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@ -1,55 +1,77 @@
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import {Engine} from "./engine";
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import {Player} from "./Player";
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import {dialogBoxCreate} from "../utils/DialogBox";
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import {Settings} from "./Settings";
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import {Terminal} from "./Terminal";
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import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
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import {createElement} from "../utils/uiHelpers/createElement";
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import {createPopup} from "../utils/uiHelpers/createPopup";
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import {removeElementById} from "../utils/uiHelpers/removeElementById";
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/* InteractiveTutorial.js */
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let iTutorialSteps = {
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Start: "Start",
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GoToCharacterPage: "Click on the Character page menu link",
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CharacterPage: "Introduction to Character page",
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CharacterGoToTerminalPage: "Click on the Terminal link",
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TerminalIntro: "Introduction to terminal interface",
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TerminalHelp: "Using the help command to display all options in terminal",
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TerminalLs: "Use the ls command to show all programs/scripts. Right now we have NUKE.exe",
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TerminalScan: "Using the scan command to display all available connections",
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TerminalScanAnalyze1: "Use the scan-analyze command to show hacking related information",
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TerminalScanAnalyze2: "Use the scan-analyze command with a depth of 3",
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TerminalConnect: "Using the telnet/connect command to connect to another server",
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TerminalAnalyze: "Use the analyze command to display details about this server",
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TerminalNuke: "Use the NUKE Program to gain root access to a server",
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TerminalManualHack: "Use the hack command to manually hack a server",
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TerminalHackingMechanics: "Briefly explain hacking mechanics",
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TerminalCreateScript: "Create a script using nano",
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TerminalTypeScript: "This occurs in the Script Editor page...type the script then save and close",
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TerminalFree: "Use the free command to check RAM",
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TerminalRunScript: "Use the run command to run a script",
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TerminalGoToActiveScriptsPage: "Go to the ActiveScriptsPage",
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ActiveScriptsPage: "Introduction to the Active Scripts Page",
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ActiveScriptsToTerminal: "Go from Active Scripts Page Back to Terminal",
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TerminalTailScript: "Use the tail command to show a script's logs",
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GoToHacknetNodesPage: "Go to the Hacknet Nodes page",
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HacknetNodesIntroduction: "Introduction to Hacknet Nodesm and have user purchase one",
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HacknetNodesGoToWorldPage: "Go to the world page",
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WorldDescription: "Tell the user to explore..theres a lot of different stuff to do out there",
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TutorialPageInfo: "The tutorial page contains a lot of info on different subjects",
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End: "End",
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//Ordered array of keys to Interactive Tutorial Steps
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const orderedITutorialSteps = [
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"Start",
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"GoToCharacterPage", //Click on 'Stats' page
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"CharacterPage", //Introduction to 'Stats' page
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"CharacterGoToTerminalPage", //Go back to Terminal
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"TerminalIntro", //Introduction to Terminal
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"TerminalHelp", //Using 'help' Terminal command
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"TerminalLs", //Using 'ls' Terminal command
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"TerminalScan", //Using 'scan' Terminal command
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"TerminalScanAnalyze1", //Using 'scan-analyze' Terminal command
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"TerminalScanAnalyze2", //Using 'scan-analyze 3' Terminal command
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"TerminalConnect", //Connecting to foodnstuff
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"TerminalAnalyze", //Analyzing foodnstuff
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"TerminalNuke", //NUKE foodnstuff
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"TerminalManualHack", //Hack foodnstuff
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"TerminalHackingMechanics", //Explanation of hacking mechanics
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"TerminalCreateScript", //Create a script using 'nano'
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"TerminalTypeScript", //Script Editor page - Type script and then save & close
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"TerminalFree", //Using 'Free' Terminal command
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"TerminalRunScript", //Running script using 'run' Terminal command
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"TerminalGoToActiveScriptsPage",
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"ActiveScriptsPage",
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"ActiveScriptsToTerminal",
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"TerminalTailScript",
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"GoToHacknetNodesPage",
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"HacknetNodesIntroduction",
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"HacknetNodesGoToWorldPage",
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"WorldDescription",
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"TutorialPageInfo",
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"End"
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]
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//Create an 'enum' for the Steps
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const iTutorialSteps = {};
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for (let i = 0; i < orderedITutorialSteps.length; ++i) {
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iTutorialSteps[orderedITutorialSteps[i]] = i;
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}
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var currITutorialStep = iTutorialSteps.Start;
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var iTutorialIsRunning = false;
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var ITutorial = {
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currStep: 0, //iTutorialSteps.Start
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isRunning: false,
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//Keeps track of whether each step has been done
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stepIsDone: {},
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}
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function iTutorialStart() {
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//Initialize Interactive Tutorial state by settings 'done' for each state to false
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ITutorial.stepIsDone = {};
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for (let i = 0; i < orderedITutorialSteps.length; ++i) {
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ITutorial.stepIsDone[i] = false;
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}
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Engine.loadTerminalContent();
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Terminal.resetTerminalInput();
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//Don't autosave during this interactive tutorial
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Engine.Counters.autoSaveCounter = 999000000000;
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Engine.Counters.autoSaveCounter = Infinity;
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console.log("Interactive Tutorial started");
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currITutorialStep = iTutorialSteps.Start;
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iTutorialIsRunning = true;
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ITutorial.currStep = 0;
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ITutorial.isRunning = true;
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document.getElementById("interactive-tutorial-container").style.display = "block";
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iTutorialEvaluateStep();
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//Exit tutorial button
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var exitButton = clearEventListeners("interactive-tutorial-exit");
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exitButton.addEventListener("click", function() {
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@ -59,142 +81,150 @@ function iTutorialStart() {
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//Back button
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var backButton = clearEventListeners("interactive-tutorial-back");
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backButton.style.display = "none";
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backButton.addEventListener("click", function() {
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iTutorialPrevStep();
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return false;
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});
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//Next button
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var nextButton = clearEventListeners("interactive-tutorial-next");
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nextButton.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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});
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iTutorialEvaluateStep();
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}
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function iTutorialEvaluateStep() {
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if (!iTutorialIsRunning) {console.log("Interactive Tutorial not running"); return;}
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switch(currITutorialStep) {
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if (!ITutorial.isRunning) {console.log("Interactive Tutorial not running"); return;}
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//Disable and clear main menu
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var terminalMainMenu = clearEventListeners("terminal-menu-link");
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var statsMainMenu = clearEventListeners("stats-menu-link");
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var activeScriptsMainMenu = clearEventListeners("active-scripts-menu-link");
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var hacknetMainMenu = clearEventListeners("hacknet-nodes-menu-link");
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var cityMainMenu = clearEventListeners("city-menu-link");
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var tutorialMainMenu = clearEventListeners("tutorial-menu-link");
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terminalMainMenu.removeAttribute("class");
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statsMainMenu.removeAttribute("class");
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activeScriptsMainMenu.removeAttribute("class");
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hacknetMainMenu.removeAttribute("class");
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cityMainMenu.removeAttribute("class");
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tutorialMainMenu.removeAttribute("class");
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//Interactive Tutorial Next button
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var nextBtn = document.getElementById("interactive-tutorial-next");
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switch(ITutorial.currStep) {
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case iTutorialSteps.Start:
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Engine.loadTerminalContent();
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iTutorialSetText("Welcome to Bitburner, a cyberpunk-themed incremental RPG! " +
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"The game takes place in a dark, dystopian future...The year is 2077...<br><br>" +
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"This tutorial will show you the basics of the game. " +
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"You may skip the tutorial at any time.");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "inline-block";
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next.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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});
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nextBtn.style.display = "inline-block";
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break;
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case iTutorialSteps.GoToCharacterPage:
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Engine.loadTerminalContent();
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iTutorialSetText("Let's start by heading to the Stats page. Click the 'Stats' tab on " +
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"the main navigation menu (left-hand side of the screen)");
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nextBtn.style.display = "none";
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//No next button
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "none";
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//Flash Character tab
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document.getElementById("stats-menu-link").setAttribute("class", "flashing-button");
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//Initialize everything necessary to open the "Character" page
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var charaterMainMenuButton = document.getElementById("stats-menu-link");
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charaterMainMenuButton.addEventListener("click", function() {
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//Flash 'Stats' menu and set its tutorial click handler
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statsMainMenu.setAttribute("class", "flashing-button");
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statsMainMenu.addEventListener("click", function() {
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Engine.loadCharacterContent();
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iTutorialNextStep(); //Opening the character page will go to the next step
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clearEventListeners("stats-menu-link");
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return false;
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});
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break;
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case iTutorialSteps.CharacterPage:
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Engine.loadCharacterContent();
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iTutorialSetText("The Stats page shows a lot of important information about your progress, " +
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"such as your skills, money, and bonuses/multipliers. ")
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "inline-block";
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next.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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});
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nextBtn.style.display = "inline-block";
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break;
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case iTutorialSteps.CharacterGoToTerminalPage:
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Engine.loadCharacterContent();
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iTutorialSetText("Let's head to your computer's terminal by clicking the 'Terminal' tab on the " +
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"main navigation menu.");
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//No next button
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "none";
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nextBtn.style.display = "none";
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document.getElementById("terminal-menu-link").setAttribute("class", "flashing-button");
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//Initialize everything necessary to open the 'Terminal' Page
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var terminalMainMenuButton = document.getElementById("terminal-menu-link");
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terminalMainMenuButton.addEventListener("click", function() {
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//Flash 'Terminal' menu and set its tutorial click handler
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terminalMainMenu.setAttribute("class", "flashing-button");
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terminalMainMenu.addEventListener("click", function() {
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Engine.loadTerminalContent();
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iTutorialNextStep();
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clearEventListeners("terminal-menu-link");
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return false;
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});
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break;
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case iTutorialSteps.TerminalIntro:
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Engine.loadTerminalContent();
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iTutorialSetText("The Terminal is used to interface with your home computer as well as " +
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"all of the other machines around the world.");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "inline-block";
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next.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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});
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nextBtn.style.display = "inline-block";
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break;
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case iTutorialSteps.TerminalHelp:
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Engine.loadTerminalContent();
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iTutorialSetText("Let's try it out. Start by entering the 'help' command into the Terminal " +
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"(Don't forget to press Enter after typing the command)");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "none";
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//next step triggered by terminal command
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nextBtn.style.display = "none"; //next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalLs:
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Engine.loadTerminalContent();
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iTutorialSetText("The 'help' command displays a list of all available Terminal commands, how to use them, " +
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"and a description of what they do. <br><br>Let's try another command. Enter the 'ls' command");
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//next step triggered by terminal command
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nextBtn.style.display = "none"; //next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalScan:
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Engine.loadTerminalContent();
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iTutorialSetText("'ls' is a basic command that shows all of the contents (programs/scripts) " +
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"on the computer. Right now, it shows that you have a program called 'NUKE.exe' on your computer. " +
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"We'll get to what this does later. <br><br>Using your home computer's terminal, you can connect " +
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"to other machines throughout the world. Let's do that now by first entering " +
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"the 'scan' command. ");
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//next step triggered by terminal command
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"the 'scan' command.");
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nextBtn.style.display = "none"; //next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalScanAnalyze1:
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Engine.loadTerminalContent();
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iTutorialSetText("The 'scan' command shows all available network connections. In other words, " +
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"it displays a list of all servers that can be connected to from your " +
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"current machine. A server is identified by either its IP or its hostname. <br><br> " +
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"That's great and all, but there's so many servers. Which one should you go to? " +
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"The 'scan-analyze' command gives some more detailed information about servers on the " +
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"network. Try it now");
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//next step triggered by terminal command
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nextBtn.style.display = "none"; //next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalScanAnalyze2:
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Engine.loadTerminalContent();
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iTutorialSetText("You just ran 'scan-analyze' with a depth of one. This command shows more detailed " +
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"information about each server that you can connect to (servers that are a distance of " +
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"one node away). <br><br> It is also possible to run 'scan-analyze' with " +
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"a higher depth. Let's try a depth of two with the following command: 'scan-analyze 2'.")
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//next step triggered by terminal command
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nextBtn.style.display = "none"; //next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalConnect:
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Engine.loadTerminalContent();
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iTutorialSetText("Now you can see information about all servers that are up to two nodes away, as well " +
|
|
|
|
|
"as figure out how to navigate to those servers through the network. You can only connect to " +
|
|
|
|
|
"a server that is one node away. To connect to a machine, use the 'connect [ip/hostname]' command. You can type in " +
|
|
|
|
|
"the ip or the hostname, but dont use both.<br><br>" +
|
|
|
|
|
"From the results of the 'scan-analyze' command, we can see that the 'foodnstuff' server is " +
|
|
|
|
|
"only one node away. Let's connect so it now using: 'connect foodnstuff'");
|
|
|
|
|
//next step triggered by terminal command
|
|
|
|
|
nextBtn.style.display = "none"; //next step triggered by terminal command
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalAnalyze:
|
|
|
|
|
Engine.loadTerminalContent();
|
|
|
|
|
iTutorialSetText("You are now connected to another machine! What can you do now? You can hack it!<br><br> In the year 2077, currency has " +
|
|
|
|
|
"become digital and decentralized. People and corporations store their money " +
|
|
|
|
|
"on servers and computers. Using your hacking abilities, you can hack servers " +
|
|
|
|
|
"to steal money and gain experience. <br><br> " +
|
|
|
|
|
"Before you try to hack a server, you should run diagnostics using the 'analyze' command");
|
|
|
|
|
//next step triggered by terminal command
|
|
|
|
|
nextBtn.style.display = "none"; //next step triggered by terminal command
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalNuke:
|
|
|
|
|
Engine.loadTerminalContent();
|
|
|
|
|
iTutorialSetText("When the 'analyze' command finishes running it will show useful information " +
|
|
|
|
|
"about hacking the server. <br><br> For this server, the required hacking skill is only 1, " +
|
|
|
|
|
"which means you can hack it right now. However, in order to hack a server " +
|
|
|
|
@ -203,14 +233,16 @@ function iTutorialEvaluateStep() {
|
|
|
|
|
"open ports.<br><br> The 'analyze' results shows that there do not need to be any open ports " +
|
|
|
|
|
"on this machine for the NUKE virus to work, so go ahead and run the virus using the " +
|
|
|
|
|
"'run NUKE.exe' command.");
|
|
|
|
|
//next step triggered by terminal command
|
|
|
|
|
nextBtn.style.display = "none"; //next step triggered by terminal command
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalManualHack:
|
|
|
|
|
Engine.loadTerminalContent();
|
|
|
|
|
iTutorialSetText("You now have root access! You can hack the server using the 'hack' command. " +
|
|
|
|
|
"Try doing that now.");
|
|
|
|
|
//next step triggered by terminal command
|
|
|
|
|
nextBtn.style.display = "none"; //next step triggered by terminal command
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalHackingMechanics:
|
|
|
|
|
Engine.loadTerminalContent();
|
|
|
|
|
iTutorialSetText("You are now attempting to hack the server. Note that performing a hack takes time and " +
|
|
|
|
|
"only has a certain percentage chance " +
|
|
|
|
|
"of success. This time and success chance is determined by a variety of factors, including " +
|
|
|
|
@ -220,25 +252,20 @@ function iTutorialEvaluateStep() {
|
|
|
|
|
"the server's security level.<br><br>The amount of money on a server is not limitless. So, if " +
|
|
|
|
|
"you constantly hack a server and deplete its money, then you will encounter " +
|
|
|
|
|
"diminishing returns in your hacking.");
|
|
|
|
|
var next = clearEventListeners("interactive-tutorial-next");
|
|
|
|
|
next.style.display = "inline-block";
|
|
|
|
|
next.addEventListener("click", function() {
|
|
|
|
|
iTutorialNextStep();
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
nextBtn.style.display = "inline-block";
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalCreateScript:
|
|
|
|
|
Engine.loadTerminalContent();
|
|
|
|
|
iTutorialSetText("Hacking is the core mechanic of the game and is necessary for progressing. However, " +
|
|
|
|
|
"you don't want to be hacking manually the entire time. You can automate your hacking " +
|
|
|
|
|
"by writing scripts!<br><br>To create a new script or edit an existing one, you can use the 'nano' " +
|
|
|
|
|
"command. Scripts must end with the '.script' extension. Let's make a script now by " +
|
|
|
|
|
"entering 'nano foodnstuff.script' after the hack command finishes running (Sidenote: Pressing ctrl + c" +
|
|
|
|
|
" will end a command like hack early)");
|
|
|
|
|
var next = clearEventListeners("interactive-tutorial-next");
|
|
|
|
|
next.style.display = "none";
|
|
|
|
|
//next step triggered by terminal command
|
|
|
|
|
nextBtn.style.display = "none"; //next step triggered by terminal command
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalTypeScript:
|
|
|
|
|
Engine.loadScriptEditorContent("foodnstuff.script", "");
|
|
|
|
|
iTutorialSetText("This is the script editor. You can use it to program your scripts. Scripts are " +
|
|
|
|
|
"written in the Netscript language, a programming language created for " +
|
|
|
|
|
"this game. <strong style='background-color:#444;'>There are details about the Netscript language in the documentation, which " +
|
|
|
|
@ -251,21 +278,24 @@ function iTutorialEvaluateStep() {
|
|
|
|
|
"For anyone with basic programming experience, this code should be straightforward. " +
|
|
|
|
|
"This script will continuously hack the 'foodnstuff' server.<br><br>" +
|
|
|
|
|
"To save and close the script editor, press the button in the bottom left, or press ctrl + b.");
|
|
|
|
|
//next step triggered in saveAndCloseScriptEditor() (Script.js)
|
|
|
|
|
nextBtn.style.display = "none"; //next step triggered in saveAndCloseScriptEditor() (Script.js)
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalFree:
|
|
|
|
|
Engine.loadTerminalContent();
|
|
|
|
|
iTutorialSetText("Now we'll run the script. Scripts require a certain amount of RAM to run, and can be " +
|
|
|
|
|
"run on any machine which you have root access to. Different servers have different " +
|
|
|
|
|
"amounts of RAM. You can also purchase more RAM for your home server.<br><br>To check how much " +
|
|
|
|
|
"RAM is available on this machine, enter the 'free' command.");
|
|
|
|
|
//next step triggered by terminal commmand
|
|
|
|
|
nextBtn.style.display = "none"; //next step triggered by terminal commmand
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalRunScript:
|
|
|
|
|
Engine.loadTerminalContent();
|
|
|
|
|
iTutorialSetText("We have 16GB of free RAM on this machine, which is enough to run our " +
|
|
|
|
|
"script. Let's run our script using 'run foodnstuff.script'.");
|
|
|
|
|
//next step triggered by terminal commmand
|
|
|
|
|
nextBtn.style.display = "none"; //next step triggered by terminal commmand
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalGoToActiveScriptsPage:
|
|
|
|
|
Engine.loadTerminalContent();
|
|
|
|
|
iTutorialSetText("Your script is now running! The script might take a few seconds to 'fully start up'. " +
|
|
|
|
|
"Your scripts will continuously run in the background and will automatically stop if " +
|
|
|
|
|
"the code ever completes (the 'foodnstuff.script' will never complete because it " +
|
|
|
|
@ -274,117 +304,114 @@ function iTutorialEvaluateStep() {
|
|
|
|
|
"much slower rate. <br><br> " +
|
|
|
|
|
"Let's check out some statistics for our running scripts by clicking the " +
|
|
|
|
|
"'Active Scripts' link in the main navigation menu.");
|
|
|
|
|
document.getElementById("active-scripts-menu-link").setAttribute("class", "flashing-button");
|
|
|
|
|
var activeScriptsMainMenuButton = document.getElementById("active-scripts-menu-link");
|
|
|
|
|
activeScriptsMainMenuButton.addEventListener("click", function() {
|
|
|
|
|
nextBtn.style.display = "none";
|
|
|
|
|
|
|
|
|
|
//Flash 'Active Scripts' menu and set its tutorial click handler
|
|
|
|
|
activeScriptsMainMenu.setAttribute("class", "flashing-button");
|
|
|
|
|
activeScriptsMainMenu.addEventListener("click", function() {
|
|
|
|
|
Engine.loadActiveScriptsContent();
|
|
|
|
|
iTutorialNextStep();
|
|
|
|
|
clearEventListeners("active-scripts-menu-link");
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.ActiveScriptsPage:
|
|
|
|
|
Engine.loadActiveScriptsContent();
|
|
|
|
|
iTutorialSetText("This page displays stats/information about all of your scripts that are " +
|
|
|
|
|
"running across every existing server. You can use this to gauge how well " +
|
|
|
|
|
"your scripts are doing. Let's go back to the Terminal now using the 'Terminal'" +
|
|
|
|
|
"link.");
|
|
|
|
|
document.getElementById("terminal-menu-link").setAttribute("class", "flashing-button");
|
|
|
|
|
//Initialize everything necessary to open the 'Terminal' Page
|
|
|
|
|
var terminalMainMenuButton = clearEventListeners("terminal-menu-link");
|
|
|
|
|
terminalMainMenuButton.addEventListener("click", function() {
|
|
|
|
|
nextBtn.style.display = "none";
|
|
|
|
|
|
|
|
|
|
//Flash 'Terminal' button and set its tutorial click handler
|
|
|
|
|
terminalMainMenu.setAttribute("class", "flashing-button");
|
|
|
|
|
terminalMainMenu.addEventListener("click", function() {
|
|
|
|
|
Engine.loadTerminalContent();
|
|
|
|
|
iTutorialNextStep();
|
|
|
|
|
clearEventListeners("terminal-menu-link");
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.ActiveScriptsToTerminal:
|
|
|
|
|
Engine.loadTerminalContent();
|
|
|
|
|
iTutorialSetText("One last thing about scripts, each active script contains logs that detail " +
|
|
|
|
|
"what it's doing. We can check these logs using the 'tail' command. Do that " +
|
|
|
|
|
"now for the script we just ran by typing 'tail foodnstuff.script'");
|
|
|
|
|
//next step triggered by terminal command
|
|
|
|
|
nextBtn.style.display = "none"; //next step triggered by terminal command
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalTailScript:
|
|
|
|
|
Engine.loadTerminalContent();
|
|
|
|
|
iTutorialSetText("The log for this script won't show much right now (it might show nothing at all) because it " +
|
|
|
|
|
"just started running...but check back again in a few minutes! <br><br>" +
|
|
|
|
|
"This pretty much covers the basics of hacking. To learn more about writing " +
|
|
|
|
|
"scripts using the Netscript language, select the 'Tutorial' link in the " +
|
|
|
|
|
"main navigation menu to look at the documentation. For now, let's move on " +
|
|
|
|
|
"to something else!");
|
|
|
|
|
var next = clearEventListeners("interactive-tutorial-next");
|
|
|
|
|
next.style.display = "inline-block";
|
|
|
|
|
next.addEventListener("click", function() {
|
|
|
|
|
iTutorialNextStep();
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
"main navigation menu to look at the documentation. " +
|
|
|
|
|
"<strong style='background-color:#444;'>If you are an experienced JavaScript " +
|
|
|
|
|
"developer, I would highly suggest you check out the section on " +
|
|
|
|
|
"NetscriptJS/Netscript 2.0.</strong><br><br>For now, let's move on to something else!");
|
|
|
|
|
nextBtn.style.display = "inline-block";
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.GoToHacknetNodesPage:
|
|
|
|
|
Engine.loadTerminalContent();
|
|
|
|
|
iTutorialSetText("Hacking is not the only way to earn money. One other way to passively " +
|
|
|
|
|
"earn money is by purchasing and upgrading Hacknet Nodes. Let's go to " +
|
|
|
|
|
"the 'Hacknet Nodes' page through the main navigation menu now.");
|
|
|
|
|
document.getElementById("hacknet-nodes-menu-link").setAttribute("class", "flashing-button");
|
|
|
|
|
var hacknetNodesButton = clearEventListeners("hacknet-nodes-menu-link");
|
|
|
|
|
var next = clearEventListeners("interactive-tutorial-next");
|
|
|
|
|
next.style.display = "none";
|
|
|
|
|
hacknetNodesButton.addEventListener("click", function() {
|
|
|
|
|
nextBtn.style.display = "none";
|
|
|
|
|
|
|
|
|
|
//Flash 'Hacknet' menu and set its tutorial click handler
|
|
|
|
|
hacknetMainMenu.setAttribute("class", "flashing-button");
|
|
|
|
|
hacknetMainMenu.addEventListener("click", function() {
|
|
|
|
|
Engine.loadHacknetNodesContent();
|
|
|
|
|
iTutorialNextStep();
|
|
|
|
|
clearEventListeners("hacknet-nodes-menu-link");
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.HacknetNodesIntroduction:
|
|
|
|
|
Engine.loadHacknetNodesContent();
|
|
|
|
|
iTutorialSetText("From this page you can purchase new Hacknet Nodes and upgrade your " +
|
|
|
|
|
"existing ones. Let's purchase a new one now.");
|
|
|
|
|
//Next step triggered by purchaseHacknet() (HacknetNode.js)
|
|
|
|
|
nextBtn.style.display = "none"; //Next step triggered by purchaseHacknet() (HacknetNode.js)
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.HacknetNodesGoToWorldPage:
|
|
|
|
|
Engine.loadHacknetNodesContent();
|
|
|
|
|
iTutorialSetText("You just purchased a Hacknet Node! This Hacknet Node will passively " +
|
|
|
|
|
"earn you money over time, both online and offline. When you get enough " +
|
|
|
|
|
" money, you can upgrade " +
|
|
|
|
|
"your newly-purchased Hacknet Node below.<br><br>" +
|
|
|
|
|
"Let's go to the 'City' page through the main navigation menu.");
|
|
|
|
|
document.getElementById("city-menu-link").setAttribute("class", "flashing-button");
|
|
|
|
|
var worldButton = clearEventListeners("city-menu-link");
|
|
|
|
|
worldButton.addEventListener("click", function() {
|
|
|
|
|
nextBtn.style.display = "none";
|
|
|
|
|
|
|
|
|
|
//Flash 'City' menu and set its tutorial click handler
|
|
|
|
|
cityMainMenu.setAttribute("class", "flashing-button");
|
|
|
|
|
cityMainMenu.addEventListener("click", function() {
|
|
|
|
|
Engine.loadWorldContent();
|
|
|
|
|
iTutorialNextStep();
|
|
|
|
|
clearEventListeners("city-menu-link");
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.WorldDescription:
|
|
|
|
|
Engine.loadWorldContent();
|
|
|
|
|
iTutorialSetText("This page lists all of the different locations you can currently " +
|
|
|
|
|
"travel to. Each location has something that you can do. " +
|
|
|
|
|
"There's a lot of content out in the world, make sure " +
|
|
|
|
|
"you explore and discover!<br><br>" +
|
|
|
|
|
"Lastly, click on the 'Tutorial' link in the main navigation menu.");
|
|
|
|
|
document.getElementById("tutorial-menu-link").setAttribute("class", "flashing-button");
|
|
|
|
|
var tutorialButton = clearEventListeners("tutorial-menu-link");
|
|
|
|
|
tutorialButton.addEventListener("click", function() {
|
|
|
|
|
nextBtn.style.display = "none";
|
|
|
|
|
|
|
|
|
|
//Flash 'Tutorial' menu and set its tutorial click handler
|
|
|
|
|
tutorialMainMenu.setAttribute("class", "flashing-button");
|
|
|
|
|
tutorialMainMenu.addEventListener("click", function() {
|
|
|
|
|
Engine.loadTutorialContent();
|
|
|
|
|
iTutorialNextStep();
|
|
|
|
|
clearEventListeners("tutorial-menu-link");
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case iTutorialSteps.TutorialPageInfo:
|
|
|
|
|
Engine.loadTutorialContent();
|
|
|
|
|
iTutorialSetText("This page contains a lot of different documentation about the game's " +
|
|
|
|
|
"content and mechanics. <strong style='background-color:#444;'> I know it's a lot, but I highly suggest you read " +
|
|
|
|
|
"(or at least skim) through this before you start playing</strong>. That's the end of the tutorial. " +
|
|
|
|
|
"Hope you enjoy the game!");
|
|
|
|
|
var next = clearEventListeners("interactive-tutorial-next");
|
|
|
|
|
next.style.display = "inline-block";
|
|
|
|
|
next.innerHTML = "Finish Tutorial";
|
|
|
|
|
|
|
|
|
|
var backButton = clearEventListeners("interactive-tutorial-back");
|
|
|
|
|
backButton.style.display = "none";
|
|
|
|
|
|
|
|
|
|
next.addEventListener("click", function() {
|
|
|
|
|
iTutorialNextStep();
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
nextBtn.style.display = "inline-block";
|
|
|
|
|
nextBtn.innerHTML = "Finish Tutorial";
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.End:
|
|
|
|
|
iTutorialEnd();
|
|
|
|
@ -392,264 +419,85 @@ function iTutorialEvaluateStep() {
|
|
|
|
|
default:
|
|
|
|
|
throw new Error("Invalid tutorial step");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ITutorial.stepIsDone[ITutorial.currStep] === true) {
|
|
|
|
|
nextBtn.style.display = "inline-block";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Go to the next step and evaluate it
|
|
|
|
|
function iTutorialNextStep() {
|
|
|
|
|
switch(currITutorialStep) {
|
|
|
|
|
case iTutorialSteps.Start:
|
|
|
|
|
currITutorialStep = iTutorialSteps.GoToCharacterPage;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.GoToCharacterPage:
|
|
|
|
|
//Special behavior for certain steps
|
|
|
|
|
if (ITutorial.currStep === iTutorialSteps.GoToCharacterPage) {
|
|
|
|
|
document.getElementById("stats-menu-link").removeAttribute("class");
|
|
|
|
|
currITutorialStep = iTutorialSteps.CharacterPage;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.CharacterPage:
|
|
|
|
|
currITutorialStep = iTutorialSteps.CharacterGoToTerminalPage;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.CharacterGoToTerminalPage:
|
|
|
|
|
document.getElementById("terminal-menu-link").removeAttribute("class");
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalIntro;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalIntro:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalHelp;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalHelp:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalLs;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalLs:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalScan;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalScan:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalScanAnalyze1;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalScanAnalyze1:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalScanAnalyze2;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalScanAnalyze2:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalConnect;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalConnect:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalAnalyze;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalAnalyze:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalNuke;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalNuke:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalManualHack;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalManualHack:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalHackingMechanics;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalHackingMechanics:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalCreateScript;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalCreateScript:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalTypeScript;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalTypeScript:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalFree;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalFree:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalRunScript;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalRunScript:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalGoToActiveScriptsPage;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalGoToActiveScriptsPage:
|
|
|
|
|
document.getElementById("active-scripts-menu-link").removeAttribute("class");
|
|
|
|
|
currITutorialStep = iTutorialSteps.ActiveScriptsPage;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.ActiveScriptsPage:
|
|
|
|
|
document.getElementById("terminal-menu-link").removeAttribute("class");
|
|
|
|
|
currITutorialStep = iTutorialSteps.ActiveScriptsToTerminal;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.ActiveScriptsToTerminal:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalTailScript;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalTailScript:
|
|
|
|
|
currITutorialStep = iTutorialSteps.GoToHacknetNodesPage;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.GoToHacknetNodesPage:
|
|
|
|
|
document.getElementById("hacknet-nodes-menu-link").removeAttribute("class");
|
|
|
|
|
currITutorialStep = iTutorialSteps.HacknetNodesIntroduction;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.HacknetNodesIntroduction:
|
|
|
|
|
currITutorialStep = iTutorialSteps.HacknetNodesGoToWorldPage;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.HacknetNodesGoToWorldPage:
|
|
|
|
|
document.getElementById("city-menu-link").removeAttribute("class");
|
|
|
|
|
currITutorialStep = iTutorialSteps.WorldDescription;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.WorldDescription:
|
|
|
|
|
document.getElementById("tutorial-menu-link").removeAttribute("class");
|
|
|
|
|
currITutorialStep = iTutorialSteps.TutorialPageInfo;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TutorialPageInfo:
|
|
|
|
|
currITutorialStep = iTutorialSteps.End;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.End:
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
throw new Error("Invalid tutorial step");
|
|
|
|
|
}
|
|
|
|
|
if (ITutorial.currStep === iTutorialSteps.CharacterGoToTerminalPage) {
|
|
|
|
|
document.getElementById("terminal-menu-link").removeAttribute("class");
|
|
|
|
|
}
|
|
|
|
|
if (ITutorial.currStep === iTutorialSteps.TerminalGoToActiveScriptsPage) {
|
|
|
|
|
document.getElementById("active-scripts-menu-link").removeAttribute("class");
|
|
|
|
|
}
|
|
|
|
|
if (ITutorial.currStep === iTutorialSteps.ActiveScriptsPage) {
|
|
|
|
|
document.getElementById("terminal-menu-link").removeAttribute("class");
|
|
|
|
|
}
|
|
|
|
|
if (ITutorial.currStep === iTutorialSteps.GoToHacknetNodesPage) {
|
|
|
|
|
document.getElementById("hacknet-nodes-menu-link").removeAttribute("class");
|
|
|
|
|
}
|
|
|
|
|
if (ITutorial.currStep === iTutorialSteps.HacknetNodesGoToWorldPage) {
|
|
|
|
|
document.getElementById("city-menu-link").removeAttribute("class");
|
|
|
|
|
}
|
|
|
|
|
if (ITutorial.currStep === iTutorialSteps.WorldDescription) {
|
|
|
|
|
document.getElementById("tutorial-menu-link").removeAttribute("class");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ITutorial.stepIsDone[ITutorial.currStep] = true;
|
|
|
|
|
if (ITutorial.currStep < iTutorialSteps.End) {
|
|
|
|
|
ITutorial.currStep += 1;
|
|
|
|
|
}
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Go to previous step and evaluate
|
|
|
|
|
function iTutorialPrevStep() {
|
|
|
|
|
switch(currITutorialStep) {
|
|
|
|
|
case iTutorialSteps.Start:
|
|
|
|
|
currITutorialStep = iTutorialSteps.Start;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.GoToCharacterPage:
|
|
|
|
|
currITutorialStep = iTutorialSteps.Start;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.CharacterPage:
|
|
|
|
|
currITutorialStep = iTutorialSteps.GoToCharacterPage;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.CharacterGoToTerminalPage:
|
|
|
|
|
currITutorialStep = iTutorialSteps.CharacterPage;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalIntro:
|
|
|
|
|
currITutorialStep = iTutorialSteps.CharacterGoToTerminalPage;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalHelp:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalIntro;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalLs:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalHelp;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalScan:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalLs;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalConnect:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalScan;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalAnalyze:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalConnect;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalNuke:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalAnalyze;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalManualHack:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalNuke;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalHackingMechanics:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalManualHack;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalCreateScript:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalManualHack;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalTypeScript:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalCreateScript;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalFree:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalTypeScript;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalRunScript:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalFree;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalGoToActiveScriptsPage:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalRunScript;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.ActiveScriptsPage:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalGoToActiveScriptsPage;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.ActiveScriptsToTerminal:
|
|
|
|
|
currITutorialStep = iTutorialSteps.ActiveScriptsPage;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TerminalTailScript:
|
|
|
|
|
currITutorialStep = iTutorialSteps.ActiveScriptsToTerminal;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.GoToHacknetNodesPage:
|
|
|
|
|
currITutorialStep = iTutorialSteps.TerminalTailScript;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.HacknetNodesIntroduction:
|
|
|
|
|
currITutorialStep = iTutorialSteps.GoToHacknetNodesPage;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.HacknetNodesGoToWorldPage:
|
|
|
|
|
currITutorialStep = iTutorialSteps.HacknetNodesIntroduction;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.WorldDescription:
|
|
|
|
|
currITutorialStep = iTutorialSteps.HacknetNodesGoToWorldPage;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.TutorialPageInfo:
|
|
|
|
|
currITutorialStep = iTutorialSteps.WorldDescription;
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
break;
|
|
|
|
|
case iTutorialSteps.End:
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
throw new Error("Invalid tutorial step");
|
|
|
|
|
if (ITutorial.currStep > iTutorialSteps.Start) {
|
|
|
|
|
ITutorial.currStep -= 1;
|
|
|
|
|
}
|
|
|
|
|
iTutorialEvaluateStep();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function iTutorialEnd() {
|
|
|
|
|
//Re-enable auto save
|
|
|
|
|
Engine.Counters.autoSaveCounter = 300;
|
|
|
|
|
if (Settings.AutosaveInterval === 0) {
|
|
|
|
|
Engine.Counters.autoSaveCounter = Infinity;
|
|
|
|
|
} else {
|
|
|
|
|
Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
console.log("Ending interactive tutorial");
|
|
|
|
|
Engine.init();
|
|
|
|
|
currITutorialStep = iTutorialSteps.End;
|
|
|
|
|
iTutorialIsRunning = false;
|
|
|
|
|
ITutorial.currStep = iTutorialSteps.End;
|
|
|
|
|
ITutorial.isRunning = false;
|
|
|
|
|
document.getElementById("interactive-tutorial-container").style.display = "none";
|
|
|
|
|
dialogBoxCreate("If you are new to the game, the following links may be useful for you!<br><br>" +
|
|
|
|
|
|
|
|
|
|
//Create a popup with final introductory stuff
|
|
|
|
|
var popupId = "interactive-tutorial-ending-popup";
|
|
|
|
|
var txt = createElement("p", {
|
|
|
|
|
innerHTML:
|
|
|
|
|
"If you are new to the game, the following links may be useful for you!<br><br>" +
|
|
|
|
|
"<a class='a-link-button' href='http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner' target='_blank'>Getting Started Guide</a>" +
|
|
|
|
|
"<a class='a-link-button' href='http://bitburner.wikia.com/wiki/Bitburner_Wiki' target='_blank'>Wiki</a><br><br>" +
|
|
|
|
|
"<a class='a-link-button' href='http://bitburner.wikia.com/wiki/Bitburner_Wiki' target='_blank'>Wiki</a>" +
|
|
|
|
|
"<a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/' target='_blank'>Documentation</a><br><br>" +
|
|
|
|
|
"The Beginner's Guide to Hacking was added to your home computer! It contains some tips/pointers for starting out with the game. " +
|
|
|
|
|
"To read it, go to Terminal and enter<br><br>cat hackers-starting-handbook.lit");
|
|
|
|
|
"To read it, go to Terminal and enter<br><br>cat hackers-starting-handbook.lit"
|
|
|
|
|
});
|
|
|
|
|
var gotitBtn = createElement("a", {
|
|
|
|
|
class:"a-link-button", float:"right", padding:"6px", innerText:"Got it!",
|
|
|
|
|
clickListener:()=>{
|
|
|
|
|
removeElementById(popupId);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
createPopup(popupId, [txt, gotitBtn]);
|
|
|
|
|
|
|
|
|
|
Player.getHomeComputer().messages.push("hackers-starting-handbook.lit");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -660,5 +508,4 @@ function iTutorialSetText(txt) {
|
|
|
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textBox.parentElement.scrollTop = 0; // this resets scroll position
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}
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export {iTutorialSteps, iTutorialEnd, iTutorialStart, iTutorialNextStep, currITutorialStep,
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iTutorialIsRunning};
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export {iTutorialSteps, iTutorialEnd, iTutorialStart, iTutorialNextStep, ITutorial};
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