Start 2.6.3 dev cycle

This commit is contained in:
Snarling 2024-07-03 19:39:21 -04:00
parent 633da38301
commit 8ee703760a
5 changed files with 13 additions and 69 deletions

@ -1,12 +1,12 @@
{
"name": "bitburner",
"version": "2.6.2",
"version": "2.6.3",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "bitburner",
"version": "2.6.2",
"version": "2.6.3",
"dependencies": {
"electron-log": "^4.4.8",
"electron-store": "^8.1.0",

@ -1,6 +1,6 @@
{
"name": "bitburner",
"version": "2.6.2",
"version": "2.6.3",
"description": "A cyberpunk-themed programming incremental game",
"main": "main.js",
"author": "Daniel Xie, hydroflame, et al.",

4
package-lock.json generated

@ -1,12 +1,12 @@
{
"name": "bitburner",
"version": "2.6.2",
"version": "2.6.3",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "bitburner",
"version": "2.6.2",
"version": "2.6.3",
"hasInstallScript": true,
"license": "SEE LICENSE IN license.txt",
"dependencies": {

@ -1,7 +1,7 @@
{
"name": "bitburner",
"license": "SEE LICENSE IN license.txt",
"version": "2.6.2",
"version": "2.6.3",
"main": "electron-main.js",
"author": {
"name": "Daniel Xie, hydroflame, et al."

@ -55,8 +55,8 @@ export const CONSTANTS: {
CompanyRequiredReputationMultiplier: number; // Only use this if a backdoor is installed in the company's server
LatestUpdate: string;
} = {
VersionString: "2.6.2",
isDevBranch: false,
VersionString: "2.6.3dev",
isDevBranch: true,
VersionNumber: 40,
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
@ -156,72 +156,16 @@ export const CONSTANTS: {
// Also update doc/source/changelog.rst
LatestUpdate: `
## v2.6.2 Release: 3 July 2024
## v2.6.3 Dev: Last updated 3 July 2024
See 2.6.2 changelog at https://github.com/bitburner-official/bitburner-src/blob/v2.6.2/src/Documentation/doc/changelog.md
### CHANGES
- Hotfix (also backported to 2.6.1): Fixed an issue with invalid format on steam cloud save (@catloversg)
- Augmentations: Augmentations that affect starting money now add money instead of replacing it (@jjclark1982)
- API: ns.spawn can now be used with 0 delay for a synchronous effect (@d0sboots)
- API: Added the ns.ramOverride function, which allows altering the ram usage of a script at runtime (@d0sboots)
- Coding Contracts: Improved the performance of the All Valid Math Expressions contract checker (@yichizhng)
- Coding Contracts: Simplified the Shortest Path contract checker (@gmcew)
- Documentation: Various improvements (@mrsimo, @catloversg, @ficocelliguy, @gmcew, @otac0n)
- Electron: Game can now load correctly when the path includes symbolic links (@catloversg)
- Faction: Fixed some edge cases around Favor overflow (@catloversg)
- Faction: All available invites are sent at once (@catloversg)
- Faction UI: show which skills are relevant for each type of Faction work (@gmcew)
- Font: Embedded the JetBrains Mono font as "JetBrainsMono" (@catloversg)
- Go: Can now play manually as white against your own scripts (@ficocelliguy)
- Go: Save a full game history to prevent repeat moves (@ficocelliguy)
- Go: Support offline time / bonus cycles to allow less time between AI moved (@ficocelliguy)
- Hacking: Clamp hack success chance to prevent issues with infinity (@Caldwell-74)
- Hacknet: Fix an issue that caused inaccurate level base cost (@JamesWilcox-git)
- Hacknet: UI improvements (@jjclark1982)
- Hospital: Can now be hospitalized even when busy performing a work task (@catloversg)
- Infiltration: Automating infiltration is now more difficult (@catloversg)
- Infiltration: Wire game shows wire colors on wires (@muesli4brekkies)
- Misc: Changed how negative changes in system time are handled (@catloversg)
- Programs UI: Now displays time remaining (@TheAimMan)
- Servers: Existing servers can now have more than 1 core (@TheAimMan)
- Scripts: Relative imports can now be used (@Caldwell-74)
- Script Editor: Improved detection of possible infinite loops (@G4mingJon4s)
- Script Editor: Cursor location is remembered when switching tabs or game pages (@catloversg)
- Script Editor: Improvements to vim mode (@G4mingJon4s)
- Script Editor: Individual script tabs can be in separate editor modes (@G4mingJon4s)
- Skills: Fix an inconsistency in experience needed to level a skill from 1 to 2 (@catloversg)
- Terminal: Add more options to the rm command (@G4mingJon4s, @d0sboots)
- Terminal: Added grep command (@muesli4brekkies)
- Terminal: Improved autocompletion for mixed case strings (@yichizhng)
- Codebase: Partial migration away from outdated mui/styles (@Caldwell-74)
- Codebase: Cleanup / refactoring (@catloversg, @Caldwell-74, @Snarling, @ficocelliguy, @tomprince)
### SPOILER CHANGES
- Bladeburner: Added a button to stop the current action (@Kelenius, @catloversg)
- Bladeburner: Improved logging of information in the Bladeburner console (@Kelenius, @catloversg)
- Bladeburner: Black Operations show in the expected order again (@catloversg)
- Bitnode 5: Show bitnode multipliers while in BN5.1 (@catloversg)
- Bitverse: Spawned scripts will no longer launch from the bitverse screen (@catloversg)
- Corporation: Refactor markup multiplier (@catloversg)
- Corporation: Allow mass discarding products by selling for 0 (@gmcew)
- Corporation: Allow access to constants even when API access is not available (@ilkecan)
- Gang: Show equipment even when it cannot be purchased yet (@catloversg)
- Gang: Fix an issue with wanted gain rate (@catloversg)
- Gang: Show effective gain rates when bonus time in effect (@G4mingJon4s)
- Grafting: Fixed a spacing issue (@Sphyxis)
- Grafting: Fixed an issue that could cause hacknet node production to be inaccurrate when combined with Grafting (@catloversg)
- Grafting: Fixed an issue that could cause inaccurate HP after Grafting (@catloversg)
- Grafting: Added ns.grafting.waitForOngoingGrafting (@catloversg)
- Intelligence: Changed scaling for intelligence gain from manual hacking (@catloversg)
- Sleeve: Sleeve travel can no longer be performed if the player has insufficient funds (@gmcew)
- Sleeve: It's no longer possible to install an unavailable augmentation on a sleeve (@yichizhng)
- Sleeve: No longer show a dialog message if a sleeve is working at a job while quitting that company (@Kelenius)
- Sleeve: ns.sleeve.setToBladeburnerAction works again for setting sleeves to Bladeburner contract work (@Sphyxis)
- Singularity: Add ns.singularity.getFactionWorkTypes (@catloversg)
- Singularity: Fix an edge case issue with ns.singularity.getAugmentationFactions (@catloversg)
- No changes yet since 2.6.2 release
### OTHER
- Nerf noodle bar
`,
};