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Added information for some augmentations
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@ -54,54 +54,81 @@ initAugmentations = function() {
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//Combat stat augmentations
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var Targeting1 = new Augmentation("Augmented Targeting I");
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Targeting1.setRequirements(36000, 10000000);
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Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's" +
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"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information\n" +
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"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. \n\n" +
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"This augmentation increases the player's dexterity by 10%.");
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Targeting1.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
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AddToAugmentations(Targeting1);
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var Targeting2 = new Augmentation("Augmented Targeting II");
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Targeting2.setRequirements(72000, 20000000);
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Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality\n" +
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"and enhances the user's balance and hand-eye coordination. \n\nThis upgrade increases the player's dexterity" +
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"by an additional 20%.");
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Targeting2.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
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AddToAugmentations(Targeting2);
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var Targeting3 = new Augmentation("Augmented Targeting III");
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Targeting3.setRequirements(144000, 50000000);
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Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality\n" +
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"and enhances the user's balance and hand-eye coordination. \n\nThis upgrade increases the player's dexterity" +
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"by an additional 50%.");
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Targeting3.addToFactions("The Dark Army", "The Syndicate", "OmniTek Incorporated",
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"KuaiGong International", "Blade Industries", "The Covenant");
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AddToAugmentations(Targeting3);
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var SyntheticHeart = new Augmentation("Synthetic Heart");
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SyntheticHeart.setRequirements(1000000, 500000000);
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SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood\n" +
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"at much higher efficiencies than a normal human heart.\n\n This augmentation increases the player's agility" +
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"and strength by 100%");
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SyntheticHeart.addToFactions("KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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"NWO", "The Covenant", "Daedalus", "Illuminati");
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AddToAugmentations(SyntheticHeart);
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var SynfibrilMuscle = new Augmentation("Synfibril Muscle");
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SynfibrilMuscle.setRequirements(900000, 400000000);
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SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside\n" +
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"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic.\n" +
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"Scientists have named these artificially enhanced units 'synfibrils'.\n\n This augmentation increases the player's" +
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"strength and defense by 50%.");
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SynfibrilMuscle.addToFactions("KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries");
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AddToAugmentations(SynfibrilMuscle)
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var CombatRib1 = new Augmentation("Combat Rib I");
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CombatRib1.setRequirements(50000, 15000000);
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CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive" +
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"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.\n\n" +
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"This augmentation increases the player's strength and defense by 10%.");
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CombatRib1.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
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AddToAugmentations(CombatRib1);
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var CombatRib2 = new Augmentation("Combat Rib II");
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CombatRib2.setRequirements.setRequirements(100000, 40000000);
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CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing\n" +
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"drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 20%.")
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CombatRib2.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
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AddToAugmentations(CombatRib2);
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var CombatRib3 = new Augmentation("Combat Rib III");
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CombatRib3.setRequirements(200000, 100000000);
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CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing\n" +
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"drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 30%.");
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CombatRib3.addToFactions("The Dark Army", "The Syndicate", "OmniTek Incorporated",
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"KuaiGong International", "Blade Industries", "The Covenant");
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AddToAugmentations(CombatRib3);
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var NanofiberWeave = new Augmentation("Nanofiber Weave");
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NanofiberWeave.setRequirements(400000, 250000000);
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NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning.\n" +
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"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.\n\n" +
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"This augmentation increases the player's strength and defense by 30%.");
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NanofiberWeave.addToFactions("Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead",
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"Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated");
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AddToAugmentations(NanofiberWeave);
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