Implemented several optimizations - running scripts dont keep track of script refs or a map of ALL servers. Not completely tested yet

This commit is contained in:
danielyxie 2019-02-05 23:06:48 -08:00
parent dc63b14476
commit 8c8e3f2476
11 changed files with 98 additions and 771 deletions

@ -13,7 +13,6 @@
"ajv-keywords": "^2.0.0", "ajv-keywords": "^2.0.0",
"async": "^2.6.1", "async": "^2.6.1",
"autosize": "^4.0.2", "autosize": "^4.0.2",
"bluebird": "^3.5.1",
"brace": "^0.11.1", "brace": "^0.11.1",
"codemirror": "^5.43.0", "codemirror": "^5.43.0",
"decimal.js": "7.2.3", "decimal.js": "7.2.3",

@ -166,7 +166,7 @@ function addActiveScriptsItem(workerscript) {
margin: "4px", margin: "4px",
padding: "4px", padding: "4px",
clickListener: () => { clickListener: () => {
killWorkerScript(workerscript.scriptRef, workerscript.scriptRef.scriptRef.server); killWorkerScript(workerscript.scriptRef, workerscript.scriptRef.server);
dialogBoxCreate("Killing script, may take a few minutes to complete..."); dialogBoxCreate("Killing script, may take a few minutes to complete...");
return false; return false;
} }

@ -364,6 +364,11 @@ function initBitNodeMultipliers() {
var inc = Math.pow(1.02, sf12Lvl); var inc = Math.pow(1.02, sf12Lvl);
var dec = 1/inc; var dec = 1/inc;
BitNodeMultipliers.HackingLevelMultiplier = dec; BitNodeMultipliers.HackingLevelMultiplier = dec;
BitNodeMultipliers.StrengthLevelMultiplier = dec;
BitNodeMultipliers.DefenseLevelMultiplier = dec;
BitNodeMultipliers.DexterityLevelMultiplier = dec;
BitNodeMultipliers.AgilityLevelMultiplier = dec;
BitNodeMultipliers.CharismaLevelMultiplier = dec;
BitNodeMultipliers.ServerMaxMoney = dec; BitNodeMultipliers.ServerMaxMoney = dec;
BitNodeMultipliers.ServerStartingMoney = dec; BitNodeMultipliers.ServerStartingMoney = dec;
@ -373,6 +378,10 @@ function initBitNodeMultipliers() {
//Does not scale, otherwise security might start at 300+ //Does not scale, otherwise security might start at 300+
BitNodeMultipliers.ServerStartingSecurity = 1.5; BitNodeMultipliers.ServerStartingSecurity = 1.5;
BitNodeMultipliers.PurchasedServerCost = inc;
BitNodeMultipliers.PurchasedServerLimit = dec;
BitNodeMultipliers.PurchasedServerMaxRam = dec;
BitNodeMultipliers.ManualHackMoney = dec; BitNodeMultipliers.ManualHackMoney = dec;
BitNodeMultipliers.ScriptHackMoney = dec; BitNodeMultipliers.ScriptHackMoney = dec;
BitNodeMultipliers.CompanyWorkMoney = dec; BitNodeMultipliers.CompanyWorkMoney = dec;

@ -3434,12 +3434,12 @@ Bladeburner.prototype.startActionNetscriptFn = function(type, name, workerScript
try { try {
this.startAction(actionId); this.startAction(actionId);
if (workerScript.shouldLog("startAction")) { if (workerScript.shouldLog("startAction")) {
workerScript.scriptRef.log("Starting bladeburner action with type " + type + " and name " + name); workerScript.log("Starting bladeburner action with type " + type + " and name " + name);
} }
return true; return true;
} catch(e) { } catch(e) {
this.resetAction(); this.resetAction();
workerScript.scriptRef.log("ERROR: bladeburner.startAction() failed to start action of type " + type + " due to invalid name: " + name + workerScript.log("ERROR: bladeburner.startAction() failed to start action of type " + type + " due to invalid name: " + name +
"Note that this name is case-sensitive and whitespace-sensitive"); "Note that this name is case-sensitive and whitespace-sensitive");
return false; return false;
} }

@ -521,6 +521,7 @@ export let CONSTANTS: IMap<any> = {
* Corporation "Smart Factories" and "Smart Storage" upgrades have slightly lower price multipliers * Corporation "Smart Factories" and "Smart Storage" upgrades have slightly lower price multipliers
* Added 6 new Coding Contract problems * Added 6 new Coding Contract problems
* Updated documentation with list of all Coding Contract problems * Updated documentation with list of all Coding Contract problems
* Implemented several optimizations for active scripts. The game should now use less memory and the savefile should be slightly smaller when there are many scripts running
* Bug Fix: A Stock Forecast should no longer go above 1 (i.e. 100%) * Bug Fix: A Stock Forecast should no longer go above 1 (i.e. 100%)
` `

@ -13,10 +13,10 @@ function unknownBladeburnerExceptionMessage(functionName, err) {
} }
function checkBladeburnerAccess(workerScript, functionName) { function checkBladeburnerAccess(workerScript, functionName) {
const accessDenied = `${functionName}() failed because you do not` + const accessDenied = `${functionName}() failed because you do not ` +
" currently have access to the Bladeburner API. This is either" + "currently have access to the Bladeburner API. To access the Bladeburner API" +
" because you are not currently employed at the Bladeburner division" + "you must be employed at the Bladeburner division, AND you must either be in " +
" or because you do not have Source-File 7"; "BitNode-7 or have Source-File 7.";
const hasAccess = Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || Player.sourceFiles.some(a=>{return a.n === 7})); const hasAccess = Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || Player.sourceFiles.some(a=>{return a.n === 7}));
if(!hasAccess) { if(!hasAccess) {
throw makeRuntimeRejectMsg(workerScript, accessDenied); throw makeRuntimeRejectMsg(workerScript, accessDenied);

@ -13,692 +13,7 @@ import {arrayToString} from "../utils/helpers/arrayToString
import {isValidIPAddress} from "../utils/helpers/isValidIPAddress"; import {isValidIPAddress} from "../utils/helpers/isValidIPAddress";
import {isString} from "../utils/helpers/isString"; import {isString} from "../utils/helpers/isString";
var Promise = require("bluebird"); export function evaluateImport(exp, workerScript, checkingRam=false) {
Promise.config({
warnings: false,
longStackTraces: false,
cancellation: true,
monitoring: false
});
/* Evaluator
* Evaluates/Interprets the Abstract Syntax Tree generated by Acorns parser
*
* Returns a promise
*/
function evaluate(exp, workerScript) {
return Promise.delay(Settings.CodeInstructionRunTime).then(function() {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
if (exp == null) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Error: NULL expression", exp));
}
if (env.stopFlag) {return Promise.reject(workerScript);}
switch (exp.type) {
case "BlockStatement":
case "Program":
var evaluateProgPromise = evaluateProg(exp, workerScript, 0); //TODO: make every block/program use individual enviroment
return evaluateProgPromise.then(function(w) {
return Promise.resolve(workerScript);
}).catch(function(e) {
if (e.constructor === Array && e.length === 2 && e[0] === "RETURNSTATEMENT") {
return Promise.reject(e);
} else if (isString(e)) {
workerScript.errorMessage = e;
return Promise.reject(workerScript);
} else if (e instanceof WorkerScript) {
return Promise.reject(e);
} else {
return Promise.reject(workerScript);
}
});
break;
case "Literal":
return Promise.resolve(exp.value);
break;
case "Identifier":
//Javascript constructor() method can be used as an exploit to run arbitrary code
if (exp.name == "constructor") {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Illegal usage of constructor() method. If you have your own function named 'constructor', you must re-name it.", exp));
}
if (!(exp.name in env.vars)){
return Promise.reject(makeRuntimeRejectMsg(workerScript, "variable " + exp.name + " not defined", exp));
}
return Promise.resolve(env.get(exp.name))
break;
case "ExpressionStatement":
return evaluate(exp.expression, workerScript);
break;
case "ArrayExpression":
var argPromises = exp.elements.map(function(arg) {
return evaluate(arg, workerScript);
});
return Promise.all(argPromises).then(function(array) {
return Promise.resolve(array)
});
break;
case "CallExpression":
return evaluate(exp.callee, workerScript).then(function(func) {
return Promise.map(exp.arguments, function(arg) {
return evaluate(arg, workerScript);
}).then(function(args) {
if (func instanceof Node) { //Player-defined function
//Create new Environment for the function
//Should be automatically garbage collected...
var funcEnv = env.extend();
//Define function arguments in this new environment
for (var i = 0; i < func.params.length; ++i) {
var arg;
if (i >= args.length) {
arg = null;
} else {
arg = args[i];
}
funcEnv.def(func.params[i].name, arg);
}
//Create a new WorkerScript for this function evaluation
var funcWorkerScript = new WorkerScript(workerScript.scriptRef);
funcWorkerScript.serverIp = workerScript.serverIp;
funcWorkerScript.env = funcEnv;
workerScript.fnWorker = funcWorkerScript;
return evaluate(func.body, funcWorkerScript).then(function(res) {
//If the function finished successfuly, that means there
//was no return statement since a return statement rejects. So resolve to null
workerScript.fnWorker = null;
return Promise.resolve(null);
}).catch(function(e) {
if (e.constructor === Array && e.length === 2 && e[0] === "RETURNSTATEMENT") {
//Return statement from function
return Promise.resolve(e[1]);
workerScript.fnWorker = null;
} else if (isString(e)) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, e));
} else if (e instanceof WorkerScript) {
//Parse out the err message from the WorkerScript and re-reject
var errorMsg = e.errorMessage;
var errorTextArray = errorMsg.split("|");
if (errorTextArray.length === 4) {
errorMsg = errorTextArray[3];
return Promise.reject(makeRuntimeRejectMsg(workerScript, errorMsg));
} else {
if (env.stopFlag) {
return Promise.reject(workerScript);
} else {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Error in one of your functions. Could not identify which function"));
}
}
} else if (e instanceof Error) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, e.toString()));
}
});
} else if (exp.callee.type === "MemberExpression"){
return evaluate(exp.callee.object, workerScript).then(function(object) {
try {
if (func === "NETSCRIPTFOREACH") {
return evaluateForeach(object, args, workerScript).then(function(res) {
return Promise.resolve(res);
}).catch(function(e) {
return Promise.reject(e);
});
}
var res = func.apply(object,args);
return Promise.resolve(res);
} catch (e) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, e, exp));
}
});
} else {
try {
var out = func.apply(null,args);
if (out instanceof Promise){
return out.then(function(res) {
return Promise.resolve(res)
}).catch(function(e) {
if (isScriptErrorMessage(e)) {
//Functions don't have line number appended in error message, so add it
var num = getErrorLineNumber(exp, workerScript);
e += " (Line " + num + ")";
}
return Promise.reject(e);
});
} else {
return Promise.resolve(out);
}
} catch (e) {
if (isScriptErrorMessage(e)) {
if (isScriptErrorMessage(e)) {
//Functions don't have line number appended in error message, so add it
var num = getErrorLineNumber(exp, workerScript);
e += " (Line " + num + ")";
}
return Promise.reject(e);
} else {
return Promise.reject(makeRuntimeRejectMsg(workerScript, e, exp));
}
}
}
});
});
break;
case "MemberExpression":
return evaluate(exp.object, workerScript).then(function(object) {
if (exp.computed){
return evaluate(exp.property, workerScript).then(function(index) {
if (index >= object.length) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid index for arrays", exp));
}
return Promise.resolve(object[index]);
}).catch(function(e) {
if (e instanceof WorkerScript || isScriptErrorMessage(e)) {
return Promise.reject(e);
} else {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid MemberExpression", exp));
}
});
} else {
if (exp.property.name === "constructor") {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Illegal usage of constructor() method. If you have your own function named 'constructor', you must re-name it.", exp));
}
if (object != null && object instanceof Array && exp.property.name === "forEach") {
return "NETSCRIPTFOREACH";
}
try {
return Promise.resolve(object[exp.property.name])
} catch (e) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Failed to get property: " + e.toString(), exp));
}
}
});
break;
case "LogicalExpression":
case "BinaryExpression":
return evalBinary(exp, workerScript);
break;
case "UnaryExpression":
return evalUnary(exp, workerScript);
break;
case "AssignmentExpression":
return evalAssignment(exp, workerScript);
break;
case "VariableDeclaration":
return evalVariableDeclaration(exp, workerScript);
break;
case "UpdateExpression":
if (exp.argument.type==="Identifier"){
if (exp.argument.name in env.vars){
if (exp.operator === "++" || exp.operator === "--") {
switch (exp.operator) {
case "++":
env.set(exp.argument.name,env.get(exp.argument.name)+1);
break;
case "--":
env.set(exp.argument.name,env.get(exp.argument.name)-1);
break;
default: break;
}
return Promise.resolve(env.get(exp.argument.name));
}
//Not sure what prefix UpdateExpressions there would be besides ++/--
if (exp.prefix){
return Promise.resolve(env.get(exp.argument.name))
}
switch (exp.operator){
default:
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Unrecognized token: " + exp.type + ". You are trying to use code that is currently unsupported", exp));
}
return Promise.resolve(env.get(exp.argument.name))
} else {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "variable " + exp.argument.name + " not defined", exp));
}
} else {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "argument must be an identifier", exp));
}
break;
case "EmptyStatement":
return Promise.resolve(false);
break;
case "ReturnStatement":
return evaluate(exp.argument, workerScript).then(function(res) {
return Promise.reject(["RETURNSTATEMENT", res]);
});
break;
case "BreakStatement":
return Promise.reject("BREAKSTATEMENT");
break;
case "ContinueStatement":
return Promise.reject("CONTINUESTATEMENT");
break;
case "IfStatement":
return evaluateIf(exp, workerScript);
break;
case "SwitchStatement":
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Switch statements are not yet implemented in Netscript", exp));
break;
case "WhileStatement":
return evaluateWhile(exp, workerScript).then(function(res) {
return Promise.resolve(res);
}).catch(function(e) {
if (e == "BREAKSTATEMENT" ||
(e instanceof WorkerScript && e.errorMessage == "BREAKSTATEMENT")) {
return Promise.resolve("whileLoopBroken");
} else {
return Promise.reject(e);
}
});
break;
case "ForStatement":
return evaluate(exp.init, workerScript).then(function(expInit) {
return evaluateFor(exp, workerScript);
}).then(function(forLoopRes) {
return Promise.resolve("forLoopDone");
}).catch(function(e) {
if (e == "BREAKSTATEMENT" ||
(e instanceof WorkerScript && e.errorMessage == "BREAKSTATEMENT")) {
return Promise.resolve("forLoopBroken");
} else {
return Promise.reject(e);
}
});
break;
case "FunctionDeclaration":
if (exp.id && exp.id.name) {
env.set(exp.id.name, exp);
return Promise.resolve(true);
} else {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid function declaration", exp));
}
break;
case "ImportDeclaration":
return evaluateImport(exp, workerScript).then(function(res) {
return Promise.resolve(res);
}).catch(function(e) {
return Promise.reject(e);
});
break;
case "ThrowStatement":
return evaluate(exp.argument, workerScript).then(function(res) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, res));
});
break;
default:
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Unrecognized token: " + exp.type + ". This is currently unsupported in Netscript", exp));
break;
} //End switch
}).catch(function(e) {
return Promise.reject(e);
}); // End Promise
}
function evalBinary(exp, workerScript){
return evaluate(exp.left, workerScript).then(function(expLeft) {
//Short circuiting
if (expLeft && exp.operator === "||") {
return Promise.resolve(expLeft);
}
if (!expLeft && exp.operator === "&&") {
return Promise.resolve(expLeft);
}
return evaluate(exp.right, workerScript).then(function(expRight) {
switch (exp.operator){
case "===":
case "==":
return Promise.resolve(expLeft===expRight);
break;
case "!==":
case "!=":
return Promise.resolve(expLeft!==expRight);
break;
case "<":
return Promise.resolve(expLeft<expRight);
break;
case "<=":
return Promise.resolve(expLeft<=expRight);
break;
case ">":
return Promise.resolve(expLeft>expRight);
break;
case ">=":
return Promise.resolve(expLeft>=expRight);
break;
case "+":
return Promise.resolve(expLeft+expRight);
break;
case "-":
return Promise.resolve(expLeft-expRight);
break;
case "*":
return Promise.resolve(expLeft*expRight);
break;
case "/":
if (expRight === 0) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "ERROR: Divide by zero"));
} else {
return Promise.resolve(expLeft/expRight);
}
break;
case "%":
return Promise.resolve(expLeft%expRight);
break;
case "in":
return Promise.resolve(expLeft in expRight);
break;
case "instanceof":
return Promise.resolve(expLeft instanceof expRight);
break;
case "||":
return Promise.resolve(expLeft || expRight);
break;
case "&&":
return Promise.resolve(expLeft && expRight);
break;
default:
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Unsupported operator: " + exp.operator));
}
});
});
}
function evalUnary(exp, workerScript){
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
return evaluate(exp.argument, workerScript).then(function(res) {
if (exp.operator == "!") {
return Promise.resolve(!res);
} else if (exp.operator == "-") {
if (isNaN(res)) {
return Promise.resolve(res);
} else {
return Promise.resolve(-1 * res);
}
} else {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Unimplemented unary operator: " + exp.operator));
}
});
}
//Takes in a MemberExpression that should represent a Netscript array (possible multidimensional)
//The return value is an array of the form:
// [0th index (leftmost), array name, 1st index, 2nd index, ...]
function getArrayElement(exp, workerScript) {
var indices = [];
return evaluate(exp.property, workerScript).then(function(idx) {
if (isNaN(idx)) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid access to array. Index is not a number: " + idx));
} else {
if (exp.object.name === undefined && exp.object.object) {
return getArrayElement(exp.object, workerScript).then(function(res) {
res.push(idx);
indices = res;
return Promise.resolve(indices);
}).catch(function(e) {
return Promise.reject(e);
});
} else {
indices.push(idx);
indices.push(exp.object.name);
return Promise.resolve(indices);
}
}
});
}
function evalAssignment(exp, workerScript) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
if (exp.left.type != "Identifier" && exp.left.type != "MemberExpression") {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Cannot assign to " + JSON.stringify(exp.left)));
}
if (exp.operator !== "=" && !(exp.left.name in env.vars)){
return Promise.reject(makeRuntimeRejectMsg(workerScript, "variable " + exp.left.name + " not defined"));
}
return evaluate(exp.right, workerScript).then(function(expRight) {
if (exp.left.type == "MemberExpression") {
if (!exp.left.computed) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Cannot assign to an object's property. This is currently unsupported in Netscript", exp));
}
//Assign to array element
//Array object designed by exp.left.object.name
//Index designated by exp.left.property
return getArrayElement(exp.left, workerScript).then(function(res) {
if (!(res instanceof Array) || res.length < 2) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Error evaluating array assignment. This is (probably) a bug please report to game dev"));
}
//The array name is the second value
var arrName = res.splice(1, 1);
arrName = arrName[0];
var res;
try {
res = env.setArrayElement(arrName, res, expRight);
} catch (e) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, e));
}
return Promise.resolve(res);
}).catch(function(e) {
return Promise.reject(e);
});
} else {
//Other assignments
try {
var assign;
switch (exp.operator) {
case "=":
assign = expRight; break;
case "+=":
assign = env.get(exp.left.name) + expRight; break;
case "-=":
assign = env.get(exp.left.name) - expRight; break;
case "*=":
assign = env.get(exp.left.name) * expRight; break;
case "/=":
assign = env.get(exp.left.name) / expRight; break;
case "%=":
assign = env.get(exp.left.name) % expRight; break;
default:
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Bitwise assignment is not implemented"));
}
env.set(exp.left.name, assign);
return Promise.resolve(assign);
} catch (e) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Failed to set environment variable: " + e.toString()));
}
}
});
}
function evalVariableDeclaration(exp, workerScript) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
if (!(exp.declarations instanceof Array)) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Variable declarations parsed incorrectly. This may be a syntax error"));
}
if (exp.kind !== "var") {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Only 'var' declarations are currently allowed (let, const, etc. are not allowed)"));
}
return Promise.all(exp.declarations.map((decl)=>{
evalVariableDeclarator(decl, workerScript);
})).then(function(res) {
return Promise.resolve(res);
});
}
//A Variable Declaration contains an array of Variable Declarators
function evalVariableDeclarator(exp, workerScript) {
var env = workerScript.env;
if (exp.type !== "VariableDeclarator") {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid AST Node passed into evalVariableDeclarator: " + exp.type));
}
if (exp.init == null) {
env.set(exp.id.name, null);
return Promise.resolve(null);
} else {
return evaluate(exp.init, workerScript).then(function(initValue) {
env.set(exp.id.name, initValue);
});
}
}
function evaluateIf(exp, workerScript, i) {
var env = workerScript.env;
return evaluate(exp.test, workerScript).then(function(condRes) {
if (condRes) {
return evaluate(exp.consequent, workerScript).then(function(res) {
return Promise.resolve(true);
}, function(e) {
return Promise.reject(e);
});
} else if (exp.alternate) {
return evaluate(exp.alternate, workerScript).then(function(res) {
return Promise.resolve(true);
}, function(e) {
return Promise.reject(e);
});
} else {
return Promise.resolve("endIf");
}
});
}
//Evaluate the looping part of a for loop (Initialization block is NOT done in here)
function evaluateFor(exp, workerScript) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
return new Promise(function(resolve, reject) {
function recurse() {
//Don't return a promise so the promise chain is broken on each recursion (saving memory)
evaluate(exp.test, workerScript).then(function(resCond) {
if (resCond) {
return evaluate(exp.body, workerScript).then(function(res) {
return evaluate(exp.update, workerScript);
}).catch(function(e) {
if (e == "CONTINUESTATEMENT" ||
(e instanceof WorkerScript && e.errorMessage == "CONTINUESTATEMENT")) {
//Continue statement, recurse to next iteration
return evaluate(exp.update, workerScript).then(function(resPostloop) {
return evaluateFor(exp, workerScript);
}).then(function(foo) {
return Promise.resolve("endForLoop");
}).catch(function(e) {
return Promise.reject(e);
});
} else {
return Promise.reject(e);
}
}).then(recurse, reject).catch(function(e) {
return Promise.reject(e);
});
} else {
resolve();
}
}).catch(function(e) {
reject(e);
});
}
recurse();
});
}
function evaluateForeach(arr, args, workerScript) {
console.log("evaluateForeach called");
if (!(arr instanceof Array)) {
return Promise.reject("Invalid array passed into forEach");
}
if (!(args instanceof Array) && args.length != 1) {
return Promise.reject("Invalid argument passed into forEach");
}
var func = args[0];
if (typeof func !== "function") {
return Promise.reject("Invalid function passed into forEach");
}
console.log(func);
return new Promise(function(resolve, reject) {
//Don't return a promise so the promise chain is broken on each recursion
function recurse(i) {
console.log("recurse() called with i: " + i);
if (i >= arr.length) {
resolve();
} else {
return Promise.delay(Settings.CodeInstructionRunTime).then(function() {
console.log("About to apply function");
var res = func.apply(null, [arr[i]]);
console.log("Applied function");
++i;
Promise.resolve(res).then(function(val) {
recurse(i);
}, reject).catch(function(e) {
return Promise.reject(e);
});
});
}
}
recurse(0);
});
}
function evaluateWhile(exp, workerScript) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
return new Promise(function (resolve, reject) {
function recurse() {
//Don't return a promise so the promise chain is broken on each recursion (saving memory)
evaluate(exp.test, workerScript).then(function(resCond) {
if (resCond) {
return evaluate(exp.body, workerScript).catch(function(e) {
if (e == "CONTINUESTATEMENT" ||
(e instanceof WorkerScript && e.errorMessage == "CONTINUESTATEMENT")) {
//Continue statement, recurse
return evaluateWhile(exp, workerScript).then(function(foo) {
return Promise.resolve("endWhileLoop");
}, function(e) {
return Promise.reject(e);
});
} else {
return Promise.reject(e);
}
}).then(recurse, reject).catch(function(e) {
return Promise.reject(e);
});
} else {
resolve();
}
}).catch(function(e) {
reject(e);
});
}
recurse();
});
}
function evaluateProg(exp, workerScript, index) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
if (index >= exp.body.length) {
return Promise.resolve("progFinished");
} else {
//Evaluate this line of code in the prog
//After the code finishes evaluating, evaluate the next line recursively
return evaluate(exp.body[index], workerScript).then(function(res) {
return evaluateProg(exp, workerScript, index + 1);
}).then(function(res) {
return Promise.resolve(workerScript);
}).catch(function(e) {
return Promise.reject(e);
});
}
}
function evaluateImport(exp, workerScript, checkingRam=false) {
//When its checking RAM, it exports an array of nodes for each imported function //When its checking RAM, it exports an array of nodes for each imported function
var ramCheckRes = []; var ramCheckRes = [];
@ -808,7 +123,7 @@ function evaluateImport(exp, workerScript, checkingRam=false) {
return Promise.resolve(true); return Promise.resolve(true);
} }
function killNetscriptDelay(workerScript) { export function killNetscriptDelay(workerScript) {
if (workerScript instanceof WorkerScript) { if (workerScript instanceof WorkerScript) {
if (workerScript.delay) { if (workerScript.delay) {
clearTimeout(workerScript.delay); clearTimeout(workerScript.delay);
@ -817,7 +132,7 @@ function killNetscriptDelay(workerScript) {
} }
} }
function netscriptDelay(time, workerScript) { export function netscriptDelay(time, workerScript) {
return new Promise(function(resolve, reject) { return new Promise(function(resolve, reject) {
workerScript.delay = setTimeout(()=>{ workerScript.delay = setTimeout(()=>{
workerScript.delay = null; workerScript.delay = null;
@ -827,7 +142,7 @@ function netscriptDelay(time, workerScript) {
}); });
} }
function makeRuntimeRejectMsg(workerScript, msg, exp=null) { export function makeRuntimeRejectMsg(workerScript, msg, exp=null) {
var lineNum = ""; var lineNum = "";
if (exp != null) { if (exp != null) {
var num = getErrorLineNumber(exp, workerScript); var num = getErrorLineNumber(exp, workerScript);
@ -837,7 +152,7 @@ function makeRuntimeRejectMsg(workerScript, msg, exp=null) {
} }
//Run a script from inside a script using run() command //Run a script from inside a script using run() command
function runScriptFromScript(server, scriptname, args, workerScript, threads=1) { export function runScriptFromScript(server, scriptname, args, workerScript, threads=1) {
//Check if the script is already running //Check if the script is already running
var runningScriptObj = findRunningScript(scriptname, args, server); var runningScriptObj = findRunningScript(scriptname, args, server);
if (runningScriptObj != null) { if (runningScriptObj != null) {
@ -887,8 +202,8 @@ function runScriptFromScript(server, scriptname, args, workerScript, threads=1)
return Promise.resolve(false); return Promise.resolve(false);
} }
function getErrorLineNumber(exp, workerScript) { export function getErrorLineNumber(exp, workerScript) {
var code = workerScript.scriptRef.scriptRef.code; var code = workerScript.scriptRef.codeCode();
//Split code up to the start of the node //Split code up to the start of the node
try { try {
@ -899,7 +214,7 @@ function getErrorLineNumber(exp, workerScript) {
} }
} }
function isScriptErrorMessage(msg) { export function isScriptErrorMessage(msg) {
if (!isString(msg)) {return false;} if (!isString(msg)) {return false;}
let splitMsg = msg.split("|"); let splitMsg = msg.split("|");
if (splitMsg.length != 4){ if (splitMsg.length != 4){
@ -911,6 +226,3 @@ function isScriptErrorMessage(msg) {
} }
return true; return true;
} }
export {makeRuntimeRejectMsg, netscriptDelay, runScriptFromScript, evaluate,
isScriptErrorMessage, killNetscriptDelay, evaluateImport};

@ -28,8 +28,8 @@ const walk = require("acorn/dist/walk");
function WorkerScript(runningScriptObj) { function WorkerScript(runningScriptObj) {
this.name = runningScriptObj.filename; this.name = runningScriptObj.filename;
this.running = false; this.running = false;
this.serverIp = null; this.serverIp = runningScriptObj.server;
this.code = runningScriptObj.scriptRef.code; this.code = runningScriptObj.getCode();
this.env = new Environment(this); this.env = new Environment(this);
this.env.set("args", runningScriptObj.args.slice()); this.env.set("args", runningScriptObj.args.slice());
this.output = ""; this.output = "";
@ -588,7 +588,7 @@ function addWorkerScript(runningScriptObj, server) {
} else { } else {
runningScriptObj.threads = 1; runningScriptObj.threads = 1;
} }
var ramUsage = roundToTwo(runningScriptObj.scriptRef.ramUsage * threads); var ramUsage = roundToTwo(runningScriptObj.getRamUsage() * threads);
var ramAvailable = server.maxRam - server.ramUsed; var ramAvailable = server.maxRam - server.ramUsed;
if (ramUsage > ramAvailable) { if (ramUsage > ramAvailable) {
dialogBoxCreate("Not enough RAM to run script " + runningScriptObj.filename + " with args " + dialogBoxCreate("Not enough RAM to run script " + runningScriptObj.filename + " with args " +
@ -601,7 +601,6 @@ function addWorkerScript(runningScriptObj, server) {
//Create the WorkerScript //Create the WorkerScript
var s = new WorkerScript(runningScriptObj); var s = new WorkerScript(runningScriptObj);
s.serverIp = server.ip;
s.ramUsage = ramUsage; s.ramUsage = ramUsage;
//Add the WorkerScript to the Active Scripts list //Add the WorkerScript to the Active Scripts list

@ -650,7 +650,8 @@ async function calculateRamUsage(codeCopy) {
var workerScript = new WorkerScript({ var workerScript = new WorkerScript({
filename:"foo", filename:"foo",
scriptRef: {code:""}, scriptRef: {code:""},
args:[] args:[],
getCode: function() { return ""; }
}); });
workerScript.checkingRam = true; //Netscript functions will return RAM usage workerScript.checkingRam = true; //Netscript functions will return RAM usage
workerScript.serverIp = currServ.ip; workerScript.serverIp = currServ.ip;
@ -778,10 +779,9 @@ Reviver.constructors.Script = Script;
//Called when the game is loaded. Loads all running scripts (from all servers) //Called when the game is loaded. Loads all running scripts (from all servers)
//into worker scripts so that they will start running //into worker scripts so that they will start running
function loadAllRunningScripts() { function loadAllRunningScripts() {
var count = 0;
var total = 0; var total = 0;
let skipScriptLoad = (window.location.href.toLowerCase().indexOf("?noscripts") !== -1); let skipScriptLoad = (window.location.href.toLowerCase().indexOf("?noscripts") !== -1);
if (skipScriptLoad) {console.log("Skipping the load of any scripts during startup");} if (skipScriptLoad) { console.info("Skipping the load of any scripts during startup"); }
for (var property in AllServers) { for (var property in AllServers) {
if (AllServers.hasOwnProperty(property)) { if (AllServers.hasOwnProperty(property)) {
var server = AllServers[property]; var server = AllServers[property];
@ -799,8 +799,6 @@ function loadAllRunningScripts() {
server.runningScripts.length = 0; server.runningScripts.length = 0;
} else { } else {
for (var j = 0; j < server.runningScripts.length; ++j) { for (var j = 0; j < server.runningScripts.length; ++j) {
count++;
server.runningScripts[j].scriptRef.module = "";
addWorkerScript(server.runningScripts[j], server); addWorkerScript(server.runningScripts[j], server);
//Offline production //Offline production
@ -809,8 +807,8 @@ function loadAllRunningScripts() {
} }
} }
} }
return total; return total;
console.log("Loaded " + count.toString() + " running scripts");
} }
function scriptCalculateOfflineProduction(runningScriptObj) { function scriptCalculateOfflineProduction(runningScriptObj) {
@ -827,7 +825,7 @@ function scriptCalculateOfflineProduction(runningScriptObj) {
//Data map: [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken] //Data map: [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
//Grow // Grow
for (var ip in runningScriptObj.dataMap) { for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) { if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
if (runningScriptObj.dataMap[ip][2] == 0 || runningScriptObj.dataMap[ip][2] == null) {continue;} if (runningScriptObj.dataMap[ip][2] == 0 || runningScriptObj.dataMap[ip][2] == null) {continue;}
@ -841,6 +839,7 @@ function scriptCalculateOfflineProduction(runningScriptObj) {
} }
} }
// Money from hacking
var totalOfflineProduction = 0; var totalOfflineProduction = 0;
for (var ip in runningScriptObj.dataMap) { for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) { if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
@ -862,19 +861,19 @@ function scriptCalculateOfflineProduction(runningScriptObj) {
} }
} }
//Offline EXP gain // Offline EXP gain
//A script's offline production will always be at most half of its online production. // A script's offline production will always be at most half of its online production.
var expGain = 0.5 * (runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime) * timePassed; var expGain = 0.5 * (runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime) * timePassed;
expGain *= confidence; expGain *= confidence;
Player.gainHackingExp(expGain); Player.gainHackingExp(expGain);
//Update script stats // Update script stats
runningScriptObj.offlineMoneyMade += totalOfflineProduction; runningScriptObj.offlineMoneyMade += totalOfflineProduction;
runningScriptObj.offlineRunningTime += timePassed; runningScriptObj.offlineRunningTime += timePassed;
runningScriptObj.offlineExpGained += expGain; runningScriptObj.offlineExpGained += expGain;
//Fortify a server's security based on how many times it was hacked // Fortify a server's security based on how many times it was hacked
for (var ip in runningScriptObj.dataMap) { for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) { if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
if (runningScriptObj.dataMap[ip][1] == 0 || runningScriptObj.dataMap[ip][1] == null) {continue;} if (runningScriptObj.dataMap[ip][1] == 0 || runningScriptObj.dataMap[ip][1] == null) {continue;}
@ -887,7 +886,7 @@ function scriptCalculateOfflineProduction(runningScriptObj) {
} }
} }
//Weaken // Weaken
for (var ip in runningScriptObj.dataMap) { for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) { if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
if (runningScriptObj.dataMap[ip][3] == 0 || runningScriptObj.dataMap[ip][3] == null) {continue;} if (runningScriptObj.dataMap[ip][3] == 0 || runningScriptObj.dataMap[ip][3] == null) {continue;}
@ -916,11 +915,11 @@ function findRunningScript(filename, args, server) {
} }
function RunningScript(script, args) { function RunningScript(script, args) {
if (script == null || script == undefined) {return;} if (script == null || script == undefined) { return; }
this.filename = script.filename; this.filename = script.filename;
this.args = args; this.args = args;
this.scriptRef = script;
this.server = script.server; //IP Address only this.server = script.server; //IP Address only
this.ramUsage = script.ramUsage;
this.logs = []; //Script logging. Array of strings, with each element being a log entry this.logs = []; //Script logging. Array of strings, with each element being a log entry
this.logUpd = false; this.logUpd = false;
@ -935,8 +934,40 @@ function RunningScript(script, args) {
this.threads = 1; this.threads = 1;
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken] // Holds a map of all servers, where server = key and the value for each
this.dataMap = new AllServersMap([0, 0, 0, 0], true); // server is an array of four numbers. The four numbers represent:
// [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
// This data is used for offline progress
this.dataMap = {};
}
RunningScript.prototype.getCode = function() {
const server = AllServers[this.server];
if (server == null) { return ""; }
for (let i = 0; i < server.scripts.length; ++i) {
if (server.scripts[i].filename === this.filename) {
return server.scripts[i].code;
}
}
return "";
}
RunningScript.prototype.getRamUsage = function() {
if (this.ramUsage != null && this.ramUsage > 0) { return this.ramUsage; } // Use cached value
const server = AllServers[this.server];
if (server == null) { return 0; }
for (let i = 0; i < server.scripts.length; ++i) {
if (server.scripts[i].filename === this.filename) {
// Cache the ram usage for the next call
this.ramUsage = server.scripts[i].ramUsage;
return this.ramUsage;
}
}
return 0;
} }
RunningScript.prototype.log = function(txt) { RunningScript.prototype.log = function(txt) {
@ -966,9 +997,8 @@ RunningScript.prototype.clearLog = function() {
//Update the moneyStolen and numTimesHack maps when hacking //Update the moneyStolen and numTimesHack maps when hacking
RunningScript.prototype.recordHack = function(serverIp, moneyGained, n=1) { RunningScript.prototype.recordHack = function(serverIp, moneyGained, n=1) {
if (this.dataMap == null) { if (this.dataMap[serverIp] == null || this.dataMap[serverIp].constructor !== Array) {
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken] this.dataMap[serverIp] = [0, 0, 0, 0];
this.dataMap = new AllServersMap([0, 0, 0, 0], true);
} }
this.dataMap[serverIp][0] += moneyGained; this.dataMap[serverIp][0] += moneyGained;
this.dataMap[serverIp][1] += n; this.dataMap[serverIp][1] += n;
@ -976,18 +1006,16 @@ RunningScript.prototype.recordHack = function(serverIp, moneyGained, n=1) {
//Update the grow map when calling grow() //Update the grow map when calling grow()
RunningScript.prototype.recordGrow = function(serverIp, n=1) { RunningScript.prototype.recordGrow = function(serverIp, n=1) {
if (this.dataMap == null) { if (this.dataMap[serverIp] == null || this.dataMap[serverIp].constructor !== Array) {
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken] this.dataMap[serverIp] = [0, 0, 0, 0];
this.dataMap = new AllServersMap([0, 0, 0, 0], true);
} }
this.dataMap[serverIp][2] += n; this.dataMap[serverIp][2] += n;
} }
//Update the weaken map when calling weaken() { //Update the weaken map when calling weaken() {
RunningScript.prototype.recordWeaken = function(serverIp, n=1) { RunningScript.prototype.recordWeaken = function(serverIp, n=1) {
if (this.dataMap == null) { if (this.dataMap[serverIp] == null || this.dataMap[serverIp].constructor !== Array) {
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken] this.dataMap[serverIp] = [0, 0, 0, 0];
this.dataMap = new AllServersMap([0, 0, 0, 0], true);
} }
this.dataMap[serverIp][3] += n; this.dataMap[serverIp][3] += n;
} }
@ -1003,33 +1031,5 @@ RunningScript.fromJSON = function(value) {
Reviver.constructors.RunningScript = RunningScript; Reviver.constructors.RunningScript = RunningScript;
//Creates an object that creates a map/dictionary with the IP of each existing server as
//a key. Initializes every key with a specified value that can either by a number or an array
function AllServersMap(arr=false, filterOwned=false) {
for (var ip in AllServers) {
if (AllServers.hasOwnProperty(ip)) {
if (filterOwned && (AllServers[ip].purchasedByPlayer || AllServers[ip].hostname === "home")) {
continue;
}
if (arr) {
this[ip] = [0, 0, 0, 0];
} else {
this[ip] = 0;
}
}
}
}
AllServersMap.prototype.toJSON = function() {
return Generic_toJSON("AllServersMap", this);
}
AllServersMap.fromJSON = function(value) {
return Generic_fromJSON(AllServersMap, value.data);
}
Reviver.constructors.AllServersMap = AllServersMap;
export {loadAllRunningScripts, findRunningScript, export {loadAllRunningScripts, findRunningScript,
RunningScript, Script, AllServersMap, scriptEditorInit, isScriptFilename}; RunningScript, Script, scriptEditorInit, isScriptFilename};

@ -33,8 +33,10 @@ export function getPurchaseServerLimit() {
} }
export function getPurchaseServerMaxRam() { export function getPurchaseServerMaxRam() {
// TODO ensure this is a power of 2? const ram = Math.round(CONSTANTS.PurchasedServerMaxRam * BitNodeMultipliers.PurchasedServerMaxRam);
return Math.round(CONSTANTS.PurchasedServerMaxRam * BitNodeMultipliers.PurchasedServerMaxRam);
// Round this to the nearest power of 2
return 1 << 31 - Math.clz32(ram);
} }
// Manually purchase a server (NOT through Netscript) // Manually purchase a server (NOT through Netscript)

@ -26,8 +26,9 @@ import {showMessage, Message} from "./Message";
import {killWorkerScript, addWorkerScript} from "./NetscriptWorker"; import {killWorkerScript, addWorkerScript} from "./NetscriptWorker";
import {Player} from "./Player"; import {Player} from "./Player";
import {hackWorldDaemon} from "./RedPill"; import {hackWorldDaemon} from "./RedPill";
import {findRunningScript, RunningScript, import { findRunningScript,
AllServersMap, isScriptFilename} from "./Script"; RunningScript,
isScriptFilename } from "./Script";
import {AllServers, GetServerByHostname, import {AllServers, GetServerByHostname,
getServer, Server} from "./Server"; getServer, Server} from "./Server";
import {Settings} from "./Settings/Settings"; import {Settings} from "./Settings/Settings";
@ -779,7 +780,7 @@ let Terminal = {
} }
Terminal.analyzeFlag = false; Terminal.analyzeFlag = false;
//Rename the progress bar so that the next hacks dont trigger it. Re-enable terminal // Rename the progress bar so that the next hacks dont trigger it. Re-enable terminal
$("#hack-progress-bar").attr('id', "old-hack-progress-bar"); $("#hack-progress-bar").attr('id', "old-hack-progress-bar");
$("#hack-progress").attr('id', "old-hack-progress"); $("#hack-progress").attr('id', "old-hack-progress");
Terminal.resetTerminalInput(); Terminal.resetTerminalInput();
@ -804,7 +805,7 @@ let Terminal = {
commands = commands.split(";"); commands = commands.split(";");
for (let i = 0; i < commands.length; i++) { for (let i = 0; i < commands.length; i++) {
if(commands[i].match(/^\s*$/)) { continue; } // Don't run commands that only have whitespace if(commands[i].match(/^\s*$/)) { continue; } // Don't run commands that only have whitespace
Terminal.executeCommand(commands[i]); Terminal.executeCommand(commands[i].trim());
} }
}, },
@ -1538,7 +1539,7 @@ let Terminal = {
let spacesThread = Array(numSpacesThread+1).join(" "); let spacesThread = Array(numSpacesThread+1).join(" ");
//Calculate and transform RAM usage //Calculate and transform RAM usage
let ramUsage = numeralWrapper.format(script.scriptRef.ramUsage * script.threads, '0.00') + " GB"; let ramUsage = numeralWrapper.format(script.getRamUsage() * script.threads, '0.00') + " GB";
var entry = [script.filename, spacesScript, script.threads, spacesThread, ramUsage]; var entry = [script.filename, spacesScript, script.threads, spacesThread, ramUsage];
post(entry.join("")); post(entry.join(""));
@ -1823,11 +1824,15 @@ let Terminal = {
}, },
executeScanAnalyzeCommand: function(depth=1, all=false) { executeScanAnalyzeCommand: function(depth=1, all=false) {
//We'll use the AllServersMap as a visited() array
//TODO Using array as stack for now, can make more efficient //TODO Using array as stack for now, can make more efficient
post("~~~~~~~~~~ Beginning scan-analyze ~~~~~~~~~~"); post("~~~~~~~~~~ Beginning scan-analyze ~~~~~~~~~~");
post(" "); post(" ");
var visited = new AllServersMap();
// Map of all servers to keep track of which have been visited
var visited = {};
for (const ip in AllServers) {
visited[ip] = 0;
}
var stack = []; var stack = [];
var depthQueue = [0]; var depthQueue = [0];