Merge pull request #2857 from MatthewTh0/patch-1

Spelling fixes in comments
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hydroflame 2022-01-28 16:32:56 -05:00 committed by GitHub
commit 9294ff3e9e
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@ -167,65 +167,65 @@ export interface CrimeStats {
* @public * @public
*/ */
export interface AugmentationStats { export interface AugmentationStats {
/** Multipler to hacking skill */ /** Multiplier to hacking skill */
hacking_mult?: number; hacking_mult?: number;
/** Multipler to strength skill */ /** Multiplier to strength skill */
strength_mult?: number; strength_mult?: number;
/** Multipler to defense skill */ /** Multiplier to defense skill */
defense_mult?: number; defense_mult?: number;
/** Multipler to dexterity skill */ /** Multiplier to dexterity skill */
dexterity_mult?: number; dexterity_mult?: number;
/** Multipler to agility skill */ /** Multiplier to agility skill */
agility_mult?: number; agility_mult?: number;
/** Multipler to charisma skill */ /** Multiplier to charisma skill */
charisma_mult?: number; charisma_mult?: number;
/** Multipler to hacking experience gain rate */ /** Multiplier to hacking experience gain rate */
hacking_exp_mult?: number; hacking_exp_mult?: number;
/** Multipler to strength experience gain rate */ /** Multiplier to strength experience gain rate */
strength_exp_mult?: number; strength_exp_mult?: number;
/** Multipler to defense experience gain rate */ /** Multiplier to defense experience gain rate */
defense_exp_mult?: number; defense_exp_mult?: number;
/** Multipler to dexterity experience gain rate */ /** Multiplier to dexterity experience gain rate */
dexterity_exp_mult?: number; dexterity_exp_mult?: number;
/** Multipler to agility experience gain rate */ /** Multiplier to agility experience gain rate */
agility_exp_mult?: number; agility_exp_mult?: number;
/** Multipler to charisma experience gain rate */ /** Multiplier to charisma experience gain rate */
charisma_exp_mult?: number; charisma_exp_mult?: number;
/** Multipler to chance of successfully performing a hack */ /** Multiplier to chance of successfully performing a hack */
hacking_chance_mult?: number; hacking_chance_mult?: number;
/** Multipler to hacking speed */ /** Multiplier to hacking speed */
hacking_speed_mult?: number; hacking_speed_mult?: number;
/** Multipler to amount of money the player gains from hacking */ /** Multiplier to amount of money the player gains from hacking */
hacking_money_mult?: number; hacking_money_mult?: number;
/** Multipler to amount of money injected into servers using grow */ /** Multiplier to amount of money injected into servers using grow */
hacking_grow_mult?: number; hacking_grow_mult?: number;
/** Multipler to amount of reputation gained when working */ /** Multiplier to amount of reputation gained when working */
company_rep_mult?: number; company_rep_mult?: number;
/** Multipler to amount of reputation gained when working */ /** Multiplier to amount of reputation gained when working */
faction_rep_mult?: number; faction_rep_mult?: number;
/** Multipler to amount of money gained from crimes */ /** Multiplier to amount of money gained from crimes */
crime_money_mult?: number; crime_money_mult?: number;
/** Multipler to crime success rate */ /** Multiplier to crime success rate */
crime_success_mult?: number; crime_success_mult?: number;
/** Multipler to amount of money gained from working */ /** Multiplier to amount of money gained from working */
work_money_mult?: number; work_money_mult?: number;
/** Multipler to amount of money produced by Hacknet Nodes */ /** Multiplier to amount of money produced by Hacknet Nodes */
hacknet_node_money_mult?: number; hacknet_node_money_mult?: number;
/** Multipler to cost of purchasing a Hacknet Node */ /** Multiplier to cost of purchasing a Hacknet Node */
hacknet_node_purchase_cost_mult?: number; hacknet_node_purchase_cost_mult?: number;
/** Multipler to cost of ram for a Hacknet Node */ /** Multiplier to cost of ram for a Hacknet Node */
hacknet_node_ram_cost_mult?: number; hacknet_node_ram_cost_mult?: number;
/** Multipler to cost of core for a Hacknet Node */ /** Multiplier to cost of core for a Hacknet Node */
hacknet_node_core_cost_mult?: number; hacknet_node_core_cost_mult?: number;
/** Multipler to cost of leveling up a Hacknet Node */ /** Multiplier to cost of leveling up a Hacknet Node */
hacknet_node_level_cost_mult?: number; hacknet_node_level_cost_mult?: number;
/** Multipler to Bladeburner max stamina */ /** Multiplier to Bladeburner max stamina */
bladeburner_max_stamina_mult?: number; bladeburner_max_stamina_mult?: number;
/** Multipler to Bladeburner stamina gain rate */ /** Multiplier to Bladeburner stamina gain rate */
bladeburner_stamina_gain_mult?: number; bladeburner_stamina_gain_mult?: number;
/** Multipler to effectiveness in Bladeburner Field Analysis */ /** Multiplier to effectiveness in Bladeburner Field Analysis */
bladeburner_analysis_mult?: number; bladeburner_analysis_mult?: number;
/** Multipler to success chance in Bladeburner contracts/operations */ /** Multiplier to success chance in Bladeburner contracts/operations */
bladeburner_success_chance_mult?: number; bladeburner_success_chance_mult?: number;
} }
@ -444,7 +444,7 @@ export interface Server {
/** IP Address. Must be unique */ /** IP Address. Must be unique */
ip: string; ip: string;
/** Flag indicating whether player is curently connected to this server */ /** Flag indicating whether player is currently connected to this server */
isConnectedTo: boolean; isConnectedTo: boolean;
/** RAM (GB) available on this server */ /** RAM (GB) available on this server */
@ -587,7 +587,7 @@ export interface BitNodeMultipliers {
ScriptHackMoneyGain: number; ScriptHackMoneyGain: number;
/** Influences the growth percentage per cycle against a server. */ /** Influences the growth percentage per cycle against a server. */
ServerGrowthRate: number; ServerGrowthRate: number;
/** Influences the maxmimum money that a server can grow to. */ /** Influences the maximum money that a server can grow to. */
ServerMaxMoney: number; ServerMaxMoney: number;
/** Influences the initial money that a server starts with. */ /** Influences the initial money that a server starts with. */
ServerStartingMoney: number; ServerStartingMoney: number;
@ -647,7 +647,7 @@ export interface PlayerSkills {
dexterity: number; dexterity: number;
/** Agility level */ /** Agility level */
agility: number; agility: number;
/** Chraisma level */ /** Charisma level */
charisma: number; charisma: number;
/** Intelligence level */ /** Intelligence level */
intelligence: number; intelligence: number;
@ -847,7 +847,7 @@ export interface GangTaskStats {
baseMoney: number; baseMoney: number;
/** Hacking skill impact on task scaling */ /** Hacking skill impact on task scaling */
hackWeight: number; hackWeight: number;
/** Stength skill impact on task scaling */ /** Strength skill impact on task scaling */
strWeight: number; strWeight: number;
/** Defense skill impact on task scaling */ /** Defense skill impact on task scaling */
defWeight: number; defWeight: number;
@ -1582,7 +1582,7 @@ export interface Singularity {
* *
* *
* Returns a boolean indicating whether or not the player is currently performing an * Returns a boolean indicating whether or not the player is currently performing an
* action. These actions include working for a company/faction, studying at a univeristy, * action. These actions include working for a company/faction, studying at a university,
* working out at a gym, creating a program, committing a crime, or carrying out a Hacking Mission. * working out at a gym, creating a program, committing a crime, or carrying out a Hacking Mission.
* *
* @returns True if the player is currently performing an action, false otherwise. * @returns True if the player is currently performing an action, false otherwise.
@ -2572,7 +2572,7 @@ export interface Hacknet {
getHashUpgradeLevel(upgName: string): number; getHashUpgradeLevel(upgName: string): number;
/** /**
* Get the multipler to study. * Get the multiplier to study.
* @remarks * @remarks
* RAM cost: 0 GB * RAM cost: 0 GB
* *
@ -2583,7 +2583,7 @@ export interface Hacknet {
getStudyMult(): number; getStudyMult(): number;
/** /**
* Get the multipler to training. * Get the multiplier to training.
* @remarks * @remarks
* RAM cost: 0 GB * RAM cost: 0 GB
* *
@ -3077,7 +3077,7 @@ export interface Bladeburner {
*/ */
export interface CodingContract { export interface CodingContract {
/** /**
* Attemps a coding contract. * Attempts a coding contract.
* @remarks * @remarks
* RAM cost: 10 GB * RAM cost: 10 GB
* *
@ -5398,7 +5398,7 @@ export interface NS extends Singularity {
* @remarks * @remarks
* RAM cost: 0.3 GB * RAM cost: 0.3 GB
* *
* Running with no args returns curent script. * Running with no args returns current script.
* If you use a PID as the first parameter, the hostname and args parameters are unnecessary. * If you use a PID as the first parameter, the hostname and args parameters are unnecessary.
* *
* @param filename - Optional. Filename or PID of the script. * @param filename - Optional. Filename or PID of the script.
@ -6681,7 +6681,7 @@ interface EmployeeJobs {
interface Division { interface Division {
/** Name of the division */ /** Name of the division */
name: string; name: string;
/** Type of division, like Aggriculture */ /** Type of division, like Agriculture */
type: string; type: string;
/** Awareness of the division */ /** Awareness of the division */
awareness: number; awareness: number;