mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
Implemented several optimizations - running scripts dont keep track of script refs or a map of ALL servers. Not completely tested yet
This commit is contained in:
parent
dc63b14476
commit
8c8e3f2476
@ -13,7 +13,6 @@
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"ajv-keywords": "^2.0.0",
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"async": "^2.6.1",
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"autosize": "^4.0.2",
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"bluebird": "^3.5.1",
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"brace": "^0.11.1",
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"codemirror": "^5.43.0",
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"decimal.js": "7.2.3",
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@ -166,7 +166,7 @@ function addActiveScriptsItem(workerscript) {
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margin: "4px",
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padding: "4px",
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clickListener: () => {
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killWorkerScript(workerscript.scriptRef, workerscript.scriptRef.scriptRef.server);
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killWorkerScript(workerscript.scriptRef, workerscript.scriptRef.server);
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dialogBoxCreate("Killing script, may take a few minutes to complete...");
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return false;
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}
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@ -364,6 +364,11 @@ function initBitNodeMultipliers() {
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var inc = Math.pow(1.02, sf12Lvl);
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var dec = 1/inc;
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BitNodeMultipliers.HackingLevelMultiplier = dec;
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BitNodeMultipliers.StrengthLevelMultiplier = dec;
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BitNodeMultipliers.DefenseLevelMultiplier = dec;
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BitNodeMultipliers.DexterityLevelMultiplier = dec;
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BitNodeMultipliers.AgilityLevelMultiplier = dec;
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BitNodeMultipliers.CharismaLevelMultiplier = dec;
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BitNodeMultipliers.ServerMaxMoney = dec;
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BitNodeMultipliers.ServerStartingMoney = dec;
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@ -373,6 +378,10 @@ function initBitNodeMultipliers() {
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//Does not scale, otherwise security might start at 300+
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BitNodeMultipliers.ServerStartingSecurity = 1.5;
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BitNodeMultipliers.PurchasedServerCost = inc;
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BitNodeMultipliers.PurchasedServerLimit = dec;
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BitNodeMultipliers.PurchasedServerMaxRam = dec;
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BitNodeMultipliers.ManualHackMoney = dec;
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BitNodeMultipliers.ScriptHackMoney = dec;
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BitNodeMultipliers.CompanyWorkMoney = dec;
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@ -3434,12 +3434,12 @@ Bladeburner.prototype.startActionNetscriptFn = function(type, name, workerScript
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try {
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this.startAction(actionId);
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if (workerScript.shouldLog("startAction")) {
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workerScript.scriptRef.log("Starting bladeburner action with type " + type + " and name " + name);
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workerScript.log("Starting bladeburner action with type " + type + " and name " + name);
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}
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return true;
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} catch(e) {
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this.resetAction();
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workerScript.scriptRef.log("ERROR: bladeburner.startAction() failed to start action of type " + type + " due to invalid name: " + name +
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workerScript.log("ERROR: bladeburner.startAction() failed to start action of type " + type + " due to invalid name: " + name +
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"Note that this name is case-sensitive and whitespace-sensitive");
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return false;
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}
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@ -521,6 +521,7 @@ export let CONSTANTS: IMap<any> = {
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* Corporation "Smart Factories" and "Smart Storage" upgrades have slightly lower price multipliers
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* Added 6 new Coding Contract problems
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* Updated documentation with list of all Coding Contract problems
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* Implemented several optimizations for active scripts. The game should now use less memory and the savefile should be slightly smaller when there are many scripts running
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* Bug Fix: A Stock Forecast should no longer go above 1 (i.e. 100%)
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`
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@ -13,10 +13,10 @@ function unknownBladeburnerExceptionMessage(functionName, err) {
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}
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function checkBladeburnerAccess(workerScript, functionName) {
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const accessDenied = `${functionName}() failed because you do not` +
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" currently have access to the Bladeburner API. This is either" +
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" because you are not currently employed at the Bladeburner division" +
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" or because you do not have Source-File 7";
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const accessDenied = `${functionName}() failed because you do not ` +
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"currently have access to the Bladeburner API. To access the Bladeburner API" +
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"you must be employed at the Bladeburner division, AND you must either be in " +
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"BitNode-7 or have Source-File 7.";
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const hasAccess = Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || Player.sourceFiles.some(a=>{return a.n === 7}));
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if(!hasAccess) {
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throw makeRuntimeRejectMsg(workerScript, accessDenied);
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@ -13,692 +13,7 @@ import {arrayToString} from "../utils/helpers/arrayToString
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import {isValidIPAddress} from "../utils/helpers/isValidIPAddress";
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import {isString} from "../utils/helpers/isString";
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var Promise = require("bluebird");
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Promise.config({
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warnings: false,
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longStackTraces: false,
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cancellation: true,
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monitoring: false
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});
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/* Evaluator
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* Evaluates/Interprets the Abstract Syntax Tree generated by Acorns parser
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*
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* Returns a promise
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*/
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function evaluate(exp, workerScript) {
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return Promise.delay(Settings.CodeInstructionRunTime).then(function() {
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var env = workerScript.env;
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if (env.stopFlag) {return Promise.reject(workerScript);}
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if (exp == null) {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "Error: NULL expression", exp));
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}
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if (env.stopFlag) {return Promise.reject(workerScript);}
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switch (exp.type) {
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case "BlockStatement":
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case "Program":
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var evaluateProgPromise = evaluateProg(exp, workerScript, 0); //TODO: make every block/program use individual enviroment
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return evaluateProgPromise.then(function(w) {
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return Promise.resolve(workerScript);
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}).catch(function(e) {
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if (e.constructor === Array && e.length === 2 && e[0] === "RETURNSTATEMENT") {
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return Promise.reject(e);
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} else if (isString(e)) {
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workerScript.errorMessage = e;
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return Promise.reject(workerScript);
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} else if (e instanceof WorkerScript) {
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return Promise.reject(e);
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} else {
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return Promise.reject(workerScript);
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}
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});
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break;
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case "Literal":
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return Promise.resolve(exp.value);
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break;
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case "Identifier":
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//Javascript constructor() method can be used as an exploit to run arbitrary code
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if (exp.name == "constructor") {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "Illegal usage of constructor() method. If you have your own function named 'constructor', you must re-name it.", exp));
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}
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if (!(exp.name in env.vars)){
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "variable " + exp.name + " not defined", exp));
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}
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return Promise.resolve(env.get(exp.name))
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break;
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case "ExpressionStatement":
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return evaluate(exp.expression, workerScript);
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break;
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case "ArrayExpression":
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var argPromises = exp.elements.map(function(arg) {
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return evaluate(arg, workerScript);
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});
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return Promise.all(argPromises).then(function(array) {
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return Promise.resolve(array)
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});
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break;
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case "CallExpression":
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return evaluate(exp.callee, workerScript).then(function(func) {
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return Promise.map(exp.arguments, function(arg) {
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return evaluate(arg, workerScript);
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}).then(function(args) {
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if (func instanceof Node) { //Player-defined function
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//Create new Environment for the function
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//Should be automatically garbage collected...
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var funcEnv = env.extend();
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//Define function arguments in this new environment
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for (var i = 0; i < func.params.length; ++i) {
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var arg;
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if (i >= args.length) {
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arg = null;
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} else {
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arg = args[i];
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}
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funcEnv.def(func.params[i].name, arg);
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}
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//Create a new WorkerScript for this function evaluation
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var funcWorkerScript = new WorkerScript(workerScript.scriptRef);
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funcWorkerScript.serverIp = workerScript.serverIp;
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funcWorkerScript.env = funcEnv;
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workerScript.fnWorker = funcWorkerScript;
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return evaluate(func.body, funcWorkerScript).then(function(res) {
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//If the function finished successfuly, that means there
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//was no return statement since a return statement rejects. So resolve to null
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workerScript.fnWorker = null;
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return Promise.resolve(null);
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}).catch(function(e) {
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if (e.constructor === Array && e.length === 2 && e[0] === "RETURNSTATEMENT") {
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//Return statement from function
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return Promise.resolve(e[1]);
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workerScript.fnWorker = null;
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} else if (isString(e)) {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, e));
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} else if (e instanceof WorkerScript) {
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//Parse out the err message from the WorkerScript and re-reject
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var errorMsg = e.errorMessage;
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var errorTextArray = errorMsg.split("|");
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if (errorTextArray.length === 4) {
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errorMsg = errorTextArray[3];
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return Promise.reject(makeRuntimeRejectMsg(workerScript, errorMsg));
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} else {
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if (env.stopFlag) {
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return Promise.reject(workerScript);
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} else {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "Error in one of your functions. Could not identify which function"));
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}
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}
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} else if (e instanceof Error) {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, e.toString()));
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}
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});
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} else if (exp.callee.type === "MemberExpression"){
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return evaluate(exp.callee.object, workerScript).then(function(object) {
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try {
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if (func === "NETSCRIPTFOREACH") {
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return evaluateForeach(object, args, workerScript).then(function(res) {
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return Promise.resolve(res);
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}).catch(function(e) {
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return Promise.reject(e);
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});
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}
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var res = func.apply(object,args);
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return Promise.resolve(res);
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} catch (e) {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, e, exp));
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}
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});
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} else {
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try {
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var out = func.apply(null,args);
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if (out instanceof Promise){
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return out.then(function(res) {
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return Promise.resolve(res)
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}).catch(function(e) {
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if (isScriptErrorMessage(e)) {
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//Functions don't have line number appended in error message, so add it
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var num = getErrorLineNumber(exp, workerScript);
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e += " (Line " + num + ")";
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}
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return Promise.reject(e);
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});
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} else {
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return Promise.resolve(out);
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}
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} catch (e) {
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if (isScriptErrorMessage(e)) {
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if (isScriptErrorMessage(e)) {
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//Functions don't have line number appended in error message, so add it
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var num = getErrorLineNumber(exp, workerScript);
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e += " (Line " + num + ")";
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}
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return Promise.reject(e);
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} else {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, e, exp));
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}
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}
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}
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});
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});
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break;
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case "MemberExpression":
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return evaluate(exp.object, workerScript).then(function(object) {
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if (exp.computed){
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return evaluate(exp.property, workerScript).then(function(index) {
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if (index >= object.length) {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid index for arrays", exp));
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}
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return Promise.resolve(object[index]);
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}).catch(function(e) {
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if (e instanceof WorkerScript || isScriptErrorMessage(e)) {
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return Promise.reject(e);
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} else {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid MemberExpression", exp));
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}
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});
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} else {
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if (exp.property.name === "constructor") {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "Illegal usage of constructor() method. If you have your own function named 'constructor', you must re-name it.", exp));
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}
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if (object != null && object instanceof Array && exp.property.name === "forEach") {
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return "NETSCRIPTFOREACH";
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}
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try {
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return Promise.resolve(object[exp.property.name])
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} catch (e) {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "Failed to get property: " + e.toString(), exp));
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}
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}
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});
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break;
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case "LogicalExpression":
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case "BinaryExpression":
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return evalBinary(exp, workerScript);
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break;
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case "UnaryExpression":
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return evalUnary(exp, workerScript);
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break;
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case "AssignmentExpression":
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return evalAssignment(exp, workerScript);
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break;
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case "VariableDeclaration":
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return evalVariableDeclaration(exp, workerScript);
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break;
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case "UpdateExpression":
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if (exp.argument.type==="Identifier"){
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if (exp.argument.name in env.vars){
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if (exp.operator === "++" || exp.operator === "--") {
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switch (exp.operator) {
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case "++":
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env.set(exp.argument.name,env.get(exp.argument.name)+1);
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break;
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case "--":
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env.set(exp.argument.name,env.get(exp.argument.name)-1);
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break;
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default: break;
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}
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return Promise.resolve(env.get(exp.argument.name));
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}
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//Not sure what prefix UpdateExpressions there would be besides ++/--
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if (exp.prefix){
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return Promise.resolve(env.get(exp.argument.name))
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}
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switch (exp.operator){
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default:
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "Unrecognized token: " + exp.type + ". You are trying to use code that is currently unsupported", exp));
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}
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return Promise.resolve(env.get(exp.argument.name))
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} else {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "variable " + exp.argument.name + " not defined", exp));
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}
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} else {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "argument must be an identifier", exp));
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}
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break;
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case "EmptyStatement":
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return Promise.resolve(false);
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break;
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case "ReturnStatement":
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return evaluate(exp.argument, workerScript).then(function(res) {
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return Promise.reject(["RETURNSTATEMENT", res]);
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});
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break;
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case "BreakStatement":
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return Promise.reject("BREAKSTATEMENT");
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break;
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case "ContinueStatement":
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return Promise.reject("CONTINUESTATEMENT");
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break;
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case "IfStatement":
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return evaluateIf(exp, workerScript);
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break;
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case "SwitchStatement":
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "Switch statements are not yet implemented in Netscript", exp));
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break;
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case "WhileStatement":
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return evaluateWhile(exp, workerScript).then(function(res) {
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return Promise.resolve(res);
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}).catch(function(e) {
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if (e == "BREAKSTATEMENT" ||
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(e instanceof WorkerScript && e.errorMessage == "BREAKSTATEMENT")) {
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return Promise.resolve("whileLoopBroken");
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} else {
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return Promise.reject(e);
|
||||
}
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});
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break;
|
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case "ForStatement":
|
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return evaluate(exp.init, workerScript).then(function(expInit) {
|
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return evaluateFor(exp, workerScript);
|
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}).then(function(forLoopRes) {
|
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return Promise.resolve("forLoopDone");
|
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}).catch(function(e) {
|
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if (e == "BREAKSTATEMENT" ||
|
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(e instanceof WorkerScript && e.errorMessage == "BREAKSTATEMENT")) {
|
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return Promise.resolve("forLoopBroken");
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||||
} else {
|
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return Promise.reject(e);
|
||||
}
|
||||
});
|
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break;
|
||||
case "FunctionDeclaration":
|
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if (exp.id && exp.id.name) {
|
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env.set(exp.id.name, exp);
|
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return Promise.resolve(true);
|
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} else {
|
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid function declaration", exp));
|
||||
}
|
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break;
|
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case "ImportDeclaration":
|
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return evaluateImport(exp, workerScript).then(function(res) {
|
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return Promise.resolve(res);
|
||||
}).catch(function(e) {
|
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return Promise.reject(e);
|
||||
});
|
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break;
|
||||
case "ThrowStatement":
|
||||
return evaluate(exp.argument, workerScript).then(function(res) {
|
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return Promise.reject(makeRuntimeRejectMsg(workerScript, res));
|
||||
});
|
||||
break;
|
||||
default:
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Unrecognized token: " + exp.type + ". This is currently unsupported in Netscript", exp));
|
||||
break;
|
||||
} //End switch
|
||||
}).catch(function(e) {
|
||||
return Promise.reject(e);
|
||||
}); // End Promise
|
||||
}
|
||||
|
||||
function evalBinary(exp, workerScript){
|
||||
return evaluate(exp.left, workerScript).then(function(expLeft) {
|
||||
//Short circuiting
|
||||
if (expLeft && exp.operator === "||") {
|
||||
return Promise.resolve(expLeft);
|
||||
}
|
||||
if (!expLeft && exp.operator === "&&") {
|
||||
return Promise.resolve(expLeft);
|
||||
}
|
||||
return evaluate(exp.right, workerScript).then(function(expRight) {
|
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switch (exp.operator){
|
||||
case "===":
|
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case "==":
|
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return Promise.resolve(expLeft===expRight);
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break;
|
||||
case "!==":
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case "!=":
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return Promise.resolve(expLeft!==expRight);
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break;
|
||||
case "<":
|
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return Promise.resolve(expLeft<expRight);
|
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break;
|
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case "<=":
|
||||
return Promise.resolve(expLeft<=expRight);
|
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break;
|
||||
case ">":
|
||||
return Promise.resolve(expLeft>expRight);
|
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break;
|
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case ">=":
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return Promise.resolve(expLeft>=expRight);
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break;
|
||||
case "+":
|
||||
return Promise.resolve(expLeft+expRight);
|
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break;
|
||||
case "-":
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||||
return Promise.resolve(expLeft-expRight);
|
||||
break;
|
||||
case "*":
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||||
return Promise.resolve(expLeft*expRight);
|
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break;
|
||||
case "/":
|
||||
if (expRight === 0) {
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, "ERROR: Divide by zero"));
|
||||
} else {
|
||||
return Promise.resolve(expLeft/expRight);
|
||||
}
|
||||
break;
|
||||
case "%":
|
||||
return Promise.resolve(expLeft%expRight);
|
||||
break;
|
||||
case "in":
|
||||
return Promise.resolve(expLeft in expRight);
|
||||
break;
|
||||
case "instanceof":
|
||||
return Promise.resolve(expLeft instanceof expRight);
|
||||
break;
|
||||
case "||":
|
||||
return Promise.resolve(expLeft || expRight);
|
||||
break;
|
||||
case "&&":
|
||||
return Promise.resolve(expLeft && expRight);
|
||||
break;
|
||||
default:
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Unsupported operator: " + exp.operator));
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function evalUnary(exp, workerScript){
|
||||
var env = workerScript.env;
|
||||
if (env.stopFlag) {return Promise.reject(workerScript);}
|
||||
return evaluate(exp.argument, workerScript).then(function(res) {
|
||||
if (exp.operator == "!") {
|
||||
return Promise.resolve(!res);
|
||||
} else if (exp.operator == "-") {
|
||||
if (isNaN(res)) {
|
||||
return Promise.resolve(res);
|
||||
} else {
|
||||
return Promise.resolve(-1 * res);
|
||||
}
|
||||
} else {
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Unimplemented unary operator: " + exp.operator));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
//Takes in a MemberExpression that should represent a Netscript array (possible multidimensional)
|
||||
//The return value is an array of the form:
|
||||
// [0th index (leftmost), array name, 1st index, 2nd index, ...]
|
||||
function getArrayElement(exp, workerScript) {
|
||||
var indices = [];
|
||||
return evaluate(exp.property, workerScript).then(function(idx) {
|
||||
if (isNaN(idx)) {
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid access to array. Index is not a number: " + idx));
|
||||
} else {
|
||||
if (exp.object.name === undefined && exp.object.object) {
|
||||
return getArrayElement(exp.object, workerScript).then(function(res) {
|
||||
res.push(idx);
|
||||
indices = res;
|
||||
return Promise.resolve(indices);
|
||||
}).catch(function(e) {
|
||||
return Promise.reject(e);
|
||||
});
|
||||
} else {
|
||||
indices.push(idx);
|
||||
indices.push(exp.object.name);
|
||||
return Promise.resolve(indices);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function evalAssignment(exp, workerScript) {
|
||||
var env = workerScript.env;
|
||||
if (env.stopFlag) {return Promise.reject(workerScript);}
|
||||
|
||||
if (exp.left.type != "Identifier" && exp.left.type != "MemberExpression") {
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Cannot assign to " + JSON.stringify(exp.left)));
|
||||
}
|
||||
|
||||
if (exp.operator !== "=" && !(exp.left.name in env.vars)){
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, "variable " + exp.left.name + " not defined"));
|
||||
}
|
||||
|
||||
return evaluate(exp.right, workerScript).then(function(expRight) {
|
||||
if (exp.left.type == "MemberExpression") {
|
||||
if (!exp.left.computed) {
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Cannot assign to an object's property. This is currently unsupported in Netscript", exp));
|
||||
}
|
||||
//Assign to array element
|
||||
//Array object designed by exp.left.object.name
|
||||
//Index designated by exp.left.property
|
||||
return getArrayElement(exp.left, workerScript).then(function(res) {
|
||||
if (!(res instanceof Array) || res.length < 2) {
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Error evaluating array assignment. This is (probably) a bug please report to game dev"));
|
||||
}
|
||||
|
||||
//The array name is the second value
|
||||
var arrName = res.splice(1, 1);
|
||||
arrName = arrName[0];
|
||||
|
||||
var res;
|
||||
try {
|
||||
res = env.setArrayElement(arrName, res, expRight);
|
||||
} catch (e) {
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, e));
|
||||
}
|
||||
return Promise.resolve(res);
|
||||
}).catch(function(e) {
|
||||
return Promise.reject(e);
|
||||
});
|
||||
} else {
|
||||
//Other assignments
|
||||
try {
|
||||
var assign;
|
||||
switch (exp.operator) {
|
||||
case "=":
|
||||
assign = expRight; break;
|
||||
case "+=":
|
||||
assign = env.get(exp.left.name) + expRight; break;
|
||||
case "-=":
|
||||
assign = env.get(exp.left.name) - expRight; break;
|
||||
case "*=":
|
||||
assign = env.get(exp.left.name) * expRight; break;
|
||||
case "/=":
|
||||
assign = env.get(exp.left.name) / expRight; break;
|
||||
case "%=":
|
||||
assign = env.get(exp.left.name) % expRight; break;
|
||||
default:
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Bitwise assignment is not implemented"));
|
||||
}
|
||||
env.set(exp.left.name, assign);
|
||||
return Promise.resolve(assign);
|
||||
} catch (e) {
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Failed to set environment variable: " + e.toString()));
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function evalVariableDeclaration(exp, workerScript) {
|
||||
var env = workerScript.env;
|
||||
if (env.stopFlag) {return Promise.reject(workerScript);}
|
||||
|
||||
if (!(exp.declarations instanceof Array)) {
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Variable declarations parsed incorrectly. This may be a syntax error"));
|
||||
}
|
||||
|
||||
if (exp.kind !== "var") {
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Only 'var' declarations are currently allowed (let, const, etc. are not allowed)"));
|
||||
}
|
||||
|
||||
return Promise.all(exp.declarations.map((decl)=>{
|
||||
evalVariableDeclarator(decl, workerScript);
|
||||
})).then(function(res) {
|
||||
return Promise.resolve(res);
|
||||
});
|
||||
}
|
||||
|
||||
//A Variable Declaration contains an array of Variable Declarators
|
||||
function evalVariableDeclarator(exp, workerScript) {
|
||||
var env = workerScript.env;
|
||||
if (exp.type !== "VariableDeclarator") {
|
||||
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid AST Node passed into evalVariableDeclarator: " + exp.type));
|
||||
}
|
||||
if (exp.init == null) {
|
||||
env.set(exp.id.name, null);
|
||||
return Promise.resolve(null);
|
||||
} else {
|
||||
return evaluate(exp.init, workerScript).then(function(initValue) {
|
||||
env.set(exp.id.name, initValue);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function evaluateIf(exp, workerScript, i) {
|
||||
var env = workerScript.env;
|
||||
return evaluate(exp.test, workerScript).then(function(condRes) {
|
||||
if (condRes) {
|
||||
return evaluate(exp.consequent, workerScript).then(function(res) {
|
||||
return Promise.resolve(true);
|
||||
}, function(e) {
|
||||
return Promise.reject(e);
|
||||
});
|
||||
} else if (exp.alternate) {
|
||||
return evaluate(exp.alternate, workerScript).then(function(res) {
|
||||
return Promise.resolve(true);
|
||||
}, function(e) {
|
||||
return Promise.reject(e);
|
||||
});
|
||||
} else {
|
||||
return Promise.resolve("endIf");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
//Evaluate the looping part of a for loop (Initialization block is NOT done in here)
|
||||
function evaluateFor(exp, workerScript) {
|
||||
var env = workerScript.env;
|
||||
if (env.stopFlag) {return Promise.reject(workerScript);}
|
||||
return new Promise(function(resolve, reject) {
|
||||
function recurse() {
|
||||
//Don't return a promise so the promise chain is broken on each recursion (saving memory)
|
||||
evaluate(exp.test, workerScript).then(function(resCond) {
|
||||
if (resCond) {
|
||||
return evaluate(exp.body, workerScript).then(function(res) {
|
||||
return evaluate(exp.update, workerScript);
|
||||
}).catch(function(e) {
|
||||
if (e == "CONTINUESTATEMENT" ||
|
||||
(e instanceof WorkerScript && e.errorMessage == "CONTINUESTATEMENT")) {
|
||||
//Continue statement, recurse to next iteration
|
||||
return evaluate(exp.update, workerScript).then(function(resPostloop) {
|
||||
return evaluateFor(exp, workerScript);
|
||||
}).then(function(foo) {
|
||||
return Promise.resolve("endForLoop");
|
||||
}).catch(function(e) {
|
||||
return Promise.reject(e);
|
||||
});
|
||||
} else {
|
||||
return Promise.reject(e);
|
||||
}
|
||||
}).then(recurse, reject).catch(function(e) {
|
||||
return Promise.reject(e);
|
||||
});
|
||||
} else {
|
||||
resolve();
|
||||
}
|
||||
}).catch(function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}
|
||||
recurse();
|
||||
});
|
||||
}
|
||||
|
||||
function evaluateForeach(arr, args, workerScript) {
|
||||
console.log("evaluateForeach called");
|
||||
if (!(arr instanceof Array)) {
|
||||
return Promise.reject("Invalid array passed into forEach");
|
||||
}
|
||||
if (!(args instanceof Array) && args.length != 1) {
|
||||
return Promise.reject("Invalid argument passed into forEach");
|
||||
}
|
||||
var func = args[0];
|
||||
if (typeof func !== "function") {
|
||||
return Promise.reject("Invalid function passed into forEach");
|
||||
}
|
||||
console.log(func);
|
||||
return new Promise(function(resolve, reject) {
|
||||
//Don't return a promise so the promise chain is broken on each recursion
|
||||
function recurse(i) {
|
||||
console.log("recurse() called with i: " + i);
|
||||
if (i >= arr.length) {
|
||||
resolve();
|
||||
} else {
|
||||
return Promise.delay(Settings.CodeInstructionRunTime).then(function() {
|
||||
console.log("About to apply function");
|
||||
var res = func.apply(null, [arr[i]]);
|
||||
console.log("Applied function");
|
||||
++i;
|
||||
Promise.resolve(res).then(function(val) {
|
||||
recurse(i);
|
||||
}, reject).catch(function(e) {
|
||||
return Promise.reject(e);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
recurse(0);
|
||||
});
|
||||
}
|
||||
|
||||
function evaluateWhile(exp, workerScript) {
|
||||
var env = workerScript.env;
|
||||
if (env.stopFlag) {return Promise.reject(workerScript);}
|
||||
return new Promise(function (resolve, reject) {
|
||||
function recurse() {
|
||||
//Don't return a promise so the promise chain is broken on each recursion (saving memory)
|
||||
evaluate(exp.test, workerScript).then(function(resCond) {
|
||||
if (resCond) {
|
||||
return evaluate(exp.body, workerScript).catch(function(e) {
|
||||
if (e == "CONTINUESTATEMENT" ||
|
||||
(e instanceof WorkerScript && e.errorMessage == "CONTINUESTATEMENT")) {
|
||||
//Continue statement, recurse
|
||||
return evaluateWhile(exp, workerScript).then(function(foo) {
|
||||
return Promise.resolve("endWhileLoop");
|
||||
}, function(e) {
|
||||
return Promise.reject(e);
|
||||
});
|
||||
} else {
|
||||
return Promise.reject(e);
|
||||
}
|
||||
}).then(recurse, reject).catch(function(e) {
|
||||
return Promise.reject(e);
|
||||
});
|
||||
} else {
|
||||
resolve();
|
||||
}
|
||||
}).catch(function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}
|
||||
recurse();
|
||||
});
|
||||
}
|
||||
|
||||
function evaluateProg(exp, workerScript, index) {
|
||||
var env = workerScript.env;
|
||||
if (env.stopFlag) {return Promise.reject(workerScript);}
|
||||
if (index >= exp.body.length) {
|
||||
return Promise.resolve("progFinished");
|
||||
} else {
|
||||
//Evaluate this line of code in the prog
|
||||
//After the code finishes evaluating, evaluate the next line recursively
|
||||
return evaluate(exp.body[index], workerScript).then(function(res) {
|
||||
return evaluateProg(exp, workerScript, index + 1);
|
||||
}).then(function(res) {
|
||||
return Promise.resolve(workerScript);
|
||||
}).catch(function(e) {
|
||||
return Promise.reject(e);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function evaluateImport(exp, workerScript, checkingRam=false) {
|
||||
export function evaluateImport(exp, workerScript, checkingRam=false) {
|
||||
//When its checking RAM, it exports an array of nodes for each imported function
|
||||
var ramCheckRes = [];
|
||||
|
||||
@ -808,7 +123,7 @@ function evaluateImport(exp, workerScript, checkingRam=false) {
|
||||
return Promise.resolve(true);
|
||||
}
|
||||
|
||||
function killNetscriptDelay(workerScript) {
|
||||
export function killNetscriptDelay(workerScript) {
|
||||
if (workerScript instanceof WorkerScript) {
|
||||
if (workerScript.delay) {
|
||||
clearTimeout(workerScript.delay);
|
||||
@ -817,7 +132,7 @@ function killNetscriptDelay(workerScript) {
|
||||
}
|
||||
}
|
||||
|
||||
function netscriptDelay(time, workerScript) {
|
||||
export function netscriptDelay(time, workerScript) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
workerScript.delay = setTimeout(()=>{
|
||||
workerScript.delay = null;
|
||||
@ -827,7 +142,7 @@ function netscriptDelay(time, workerScript) {
|
||||
});
|
||||
}
|
||||
|
||||
function makeRuntimeRejectMsg(workerScript, msg, exp=null) {
|
||||
export function makeRuntimeRejectMsg(workerScript, msg, exp=null) {
|
||||
var lineNum = "";
|
||||
if (exp != null) {
|
||||
var num = getErrorLineNumber(exp, workerScript);
|
||||
@ -837,7 +152,7 @@ function makeRuntimeRejectMsg(workerScript, msg, exp=null) {
|
||||
}
|
||||
|
||||
//Run a script from inside a script using run() command
|
||||
function runScriptFromScript(server, scriptname, args, workerScript, threads=1) {
|
||||
export function runScriptFromScript(server, scriptname, args, workerScript, threads=1) {
|
||||
//Check if the script is already running
|
||||
var runningScriptObj = findRunningScript(scriptname, args, server);
|
||||
if (runningScriptObj != null) {
|
||||
@ -887,8 +202,8 @@ function runScriptFromScript(server, scriptname, args, workerScript, threads=1)
|
||||
return Promise.resolve(false);
|
||||
}
|
||||
|
||||
function getErrorLineNumber(exp, workerScript) {
|
||||
var code = workerScript.scriptRef.scriptRef.code;
|
||||
export function getErrorLineNumber(exp, workerScript) {
|
||||
var code = workerScript.scriptRef.codeCode();
|
||||
|
||||
//Split code up to the start of the node
|
||||
try {
|
||||
@ -899,7 +214,7 @@ function getErrorLineNumber(exp, workerScript) {
|
||||
}
|
||||
}
|
||||
|
||||
function isScriptErrorMessage(msg) {
|
||||
export function isScriptErrorMessage(msg) {
|
||||
if (!isString(msg)) {return false;}
|
||||
let splitMsg = msg.split("|");
|
||||
if (splitMsg.length != 4){
|
||||
@ -911,6 +226,3 @@ function isScriptErrorMessage(msg) {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
export {makeRuntimeRejectMsg, netscriptDelay, runScriptFromScript, evaluate,
|
||||
isScriptErrorMessage, killNetscriptDelay, evaluateImport};
|
||||
|
@ -28,8 +28,8 @@ const walk = require("acorn/dist/walk");
|
||||
function WorkerScript(runningScriptObj) {
|
||||
this.name = runningScriptObj.filename;
|
||||
this.running = false;
|
||||
this.serverIp = null;
|
||||
this.code = runningScriptObj.scriptRef.code;
|
||||
this.serverIp = runningScriptObj.server;
|
||||
this.code = runningScriptObj.getCode();
|
||||
this.env = new Environment(this);
|
||||
this.env.set("args", runningScriptObj.args.slice());
|
||||
this.output = "";
|
||||
@ -588,7 +588,7 @@ function addWorkerScript(runningScriptObj, server) {
|
||||
} else {
|
||||
runningScriptObj.threads = 1;
|
||||
}
|
||||
var ramUsage = roundToTwo(runningScriptObj.scriptRef.ramUsage * threads);
|
||||
var ramUsage = roundToTwo(runningScriptObj.getRamUsage() * threads);
|
||||
var ramAvailable = server.maxRam - server.ramUsed;
|
||||
if (ramUsage > ramAvailable) {
|
||||
dialogBoxCreate("Not enough RAM to run script " + runningScriptObj.filename + " with args " +
|
||||
@ -601,7 +601,6 @@ function addWorkerScript(runningScriptObj, server) {
|
||||
|
||||
//Create the WorkerScript
|
||||
var s = new WorkerScript(runningScriptObj);
|
||||
s.serverIp = server.ip;
|
||||
s.ramUsage = ramUsage;
|
||||
|
||||
//Add the WorkerScript to the Active Scripts list
|
||||
|
108
src/Script.js
108
src/Script.js
@ -650,7 +650,8 @@ async function calculateRamUsage(codeCopy) {
|
||||
var workerScript = new WorkerScript({
|
||||
filename:"foo",
|
||||
scriptRef: {code:""},
|
||||
args:[]
|
||||
args:[],
|
||||
getCode: function() { return ""; }
|
||||
});
|
||||
workerScript.checkingRam = true; //Netscript functions will return RAM usage
|
||||
workerScript.serverIp = currServ.ip;
|
||||
@ -778,10 +779,9 @@ Reviver.constructors.Script = Script;
|
||||
//Called when the game is loaded. Loads all running scripts (from all servers)
|
||||
//into worker scripts so that they will start running
|
||||
function loadAllRunningScripts() {
|
||||
var count = 0;
|
||||
var total = 0;
|
||||
let skipScriptLoad = (window.location.href.toLowerCase().indexOf("?noscripts") !== -1);
|
||||
if (skipScriptLoad) {console.log("Skipping the load of any scripts during startup");}
|
||||
if (skipScriptLoad) { console.info("Skipping the load of any scripts during startup"); }
|
||||
for (var property in AllServers) {
|
||||
if (AllServers.hasOwnProperty(property)) {
|
||||
var server = AllServers[property];
|
||||
@ -799,8 +799,6 @@ function loadAllRunningScripts() {
|
||||
server.runningScripts.length = 0;
|
||||
} else {
|
||||
for (var j = 0; j < server.runningScripts.length; ++j) {
|
||||
count++;
|
||||
server.runningScripts[j].scriptRef.module = "";
|
||||
addWorkerScript(server.runningScripts[j], server);
|
||||
|
||||
//Offline production
|
||||
@ -809,8 +807,8 @@ function loadAllRunningScripts() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return total;
|
||||
console.log("Loaded " + count.toString() + " running scripts");
|
||||
}
|
||||
|
||||
function scriptCalculateOfflineProduction(runningScriptObj) {
|
||||
@ -827,7 +825,7 @@ function scriptCalculateOfflineProduction(runningScriptObj) {
|
||||
|
||||
//Data map: [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
|
||||
|
||||
//Grow
|
||||
// Grow
|
||||
for (var ip in runningScriptObj.dataMap) {
|
||||
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
|
||||
if (runningScriptObj.dataMap[ip][2] == 0 || runningScriptObj.dataMap[ip][2] == null) {continue;}
|
||||
@ -841,6 +839,7 @@ function scriptCalculateOfflineProduction(runningScriptObj) {
|
||||
}
|
||||
}
|
||||
|
||||
// Money from hacking
|
||||
var totalOfflineProduction = 0;
|
||||
for (var ip in runningScriptObj.dataMap) {
|
||||
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
|
||||
@ -862,19 +861,19 @@ function scriptCalculateOfflineProduction(runningScriptObj) {
|
||||
}
|
||||
}
|
||||
|
||||
//Offline EXP gain
|
||||
//A script's offline production will always be at most half of its online production.
|
||||
// Offline EXP gain
|
||||
// A script's offline production will always be at most half of its online production.
|
||||
var expGain = 0.5 * (runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime) * timePassed;
|
||||
expGain *= confidence;
|
||||
|
||||
Player.gainHackingExp(expGain);
|
||||
|
||||
//Update script stats
|
||||
// Update script stats
|
||||
runningScriptObj.offlineMoneyMade += totalOfflineProduction;
|
||||
runningScriptObj.offlineRunningTime += timePassed;
|
||||
runningScriptObj.offlineExpGained += expGain;
|
||||
|
||||
//Fortify a server's security based on how many times it was hacked
|
||||
// Fortify a server's security based on how many times it was hacked
|
||||
for (var ip in runningScriptObj.dataMap) {
|
||||
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
|
||||
if (runningScriptObj.dataMap[ip][1] == 0 || runningScriptObj.dataMap[ip][1] == null) {continue;}
|
||||
@ -887,7 +886,7 @@ function scriptCalculateOfflineProduction(runningScriptObj) {
|
||||
}
|
||||
}
|
||||
|
||||
//Weaken
|
||||
// Weaken
|
||||
for (var ip in runningScriptObj.dataMap) {
|
||||
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
|
||||
if (runningScriptObj.dataMap[ip][3] == 0 || runningScriptObj.dataMap[ip][3] == null) {continue;}
|
||||
@ -916,11 +915,11 @@ function findRunningScript(filename, args, server) {
|
||||
}
|
||||
|
||||
function RunningScript(script, args) {
|
||||
if (script == null || script == undefined) {return;}
|
||||
if (script == null || script == undefined) { return; }
|
||||
this.filename = script.filename;
|
||||
this.args = args;
|
||||
this.scriptRef = script;
|
||||
this.server = script.server; //IP Address only
|
||||
this.ramUsage = script.ramUsage;
|
||||
|
||||
this.logs = []; //Script logging. Array of strings, with each element being a log entry
|
||||
this.logUpd = false;
|
||||
@ -935,8 +934,40 @@ function RunningScript(script, args) {
|
||||
|
||||
this.threads = 1;
|
||||
|
||||
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
|
||||
this.dataMap = new AllServersMap([0, 0, 0, 0], true);
|
||||
// Holds a map of all servers, where server = key and the value for each
|
||||
// server is an array of four numbers. The four numbers represent:
|
||||
// [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
|
||||
// This data is used for offline progress
|
||||
this.dataMap = {};
|
||||
}
|
||||
|
||||
RunningScript.prototype.getCode = function() {
|
||||
const server = AllServers[this.server];
|
||||
if (server == null) { return ""; }
|
||||
for (let i = 0; i < server.scripts.length; ++i) {
|
||||
if (server.scripts[i].filename === this.filename) {
|
||||
return server.scripts[i].code;
|
||||
}
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
RunningScript.prototype.getRamUsage = function() {
|
||||
if (this.ramUsage != null && this.ramUsage > 0) { return this.ramUsage; } // Use cached value
|
||||
|
||||
const server = AllServers[this.server];
|
||||
if (server == null) { return 0; }
|
||||
for (let i = 0; i < server.scripts.length; ++i) {
|
||||
if (server.scripts[i].filename === this.filename) {
|
||||
// Cache the ram usage for the next call
|
||||
this.ramUsage = server.scripts[i].ramUsage;
|
||||
return this.ramUsage;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
RunningScript.prototype.log = function(txt) {
|
||||
@ -966,9 +997,8 @@ RunningScript.prototype.clearLog = function() {
|
||||
|
||||
//Update the moneyStolen and numTimesHack maps when hacking
|
||||
RunningScript.prototype.recordHack = function(serverIp, moneyGained, n=1) {
|
||||
if (this.dataMap == null) {
|
||||
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
|
||||
this.dataMap = new AllServersMap([0, 0, 0, 0], true);
|
||||
if (this.dataMap[serverIp] == null || this.dataMap[serverIp].constructor !== Array) {
|
||||
this.dataMap[serverIp] = [0, 0, 0, 0];
|
||||
}
|
||||
this.dataMap[serverIp][0] += moneyGained;
|
||||
this.dataMap[serverIp][1] += n;
|
||||
@ -976,18 +1006,16 @@ RunningScript.prototype.recordHack = function(serverIp, moneyGained, n=1) {
|
||||
|
||||
//Update the grow map when calling grow()
|
||||
RunningScript.prototype.recordGrow = function(serverIp, n=1) {
|
||||
if (this.dataMap == null) {
|
||||
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
|
||||
this.dataMap = new AllServersMap([0, 0, 0, 0], true);
|
||||
if (this.dataMap[serverIp] == null || this.dataMap[serverIp].constructor !== Array) {
|
||||
this.dataMap[serverIp] = [0, 0, 0, 0];
|
||||
}
|
||||
this.dataMap[serverIp][2] += n;
|
||||
}
|
||||
|
||||
//Update the weaken map when calling weaken() {
|
||||
RunningScript.prototype.recordWeaken = function(serverIp, n=1) {
|
||||
if (this.dataMap == null) {
|
||||
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
|
||||
this.dataMap = new AllServersMap([0, 0, 0, 0], true);
|
||||
if (this.dataMap[serverIp] == null || this.dataMap[serverIp].constructor !== Array) {
|
||||
this.dataMap[serverIp] = [0, 0, 0, 0];
|
||||
}
|
||||
this.dataMap[serverIp][3] += n;
|
||||
}
|
||||
@ -1003,33 +1031,5 @@ RunningScript.fromJSON = function(value) {
|
||||
|
||||
Reviver.constructors.RunningScript = RunningScript;
|
||||
|
||||
//Creates an object that creates a map/dictionary with the IP of each existing server as
|
||||
//a key. Initializes every key with a specified value that can either by a number or an array
|
||||
function AllServersMap(arr=false, filterOwned=false) {
|
||||
for (var ip in AllServers) {
|
||||
if (AllServers.hasOwnProperty(ip)) {
|
||||
if (filterOwned && (AllServers[ip].purchasedByPlayer || AllServers[ip].hostname === "home")) {
|
||||
continue;
|
||||
}
|
||||
if (arr) {
|
||||
this[ip] = [0, 0, 0, 0];
|
||||
} else {
|
||||
this[ip] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AllServersMap.prototype.toJSON = function() {
|
||||
return Generic_toJSON("AllServersMap", this);
|
||||
}
|
||||
|
||||
|
||||
AllServersMap.fromJSON = function(value) {
|
||||
return Generic_fromJSON(AllServersMap, value.data);
|
||||
}
|
||||
|
||||
Reviver.constructors.AllServersMap = AllServersMap;
|
||||
|
||||
export {loadAllRunningScripts, findRunningScript,
|
||||
RunningScript, Script, AllServersMap, scriptEditorInit, isScriptFilename};
|
||||
RunningScript, Script, scriptEditorInit, isScriptFilename};
|
||||
|
@ -33,8 +33,10 @@ export function getPurchaseServerLimit() {
|
||||
}
|
||||
|
||||
export function getPurchaseServerMaxRam() {
|
||||
// TODO ensure this is a power of 2?
|
||||
return Math.round(CONSTANTS.PurchasedServerMaxRam * BitNodeMultipliers.PurchasedServerMaxRam);
|
||||
const ram = Math.round(CONSTANTS.PurchasedServerMaxRam * BitNodeMultipliers.PurchasedServerMaxRam);
|
||||
|
||||
// Round this to the nearest power of 2
|
||||
return 1 << 31 - Math.clz32(ram);
|
||||
}
|
||||
|
||||
// Manually purchase a server (NOT through Netscript)
|
||||
|
@ -26,8 +26,9 @@ import {showMessage, Message} from "./Message";
|
||||
import {killWorkerScript, addWorkerScript} from "./NetscriptWorker";
|
||||
import {Player} from "./Player";
|
||||
import {hackWorldDaemon} from "./RedPill";
|
||||
import {findRunningScript, RunningScript,
|
||||
AllServersMap, isScriptFilename} from "./Script";
|
||||
import { findRunningScript,
|
||||
RunningScript,
|
||||
isScriptFilename } from "./Script";
|
||||
import {AllServers, GetServerByHostname,
|
||||
getServer, Server} from "./Server";
|
||||
import {Settings} from "./Settings/Settings";
|
||||
@ -779,7 +780,7 @@ let Terminal = {
|
||||
}
|
||||
Terminal.analyzeFlag = false;
|
||||
|
||||
//Rename the progress bar so that the next hacks dont trigger it. Re-enable terminal
|
||||
// Rename the progress bar so that the next hacks dont trigger it. Re-enable terminal
|
||||
$("#hack-progress-bar").attr('id', "old-hack-progress-bar");
|
||||
$("#hack-progress").attr('id', "old-hack-progress");
|
||||
Terminal.resetTerminalInput();
|
||||
@ -804,7 +805,7 @@ let Terminal = {
|
||||
commands = commands.split(";");
|
||||
for (let i = 0; i < commands.length; i++) {
|
||||
if(commands[i].match(/^\s*$/)) { continue; } // Don't run commands that only have whitespace
|
||||
Terminal.executeCommand(commands[i]);
|
||||
Terminal.executeCommand(commands[i].trim());
|
||||
}
|
||||
},
|
||||
|
||||
@ -1538,7 +1539,7 @@ let Terminal = {
|
||||
let spacesThread = Array(numSpacesThread+1).join(" ");
|
||||
|
||||
//Calculate and transform RAM usage
|
||||
let ramUsage = numeralWrapper.format(script.scriptRef.ramUsage * script.threads, '0.00') + " GB";
|
||||
let ramUsage = numeralWrapper.format(script.getRamUsage() * script.threads, '0.00') + " GB";
|
||||
|
||||
var entry = [script.filename, spacesScript, script.threads, spacesThread, ramUsage];
|
||||
post(entry.join(""));
|
||||
@ -1823,11 +1824,15 @@ let Terminal = {
|
||||
},
|
||||
|
||||
executeScanAnalyzeCommand: function(depth=1, all=false) {
|
||||
//We'll use the AllServersMap as a visited() array
|
||||
//TODO Using array as stack for now, can make more efficient
|
||||
post("~~~~~~~~~~ Beginning scan-analyze ~~~~~~~~~~");
|
||||
post(" ");
|
||||
var visited = new AllServersMap();
|
||||
|
||||
// Map of all servers to keep track of which have been visited
|
||||
var visited = {};
|
||||
for (const ip in AllServers) {
|
||||
visited[ip] = 0;
|
||||
}
|
||||
|
||||
var stack = [];
|
||||
var depthQueue = [0];
|
||||
|
Loading…
Reference in New Issue
Block a user