mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
Refactor GameRoot.tsc to use a switch case statement instead of 20
nested ternarys
This commit is contained in:
parent
ea5e142fa1
commit
84845ff9a2
@ -300,6 +300,181 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
|
||||
if (page !== Page.Terminal) window.scrollTo(0, 0);
|
||||
});
|
||||
|
||||
let mainPage = <Typography>Cannot load</Typography>;
|
||||
let withSidebar = true;
|
||||
switch (page) {
|
||||
case Page.Recovery: {
|
||||
mainPage = <RecoveryRoot router={Router} />;
|
||||
withSidebar = false;
|
||||
break;
|
||||
}
|
||||
case Page.BitVerse: {
|
||||
mainPage = <BitverseRoot flume={flume} enter={enterBitNode} quick={quick} />;
|
||||
withSidebar = false;
|
||||
break
|
||||
}
|
||||
case Page.Infiltration: {
|
||||
mainPage = <InfiltrationRoot location={location} />;
|
||||
withSidebar = false;
|
||||
break;
|
||||
}
|
||||
case Page.BladeburnerCinematic: {
|
||||
mainPage = <BladeburnerCinematic />;
|
||||
withSidebar = false;
|
||||
break;
|
||||
}
|
||||
case Page.Work: {
|
||||
mainPage = <WorkInProgressRoot />;
|
||||
withSidebar = false;
|
||||
break;
|
||||
}
|
||||
case Page.Terminal: {
|
||||
mainPage = <TerminalRoot terminal={terminal} router={Router} player={player} />;
|
||||
break;
|
||||
}
|
||||
case Page.Sleeves: {
|
||||
mainPage = <SleeveRoot />;
|
||||
break;
|
||||
}
|
||||
case Page.StaneksGift: {
|
||||
mainPage = <StaneksGiftRoot staneksGift={staneksGift} />;
|
||||
break;
|
||||
}
|
||||
case Page.Stats: {
|
||||
mainPage = <CharacterStats />;
|
||||
break;
|
||||
}
|
||||
case Page.ScriptEditor: {
|
||||
mainPage = <ScriptEditorRoot
|
||||
files={files}
|
||||
hostname={player.getCurrentServer().hostname}
|
||||
player={player}
|
||||
router={Router}
|
||||
vim={vim}
|
||||
/>;
|
||||
break;
|
||||
}
|
||||
case Page.ActiveScripts: {
|
||||
mainPage = <ActiveScriptsRoot workerScripts={workerScripts} />;
|
||||
break;
|
||||
}
|
||||
case Page.Hacknet: {
|
||||
mainPage = <HacknetRoot player={player} />;
|
||||
break;
|
||||
}
|
||||
case Page.CreateProgram: {
|
||||
mainPage = <ProgramsRoot />;
|
||||
break;
|
||||
}
|
||||
case Page.Factions: {
|
||||
mainPage = <FactionsRoot player={player} router={Router} />;
|
||||
break;
|
||||
}
|
||||
case Page.Faction: {
|
||||
mainPage = <FactionRoot faction={faction} />;
|
||||
break;
|
||||
}
|
||||
case Page.Milestones: {
|
||||
mainPage = <MilestonesRoot player={player} />;
|
||||
break;
|
||||
}
|
||||
case Page.Tutorial: {
|
||||
mainPage = <TutorialRoot
|
||||
reactivateTutorial={() => {
|
||||
prestigeAugmentation();
|
||||
Router.toTerminal();
|
||||
iTutorialStart();
|
||||
}}
|
||||
/>;
|
||||
break;
|
||||
}
|
||||
case Page.DevMenu: {
|
||||
mainPage = <DevMenuRoot player={player} engine={engine} router={Router} />;
|
||||
break;
|
||||
}
|
||||
case Page.Gang: {
|
||||
mainPage = <GangRoot />;
|
||||
break;
|
||||
}
|
||||
case Page.Corporation: {
|
||||
mainPage = <CorporationRoot />;
|
||||
break;
|
||||
}
|
||||
case Page.Bladeburner: {
|
||||
mainPage = <BladeburnerRoot />;
|
||||
break;
|
||||
}
|
||||
case Page.Resleeves: {
|
||||
mainPage = <ResleeveRoot />;
|
||||
break;
|
||||
}
|
||||
case Page.Travel: {
|
||||
mainPage = <TravelAgencyRoot p={player} router={Router} />;
|
||||
break;
|
||||
}
|
||||
case Page.StockMarket: {
|
||||
mainPage = <StockMarketRoot
|
||||
buyStockLong={buyStock}
|
||||
buyStockShort={shortStock}
|
||||
cancelOrder={cancelOrder}
|
||||
eventEmitterForReset={eventEmitterForUiReset}
|
||||
initStockMarket={initStockMarketFnForReact}
|
||||
p={player}
|
||||
placeOrder={placeOrder}
|
||||
sellStockLong={sellStock}
|
||||
sellStockShort={sellShort}
|
||||
stockMarket={StockMarket}
|
||||
/>;
|
||||
break;
|
||||
}
|
||||
case Page.City: {
|
||||
mainPage = <LocationCity />;
|
||||
break;
|
||||
}
|
||||
case Page.Job:
|
||||
case Page.Location: {
|
||||
mainPage = <GenericLocation loc={location} />;
|
||||
break;
|
||||
}
|
||||
case Page.Options: {
|
||||
mainPage = <GameOptionsRoot
|
||||
player={player}
|
||||
save={() => saveObject.saveGame()}
|
||||
export={() => {
|
||||
// Apply the export bonus before saving the game
|
||||
onExport(player);
|
||||
saveObject.exportGame()
|
||||
}}
|
||||
forceKill={killAllScripts}
|
||||
softReset={() => {
|
||||
dialogBoxCreate("Soft Reset!");
|
||||
prestigeAugmentation();
|
||||
Router.toTerminal();
|
||||
}}
|
||||
/>;
|
||||
break;
|
||||
}
|
||||
case Page.Augmentations: {
|
||||
mainPage = <AugmentationsRoot
|
||||
exportGameFn={() => {
|
||||
// Apply the export bonus before saving the game
|
||||
onExport(player);
|
||||
saveObject.exportGame();
|
||||
}}
|
||||
installAugmentationsFn={() => {
|
||||
installAugmentations();
|
||||
Router.toTerminal();
|
||||
}}
|
||||
/>;
|
||||
break;
|
||||
}
|
||||
case Page.Achievements: {
|
||||
mainPage = <AchievementsRoot />;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const renderPopups = [Page.Recovery, Page.BitVerse, Page.Infiltration, Page.BladeburnerCinematic].includes(page);
|
||||
return (
|
||||
<Context.Player.Provider value={player}>
|
||||
<Context.Router.Provider value={Router}>
|
||||
@ -311,131 +486,24 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
|
||||
<InteractiveTutorialRoot />
|
||||
)}
|
||||
</Overview>
|
||||
{page === Page.Recovery ? (
|
||||
<RecoveryRoot router={Router} />
|
||||
) : page === Page.BitVerse ? (
|
||||
<BitverseRoot flume={flume} enter={enterBitNode} quick={quick} />
|
||||
) : page === Page.Infiltration ? (
|
||||
<InfiltrationRoot location={location} />
|
||||
) : page === Page.BladeburnerCinematic ? (
|
||||
<BladeburnerCinematic />
|
||||
) : page === Page.Work ? (
|
||||
<WorkInProgressRoot />
|
||||
) : (
|
||||
{withSidebar ? (
|
||||
<Box display="flex" flexDirection="row" width="100%">
|
||||
<SidebarRoot player={player} router={Router} page={page} />
|
||||
<Box className={classes.root} flexGrow={1} display="block" px={1} min-height="100vh">
|
||||
{page === Page.Terminal ? (
|
||||
<TerminalRoot terminal={terminal} router={Router} player={player} />
|
||||
) : page === Page.Sleeves ? (
|
||||
<SleeveRoot />
|
||||
) : page === Page.StaneksGift ? (
|
||||
<StaneksGiftRoot staneksGift={staneksGift} />
|
||||
) : page === Page.Stats ? (
|
||||
<CharacterStats />
|
||||
) : page === Page.ScriptEditor ? (
|
||||
<ScriptEditorRoot
|
||||
files={files}
|
||||
hostname={player.getCurrentServer().hostname}
|
||||
player={player}
|
||||
router={Router}
|
||||
vim={vim}
|
||||
/>
|
||||
) : page === Page.ActiveScripts ? (
|
||||
<ActiveScriptsRoot workerScripts={workerScripts} />
|
||||
) : page === Page.Hacknet ? (
|
||||
<HacknetRoot player={player} />
|
||||
) : page === Page.CreateProgram ? (
|
||||
<ProgramsRoot />
|
||||
) : page === Page.Factions ? (
|
||||
<FactionsRoot player={player} router={Router} />
|
||||
) : page === Page.Faction ? (
|
||||
<FactionRoot faction={faction} />
|
||||
) : page === Page.Milestones ? (
|
||||
<MilestonesRoot player={player} />
|
||||
) : page === Page.Tutorial ? (
|
||||
<TutorialRoot
|
||||
reactivateTutorial={() => {
|
||||
prestigeAugmentation();
|
||||
Router.toTerminal();
|
||||
iTutorialStart();
|
||||
}}
|
||||
/>
|
||||
) : page === Page.DevMenu ? (
|
||||
<DevMenuRoot player={player} engine={engine} router={Router} />
|
||||
) : page === Page.Gang ? (
|
||||
<GangRoot />
|
||||
) : page === Page.Corporation ? (
|
||||
<CorporationRoot />
|
||||
) : page === Page.Bladeburner ? (
|
||||
<BladeburnerRoot />
|
||||
) : page === Page.Resleeves ? (
|
||||
<ResleeveRoot />
|
||||
) : page === Page.Travel ? (
|
||||
<TravelAgencyRoot p={player} router={Router} />
|
||||
) : page === Page.StockMarket ? (
|
||||
<StockMarketRoot
|
||||
buyStockLong={buyStock}
|
||||
buyStockShort={shortStock}
|
||||
cancelOrder={cancelOrder}
|
||||
eventEmitterForReset={eventEmitterForUiReset}
|
||||
initStockMarket={initStockMarketFnForReact}
|
||||
p={player}
|
||||
placeOrder={placeOrder}
|
||||
sellStockLong={sellStock}
|
||||
sellStockShort={sellShort}
|
||||
stockMarket={StockMarket}
|
||||
/>
|
||||
) : page === Page.City ? (
|
||||
<LocationCity />
|
||||
) : page === Page.Job ? (
|
||||
<GenericLocation loc={location} />
|
||||
) : page === Page.Location ? (
|
||||
<GenericLocation loc={location} />
|
||||
) : page === Page.Options ? (
|
||||
<GameOptionsRoot
|
||||
player={player}
|
||||
save={() => saveObject.saveGame()}
|
||||
export={() => {
|
||||
// Apply the export bonus before saving the game
|
||||
onExport(player);
|
||||
saveObject.exportGame()
|
||||
}}
|
||||
forceKill={killAllScripts}
|
||||
softReset={() => {
|
||||
dialogBoxCreate("Soft Reset!");
|
||||
prestigeAugmentation();
|
||||
Router.toTerminal();
|
||||
}}
|
||||
/>
|
||||
) : page === Page.Augmentations ? (
|
||||
<AugmentationsRoot
|
||||
exportGameFn={() => {
|
||||
// Apply the export bonus before saving the game
|
||||
onExport(player);
|
||||
saveObject.exportGame();
|
||||
}}
|
||||
installAugmentationsFn={() => {
|
||||
installAugmentations();
|
||||
Router.toTerminal();
|
||||
}}
|
||||
/>
|
||||
) : page === Page.Achievements ? (
|
||||
<AchievementsRoot />
|
||||
) : (
|
||||
<>
|
||||
<Typography>Cannot load</Typography>
|
||||
</>
|
||||
)}
|
||||
{mainPage}
|
||||
</Box>
|
||||
</Box>
|
||||
)}
|
||||
) : mainPage }
|
||||
<Unclickable />
|
||||
<LogBoxManager />
|
||||
<AlertManager />
|
||||
<PromptManager />
|
||||
<InvitationModal />
|
||||
<Snackbar />
|
||||
{renderPopups && (
|
||||
<>
|
||||
<LogBoxManager />
|
||||
<AlertManager />
|
||||
<PromptManager />
|
||||
<InvitationModal />
|
||||
<Snackbar />
|
||||
</>
|
||||
)}
|
||||
</SnackbarProvider>
|
||||
</Context.Router.Provider>
|
||||
</Context.Player.Provider>
|
||||
|
Loading…
Reference in New Issue
Block a user