Dirty fix for available ram float errors

1MB added to available ram when checking if available is sufficient. All actual ram values in game are a multiple of 50MB so an extra 1MB can't ever allow additional script load to be ran.
This commit is contained in:
Snarling 2022-05-06 08:56:19 -04:00
parent b46718d188
commit 99a0337a14
3 changed files with 4 additions and 4 deletions

@ -84,7 +84,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
if (script.filename === cbScript) {
const ramUsage = script.ramUsage;
const ramAvailable = home.maxRam - home.ramUsed;
if (ramUsage > ramAvailable) {
if (ramUsage > ramAvailable + 0.001) {
return; // Not enough RAM
}
const runningScriptObj = new RunningScript(script, []); // No args

@ -532,7 +532,7 @@ function createAndAddWorkerScript(
const oneRamUsage = getRamUsageFromRunningScript(runningScriptObj);
const ramUsage = roundToTwo(oneRamUsage * threads);
const ramAvailable = server.maxRam - server.ramUsed;
if (ramUsage > ramAvailable) {
if (ramUsage > ramAvailable + 0.001) {
dialogBoxCreate(
`Not enough RAM to run script ${runningScriptObj.filename} with args ` +
`${arrayToString(runningScriptObj.args)}. This likely occurred because you re-loaded ` +
@ -750,7 +750,7 @@ export function runScriptFromScript(
if (server.hasAdminRights == false) {
workerScript.log(caller, () => `You do not have root access on '${server.hostname}'`);
return 0;
} else if (ramUsage > ramAvailable) {
} else if (ramUsage > ramAvailable + 0.001) {
workerScript.log(
caller,
() =>

@ -63,7 +63,7 @@ export function runScript(
return;
}
if (ramUsage > ramAvailable) {
if (ramUsage > ramAvailable + 0.001) {
terminal.error(
"This machine does not have enough RAM to run this script with " +
numThreads +