Bitburner source code.
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2019-02-05 23:06:48 -08:00
css Added BitNode multipliers for purchased servers. Fixed bugs in new Script Editor implementation. Added documentation for script editors 2019-01-29 22:02:27 -08:00
dist Forgot to actually update version to v0.43.0 2019-02-04 21:48:37 -08:00
doc Improved terminal parsing to account for quotation marks 2019-02-05 16:46:00 -08:00
netscript_tests V0.35.0. Adding netscript_tests in game testbench. 2018-03-03 15:05:33 -06:00
scripts [chore] Script to check the required version of Node & NPM 2018-10-01 19:51:32 -05:00
src Implemented several optimizations - running scripts dont keep track of script refs or a map of ALL servers. Not completely tested yet 2019-02-05 23:06:48 -08:00
tests Removed and ignored test bundle output in git. Implemented by kopelli in PR 283 (avoid merge conflicts) 2018-06-13 09:03:05 -05:00
utils Added 6 new Coding Contracts. Added Coding Contract information to documentation. 2019-02-05 16:45:12 -08:00
.editorconfig UI Enhancements 2018-08-30 01:12:33 +10:00
.eslintignore [chore] Removing documentation build artifactsReadTheDocs builds directly from Github, so there's no need to store thedocs in the repository. 2018-07-12 10:01:56 -04:00
.eslintrc.js [chore] Adding ESLint 2018-06-22 22:28:59 -04:00
.gitattributes Adding .gitattributes for consistent line endings 2018-03-20 16:19:26 -04:00
.gitignore [refactor, chore] "Compile" CSS via Webpack 2018-07-16 23:22:24 -04:00
CONTRIBUTING.md Added documentation for what to do when game is frozen. Updated CONTRIBUTING.md section about bug reporting 2018-10-29 11:09:33 -05:00
favicon.ico Implemented Sleeve UI. Compiled but untested 2019-01-14 19:34:04 -08:00
index.html v0.43.0 2019-02-04 21:42:11 -08:00
license.txt v0.35.1 2018-03-12 14:39:04 -05:00
package-lock.json Implemented new Editor Option: CodeMirror. (Vim mode not 100% done yet) 2019-01-27 14:08:45 -08:00
package.json Implemented several optimizations - running scripts dont keep track of script refs or a map of ALL servers. Not completely tested yet 2019-02-05 23:06:48 -08:00
Quotes.txt Set BitNode-10 description and BitNode multipliers 2019-01-17 11:10:35 -08:00
README.md [doc] Completed a previous incomplete sentence. 2018-06-21 10:18:08 -04:00
stylelint.config.js Fix linting issues 2018-10-01 19:51:32 -05:00
tsconfig.json Created a standalone CompanyPosition class with TS 2018-10-31 14:57:47 -05:00
tslint.json Refactored functions that calculate hacking time/exp gain/chance/ etc into a separate file 2018-08-30 12:00:38 -05:00
webpack.config.js [chore] Moving vendor styling to the build directory 2018-10-09 11:56:22 -05:00

Bitburner

Bitburner is a cyberpunk hacking-themed incremental game. The game can be played at https://danielyxie.github.io/bitburner.

Documentation

The game's official documentation can be found on Read The Docs. Please note that this is still a work-in-progress and is in its early stages.

The documentation is created using Sphinx.

Anyone is welcome to contribute to the documentation by editing the source files and then making a pull request with your contributions. For further guidance, please refer to the "As A Documentor" section of CONTRIBUTING.

Wiki

The game's wiki can be found on Wikia. Please note that the wiki is in the process of being deprecated. Eventually all of the wiki content will be moved into the Read The Docs documentation.

Contribution

There are many ways to contribute to the game. It can be as simple as fixing a typo, correcting a bug, or improving the UI. For guidance on doing so, please refer to the CONTRIBUTING document.

You will retain all ownership of the Copyright of any contributions you make, and will have the same rights to use or license your contributions. By submitting a pull request you agree to grant me perpetual, worldwide, non-exclusive, transferable, royalty-free, and irrevocable rights to use, publish, and distribute your contributions to the project. A formal Contributor's License Agreement will be drawn up in the future.

If you would like to make significant contributions to the project as a collaborator, please reach out to @danielyxie to help coordinate the effort.