Merge pull request #37 from danielyxie/dev

Dev v0.19.0
This commit is contained in:
danielyxie 2017-06-02 09:38:20 -05:00 committed by GitHub
commit 96ef3e0ac7
18 changed files with 414 additions and 168 deletions

@ -57,6 +57,7 @@
<script src="src/DarkWeb.js"></script> <script src="src/DarkWeb.js"></script>
<script src="src/InteractiveTutorial.js"></script> <script src="src/InteractiveTutorial.js"></script>
<script src="src/Alias.js"></script> <script src="src/Alias.js"></script>
<script src="src/Message.js"></script>
<script src="src/engine.js"></script> <script src="src/engine.js"></script>

@ -18,7 +18,7 @@ Augmentation.prototype.setInfo = function(inf) {
} }
Augmentation.prototype.setRequirements = function(rep, cost) { Augmentation.prototype.setRequirements = function(rep, cost) {
this.baseRepRequirement = rep; this.baseRepRequirement = rep * CONSTANTS.AugmentationRepMultiplier;
this.baseCost = cost * CONSTANTS.AugmentationCostMultiplier; this.baseCost = cost * CONSTANTS.AugmentationCostMultiplier;
} }
@ -183,7 +183,7 @@ initAugmentations = function() {
Targeting2.setRequirements(3500, 8500000); Targeting2.setRequirements(3500, 8500000);
Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " + Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " + "and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
"by an additional 30%."); "by an additional 40%.");
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]); "OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting2)) { if (augmentationExists(AugmentationNames.Targeting2)) {
@ -196,7 +196,7 @@ initAugmentations = function() {
Targeting3.setRequirements(11000, 23000000); Targeting3.setRequirements(11000, 23000000);
Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " + Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " + "and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
"by an additional 50%."); "by an additional 60%.");
Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated", Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant"]); "KuaiGong International", "Blade Industries", "The Covenant"]);
if (augmentationExists(AugmentationNames.Targeting3)) { if (augmentationExists(AugmentationNames.Targeting3)) {
@ -223,7 +223,7 @@ initAugmentations = function() {
SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " + SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " + "the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
"Scientists have named these artificially enhanced units 'synfibrils'.<br><br> This augmentation increases the player's " + "Scientists have named these artificially enhanced units 'synfibrils'.<br><br> This augmentation increases the player's " +
"strength and defense by 75%."); "strength and defense by 80%.");
SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead", SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]); "NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
if (augmentationExists(AugmentationNames.SynfibrilMuscle)) { if (augmentationExists(AugmentationNames.SynfibrilMuscle)) {
@ -260,7 +260,7 @@ initAugmentations = function() {
var CombatRib3 = new Augmentation(AugmentationNames.CombatRib3); var CombatRib3 = new Augmentation(AugmentationNames.CombatRib3);
CombatRib3.setRequirements(12000, 22000000); CombatRib3.setRequirements(12000, 22000000);
CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " + CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 35%."); "drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 40%.");
CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated", CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant"]); "KuaiGong International", "Blade Industries", "The Covenant"]);
if (augmentationExists(AugmentationNames.CombatRib3)) { if (augmentationExists(AugmentationNames.CombatRib3)) {
@ -329,7 +329,7 @@ initAugmentations = function() {
"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " + "Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " + "stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
"greatly improved senses and reaction speeds.<br><br>" + "greatly improved senses and reaction speeds.<br><br>" +
"This augmentation increases all of the player's combat stats by 20%."); "This augmentation increases all of the player's combat stats by 25%.");
BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International", BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
"OmniTek Incorporated", "Blade Industries"]); "OmniTek Incorporated", "Blade Industries"]);
if (augmentationExists(AugmentationNames.BionicSpine)) { if (augmentationExists(AugmentationNames.BionicSpine)) {
@ -409,7 +409,7 @@ initAugmentations = function() {
"language, and the voice's tone/inflection to determine the best course of action during social" + "language, and the voice's tone/inflection to determine the best course of action during social" +
"situations. The implant also uses deep learning software to continuously learn new behavior" + "situations. The implant also uses deep learning software to continuously learn new behavior" +
"patterns and how to best respond.<br><br>" + "patterns and how to best respond.<br><br>" +
"This augmentation increases the player's charisma and charisma experience gain rate by 50%."); "This augmentation increases the player's charisma and charisma experience gain rate by 60%.");
EnhancedSocialInteractionImplant.addToFactions(["Bachman & Associates", "NWO", "Clarke Incorporated", EnhancedSocialInteractionImplant.addToFactions(["Bachman & Associates", "NWO", "Clarke Incorporated",
"OmniTek Incorporated", "Four Sigma"]); "OmniTek Incorporated", "Four Sigma"]);
if (augmentationExists(AugmentationNames.EnhancedSocialInteractionImplant)) { if (augmentationExists(AugmentationNames.EnhancedSocialInteractionImplant)) {
@ -439,7 +439,7 @@ initAugmentations = function() {
"allowing its user to solve much more complex problems at a much faster rate.<br><br>" + "allowing its user to solve much more complex problems at a much faster rate.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 3%<br>" + "Increases the player's hacking speed by 3%<br>" +
"Increases the amount of money the player's gains from hacking by 10%<br>" + "Increases the amount of money the player's gains from hacking by 15%<br>" +
"Inreases the player's hacking skill by 15%"); "Inreases the player's hacking skill by 15%");
ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]); ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) { if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) {
@ -472,7 +472,7 @@ initAugmentations = function() {
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 3%<br>" + "Increases the player's hacking speed by 3%<br>" +
"Increases the player's hacking skill by 10%<br>" + "Increases the player's hacking skill by 10%<br>" +
"Increases the player's hacking experience gain rate by 15%"); "Increases the player's hacking experience gain rate by 20%");
EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]); EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) { if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
EnhancedMyelinSheathing.owned = Augmentations[AugmentationNames.EnhancedMyelinSheathing].owned; EnhancedMyelinSheathing.owned = Augmentations[AugmentationNames.EnhancedMyelinSheathing].owned;
@ -509,7 +509,7 @@ initAugmentations = function() {
DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " + DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " +
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " + "memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
"and delete it.<br><br>" + "and delete it.<br><br>" +
"This augmentation increases the amount of money the player gains from hacking by 25%"); "This augmentation increases the amount of money the player gains from hacking by 30%");
DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]); DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
if (augmentationExists(AugmentationNames.DataJack)) { if (augmentationExists(AugmentationNames.DataJack)) {
DataJack.owned = Augmentations[AugmentationNames.DataJack].owned; DataJack.owned = Augmentations[AugmentationNames.DataJack].owned;
@ -594,7 +594,7 @@ initAugmentations = function() {
ENMAnalyzeEngine.setRequirements(250000, 1200000000); ENMAnalyzeEngine.setRequirements(250000, 1200000000);
ENMAnalyzeEngine.setInfo("Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " + ENMAnalyzeEngine.setInfo("Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
"that vastly outperforms the Netburner Module's native single-core processor.<br><br>" + "that vastly outperforms the Netburner Module's native single-core processor.<br><br>" +
"This augmentation increases the player's hacking speed by 10%."); "This augmentation increases the player's hacking speed by 12%.");
ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]); "Daedalus", "The Covenant", "Illuminati"]);
if (augmentationExists(AugmentationNames.ENMAnalyzeEngine)) { if (augmentationExists(AugmentationNames.ENMAnalyzeEngine)) {
@ -625,8 +625,8 @@ initAugmentations = function() {
"in order to improve cognitive functions<br><br>" + "in order to improve cognitive functions<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 2%<br>" + "Increases the player's hacking speed by 2%<br>" +
"Increases the player's chance of successfully performing a hack by 10%<br>" + "Increases the player's chance of successfully performing a hack by 15%<br>" +
"Increases the player's hacking experience gain rate by 25%"); "Increases the player's hacking experience gain rate by 30%");
Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum", Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated", "Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
"Four Sigma"]); "Four Sigma"]);
@ -652,14 +652,14 @@ initAugmentations = function() {
AddToAugmentations(NeuralAccelerator); AddToAugmentations(NeuralAccelerator);
var CranialSignalProcessorsG1 = new Augmentation(AugmentationNames.CranialSignalProcessorsG1); var CranialSignalProcessorsG1 = new Augmentation(AugmentationNames.CranialSignalProcessorsG1);
CranialSignalProcessorsG1.setRequirements(4000, 18000000); CranialSignalProcessorsG1.setRequirements(4000, 16000000);
CranialSignalProcessorsG1.setInfo("The first generation of Cranial Signal Processors. Cranial Signal Processors " + CranialSignalProcessorsG1.setInfo("The first generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " + "are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to. <br><br>" + "so that the brain doesn't have to. <br><br>" +
"This augmentation: <br>" + "This augmentation: <br>" +
"Increases the player's hacking speed by 1%<br>" + "Increases the player's hacking speed by 1%<br>" +
"Increases the player's hacking skill by 10%"); "Increases the player's hacking skill by 15%");
CranialSignalProcessorsG1.addToFactions(["CyberSec"]); CranialSignalProcessorsG1.addToFactions(["CyberSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG1)) { if (augmentationExists(AugmentationNames.CranialSignalProcessorsG1)) {
CranialSignalProcessorsG1.owned = Augmentations[AugmentationNames.CranialSignalProcessorsG1].owned; CranialSignalProcessorsG1.owned = Augmentations[AugmentationNames.CranialSignalProcessorsG1].owned;
@ -676,7 +676,7 @@ initAugmentations = function() {
"This augmentation: <br>" + "This augmentation: <br>" +
"Increases the player's hacking speed by 2%<br>" + "Increases the player's hacking speed by 2%<br>" +
"Increases the player's chance of successfully performing a hack by 5%<br>" + "Increases the player's chance of successfully performing a hack by 5%<br>" +
"Increases the player's hacking skill by 10%"); "Increases the player's hacking skill by 15%");
CranialSignalProcessorsG2.addToFactions(["NiteSec"]); CranialSignalProcessorsG2.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG2)) { if (augmentationExists(AugmentationNames.CranialSignalProcessorsG2)) {
CranialSignalProcessorsG2.owned = Augmentations[AugmentationNames.CranialSignalProcessorsG2].owned; CranialSignalProcessorsG2.owned = Augmentations[AugmentationNames.CranialSignalProcessorsG2].owned;
@ -693,7 +693,7 @@ initAugmentations = function() {
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 2%<br>" + "Increases the player's hacking speed by 2%<br>" +
"Increases the amount of money the player gains from hacking by 20%<br>" + "Increases the amount of money the player gains from hacking by 20%<br>" +
"Increases the player's hacking skill by 10%"); "Increases the player's hacking skill by 15%");
CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]); CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG3)) { if (augmentationExists(AugmentationNames.CranialSignalProcessorsG3)) {
CranialSignalProcessorsG3.owned = Augmentations[AugmentationNames.CranialSignalProcessorsG3].owned; CranialSignalProcessorsG3.owned = Augmentations[AugmentationNames.CranialSignalProcessorsG3].owned;
@ -725,8 +725,9 @@ initAugmentations = function() {
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to. <br><br>" + "so that the brain doesn't have to. <br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking skill by 60%<br>" + "Increases the player's hacking skill by 30%<br>" +
"Increases the amount of money the player can inject into servers using grow() by 50%"); "Increases the amount of money the player gains from hacking by 25%<br>" +
"Increases the amount of money the player can inject into servers using grow() by 75%");
CranialSignalProcessorsG5.addToFactions(["BitRunners"]); CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG5)) { if (augmentationExists(AugmentationNames.CranialSignalProcessorsG5)) {
CranialSignalProcessorsG5.owned = Augmentations[AugmentationNames.CranialSignalProcessorsG5].owned; CranialSignalProcessorsG5.owned = Augmentations[AugmentationNames.CranialSignalProcessorsG5].owned;
@ -740,8 +741,8 @@ initAugmentations = function() {
"by decreasing the neuron gap junction. Then, the body is genetically modified " + "by decreasing the neuron gap junction. Then, the body is genetically modified " +
"to enhance the production and capabilities of its neural stem cells. <br><br>" + "to enhance the production and capabilities of its neural stem cells. <br><br>" +
"This augmentation: <br>" + "This augmentation: <br>" +
"Increases the player's hacking skill by 30%<br>" + "Increases the player's hacking skill by 25%<br>" +
"Increases the player's hacking experience gain rate by 30%<br>"+ "Increases the player's hacking experience gain rate by 40%<br>"+
"Increases the player's hacking speed by 3%"); "Increases the player's hacking speed by 3%");
NeuronalDensification.addToFactions(["Clarke Incorporated"]); NeuronalDensification.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.NeuronalDensification)) { if (augmentationExists(AugmentationNames.NeuronalDensification)) {
@ -788,7 +789,7 @@ initAugmentations = function() {
"in the brain.<br><br>" + "in the brain.<br><br>" +
"This augmentation: <br>" + "This augmentation: <br>" +
"Increases all experience gains by 10%<br>" + "Increases all experience gains by 10%<br>" +
"Increases the amount of money the player gains from working by 10%<br>" + "Increases the amount of money the player gains from working by 20%<br>" +
"Increases the amount of reputation the player gains when working for a company by 10%"); "Increases the amount of reputation the player gains when working for a company by 10%");
FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]); FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.FocusWire)) { if (augmentationExists(AugmentationNames.FocusWire)) {
@ -803,7 +804,7 @@ initAugmentations = function() {
"computers. Connecting to a computer through this jack allows you to interface with " + "computers. Connecting to a computer through this jack allows you to interface with " +
"it using the brain's electrochemical signals.<br><br>" + "it using the brain's electrochemical signals.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the amount of reputation the player gains when working for a company by 25%<br>" + "Increases the amount of reputation the player gains when working for a company by 30%<br>" +
"Increases the player's hacking skill by 10%"); "Increases the player's hacking skill by 10%");
PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]); PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
if (augmentationExists(AugmentationNames.PCDNI)) { if (augmentationExists(AugmentationNames.PCDNI)) {
@ -818,8 +819,8 @@ initAugmentations = function() {
"improves the performance of the interface and gives the user more control options " + "improves the performance of the interface and gives the user more control options " +
"to the connected computer.<br><br>" + "to the connected computer.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the amount of reputation the player gains when working for a company by 25%<br>" + "Increases the amount of reputation the player gains when working for a company by 75%<br>" +
"Increases the player's hacking skill by 25%"); "Increases the player's hacking skill by 20%");
PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]); PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
if (augmentationExists(AugmentationNames.PCDNIOptimizer)) { if (augmentationExists(AugmentationNames.PCDNIOptimizer)) {
PCDNIOptimizer.owned = Augmentations[AugmentationNames.PCDNIOptimizer].owned; PCDNIOptimizer.owned = Augmentations[AugmentationNames.PCDNIOptimizer].owned;
@ -834,7 +835,7 @@ initAugmentations = function() {
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " + "The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
"processing power to aid the computer in computational tasks.<br><br>" + "processing power to aid the computer in computational tasks.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the amount of reputation the player gains when working for a company by 50%<br>" + "Increases the amount of reputation the player gains when working for a company by 100%<br>" +
"Increases the player's hacking skill by 10%<br>" + "Increases the player's hacking skill by 10%<br>" +
"Increases the player's hacking speed by 5%"); "Increases the player's hacking speed by 5%");
PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]); PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
@ -1315,7 +1316,7 @@ initAugmentations = function() {
"This augmentation: <br>" + "This augmentation: <br>" +
"Lets the player start with $1,000,000 after a reset<br>" + "Lets the player start with $1,000,000 after a reset<br>" +
"Lets the player start with the BruteSSH.exe program after a reset"); "Lets the player start with the BruteSSH.exe program after a reset");
CashRoot.setRequirements(4000, 25000000); CashRoot.setRequirements(5000, 25000000);
CashRoot.addToFactions(["Sector-12"]); CashRoot.addToFactions(["Sector-12"]);
if (augmentationExists(AugmentationNames.CashRoot)) { if (augmentationExists(AugmentationNames.CashRoot)) {
CashRoot.owned = Augmentations[AugmentationNames.CashRoot].owned; CashRoot.owned = Augmentations[AugmentationNames.CashRoot].owned;
@ -1381,7 +1382,7 @@ initAugmentations = function() {
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's strength and defense by 50%<br>" + "Increases the player's strength and defense by 50%<br>" +
"Increases the player's crime success rate by 10%<br>" + "Increases the player's crime success rate by 10%<br>" +
"Increases the amount of money the player gains from crimes by 20%"); "Increases the amount of money the player gains from crimes by 25%");
GrapheneBrachiBlades.setRequirements(90000, 500000000); GrapheneBrachiBlades.setRequirements(90000, 500000000);
GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]); GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) { if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) {
@ -1395,7 +1396,7 @@ initAugmentations = function() {
GrapheneBionicArms.setInfo("An upgrade to the Bionic Arms augmentation. It infuses the " + GrapheneBionicArms.setInfo("An upgrade to the Bionic Arms augmentation. It infuses the " +
"prosthetic arms with an advanced graphene material " + "prosthetic arms with an advanced graphene material " +
"to make them much stronger and lighter. <br><br>" + "to make them much stronger and lighter. <br><br>" +
"This augmentation increases the player's strength and dexterity by 100%"); "This augmentation increases the player's strength and dexterity by 125%");
GrapheneBionicArms.setRequirements(200000, 750000000); GrapheneBionicArms.setRequirements(200000, 750000000);
GrapheneBionicArms.addToFactions(["The Dark Army"]); GrapheneBionicArms.addToFactions(["The Dark Army"]);
if (augmentationExists(AugmentationNames.GrapheneBionicArms)) { if (augmentationExists(AugmentationNames.GrapheneBionicArms)) {
@ -1439,7 +1440,7 @@ initAugmentations = function() {
"This augmentation: <br>" + "This augmentation: <br>" +
"Increases the amount of money the player earns at a company by 10%<br>" + "Increases the amount of money the player earns at a company by 10%<br>" +
"Increases the amount of reputation the player gains when working for a " + "Increases the amount of reputation the player gains when working for a " +
"company or faction by 20%"); "company or faction by 15%");
SNA.setRequirements(2500, 6000000); SNA.setRequirements(2500, 6000000);
SNA.addToFactions(["Tian Di Hui"]); SNA.addToFactions(["Tian Di Hui"]);
if (augmentationExists(AugmentationNames.SNA)) { if (augmentationExists(AugmentationNames.SNA)) {
@ -1461,18 +1462,18 @@ applyAugmentation = function(aug, reapply=false) {
Player.dexterity_mult *= 1.2; Player.dexterity_mult *= 1.2;
break; break;
case AugmentationNames.Targeting2: case AugmentationNames.Targeting2:
Player.dexterity_mult *= 1.3; Player.dexterity_mult *= 1.4;
break; break;
case AugmentationNames.Targeting3: case AugmentationNames.Targeting3:
Player.dexterity_mult *= 1.5; Player.dexterity_mult *= 1.6;
break; break;
case AugmentationNames.SyntheticHeart: //High level case AugmentationNames.SyntheticHeart: //High level
Player.agility_mult *= 2.0; Player.agility_mult *= 2.0;
Player.strength_mult *= 2.0; Player.strength_mult *= 2.0;
break; break;
case AugmentationNames.SynfibrilMuscle: //Medium-high level case AugmentationNames.SynfibrilMuscle: //Medium-high level
Player.strength_mult *= 1.75; Player.strength_mult *= 1.8;
Player.defense_mult *= 1.75; Player.defense_mult *= 1.8;
break; break;
case AugmentationNames.CombatRib1: case AugmentationNames.CombatRib1:
//Str and Defense 5% //Str and Defense 5%
@ -1484,8 +1485,8 @@ applyAugmentation = function(aug, reapply=false) {
Player.defense_mult *= 1.25; Player.defense_mult *= 1.25;
break; break;
case AugmentationNames.CombatRib3: case AugmentationNames.CombatRib3:
Player.strength_mult *= 1.35; Player.strength_mult *= 1.40;
Player.defense_mult *= 1.35; Player.defense_mult *= 1.40;
break; break;
case AugmentationNames.NanofiberWeave: //Med level case AugmentationNames.NanofiberWeave: //Med level
Player.strength_mult *= 1.4; Player.strength_mult *= 1.4;
@ -1503,10 +1504,10 @@ applyAugmentation = function(aug, reapply=false) {
Player.defense_mult *= 2.25; Player.defense_mult *= 2.25;
break; break;
case AugmentationNames.BionicSpine: //Med level case AugmentationNames.BionicSpine: //Med level
Player.strength_mult *= 1.2; Player.strength_mult *= 1.25;
Player.defense_mult *= 1.2; Player.defense_mult *= 1.25;
Player.agility_mult *= 1.2; Player.agility_mult *= 1.25;
Player.dexterity_mult *= 1.2; Player.dexterity_mult *= 1.25;
break; break;
case AugmentationNames.GrapheneBionicSpine: //High level case AugmentationNames.GrapheneBionicSpine: //High level
Player.strength_mult *= 2; Player.strength_mult *= 2;
@ -1523,8 +1524,8 @@ applyAugmentation = function(aug, reapply=false) {
//Labor stats augmentations //Labor stats augmentations
case AugmentationNames.EnhancedSocialInteractionImplant: //Med-high level case AugmentationNames.EnhancedSocialInteractionImplant: //Med-high level
Player.charisma_mult *= 1.5; Player.charisma_mult *= 1.6;
Player.charisma_exp_mult *= 1.5; Player.charisma_exp_mult *= 1.6;
break; break;
case AugmentationNames.TITN41Injection: case AugmentationNames.TITN41Injection:
Player.charisma_mult *= 1.15; Player.charisma_mult *= 1.15;
@ -1540,7 +1541,7 @@ applyAugmentation = function(aug, reapply=false) {
break; break;
case AugmentationNames.ArtificialBioNeuralNetwork: //Med level case AugmentationNames.ArtificialBioNeuralNetwork: //Med level
Player.hacking_speed_mult *= .97; Player.hacking_speed_mult *= .97;
Player.hacking_money_mult *= 1.1; Player.hacking_money_mult *= 1.15;
Player.hacking_mult *= 1.15; Player.hacking_mult *= 1.15;
break; break;
case AugmentationNames.ArtificialSynapticPotentiation: //Med level case AugmentationNames.ArtificialSynapticPotentiation: //Med level
@ -1550,7 +1551,7 @@ applyAugmentation = function(aug, reapply=false) {
break; break;
case AugmentationNames.EnhancedMyelinSheathing: //Med level case AugmentationNames.EnhancedMyelinSheathing: //Med level
Player.hacking_speed_mult *= .97; Player.hacking_speed_mult *= .97;
Player.hacking_exp_mult *= 1.15; Player.hacking_exp_mult *= 1.2;
Player.hacking_mult *= 1.1; Player.hacking_mult *= 1.1;
break; break;
case AugmentationNames.SynapticEnhancement: //Low Level case AugmentationNames.SynapticEnhancement: //Low Level
@ -1560,7 +1561,7 @@ applyAugmentation = function(aug, reapply=false) {
Player.hacking_exp_mult *= 1.4; Player.hacking_exp_mult *= 1.4;
break; break;
case AugmentationNames.DataJack: //Med low level case AugmentationNames.DataJack: //Med low level
Player.hacking_money_mult *= 1.25; Player.hacking_money_mult *= 1.3;
break; break;
case AugmentationNames.ENM: //Medium level case AugmentationNames.ENM: //Medium level
Player.hacking_mult *= 1.1; Player.hacking_mult *= 1.1;
@ -1587,7 +1588,7 @@ applyAugmentation = function(aug, reapply=false) {
Player.hacking_mult *= 1.2; Player.hacking_mult *= 1.2;
break; break;
case AugmentationNames.ENMAnalyzeEngine: //High level case AugmentationNames.ENMAnalyzeEngine: //High level
Player.hacking_speed_mult *= 0.9; Player.hacking_speed_mult *= 0.88;
break; break;
case AugmentationNames.ENMDMA: //High level case AugmentationNames.ENMDMA: //High level
Player.hacking_money_mult *= 1.5; Player.hacking_money_mult *= 1.5;
@ -1595,8 +1596,8 @@ applyAugmentation = function(aug, reapply=false) {
break; break;
case AugmentationNames.Neuralstimulator: //Medium Level case AugmentationNames.Neuralstimulator: //Medium Level
Player.hacking_speed_mult *= .98; Player.hacking_speed_mult *= .98;
Player.hacking_chance_mult *= 1.1; Player.hacking_chance_mult *= 1.15;
Player.hacking_exp_mult *= 1.25; Player.hacking_exp_mult *= 1.3;
break; break;
case AugmentationNames.NeuralAccelerator: case AugmentationNames.NeuralAccelerator:
Player.hacking_mult *= 1.2; Player.hacking_mult *= 1.2;
@ -1605,17 +1606,17 @@ applyAugmentation = function(aug, reapply=false) {
break; break;
case AugmentationNames.CranialSignalProcessorsG1: case AugmentationNames.CranialSignalProcessorsG1:
Player.hacking_speed_mult *= 0.99; Player.hacking_speed_mult *= 0.99;
Player.hacking_mult *= 1.1; Player.hacking_mult *= 1.15;
break; break;
case AugmentationNames.CranialSignalProcessorsG2: case AugmentationNames.CranialSignalProcessorsG2:
Player.hacking_speed_mult *= 0.98; Player.hacking_speed_mult *= 0.98;
Player.hacking_chance_mult *= 1.05; Player.hacking_chance_mult *= 1.05;
Player.hacking_mult *= 1.1; Player.hacking_mult *= 1.15;
break; break;
case AugmentationNames.CranialSignalProcessorsG3: case AugmentationNames.CranialSignalProcessorsG3:
Player.hacking_speed_mult *= 0.98; Player.hacking_speed_mult *= 0.98;
Player.hacking_money_mult *= 1.2; Player.hacking_money_mult *= 1.2;
Player.hacking_mult *= 1.1; Player.hacking_mult *= 1.15;
break; break;
case AugmentationNames.CranialSignalProcessorsG4: case AugmentationNames.CranialSignalProcessorsG4:
Player.hacking_speed_mult *= 0.98; Player.hacking_speed_mult *= 0.98;
@ -1623,12 +1624,13 @@ applyAugmentation = function(aug, reapply=false) {
Player.hacking_grow_mult *= 1.25; Player.hacking_grow_mult *= 1.25;
break; break;
case AugmentationNames.CranialSignalProcessorsG5: case AugmentationNames.CranialSignalProcessorsG5:
Player.hacking_mult *= 1.6; Player.hacking_mult *= 1.3;
Player.hacking_grow_mult *= 1.5; Player.hacking_money_mult *= 1.25;
Player.hacking_grow_mult *= 1.75;
break; break;
case AugmentationNames.NeuronalDensification: case AugmentationNames.NeuronalDensification:
Player.hacking_mult *= 1.3; Player.hacking_mult *= 1.25;
Player.hacking_exp_mult *= 1.3; Player.hacking_exp_mult *= 1.40;
Player.hacking_speed_mult *= 0.97; Player.hacking_speed_mult *= 0.97;
break; break;
@ -1641,25 +1643,25 @@ applyAugmentation = function(aug, reapply=false) {
Player.charisma_mult *= 1.1; Player.charisma_mult *= 1.1;
break; break;
case AugmentationNames.FocusWire: //Med level case AugmentationNames.FocusWire: //Med level
Player.hacking_exp_mult *= 1.1; Player.hacking_exp_mult *= 1.1;
Player.strength_exp_mult *= 1.1; Player.strength_exp_mult *= 1.1;
Player.defense_exp_mult *= 1.1; Player.defense_exp_mult *= 1.1;
Player.dexterity_exp_mult *= 1.1; Player.dexterity_exp_mult *= 1.1;
Player.agility_exp_mult *= 1.1; Player.agility_exp_mult *= 1.1;
Player.charisma_exp_mult *= 1.1; Player.charisma_exp_mult *= 1.1;
Player.company_rep_mult *= 1.1; Player.company_rep_mult *= 1.1;
Player.work_money_mult *= 1.1; Player.work_money_mult *= 1.2;
break; break;
case AugmentationNames.PCDNI: //Med level case AugmentationNames.PCDNI: //Med level
Player.company_rep_mult *= 1.25; Player.company_rep_mult *= 1.3;
Player.hacking_mult *= 1.1; Player.hacking_mult *= 1.1;
break; break;
case AugmentationNames.PCDNIOptimizer: //High level case AugmentationNames.PCDNIOptimizer: //High level
Player.company_rep_mult *= 1.25; Player.company_rep_mult *= 1.75;
Player.hacking_mult *= 1.25; Player.hacking_mult *= 1.20;
break; break;
case AugmentationNames.PCDNINeuralNetwork: //High level case AugmentationNames.PCDNINeuralNetwork: //High level
Player.company_rep_mult *= 1.5; Player.company_rep_mult *= 2;
Player.hacking_mult *= 1.1; Player.hacking_mult *= 1.1;
Player.hacking_speed_mult *= .95; Player.hacking_speed_mult *= .95;
break; break;
@ -1897,11 +1899,11 @@ applyAugmentation = function(aug, reapply=false) {
Player.strength_mult *= 1.5; Player.strength_mult *= 1.5;
Player.defense_mult *= 1.5; Player.defense_mult *= 1.5;
Player.crime_success_mult *= 1.1; Player.crime_success_mult *= 1.1;
Player.crime_money_mult *= 1.2; Player.crime_money_mult *= 1.25;
break; break;
case AugmentationNames.GrapheneBionicArms: case AugmentationNames.GrapheneBionicArms:
Player.strength_mult *= 2; Player.strength_mult *= 2.25;
Player.dexterity_mult *= 2; Player.dexterity_mult *= 2.25;
break; break;
case AugmentationNames.BrachiBlades: case AugmentationNames.BrachiBlades:
Player.strength_mult *= 1.2; Player.strength_mult *= 1.2;
@ -1915,8 +1917,8 @@ applyAugmentation = function(aug, reapply=false) {
break; break;
case AugmentationNames.SNA: case AugmentationNames.SNA:
Player.work_money_mult *= 1.1; Player.work_money_mult *= 1.1;
Player.company_rep_mult *= 1.2; Player.company_rep_mult *= 1.15;
Player.faction_rep_mult *= 1.2; Player.faction_rep_mult *= 1.15;
break; break;
default: default:
throw new Error("ERROR: No such augmentation!"); throw new Error("ERROR: No such augmentation!");

@ -223,58 +223,58 @@ CompanyPositions = {
//Constructor: CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary) //Constructor: CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary)
//Software //Software
SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 0, 0, 0, 0, 0, 0, 12), SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 0, 0, 0, 0, 0, 0, 13),
JuniorDev: new CompanyPosition("Junior Software Engineer", 51, 0, 0, 0, 0, 0, 8000, 30), JuniorDev: new CompanyPosition("Junior Software Engineer", 51, 0, 0, 0, 0, 0, 8000, 32),
SeniorDev: new CompanyPosition("Senior Software Engineer", 251, 0, 0, 0, 0, 51, 32000, 60), SeniorDev: new CompanyPosition("Senior Software Engineer", 251, 0, 0, 0, 0, 51, 32000, 63),
LeadDev: new CompanyPosition("Lead Software Developer", 401, 0, 0, 0, 0, 151, 144000, 200), LeadDev: new CompanyPosition("Lead Software Developer", 401, 0, 0, 0, 0, 151, 144000, 210),
//TODO Through darkweb, maybe? //TODO Through darkweb, maybe?
FreelanceDeveloper: new CompanyPosition("Freelance Developer", 0, 0, 0, 0, 0, 0, 0, 0), FreelanceDeveloper: new CompanyPosition("Freelance Developer", 0, 0, 0, 0, 0, 0, 0, 0),
SoftwareConsultant: new CompanyPosition("Software Consultant", 51, 0, 0, 0, 0, 0, 0, 20), SoftwareConsultant: new CompanyPosition("Software Consultant", 51, 0, 0, 0, 0, 0, 0, 22),
SeniorSoftwareConsultant: new CompanyPosition("Senior Software Consultant", 251, 0, 0, 0, 0, 51, 0, 42), SeniorSoftwareConsultant: new CompanyPosition("Senior Software Consultant", 251, 0, 0, 0, 0, 51, 0, 45),
//IT //IT
ITIntern: new CompanyPosition("IT Intern", 1, 0, 0, 0, 0, 0, 0, 10), ITIntern: new CompanyPosition("IT Intern", 1, 0, 0, 0, 0, 0, 0, 11),
ITAnalyst: new CompanyPosition("IT Analyst", 26, 0, 0, 0, 0, 0, 6000, 25), ITAnalyst: new CompanyPosition("IT Analyst", 26, 0, 0, 0, 0, 0, 5000, 25),
ITManager: new CompanyPosition("IT Manager", 151, 0, 0, 0, 0, 51, 24000, 45), ITManager: new CompanyPosition("IT Manager", 151, 0, 0, 0, 0, 51, 22000, 48),
SysAdmin: new CompanyPosition("Systems Administrator", 251, 0, 0, 0, 0, 76, 120000, 150), SysAdmin: new CompanyPosition("Systems Administrator", 251, 0, 0, 0, 0, 76, 120000, 165),
SecurityEngineer: new CompanyPosition("Security Engineer", 151, 0, 0, 0, 0, 26, 28000, 52), SecurityEngineer: new CompanyPosition("Security Engineer", 151, 0, 0, 0, 0, 26, 28000, 55),
NetworkEngineer: new CompanyPosition("Network Engineer", 151, 0, 0, 0, 0, 26, 28000, 52), NetworkEngineer: new CompanyPosition("Network Engineer", 151, 0, 0, 0, 0, 26, 28000, 55),
NetworkAdministrator: new CompanyPosition("Network Administrator", 251, 0, 0, 0, 0, 76, 120000, 150), NetworkAdministrator: new CompanyPosition("Network Administrator", 251, 0, 0, 0, 0, 76, 120000, 165),
//Technology management //Technology management
HeadOfSoftware: new CompanyPosition("Head of Software", 501, 0, 0, 0, 0, 251, 288000, 300), HeadOfSoftware: new CompanyPosition("Head of Software", 501, 0, 0, 0, 0, 251, 288000, 330),
HeadOfEngineering: new CompanyPosition("Head of Engineering", 501, 0, 0, 0, 0, 251, 576000, 600), HeadOfEngineering: new CompanyPosition("Head of Engineering", 501, 0, 0, 0, 0, 251, 576000, 660),
VicePresident: new CompanyPosition("Vice President of Technology", 601, 0, 0, 0, 0, 401, 1152000, 900), VicePresident: new CompanyPosition("Vice President of Technology", 601, 0, 0, 0, 0, 401, 1152000, 990),
CTO: new CompanyPosition("Chief Technology Officer", 751, 0, 0, 0, 0, 501, 4608000, 1000), CTO: new CompanyPosition("Chief Technology Officer", 751, 0, 0, 0, 0, 501, 4608000, 1100),
//Business //Business
BusinessIntern: new CompanyPosition("Business Intern", 1, 0, 0, 0, 0, 1, 0, 15), BusinessIntern: new CompanyPosition("Business Intern", 1, 0, 0, 0, 0, 1, 0, 18),
BusinessAnalyst: new CompanyPosition("Business Analyst", 6, 0, 0, 0, 0, 51, 8000, 40), BusinessAnalyst: new CompanyPosition("Business Analyst", 6, 0, 0, 0, 0, 51, 8000, 42),
BusinessManager: new CompanyPosition("Business Manager", 51, 0, 0, 0, 0, 101, 32000, 80), BusinessManager: new CompanyPosition("Business Manager", 51, 0, 0, 0, 0, 101, 32000, 84),
OperationsManager: new CompanyPosition("Operations Manager", 51, 0, 0, 0, 0, 226, 144000, 250), OperationsManager: new CompanyPosition("Operations Manager", 51, 0, 0, 0, 0, 226, 144000, 275),
CFO: new CompanyPosition("Chief Financial Officer", 76, 0, 0, 0, 0, 501, 576000, 750), CFO: new CompanyPosition("Chief Financial Officer", 76, 0, 0, 0, 0, 501, 576000, 800),
CEO: new CompanyPosition("Chief Executive Officer", 101, 0, 0, 0, 0, 751, 4608000, 1400), CEO: new CompanyPosition("Chief Executive Officer", 101, 0, 0, 0, 0, 751, 4608000, 1500),
BusinessConsultant: new CompanyPosition("Business Consultant", 6, 0, 0, 0, 0, 51, 0, 24), BusinessConsultant: new CompanyPosition("Business Consultant", 6, 0, 0, 0, 0, 51, 0, 28),
SeniorBusinessConsultant: new CompanyPosition("Senior Business Consultant", 51, 0, 0, 0, 0, 226, 0, 160), SeniorBusinessConsultant: new CompanyPosition("Senior Business Consultant", 51, 0, 0, 0, 0, 226, 0, 175),
//Non-tech/management jobs //Non-tech/management jobs
PartTimeWaiter: new CompanyPosition("Part-time Waiter", 0, 0, 0, 0, 0, 0, 0, 8), PartTimeWaiter: new CompanyPosition("Part-time Waiter", 0, 0, 0, 0, 0, 0, 0, 9),
PartTimeEmployee: new CompanyPosition("Part-time Employee", 0, 0, 0, 0, 0, 0, 0, 8), PartTimeEmployee: new CompanyPosition("Part-time Employee", 0, 0, 0, 0, 0, 0, 0, 9),
Waiter: new CompanyPosition("Waiter", 0, 0, 0, 0, 0, 0, 0, 10), Waiter: new CompanyPosition("Waiter", 0, 0, 0, 0, 0, 0, 0, 11),
Employee: new CompanyPosition("Employee", 0, 0, 0, 0, 0, 0, 0, 10), Employee: new CompanyPosition("Employee", 0, 0, 0, 0, 0, 0, 0, 11),
PoliceOfficer: new CompanyPosition("Police Officer", 11, 101, 101, 101, 101, 51, 8000, 32), PoliceOfficer: new CompanyPosition("Police Officer", 11, 101, 101, 101, 101, 51, 8000, 36),
PoliceChief: new CompanyPosition("Police Chief", 101, 301, 301, 301, 301, 151, 32000, 160), PoliceChief: new CompanyPosition("Police Chief", 101, 301, 301, 301, 301, 151, 32000, 175),
SecurityGuard: new CompanyPosition("Security Guard", 0, 51, 51, 51, 51, 1, 0, 18), SecurityGuard: new CompanyPosition("Security Guard", 0, 51, 51, 51, 51, 1, 0, 20),
SecurityOfficer: new CompanyPosition("Security Officer", 26, 151, 151, 151, 151, 51, 8000, 70), SecurityOfficer: new CompanyPosition("Security Officer", 26, 151, 151, 151, 151, 51, 8000, 75),
SecuritySupervisor: new CompanyPosition("Security Supervisor", 26, 251, 251, 251, 251, 101, 32000, 250), SecuritySupervisor: new CompanyPosition("Security Supervisor", 26, 251, 251, 251, 251, 101, 32000, 275),
HeadOfSecurity: new CompanyPosition("Head of Security", 51, 501, 501, 501, 501, 151, 144000, 500), HeadOfSecurity: new CompanyPosition("Head of Security", 51, 501, 501, 501, 501, 151, 144000, 550),
FieldAgent: new CompanyPosition("Field Agent", 101, 101, 101, 101, 101, 101, 8000, 50), FieldAgent: new CompanyPosition("Field Agent", 101, 101, 101, 101, 101, 101, 8000, 55),
SecretAgent: new CompanyPosition("Secret Agent", 201, 251, 251, 251, 251, 32000, 180), SecretAgent: new CompanyPosition("Secret Agent", 201, 251, 251, 251, 251, 32000, 190),
SpecialOperative: new CompanyPosition("Special Operative", 251, 501, 501, 501, 501, 144000, 400), SpecialOperative: new CompanyPosition("Special Operative", 251, 501, 501, 501, 501, 144000, 425),
init: function() { init: function() {
//Argument order: hack, str, def, dex, agi, cha //Argument order: hack, str, def, dex, agi, cha

@ -1,5 +1,5 @@
CONSTANTS = { CONSTANTS = {
Version: "0.18.3", Version: "0.19.0",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@ -19,9 +19,9 @@ CONSTANTS = {
/* Hacknet Node constants */ /* Hacknet Node constants */
HacknetNodeMoneyGainPerLevel: 1.6, HacknetNodeMoneyGainPerLevel: 1.6,
HacknetNodePurchaseNextMult: 1.39, //Multiplier when purchasing an additional hacknet node HacknetNodePurchaseNextMult: 1.42, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level HacknetNodeUpgradeLevelMult: 1.045, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.26, //Multiplier for cost when upgrading RAM HacknetNodeUpgradeRamMult: 1.28, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeCoreMult: 1.49, //Multiplier for cost when buying another core HacknetNodeUpgradeCoreMult: 1.49, //Multiplier for cost when buying another core
HacknetNodeMaxLevel: 200, HacknetNodeMaxLevel: 200,
@ -66,11 +66,12 @@ CONSTANTS = {
//Server constants //Server constants
ServerGrowthRate: 1.002, //Growth rate ServerGrowthRate: 1.002, //Growth rate
ServerFortifyAmount: 0.001, //Amount by which server's security increases when its hacked ServerFortifyAmount: 0.002, //Amount by which server's security increases when its hacked
ServerWeakenAmount: 0.1, //Amount by which server's security decreases when weakened ServerWeakenAmount: 0.1, //Amount by which server's security decreases when weakened
//Augmentation Constants //Augmentation Constants
AugmentationCostMultiplier: 3, //Used for balancing costs without having to readjust every Augmentation cost AugmentationCostMultiplier: 4.5, //Used for balancing costs without having to readjust every Augmentation cost
AugmentationRepMultiplier: 1.2, //Used for balancing rep cost without having to readjust every value
//Maximum number of log entries for a script //Maximum number of log entries for a script
MaxLogCapacity: 40, MaxLogCapacity: 40,
@ -127,12 +128,12 @@ CONSTANTS = {
ClassGymDexterity: "training your dexterity at a gym", ClassGymDexterity: "training your dexterity at a gym",
ClassGymAgility: "training your agility at a gym", ClassGymAgility: "training your agility at a gym",
ClassDataStructuresBaseCost: 2, ClassDataStructuresBaseCost: 6,
ClassNetworksBaseCost: 10, ClassNetworksBaseCost: 30,
ClassAlgorithmsBaseCost: 40, ClassAlgorithmsBaseCost: 120,
ClassManagementBaseCost: 20, ClassManagementBaseCost: 60,
ClassLeadershipBaseCost: 40, ClassLeadershipBaseCost: 120,
ClassGymBaseCost: 30, ClassGymBaseCost: 100,
CrimeShoplift: "shoplift", CrimeShoplift: "shoplift",
CrimeMug: "mug someone", CrimeMug: "mug someone",
@ -147,6 +148,7 @@ CONSTANTS = {
//Text that is displayed when the 'help' command is ran in Terminal //Text that is displayed when the 'help' command is ran in Terminal
HelpText: 'alias [name="value"] Create aliases for Terminal commands, or list existing aliases<br>' + HelpText: 'alias [name="value"] Create aliases for Terminal commands, or list existing aliases<br>' +
"analyze Get statistics and information about current machine <br>" + "analyze Get statistics and information about current machine <br>" +
"cat [message] Display a .msg file<br>" +
"clear Clear all text on the terminal <br>" + "clear Clear all text on the terminal <br>" +
"cls See 'clear' command <br>" + "cls See 'clear' command <br>" +
"connect [ip/hostname] Connects to the machine given by its IP or hostname <br>" + "connect [ip/hostname] Connects to the machine given by its IP or hostname <br>" +

@ -8,6 +8,7 @@ Programs = {
SQLInjectProgram: "SQLInject.exe", SQLInjectProgram: "SQLInject.exe",
DeepscanV1: "DeepscanV1.exe", DeepscanV1: "DeepscanV1.exe",
DeepscanV2: "DeepscanV2.exe", DeepscanV2: "DeepscanV2.exe",
Flight: "fl1ght.exe",
} }
//TODO Right now the times needed to complete work are hard-coded... //TODO Right now the times needed to complete work are hard-coded...

@ -290,12 +290,12 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
//Fulcrum Secret Technologies - If u've unlocked fulcrum secret technolgoies server and have a high rep with the company //Fulcrum Secret Technologies - If u've unlocked fulcrum secret technolgoies server and have a high rep with the company
var fulcrumsecrettechonologiesFac = Factions["Fulcrum Secret Technologies"]; var fulcrumsecrettechonologiesFac = Factions["Fulcrum Secret Technologies"];
var fulcrumSecretServer = AllServers[SpecialServerIps["Fulcrum Secret Technologies Server"]]; var fulcrumSecretServer = AllServers[SpecialServerIps[SpecialServerNames.FulcrumSecretTechnologies]];
if (fulcrumSecretServer == null) { if (fulcrumSecretServer == null) {
console.log("Error: Could not find Fulcrum Secret Technologies Server"); console.log("ERROR: Could not find Fulcrum Secret Technologies Server");
} else { } else {
if (fulcrumsecrettechonologiesFac.isBanned == false && fulcrumsecrettechonologiesFac.isMember == false && if (fulcrumsecrettechonologiesFac.isBanned == false && fulcrumsecrettechonologiesFac.isMember == false &&
fulcrumSecretServer.hasAdminRights && fulcrumSecretServer.manuallyHacked &&
this.companyName == Locations.AevumFulcrumTechnologies && companyRep >= 250000) { this.companyName == Locations.AevumFulcrumTechnologies && companyRep >= 250000) {
invitedFactions.push(fulcrumsecrettechonologiesFac); invitedFactions.push(fulcrumsecrettechonologiesFac);
} }
@ -303,23 +303,31 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
//BitRunners //BitRunners
var bitrunnersFac = Factions["BitRunners"]; var bitrunnersFac = Factions["BitRunners"];
var homeComp = Player.getHomeComputer(); var homeComp = this.getHomeComputer();
if (bitrunnersFac.isBanned == false && bitrunnersFac.isMember == false && var bitrunnersServer = AllServers[SpecialServerIps[SpecialServerNames.BitRunnersServer]];
this.hacking_skill >= 500 && homeComp.maxRam >= 128) { if (bitrunnersServer == null) {
console.log("ERROR: Could not find BitRunners Server");
} else if (bitrunnersFac.isBanned == false && bitrunnersFac.isMember == false && bitrunnersServer.manuallyHacked &&
this.hacking_skill >= 500 && homeComp.maxRam >= 128) {
invitedFactions.push(bitrunnersFac); invitedFactions.push(bitrunnersFac);
} }
//The Black Hand //The Black Hand
var theblackhandFac = Factions["The Black Hand"]; var theblackhandFac = Factions["The Black Hand"];
if (theblackhandFac.isBanned == false && theblackhandFac.isMember == false && var blackhandServer = AllServers[SpecialServerIps[SpecialServerNames.TheBlackHandServer]];
this.hacking_skill >= 300 && this.strength >= 100 && this.defense >= 100 && if (blackhandServer == null) {
this.agility >= 100 && this.dexterity >= 100 && homeComp.maxRam >= 64) { console.log("ERROR: Could not find The Black Hand Server");
} else if (!theblackhandFac.isBanned && !theblackhandFac.isMember && blackhandServer.manuallyHacked &&
this.hacking_skill >= 350 && homeComp.maxRam >= 64) {
invitedFactions.push(theblackhandFac); invitedFactions.push(theblackhandFac);
} }
//NiteSec //NiteSec
var nitesecFac = Factions["NiteSec"]; var nitesecFac = Factions["NiteSec"];
if (nitesecFac.isBanned == false && nitesecFac.isMember == false && var nitesecServer = AllServers[SpecialServerIps[SpecialServerNames.NiteSecServer]];
if (nitesecServer == null) {
console.log("ERROR: Could not find NiteSec Server");
} else if (!nitesecFac.isBanned && !nitesecFac.isMember && nitesecServer.manuallyHacked &&
this.hacking_skill >= 200 && homeComp.maxRam >= 32) { this.hacking_skill >= 200 && homeComp.maxRam >= 32) {
invitedFactions.push(nitesecFac); invitedFactions.push(nitesecFac);
} }
@ -451,7 +459,10 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
//CyberSec //CyberSec
var cybersecFac = Factions["CyberSec"]; var cybersecFac = Factions["CyberSec"];
if (cybersecFac.isBanned == false && cybersecFac.isMember == false && var cybersecServer = AllServers[SpecialServerIps[SpecialServerNames.CyberSecServer]];
if (cybersecServer == null) {
console.log("ERROR: Could not find CyberSec Server");
} else if (!cybersecFac.isBanned && !cybersecFac.isMember && cybersecServer.manuallyHacked &&
this.hacking_skill >= 50) { this.hacking_skill >= 50) {
invitedFactions.push(cybersecFac); invitedFactions.push(cybersecFac);
} }

@ -367,8 +367,8 @@ function iTutorialEvaluateStep() {
case iTutorialSteps.TutorialPageInfo: case iTutorialSteps.TutorialPageInfo:
iTutorialSetText("This page contains a lot of different documentation about the game's " + iTutorialSetText("This page contains a lot of different documentation about the game's " +
"content and mechanics. If you have any questions about how something works " + "content and mechanics. <strong> I know it's a lot, but I highly suggest you read " +
"make sure you check this out first. That's the end of the tutorial. " + "(or at least skim) through this before you start playing </strong>. That's the end of the tutorial. " +
"Hope you enjoy the game!"); "Hope you enjoy the game!");
var next = clearEventListeners("interactive-tutorial-next"); var next = clearEventListeners("interactive-tutorial-next");
next.style.display = "inline-block"; next.style.display = "inline-block";

152
src/Message.js Normal file

@ -0,0 +1,152 @@
/* Message.js */
function Message(filename, msg) {
this.filename = filename;
this.msg = msg;
this.recvd = false;
}
Message.prototype.toJSON = function() {
return Generic_toJSON("Message", this);
}
Message.fromJSON = function(value) {
return Generic_fromJSON(Message, value.data);
}
Reviver.constructors.Message = Message;
//Sends message to player, including a pop up
function sendMessage(msg) {
console.log("sending message: " + msg.filename);
msg.recvd = true;
showMessage(msg);
addMessageToServer(msg, "home");
}
function showMessage(msg) {
var txt = "Message received from unknown sender: <br><br>" +
"<i>" + msg.msg + "</i><br><br>" +
"This message was saved as " + msg.filename + " onto your home computer.";
dialogBoxCreate(txt);
}
//Adds a message to a server
function addMessageToServer(msg, serverHostname) {
var server = GetServerByHostname(serverHostname);
if (server == null) {
console.log("WARNING: Did not locate " + serverHostname);
return;
}
server.messages.push(msg);
}
//Checks if any of the 'timed' messages should be sent
function checkForMessagesToSend() {
console.log("checkForMessagesToSend() called");
var jumper0 = Messages[MessageFilenames.Jumper0];
var jumper1 = Messages[MessageFilenames.Jumper1];
var jumper2 = Messages[MessageFilenames.Jumper2];
var jumper3 = Messages[MessageFilenames.Jumper3];
var jumper4 = Messages[MessageFilenames.Jumper4];
var jumper5 = Messages[MessageFilenames.Jumper5];
var cybersecTest = Messages[MessageFilenames.CyberSecTest];
var nitesecTest = Messages[MessageFilenames.NiteSecTest];
var bitrunnersTest = Messages[MessageFilenames.BitRunnersTest];
if (jumper0 && !jumper0.recvd && Player.hacking_skill >= 25) {
sendMessage(jumper0);
} else if (jumper1 && !jumper1.recvd && Player.hacking_skill >= 40) {
sendMessage(jumper1);
} else if (cybersecTest && !cybersecTest.recvd && Player.hacking_skill >= 50) {
sendMessage(cybersecTest);
} else if (jumper2 && !jumper2.recvd && Player.hacking_skill >= 175) {
sendMessage(jumper2);
} else if (nitesecTest && !nitesecTest.recvd && Player.hacking_skill >= 200) {
sendMessage(nitesecTest);
} else if (jumper3 && !jumper3.recvd && Player.hacking_skill >= 350) {
sendMessage(jumper3);
} else if (jumper4 && !jumper4.recvd && Player.hacking_skill >= 490) {
sendMessage(jumper4);
} else if (bitrunnersTest && !bitrunnersTest.recvd && Player.hacking_skill >= 500) {
sendMessage(bitrunnersTest);
} if (!jumper5 && !jumper5.recvd && Player.hacking_skill >= 900) {
sendMessage(jumper5);
Player.getHomeComputer.programs.push(Programs.Flight);
}
}
function AddToAllMessages(msg) {
Messages[msg.filename] = msg;
}
Messages = {}
MessageFilenames = {
Jumper0: "j0.msg",
Jumper1: "j1.msg",
Jumper2: "j2.msg",
Jumper3: "j3.msg",
Jumper4: "j4.msg",
Jumper5: "j5.msg",
CyberSecTest: "csec-test.msg",
NiteSecTest: "nitesec-test.msg",
BitRunnersTest: "19dfj3l1nd.msg",
}
function initMessages() {
//Reset
Messages = {};
//jump3R Messages
AddToAllMessages(new Message(MessageFilenames.Jumper0,
"I know you can sense it. I know you're searching for it. " +
"It's why you spend night after " +
"night at your computer. <br><br>It's real, I've seen it. And I can " +
"help you find it. But not right now. You're not ready yet.<br><br>-jump3R"));
AddToAllMessages(new Message(MessageFilenames.Jumper1,
"Soon you will be contacted by a hacking group known as CyberSec. " +
"They can help you with your search. <br><br>" +
"You should join them, garner their favor, and " +
"exploit them for their Augmentations. But do not trust them. " +
"They are not what they seem. No one is.<br><br>" +
"-jump3R"));
AddToAllMessages(new Message(MessageFilenames.Jumper2,
"Do not try to save the world. There is no world to save. If " +
"you want to find the truth, worry only about yourself. Ethics and " +
"morals will get you killed. <br><br>Watch out for a hacking group known as NiteSec." +
"<br><br>-jump3R"));
AddToAllMessages(new Message(MessageFilenames.Jumper3,
"You must learn to walk before you can run. And you must " +
"run before you can fly. Look for the black hand. <br><br>" +
"I.I.I.I <br><br>-jump3R"));
AddToAllMessages(new Message(MessageFilenames.Jumper4,
"To find what you are searching for, you must understand the bits. " +
"The bits are all around us. The runners will help you.<br><br>" +
"-jump3R"));
AddToAllMessages(new Message(MessageFilenames.Jumper5,
"Build your wings and fly<br><br>-jump3R<br><br> " +
"The fl1ght.exe program was added to your home computer"));
//Messages from hacking factions
AddToAllMessages(new Message(MessageFilenames.CyberSecTest,
"We've been watching you. Your skills are very impressive. But you're wasting " +
"your talents. If you join us, you can put your skills to good use and change " +
"the world for the better. If you join us, we can unlock your full potential. <br><br>" +
"But first, you must pass our test. Find and hack our server using the Terminal. <br><br>" +
"-CyberSec"));
AddToAllMessages(new Message(MessageFilenames.NiteSecTest,
"People say that the corrupted governments and corporations rule the world. " +
"Yes, maybe they do. But do you know who everyone really fears? People " +
"like us. Because they can't hide from us. Because they can't fight shadows " +
"and ideas with bullets. <br><br>" +
"Join us, and people will fear you, too. <br><br>" +
"Find and hack our hidden server using the Terminal. Then, we will contact you again." +
"<br><br>-NiteSec"));
AddToAllMessages(new Message(MessageFilenames.BitRunnersTest,
"We know what you are doing. We know what drives you. We know " +
"what you are looking for. <br><br> " +
"We can help you find the answers.<br><br>" +
"run4theh111z"));
}

@ -120,7 +120,6 @@ function evaluate(exp, workerScript) {
var numConds = exp.cond.length; var numConds = exp.cond.length;
var numThens = exp.then.length; var numThens = exp.then.length;
if (numConds == 0 || numThens == 0 || numConds != numThens) { if (numConds == 0 || numThens == 0 || numConds != numThens) {
console.log("Number of ifs and conds dont match. Rejecting");
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Number of conds and thens in if structure don't match (or there are none)"); reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Number of conds and thens in if structure don't match (or there are none)");
} }
@ -128,20 +127,17 @@ function evaluate(exp, workerScript) {
evalIfPromise.then(function(res) { evalIfPromise.then(function(res) {
if (res) { if (res) {
//One of the if/elif statements evaluated to true //One of the if/elif statements evaluated to true
console.log("done with if");
resolve("if statement done"); resolve("if statement done");
} else { } else {
//None of the if/elif statements were true. Evaluate else if there is one //None of the if/elif statements were true. Evaluate else if there is one
if (exp.else) { if (exp.else) {
var elseEval = evaluate(exp.else, workerScript); var elseEval = evaluate(exp.else, workerScript);
elseEval.then(function(res) { elseEval.then(function(res) {
console.log("if statement done with else");
resolve("if statement done with else"); resolve("if statement done with else");
}, function(e) { }, function(e) {
reject(e); reject(e);
}); });
} else { } else {
console.log("no else statement, resolving");
resolve("if statement done"); resolve("if statement done");
} }
} }
@ -960,12 +956,9 @@ function evaluateIf(exp, workerScript, i) {
} else { } else {
var cond = evaluate(exp.cond[i], workerScript); var cond = evaluate(exp.cond[i], workerScript);
cond.then(function(condRes) { cond.then(function(condRes) {
console.log("cond evaluated to: " + condRes);
if (condRes) { if (condRes) {
console.log("Evaluating then: " + exp.then[i]);
var evalThen = evaluate(exp.then[i], workerScript); var evalThen = evaluate(exp.then[i], workerScript);
evalThen.then(function(res) { evalThen.then(function(res) {
console.log("If statement done");
resolve(true); resolve(true);
}, function(e) { }, function(e) {
reject(e); reject(e);

@ -201,5 +201,8 @@ function prestigeAugmentation() {
$("#terminal tr:not(:last)").remove(); $("#terminal tr:not(:last)").remove();
postNetburnerText(); postNetburnerText();
//Messages
initMessages();
Engine.loadTerminalContent(); Engine.loadTerminalContent();
} }

@ -11,6 +11,7 @@ function BitburnerSaveObject() {
this.SpecialServerIpsSave = ""; this.SpecialServerIpsSave = "";
this.AugmentationsSave = ""; this.AugmentationsSave = "";
this.AliasesSave = ""; this.AliasesSave = "";
this.MessagesSave = "";
} }
BitburnerSaveObject.prototype.saveGame = function() { BitburnerSaveObject.prototype.saveGame = function() {
@ -21,6 +22,7 @@ BitburnerSaveObject.prototype.saveGame = function() {
this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps); this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
this.AugmentationsSave = JSON.stringify(Augmentations); this.AugmentationsSave = JSON.stringify(Augmentations);
this.AliasesSave = JSON.stringify(Aliases); this.AliasesSave = JSON.stringify(Aliases);
this.MessagesSave = JSON.stringify(Messages);
var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this)))); var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
window.localStorage.setItem("bitburnerSave", saveString); window.localStorage.setItem("bitburnerSave", saveString);
@ -52,7 +54,15 @@ loadGame = function(saveObj) {
} else { } else {
Aliases = {}; Aliases = {};
} }
if (saveObj.hasOwnProperty("MessagesSave")) {
try {
Messages = JSON.parse(saveObj.MessagesSave, Reviver);
} catch(e) {
initMessages();
}
} else {
initMessages();
}
return true; return true;
} }

@ -13,6 +13,7 @@ function Server() {
//Access information //Access information
this.hasAdminRights = false; //Whether player has admin rights this.hasAdminRights = false; //Whether player has admin rights
this.purchasedByPlayer = false; this.purchasedByPlayer = false;
this.manuallyHacked = false; //Flag that tracks whether or not the server has been hacked at least once
//RAM, CPU speed and Scripts //RAM, CPU speed and Scripts
this.maxRam = 1; //GB this.maxRam = 1; //GB
@ -131,8 +132,6 @@ Server.fromJSON = function(value) {
Reviver.constructors.Server = Server; Reviver.constructors.Server = Server;
//world_daemon: new Server(), //Final server for 2nd tier prestige. Discover that the world is a simulation
initForeignServers = function() { initForeignServers = function() {
//MegaCorporations //MegaCorporations
var ECorpServer = new Server(); var ECorpServer = new Server();
@ -201,8 +200,7 @@ initForeignServers = function() {
FulcrumSecretTechnologiesServer.setHackingParameters(999, 1000000, 99, 1); FulcrumSecretTechnologiesServer.setHackingParameters(999, 1000000, 99, 1);
FulcrumSecretTechnologiesServer.setPortProperties(5); FulcrumSecretTechnologiesServer.setPortProperties(5);
AddToAllServers(FulcrumSecretTechnologiesServer); AddToAllServers(FulcrumSecretTechnologiesServer);
SpecialServerIps.addIp(SpecialServerNames.FulcrumSecretTechnologies, FulcrumSecretTechnologiesServer.ip);
SpecialServerIps.addIp("Fulcrum Secret Technologies Server", FulcrumSecretTechnologiesServer.ip);
var StormTechnologiesServer = new Server(); var StormTechnologiesServer = new Server();
StormTechnologiesServer.init(createRandomIp(), "stormtech", "Storm Technologies", true, false, false, false, 0); StormTechnologiesServer.init(createRandomIp(), "stormtech", "Storm Technologies", true, false, false, false, 0);
@ -519,47 +517,72 @@ initForeignServers = function() {
//Faction servers, cannot hack money from these //Faction servers, cannot hack money from these
var BitRunnersServer = new Server(); var BitRunnersServer = new Server();
BitRunnersServer.init(createRandomIp(), "run4theh111z", "The Runners", true, false, false, false, 0); BitRunnersServer.init(createRandomIp(), "run4theh111z", "The Runners", true, false, false, false, 0);
BitRunnersServer.setHackingParameters(getRandomInt(505, 550), 0, 0, 0);
BitRunnersServer.setPortProperties(4); BitRunnersServer.setPortProperties(4);
AddToAllServers(BitRunnersServer); AddToAllServers(BitRunnersServer);
SpecialServerIps.addIp(SpecialServerNames.BitRunnersServer, BitRunnersServer.ip);
var TheBlackHandServer = new Server(); var TheBlackHandServer = new Server();
TheBlackHandServer.init(createRandomIp(), "I.I.I.I", "I.I.I.I", true, false, false, false, false, 0); TheBlackHandServer.init(createRandomIp(), "I.I.I.I", "I.I.I.I", true, false, false, false, false, 0);
TheBlackHandServer.setHackingParameters(getRandomInt(303, 325), 0, 0, 0);
TheBlackHandServer.setPortProperties(3); TheBlackHandServer.setPortProperties(3);
AddToAllServers(TheBlackHandServer); AddToAllServers(TheBlackHandServer);
SpecialServerIps.addIp(SpecialServerNames.TheBlackHandServer, TheBlackHandServer.ip);
var NiteSecServer = new Server(); var NiteSecServer = new Server();
NiteSecServer.init(createRandomIp(), "avmnite-02h", "NiteSec", true, false, false, false, 0); NiteSecServer.init(createRandomIp(), "avmnite-02h", "NiteSec", true, false, false, false, 0);
NiteSecServer.setHackingParameters(getRandomInt(202, 220), 0, 0, 0);
NiteSecServer.setPortProperties(2); NiteSecServer.setPortProperties(2);
AddToAllServers(NiteSecServer); AddToAllServers(NiteSecServer);
SpecialServerIps.addIp(SpecialServerNames.NiteSecServer, NiteSecServer.ip);
var DarkArmyServer = new Server(); var DarkArmyServer = new Server();
DarkArmyServer.init(createRandomIp(), ".", ".", true, false, false, false, 0); DarkArmyServer.init(createRandomIp(), ".", ".", true, false, false, false, 0);
DarkArmyServer.setPortProperties(5); DarkArmyServer.setHackingParameters(getRandomInt(505, 550), 0, 0, 0);
DarkArmyServer.setPortProperties(4);
AddToAllServers(DarkArmyServer); AddToAllServers(DarkArmyServer);
SpecialServerIps.addIp(SpecialServerNames.TheDarkArmyServer, DarkArmyServer.ip);
var CyberSecServer = new Server(); var CyberSecServer = new Server();
CyberSecServer.init(createRandomIp(), "CSEC", "CyberSec", true, false, false, false, 0); CyberSecServer.init(createRandomIp(), "CSEC", "CyberSec", true, false, false, false, 0);
CyberSecServer.setPortProperties(2); CyberSecServer.setHackingParameters(getRandomInt(51, 60), 0, 0, 0);
CyberSecServer.setPortProperties(1);
AddToAllServers(CyberSecServer); AddToAllServers(CyberSecServer);
SpecialServerIps.addIp(SpecialServerNames.CyberSecServer, CyberSecServer.ip);
var DaedalusServer = new Server();
DaedalusServer.init(createRandomIp(), "Icarus", "Icarus", true, false, false, false, 0);
DaedalusServer.setHackingParameters(925, 0, 0, 0);
DaedalusServer.setPortProperties(5);
AddToAllServers(DaedalusServer);
SpecialServerIps.addIp(SpecialServerNames.DaedalusServer, DaedalusServer.ip);
//Super special Servers
var WorldDaemon = new Server();
WorldDaemon.init(createRandomIp(), SpecialServerNames.WorldDaemon, SpecialServerNames.WorldDaemon, true, false, false, false, 0);
WorldDaemon.setHackingParameters(950, 0, 0, 0);
WorldDaemon.setPortProperties(5);
AddToAllServers(WorldDaemon);
SpecialServerIps.addIp(SpecialServerNames.WorldDaemon, WorldDaemon.ip);
/* Create a randomized network for all the foreign servers */ /* Create a randomized network for all the foreign servers */
//Groupings for creating a randomized network //Groupings for creating a randomized network
var NetworkGroup1 = [IronGymServer, FoodNStuffServer, SigmaCosmeticsServer, JoesGunsServer, HongFangTeaHouseServer, HaraKiriSushiBarServer]; var NetworkGroup1 = [IronGymServer, FoodNStuffServer, SigmaCosmeticsServer, JoesGunsServer, HongFangTeaHouseServer, HaraKiriSushiBarServer];
var NetworkGroup2 = [MaxHardwareServer, NectarNightclubServer, Zer0NightclubServer]; var NetworkGroup2 = [MaxHardwareServer, NectarNightclubServer, Zer0NightclubServer, CyberSecServer];
var NetworkGroup3 = [OmegaSoftwareServer, PhantasyServer, SilverHelixServer, NeoNightclubServer]; var NetworkGroup3 = [OmegaSoftwareServer, PhantasyServer, SilverHelixServer, NeoNightclubServer];
var NetworkGroup4 = [CrushFitnessGymServer, NetLinkTechnologiesServer, CompuTekServer, TheHubServer, JohnsonOrthopedicsServer]; var NetworkGroup4 = [CrushFitnessGymServer, NetLinkTechnologiesServer, CompuTekServer, TheHubServer, JohnsonOrthopedicsServer, NiteSecServer];
var NetworkGroup5 = [CatalystVenturesServer, SysCoreSecuritiesServer, SummitUniversityServer, ZBInstituteOfTechnologyServer, RothmanUniversityServer]; var NetworkGroup5 = [CatalystVenturesServer, SysCoreSecuritiesServer, SummitUniversityServer, ZBInstituteOfTechnologyServer, RothmanUniversityServer, TheBlackHandServer];
var NetworkGroup6 = [LexoCorpServer, RhoConstructionServer, AlphaEnterprisesServer, AevumPoliceServer, MilleniumFitnessGymServer, CyberSecServer, NiteSecServer]; var NetworkGroup6 = [LexoCorpServer, RhoConstructionServer, AlphaEnterprisesServer, AevumPoliceServer, MilleniumFitnessGymServer, CyberSecServer, NiteSecServer];
var NetworkGroup7 = [GlobalPharmaceuticalsServer, AeroCorpServer, GalacticCyberSystemsServer, SnapFitnessGymServer]; var NetworkGroup7 = [GlobalPharmaceuticalsServer, AeroCorpServer, GalacticCyberSystemsServer, SnapFitnessGymServer];
var NetworkGroup8 = [DeltaOneServer, UnitaLifeGroupServer, OmniaCybersystemsServer]; var NetworkGroup8 = [DeltaOneServer, UnitaLifeGroupServer, OmniaCybersystemsServer, BitRunnersServer];
var NetworkGroup9 = [ZeusMedicalServer, SolarisSpaceSystemsServer, UniversalEnergyServer, IcarusMicrosystemsServer, DefCommServer]; var NetworkGroup9 = [ZeusMedicalServer, SolarisSpaceSystemsServer, UniversalEnergyServer, IcarusMicrosystemsServer, DefCommServer];
var NetworkGroup10 = [NovaMedicalServer, ZBDefenseServer, TaiYangDigitalServer, InfoCommServer]; var NetworkGroup10 = [NovaMedicalServer, ZBDefenseServer, TaiYangDigitalServer, InfoCommServer];
var NetworkGroup11 = [AppliedEnergeticsServer, MicrodyneTechnologiesServer, TitanLabsServer, BitRunnersServer]; var NetworkGroup11 = [AppliedEnergeticsServer, MicrodyneTechnologiesServer, TitanLabsServer, BitRunnersServer];
var NetworkGroup12 = [VitaLifeServer, HeliosLabsServer, StormTechnologiesServer, FulcrumTechnologiesServer]; var NetworkGroup12 = [VitaLifeServer, HeliosLabsServer, StormTechnologiesServer, FulcrumTechnologiesServer];
var NetworkGroup13 = [KuaiGongInternationalServer, FourSigmaServer, OmniTekIncorporatedServer, DarkArmyServer]; var NetworkGroup13 = [KuaiGongInternationalServer, FourSigmaServer, OmniTekIncorporatedServer, DarkArmyServer];
var NetworkGroup14 = [PowerhouseGymServer, ClarkeIncorporatedServer, NWOServer, BladeIndustriesServer, BachmanAndAssociatesServer]; var NetworkGroup14 = [PowerhouseGymServer, ClarkeIncorporatedServer, NWOServer, BladeIndustriesServer, BachmanAndAssociatesServer];
var NetworkGroup15 = [FulcrumSecretTechnologiesServer, MegaCorpServer, ECorpServer]; var NetworkGroup15 = [FulcrumSecretTechnologiesServer, MegaCorpServer, ECorpServer, DaedalusServer];
for (var i = 0; i < NetworkGroup2.length; i++) { for (var i = 0; i < NetworkGroup2.length; i++) {
var randomServerFromPrevGroup = NetworkGroup1[Math.floor(Math.random() * NetworkGroup1.length)]; var randomServerFromPrevGroup = NetworkGroup1[Math.floor(Math.random() * NetworkGroup1.length)];

@ -1,6 +1,15 @@
/* Holds IP of Special Servers */ /* Holds IP of Special Servers */
function SpecialServerIpsMap() { SpecialServerNames = {
FulcrumSecretTechnologies: "Fulcrum Secret Technologies Server",
CyberSecServer: "CyberSec Server",
NiteSecServer: "NiteSec Server",
TheBlackHandServer: "The Black Hand Server",
BitRunnersServer: "BitRunners Server",
TheDarkArmyServer: "The Dark Army Server",
DaedalusServer: "Daedalus Server",
WorldDaemon: "w0r1d_d43m0n",
} }
function SpecialServerIpsMap() {}
SpecialServerIpsMap.prototype.addIp = function(name, ip) { SpecialServerIpsMap.prototype.addIp = function(name, ip) {
this[name] = ip; this[name] = ip;

@ -250,6 +250,13 @@ function determineAllPossibilitiesForTabCompletion(input, index=0) {
} }
return allPos; return allPos;
} }
if (input.startsWith("cat ")) {
for (var i = 0; i < currServ.messages.length; ++i) {
allPos.push(currServ.messages[i].filename);
}
return allPos;
}
return allPos; return allPos;
} }
@ -272,7 +279,8 @@ var Terminal = {
//Complete the hack/analyze command //Complete the hack/analyze command
finishHack: function(cancelled = false) { finishHack: function(cancelled = false) {
if (cancelled == false) { if (cancelled == false) {
console.log("Hack done. Determining success/failure of hack. Re-enabling terminal and changing the id of the hack progress bar"); var server = Player.getCurrentServer();
server.manuallyHacked = true;
//Calculate whether hack was successful //Calculate whether hack was successful
var hackChance = Player.calculateHackingChance(); var hackChance = Player.calculateHackingChance();
@ -282,23 +290,23 @@ var Terminal = {
var expGainedOnFailure = (expGainedOnSuccess / 4); var expGainedOnFailure = (expGainedOnSuccess / 4);
if (rand < hackChance) { //Success! if (rand < hackChance) { //Success!
var moneyGained = Player.calculatePercentMoneyHacked(); var moneyGained = Player.calculatePercentMoneyHacked();
moneyGained = Math.floor(Player.getCurrentServer().moneyAvailable * moneyGained); moneyGained = Math.floor(server.moneyAvailable * moneyGained);
//Safety check //Safety check
if (moneyGained <= 0) {moneyGained = 0;} if (moneyGained <= 0) {moneyGained = 0;}
Player.getCurrentServer().moneyAvailable -= moneyGained; server.moneyAvailable -= moneyGained;
Player.gainMoney(moneyGained); Player.gainMoney(moneyGained);
Player.gainHackingExp(expGainedOnSuccess) Player.gainHackingExp(expGainedOnSuccess)
Player.getCurrentServer().fortify(CONSTANTS.ServerFortifyAmount); server.fortify(CONSTANTS.ServerFortifyAmount);
post("Hack successful! Gained $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " hacking EXP"); post("Hack successful! Gained $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " hacking EXP");
} else { //Failure } else { //Failure
//Player only gains 25% exp for failure? TODO Can change this later to balance //Player only gains 25% exp for failure? TODO Can change this later to balance
Player.gainHackingExp(expGainedOnFailure) Player.gainHackingExp(expGainedOnFailure)
post("Failed to hack " + Player.getCurrentServer().hostname + ". Gained " + formatNumber(expGainedOnFailure, 4) + " hacking EXP"); post("Failed to hack " + server.hostname + ". Gained " + formatNumber(expGainedOnFailure, 4) + " hacking EXP");
} }
} }
@ -550,6 +558,24 @@ var Terminal = {
break; break;
case "buy": case "buy":
executeDarkwebTerminalCommand(commandArray); executeDarkwebTerminalCommand(commandArray);
break;
case "cat":
if (commandArray.length != 2) {
post("Incorrect usage of cat command. Usage: cat [message]"); return;
}
var filename = commandArray[1];
//Can only edit script files
if (filename.endsWith(".msg") == false) {
post("Error: Only .msg files are viewable with cat (filename must end with .msg)"); return;
}
var s = Player.getCurrentServer();
for (var i = 0; i < s.messages.length; ++i) {
if (s.messages[i].filename == filename) {
showMessage(s.messages[i]);
return;
}
}
post("Error: No such file " + filename);
break; break;
case "clear": case "clear":
case "cls": case "cls":
@ -877,11 +903,15 @@ var Terminal = {
var allFiles = []; var allFiles = [];
//Get all of the programs and scripts on the machine into one temporary array //Get all of the programs and scripts on the machine into one temporary array
for (var i = 0; i < Player.getCurrentServer().programs.length; i++) { var s = Player.getCurrentServer();
allFiles.push(Player.getCurrentServer().programs[i]); for (var i = 0; i < s.programs.length; i++) {
allFiles.push(s.programs[i]);
} }
for (var i = 0; i < Player.getCurrentServer().scripts.length; i++) { for (var i = 0; i < s.scripts.length; i++) {
allFiles.push(Player.getCurrentServer().scripts[i].filename); allFiles.push(s.scripts[i].filename);
}
for (var i = 0; i < s.messages.length; i++) {
allFiles.push(s.messages[i].filename);
} }
//Sort the files alphabetically then print each //Sort the files alphabetically then print each

@ -602,8 +602,9 @@ var Engine = {
updateDisplays: 3, //Update displays such as Active Scripts display and character display updateDisplays: 3, //Update displays such as Active Scripts display and character display
createProgramNotifications: 10, //Checks whether any programs can be created and notifies createProgramNotifications: 10, //Checks whether any programs can be created and notifies
serverGrowth: 450, //Process server growth every minute and a half serverGrowth: 450, //Process server growth every minute and a half
checkFactionInvitations: 1000, //Check whether you qualify for any faction invitations every 5 minutes checkFactionInvitations: 250, //Check whether you qualify for any faction invitations every 5 minutes
passiveFactionGrowth: 600, passiveFactionGrowth: 600,
messages: 300,
}, },
decrementAllCounters: function(numCycles = 1) { decrementAllCounters: function(numCycles = 1) {
@ -667,7 +668,7 @@ var Engine = {
var randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)]; var randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)];
inviteToFaction(randFaction); inviteToFaction(randFaction);
} }
Engine.Counters.checkFactionInvitations = 1000; Engine.Counters.checkFactionInvitations = 250;
} }
if (Engine.Counters.passiveFactionGrowth <= 0) { if (Engine.Counters.passiveFactionGrowth <= 0) {
@ -675,6 +676,11 @@ var Engine = {
processPassiveFactionRepGain(adjustedCycles); processPassiveFactionRepGain(adjustedCycles);
Engine.Counters.passiveFactionGrowth = 600; Engine.Counters.passiveFactionGrowth = 600;
} }
if (Engine.Counters.messages <= 0) {
checkForMessagesToSend();
Engine.Counters.messages = 300;
}
}, },
/* Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly */ /* Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly */

@ -29,7 +29,6 @@ var dialogBoxOpened = false;
var dialogBoxCount = 0; var dialogBoxCount = 0;
dialogBoxCreate = function(txt) { dialogBoxCreate = function(txt) {
console.log("created");
var container = document.createElement("div"); var container = document.createElement("div");
container.setAttribute("class", "dialog-box-container"); container.setAttribute("class", "dialog-box-container");

@ -29,3 +29,7 @@ function clearEventListeners(elemId) {
elem.parentNode.replaceChild(newElem, elem); elem.parentNode.replaceChild(newElem, elem);
return newElem; return newElem;
} }
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}

@ -36,7 +36,7 @@ purchaseRamForHomeBoxCreate = function() {
//Calculate cost //Calculate cost
//Have cost increase by some percentage each time RAM has been upgraded //Have cost increase by some percentage each time RAM has been upgraded
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome; var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
var mult = Math.pow(1.35, numUpgrades); var mult = Math.pow(1.36, numUpgrades);
cost = cost * mult; cost = cost * mult;
purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" + purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" +