Grafting UI framework

This commit is contained in:
nickofolas 2022-03-18 23:22:21 -05:00
parent bfa30dcdbb
commit 919f8480dd
9 changed files with 151 additions and 48 deletions

@ -54,7 +54,7 @@ export function SpecialLocation(props: IProps): React.ReactElement {
router.toBladeburner();
} else if (p.strength >= 100 && p.defense >= 100 && p.dexterity >= 100 && p.agility >= 100) {
// Apply for Bladeburner division
p.startBladeburner({new: true});
p.startBladeburner({ new: true });
dialogBoxCreate("You have been accepted into the Bladeburner division!");
setRerender((old) => !old);
@ -71,8 +71,8 @@ export function SpecialLocation(props: IProps): React.ReactElement {
/**
* Click handler for Resleeving button at New Tokyo VitaLife
*/
function handleResleeving(): void {
router.toResleeves();
function handleGrafting(): void {
router.toGrafting();
}
function renderBladeburner(): React.ReactElement {
@ -150,11 +150,11 @@ export function SpecialLocation(props: IProps): React.ReactElement {
);
}
function renderResleeving(): React.ReactElement {
if (!player.canAccessResleeving()) {
function renderGrafting(): React.ReactElement {
if (!player.canAccessGrafting()) {
return <></>;
}
return <Button onClick={handleResleeving}>Re-Sleeve</Button>;
return <Button onClick={handleGrafting} sx={{ my: 5 }}>Enter the secret lab</Button>;
}
function handleCotMG(): void {
@ -174,7 +174,7 @@ export function SpecialLocation(props: IProps): React.ReactElement {
function renderCotMG(): React.ReactElement {
// prettier-ignore
const symbol = <Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}>
const symbol = <Typography sx={{ lineHeight: '1em', whiteSpace: 'pre' }}>
{" `` "}<br />
{" -odmmNmds: "}<br />
{" `hNmo:..-omNh. "}<br />
@ -298,7 +298,7 @@ export function SpecialLocation(props: IProps): React.ReactElement {
switch (props.loc.name) {
case LocationName.NewTokyoVitaLife: {
return renderResleeving();
return renderGrafting();
}
case LocationName.Sector12CityHall: {
return <CreateCorporation />;

@ -0,0 +1,103 @@
import React, { useState } from "react";
import {
Typography,
Container,
Box,
Paper,
List,
ListItemButton,
Button
} from "@mui/material";
import {
Construction
} from "@mui/icons-material";
import { use } from "../../../ui/Context";
import { Augmentations } from "../../../Augmentation/Augmentations";
import { AugmentationNames } from "../../../Augmentation/data/AugmentationNames"
import { Settings } from "../../../Settings/Settings";
import { IPlayer } from "../../IPlayer";
const getAvailableAugs = (player: IPlayer): string[] => {
const augs: string[] = [];
for (const [augName, aug] of Object.entries(Augmentations)) {
if (
augName === AugmentationNames.NeuroFluxGovernor ||
augName === AugmentationNames.TheRedPill ||
aug.isSpecial
) continue;
augs.push(augName);
}
return augs.filter(
(augmentation: string) => !player.hasAugmentation(augmentation)
);
}
export const GraftingRoot = (): React.ReactElement => {
const player = use.Player();
const [selectedAug, setSelectedAug] = useState(getAvailableAugs(player)[0]);
return <>
<Container disableGutters maxWidth="lg" sx={{ mx: 0 }}>
<Typography variant="h4">Grafting Laboratory</Typography>
<Typography>
blah blah blah exposition that isn't important right now <br />
Lorem ipsum dolor sit amet et et sed et et sanctus duo vero.
Stet amet iriure consetetur elit in magna et diam dolores invidunt ipsum gubergren nihil.
Diam et et ipsum consectetuer voluptua et clita lorem sit.
Et et lorem id no suscipit wisi.
Illum velit takimata et aliquyam takimata labore vel dolor dolores duo amet lorem elitr facer invidunt.
</Typography>
<Box sx={{ my: 5 }}>
<Typography variant="h5">Craft Augmentations</Typography>
<Typography>
here goes a list with available augmentations with a purchase button (with price shown) to the side of it <br />
getAvailableAugs function to the rescue
</Typography>
<Paper sx={{ my: 1, width: 'fit-content', display: 'grid', gridTemplateColumns: '1fr 3fr' }}>
<List sx={{ maxHeight: 400, overflowY: 'scroll', borderRight: `1px solid ${Settings.theme.welllight}` }}>
{getAvailableAugs(player).map((k, i) => (
<ListItemButton key={i + 1} onClick={() => setSelectedAug(k)} selected={selectedAug === k}>
<Typography>
{k}
</Typography>
</ListItemButton>
))}
</List>
<Box sx={{ m: 1 }}>
<Typography variant="h6" sx={{ display: 'flex', alignItems: 'center', flexWrap: 'wrap' }}>
<Construction sx={{ mr: 1 }} /> {selectedAug}
</Typography>
<Button sx={{ width: '100%' }}>
Craft Augmentation (<Typography color={Settings.theme.money}>$foo</Typography>)
</Button>
<Typography color={Settings.theme.info}>
<b>Time to Craft:</b> bar
</Typography>
<Typography sx={{ maxHeight: 305, overflowY: 'scroll' }}>
{(() => {
const aug = Augmentations[selectedAug];
const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info
const tooltip = (<>{info}<br /><br />{aug.stats}</>);
return tooltip;
})()}
</Typography>
</Box>
</Paper>
</Box>
<Box sx={{ my: 5 }}>
<Typography variant="h5">name tbd</Typography>
<Typography>
probably some info about the cumulative negative effects here
</Typography>
</Box>
</Container>
</>
}

@ -181,7 +181,7 @@ export interface IPlayer {
canAccessBladeburner(): boolean;
canAccessCorporation(): boolean;
canAccessGang(): boolean;
canAccessResleeving(): boolean;
canAccessGrafting(): boolean;
canAfford(cost: number): boolean;
gainHackingExp(exp: number): void;
gainStrengthExp(exp: number): void;

@ -190,7 +190,7 @@ export class PlayerObject implements IPlayer {
canAccessBladeburner: () => boolean;
canAccessCorporation: () => boolean;
canAccessGang: () => boolean;
canAccessResleeving: () => boolean;
canAccessGrafting: () => boolean;
canAfford: (cost: number) => boolean;
gainHackingExp: (exp: number) => void;
gainStrengthExp: (exp: number) => void;
@ -577,7 +577,7 @@ export class PlayerObject implements IPlayer {
this.gainCodingContractReward = generalMethods.gainCodingContractReward;
this.travel = generalMethods.travel;
this.gotoLocation = generalMethods.gotoLocation;
this.canAccessResleeving = generalMethods.canAccessResleeving;
this.canAccessGrafting = generalMethods.canAccessGrafting;
this.giveExploit = generalMethods.giveExploit;
this.giveAchievement = generalMethods.giveAchievement;
this.getIntelligenceBonus = generalMethods.getIntelligenceBonus;

@ -2641,7 +2641,7 @@ export function gotoLocation(this: IPlayer, to: LocationName): boolean {
return true;
}
export function canAccessResleeving(this: IPlayer): boolean {
export function canAccessGrafting(this: IPlayer): boolean {
return this.bitNodeN === 10 || SourceFileFlags[10] > 0;
}

@ -617,7 +617,7 @@ export function SidebarRoot(props: IProps): React.ReactElement {
key={"City"}
className={clsx({
[classes.active]:
props.page === Page.City || props.page === Page.Resleeves || props.page === Page.Location,
props.page === Page.City || props.page === Page.Grafting || props.page === Page.Location,
})}
onClick={clickCity}
>

@ -42,7 +42,7 @@ import { BladeburnerRoot } from "../Bladeburner/ui/BladeburnerRoot";
import { GangRoot } from "../Gang/ui/GangRoot";
import { CorporationRoot } from "../Corporation/ui/CorporationRoot";
import { InfiltrationRoot } from "../Infiltration/ui/InfiltrationRoot";
import { ResleeveRoot } from "../PersonObjects/Resleeving/ui/ResleeveRoot";
import { GraftingRoot } from "../PersonObjects/Grafting/ui/GraftingRoot";
import { WorkInProgressRoot } from "./WorkInProgressRoot";
import { GameOptionsRoot } from "./React/GameOptionsRoot";
import { SleeveRoot } from "../PersonObjects/Sleeve/ui/SleeveRoot";
@ -135,7 +135,7 @@ export let Router: IRouter = {
toInfiltration: uninitialized,
toJob: uninitialized,
toMilestones: uninitialized,
toResleeves: uninitialized,
toGrafting: uninitialized,
toScriptEditor: uninitialized,
toSleeves: uninitialized,
toStockMarket: uninitialized,
@ -226,7 +226,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
toGang: () => setPage(Page.Gang),
toHacknetNodes: () => setPage(Page.Hacknet),
toMilestones: () => setPage(Page.Milestones),
toResleeves: () => setPage(Page.Resleeves),
toGrafting: () => setPage(Page.Grafting),
toScriptEditor: (files: Record<string, string>, options?: ScriptEditorRouteOptions) => {
setEditorOptions({
files,
@ -429,8 +429,8 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
mainPage = <BladeburnerRoot />;
break;
}
case Page.Resleeves: {
mainPage = <ResleeveRoot />;
case Page.Grafting: {
mainPage = <GraftingRoot />;
break;
}
case Page.Travel: {

@ -23,7 +23,7 @@ export enum Page {
Job,
Milestones,
Options,
Resleeves,
Grafting,
Sleeves,
Stats,
StockMarket,
@ -74,7 +74,7 @@ export interface IRouter {
toInfiltration(location: Location): void;
toJob(): void;
toMilestones(): void;
toResleeves(): void;
toGrafting(): void;
toScriptEditor(files?: Record<string, string>, options?: ScriptEditorRouteOptions): void;
toSleeves(): void;
toStockMarket(): void;