mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-09-07 22:56:48 +02:00
Start 2.6.3 dev cycle
This commit is contained in:
parent
633da38301
commit
8ee703760a
4
electron/package-lock.json
generated
4
electron/package-lock.json
generated
@ -1,12 +1,12 @@
|
||||
{
|
||||
"name": "bitburner",
|
||||
"version": "2.6.2",
|
||||
"version": "2.6.3",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "bitburner",
|
||||
"version": "2.6.2",
|
||||
"version": "2.6.3",
|
||||
"dependencies": {
|
||||
"electron-log": "^4.4.8",
|
||||
"electron-store": "^8.1.0",
|
||||
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "bitburner",
|
||||
"version": "2.6.2",
|
||||
"version": "2.6.3",
|
||||
"description": "A cyberpunk-themed programming incremental game",
|
||||
"main": "main.js",
|
||||
"author": "Daniel Xie, hydroflame, et al.",
|
||||
|
4
package-lock.json
generated
4
package-lock.json
generated
@ -1,12 +1,12 @@
|
||||
{
|
||||
"name": "bitburner",
|
||||
"version": "2.6.2",
|
||||
"version": "2.6.3",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "bitburner",
|
||||
"version": "2.6.2",
|
||||
"version": "2.6.3",
|
||||
"hasInstallScript": true,
|
||||
"license": "SEE LICENSE IN license.txt",
|
||||
"dependencies": {
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "bitburner",
|
||||
"license": "SEE LICENSE IN license.txt",
|
||||
"version": "2.6.2",
|
||||
"version": "2.6.3",
|
||||
"main": "electron-main.js",
|
||||
"author": {
|
||||
"name": "Daniel Xie, hydroflame, et al."
|
||||
|
@ -55,8 +55,8 @@ export const CONSTANTS: {
|
||||
CompanyRequiredReputationMultiplier: number; // Only use this if a backdoor is installed in the company's server
|
||||
LatestUpdate: string;
|
||||
} = {
|
||||
VersionString: "2.6.2",
|
||||
isDevBranch: false,
|
||||
VersionString: "2.6.3dev",
|
||||
isDevBranch: true,
|
||||
VersionNumber: 40,
|
||||
|
||||
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
@ -156,72 +156,16 @@ export const CONSTANTS: {
|
||||
|
||||
// Also update doc/source/changelog.rst
|
||||
LatestUpdate: `
|
||||
## v2.6.2 Release: 3 July 2024
|
||||
## v2.6.3 Dev: Last updated 3 July 2024
|
||||
|
||||
See 2.6.2 changelog at https://github.com/bitburner-official/bitburner-src/blob/v2.6.2/src/Documentation/doc/changelog.md
|
||||
|
||||
### CHANGES
|
||||
|
||||
- Hotfix (also backported to 2.6.1): Fixed an issue with invalid format on steam cloud save (@catloversg)
|
||||
- Augmentations: Augmentations that affect starting money now add money instead of replacing it (@jjclark1982)
|
||||
- API: ns.spawn can now be used with 0 delay for a synchronous effect (@d0sboots)
|
||||
- API: Added the ns.ramOverride function, which allows altering the ram usage of a script at runtime (@d0sboots)
|
||||
- Coding Contracts: Improved the performance of the All Valid Math Expressions contract checker (@yichizhng)
|
||||
- Coding Contracts: Simplified the Shortest Path contract checker (@gmcew)
|
||||
- Documentation: Various improvements (@mrsimo, @catloversg, @ficocelliguy, @gmcew, @otac0n)
|
||||
- Electron: Game can now load correctly when the path includes symbolic links (@catloversg)
|
||||
- Faction: Fixed some edge cases around Favor overflow (@catloversg)
|
||||
- Faction: All available invites are sent at once (@catloversg)
|
||||
- Faction UI: show which skills are relevant for each type of Faction work (@gmcew)
|
||||
- Font: Embedded the JetBrains Mono font as "JetBrainsMono" (@catloversg)
|
||||
- Go: Can now play manually as white against your own scripts (@ficocelliguy)
|
||||
- Go: Save a full game history to prevent repeat moves (@ficocelliguy)
|
||||
- Go: Support offline time / bonus cycles to allow less time between AI moved (@ficocelliguy)
|
||||
- Hacking: Clamp hack success chance to prevent issues with infinity (@Caldwell-74)
|
||||
- Hacknet: Fix an issue that caused inaccurate level base cost (@JamesWilcox-git)
|
||||
- Hacknet: UI improvements (@jjclark1982)
|
||||
- Hospital: Can now be hospitalized even when busy performing a work task (@catloversg)
|
||||
- Infiltration: Automating infiltration is now more difficult (@catloversg)
|
||||
- Infiltration: Wire game shows wire colors on wires (@muesli4brekkies)
|
||||
- Misc: Changed how negative changes in system time are handled (@catloversg)
|
||||
- Programs UI: Now displays time remaining (@TheAimMan)
|
||||
- Servers: Existing servers can now have more than 1 core (@TheAimMan)
|
||||
- Scripts: Relative imports can now be used (@Caldwell-74)
|
||||
- Script Editor: Improved detection of possible infinite loops (@G4mingJon4s)
|
||||
- Script Editor: Cursor location is remembered when switching tabs or game pages (@catloversg)
|
||||
- Script Editor: Improvements to vim mode (@G4mingJon4s)
|
||||
- Script Editor: Individual script tabs can be in separate editor modes (@G4mingJon4s)
|
||||
- Skills: Fix an inconsistency in experience needed to level a skill from 1 to 2 (@catloversg)
|
||||
- Terminal: Add more options to the rm command (@G4mingJon4s, @d0sboots)
|
||||
- Terminal: Added grep command (@muesli4brekkies)
|
||||
- Terminal: Improved autocompletion for mixed case strings (@yichizhng)
|
||||
- Codebase: Partial migration away from outdated mui/styles (@Caldwell-74)
|
||||
- Codebase: Cleanup / refactoring (@catloversg, @Caldwell-74, @Snarling, @ficocelliguy, @tomprince)
|
||||
|
||||
### SPOILER CHANGES
|
||||
|
||||
- Bladeburner: Added a button to stop the current action (@Kelenius, @catloversg)
|
||||
- Bladeburner: Improved logging of information in the Bladeburner console (@Kelenius, @catloversg)
|
||||
- Bladeburner: Black Operations show in the expected order again (@catloversg)
|
||||
- Bitnode 5: Show bitnode multipliers while in BN5.1 (@catloversg)
|
||||
- Bitverse: Spawned scripts will no longer launch from the bitverse screen (@catloversg)
|
||||
- Corporation: Refactor markup multiplier (@catloversg)
|
||||
- Corporation: Allow mass discarding products by selling for 0 (@gmcew)
|
||||
- Corporation: Allow access to constants even when API access is not available (@ilkecan)
|
||||
- Gang: Show equipment even when it cannot be purchased yet (@catloversg)
|
||||
- Gang: Fix an issue with wanted gain rate (@catloversg)
|
||||
- Gang: Show effective gain rates when bonus time in effect (@G4mingJon4s)
|
||||
- Grafting: Fixed a spacing issue (@Sphyxis)
|
||||
- Grafting: Fixed an issue that could cause hacknet node production to be inaccurrate when combined with Grafting (@catloversg)
|
||||
- Grafting: Fixed an issue that could cause inaccurate HP after Grafting (@catloversg)
|
||||
- Grafting: Added ns.grafting.waitForOngoingGrafting (@catloversg)
|
||||
- Intelligence: Changed scaling for intelligence gain from manual hacking (@catloversg)
|
||||
- Sleeve: Sleeve travel can no longer be performed if the player has insufficient funds (@gmcew)
|
||||
- Sleeve: It's no longer possible to install an unavailable augmentation on a sleeve (@yichizhng)
|
||||
- Sleeve: No longer show a dialog message if a sleeve is working at a job while quitting that company (@Kelenius)
|
||||
- Sleeve: ns.sleeve.setToBladeburnerAction works again for setting sleeves to Bladeburner contract work (@Sphyxis)
|
||||
- Singularity: Add ns.singularity.getFactionWorkTypes (@catloversg)
|
||||
- Singularity: Fix an edge case issue with ns.singularity.getAugmentationFactions (@catloversg)
|
||||
- No changes yet since 2.6.2 release
|
||||
|
||||
### OTHER
|
||||
|
||||
- Nerf noodle bar
|
||||
`,
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user