Format, but git forgot this last time

This commit is contained in:
rderfler 2022-04-14 12:00:17 -04:00
parent 3886e31a45
commit 9d18118208
7 changed files with 146 additions and 132 deletions

@ -138,7 +138,7 @@ export function NetscriptBladeburner(
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
const time = bladeburner.getActionTimeNetscriptFn(player, type, name);
if(typeof time === 'string'){
if (typeof time === "string") {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
workerScript.log("bladeburner.getActionTime", () => errorLogText);
return -1;
@ -158,7 +158,7 @@ export function NetscriptBladeburner(
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
const chance = bladeburner.getActionEstimatedSuccessChanceNetscriptFn(player, type, name);
if(typeof chance === 'string'){
if (typeof chance === "string") {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
workerScript.log("bladeburner.getActionTime", () => errorLogText);
return [-1, -1];

@ -4,61 +4,61 @@
import { ITaskTracker } from "./ITaskTracker";
export interface IPerson {
// Stats
hacking: number;
strength: number;
defense: number;
dexterity: number;
agility: number;
charisma: number;
intelligence: number;
hp: number;
max_hp: number;
money: number;
// Stats
hacking: number;
strength: number;
defense: number;
dexterity: number;
agility: number;
charisma: number;
intelligence: number;
hp: number;
max_hp: number;
money: number;
// Experience
hacking_exp: number;
strength_exp: number;
defense_exp: number;
dexterity_exp: number;
agility_exp: number;
charisma_exp: number;
intelligence_exp: number;
// Experience
hacking_exp: number;
strength_exp: number;
defense_exp: number;
dexterity_exp: number;
agility_exp: number;
charisma_exp: number;
intelligence_exp: number;
// Multipliers
hacking_exp_mult: number;
strength_exp_mult: number;
defense_exp_mult: number;
dexterity_exp_mult: number;
agility_exp_mult: number;
charisma_exp_mult: number;
hacking_mult: number;
strength_mult: number;
defense_mult: number;
dexterity_mult: number;
agility_mult: number;
charisma_mult: number;
// Multipliers
hacking_exp_mult: number;
strength_exp_mult: number;
defense_exp_mult: number;
dexterity_exp_mult: number;
agility_exp_mult: number;
charisma_exp_mult: number;
hacking_mult: number;
strength_mult: number;
defense_mult: number;
dexterity_mult: number;
agility_mult: number;
charisma_mult: number;
company_rep_mult: number;
faction_rep_mult: number;
company_rep_mult: number;
faction_rep_mult: number;
crime_money_mult: number;
crime_success_mult: number;
crime_money_mult: number;
crime_success_mult: number;
bladeburner_analysis_mult: number;
bladeburner_analysis_mult: number;
getIntelligenceBonus(weight: number): number;
gainHackingExp(exp: number): void;
gainStrengthExp(exp: number): void;
gainDefenseExp(exp: number): void;
gainDexterityExp(exp: number): void;
gainAgilityExp(exp: number): void;
gainCharismaExp(exp: number): void;
gainIntelligenceExp(exp: number): void;
gainStats(retValue: ITaskTracker): void;
calculateSkill(exp: number, mult?: number): number;
takeDamage(amt: number): boolean;
regenerateHp: (amt: number) => void;
queryStatFromString: (str: string) => number;
whoAmI: () => string;
}
getIntelligenceBonus(weight: number): number;
gainHackingExp(exp: number): void;
gainStrengthExp(exp: number): void;
gainDefenseExp(exp: number): void;
gainDexterityExp(exp: number): void;
gainAgilityExp(exp: number): void;
gainCharismaExp(exp: number): void;
gainIntelligenceExp(exp: number): void;
gainStats(retValue: ITaskTracker): void;
calculateSkill(exp: number, mult?: number): number;
takeDamage(amt: number): boolean;
regenerateHp: (amt: number) => void;
queryStatFromString: (str: string) => number;
whoAmI: () => string;
}

@ -1,25 +1,25 @@
// Interface that defines a generic object used to track experience/money
// earnings for tasks
export interface ITaskTracker {
hack: number;
str: number;
def: number;
dex: number;
agi: number;
cha: number;
int: number;
money: number;
}
hack: number;
str: number;
def: number;
dex: number;
agi: number;
cha: number;
int: number;
money: number;
}
export function createTaskTracker(): ITaskTracker {
return {
hack: 0,
str: 0,
def: 0,
dex: 0,
agi: 0,
cha: 0,
int: 0,
money: 0,
};
}
export function createTaskTracker(): ITaskTracker {
return {
hack: 0,
str: 0,
def: 0,
dex: 0,
agi: 0,
cha: 0,
int: 0,
money: 0,
};
}

@ -304,8 +304,8 @@ export class PlayerObject implements IPlayer {
graftAugmentationWork: (numCycles: number) => boolean;
finishGraftAugmentationWork: (cancelled: boolean) => string;
applyEntropy: (stacks?: number) => void;
whoAmI(): string{
return 'Player';
whoAmI(): string {
return "Player";
}
constructor() {

@ -225,7 +225,7 @@ export class Sleeve extends Person {
const bb = p.bladeburner;
if (bb === null) {
const errorLogText = `bladeburner is null`;
console.error(`Function: sleeves.finishTask; Message: '${errorLogText}'`)
console.error(`Function: sleeves.finishTask; Message: '${errorLogText}'`);
this.resetTaskStatus(p);
return retValue;
}
@ -240,25 +240,25 @@ export class Sleeve extends Person {
let type: string;
let name: string;
if (this.bbAction === "Take on Contracts") {
type = 'Contracts';
type = "Contracts";
name = this.bbContract;
} else {
type = 'General';
type = "General";
name = this.bbAction;
}
const actionIdent = bb.getActionIdFromTypeAndName(type, name);
if(actionIdent === null) {
if (actionIdent === null) {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
console.error(`Function: sleeves.finishTask; Message: '${errorLogText}'`)
console.error(`Function: sleeves.finishTask; Message: '${errorLogText}'`);
this.resetTaskStatus(p);
return retValue;
}
const action = bb.getActionObject(actionIdent);
if((action?.count ?? 0) > 0) {
if ((action?.count ?? 0) > 0) {
const bbRetValue = bb.completeAction(p, this, actionIdent);
if(bbRetValue) {
if (bbRetValue) {
retValue = this.gainExperience(p, bbRetValue);
this.gainMoney(p, bbRetValue);
@ -633,13 +633,13 @@ export class Sleeve extends Person {
* Resets all parameters used to keep information about the current task
*/
resetTaskStatus(p: IPlayer): void {
if (this.bbAction == 'Support main sleeve') {
if (this.bbAction == "Support main sleeve") {
p.bladeburner?.sleeveSupport(false);
}
if (this.currentTask == SleeveTaskType.Class) {
const retVal = createTaskTracker();
retVal.int = CONSTANTS.IntelligenceClassBaseExpGain * Math.round(this.currentTaskTime / 1000);
this.gainExperience(p, retVal);//Wont be shared with other sleeves
this.gainExperience(p, retVal); //Wont be shared with other sleeves
}
this.earningsForTask = createTaskTracker();
this.gainRatesForTask = createTaskTracker();
@ -1080,23 +1080,23 @@ export class Sleeve extends Person {
this.gainRatesForTask.agi = 0;
this.gainRatesForTask.cha = 0;
this.gainRatesForTask.money = 0;
this.currentTaskLocation = '';
this.currentTaskLocation = "";
let time = 0;
switch (action) {
case "Field Analysis":
time = this.getBladeburnerActionTime(p, 'General', action);
time = this.getBladeburnerActionTime(p, "General", action);
this.gainRatesForTask.hack = 20 * this.hacking_exp_mult;
this.gainRatesForTask.cha = 20 * this.charisma_exp_mult;
break;
case "Recruitment":
time = this.getBladeburnerActionTime(p, 'General', action);
time = this.getBladeburnerActionTime(p, "General", action);
const recruitTime = (p.bladeburner?.getRecruitmentTime(this) ?? 0) * 1000;
this.gainRatesForTask.cha = 2 * BladeburnerConstants.BaseStatGain * recruitTime;
this.currentTaskLocation = (p.bladeburner?.getRecruitmentSuccessChance(this) ?? 0).toString() + '%';
this.currentTaskLocation = (p.bladeburner?.getRecruitmentSuccessChance(this) ?? 0).toString() + "%";
break;
case "Diplomacy":
time = this.getBladeburnerActionTime(p, 'General', action);
time = this.getBladeburnerActionTime(p, "General", action);
break;
case "Infiltrate synthoids":
time = 60000;
@ -1106,9 +1106,9 @@ export class Sleeve extends Person {
time = 0;
break;
case "Take on Contracts":
time = this.getBladeburnerActionTime(p, 'Contracts', contract);
this.contractGainRates(p, 'Contracts', contract);
this.currentTaskLocation = this.contractSuccessChance(p, 'Contracts', contract);
time = this.getBladeburnerActionTime(p, "Contracts", contract);
this.contractGainRates(p, "Contracts", contract);
this.currentTaskLocation = this.contractSuccessChance(p, "Contracts", contract);
break;
}
@ -1121,41 +1121,41 @@ export class Sleeve extends Person {
contractSuccessChance(p: IPlayer, type: string, name: string): string {
const bb = p.bladeburner;
if(bb === null){
if (bb === null) {
const errorLogText = `bladeburner is null`;
console.error(`Function: sleeves.contractSuccessChance; Message: '${errorLogText}'`)
return '0%';
console.error(`Function: sleeves.contractSuccessChance; Message: '${errorLogText}'`);
return "0%";
}
const chances = bb.getActionEstimatedSuccessChanceNetscriptFn(this, type, name);
if(typeof chances === 'string'){
console.error(`Function: sleeves.contractSuccessChance; Message: '${chances}'`)
return '0%';
if (typeof chances === "string") {
console.error(`Function: sleeves.contractSuccessChance; Message: '${chances}'`);
return "0%";
}
if(chances[0] >= 1) {
return '100%';
if (chances[0] >= 1) {
return "100%";
} else {
return `${chances[0]*100}% - ${chances[1]*100}%`;
return `${chances[0] * 100}% - ${chances[1] * 100}%`;
}
}
contractGainRates(p: IPlayer, type: string, name: string): void {
const bb = p.bladeburner;
if(bb === null){
if (bb === null) {
const errorLogText = `bladeburner is null`;
console.error(`Function: sleeves.contractGainRates; Message: '${errorLogText}'`)
console.error(`Function: sleeves.contractGainRates; Message: '${errorLogText}'`);
return;
}
const actionIdent = bb.getActionIdFromTypeAndName(type, name);
if(actionIdent === null) {
if (actionIdent === null) {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
console.error(`Function: sleeves.contractGainRates; Message: '${errorLogText}'`)
console.error(`Function: sleeves.contractGainRates; Message: '${errorLogText}'`);
this.resetTaskStatus(p);
return;
}
const action = bb.getActionObject(actionIdent);
if(action === null) {
if (action === null) {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
console.error(`Function: sleeves.contractGainRates; Message: '${errorLogText}'`)
console.error(`Function: sleeves.contractGainRates; Message: '${errorLogText}'`);
this.resetTaskStatus(p);
return;
}
@ -1167,28 +1167,30 @@ export class Sleeve extends Person {
this.gainRatesForTask.agi = retValue.agi;
this.gainRatesForTask.cha = retValue.cha;
const rewardMultiplier = Math.pow(action.rewardFac, action.level - 1);
this.gainRatesForTask.money = BladeburnerConstants.ContractBaseMoneyGain * rewardMultiplier * bb.skillMultipliers.money;
this.gainRatesForTask.money =
BladeburnerConstants.ContractBaseMoneyGain * rewardMultiplier * bb.skillMultipliers.money;
}
getBladeburnerActionTime(p: IPlayer, type: string, name: string): number{//Maybe find workerscript and use original
getBladeburnerActionTime(p: IPlayer, type: string, name: string): number {
//Maybe find workerscript and use original
const bb = p.bladeburner;
if(bb === null){
if (bb === null) {
const errorLogText = `bladeburner is null`;
console.error(`Function: sleeves.getBladeburnerActionTime; Message: '${errorLogText}'`)
console.error(`Function: sleeves.getBladeburnerActionTime; Message: '${errorLogText}'`);
return -1;
}
const time = bb.getActionTimeNetscriptFn(this, type, name);
if(typeof time === 'string'){
if (typeof time === "string") {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
console.error(`Function: sleeves.getBladeburnerActionTime; Message: '${errorLogText}'`)
console.error(`Function: sleeves.getBladeburnerActionTime; Message: '${errorLogText}'`);
return -1;
} else {
return time;
}
}
takeDamage(amt: number):boolean {
takeDamage(amt: number): boolean {
if (typeof amt !== "number") {
console.warn(`Player.takeDamage() called without a numeric argument: ${amt}`);
return false;
@ -1205,7 +1207,7 @@ export class Sleeve extends Person {
}
whoAmI(): string {
return 'Sleeve';
return "Sleeve";
}
/**

@ -114,11 +114,16 @@ export function SleeveElem(props: IProps): React.ReactElement {
desc = <>This sleeve is currently working out at {props.sleeve.currentTaskLocation}.</>;
break;
case SleeveTaskType.Bladeburner:
let contract = '';
if (props.sleeve.bbContract !== '------') {
let contract = "";
if (props.sleeve.bbContract !== "------") {
contract = ` - ${props.sleeve.bbContract} (Success Rate: ${props.sleeve.currentTaskLocation})`;
}
desc = <>This sleeve is currently attempting to {props.sleeve.bbAction}{contract}</>
desc = (
<>
This sleeve is currently attempting to {props.sleeve.bbAction}
{contract}
</>
);
break;
case SleeveTaskType.Recovery:
desc = (
@ -186,10 +191,10 @@ export function SleeveElem(props: IProps): React.ReactElement {
</Button>
<Typography>{desc}</Typography>
<Typography>
{(props.sleeve.currentTask === SleeveTaskType.Crime
|| props.sleeve.currentTask === SleeveTaskType.Bladeburner)
&& props.sleeve.currentTaskMaxTime > 0
&& createProgressBarText({
{(props.sleeve.currentTask === SleeveTaskType.Crime ||
props.sleeve.currentTask === SleeveTaskType.Bladeburner) &&
props.sleeve.currentTaskMaxTime > 0 &&
createProgressBarText({
progress: props.sleeve.currentTaskTime / props.sleeve.currentTaskMaxTime,
totalTicks: 25,
})}

@ -22,7 +22,14 @@ const universitySelectorOptions: string[] = [
const gymSelectorOptions: string[] = ["Train Strength", "Train Defense", "Train Dexterity", "Train Agility"];
const bladeburnerSelectorOptions: string[] = ["Field Analysis", "Recruitment", "Diplomacy", "Infiltrate synthoids", "Support main sleeve", "Take on Contracts"];
const bladeburnerSelectorOptions: string[] = [
"Field Analysis",
"Recruitment",
"Diplomacy",
"Infiltrate synthoids",
"Support main sleeve",
"Take on Contracts",
];
interface IProps {
sleeve: Sleeve;
@ -86,7 +93,7 @@ function possibleFactions(player: IPlayer, sleeve: Sleeve): string[] {
function possibleContracts(player: IPlayer, sleeve: Sleeve): string[] {
const bb = player.bladeburner;
if(bb === null){
if (bb === null) {
return ["------"];
}
let contracts = bb.getContractNamesNetscriptFn();
@ -94,12 +101,11 @@ function possibleContracts(player: IPlayer, sleeve: Sleeve): string[] {
if (sleeve === otherSleeve) {
continue;
}
if (otherSleeve.currentTask === SleeveTaskType.Bladeburner
&& otherSleeve.bbAction == 'Take on Contracts') {
contracts = contracts.filter(x => x != otherSleeve.bbContract);
if (otherSleeve.currentTask === SleeveTaskType.Bladeburner && otherSleeve.bbAction == "Take on Contracts") {
contracts = contracts.filter((x) => x != otherSleeve.bbContract);
}
}
if(contracts.length === 0){
if (contracts.length === 0) {
return ["------"];
}
return contracts;
@ -194,12 +200,13 @@ const tasks: {
return {
first: bladeburnerSelectorOptions,
second: (s1: string) => {
if(s1 === "Take on Contracts"){
if (s1 === "Take on Contracts") {
return possibleContracts(player, sleeve);
} else {
return ["------"];
}
} };
},
};
},
"Shock Recovery": (): ITaskDetails => {
return { first: ["------"], second: () => ["------"] };