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Refactored Factions class so that it works with saving/loading. Defined initFactions() function for currently brainstormed factions
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@ -19,37 +19,64 @@ Faction.prototype.setAugmentations = function(augs) {
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}
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}
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//Map of factions indexed by faction name
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Factions = {}
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Factions = {
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//TODO Saving this for later, IShima is a kinda cool name maybe use it for something
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AddToFactions = function(faction) {
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var name = faction.name;
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Factions[name] = faction;
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}
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initFactions = function() {
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//Endgame
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Illuminati: new Faction("Illuminati"),
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Daedalus: new Faction("Daedalus"),
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Covenant: new Faction("The Covenant"),
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var Illuminati = new Faction("Illuminati");
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AddToFactions(Illuminati);
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var Daedalus = new Faction("Daedalus");
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AddToFactions(Daedalus);
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var Covenant = new Faction("The Covenant");
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AddToFactions(Covenant);
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//Megacorporations, each forms its own faction
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ECorp: new Faction("ECorp"),
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MegaCorp: new Faction("MegaCorp"),
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BachmanAndAssociates: new Faction("Bachman & Associates"),
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BladeIndustries: new Faction("Blade Industries"),
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NWO: new Faction("NWO"),
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ClarkeIncorporated: new Faction("Clarke Incorporated"),
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OmniTekIncorporated: new Faction("OmniTek Incorporated"),
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FourSigma: new Faction("Four Sigma"),
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KuaiGongInternational: new Faction("KuaiGong International"),
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var ECorp = new Faction("ECorp");
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AddToFactions(ECorp);
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var MegaCorp = new Faction("MegaCorp");
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AddToFactions(MegaCorp);
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var BachmanAndAssociates = new Faction("Bachman & Associates");
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AddToFactions(BachmanAndAssociates);
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var BladeIndustries = new Faction("Blade Industries");
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AddToFactions(BladeIndustries);
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var NWO = new Faction("NWO");
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AddToFactions(NWO);
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var ClarkeIncorporated = new Faction("Clarke Incorporated");
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AddToFactions(ClarkeIncorporated);
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var OmniTekIncorporated = new Faction("OmniTek Incorporated");
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AddToFactions(OmniTekIncorporated);
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var FourSigma = new Faction("Four Sigma");
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AddToFactions(FourSigma);
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var KuaiGongInternational = new Faction("KuaiGong International");
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AddToFactions(KuaiGongInternational);
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//Hacker groups
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BitRunners: new Faction("BitRunners"),
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BlackHand: new Faction("The Black Hand"),
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NiteSec: new Faction("NiteSec"),
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var BitRunners = new Faction("BitRunners");
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AddToFactions(BitRunners);
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var BlackHand = new Faction("The Black Hand");
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AddToFactions(BlackHand);
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var NiteSec = new Faction("NiteSec");
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AddToFactions(NiteSec);
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//City factions, essentially governments
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Chongqing: new Faction("Chongqing"),
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Sector12: new Faction("Sector-12"),
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HongKong: new Faction("New Tokyo"),
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Aevum: new Faction("Aevum"),
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Ishima: new Faction("Ishima"),
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Volhaven: new Faction("Volhaven"),
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var Chongqing = new Faction("Chongqing");
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AddToFactions(Chongqing);
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var Sector12 = new Faction("Sector-12");
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AddToFactions(Sector12);
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var HongKong = new Faction("New Tokyo");
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AddToFactions(HongKong);
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var Aevum = new Faction("Aevum");
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AddToFactions(Aevum);
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var Ishima = new Faction("Ishima");
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AddToFactions(Ishima);
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var Volhaven = new Faction("Volhaven");
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AddToFactions(Volhaven);
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//Criminal Organizations/Gangs
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