Added information for some augmentations

This commit is contained in:
Daniel Xie
2017-02-21 16:11:59 -06:00
parent 992d0673e5
commit a29ea6ea5d

View File

@ -54,54 +54,81 @@ initAugmentations = function() {
//Combat stat augmentations
var Targeting1 = new Augmentation("Augmented Targeting I");
Targeting1.setRequirements(36000, 10000000);
Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's" +
"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information\n" +
"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. \n\n" +
"This augmentation increases the player's dexterity by 10%.");
Targeting1.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
AddToAugmentations(Targeting1);
var Targeting2 = new Augmentation("Augmented Targeting II");
Targeting2.setRequirements(72000, 20000000);
Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality\n" +
"and enhances the user's balance and hand-eye coordination. \n\nThis upgrade increases the player's dexterity" +
"by an additional 20%.");
Targeting2.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
AddToAugmentations(Targeting2);
var Targeting3 = new Augmentation("Augmented Targeting III");
Targeting3.setRequirements(144000, 50000000);
Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality\n" +
"and enhances the user's balance and hand-eye coordination. \n\nThis upgrade increases the player's dexterity" +
"by an additional 50%.");
Targeting3.addToFactions("The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant");
AddToAugmentations(Targeting3);
var SyntheticHeart = new Augmentation("Synthetic Heart");
SyntheticHeart.setRequirements(1000000, 500000000);
SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood\n" +
"at much higher efficiencies than a normal human heart.\n\n This augmentation increases the player's agility" +
"and strength by 100%");
SyntheticHeart.addToFactions("KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati");
AddToAugmentations(SyntheticHeart);
var SynfibrilMuscle = new Augmentation("Synfibril Muscle");
SynfibrilMuscle.setRequirements(900000, 400000000);
SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside\n" +
"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic.\n" +
"Scientists have named these artificially enhanced units 'synfibrils'.\n\n This augmentation increases the player's" +
"strength and defense by 50%.");
SynfibrilMuscle.addToFactions("KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries");
AddToAugmentations(SynfibrilMuscle)
var CombatRib1 = new Augmentation("Combat Rib I");
CombatRib1.setRequirements(50000, 15000000);
CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive" +
"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.\n\n" +
"This augmentation increases the player's strength and defense by 10%.");
CombatRib1.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
AddToAugmentations(CombatRib1);
var CombatRib2 = new Augmentation("Combat Rib II");
CombatRib2.setRequirements.setRequirements(100000, 40000000);
CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing\n" +
"drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 20%.")
CombatRib2.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
AddToAugmentations(CombatRib2);
var CombatRib3 = new Augmentation("Combat Rib III");
CombatRib3.setRequirements(200000, 100000000);
CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing\n" +
"drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 30%.");
CombatRib3.addToFactions("The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant");
AddToAugmentations(CombatRib3);
var NanofiberWeave = new Augmentation("Nanofiber Weave");
NanofiberWeave.setRequirements(400000, 250000000);
NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning.\n" +
"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.\n\n" +
"This augmentation increases the player's strength and defense by 30%.");
NanofiberWeave.addToFactions("Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead",
"Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated");
AddToAugmentations(NanofiberWeave);