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clarified skill description
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@ -3636,7 +3636,7 @@ function initBladeburner() {
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Skills[SkillNames.BladesIntuition] = new Skill({
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name:SkillNames.BladesIntuition,
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desc:"Each level of this skill increases your success chance " +
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"for all contracts and operations by 3%",
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"for all Contracts, Operations, and BlackOps by 3%",
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baseCost:5, costInc:2,
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successChanceAll:3
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});
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@ -3650,7 +3650,7 @@ function initBladeburner() {
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Skills[SkillNames.Cloak] = new Skill({
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name:SkillNames.Cloak,
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desc:"Each level of this skill increases your " +
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"success chance in stealth-related contracts and operations by 5.5%",
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"success chance in stealth-related Contracts, Operations, and BlackOps by 5.5%",
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baseCost:3, costInc:1,
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successChanceStealth:5.5
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});
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@ -3661,7 +3661,7 @@ function initBladeburner() {
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Skills[SkillNames.Overclock] = new Skill({
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name:SkillNames.Overclock,
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desc:"Each level of this skill decreases the time it takes " +
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"to attempt a contract or operation by 1% (Max Level: 95)",
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"to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 95)",
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baseCost:5, costInc:1, maxLvl:95,
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actionTime:1
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});
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@ -3675,14 +3675,14 @@ function initBladeburner() {
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Skills[SkillNames.ShortCircuit] = new Skill({
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name:SkillNames.ShortCircuit,
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desc:"Each level of this skill increases your success chance " +
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"in contracts and operations that involve retirement by 5.5%",
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"in Contracts, Operations, and BlackOps that involve retirement by 5.5%",
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baseCost:3, costInc:2,
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successChanceKill:5.5
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});
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Skills[SkillNames.DigitalObserver] = new Skill({
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name:SkillNames.DigitalObserver,
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desc:"Each level of this skill increases your success chance in " +
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"all operations by 4%",
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"all Operations and BlackOps by 4%",
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baseCost:5, costInc:2,
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successChanceOperation:4
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});
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@ -3698,7 +3698,7 @@ function initBladeburner() {
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Skills[SkillNames.Tracer] = new Skill({
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name:SkillNames.Tracer,
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desc:"Each level of this skill increases your success chance in " +
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"all contracts by 4%",
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"all Contracts by 4%",
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baseCost:3, costInc:2,
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successChanceContract:4
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});
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