Factions should save and load properly (not fully tested). Terminal now scrolls to the bottom when something is posted

This commit is contained in:
Daniel Xie 2016-12-21 12:36:42 -06:00
parent d656ee3114
commit 8dbca029de
4 changed files with 38 additions and 9 deletions

@ -37,9 +37,12 @@ TESTING TODO:
ctrl+C functionality for all running command like hack(), analyze(), and tail
Implemented for hack() and analyze(). Seems to work
Saving/Loading factions
No errors thrown when saving/loading game at the start
Tasks TODO:
Scroll all the way down when something is post()ed
Tasks TODO:
Script logging functionality? Logs to internal "log file" (property of script itself)
Tutorial and help
Secret Servers

@ -8,17 +8,22 @@ function Faction(name) {
this.playerReputation = 0; //"Reputation" within faction
};
//TODO
Faction.prototype.init = function() {
}
Faction.prototype.setAugmentations = function(augs) {
for (var i = 0; i < augs.length; i++) {
this.augmentations.push(augs[i]);
}
}
Faction.prototype.toJSON = function() {
return Generic_toJSON("Faction", this);
}
Faction.fromJSON = function(value) {
return Generic_fromJSON(Faction, value.data);
}
Reviver.constructors.Faction = Faction;
//Map of factions indexed by faction name
Factions = {}

@ -1,18 +1,25 @@
//Terminal
/* Write text to terminal */
var post = function(input) {
$("#terminal-input").before('<tr class="posted"><td style="color: #66ff33;">' + input.replace( / /g, "&nbsp;" ) + '</td></tr>');
window.scrollTo(0, document.body.scrollHeight);
updateTerminalScroll();
}
//Same thing as post but the td cells have ids so they can be animated for the hack progress bar
var hackProgressBarPost = function(input) {
$("#terminal-input").before('<tr class="posted"><td id="hack-progress-bar" style="color: #66ff33;">' + input + '</td></tr>');
window.scrollTo(0, document.body.scrollHeight);
updateTerminalScroll();
}
var hackProgressPost = function(input) {
$("#terminal-input").before('<tr class="posted"><td id="hack-progress" style="color: #66ff33;">' + input + '</td></tr>');
window.scrollTo(0, document.body.scrollHeight);
updateTerminalScroll();
}
function updateTerminalScroll() {
var element = document.getElementById("terminal-container");
element.scrollTop = element.scrollHeight;
}
var postNetburnerText = function() {

@ -55,11 +55,13 @@ var Engine = {
var PlayerSave = JSON.stringify(Player);
var AllServersSave = JSON.stringify(AllServers);
var CompaniesSave = JSON.stringify(Companies);
var FactionsSave = JSON.stringify(Factions);
//TODO Add factions + companies here when they're done
window.localStorage.setItem("netburnerPlayerSave", PlayerSave);
window.localStorage.setItem("netburnerAllServersSave", AllServersSave);
window.localStorage.setItem("netburnerCompaniesSave", CompaniesSave);
window.localStorage.setItem("netburnerFactionsSave", FactionsSave);
console.log("Game saved to local storage");
},
@ -75,19 +77,26 @@ var Engine = {
} else if (!window.localStorage.getItem("netburnerCompaniesSave")) {
console.log("No Companies save to load");
return false;
} else if (!window.localStorage.getItem("netburnerFactionsSave")) {
console.log("No Factions save to load");
return false;
} else {
var PlayerSave = window.localStorage.getItem("netburnerPlayerSave");
var AllServersSave = window.localStorage.getItem("netburnerAllServersSave");
var CompaniesSave = window.localStorage.getItem("netburnerCompaniesSave");
var FactionsSave = window.localStorage.getItem("netburnerFactionsSave");
Player = JSON.parse(PlayerSave, Reviver);
AllServers = JSON.parse(AllServersSave, Reviver);
Companies = JSON.parse(CompaniesSave, Reviver);
Factions = JSON.parse(FactionsSave, Reviver);
return true;
}
},
//Delete saved game function
deleteSave: function() {
//TODO if a save doesn't exist..maybe I shouldn't return? I just keep going
//or else nothing gets deleted. TODO Fix this
if (!window.localStorage.getItem("netburnerPlayerSave")) {
console.log("No Player Save to delete");
return false;
@ -97,10 +106,14 @@ var Engine = {
} else if (!window.localStorage.getItem("netburnerCompaniesSave")) {
console.log("No Companies Save to delete");
return false;
} else if (!window.localStorage.getItem("netburnerFactionsSave")) {
console.log("No Factions Save to delete");
return false;
} else {
window.localStorage.removeItem("netburnerPlayerSave");
window.localStorage.removeItem("netburnerAllServersSave");
window.localStorage.removeItem("netburnerCompaniesSave");
window.localStorage.removeItem("netburnerFactionsSave");
console.log("Deleted saves")
return true;
}
@ -388,6 +401,7 @@ var Engine = {
initForeignServers();
CompanyPositions.init();
initCompanies();
initFactions();
}
//Main menu buttons and content