mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
some sleeve conversion
This commit is contained in:
parent
ab8937870c
commit
b0fcdb8363
@ -1,428 +0,0 @@
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/**
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* Module for handling the Re-sleeving UI
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*/
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import { Resleeve } from "./Resleeve";
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import { generateResleeves, purchaseResleeve } from "./Resleeving";
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import { IPlayer } from "../IPlayer";
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import { Augmentation } from "../../Augmentation/Augmentation";
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { Money } from "../../ui/React/Money";
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import { Page, routing } from "../../ui/navigationTracking";
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import { dialogBoxCreate } from "../../../utils/DialogBox";
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import { exceptionAlert } from "../../../utils/helpers/exceptionAlert";
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import { createElement } from "../../../utils/uiHelpers/createElement";
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import { createOptionElement } from "../../../utils/uiHelpers/createOptionElement";
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import { getSelectValue } from "../../../utils/uiHelpers/getSelectData";
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import { removeChildrenFromElement } from "../../../utils/uiHelpers/removeChildrenFromElement";
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import { removeElement } from "../../../utils/uiHelpers/removeElement";
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import * as React from "react";
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import { renderToStaticMarkup } from "react-dom/server";
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interface IResleeveUIElems {
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container: HTMLElement | null;
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statsPanel: HTMLElement | null;
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stats: HTMLElement | null;
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multipliersButton: HTMLElement | null;
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augPanel: HTMLElement | null;
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augSelector: HTMLSelectElement | null;
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augDescription: HTMLElement | null;
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costPanel: HTMLElement | null;
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costText: HTMLElement | null;
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buyButton: HTMLElement | null;
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}
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interface IPageUIElems {
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container: HTMLElement | null;
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info: HTMLElement | null;
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sortTag: HTMLElement | null;
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sortSelector: HTMLSelectElement | null;
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resleeveList: HTMLElement | null;
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resleeves: IResleeveUIElems[] | null;
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}
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const UIElems: IPageUIElems = {
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container: null,
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info: null,
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sortTag: null,
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sortSelector: null,
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resleeveList: null,
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resleeves: null,
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};
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let playerRef: IPlayer | null;
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export function createResleevesPage(p: IPlayer): void {
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if (!routing.isOn(Page.Resleeves)) {
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return;
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}
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try {
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playerRef = p;
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UIElems.container = createElement("div", {
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class: "generic-menupage-container",
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id: "resleeves-container",
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position: "fixed",
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});
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UIElems.info = createElement("p", {
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display: "block",
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innerHTML:
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"Re-sleeving is the process of digitizing and transferring your consciousness " +
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"into a new human body, or 'sleeve'. Here at VitaLife, you can purchase new " +
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"specially-engineered bodies for the re-sleeve process. Many of these bodies " +
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"even come with genetic and cybernetic Augmentations!<br /><br />" +
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"Re-sleeving will change your experience for every stat. It will also REMOVE " +
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"all of your currently-installed Augmentations, and replace " +
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"them with the ones provided by the purchased sleeve. However, Augmentations that you have " +
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"purchased but not installed will NOT be removed. If you have purchased an " +
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"Augmentation and then re-sleeve into a body which already has that Augmentation, " +
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"it will be removed (since you cannot have duplicate Augmentations).<br /><br />" +
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"NOTE: The stats and multipliers displayed on this page do NOT include your bonuses from " +
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"Source-File.",
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width: "75%",
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});
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// Randomly create all Resleeves if they dont already exist
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if (p.resleeves.length === 0) {
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p.resleeves = generateResleeves();
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}
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// Create a selector for sorting the list of Resleeves
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UIElems.sortTag = createElement("p", {
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display: "inline-block",
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innerText: "Sort By: ",
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});
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UIElems.sortSelector = createElement("select", {
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class: "dropdown",
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}) as HTMLSelectElement;
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enum SortOption {
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Cost = "Cost",
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Hacking = "Hacking",
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Strength = "Strength",
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Defense = "Defense",
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Dexterity = "Dexterity",
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Agility = "Agility",
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Charisma = "Charisma",
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AverageCombatStats = "AverageCombat",
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AverageAllStats = "AverageAllStats",
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TotalNumAugmentations = "TotalNumAugmentations",
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}
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UIElems.sortSelector.add(createOptionElement("Cost", SortOption.Cost));
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UIElems.sortSelector.add(createOptionElement("Hacking Level", SortOption.Hacking));
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UIElems.sortSelector.add(createOptionElement("Strength Level", SortOption.Strength));
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UIElems.sortSelector.add(createOptionElement("Defense Level", SortOption.Defense));
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UIElems.sortSelector.add(createOptionElement("Dexterity Level", SortOption.Dexterity));
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UIElems.sortSelector.add(createOptionElement("Agility Level", SortOption.Agility));
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UIElems.sortSelector.add(createOptionElement("Charisma Level", SortOption.Charisma));
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UIElems.sortSelector.add(createOptionElement("Average Combat Stats", SortOption.AverageCombatStats));
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UIElems.sortSelector.add(createOptionElement("Average Stats", SortOption.AverageAllStats));
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UIElems.sortSelector.add(createOptionElement("Number of Augmentations", SortOption.TotalNumAugmentations));
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UIElems.resleeveList = createElement("ul");
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UIElems.sortSelector.onchange = () => {
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removeChildrenFromElement(UIElems.resleeveList);
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UIElems.resleeves = [];
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// Helper function for averaging
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function getAverage(...values: number[]): number {
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let sum = 0;
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for (let i = 0; i < values.length; ++i) {
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sum += values[i];
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}
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return sum / values.length;
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}
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const sortOpt = getSelectValue(UIElems.sortSelector);
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switch (sortOpt) {
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case SortOption.Hacking:
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p.resleeves.sort((a, b) => {
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return a.hacking_skill - b.hacking_skill;
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});
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break;
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case SortOption.Strength:
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p.resleeves.sort((a, b) => {
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return a.strength - b.strength;
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});
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break;
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case SortOption.Defense:
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p.resleeves.sort((a, b) => {
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return a.defense - b.defense;
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});
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break;
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case SortOption.Dexterity:
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p.resleeves.sort((a, b) => {
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return a.dexterity - b.dexterity;
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});
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break;
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case SortOption.Agility:
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p.resleeves.sort((a, b) => {
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return a.agility - b.agility;
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});
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break;
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case SortOption.Charisma:
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p.resleeves.sort((a, b) => {
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return a.charisma - b.charisma;
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});
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break;
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case SortOption.AverageCombatStats:
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p.resleeves.sort((a, b) => {
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const aAvg = getAverage(a.strength, a.defense, a.dexterity, a.agility);
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const bAvg = getAverage(b.strength, b.defense, b.dexterity, b.agility);
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return aAvg - bAvg;
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});
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break;
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case SortOption.AverageAllStats:
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p.resleeves.sort((a, b) => {
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const aAvg = getAverage(a.hacking_skill, a.strength, a.defense, a.dexterity, a.agility, a.charisma);
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const bAvg = getAverage(b.hacking_skill, b.strength, b.defense, b.dexterity, b.agility, b.charisma);
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return aAvg - bAvg;
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});
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break;
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case SortOption.TotalNumAugmentations:
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p.resleeves.sort((a, b) => {
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return a.augmentations.length - b.augmentations.length;
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});
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break;
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case SortOption.Cost:
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default:
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p.resleeves.sort((a, b) => {
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return a.getCost() - b.getCost();
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});
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break;
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}
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if (UIElems.resleeveList == null) throw new Error("UIElems.resleeveList is null in sortSelector.click()");
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if (UIElems.resleeves == null) throw new Error("UIElems.resleeves is null in sortSelector.click()");
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// Create UI for all Resleeves
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for (const resleeve of p.resleeves) {
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const resleeveUi = createResleeveUi(resleeve);
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if (resleeveUi.container == null) throw new Error("resleeveUi.container is null in sortSelector.click()");
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UIElems.resleeveList.appendChild(resleeveUi.container);
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UIElems.resleeves.push(resleeveUi);
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}
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};
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UIElems.sortSelector.dispatchEvent(new Event("change")); // Force onchange event
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UIElems.container.appendChild(UIElems.info);
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UIElems.container.appendChild(createElement("br"));
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UIElems.container.appendChild(UIElems.sortTag);
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UIElems.container.appendChild(UIElems.sortSelector);
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UIElems.container.appendChild(UIElems.resleeveList);
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const container = document.getElementById("entire-game-container");
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if (container == null) throw new Error("Could not find entire-game-container in createResleevesPage()");
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container.appendChild(UIElems.container);
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} catch (e) {
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exceptionAlert(e);
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}
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}
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export function clearResleevesPage(): void {
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if (UIElems.container instanceof HTMLElement) {
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removeElement(UIElems.container);
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}
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for (const prop in UIElems) {
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(UIElems as any)[prop] = null;
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}
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playerRef = null;
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}
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function createResleeveUi(resleeve: Resleeve): IResleeveUIElems {
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const elems: IResleeveUIElems = {
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container: null,
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statsPanel: null,
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stats: null,
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multipliersButton: null,
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augPanel: null,
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augSelector: null,
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augDescription: null,
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costPanel: null,
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costText: null,
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buyButton: null,
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};
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if (playerRef === null) return elems;
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if (!routing.isOn(Page.Resleeves)) {
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return elems;
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}
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elems.container = createElement("div", {
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class: "resleeve-container",
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display: "block",
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});
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elems.statsPanel = createElement("div", {
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class: "resleeve-panel",
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width: "30%",
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});
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elems.stats = createElement("p", {
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class: "resleeve-stats-text",
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innerHTML:
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`Hacking: ${numeralWrapper.formatSkill(resleeve.hacking_skill)} (${numeralWrapper.formatExp(
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resleeve.hacking_exp,
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)} exp)<br />` +
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`Strength: ${numeralWrapper.formatSkill(resleeve.strength)} (${numeralWrapper.formatExp(
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resleeve.strength_exp,
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)} exp)<br />` +
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`Defense: ${numeralWrapper.formatSkill(resleeve.defense)} (${numeralWrapper.formatExp(
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resleeve.defense_exp,
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)} exp)<br />` +
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`Dexterity: ${numeralWrapper.formatSkill(resleeve.dexterity)} (${numeralWrapper.formatExp(
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resleeve.dexterity_exp,
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)} exp)<br />` +
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`Agility: ${numeralWrapper.formatSkill(resleeve.agility)} (${numeralWrapper.formatExp(
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resleeve.agility_exp,
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)} exp)<br />` +
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`Charisma: ${numeralWrapper.formatSkill(resleeve.charisma)} (${numeralWrapper.formatExp(
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resleeve.charisma_exp,
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)} exp)<br />` +
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`# Augmentations: ${resleeve.augmentations.length}`,
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});
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elems.multipliersButton = createElement("button", {
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class: "std-button",
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innerText: "Multipliers",
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clickListener: () => {
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dialogBoxCreate(
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[
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"<h2><u>Total Multipliers:</u></h2>",
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`Hacking Level multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_mult)}`,
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`Hacking Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_exp_mult)}`,
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`Strength Level multiplier: ${numeralWrapper.formatPercentage(resleeve.strength_mult)}`,
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`Strength Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.strength_exp_mult)}`,
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`Defense Level multiplier: ${numeralWrapper.formatPercentage(resleeve.defense_mult)}`,
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`Defense Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.defense_exp_mult)}`,
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`Dexterity Level multiplier: ${numeralWrapper.formatPercentage(resleeve.dexterity_mult)}`,
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`Dexterity Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.dexterity_exp_mult)}`,
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`Agility Level multiplier: ${numeralWrapper.formatPercentage(resleeve.agility_mult)}`,
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`Agility Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.agility_exp_mult)}`,
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`Charisma Level multiplier: ${numeralWrapper.formatPercentage(resleeve.charisma_mult)}`,
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`Charisma Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.charisma_exp_mult)}`,
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`Hacking Chance multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_chance_mult)}`,
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`Hacking Speed multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_speed_mult)}`,
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`Hacking Money multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_money_mult)}`,
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`Hacking Growth multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_grow_mult)}`,
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`Salary multiplier: ${numeralWrapper.formatPercentage(resleeve.work_money_mult)}`,
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`Company Reputation Gain multiplier: ${numeralWrapper.formatPercentage(resleeve.company_rep_mult)}`,
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`Faction Reputation Gain multiplier: ${numeralWrapper.formatPercentage(resleeve.faction_rep_mult)}`,
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`Crime Money multiplier: ${numeralWrapper.formatPercentage(resleeve.crime_money_mult)}`,
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`Crime Success multiplier: ${numeralWrapper.formatPercentage(resleeve.crime_success_mult)}`,
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`Hacknet Income multiplier: ${numeralWrapper.formatPercentage(resleeve.hacknet_node_money_mult)}`,
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`Hacknet Purchase Cost multiplier: ${numeralWrapper.formatPercentage(
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resleeve.hacknet_node_purchase_cost_mult,
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)}`,
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`Hacknet Level Upgrade Cost multiplier: ${numeralWrapper.formatPercentage(
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resleeve.hacknet_node_level_cost_mult,
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)}`,
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`Hacknet Ram Upgrade Cost multiplier: ${numeralWrapper.formatPercentage(
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resleeve.hacknet_node_ram_cost_mult,
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)}`,
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`Hacknet Core Upgrade Cost multiplier: ${numeralWrapper.formatPercentage(
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resleeve.hacknet_node_core_cost_mult,
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)}`,
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`Bladeburner Max Stamina multiplier: ${numeralWrapper.formatPercentage(
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resleeve.bladeburner_max_stamina_mult,
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)}`,
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`Bladeburner Stamina Gain multiplier: ${numeralWrapper.formatPercentage(
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resleeve.bladeburner_stamina_gain_mult,
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)}`,
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`Bladeburner Field Analysis multiplier: ${numeralWrapper.formatPercentage(
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resleeve.bladeburner_analysis_mult,
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)}`,
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`Bladeburner Success Chance multiplier: ${numeralWrapper.formatPercentage(
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resleeve.bladeburner_success_chance_mult,
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)}`,
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].join("<br />"),
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false,
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);
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},
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});
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elems.statsPanel.appendChild(elems.stats);
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elems.statsPanel.appendChild(elems.multipliersButton);
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elems.augPanel = createElement("div", {
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class: "resleeve-panel",
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width: "50%",
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});
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elems.augSelector = createElement("select", {
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class: "resleeve-aug-selector dropdown",
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}) as HTMLSelectElement;
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elems.augDescription = createElement("p");
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for (let i = 0; i < resleeve.augmentations.length; ++i) {
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elems.augSelector.add(createOptionElement(resleeve.augmentations[i].name));
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}
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elems.augSelector.addEventListener("change", () => {
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updateAugDescription(elems);
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});
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elems.augSelector.dispatchEvent(new Event("change")); // Set inital description by manually triggering change event
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elems.augPanel.appendChild(elems.augSelector);
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elems.augPanel.appendChild(elems.augDescription);
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const cost: number = resleeve.getCost();
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elems.costPanel = createElement("div", {
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class: "resleeve-panel",
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width: "20%",
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});
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elems.costText = createElement("p", {
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innerHTML:
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`It costs ${renderToStaticMarkup(<Money money={cost} player={playerRef} />)} ` + `to purchase this Sleeve.`,
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});
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elems.buyButton = createElement("button", {
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class: "std-button",
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innerText: "Purchase",
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clickListener: () => {
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if (playerRef == null) throw new Error("playerRef is null in buyButton.click()");
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if (purchaseResleeve(resleeve, playerRef)) {
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dialogBoxCreate(
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<>
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You re-sleeved for <Money money={cost} />!
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</>,
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false,
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);
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} else {
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dialogBoxCreate(`You cannot afford to re-sleeve into this body`, false);
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}
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},
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});
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elems.costPanel.appendChild(elems.costText);
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elems.costPanel.appendChild(elems.buyButton);
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elems.container.appendChild(elems.statsPanel);
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elems.container.appendChild(elems.augPanel);
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elems.container.appendChild(elems.costPanel);
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return elems;
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}
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function updateAugDescription(elems: IResleeveUIElems): void {
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if (elems.augDescription == null) throw new Error("elems.augDescription is null in updateAugDescription()");
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const augName: string = getSelectValue(elems.augSelector);
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const aug: Augmentation | null = Augmentations[augName];
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if (aug == null) {
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console.warn(`Could not find Augmentation with name ${augName}`);
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return;
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}
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let innerHTML = aug.info;
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if (typeof innerHTML !== "string") {
|
||||
innerHTML = renderToStaticMarkup(innerHTML);
|
||||
}
|
||||
|
||||
elems.augDescription.innerHTML = innerHTML;
|
||||
}
|
@ -2,7 +2,7 @@ import React, { useState } from "react";
|
||||
import { IPlayer } from "../../IPlayer";
|
||||
import { Resleeve } from "../Resleeve";
|
||||
import { Augmentations } from "../../../Augmentation/Augmentations";
|
||||
import { generateResleeves, purchaseResleeve } from "../Resleeving";
|
||||
import { purchaseResleeve } from "../Resleeving";
|
||||
import { Money } from "../../../ui/React/Money";
|
||||
|
||||
import { numeralWrapper } from "../../../ui/numeralFormat";
|
||||
|
@ -1,7 +1,7 @@
|
||||
import React, { useState } from "react";
|
||||
|
||||
import { IPlayer } from "../../IPlayer";
|
||||
import { generateResleeves, purchaseResleeve } from "../Resleeving";
|
||||
import { generateResleeves } from "../Resleeving";
|
||||
import { Resleeve } from "../Resleeve";
|
||||
import { ResleeveElem } from "./ResleeveElem";
|
||||
|
||||
@ -60,11 +60,9 @@ const SortFunctions: {
|
||||
Dexterity: (a: Resleeve, b: Resleeve): number => a.dexterity - b.dexterity,
|
||||
Agility: (a: Resleeve, b: Resleeve): number => a.agility - b.agility,
|
||||
Charisma: (a: Resleeve, b: Resleeve): number => a.charisma - b.charisma,
|
||||
AverageCombatStats: (a: Resleeve, b: Resleeve): number =>
|
||||
getAverage(a.strength, a.defense, a.dexterity, a.agility) -
|
||||
AverageCombatStats: (a: Resleeve, b: Resleeve): number => getAverage(a.strength, a.defense, a.dexterity, a.agility) -
|
||||
getAverage(b.strength, b.defense, b.dexterity, b.agility),
|
||||
AverageAllStats: (a: Resleeve, b: Resleeve): number =>
|
||||
getAverage(a.hacking_skill, a.strength, a.defense, a.dexterity, a.agility, a.charisma) -
|
||||
AverageAllStats: (a: Resleeve, b: Resleeve): number => getAverage(a.hacking_skill, a.strength, a.defense, a.dexterity, a.agility, a.charisma) -
|
||||
getAverage(b.hacking_skill, b.strength, b.defense, b.dexterity, b.agility, b.charisma),
|
||||
TotalNumAugmentations: (a: Resleeve, b: Resleeve): number => a.augmentations.length - b.augmentations.length,
|
||||
};
|
||||
|
@ -2,22 +2,18 @@
|
||||
* Module for handling the Sleeve UI
|
||||
*/
|
||||
import React from "react";
|
||||
import { createSleevePurchaseAugsPopup } from "./SleeveAugmentationsUI";
|
||||
import { Sleeve } from "./Sleeve";
|
||||
import { SleeveTaskType } from "./SleeveTaskTypesEnum";
|
||||
import { SleeveFaq } from "./data/SleeveFaq";
|
||||
|
||||
import { IPlayer } from "../IPlayer";
|
||||
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
|
||||
import { Faction } from "../../Faction/Faction";
|
||||
import { Factions } from "../../Faction/Factions";
|
||||
import { FactionWorkType } from "../../Faction/FactionWorkTypeEnum";
|
||||
|
||||
import { Crime } from "../../Crime/Crime";
|
||||
import { Crimes } from "../../Crime/Crimes";
|
||||
import { Cities } from "../../Locations/Cities";
|
||||
import { CityName } from "../../Locations/data/CityNames";
|
||||
import { LocationName } from "../../Locations/data/LocationNames";
|
||||
|
||||
@ -32,13 +28,13 @@ import { exceptionAlert } from "../../../utils/helpers/exceptionAlert";
|
||||
import { clearEventListeners } from "../../../utils/uiHelpers/clearEventListeners";
|
||||
import { createElement } from "../../../utils/uiHelpers/createElement";
|
||||
import { createOptionElement } from "../../../utils/uiHelpers/createOptionElement";
|
||||
import { createPopup } from "../../../utils/uiHelpers/createPopup";
|
||||
import { createPopupCloseButton } from "../../../utils/uiHelpers/createPopupCloseButton";
|
||||
import { createPopup } from "../../ui/React/createPopup";
|
||||
import { getSelectValue } from "../../../utils/uiHelpers/getSelectData";
|
||||
import { removeChildrenFromElement } from "../../../utils/uiHelpers/removeChildrenFromElement";
|
||||
import { removeElement } from "../../../utils/uiHelpers/removeElement";
|
||||
import { removeElementById } from "../../../utils/uiHelpers/removeElementById";
|
||||
|
||||
import { SleeveAugmentationsPopup } from "./ui/SleeveAugmentationsPopup";
|
||||
import { TravelPopup } from "./ui/TravelPopup";
|
||||
import { EarningsTableElement } from "./ui/EarningsTableElement";
|
||||
import { Money } from "../../ui/React/Money";
|
||||
import { MoneyRate } from "../../ui/React/MoneyRate";
|
||||
@ -47,7 +43,6 @@ import { StatsElement } from "./ui/StatsElement";
|
||||
import { MoreStatsContent } from "./ui/MoreStatsContent";
|
||||
import { MoreEarningsContent } from "./ui/MoreEarningsContent";
|
||||
import * as ReactDOM from "react-dom";
|
||||
import { renderToStaticMarkup } from "react-dom/server";
|
||||
|
||||
// Object that keeps track of all DOM elements for the UI for a single Sleeve
|
||||
interface ISleeveUIElems {
|
||||
@ -226,59 +221,20 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
|
||||
class: "std-button",
|
||||
innerText: "More Stats",
|
||||
clickListener: () => {
|
||||
dialogBoxCreate(MoreStatsContent(sleeve));
|
||||
dialogBoxCreate(<MoreStatsContent sleeve={sleeve} />);
|
||||
},
|
||||
});
|
||||
elems.travelButton = createElement("button", {
|
||||
class: "std-button",
|
||||
innerText: "Travel",
|
||||
clickListener: () => {
|
||||
if (playerRef === null) return;
|
||||
if (playerRef == null) throw new Error("playerRef is null in purchaseAugsButton.click()");
|
||||
const popupId = "sleeve-travel-popup";
|
||||
const popupArguments: HTMLElement[] = [];
|
||||
popupArguments.push(createPopupCloseButton(popupId, { class: "std-button" }));
|
||||
popupArguments.push(
|
||||
createElement("p", {
|
||||
innerHTML:
|
||||
"Have this sleeve travel to a different city. This affects " +
|
||||
"the gyms and universities at which this sleeve can study. " +
|
||||
`Traveling to a different city costs ${renderToStaticMarkup(
|
||||
<Money money={CONSTANTS.TravelCost} player={playerRef} />,
|
||||
)}. ` +
|
||||
"It will also CANCEL the sleeve's current task (setting it to idle)",
|
||||
}),
|
||||
);
|
||||
for (const cityName in Cities) {
|
||||
if (sleeve.city === cityName) {
|
||||
continue;
|
||||
}
|
||||
(function (sleeve, cityName) {
|
||||
popupArguments.push(
|
||||
createElement("div", {
|
||||
// Reusing this css class. It adds a border and makes it so that
|
||||
// the background color changes when you hover
|
||||
class: "cmpy-mgmt-find-employee-option",
|
||||
innerText: cityName,
|
||||
clickListener: () => {
|
||||
if (playerRef == null) throw new Error("playerRef is null in popupArguments.click()");
|
||||
if (!playerRef.canAfford(CONSTANTS.TravelCost)) {
|
||||
dialogBoxCreate("You cannot afford to have this sleeve travel to another city", false);
|
||||
return false;
|
||||
}
|
||||
sleeve.city = cityName as CityName;
|
||||
playerRef.loseMoney(CONSTANTS.TravelCost);
|
||||
sleeve.resetTaskStatus();
|
||||
removeElementById(popupId);
|
||||
updateSleeveUi(sleeve, elems);
|
||||
updateSleeveTaskSelector(sleeve, elems, allSleeves);
|
||||
return false;
|
||||
},
|
||||
}),
|
||||
);
|
||||
})(sleeve, cityName);
|
||||
}
|
||||
|
||||
createPopup(popupId, popupArguments);
|
||||
createPopup(popupId, TravelPopup, {
|
||||
popupId: popupId,
|
||||
sleeve: sleeve,
|
||||
player: playerRef,
|
||||
});
|
||||
},
|
||||
});
|
||||
elems.purchaseAugsButton = createElement("button", {
|
||||
@ -287,7 +243,11 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
|
||||
innerText: "Manage Augmentations",
|
||||
clickListener: () => {
|
||||
if (playerRef == null) throw new Error("playerRef is null in purchaseAugsButton.click()");
|
||||
createSleevePurchaseAugsPopup(sleeve, playerRef);
|
||||
const popupId = "sleeve-augmentation-popup";
|
||||
createPopup(popupId, SleeveAugmentationsPopup, {
|
||||
sleeve: sleeve,
|
||||
player: playerRef,
|
||||
});
|
||||
},
|
||||
});
|
||||
elems.statsPanel.appendChild(elems.stats);
|
||||
@ -350,7 +310,7 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
|
||||
class: "std-button",
|
||||
innerText: "More Earnings Info",
|
||||
clickListener: () => {
|
||||
dialogBoxCreate(MoreEarningsContent(sleeve));
|
||||
dialogBoxCreate(<MoreEarningsContent sleeve={sleeve} />);
|
||||
},
|
||||
});
|
||||
|
||||
|
@ -4,44 +4,48 @@ import { Money } from "../../../ui/React/Money";
|
||||
import * as React from "react";
|
||||
import { StatsTable } from "../../../ui/React/StatsTable";
|
||||
|
||||
export function MoreEarningsContent(sleeve: Sleeve): React.ReactElement {
|
||||
interface IProps {
|
||||
sleeve: Sleeve;
|
||||
}
|
||||
|
||||
export function MoreEarningsContent(props: IProps): React.ReactElement {
|
||||
return (
|
||||
<>
|
||||
{StatsTable(
|
||||
[
|
||||
["Money ", <Money money={sleeve.earningsForTask.money} />],
|
||||
["Hacking Exp ", numeralWrapper.formatExp(sleeve.earningsForTask.hack)],
|
||||
["Strength Exp ", numeralWrapper.formatExp(sleeve.earningsForTask.str)],
|
||||
["Defense Exp ", numeralWrapper.formatExp(sleeve.earningsForTask.def)],
|
||||
["Dexterity Exp ", numeralWrapper.formatExp(sleeve.earningsForTask.dex)],
|
||||
["Agility Exp ", numeralWrapper.formatExp(sleeve.earningsForTask.agi)],
|
||||
["Charisma Exp ", numeralWrapper.formatExp(sleeve.earningsForTask.cha)],
|
||||
["Money ", <Money money={props.sleeve.earningsForTask.money} />],
|
||||
["Hacking Exp ", numeralWrapper.formatExp(props.sleeve.earningsForTask.hack)],
|
||||
["Strength Exp ", numeralWrapper.formatExp(props.sleeve.earningsForTask.str)],
|
||||
["Defense Exp ", numeralWrapper.formatExp(props.sleeve.earningsForTask.def)],
|
||||
["Dexterity Exp ", numeralWrapper.formatExp(props.sleeve.earningsForTask.dex)],
|
||||
["Agility Exp ", numeralWrapper.formatExp(props.sleeve.earningsForTask.agi)],
|
||||
["Charisma Exp ", numeralWrapper.formatExp(props.sleeve.earningsForTask.cha)],
|
||||
],
|
||||
"Earnings for Current Task:",
|
||||
)}
|
||||
<br />
|
||||
{StatsTable(
|
||||
[
|
||||
["Money: ", <Money money={sleeve.earningsForPlayer.money} />],
|
||||
["Hacking Exp: ", numeralWrapper.formatExp(sleeve.earningsForPlayer.hack)],
|
||||
["Strength Exp: ", numeralWrapper.formatExp(sleeve.earningsForPlayer.str)],
|
||||
["Defense Exp: ", numeralWrapper.formatExp(sleeve.earningsForPlayer.def)],
|
||||
["Dexterity Exp: ", numeralWrapper.formatExp(sleeve.earningsForPlayer.dex)],
|
||||
["Agility Exp: ", numeralWrapper.formatExp(sleeve.earningsForPlayer.agi)],
|
||||
["Charisma Exp: ", numeralWrapper.formatExp(sleeve.earningsForPlayer.cha)],
|
||||
["Money: ", <Money money={props.sleeve.earningsForPlayer.money} />],
|
||||
["Hacking Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForPlayer.hack)],
|
||||
["Strength Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForPlayer.str)],
|
||||
["Defense Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForPlayer.def)],
|
||||
["Dexterity Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForPlayer.dex)],
|
||||
["Agility Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForPlayer.agi)],
|
||||
["Charisma Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForPlayer.cha)],
|
||||
],
|
||||
"Total Earnings for Host Consciousness:",
|
||||
)}
|
||||
<br />
|
||||
{StatsTable(
|
||||
[
|
||||
["Money: ", <Money money={sleeve.earningsForSleeves.money} />],
|
||||
["Hacking Exp: ", numeralWrapper.formatExp(sleeve.earningsForSleeves.hack)],
|
||||
["Strength Exp: ", numeralWrapper.formatExp(sleeve.earningsForSleeves.str)],
|
||||
["Defense Exp: ", numeralWrapper.formatExp(sleeve.earningsForSleeves.def)],
|
||||
["Dexterity Exp: ", numeralWrapper.formatExp(sleeve.earningsForSleeves.dex)],
|
||||
["Agility Exp: ", numeralWrapper.formatExp(sleeve.earningsForSleeves.agi)],
|
||||
["Charisma Exp: ", numeralWrapper.formatExp(sleeve.earningsForSleeves.cha)],
|
||||
["Money: ", <Money money={props.sleeve.earningsForSleeves.money} />],
|
||||
["Hacking Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForSleeves.hack)],
|
||||
["Strength Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForSleeves.str)],
|
||||
["Defense Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForSleeves.def)],
|
||||
["Dexterity Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForSleeves.dex)],
|
||||
["Agility Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForSleeves.agi)],
|
||||
["Charisma Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForSleeves.cha)],
|
||||
],
|
||||
"Total Earnings for Other Sleeves:",
|
||||
)}
|
||||
|
@ -3,40 +3,44 @@ import { numeralWrapper } from "../../../ui/numeralFormat";
|
||||
import { StatsTable } from "../../../ui/React/StatsTable";
|
||||
import * as React from "react";
|
||||
|
||||
export function MoreStatsContent(sleeve: Sleeve): React.ReactElement {
|
||||
interface IProps {
|
||||
sleeve: Sleeve;
|
||||
}
|
||||
|
||||
export function MoreStatsContent(props: IProps): React.ReactElement {
|
||||
return (
|
||||
<>
|
||||
{StatsTable(
|
||||
[
|
||||
["Hacking: ", sleeve.hacking_skill, `(${numeralWrapper.formatExp(sleeve.hacking_exp)} exp)`],
|
||||
["Strength: ", sleeve.strength, `(${numeralWrapper.formatExp(sleeve.strength_exp)} exp)`],
|
||||
["Defense: ", sleeve.defense, `(${numeralWrapper.formatExp(sleeve.defense_exp)} exp)`],
|
||||
["Dexterity: ", sleeve.dexterity, `(${numeralWrapper.formatExp(sleeve.dexterity_exp)} exp)`],
|
||||
["Agility: ", sleeve.agility, `(${numeralWrapper.formatExp(sleeve.agility_exp)} exp)`],
|
||||
["Charisma: ", sleeve.charisma, `(${numeralWrapper.formatExp(sleeve.charisma_exp)} exp)`],
|
||||
["Hacking: ", props.sleeve.hacking_skill, `(${numeralWrapper.formatExp(props.sleeve.hacking_exp)} exp)`],
|
||||
["Strength: ", props.sleeve.strength, `(${numeralWrapper.formatExp(props.sleeve.strength_exp)} exp)`],
|
||||
["Defense: ", props.sleeve.defense, `(${numeralWrapper.formatExp(props.sleeve.defense_exp)} exp)`],
|
||||
["Dexterity: ", props.sleeve.dexterity, `(${numeralWrapper.formatExp(props.sleeve.dexterity_exp)} exp)`],
|
||||
["Agility: ", props.sleeve.agility, `(${numeralWrapper.formatExp(props.sleeve.agility_exp)} exp)`],
|
||||
["Charisma: ", props.sleeve.charisma, `(${numeralWrapper.formatExp(props.sleeve.charisma_exp)} exp)`],
|
||||
],
|
||||
"Stats:",
|
||||
)}
|
||||
<br />
|
||||
{StatsTable(
|
||||
[
|
||||
["Hacking Level multiplier: ", numeralWrapper.formatPercentage(sleeve.hacking_mult)],
|
||||
["Hacking Experience multiplier: ", numeralWrapper.formatPercentage(sleeve.hacking_exp_mult)],
|
||||
["Strength Level multiplier: ", numeralWrapper.formatPercentage(sleeve.strength_mult)],
|
||||
["Strength Experience multiplier: ", numeralWrapper.formatPercentage(sleeve.strength_exp_mult)],
|
||||
["Defense Level multiplier: ", numeralWrapper.formatPercentage(sleeve.defense_mult)],
|
||||
["Defense Experience multiplier: ", numeralWrapper.formatPercentage(sleeve.defense_exp_mult)],
|
||||
["Dexterity Level multiplier: ", numeralWrapper.formatPercentage(sleeve.dexterity_mult)],
|
||||
["Dexterity Experience multiplier: ", numeralWrapper.formatPercentage(sleeve.dexterity_exp_mult)],
|
||||
["Agility Level multiplier: ", numeralWrapper.formatPercentage(sleeve.agility_mult)],
|
||||
["Agility Experience multiplier: ", numeralWrapper.formatPercentage(sleeve.agility_exp_mult)],
|
||||
["Charisma Level multiplier: ", numeralWrapper.formatPercentage(sleeve.charisma_mult)],
|
||||
["Charisma Experience multiplier: ", numeralWrapper.formatPercentage(sleeve.charisma_exp_mult)],
|
||||
["Faction Reputation Gain multiplier: ", numeralWrapper.formatPercentage(sleeve.faction_rep_mult)],
|
||||
["Company Reputation Gain multiplier: ", numeralWrapper.formatPercentage(sleeve.company_rep_mult)],
|
||||
["Salary multiplier: ", numeralWrapper.formatPercentage(sleeve.work_money_mult)],
|
||||
["Crime Money multiplier: ", numeralWrapper.formatPercentage(sleeve.crime_money_mult)],
|
||||
["Crime Success multiplier: ", numeralWrapper.formatPercentage(sleeve.crime_success_mult)],
|
||||
["Hacking Level multiplier: ", numeralWrapper.formatPercentage(props.sleeve.hacking_mult)],
|
||||
["Hacking Experience multiplier: ", numeralWrapper.formatPercentage(props.sleeve.hacking_exp_mult)],
|
||||
["Strength Level multiplier: ", numeralWrapper.formatPercentage(props.sleeve.strength_mult)],
|
||||
["Strength Experience multiplier: ", numeralWrapper.formatPercentage(props.sleeve.strength_exp_mult)],
|
||||
["Defense Level multiplier: ", numeralWrapper.formatPercentage(props.sleeve.defense_mult)],
|
||||
["Defense Experience multiplier: ", numeralWrapper.formatPercentage(props.sleeve.defense_exp_mult)],
|
||||
["Dexterity Level multiplier: ", numeralWrapper.formatPercentage(props.sleeve.dexterity_mult)],
|
||||
["Dexterity Experience multiplier: ", numeralWrapper.formatPercentage(props.sleeve.dexterity_exp_mult)],
|
||||
["Agility Level multiplier: ", numeralWrapper.formatPercentage(props.sleeve.agility_mult)],
|
||||
["Agility Experience multiplier: ", numeralWrapper.formatPercentage(props.sleeve.agility_exp_mult)],
|
||||
["Charisma Level multiplier: ", numeralWrapper.formatPercentage(props.sleeve.charisma_mult)],
|
||||
["Charisma Experience multiplier: ", numeralWrapper.formatPercentage(props.sleeve.charisma_exp_mult)],
|
||||
["Faction Reputation Gain multiplier: ", numeralWrapper.formatPercentage(props.sleeve.faction_rep_mult)],
|
||||
["Company Reputation Gain multiplier: ", numeralWrapper.formatPercentage(props.sleeve.company_rep_mult)],
|
||||
["Salary multiplier: ", numeralWrapper.formatPercentage(props.sleeve.work_money_mult)],
|
||||
["Crime Money multiplier: ", numeralWrapper.formatPercentage(props.sleeve.crime_money_mult)],
|
||||
["Crime Success multiplier: ", numeralWrapper.formatPercentage(props.sleeve.crime_success_mult)],
|
||||
],
|
||||
"Multipliers:",
|
||||
)}
|
||||
|
90
src/PersonObjects/Sleeve/ui/SleeveAugmentationsPopup.tsx
Normal file
90
src/PersonObjects/Sleeve/ui/SleeveAugmentationsPopup.tsx
Normal file
@ -0,0 +1,90 @@
|
||||
import React, { useState, useEffect } from "react";
|
||||
import { Sleeve } from "../Sleeve";
|
||||
import { findSleevePurchasableAugs } from "../SleeveHelpers";
|
||||
import { Augmentations } from "../../../Augmentation/Augmentations";
|
||||
import { Augmentation } from "../../../Augmentation/Augmentation";
|
||||
import { IPlayer } from "../../IPlayer";
|
||||
import { Money } from "../../../ui/React/Money";
|
||||
import { renderToStaticMarkup } from "react-dom/server";
|
||||
|
||||
interface IProps {
|
||||
sleeve: Sleeve;
|
||||
player: IPlayer;
|
||||
}
|
||||
|
||||
export function SleeveAugmentationsPopup(props: IProps): React.ReactElement {
|
||||
const setRerender = useState(false)[1];
|
||||
function rerender(): void {
|
||||
setRerender((old) => !old);
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
const id = setInterval(rerender, 150);
|
||||
return () => clearInterval(id);
|
||||
}, []);
|
||||
|
||||
// Array of all owned Augmentations. Names only
|
||||
const ownedAugNames = props.sleeve.augmentations.map((e) => e.name);
|
||||
|
||||
// You can only purchase Augmentations that are actually available from
|
||||
// your factions. I.e. you must be in a faction that has the Augmentation
|
||||
// and you must also have enough rep in that faction in order to purchase it.
|
||||
const availableAugs = findSleevePurchasableAugs(props.sleeve, props.player);
|
||||
|
||||
function purchaseAugmentation(aug: Augmentation): void {
|
||||
props.sleeve.tryBuyAugmentation(props.player, aug);
|
||||
rerender();
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="noselect">
|
||||
<p style={{ display: "block" }}>Owned Augmentations:</p>
|
||||
<div style={{ width: "70%" }}>
|
||||
{ownedAugNames.map((augName) => {
|
||||
const aug = Augmentations[augName];
|
||||
let tooltip = aug.info;
|
||||
if (typeof tooltip !== "string") {
|
||||
tooltip = renderToStaticMarkup(tooltip);
|
||||
}
|
||||
tooltip += "<br /><br />";
|
||||
tooltip += renderToStaticMarkup(aug.stats);
|
||||
return (
|
||||
<div key={augName} className="gang-owned-upgrade tooltip">
|
||||
{augName}
|
||||
<span className="tooltiptext" dangerouslySetInnerHTML={{ __html: tooltip }}></span>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
<p>
|
||||
You can purchase Augmentations for your Duplicate Sleeves. These Augmentations have the same effect as they
|
||||
would for you. You can only purchase Augmentations that you have unlocked through Factions.
|
||||
<br />
|
||||
<br />
|
||||
When purchasing an Augmentation for a Duplicate Sleeve, they are immediately installed. This means that the
|
||||
Duplicate Sleeve will immediately lose all of its stat experience.
|
||||
</p>
|
||||
{availableAugs.map((aug) => {
|
||||
let info = aug.info;
|
||||
if (typeof info !== "string") {
|
||||
info = renderToStaticMarkup(info);
|
||||
}
|
||||
info += "<br /><br />";
|
||||
info += renderToStaticMarkup(aug.stats);
|
||||
|
||||
return (
|
||||
<div key={aug.name} className="cmpy-mgmt-upgrade-div" onClick={() => purchaseAugmentation(aug)}>
|
||||
<div style={{ fontSize: "12px", padding: "2px" }}>
|
||||
<h2>{aug.name}</h2>
|
||||
<br />
|
||||
Cost: <Money money={aug.startingCost} player={props.player} />
|
||||
<br />
|
||||
<br />
|
||||
<span dangerouslySetInnerHTML={{ __html: info }}></span>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
);
|
||||
}
|
44
src/PersonObjects/Sleeve/ui/TravelPopup.tsx
Normal file
44
src/PersonObjects/Sleeve/ui/TravelPopup.tsx
Normal file
@ -0,0 +1,44 @@
|
||||
import React from "react";
|
||||
import { Sleeve } from "../Sleeve";
|
||||
import { IPlayer } from "../../IPlayer";
|
||||
import { CONSTANTS } from "../../../Constants";
|
||||
import { Cities } from "../../../Locations/Cities";
|
||||
import { removePopup } from "../../../ui/React/createPopup";
|
||||
import { Money } from "../../../ui/React/Money";
|
||||
import { CityName } from "../../../Locations/data/CityNames";
|
||||
import { dialogBoxCreate } from "../../../../utils/DialogBox";
|
||||
|
||||
interface IProps {
|
||||
popupId: string;
|
||||
sleeve: Sleeve;
|
||||
player: IPlayer;
|
||||
}
|
||||
|
||||
export function TravelPopup(props: IProps): React.ReactElement {
|
||||
function travel(city: string): void {
|
||||
if (!props.player.canAfford(CONSTANTS.TravelCost)) {
|
||||
dialogBoxCreate("You cannot afford to have this sleeve travel to another city");
|
||||
}
|
||||
props.sleeve.city = city as CityName;
|
||||
props.player.loseMoney(CONSTANTS.TravelCost);
|
||||
props.sleeve.resetTaskStatus();
|
||||
removePopup(props.popupId);
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<p>
|
||||
Have this sleeve travel to a different city. This affects the gyms and universities at which this sleeve can
|
||||
study. Traveling to a different city costs <Money money={CONSTANTS.TravelCost} player={props.player} />. It will
|
||||
also set your current sleeve task to idle.
|
||||
</p>
|
||||
{Object.keys(Cities)
|
||||
.filter((city: string) => props.sleeve.city !== city)
|
||||
.map((city: string) => (
|
||||
<div className="cmpy-mgmt-find-employee-option" onClick={() => travel(city)}>
|
||||
{city}
|
||||
</div>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
}
|
@ -58,7 +58,6 @@ import { displayMilestonesContent } from "./Milestones/MilestoneHelpers";
|
||||
import { Terminal, postNetburnerText } from "./Terminal";
|
||||
import { Sleeve } from "./PersonObjects/Sleeve/Sleeve";
|
||||
import { clearSleevesPage, createSleevesPage, updateSleevesPage } from "./PersonObjects/Sleeve/SleeveUI";
|
||||
import { clearResleevesPage, createResleevesPage } from "./PersonObjects/Resleeving/ResleevingUI";
|
||||
|
||||
import { createStatusText } from "./ui/createStatusText";
|
||||
import { CharacterInfo } from "./ui/CharacterInfo";
|
||||
|
Loading…
Reference in New Issue
Block a user