mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 05:33:54 +01:00
Implemented control + c functionality to stop running cmds such as hack() and analyze()
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parent
fc3d52b832
commit
d656ee3114
@ -33,10 +33,12 @@ TESTING TODO:
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Server growth
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Implemented but it might need to be balance/formula readjusted
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ctrl+C functionality for all running command like hack(), analyze(), and tail
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Implemented for hack() and analyze(). Seems to work
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Tasks TODO:
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ctrl+C functionality for all running command like hack(), analyze(), and tail
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Scroll all the way down when something is post()ed
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Script logging functionality? Logs to internal "log file" (property of script itself)
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Tutorial and help
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@ -70,6 +70,10 @@
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<a href="#" id="faction-menu-link"> Factions </a>
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</li>
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<li class="tutorial-tab">
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<a href="#" id="tutorial-menu-link"> Tutorial </a>
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</li>
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<li class="save-game-tab">
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<a href="#" id="save-game-link"> Save Game </a>
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</li>
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@ -28,6 +28,12 @@ CONSTANTS = {
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"run [script/program] Execute a program or a script\n" +
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"scan See 'netstat' command\n" +
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"telnet [ip/hostname] See 'connect' command\n" +
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"top Display all running scripts and their RAM usage\n"
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"top Display all running scripts and their RAM usage\n",
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//TutorialGettingStartedText:
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//TutorialServersText:
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//TutorialScriptText:
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}
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@ -2,7 +2,7 @@
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* Script object
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*/
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//Define commands in script editor (ctrl x to close, etc.)
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//Define key commands in script editor (ctrl x to close, etc.)
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$(document).keydown(function(e) {
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if (Engine.currentPage == Engine.Page.ScriptEditor) {
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//Ctrl + x
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152
src/Terminal.js
152
src/Terminal.js
@ -19,10 +19,11 @@ var postNetburnerText = function() {
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post("Netburner v0.1");
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}
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//Defines what happens when enter is pressed (keycode 13)
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//Defines key commands in terminal
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$(document).keyup(function(event) {
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//Terminal
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if (Engine.currentPage == Engine.Page.Terminal) {
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//Enter
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if (event.keyCode == 13) {
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var command = $('input[class=terminal-input]').val();
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if (command.length > 0) {
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@ -33,6 +34,13 @@ $(document).keyup(function(event) {
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$('input[class=terminal-input]').val("");
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}
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}
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//Ctrl + c when an "Action" is in progress
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if (event.keyCode == 67 && event.ctrlKey && Engine._actionInProgress) {
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post("Cancelling...");
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Engine._actionInProgress = false;
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Terminal.finishAction(true);
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}
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}
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});
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@ -68,42 +76,44 @@ var Terminal = {
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hackFlag: false,
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analyzeFlag: false,
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finishAction: function() {
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finishAction: function(cancelled = false) {
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if (Terminal.hackFlag) {
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Terminal.finishHack();
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Terminal.finishHack(cancelled);
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} else if (Terminal.analyzeFlag) {
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Terminal.finishAnalyze();
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Terminal.finishAnalyze(cancelled);
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}
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},
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//Complete the hack/analyze command
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finishHack: function() {
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console.log("Hack done. Determining success/failure of hack. Re-enabling terminal and changing the id of the hack progress bar");
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//Calculate whether hack was successful
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var hackChance = Player.calculateHackingChance();
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var rand = Math.random();
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console.log("Hack success chance: " + hackChance + ", rand: " + rand);
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var expGainedOnSuccess = Player.calculateExpGain();
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var expGainedOnFailure = Math.round(expGainedOnSuccess / 4);
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if (rand < hackChance) { //Success!
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var moneyGained = Player.calculatePercentMoneyHacked();
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moneyGained = Math.floor(Player.getCurrentServer().moneyAvailable * moneyGained);
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finishHack: function(cancelled = false) {
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if (cancelled == false) {
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console.log("Hack done. Determining success/failure of hack. Re-enabling terminal and changing the id of the hack progress bar");
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//Safety check
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if (moneyGained <= 0) {moneyGained = 0;}
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Player.getCurrentServer().moneyAvailable -= moneyGained;
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Player.gainMoney(moneyGained);
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Player.hacking_exp += expGainedOnSuccess;
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post("Hack successful! Gained $" + moneyGained + " and " + expGainedOnSuccess + " hacking EXP");
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} else { //Failure
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//Player only gains 25% exp for failure? TODO Can change this later to balance
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Player.hacking_exp += expGainedOnFailure;
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post("Failed to hack " + Player.getCurrentServer().hostname + ". Gained " + expGainedOnFailure + " hacking EXP");
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}
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//Calculate whether hack was successful
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var hackChance = Player.calculateHackingChance();
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var rand = Math.random();
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console.log("Hack success chance: " + hackChance + ", rand: " + rand);
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var expGainedOnSuccess = Player.calculateExpGain();
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var expGainedOnFailure = Math.round(expGainedOnSuccess / 4);
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if (rand < hackChance) { //Success!
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var moneyGained = Player.calculatePercentMoneyHacked();
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moneyGained = Math.floor(Player.getCurrentServer().moneyAvailable * moneyGained);
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//Safety check
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if (moneyGained <= 0) {moneyGained = 0;}
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Player.getCurrentServer().moneyAvailable -= moneyGained;
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Player.gainMoney(moneyGained);
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Player.hacking_exp += expGainedOnSuccess;
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post("Hack successful! Gained $" + moneyGained + " and " + expGainedOnSuccess + " hacking EXP");
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} else { //Failure
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//Player only gains 25% exp for failure? TODO Can change this later to balance
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Player.hacking_exp += expGainedOnFailure;
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post("Failed to hack " + Player.getCurrentServer().hostname + ". Gained " + expGainedOnFailure + " hacking EXP");
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}
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}
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//Rename the progress bar so that the next hacks dont trigger it. Re-enable terminal
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$("#hack-progress-bar").attr('id', "old-hack-progress-bar");
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@ -114,44 +124,46 @@ var Terminal = {
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Terminal.hackFlag = false;
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},
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finishAnalyze: function() {
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post(Player.getCurrentServer().hostname + ": ");
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post("Required hacking skill: " + Player.getCurrentServer().requiredHackingSkill);
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//TODO Make these actual estimates by adding a random offset to result?
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//TODO Change the text to sound better
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post("Estimated chance to hack: " + Math.round(Player.calculateHackingChance() * 100) + "%");
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post("Estimated time to hack: " + Math.round(Player.calculateHackingTime()) + " seconds");
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post("Estimed total money available on server: $" + Player.getCurrentServer().moneyAvailable);
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post("Required number of open ports for PortHack: " +Player.getCurrentServer().numOpenPortsRequired);
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if (Player.getCurrentServer().sshPortOpen) {
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post("SSH port: Open")
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} else {
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post("SSH port: Closed")
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}
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if (Player.getCurrentServer().ftpPortOpen) {
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post("FTP port: Open")
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} else {
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post("FTP port: Closed")
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}
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if (Player.getCurrentServer().smtpPortOpen) {
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post("SMTP port: Open")
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} else {
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post("SMTP port: Closed")
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}
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if (Player.getCurrentServer().httpPortOpen) {
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post("HTTP port: Open")
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} else {
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post("HTTP port: Closed")
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}
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if (Player.getCurrentServer().sqlPortOpen) {
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post("SQL port: Open")
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} else {
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post("SQL port: Closed")
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}
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finishAnalyze: function(cancelled = false) {
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if (cancelled == false) {
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post(Player.getCurrentServer().hostname + ": ");
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post("Required hacking skill: " + Player.getCurrentServer().requiredHackingSkill);
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//TODO Make these actual estimates by adding a random offset to result?
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//TODO Change the text to sound better
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post("Estimated chance to hack: " + Math.round(Player.calculateHackingChance() * 100) + "%");
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post("Estimated time to hack: " + Math.round(Player.calculateHackingTime()) + " seconds");
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post("Estimed total money available on server: $" + Player.getCurrentServer().moneyAvailable);
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post("Required number of open ports for PortHack: " +Player.getCurrentServer().numOpenPortsRequired);
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if (Player.getCurrentServer().sshPortOpen) {
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post("SSH port: Open")
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} else {
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post("SSH port: Closed")
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}
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if (Player.getCurrentServer().ftpPortOpen) {
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post("FTP port: Open")
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} else {
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post("FTP port: Closed")
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}
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if (Player.getCurrentServer().smtpPortOpen) {
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post("SMTP port: Open")
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} else {
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post("SMTP port: Closed")
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}
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if (Player.getCurrentServer().httpPortOpen) {
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post("HTTP port: Open")
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} else {
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post("HTTP port: Closed")
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}
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if (Player.getCurrentServer().sqlPortOpen) {
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post("SQL port: Open")
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} else {
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post("SQL port: Closed")
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}
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}
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Terminal.analyzeFlag = false;
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//Rename the progress bar so that the next hacks dont trigger it. Re-enable terminal
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@ -411,10 +423,6 @@ var Terminal = {
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break;
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case "top":
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//TODO List each's script RAM usage
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break;
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case "test":
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post("test \n this post");
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break;
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default:
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post("Command not found");
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@ -1,8 +1,3 @@
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//Replaces the character at an index with a new character
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String.prototype.replaceAt=function(index, character) {
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return this.substr(0, index) + character + this.substr(index+character.length);
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}
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var Engine = {
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//Clickable objects
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@ -283,7 +278,9 @@ var Engine = {
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Engine.checkCounters();
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//Manual hacks
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Engine.updateHackProgress(numCycles);
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if (Engine._actionInProgress == true) {
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Engine.updateHackProgress(numCycles);
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}
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//Update the running time of all active scripts
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updateOnlineScriptTimes(numCycles);
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@ -344,33 +341,29 @@ var Engine = {
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_actionProgressBarCount: 1,
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_actionInProgress: false,
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updateHackProgress: function(numCycles = 1) {
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if (Engine._actionInProgress == true) {
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//TODO Do this calculation based on numCycles rather than idle speed
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var timeElapsedMilli = numCycles * Engine._idleSpeed;
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Engine._actionTimeLeft -= (timeElapsedMilli/ 1000); //Substract idle speed (ms)
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var timeElapsedMilli = numCycles * Engine._idleSpeed;
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Engine._actionTimeLeft -= (timeElapsedMilli/ 1000); //Substract idle speed (ms)
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//Calculate percent filled
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var percent = Math.round((1 - Engine._actionTimeLeft / Engine._totalActionTime) * 100);
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//Calculate percent filled
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var percent = Math.round((1 - Engine._actionTimeLeft / Engine._totalActionTime) * 100);
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//Update progress bar
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while (Engine._actionProgressBarCount * 2 <= percent) {
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Engine._actionProgressStr = Engine._actionProgressStr.replaceAt(Engine._actionProgressBarCount, "|");
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Engine._actionProgressBarCount += 1;
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}
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//Update hack time remaining
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Engine._actionTimeStr = "Time left: " + Math.max(0, Math.round(Engine._actionTimeLeft)).toString() + "s";
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document.getElementById("hack-progress").innerHTML = Engine._actionTimeStr;
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//Dynamically update progress bar
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document.getElementById("hack-progress-bar").innerHTML = Engine._actionProgressStr.replace( / /g, " " );
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//Once percent is 100, the hack is completed
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if (percent >= 100) {
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Engine._actionInProgress = false;
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Terminal.finishAction();
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}
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//Update progress bar
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while (Engine._actionProgressBarCount * 2 <= percent) {
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Engine._actionProgressStr = Engine._actionProgressStr.replaceAt(Engine._actionProgressBarCount, "|");
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Engine._actionProgressBarCount += 1;
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}
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//Update hack time remaining
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Engine._actionTimeStr = "Time left: " + Math.max(0, Math.round(Engine._actionTimeLeft)).toString() + "s";
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document.getElementById("hack-progress").innerHTML = Engine._actionTimeStr;
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//Dynamically update progress bar
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document.getElementById("hack-progress-bar").innerHTML = Engine._actionProgressStr.replace( / /g, " " );
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//Once percent is 100, the hack is completed
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if (percent >= 100) {
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Engine._actionInProgress = false;
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Terminal.finishAction();
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}
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},
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@ -17,4 +17,9 @@ function getIndicesOf(searchStr, str, caseSensitive) {
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startIndex = index + searchStrLen;
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}
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return indices;
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}
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//Replaces the character at an index with a new character
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String.prototype.replaceAt=function(index, character) {
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return this.substr(0, index) + character + this.substr(index+character.length);
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}
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