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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
Grafting UI framework
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@ -54,7 +54,7 @@ export function SpecialLocation(props: IProps): React.ReactElement {
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router.toBladeburner();
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} else if (p.strength >= 100 && p.defense >= 100 && p.dexterity >= 100 && p.agility >= 100) {
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// Apply for Bladeburner division
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p.startBladeburner({new: true});
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p.startBladeburner({ new: true });
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dialogBoxCreate("You have been accepted into the Bladeburner division!");
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setRerender((old) => !old);
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@ -71,8 +71,8 @@ export function SpecialLocation(props: IProps): React.ReactElement {
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/**
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* Click handler for Resleeving button at New Tokyo VitaLife
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*/
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function handleResleeving(): void {
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router.toResleeves();
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function handleGrafting(): void {
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router.toGrafting();
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}
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function renderBladeburner(): React.ReactElement {
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@ -150,11 +150,11 @@ export function SpecialLocation(props: IProps): React.ReactElement {
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);
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}
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function renderResleeving(): React.ReactElement {
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if (!player.canAccessResleeving()) {
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function renderGrafting(): React.ReactElement {
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if (!player.canAccessGrafting()) {
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return <></>;
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}
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return <Button onClick={handleResleeving}>Re-Sleeve</Button>;
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return <Button onClick={handleGrafting} sx={{ my: 5 }}>Enter the secret lab</Button>;
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}
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function handleCotMG(): void {
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@ -174,35 +174,35 @@ export function SpecialLocation(props: IProps): React.ReactElement {
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function renderCotMG(): React.ReactElement {
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// prettier-ignore
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const symbol = <Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}>
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{" `` "}<br />
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{" -odmmNmds: "}<br />
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{" `hNmo:..-omNh. "}<br />
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{" yMd` `hNh "}<br />
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{" mMd oNm "}<br />
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{" oMNo .mM/ "}<br />
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{" `dMN+ -mM+ "}<br />
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{" -mMNo -mN+ "}<br />
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{" .+- :mMNo/mN/ "}<br />
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{":yNMd. :NMNNN/ "}<br />
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{"-mMMMh. /NMMh` "}<br />
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{" .dMMMd. /NMMMy` "}<br />
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{" `yMMMd. /NNyNMMh` "}<br />
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{" `sMMMd. +Nm: +NMMh. "}<br />
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{" oMMMm- oNm: /NMMd. "}<br />
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{" +NMMmsMm- :mMMd. "}<br />
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{" /NMMMm- -mMMd. "}<br />
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{" /MMMm- -mMMd. "}<br />
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{" `sMNMMm- .mMmo "}<br />
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{" `sMd:hMMm. ./. "}<br />
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{" `yMy` `yNMd` "}<br />
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{" `hMs` oMMy "}<br />
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{" `hMh sMN- "}<br />
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{" /MM- .NMo "}<br />
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{" +MM: :MM+ "}<br />
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{" sNNo-.`.-omNy` "}<br />
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{" -smNNNNmdo- "}<br />
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{" `..` "}</Typography>
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const symbol = <Typography sx={{ lineHeight: '1em', whiteSpace: 'pre' }}>
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{" `` "}<br />
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{" -odmmNmds: "}<br />
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{" `hNmo:..-omNh. "}<br />
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{" yMd` `hNh "}<br />
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{" mMd oNm "}<br />
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{" oMNo .mM/ "}<br />
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{" `dMN+ -mM+ "}<br />
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{" -mMNo -mN+ "}<br />
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{" .+- :mMNo/mN/ "}<br />
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{":yNMd. :NMNNN/ "}<br />
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{"-mMMMh. /NMMh` "}<br />
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{" .dMMMd. /NMMMy` "}<br />
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{" `yMMMd. /NNyNMMh` "}<br />
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{" `sMMMd. +Nm: +NMMh. "}<br />
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{" oMMMm- oNm: /NMMd. "}<br />
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{" +NMMmsMm- :mMMd. "}<br />
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{" /NMMMm- -mMMd. "}<br />
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{" /MMMm- -mMMd. "}<br />
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{" `sMNMMm- .mMmo "}<br />
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{" `sMd:hMMm. ./. "}<br />
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{" `yMy` `yNMd` "}<br />
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{" `hMs` oMMy "}<br />
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{" `hMh sMN- "}<br />
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{" /MM- .NMo "}<br />
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{" +MM: :MM+ "}<br />
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{" sNNo-.`.-omNy` "}<br />
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{" -smNNNNmdo- "}<br />
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{" `..` "}</Typography>
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if (player.hasAugmentation(AugmentationNames.StaneksGift3, true)) {
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return (
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<>
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@ -298,7 +298,7 @@ export function SpecialLocation(props: IProps): React.ReactElement {
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switch (props.loc.name) {
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case LocationName.NewTokyoVitaLife: {
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return renderResleeving();
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return renderGrafting();
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}
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case LocationName.Sector12CityHall: {
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return <CreateCorporation />;
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0
src/PersonObjects/Grafting/formulas/.gitkeep
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0
src/PersonObjects/Grafting/formulas/.gitkeep
Normal file
103
src/PersonObjects/Grafting/ui/GraftingRoot.tsx
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103
src/PersonObjects/Grafting/ui/GraftingRoot.tsx
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@ -0,0 +1,103 @@
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import React, { useState } from "react";
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import {
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Typography,
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Container,
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Box,
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Paper,
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List,
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ListItemButton,
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Button
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} from "@mui/material";
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import {
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Construction
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} from "@mui/icons-material";
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import { use } from "../../../ui/Context";
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import { Augmentations } from "../../../Augmentation/Augmentations";
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import { AugmentationNames } from "../../../Augmentation/data/AugmentationNames"
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import { Settings } from "../../../Settings/Settings";
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import { IPlayer } from "../../IPlayer";
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const getAvailableAugs = (player: IPlayer): string[] => {
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const augs: string[] = [];
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for (const [augName, aug] of Object.entries(Augmentations)) {
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if (
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augName === AugmentationNames.NeuroFluxGovernor ||
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augName === AugmentationNames.TheRedPill ||
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aug.isSpecial
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) continue;
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augs.push(augName);
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}
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return augs.filter(
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(augmentation: string) => !player.hasAugmentation(augmentation)
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);
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}
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export const GraftingRoot = (): React.ReactElement => {
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const player = use.Player();
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const [selectedAug, setSelectedAug] = useState(getAvailableAugs(player)[0]);
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return <>
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<Container disableGutters maxWidth="lg" sx={{ mx: 0 }}>
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<Typography variant="h4">Grafting Laboratory</Typography>
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<Typography>
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blah blah blah exposition that isn't important right now <br />
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Lorem ipsum dolor sit amet et et sed et et sanctus duo vero.
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Stet amet iriure consetetur elit in magna et diam dolores invidunt ipsum gubergren nihil.
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Diam et et ipsum consectetuer voluptua et clita lorem sit.
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Et et lorem id no suscipit wisi.
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Illum velit takimata et aliquyam takimata labore vel dolor dolores duo amet lorem elitr facer invidunt.
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</Typography>
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<Box sx={{ my: 5 }}>
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<Typography variant="h5">Craft Augmentations</Typography>
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<Typography>
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here goes a list with available augmentations with a purchase button (with price shown) to the side of it <br />
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getAvailableAugs function to the rescue
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</Typography>
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<Paper sx={{ my: 1, width: 'fit-content', display: 'grid', gridTemplateColumns: '1fr 3fr' }}>
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<List sx={{ maxHeight: 400, overflowY: 'scroll', borderRight: `1px solid ${Settings.theme.welllight}` }}>
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{getAvailableAugs(player).map((k, i) => (
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<ListItemButton key={i + 1} onClick={() => setSelectedAug(k)} selected={selectedAug === k}>
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<Typography>
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{k}
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</Typography>
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</ListItemButton>
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))}
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</List>
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<Box sx={{ m: 1 }}>
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<Typography variant="h6" sx={{ display: 'flex', alignItems: 'center', flexWrap: 'wrap' }}>
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<Construction sx={{ mr: 1 }} /> {selectedAug}
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</Typography>
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<Button sx={{ width: '100%' }}>
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Craft Augmentation (<Typography color={Settings.theme.money}>$foo</Typography>)
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</Button>
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<Typography color={Settings.theme.info}>
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<b>Time to Craft:</b> bar
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</Typography>
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<Typography sx={{ maxHeight: 305, overflowY: 'scroll' }}>
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{(() => {
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const aug = Augmentations[selectedAug];
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const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info
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const tooltip = (<>{info}<br /><br />{aug.stats}</>);
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return tooltip;
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})()}
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</Typography>
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</Box>
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</Paper>
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</Box>
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<Box sx={{ my: 5 }}>
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<Typography variant="h5">name tbd</Typography>
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<Typography>
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probably some info about the cumulative negative effects here
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</Typography>
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</Box>
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</Container>
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</>
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}
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@ -181,7 +181,7 @@ export interface IPlayer {
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canAccessBladeburner(): boolean;
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canAccessCorporation(): boolean;
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canAccessGang(): boolean;
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canAccessResleeving(): boolean;
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canAccessGrafting(): boolean;
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canAfford(cost: number): boolean;
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gainHackingExp(exp: number): void;
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gainStrengthExp(exp: number): void;
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@ -190,7 +190,7 @@ export class PlayerObject implements IPlayer {
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canAccessBladeburner: () => boolean;
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canAccessCorporation: () => boolean;
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canAccessGang: () => boolean;
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canAccessResleeving: () => boolean;
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canAccessGrafting: () => boolean;
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canAfford: (cost: number) => boolean;
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gainHackingExp: (exp: number) => void;
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gainStrengthExp: (exp: number) => void;
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@ -577,7 +577,7 @@ export class PlayerObject implements IPlayer {
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this.gainCodingContractReward = generalMethods.gainCodingContractReward;
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this.travel = generalMethods.travel;
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this.gotoLocation = generalMethods.gotoLocation;
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this.canAccessResleeving = generalMethods.canAccessResleeving;
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this.canAccessGrafting = generalMethods.canAccessGrafting;
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this.giveExploit = generalMethods.giveExploit;
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this.giveAchievement = generalMethods.giveAchievement;
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this.getIntelligenceBonus = generalMethods.getIntelligenceBonus;
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@ -2641,7 +2641,7 @@ export function gotoLocation(this: IPlayer, to: LocationName): boolean {
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return true;
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}
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export function canAccessResleeving(this: IPlayer): boolean {
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export function canAccessGrafting(this: IPlayer): boolean {
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return this.bitNodeN === 10 || SourceFileFlags[10] > 0;
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}
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@ -617,7 +617,7 @@ export function SidebarRoot(props: IProps): React.ReactElement {
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key={"City"}
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className={clsx({
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[classes.active]:
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props.page === Page.City || props.page === Page.Resleeves || props.page === Page.Location,
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props.page === Page.City || props.page === Page.Grafting || props.page === Page.Location,
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})}
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onClick={clickCity}
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>
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@ -42,7 +42,7 @@ import { BladeburnerRoot } from "../Bladeburner/ui/BladeburnerRoot";
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import { GangRoot } from "../Gang/ui/GangRoot";
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import { CorporationRoot } from "../Corporation/ui/CorporationRoot";
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import { InfiltrationRoot } from "../Infiltration/ui/InfiltrationRoot";
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import { ResleeveRoot } from "../PersonObjects/Resleeving/ui/ResleeveRoot";
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import { GraftingRoot } from "../PersonObjects/Grafting/ui/GraftingRoot";
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import { WorkInProgressRoot } from "./WorkInProgressRoot";
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import { GameOptionsRoot } from "./React/GameOptionsRoot";
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import { SleeveRoot } from "../PersonObjects/Sleeve/ui/SleeveRoot";
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@ -135,7 +135,7 @@ export let Router: IRouter = {
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toInfiltration: uninitialized,
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toJob: uninitialized,
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toMilestones: uninitialized,
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toResleeves: uninitialized,
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toGrafting: uninitialized,
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toScriptEditor: uninitialized,
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toSleeves: uninitialized,
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toStockMarket: uninitialized,
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@ -226,7 +226,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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toGang: () => setPage(Page.Gang),
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toHacknetNodes: () => setPage(Page.Hacknet),
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toMilestones: () => setPage(Page.Milestones),
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toResleeves: () => setPage(Page.Resleeves),
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toGrafting: () => setPage(Page.Grafting),
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toScriptEditor: (files: Record<string, string>, options?: ScriptEditorRouteOptions) => {
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setEditorOptions({
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files,
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@ -429,8 +429,8 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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mainPage = <BladeburnerRoot />;
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break;
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}
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case Page.Resleeves: {
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mainPage = <ResleeveRoot />;
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case Page.Grafting: {
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mainPage = <GraftingRoot />;
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break;
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}
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case Page.Travel: {
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@ -23,7 +23,7 @@ export enum Page {
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Job,
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Milestones,
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Options,
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Resleeves,
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Grafting,
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Sleeves,
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Stats,
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StockMarket,
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@ -74,7 +74,7 @@ export interface IRouter {
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toInfiltration(location: Location): void;
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toJob(): void;
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toMilestones(): void;
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toResleeves(): void;
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toGrafting(): void;
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toScriptEditor(files?: Record<string, string>, options?: ScriptEditorRouteOptions): void;
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toSleeves(): void;
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toStockMarket(): void;
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