mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 17:43:48 +01:00
Add toPreviousPage in router
- Allows the WorkInProgress cancel & unfocus to go back to the previous page instead of a default one. - Change layout of overview buttons - Add a back button in the overview, only visible in pages with a sidebar - Clear the history on augmentation install & on prestige
This commit is contained in:
parent
f742782e4a
commit
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@ -13,6 +13,7 @@ import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
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import { dialogBoxCreate } from "../ui/React/DialogBox";
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import { clearObject } from "../utils/helpers/clearObject";
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import { Router } from "../ui/GameRoot";
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import { WHRNG } from "../Casino/RNG";
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@ -2582,6 +2583,8 @@ function installAugmentations(): boolean {
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augmentationList += aug.name + level + "<br>";
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}
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Player.queuedAugmentations = [];
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Router.clearHistory();
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dialogBoxCreate(
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"You slowly drift to sleep as scientists put you under in order " +
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"to install the following Augmentations:<br>" +
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@ -306,5 +306,7 @@ export function prestigeSourceFile(flume: boolean): void {
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// Gain int exp
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if (SourceFileFlags[5] !== 0 && !flume) Player.gainIntelligenceExp(300);
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Router.clearHistory();
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resetPidCounter();
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}
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@ -1,5 +1,5 @@
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import React, { useState, useEffect } from "react";
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import { cloneDeep } from "lodash";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { IEngine } from "../IEngine";
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import { ITerminal } from "../Terminal/ITerminal";
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@ -86,6 +86,11 @@ interface IProps {
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engine: IEngine;
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}
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interface PageHistoryEntry {
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page: Page;
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args: any[];
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}
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const useStyles = makeStyles((theme: Theme) =>
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createStyles({
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root: {
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@ -104,6 +109,15 @@ export let Router: IRouter = {
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page: () => {
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throw new Error("Router called before initialization");
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},
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previousPage: () => {
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throw new Error("Router called before initialization");
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},
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clearHistory: () => {
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throw new Error("Router called before initialization");
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},
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toPreviousPage: (): boolean => {
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throw new Error("Router called before initialization");
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},
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toActiveScripts: () => {
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throw new Error("Router called before initialization");
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},
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@ -202,7 +216,9 @@ function determineStartPage(player: IPlayer): Page {
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export function GameRoot({ player, engine, terminal }: IProps): React.ReactElement {
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const classes = useStyles();
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const [{ files, vim }, setEditorOptions] = useState({ files: {}, vim: false });
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const [page, setPage] = useState(determineStartPage(player));
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const startPage = determineStartPage(player);
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const [page, setPage] = useState(startPage);
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const [pageHistory, setPageHistory] = useState<PageHistoryEntry[]>([{ page: startPage, args: [] }]);
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const setRerender = useState(0)[1];
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const [faction, setFaction] = useState<Faction>(
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player.currentWorkFactionName ? Factions[player.currentWorkFactionName] : (undefined as unknown as Faction),
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@ -233,70 +249,131 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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setTimeout(() => htmlLocation.reload(), 2000);
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}
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function setCurrentPage(page: Page, ...args: any): void {
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const history = [
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{ page, args: cloneDeep(args) },
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...pageHistory
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].slice(0, 20);
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setPageHistory(history)
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setPage(page)
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}
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function goBack(fallback: (...args: any[]) => void): void {
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const [ , previousPage ] = pageHistory;
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if (previousPage) {
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const handler = pageToRouterMap[previousPage?.page];
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handler(...previousPage.args);
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} else {
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if (fallback) fallback();
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}
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const [ , ...history] = pageHistory;
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setPageHistory(cloneDeep(history));
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}
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const pageToRouterMap: { [key: number] : (...args: any[]) => void } = {
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[Page.ActiveScripts]: Router.toActiveScripts,
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[Page.Augmentations]: Router.toAugmentations,
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[Page.Bladeburner]: Router.toBladeburner,
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[Page.Stats]: Router.toStats,
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[Page.Corporation]: Router.toCorporation,
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[Page.CreateProgram]: Router.toCreateProgram,
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[Page.DevMenu]: Router.toDevMenu,
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[Page.Faction]: Router.toFaction,
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[Page.Factions]: Router.toFactions,
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[Page.Options]: Router.toGameOptions,
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[Page.Gang]: Router.toGang,
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[Page.Hacknet]: Router.toHacknetNodes,
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[Page.Milestones]: Router.toMilestones,
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[Page.Resleeves]: Router.toResleeves,
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[Page.ScriptEditor]: Router.toScriptEditor,
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[Page.Sleeves]: Router.toSleeves,
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[Page.StockMarket]: Router.toStockMarket,
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[Page.Terminal]: Router.toTerminal,
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[Page.Tutorial]: Router.toTutorial,
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[Page.Job]: Router.toJob,
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[Page.City]: Router.toCity,
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[Page.Travel]: Router.toTravel,
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[Page.BitVerse]: Router.toBitVerse,
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[Page.Infiltration]: Router.toInfiltration,
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[Page.Work]: Router.toWork,
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[Page.BladeburnerCinematic]: Router.toBladeburnerCinematic,
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[Page.Location]: Router.toLocation,
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[Page.StaneksGift]: Router.toStaneksGift,
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[Page.Achievements]: Router.toAchievements,
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}
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Router = {
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page: () => page,
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toActiveScripts: () => setPage(Page.ActiveScripts),
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toAugmentations: () => setPage(Page.Augmentations),
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toBladeburner: () => setPage(Page.Bladeburner),
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toStats: () => setPage(Page.Stats),
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toCorporation: () => setPage(Page.Corporation),
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toCreateProgram: () => setPage(Page.CreateProgram),
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toDevMenu: () => setPage(Page.DevMenu),
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previousPage: () => {
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const [ , previousPage] = pageHistory;
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return previousPage?.page ?? -1;
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},
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clearHistory: () => setPageHistory([]),
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toPreviousPage: goBack,
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toActiveScripts: () => setCurrentPage(Page.ActiveScripts),
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toAugmentations: () => setCurrentPage(Page.Augmentations),
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toBladeburner: () => setCurrentPage(Page.Bladeburner),
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toStats: () => setCurrentPage(Page.Stats),
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toCorporation: () => setCurrentPage(Page.Corporation),
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toCreateProgram: () => setCurrentPage(Page.CreateProgram),
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toDevMenu: () => setCurrentPage(Page.DevMenu),
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toFaction: (faction?: Faction) => {
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setPage(Page.Faction);
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setCurrentPage(Page.Faction, faction);
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if (faction) setFaction(faction);
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},
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toFactions: () => setPage(Page.Factions),
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toGameOptions: () => setPage(Page.Options),
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toGang: () => setPage(Page.Gang),
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toHacknetNodes: () => setPage(Page.Hacknet),
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toMilestones: () => setPage(Page.Milestones),
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toResleeves: () => setPage(Page.Resleeves),
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toFactions: () => setCurrentPage(Page.Factions),
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toGameOptions: () => setCurrentPage(Page.Options),
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toGang: () => setCurrentPage(Page.Gang),
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toHacknetNodes: () => setCurrentPage(Page.Hacknet),
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toMilestones: () => setCurrentPage(Page.Milestones),
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toResleeves: () => setCurrentPage(Page.Resleeves),
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toScriptEditor: (files: Record<string, string>, options?: ScriptEditorRouteOptions) => {
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setEditorOptions({
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files,
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vim: !!options?.vim,
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});
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setPage(Page.ScriptEditor);
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setCurrentPage(Page.ScriptEditor, files, options);
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},
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toSleeves: () => setPage(Page.Sleeves),
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toStockMarket: () => setPage(Page.StockMarket),
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toTerminal: () => setPage(Page.Terminal),
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toTutorial: () => setPage(Page.Tutorial),
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toSleeves: () => setCurrentPage(Page.Sleeves),
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toStockMarket: () => setCurrentPage(Page.StockMarket),
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toTerminal: () => setCurrentPage(Page.Terminal),
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toTutorial: () => setCurrentPage(Page.Tutorial),
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toJob: () => {
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setLocation(Locations[player.companyName]);
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setPage(Page.Job);
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setCurrentPage(Page.Job);
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},
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toCity: () => {
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setPage(Page.City);
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setCurrentPage(Page.City);
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},
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toTravel: () => {
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player.gotoLocation(LocationName.TravelAgency);
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setPage(Page.Travel);
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setCurrentPage(Page.Travel);
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},
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toBitVerse: (flume: boolean, quick: boolean) => {
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setFlume(flume);
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setQuick(quick);
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setPage(Page.BitVerse);
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setCurrentPage(Page.BitVerse, flume, quick);
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},
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toInfiltration: (location: Location) => {
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setLocation(location);
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setPage(Page.Infiltration);
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setCurrentPage(Page.Infiltration, location);
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},
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toWork: () => {
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setCurrentPage(Page.Work);
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},
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toWork: () => setPage(Page.Work),
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toBladeburnerCinematic: () => {
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setPage(Page.BladeburnerCinematic);
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setCurrentPage(Page.BladeburnerCinematic);
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setCinematicText(cinematicText);
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},
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toLocation: (location: Location) => {
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setLocation(location);
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setPage(Page.Location);
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setCurrentPage(Page.Location, location);
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},
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toStaneksGift: () => {
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setPage(Page.StaneksGift);
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setCurrentPage(Page.StaneksGift);
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},
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toAchievements: () => {
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setPage(Page.Achievements);
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setCurrentPage(Page.Achievements);
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},
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};
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@ -499,7 +576,11 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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<SnackbarProvider>
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<Overview mode={ITutorial.isRunning ? "tutorial" : "overview"}>
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{!ITutorial.isRunning ? (
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<CharacterOverview save={() => saveObject.saveGame()} killScripts={killAllScripts} />
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<CharacterOverview
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save={() => saveObject.saveGame()}
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killScripts={killAllScripts}
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router={Router}
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allowBackButton={withSidebar} />
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) : (
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<InteractiveTutorialRoot />
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)}
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@ -16,16 +16,21 @@ import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import IconButton from "@mui/material/IconButton";
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import SaveIcon from "@mui/icons-material/Save";
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import ArrowBackIcon from '@mui/icons-material/ArrowBack';
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import ClearAllIcon from "@mui/icons-material/ClearAll";
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import { Settings } from "../../Settings/Settings";
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import { use } from "../Context";
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import { StatsProgressOverviewCell } from "./StatsProgressBar";
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import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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import { IRouter, Page } from "../Router";
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import { Box, Tooltip } from "@mui/material";
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interface IProps {
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save: () => void;
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killScripts: () => void;
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router: IRouter;
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allowBackButton: boolean;
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}
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function Intelligence(): React.ReactElement {
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@ -205,7 +210,7 @@ const useStyles = makeStyles((theme: Theme) =>
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export { useStyles as characterOverviewStyles };
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export function CharacterOverview({ save, killScripts }: IProps): React.ReactElement {
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export function CharacterOverview({ save, killScripts, router, allowBackButton }: IProps): React.ReactElement {
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const [killOpen, setKillOpen] = useState(false);
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const player = use.Player();
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@ -244,6 +249,9 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
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player.charisma_mult * BitNodeMultipliers.CharismaLevelMultiplier,
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);
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const previousPageName = router.previousPage() < 0
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? '' : Page[router.previousPage() ?? 0].replace(/([a-z])([A-Z])/g, '$1 $2');
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return (
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<>
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<Table sx={{ display: "block", m: 1 }}>
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@ -418,21 +426,33 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
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</TableRow>
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<Work />
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<Bladeburner />
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<TableRow>
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<TableCell align="center" classes={{ root: classes.cellNone }}>
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<IconButton onClick={save}>
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<SaveIcon color={Settings.AutosaveInterval !== 0 ? "primary" : "error"} />
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</IconButton>
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</TableCell>
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<TableCell align="center" classes={{ root: classes.cellNone }}>
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<IconButton onClick={() => setKillOpen(true)}>
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<ClearAllIcon color="error" />
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</IconButton>
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</TableCell>
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</TableRow>
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</TableBody>
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</Table>
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<Box sx={{ display: 'flex', borderTop: `1px solid ${Settings.theme.welllight}` }}>
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<Box sx={{ display: 'flex', flex: 1, justifyContent: 'flex-start', alignItems: 'center' }}>
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<IconButton onClick={save}>
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<Tooltip title="Save game">
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<SaveIcon color={Settings.AutosaveInterval !== 0 ? "primary" : "error"} />
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</Tooltip>
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</IconButton>
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{allowBackButton && (
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<IconButton
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disabled={!previousPageName}
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onClick={() => router.toPreviousPage()}>
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<Tooltip title={previousPageName ? `Go back to "${previousPageName}"` : ''}>
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<ArrowBackIcon />
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</Tooltip>
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</IconButton>
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)}
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</Box>
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<Box sx={{ display: 'flex', flex: 1, justifyContent: 'flex-end', alignItems: 'center' }}>
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<IconButton onClick={() => setKillOpen(true)}>
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<Tooltip title="Kill all running scripts">
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<ClearAllIcon color="error" />
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</Tooltip>
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</IconButton>
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</Box>
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</Box>
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<KillScriptsModal open={killOpen} onClose={() => setKillOpen(false)} killScripts={killScripts} />
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</>
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);
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@ -53,6 +53,9 @@ export interface IRouter {
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// toRedPill(): void;
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// toworkInProgress(): void;
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page(): Page;
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previousPage(): Page;
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clearHistory(): void;
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toPreviousPage(fallback?: (...args: any[]) => void): void;
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toActiveScripts(): void;
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toAugmentations(): void;
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toBitVerse(flume: boolean, quick: boolean): void;
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@ -36,12 +36,12 @@ export function WorkInProgressRoot(): React.ReactElement {
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const faction = Factions[player.currentWorkFactionName];
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if (player.workType == CONSTANTS.WorkTypeFaction) {
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function cancel(): void {
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router.toFaction(faction);
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player.finishFactionWork(true);
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router.toPreviousPage(() => router.toFaction(faction));
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}
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function unfocus(): void {
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router.toFaction(faction);
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player.stopFocusing();
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router.toPreviousPage(() => router.toFaction(faction));
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}
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return (
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<Grid container direction="column" justifyContent="center" alignItems="center" style={{ minHeight: "100vh" }}>
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@ -120,13 +120,12 @@ export function WorkInProgressRoot(): React.ReactElement {
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if (player.className !== "") {
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function cancel(): void {
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player.finishClass(true);
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router.toCity();
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router.toPreviousPage(() => router.toCity());
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}
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function unfocus(): void {
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router.toFaction(faction);
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router.toCity();
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player.stopFocusing();
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router.toPreviousPage(() => router.toCity());
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}
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let stopText = "";
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@ -212,11 +211,11 @@ export function WorkInProgressRoot(): React.ReactElement {
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function cancel(): void {
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player.finishWork(true);
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router.toJob();
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router.toPreviousPage(() => router.toJob());
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}
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function unfocus(): void {
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player.stopFocusing();
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router.toJob();
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router.toPreviousPage(() => router.toJob());
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}
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const position = player.jobs[player.companyName];
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@ -304,11 +303,11 @@ export function WorkInProgressRoot(): React.ReactElement {
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if (player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
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function cancel(): void {
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player.finishWorkPartTime(true);
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router.toJob();
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router.toPreviousPage(() => router.toJob());
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}
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function unfocus(): void {
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player.stopFocusing();
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router.toJob();
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router.toPreviousPage(() => router.toJob());
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}
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const comp = Companies[player.companyName];
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let companyRep = 0;
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@ -440,11 +439,11 @@ export function WorkInProgressRoot(): React.ReactElement {
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if (player.createProgramName !== "") {
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function cancel(): void {
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player.finishCreateProgramWork(true);
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router.toTerminal();
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router.toPreviousPage(() => router.toTerminal());
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}
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function unfocus(): void {
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router.toTerminal();
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player.stopFocusing();
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router.toPreviousPage(() => router.toTerminal());
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}
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return (
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<Grid container direction="column" justifyContent="center" alignItems="center" style={{ minHeight: "100vh" }}>
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