removed ip references

This commit is contained in:
phyzical 2022-03-17 21:50:23 +08:00
parent bb433d4629
commit 9949cc9a1e
7 changed files with 20 additions and 24 deletions

@ -21,23 +21,19 @@ can be used to check how much RAM a server has.
Identifying Servers
^^^^^^^^^^^^^^^^^^^
A server is identified by two properties: its IP address and its hostname.
An IP address is a 32-bit number represented in dot-decimal notation.
For example, "56.1.5.0" and "86.5.1.0" might be two IP addresses
you see in the game. A hostname is a label assigned to a server.
A server is identified by its hostname.
A hostname is a label assigned to a server.
A hostname will usually give you a general idea of what the server
is. For example, the company Nova Medical might have a server with
the hostname "nova-med".
Hostnames and IP addresses are unique. This means that if one
server has the IP address "1.1.1.1" and the hostname
"some-server", then no other server in the game can have that
IP address or that hostname.
Hostnames are unique. This means that if one
server has the the hostname "some-server", then no other server
in the game can have that that hostname.
There are many :ref:`Netscript Functions <netscriptfunctions>`
and :ref:`terminal` commands in the game
that will require you to target a specific server. This is done using
either the IP address or the hostname of the server.
that will require you to target a specific server by hostname.
Player-owned Servers
^^^^^^^^^^^^^^^^^^^^

@ -239,7 +239,7 @@ connect
$ connect [hostname/ip]
Connect to a remote server. The hostname or IP address of the remote server must
Connect to a remote server. The hostname of the remote server must
be given as the argument to this command. Note that only servers that are immediately
adjacent to the current server in the network can be connected to. To see which
servers can be connected to, use the 'scan' command.
@ -335,7 +335,7 @@ Then to kill this script the same arguments would have to be used::
$ kill foo.script 50e3 sigma-cosmetics
If you are killing the script using its PID, then the PID argument must be numeric.
If you are killing the script using its PID, then the PID argument must be numeric.
killall
^^^^^^^

@ -102,7 +102,7 @@ export class WorkerScript {
scriptRef: RunningScript;
/**
* IP Address on which this script is running
* hostname on which this script is running
*/
hostname: string;

@ -363,11 +363,11 @@ export class PlayerObject implements IPlayer {
this.companyName = ""; // Name of Company. Must match a key value in Companies ma;
// Servers
this.currentServer = ""; //IP address of Server currently being accessed through termina;
this.purchasedServers = []; //IP Addresses of purchased server;
this.currentServer = ""; //hostname of Server currently being accessed through termina;
this.purchasedServers = []; //hostnames of purchased server;
// Hacknet Nodes/Servers
this.hacknetNodes = []; // Note= For Hacknet Servers, this array holds the IP addresses of the server;
this.hacknetNodes = []; // Note= For Hacknet Servers, this array holds the hostnames of the server;
this.hashManager = new HashManager();
//Factions
@ -483,11 +483,11 @@ export class PlayerObject implements IPlayer {
// Let's get a hash of some semi-random stuff so we have something unique.
this.identifier = cyrb53(
"I-" +
new Date().getTime() +
navigator.userAgent +
window.innerWidth +
window.innerHeight +
getRandomInt(100, 999),
new Date().getTime() +
navigator.userAgent +
window.innerWidth +
window.innerHeight +
getRandomInt(100, 999),
);
this.init = generalMethods.init;

@ -76,7 +76,7 @@ export class BaseServer {
// Script files on this Server
scripts: Script[] = [];
// Contains the IP Addresses of all servers that are immediately
// Contains the hostnames of all servers that are immediately
// reachable from this one
serversOnNetwork: string[] = [];

@ -190,7 +190,7 @@ export const HelpTexts: IMap<string[]> = {
connect: [
"Usage: connect [hostname]",
" ",
"Connect to a remote server. The hostname or IP address of the remote server must be given as the argument ",
"Connect to a remote server. The hostname of the remote server must be given as the argument ",
"to this command. Note that only servers that are immediately adjacent to the current server in the network can be connected to. To ",
"see which servers can be connected to, use the 'scan' command.",
" ",

@ -56,7 +56,7 @@ export function ServerAccordions(props: IProps): React.ReactElement {
for (const ws of props.workerScripts.values()) {
const server = GetServer(ws.hostname);
if (server == null) {
console.warn(`WorkerScript has invalid IP address: ${ws.hostname}`);
console.warn(`WorkerScript has invalid hostname: ${ws.hostname}`);
continue;
}