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https://github.com/bitburner-official/bitburner-src.git
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commit
87f78cbc6f
14
dist/vendor.bundle.js
vendored
14
dist/vendor.bundle.js
vendored
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@ -27,6 +27,10 @@ to attempt infiltrations above mid-normal.
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** Slash when his guard is down! **
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Press space when the guard is attacking you.
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There's 3 phase
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The first is guarding, where attacking back will result in failure.
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The 2nd is preparing, this informs you that in 250ms there will be an opening window to attack.
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The 3rd is attack, during this phase you can press space to slash and kill the enemy.
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** Close the brackets **
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@ -3,6 +3,7 @@ import { Location } from "../../Locations/Location";
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import Grid from "@mui/material/Grid";
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import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import { numeralWrapper } from "../../ui/numeralFormat";
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interface IProps {
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Location: Location;
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@ -60,6 +61,21 @@ export function Intro(props: IProps): React.ReactElement {
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Maximum level: {props.MaxLevel}
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</Typography>
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</Grid>
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<Grid item xs={10}>
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<Typography variant="h5" color="primary">
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Difficulty: {numeralWrapper.format(props.Difficulty * 33.3333, "0")} / 100
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</Typography>
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</Grid>
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{props.Difficulty > 1.5 && (
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<Grid item xs={10}>
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<Typography variant="h5" color="primary">
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Warning: This location is too heavily guarded for your current stats, try training or finding an easier
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location.
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</Typography>
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</Grid>
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)}
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<Grid item xs={10}>
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<Typography sx={{ lineHeight: "1em", whiteSpace: "pre" }}>[{coloredArrow(props.Difficulty)}]</Typography>
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<Typography
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@ -26,12 +26,12 @@ const difficulties: {
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export function SlashGame(props: IMinigameProps): React.ReactElement {
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const difficulty: Difficulty = { window: 0 };
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interpolate(difficulties, props.difficulty, difficulty);
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const [guarding, setGuarding] = useState(true);
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const [phase, setPhase] = useState(0);
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function press(this: Document, event: KeyboardEvent): void {
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event.preventDefault();
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if (event.keyCode !== 32) return;
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if (guarding) {
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if (phase !== 2) {
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props.onFailure();
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} else {
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props.onSuccess();
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@ -39,14 +39,15 @@ export function SlashGame(props: IMinigameProps): React.ReactElement {
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}
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useEffect(() => {
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let id2 = -1;
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const id = window.setTimeout(() => {
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setGuarding(false);
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id2 = window.setTimeout(() => setGuarding(true), difficulty.window);
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let id = window.setTimeout(() => {
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setPhase(1);
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id = window.setTimeout(() => {
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setPhase(2);
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id = window.setTimeout(() => setPhase(0), difficulty.window);
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}, 250);
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}, Math.random() * 3250 + 1500);
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return () => {
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clearInterval(id);
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if (id2 !== -1) clearInterval(id2);
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};
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}, []);
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@ -55,7 +56,9 @@ export function SlashGame(props: IMinigameProps): React.ReactElement {
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<GameTimer millis={5000} onExpire={props.onFailure} />
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<Grid item xs={12}>
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<Typography variant="h4">Slash when his guard is down!</Typography>
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<Typography variant="h4">{guarding ? "!Guarding!" : "!ATTACKING!"}</Typography>
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{phase === 0 && <Typography variant="h4">Guarding ...</Typography>}
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{phase === 1 && <Typography variant="h4">Preparing?</Typography>}
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{phase === 2 && <Typography variant="h4">ATTACKING!</Typography>}
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<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
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</Grid>
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</Grid>
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