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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 05:33:54 +01:00
BUGFIX: Wrong size of table cell in Import Save Comparison UI (#1659)
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@ -48,6 +48,10 @@ const useStyles = makeStyles()((theme: Theme) => ({
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"& .MuiTable-root": {
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"& .MuiTableCell-root": {
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borderBottom: `1px solid ${Settings.theme.welllight}`,
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width: "30%",
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},
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"& .MuiTableCell-root:last-child": {
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width: "10%",
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},
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"& .MuiTableHead-root .MuiTableRow-root": {
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@ -94,6 +98,7 @@ export const ImportSave = (props: { saveData: SaveData; automatic: boolean }): J
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const [currentData, setCurrentData] = useState<ImportData | undefined>();
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const [isImportModalOpen, { on: openImportModal, off: closeImportModal }] = useBoolean(false);
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const [isSkillsExpanded, { toggle: toggleSkillsExpand }] = useBoolean(true);
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const [isOthersExpanded, { toggle: toggleOthersExpand }] = useBoolean(true);
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const [headback, setHeadback] = useState(false);
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const handleGoBack = (): void => {
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@ -165,7 +170,7 @@ export const ImportSave = (props: { saveData: SaveData; automatic: boolean }): J
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<TableCell></TableCell>
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<TableCell>Current Game</TableCell>
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<TableCell>Being Imported</TableCell>
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<TableCell width={56}></TableCell>
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<TableCell></TableCell>
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</TableRow>
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</TableHead>
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@ -230,6 +235,7 @@ export const ImportSave = (props: { saveData: SaveData; automatic: boolean }): J
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)}
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell colSpan={4}>
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<IconButton aria-label="expand row" size="small" onClick={toggleSkillsExpand}>
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@ -252,7 +258,7 @@ export const ImportSave = (props: { saveData: SaveData; automatic: boolean }): J
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<TableCell className={classes.skillTitle}>{skill}</TableCell>
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<TableCell>{formatNumberNoSuffix(currentSkill, 0)}</TableCell>
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<TableCell>{formatNumberNoSuffix(importSkill, 0)}</TableCell>
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<TableCell width={56}>
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<TableCell>
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{currentSkill !== importSkill && <ComparisonIcon isBetter={importSkill > currentSkill} />}
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</TableCell>
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</TableRow>
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@ -269,86 +275,113 @@ export const ImportSave = (props: { saveData: SaveData; automatic: boolean }): J
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<TableRow>{/* empty row to keep even/odd coloring */}</TableRow>
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<TableRow>
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<TableCell>Augmentations</TableCell>
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<TableCell>{currentData.playerData?.augmentations}</TableCell>
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<TableCell>{importData.playerData?.augmentations}</TableCell>
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<TableCell>
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{importData.playerData?.augmentations !== currentData.playerData?.augmentations && (
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<ComparisonIcon
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isBetter={
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(importData.playerData?.augmentations ?? 0) > (currentData.playerData?.augmentations ?? 0)
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}
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/>
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)}
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<TableCell colSpan={4}>
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<IconButton aria-label="expand row" size="small" onClick={toggleOthersExpand}>
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{isOthersExpanded ? <KeyboardArrowUpIcon /> : <KeyboardArrowDownIcon />}
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</IconButton>
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Others
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell colSpan={4} padding="none">
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<Collapse in={isOthersExpanded}>
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<Table>
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<TableBody>
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<TableRow>
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<TableCell>Augmentations</TableCell>
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<TableCell>{currentData.playerData?.augmentations}</TableCell>
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<TableCell>{importData.playerData?.augmentations}</TableCell>
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<TableCell>
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{importData.playerData?.augmentations !== currentData.playerData?.augmentations && (
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<ComparisonIcon
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isBetter={
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(importData.playerData?.augmentations ?? 0) >
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(currentData.playerData?.augmentations ?? 0)
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}
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/>
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)}
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>Factions</TableCell>
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<TableCell>{currentData.playerData?.factions}</TableCell>
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<TableCell>{importData.playerData?.factions}</TableCell>
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<TableCell>
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{importData.playerData?.factions !== currentData.playerData?.factions && (
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<ComparisonIcon
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isBetter={(importData.playerData?.factions ?? 0) > (currentData.playerData?.factions ?? 0)}
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/>
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)}
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>Achievements</TableCell>
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<TableCell>{currentData.playerData?.achievements}</TableCell>
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<TableCell>{importData.playerData?.achievements}</TableCell>
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<TableCell>
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{importData.playerData?.achievements !== currentData.playerData?.achievements && (
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<ComparisonIcon
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isBetter={(importData.playerData?.achievements ?? 0) > (currentData.playerData?.achievements ?? 0)}
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/>
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)}
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>Factions</TableCell>
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<TableCell>{currentData.playerData?.factions}</TableCell>
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<TableCell>{importData.playerData?.factions}</TableCell>
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<TableCell>
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{importData.playerData?.factions !== currentData.playerData?.factions && (
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<ComparisonIcon
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isBetter={
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(importData.playerData?.factions ?? 0) > (currentData.playerData?.factions ?? 0)
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}
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/>
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)}
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>Achievements</TableCell>
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<TableCell>{currentData.playerData?.achievements}</TableCell>
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<TableCell>{importData.playerData?.achievements}</TableCell>
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<TableCell>
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{importData.playerData?.achievements !== currentData.playerData?.achievements && (
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<ComparisonIcon
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isBetter={
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(importData.playerData?.achievements ?? 0) > (currentData.playerData?.achievements ?? 0)
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}
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/>
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)}
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</TableCell>
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</TableRow>
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<TableRow>
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<Tooltip title="The total SF levels owned, except for SF-1 Exploit levels.">
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<TableCell>Source File Levels</TableCell>
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</Tooltip>
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<TableCell>{currentData.playerData?.sourceFiles}</TableCell>
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<TableCell>{importData.playerData?.sourceFiles}</TableCell>
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<TableCell>
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{importData.playerData?.sourceFiles !== currentData.playerData?.sourceFiles && (
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<ComparisonIcon
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isBetter={(importData.playerData?.sourceFiles ?? 0) > (currentData.playerData?.sourceFiles ?? 0)}
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/>
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)}
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</TableCell>
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</TableRow>
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<TableRow>
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<Tooltip title="The total SF levels owned, except for SF-1 Exploit levels.">
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<TableCell>Source File Levels</TableCell>
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</Tooltip>
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<TableCell>{currentData.playerData?.sourceFiles}</TableCell>
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<TableCell>{importData.playerData?.sourceFiles}</TableCell>
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<TableCell>
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{importData.playerData?.sourceFiles !== currentData.playerData?.sourceFiles && (
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<ComparisonIcon
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isBetter={
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(importData.playerData?.sourceFiles ?? 0) > (currentData.playerData?.sourceFiles ?? 0)
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}
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/>
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)}
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</TableCell>
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</TableRow>
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<TableRow>
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<Tooltip title="Number of exploits owned.">
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<TableCell>Exploits</TableCell>
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</Tooltip>
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<TableCell>{currentData.playerData?.exploits}</TableCell>
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<TableCell>{importData.playerData?.exploits}</TableCell>
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<TableCell>
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{importData.playerData?.exploits !== currentData.playerData?.exploits && (
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<ComparisonIcon
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isBetter={(importData.playerData?.exploits ?? 0) > (currentData.playerData?.exploits ?? 0)}
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/>
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)}
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</TableCell>
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</TableRow>
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<TableRow>
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<Tooltip title="Number of exploits owned.">
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<TableCell>Exploits</TableCell>
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</Tooltip>
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<TableCell>{currentData.playerData?.exploits}</TableCell>
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<TableCell>{importData.playerData?.exploits}</TableCell>
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<TableCell>
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{importData.playerData?.exploits !== currentData.playerData?.exploits && (
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<ComparisonIcon
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isBetter={
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(importData.playerData?.exploits ?? 0) > (currentData.playerData?.exploits ?? 0)
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}
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/>
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)}
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</TableCell>
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</TableRow>
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<TableRow>
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<Tooltip title="The player's current BitNode.">
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<TableCell>BitNode</TableCell>
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</Tooltip>
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<TableCell>
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{currentData.playerData?.bitNode}-{currentData.playerData?.bitNodeLevel}
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<TableRow>
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<Tooltip title="The player's current BitNode.">
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<TableCell>BitNode</TableCell>
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</Tooltip>
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<TableCell>
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{currentData.playerData?.bitNode}-{currentData.playerData?.bitNodeLevel}
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</TableCell>
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<TableCell>
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{importData.playerData?.bitNode}-{importData.playerData?.bitNodeLevel}
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</TableCell>
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<TableCell></TableCell>
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</TableRow>
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</TableBody>
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</Table>
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</Collapse>
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</TableCell>
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<TableCell>
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{importData.playerData?.bitNode}-{importData.playerData?.bitNodeLevel}
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</TableCell>
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<TableCell></TableCell>
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</TableRow>
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</TableBody>
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</Table>
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