Changelog reset for 2.5.2 dev cycle

This commit is contained in:
Snarling 2023-11-30 17:21:31 -05:00
parent 05875e4f3e
commit 997ae8c176
5 changed files with 15 additions and 50 deletions

@ -1,12 +1,12 @@
{
"name": "bitburner",
"version": "2.5.1",
"version": "2.5.2",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "bitburner",
"version": "2.5.1",
"version": "2.5.2",
"dependencies": {
"electron-log": "^4.4.8",
"electron-store": "^8.1.0",

@ -1,6 +1,6 @@
{
"name": "bitburner",
"version": "2.5.1",
"version": "2.5.2",
"description": "A cyberpunk-themed programming incremental game",
"main": "main.js",
"author": "Daniel Xie, Olivier Gagnon, et al.",

4
package-lock.json generated

@ -1,12 +1,12 @@
{
"name": "bitburner",
"version": "2.5.1",
"version": "2.5.2",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "bitburner",
"version": "2.5.1",
"version": "2.5.2",
"hasInstallScript": true,
"license": "SEE LICENSE IN license.txt",
"dependencies": {

@ -1,7 +1,7 @@
{
"name": "bitburner",
"license": "SEE LICENSE IN license.txt",
"version": "2.5.1",
"version": "2.5.2",
"main": "electron-main.js",
"author": {
"name": "Daniel Xie, Olivier Gagnon, et al."

@ -84,8 +84,8 @@ export const CONSTANTS: {
Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
LatestUpdate: string;
} = {
VersionString: "2.5.1",
isDevBranch: false,
VersionString: "2.5.2dev",
isDevBranch: true,
VersionNumber: 36,
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
@ -223,65 +223,30 @@ export const CONSTANTS: {
// Also update doc/source/changelog.rst
LatestUpdate: `
## v2.5.1 - 30 November 2023 Update
## v2.5.2dev changelog - Last updated 30 November 2023
### NOTES
For the Steam version, any special options you have enabled in the File menu may need to be reselected after this update, due to a change in how these settings are stored.
See the 2.5.1 changelog at https://github.com/bitburner-official/bitburner-src/blob/v2.5.1/src/Documentation/doc/changelog.md
### MAJOR ADDITIONS
- Added a faction rumors system, to learn the requirements for joining factions ingame (@jjclark1982)
- No changes since 2.5.1
### API
- (Bladeburner) Added ns.bladeburner.nextUpdate, which allows waiting for the next update of the bladeburner mechanic (@jjclark1982)
- (Bladeburner) Added ns.bladeburner.getNextBlackOp, which provides name and rank info for the next Black Operation that can be completed (@myCatsName)
- (Corporation) Added ns.corporation.nextUpdate, which allows waiting for the next update of the corporation mechanic (@jjclark1982)
- (Corporation) Added a size property to the return value of getProduct (@Caldwell-74)
- (Corporation) ns.corporation.getCorporation return value: 'state' property is deprecated. Added 'prevState' and 'nextState' properties. (@Caldwell-74)
- (Gang) Added ns.gang.nextUpdate, which allows waiting for the next update of the gang mechanic (@jjclark1982)
- (Singularity) Added a JobField enum, and used this for the ns.singularity.applyToCompany function (@alutman)
- (Singularity) ns.singularity.purchaseProgram now returns true for programs that are already owned even if the player doesn't have enough money to re-buy the program (@ncharris93)
- (Sleeve) Added nextCompletion promise as a property of sleeve bladeburner work tasks (@Snarling)
- (Stanek) Added an effect property to getFragment (@TheAimMan)
- (Stock) Added ns.stock.nextUpdate, which allows waiting for the next update of the stock mechanic (@jjclark1982)
- No changes since 2.5.1
### BUGFIX
- (Bladeburner) Fixed a bug that could allow reaching -1 contracts available (@TheAimMan)
- (Corporation) Fix an incorrect calculation when adding more employees to an office (@Caldwell-74)
- (Corporation) Bulk purchase can no longer be used to exceed maximum warehouse capacity (@TheAimMan)
- (Corporation) Fixed a bug that allowed out-of-order research (@TheAimMan)
- (Corporation) Product production cost is stored separately for each city (@Caldwell-74)
- (Sleeve) Sleeve crime work can no longer cause an overflow of %completion when performing quick crimes during bonus time (@TheAimMan)
- (Stanek) Multipliers from Stanek are now calculated correctly even if the player has Entropy (@yichizhng)
- (Stanek) Fix a bug where Stanek bonuses were not being removed correctly after a reset (@TheAimMan)
- Fix an error that would occur in some cases when using gymGains or universityGains (@cigarmemr)
- Fix tab autocompletion when running a sceript without the run command (@mytskine)
- Fix a bug that could cause the wrong coding contract to be deleted when using rm (@TheAimMan)
- Scripts no longer show $0 for offline money income (@alutman)
- Faction invitations are now cleared properly when performing a reset (@alutman)
- API functions that work on a hostname no longer work on servers that have not been added to the network. (@TheAimMan)
- Fix an issue where the "True Recursion" achievement could be granted incorrectly (@jjclark1982)
- No changes since 2.5.1
### MISC
- (Sleeve) Added ability to set a sleeve to idle through the UI (@Sphyxis)
- Updated lots of dependencies (@Caldwell-74)
- Updated electron to the latest version (Steam version only) (@Snarling)
- Various spelling / grammar / wording fixes (@ficocelliguy, @Squirlll, @Warrobot10)
- Minor reorganization and streamlining in Script Editor code (@Snarling)
- Tweaked the .lit file referencing Illuminati to give a better idea about joining requirements (@d0sboots)
- (Steam version) Replaced outdated electron-config with electron-store (@tiziodcaio)
- Nerf noodle bar (various contributors)
### UI
- (Corporation) Improved the display of corporation state. (@Caldwell-74)
- (Corporation) Improved various Corporation UIs (@jjclark1982)
- (Gang) Removed the territory warfare toggle from the main Gang screen (@Tyasuh)
- Added number of exploits to import savegame comparison (@myCatsName)
- Dev menu improvements (@myCatsName, @Snarling)
- Added a credits button on the options page (@myCatsName)
- No changes since 2.5.1
`,
};