some sleeve conversion

This commit is contained in:
Olivier Gagnon 2021-09-09 16:04:36 -04:00
parent ab8937870c
commit b0fcdb8363
9 changed files with 208 additions and 537 deletions

@ -1,428 +0,0 @@
/**
* Module for handling the Re-sleeving UI
*/
import { Resleeve } from "./Resleeve";
import { generateResleeves, purchaseResleeve } from "./Resleeving";
import { IPlayer } from "../IPlayer";
import { Augmentation } from "../../Augmentation/Augmentation";
import { Augmentations } from "../../Augmentation/Augmentations";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Money } from "../../ui/React/Money";
import { Page, routing } from "../../ui/navigationTracking";
import { dialogBoxCreate } from "../../../utils/DialogBox";
import { exceptionAlert } from "../../../utils/helpers/exceptionAlert";
import { createElement } from "../../../utils/uiHelpers/createElement";
import { createOptionElement } from "../../../utils/uiHelpers/createOptionElement";
import { getSelectValue } from "../../../utils/uiHelpers/getSelectData";
import { removeChildrenFromElement } from "../../../utils/uiHelpers/removeChildrenFromElement";
import { removeElement } from "../../../utils/uiHelpers/removeElement";
import * as React from "react";
import { renderToStaticMarkup } from "react-dom/server";
interface IResleeveUIElems {
container: HTMLElement | null;
statsPanel: HTMLElement | null;
stats: HTMLElement | null;
multipliersButton: HTMLElement | null;
augPanel: HTMLElement | null;
augSelector: HTMLSelectElement | null;
augDescription: HTMLElement | null;
costPanel: HTMLElement | null;
costText: HTMLElement | null;
buyButton: HTMLElement | null;
}
interface IPageUIElems {
container: HTMLElement | null;
info: HTMLElement | null;
sortTag: HTMLElement | null;
sortSelector: HTMLSelectElement | null;
resleeveList: HTMLElement | null;
resleeves: IResleeveUIElems[] | null;
}
const UIElems: IPageUIElems = {
container: null,
info: null,
sortTag: null,
sortSelector: null,
resleeveList: null,
resleeves: null,
};
let playerRef: IPlayer | null;
export function createResleevesPage(p: IPlayer): void {
if (!routing.isOn(Page.Resleeves)) {
return;
}
try {
playerRef = p;
UIElems.container = createElement("div", {
class: "generic-menupage-container",
id: "resleeves-container",
position: "fixed",
});
UIElems.info = createElement("p", {
display: "block",
innerHTML:
"Re-sleeving is the process of digitizing and transferring your consciousness " +
"into a new human body, or 'sleeve'. Here at VitaLife, you can purchase new " +
"specially-engineered bodies for the re-sleeve process. Many of these bodies " +
"even come with genetic and cybernetic Augmentations!<br /><br />" +
"Re-sleeving will change your experience for every stat. It will also REMOVE " +
"all of your currently-installed Augmentations, and replace " +
"them with the ones provided by the purchased sleeve. However, Augmentations that you have " +
"purchased but not installed will NOT be removed. If you have purchased an " +
"Augmentation and then re-sleeve into a body which already has that Augmentation, " +
"it will be removed (since you cannot have duplicate Augmentations).<br /><br />" +
"NOTE: The stats and multipliers displayed on this page do NOT include your bonuses from " +
"Source-File.",
width: "75%",
});
// Randomly create all Resleeves if they dont already exist
if (p.resleeves.length === 0) {
p.resleeves = generateResleeves();
}
// Create a selector for sorting the list of Resleeves
UIElems.sortTag = createElement("p", {
display: "inline-block",
innerText: "Sort By: ",
});
UIElems.sortSelector = createElement("select", {
class: "dropdown",
}) as HTMLSelectElement;
enum SortOption {
Cost = "Cost",
Hacking = "Hacking",
Strength = "Strength",
Defense = "Defense",
Dexterity = "Dexterity",
Agility = "Agility",
Charisma = "Charisma",
AverageCombatStats = "AverageCombat",
AverageAllStats = "AverageAllStats",
TotalNumAugmentations = "TotalNumAugmentations",
}
UIElems.sortSelector.add(createOptionElement("Cost", SortOption.Cost));
UIElems.sortSelector.add(createOptionElement("Hacking Level", SortOption.Hacking));
UIElems.sortSelector.add(createOptionElement("Strength Level", SortOption.Strength));
UIElems.sortSelector.add(createOptionElement("Defense Level", SortOption.Defense));
UIElems.sortSelector.add(createOptionElement("Dexterity Level", SortOption.Dexterity));
UIElems.sortSelector.add(createOptionElement("Agility Level", SortOption.Agility));
UIElems.sortSelector.add(createOptionElement("Charisma Level", SortOption.Charisma));
UIElems.sortSelector.add(createOptionElement("Average Combat Stats", SortOption.AverageCombatStats));
UIElems.sortSelector.add(createOptionElement("Average Stats", SortOption.AverageAllStats));
UIElems.sortSelector.add(createOptionElement("Number of Augmentations", SortOption.TotalNumAugmentations));
UIElems.resleeveList = createElement("ul");
UIElems.sortSelector.onchange = () => {
removeChildrenFromElement(UIElems.resleeveList);
UIElems.resleeves = [];
// Helper function for averaging
function getAverage(...values: number[]): number {
let sum = 0;
for (let i = 0; i < values.length; ++i) {
sum += values[i];
}
return sum / values.length;
}
const sortOpt = getSelectValue(UIElems.sortSelector);
switch (sortOpt) {
case SortOption.Hacking:
p.resleeves.sort((a, b) => {
return a.hacking_skill - b.hacking_skill;
});
break;
case SortOption.Strength:
p.resleeves.sort((a, b) => {
return a.strength - b.strength;
});
break;
case SortOption.Defense:
p.resleeves.sort((a, b) => {
return a.defense - b.defense;
});
break;
case SortOption.Dexterity:
p.resleeves.sort((a, b) => {
return a.dexterity - b.dexterity;
});
break;
case SortOption.Agility:
p.resleeves.sort((a, b) => {
return a.agility - b.agility;
});
break;
case SortOption.Charisma:
p.resleeves.sort((a, b) => {
return a.charisma - b.charisma;
});
break;
case SortOption.AverageCombatStats:
p.resleeves.sort((a, b) => {
const aAvg = getAverage(a.strength, a.defense, a.dexterity, a.agility);
const bAvg = getAverage(b.strength, b.defense, b.dexterity, b.agility);
return aAvg - bAvg;
});
break;
case SortOption.AverageAllStats:
p.resleeves.sort((a, b) => {
const aAvg = getAverage(a.hacking_skill, a.strength, a.defense, a.dexterity, a.agility, a.charisma);
const bAvg = getAverage(b.hacking_skill, b.strength, b.defense, b.dexterity, b.agility, b.charisma);
return aAvg - bAvg;
});
break;
case SortOption.TotalNumAugmentations:
p.resleeves.sort((a, b) => {
return a.augmentations.length - b.augmentations.length;
});
break;
case SortOption.Cost:
default:
p.resleeves.sort((a, b) => {
return a.getCost() - b.getCost();
});
break;
}
if (UIElems.resleeveList == null) throw new Error("UIElems.resleeveList is null in sortSelector.click()");
if (UIElems.resleeves == null) throw new Error("UIElems.resleeves is null in sortSelector.click()");
// Create UI for all Resleeves
for (const resleeve of p.resleeves) {
const resleeveUi = createResleeveUi(resleeve);
if (resleeveUi.container == null) throw new Error("resleeveUi.container is null in sortSelector.click()");
UIElems.resleeveList.appendChild(resleeveUi.container);
UIElems.resleeves.push(resleeveUi);
}
};
UIElems.sortSelector.dispatchEvent(new Event("change")); // Force onchange event
UIElems.container.appendChild(UIElems.info);
UIElems.container.appendChild(createElement("br"));
UIElems.container.appendChild(UIElems.sortTag);
UIElems.container.appendChild(UIElems.sortSelector);
UIElems.container.appendChild(UIElems.resleeveList);
const container = document.getElementById("entire-game-container");
if (container == null) throw new Error("Could not find entire-game-container in createResleevesPage()");
container.appendChild(UIElems.container);
} catch (e) {
exceptionAlert(e);
}
}
export function clearResleevesPage(): void {
if (UIElems.container instanceof HTMLElement) {
removeElement(UIElems.container);
}
for (const prop in UIElems) {
(UIElems as any)[prop] = null;
}
playerRef = null;
}
function createResleeveUi(resleeve: Resleeve): IResleeveUIElems {
const elems: IResleeveUIElems = {
container: null,
statsPanel: null,
stats: null,
multipliersButton: null,
augPanel: null,
augSelector: null,
augDescription: null,
costPanel: null,
costText: null,
buyButton: null,
};
if (playerRef === null) return elems;
if (!routing.isOn(Page.Resleeves)) {
return elems;
}
elems.container = createElement("div", {
class: "resleeve-container",
display: "block",
});
elems.statsPanel = createElement("div", {
class: "resleeve-panel",
width: "30%",
});
elems.stats = createElement("p", {
class: "resleeve-stats-text",
innerHTML:
`Hacking: ${numeralWrapper.formatSkill(resleeve.hacking_skill)} (${numeralWrapper.formatExp(
resleeve.hacking_exp,
)} exp)<br />` +
`Strength: ${numeralWrapper.formatSkill(resleeve.strength)} (${numeralWrapper.formatExp(
resleeve.strength_exp,
)} exp)<br />` +
`Defense: ${numeralWrapper.formatSkill(resleeve.defense)} (${numeralWrapper.formatExp(
resleeve.defense_exp,
)} exp)<br />` +
`Dexterity: ${numeralWrapper.formatSkill(resleeve.dexterity)} (${numeralWrapper.formatExp(
resleeve.dexterity_exp,
)} exp)<br />` +
`Agility: ${numeralWrapper.formatSkill(resleeve.agility)} (${numeralWrapper.formatExp(
resleeve.agility_exp,
)} exp)<br />` +
`Charisma: ${numeralWrapper.formatSkill(resleeve.charisma)} (${numeralWrapper.formatExp(
resleeve.charisma_exp,
)} exp)<br />` +
`# Augmentations: ${resleeve.augmentations.length}`,
});
elems.multipliersButton = createElement("button", {
class: "std-button",
innerText: "Multipliers",
clickListener: () => {
dialogBoxCreate(
[
"<h2><u>Total Multipliers:</u></h2>",
`Hacking Level multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_mult)}`,
`Hacking Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_exp_mult)}`,
`Strength Level multiplier: ${numeralWrapper.formatPercentage(resleeve.strength_mult)}`,
`Strength Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.strength_exp_mult)}`,
`Defense Level multiplier: ${numeralWrapper.formatPercentage(resleeve.defense_mult)}`,
`Defense Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.defense_exp_mult)}`,
`Dexterity Level multiplier: ${numeralWrapper.formatPercentage(resleeve.dexterity_mult)}`,
`Dexterity Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.dexterity_exp_mult)}`,
`Agility Level multiplier: ${numeralWrapper.formatPercentage(resleeve.agility_mult)}`,
`Agility Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.agility_exp_mult)}`,
`Charisma Level multiplier: ${numeralWrapper.formatPercentage(resleeve.charisma_mult)}`,
`Charisma Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.charisma_exp_mult)}`,
`Hacking Chance multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_chance_mult)}`,
`Hacking Speed multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_speed_mult)}`,
`Hacking Money multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_money_mult)}`,
`Hacking Growth multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_grow_mult)}`,
`Salary multiplier: ${numeralWrapper.formatPercentage(resleeve.work_money_mult)}`,
`Company Reputation Gain multiplier: ${numeralWrapper.formatPercentage(resleeve.company_rep_mult)}`,
`Faction Reputation Gain multiplier: ${numeralWrapper.formatPercentage(resleeve.faction_rep_mult)}`,
`Crime Money multiplier: ${numeralWrapper.formatPercentage(resleeve.crime_money_mult)}`,
`Crime Success multiplier: ${numeralWrapper.formatPercentage(resleeve.crime_success_mult)}`,
`Hacknet Income multiplier: ${numeralWrapper.formatPercentage(resleeve.hacknet_node_money_mult)}`,
`Hacknet Purchase Cost multiplier: ${numeralWrapper.formatPercentage(
resleeve.hacknet_node_purchase_cost_mult,
)}`,
`Hacknet Level Upgrade Cost multiplier: ${numeralWrapper.formatPercentage(
resleeve.hacknet_node_level_cost_mult,
)}`,
`Hacknet Ram Upgrade Cost multiplier: ${numeralWrapper.formatPercentage(
resleeve.hacknet_node_ram_cost_mult,
)}`,
`Hacknet Core Upgrade Cost multiplier: ${numeralWrapper.formatPercentage(
resleeve.hacknet_node_core_cost_mult,
)}`,
`Bladeburner Max Stamina multiplier: ${numeralWrapper.formatPercentage(
resleeve.bladeburner_max_stamina_mult,
)}`,
`Bladeburner Stamina Gain multiplier: ${numeralWrapper.formatPercentage(
resleeve.bladeburner_stamina_gain_mult,
)}`,
`Bladeburner Field Analysis multiplier: ${numeralWrapper.formatPercentage(
resleeve.bladeburner_analysis_mult,
)}`,
`Bladeburner Success Chance multiplier: ${numeralWrapper.formatPercentage(
resleeve.bladeburner_success_chance_mult,
)}`,
].join("<br />"),
false,
);
},
});
elems.statsPanel.appendChild(elems.stats);
elems.statsPanel.appendChild(elems.multipliersButton);
elems.augPanel = createElement("div", {
class: "resleeve-panel",
width: "50%",
});
elems.augSelector = createElement("select", {
class: "resleeve-aug-selector dropdown",
}) as HTMLSelectElement;
elems.augDescription = createElement("p");
for (let i = 0; i < resleeve.augmentations.length; ++i) {
elems.augSelector.add(createOptionElement(resleeve.augmentations[i].name));
}
elems.augSelector.addEventListener("change", () => {
updateAugDescription(elems);
});
elems.augSelector.dispatchEvent(new Event("change")); // Set inital description by manually triggering change event
elems.augPanel.appendChild(elems.augSelector);
elems.augPanel.appendChild(elems.augDescription);
const cost: number = resleeve.getCost();
elems.costPanel = createElement("div", {
class: "resleeve-panel",
width: "20%",
});
elems.costText = createElement("p", {
innerHTML:
`It costs ${renderToStaticMarkup(<Money money={cost} player={playerRef} />)} ` + `to purchase this Sleeve.`,
});
elems.buyButton = createElement("button", {
class: "std-button",
innerText: "Purchase",
clickListener: () => {
if (playerRef == null) throw new Error("playerRef is null in buyButton.click()");
if (purchaseResleeve(resleeve, playerRef)) {
dialogBoxCreate(
<>
You re-sleeved for <Money money={cost} />!
</>,
false,
);
} else {
dialogBoxCreate(`You cannot afford to re-sleeve into this body`, false);
}
},
});
elems.costPanel.appendChild(elems.costText);
elems.costPanel.appendChild(elems.buyButton);
elems.container.appendChild(elems.statsPanel);
elems.container.appendChild(elems.augPanel);
elems.container.appendChild(elems.costPanel);
return elems;
}
function updateAugDescription(elems: IResleeveUIElems): void {
if (elems.augDescription == null) throw new Error("elems.augDescription is null in updateAugDescription()");
const augName: string = getSelectValue(elems.augSelector);
const aug: Augmentation | null = Augmentations[augName];
if (aug == null) {
console.warn(`Could not find Augmentation with name ${augName}`);
return;
}
let innerHTML = aug.info;
if (typeof innerHTML !== "string") {
innerHTML = renderToStaticMarkup(innerHTML);
}
elems.augDescription.innerHTML = innerHTML;
}

@ -2,7 +2,7 @@ import React, { useState } from "react";
import { IPlayer } from "../../IPlayer";
import { Resleeve } from "../Resleeve";
import { Augmentations } from "../../../Augmentation/Augmentations";
import { generateResleeves, purchaseResleeve } from "../Resleeving";
import { purchaseResleeve } from "../Resleeving";
import { Money } from "../../../ui/React/Money";
import { numeralWrapper } from "../../../ui/numeralFormat";

@ -1,7 +1,7 @@
import React, { useState } from "react";
import { IPlayer } from "../../IPlayer";
import { generateResleeves, purchaseResleeve } from "../Resleeving";
import { generateResleeves } from "../Resleeving";
import { Resleeve } from "../Resleeve";
import { ResleeveElem } from "./ResleeveElem";
@ -60,11 +60,9 @@ const SortFunctions: {
Dexterity: (a: Resleeve, b: Resleeve): number => a.dexterity - b.dexterity,
Agility: (a: Resleeve, b: Resleeve): number => a.agility - b.agility,
Charisma: (a: Resleeve, b: Resleeve): number => a.charisma - b.charisma,
AverageCombatStats: (a: Resleeve, b: Resleeve): number =>
getAverage(a.strength, a.defense, a.dexterity, a.agility) -
AverageCombatStats: (a: Resleeve, b: Resleeve): number => getAverage(a.strength, a.defense, a.dexterity, a.agility) -
getAverage(b.strength, b.defense, b.dexterity, b.agility),
AverageAllStats: (a: Resleeve, b: Resleeve): number =>
getAverage(a.hacking_skill, a.strength, a.defense, a.dexterity, a.agility, a.charisma) -
AverageAllStats: (a: Resleeve, b: Resleeve): number => getAverage(a.hacking_skill, a.strength, a.defense, a.dexterity, a.agility, a.charisma) -
getAverage(b.hacking_skill, b.strength, b.defense, b.dexterity, b.agility, b.charisma),
TotalNumAugmentations: (a: Resleeve, b: Resleeve): number => a.augmentations.length - b.augmentations.length,
};

@ -2,22 +2,18 @@
* Module for handling the Sleeve UI
*/
import React from "react";
import { createSleevePurchaseAugsPopup } from "./SleeveAugmentationsUI";
import { Sleeve } from "./Sleeve";
import { SleeveTaskType } from "./SleeveTaskTypesEnum";
import { SleeveFaq } from "./data/SleeveFaq";
import { IPlayer } from "../IPlayer";
import { CONSTANTS } from "../../Constants";
import { Faction } from "../../Faction/Faction";
import { Factions } from "../../Faction/Factions";
import { FactionWorkType } from "../../Faction/FactionWorkTypeEnum";
import { Crime } from "../../Crime/Crime";
import { Crimes } from "../../Crime/Crimes";
import { Cities } from "../../Locations/Cities";
import { CityName } from "../../Locations/data/CityNames";
import { LocationName } from "../../Locations/data/LocationNames";
@ -32,13 +28,13 @@ import { exceptionAlert } from "../../../utils/helpers/exceptionAlert";
import { clearEventListeners } from "../../../utils/uiHelpers/clearEventListeners";
import { createElement } from "../../../utils/uiHelpers/createElement";
import { createOptionElement } from "../../../utils/uiHelpers/createOptionElement";
import { createPopup } from "../../../utils/uiHelpers/createPopup";
import { createPopupCloseButton } from "../../../utils/uiHelpers/createPopupCloseButton";
import { createPopup } from "../../ui/React/createPopup";
import { getSelectValue } from "../../../utils/uiHelpers/getSelectData";
import { removeChildrenFromElement } from "../../../utils/uiHelpers/removeChildrenFromElement";
import { removeElement } from "../../../utils/uiHelpers/removeElement";
import { removeElementById } from "../../../utils/uiHelpers/removeElementById";
import { SleeveAugmentationsPopup } from "./ui/SleeveAugmentationsPopup";
import { TravelPopup } from "./ui/TravelPopup";
import { EarningsTableElement } from "./ui/EarningsTableElement";
import { Money } from "../../ui/React/Money";
import { MoneyRate } from "../../ui/React/MoneyRate";
@ -47,7 +43,6 @@ import { StatsElement } from "./ui/StatsElement";
import { MoreStatsContent } from "./ui/MoreStatsContent";
import { MoreEarningsContent } from "./ui/MoreEarningsContent";
import * as ReactDOM from "react-dom";
import { renderToStaticMarkup } from "react-dom/server";
// Object that keeps track of all DOM elements for the UI for a single Sleeve
interface ISleeveUIElems {
@ -226,59 +221,20 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
class: "std-button",
innerText: "More Stats",
clickListener: () => {
dialogBoxCreate(MoreStatsContent(sleeve));
dialogBoxCreate(<MoreStatsContent sleeve={sleeve} />);
},
});
elems.travelButton = createElement("button", {
class: "std-button",
innerText: "Travel",
clickListener: () => {
if (playerRef === null) return;
if (playerRef == null) throw new Error("playerRef is null in purchaseAugsButton.click()");
const popupId = "sleeve-travel-popup";
const popupArguments: HTMLElement[] = [];
popupArguments.push(createPopupCloseButton(popupId, { class: "std-button" }));
popupArguments.push(
createElement("p", {
innerHTML:
"Have this sleeve travel to a different city. This affects " +
"the gyms and universities at which this sleeve can study. " +
`Traveling to a different city costs ${renderToStaticMarkup(
<Money money={CONSTANTS.TravelCost} player={playerRef} />,
)}. ` +
"It will also CANCEL the sleeve's current task (setting it to idle)",
}),
);
for (const cityName in Cities) {
if (sleeve.city === cityName) {
continue;
}
(function (sleeve, cityName) {
popupArguments.push(
createElement("div", {
// Reusing this css class. It adds a border and makes it so that
// the background color changes when you hover
class: "cmpy-mgmt-find-employee-option",
innerText: cityName,
clickListener: () => {
if (playerRef == null) throw new Error("playerRef is null in popupArguments.click()");
if (!playerRef.canAfford(CONSTANTS.TravelCost)) {
dialogBoxCreate("You cannot afford to have this sleeve travel to another city", false);
return false;
}
sleeve.city = cityName as CityName;
playerRef.loseMoney(CONSTANTS.TravelCost);
sleeve.resetTaskStatus();
removeElementById(popupId);
updateSleeveUi(sleeve, elems);
updateSleeveTaskSelector(sleeve, elems, allSleeves);
return false;
},
}),
);
})(sleeve, cityName);
}
createPopup(popupId, popupArguments);
createPopup(popupId, TravelPopup, {
popupId: popupId,
sleeve: sleeve,
player: playerRef,
});
},
});
elems.purchaseAugsButton = createElement("button", {
@ -287,7 +243,11 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
innerText: "Manage Augmentations",
clickListener: () => {
if (playerRef == null) throw new Error("playerRef is null in purchaseAugsButton.click()");
createSleevePurchaseAugsPopup(sleeve, playerRef);
const popupId = "sleeve-augmentation-popup";
createPopup(popupId, SleeveAugmentationsPopup, {
sleeve: sleeve,
player: playerRef,
});
},
});
elems.statsPanel.appendChild(elems.stats);
@ -350,7 +310,7 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
class: "std-button",
innerText: "More Earnings Info",
clickListener: () => {
dialogBoxCreate(MoreEarningsContent(sleeve));
dialogBoxCreate(<MoreEarningsContent sleeve={sleeve} />);
},
});

@ -4,44 +4,48 @@ import { Money } from "../../../ui/React/Money";
import * as React from "react";
import { StatsTable } from "../../../ui/React/StatsTable";
export function MoreEarningsContent(sleeve: Sleeve): React.ReactElement {
interface IProps {
sleeve: Sleeve;
}
export function MoreEarningsContent(props: IProps): React.ReactElement {
return (
<>
{StatsTable(
[
["Money ", <Money money={sleeve.earningsForTask.money} />],
["Hacking Exp ", numeralWrapper.formatExp(sleeve.earningsForTask.hack)],
["Strength Exp ", numeralWrapper.formatExp(sleeve.earningsForTask.str)],
["Defense Exp ", numeralWrapper.formatExp(sleeve.earningsForTask.def)],
["Dexterity Exp ", numeralWrapper.formatExp(sleeve.earningsForTask.dex)],
["Agility Exp ", numeralWrapper.formatExp(sleeve.earningsForTask.agi)],
["Charisma Exp ", numeralWrapper.formatExp(sleeve.earningsForTask.cha)],
["Money ", <Money money={props.sleeve.earningsForTask.money} />],
["Hacking Exp ", numeralWrapper.formatExp(props.sleeve.earningsForTask.hack)],
["Strength Exp ", numeralWrapper.formatExp(props.sleeve.earningsForTask.str)],
["Defense Exp ", numeralWrapper.formatExp(props.sleeve.earningsForTask.def)],
["Dexterity Exp ", numeralWrapper.formatExp(props.sleeve.earningsForTask.dex)],
["Agility Exp ", numeralWrapper.formatExp(props.sleeve.earningsForTask.agi)],
["Charisma Exp ", numeralWrapper.formatExp(props.sleeve.earningsForTask.cha)],
],
"Earnings for Current Task:",
)}
<br />
{StatsTable(
[
["Money: ", <Money money={sleeve.earningsForPlayer.money} />],
["Hacking Exp: ", numeralWrapper.formatExp(sleeve.earningsForPlayer.hack)],
["Strength Exp: ", numeralWrapper.formatExp(sleeve.earningsForPlayer.str)],
["Defense Exp: ", numeralWrapper.formatExp(sleeve.earningsForPlayer.def)],
["Dexterity Exp: ", numeralWrapper.formatExp(sleeve.earningsForPlayer.dex)],
["Agility Exp: ", numeralWrapper.formatExp(sleeve.earningsForPlayer.agi)],
["Charisma Exp: ", numeralWrapper.formatExp(sleeve.earningsForPlayer.cha)],
["Money: ", <Money money={props.sleeve.earningsForPlayer.money} />],
["Hacking Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForPlayer.hack)],
["Strength Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForPlayer.str)],
["Defense Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForPlayer.def)],
["Dexterity Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForPlayer.dex)],
["Agility Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForPlayer.agi)],
["Charisma Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForPlayer.cha)],
],
"Total Earnings for Host Consciousness:",
)}
<br />
{StatsTable(
[
["Money: ", <Money money={sleeve.earningsForSleeves.money} />],
["Hacking Exp: ", numeralWrapper.formatExp(sleeve.earningsForSleeves.hack)],
["Strength Exp: ", numeralWrapper.formatExp(sleeve.earningsForSleeves.str)],
["Defense Exp: ", numeralWrapper.formatExp(sleeve.earningsForSleeves.def)],
["Dexterity Exp: ", numeralWrapper.formatExp(sleeve.earningsForSleeves.dex)],
["Agility Exp: ", numeralWrapper.formatExp(sleeve.earningsForSleeves.agi)],
["Charisma Exp: ", numeralWrapper.formatExp(sleeve.earningsForSleeves.cha)],
["Money: ", <Money money={props.sleeve.earningsForSleeves.money} />],
["Hacking Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForSleeves.hack)],
["Strength Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForSleeves.str)],
["Defense Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForSleeves.def)],
["Dexterity Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForSleeves.dex)],
["Agility Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForSleeves.agi)],
["Charisma Exp: ", numeralWrapper.formatExp(props.sleeve.earningsForSleeves.cha)],
],
"Total Earnings for Other Sleeves:",
)}

@ -3,40 +3,44 @@ import { numeralWrapper } from "../../../ui/numeralFormat";
import { StatsTable } from "../../../ui/React/StatsTable";
import * as React from "react";
export function MoreStatsContent(sleeve: Sleeve): React.ReactElement {
interface IProps {
sleeve: Sleeve;
}
export function MoreStatsContent(props: IProps): React.ReactElement {
return (
<>
{StatsTable(
[
["Hacking: ", sleeve.hacking_skill, `(${numeralWrapper.formatExp(sleeve.hacking_exp)} exp)`],
["Strength: ", sleeve.strength, `(${numeralWrapper.formatExp(sleeve.strength_exp)} exp)`],
["Defense: ", sleeve.defense, `(${numeralWrapper.formatExp(sleeve.defense_exp)} exp)`],
["Dexterity: ", sleeve.dexterity, `(${numeralWrapper.formatExp(sleeve.dexterity_exp)} exp)`],
["Agility: ", sleeve.agility, `(${numeralWrapper.formatExp(sleeve.agility_exp)} exp)`],
["Charisma: ", sleeve.charisma, `(${numeralWrapper.formatExp(sleeve.charisma_exp)} exp)`],
["Hacking: ", props.sleeve.hacking_skill, `(${numeralWrapper.formatExp(props.sleeve.hacking_exp)} exp)`],
["Strength: ", props.sleeve.strength, `(${numeralWrapper.formatExp(props.sleeve.strength_exp)} exp)`],
["Defense: ", props.sleeve.defense, `(${numeralWrapper.formatExp(props.sleeve.defense_exp)} exp)`],
["Dexterity: ", props.sleeve.dexterity, `(${numeralWrapper.formatExp(props.sleeve.dexterity_exp)} exp)`],
["Agility: ", props.sleeve.agility, `(${numeralWrapper.formatExp(props.sleeve.agility_exp)} exp)`],
["Charisma: ", props.sleeve.charisma, `(${numeralWrapper.formatExp(props.sleeve.charisma_exp)} exp)`],
],
"Stats:",
)}
<br />
{StatsTable(
[
["Hacking Level multiplier: ", numeralWrapper.formatPercentage(sleeve.hacking_mult)],
["Hacking Experience multiplier: ", numeralWrapper.formatPercentage(sleeve.hacking_exp_mult)],
["Strength Level multiplier: ", numeralWrapper.formatPercentage(sleeve.strength_mult)],
["Strength Experience multiplier: ", numeralWrapper.formatPercentage(sleeve.strength_exp_mult)],
["Defense Level multiplier: ", numeralWrapper.formatPercentage(sleeve.defense_mult)],
["Defense Experience multiplier: ", numeralWrapper.formatPercentage(sleeve.defense_exp_mult)],
["Dexterity Level multiplier: ", numeralWrapper.formatPercentage(sleeve.dexterity_mult)],
["Dexterity Experience multiplier: ", numeralWrapper.formatPercentage(sleeve.dexterity_exp_mult)],
["Agility Level multiplier: ", numeralWrapper.formatPercentage(sleeve.agility_mult)],
["Agility Experience multiplier: ", numeralWrapper.formatPercentage(sleeve.agility_exp_mult)],
["Charisma Level multiplier: ", numeralWrapper.formatPercentage(sleeve.charisma_mult)],
["Charisma Experience multiplier: ", numeralWrapper.formatPercentage(sleeve.charisma_exp_mult)],
["Faction Reputation Gain multiplier: ", numeralWrapper.formatPercentage(sleeve.faction_rep_mult)],
["Company Reputation Gain multiplier: ", numeralWrapper.formatPercentage(sleeve.company_rep_mult)],
["Salary multiplier: ", numeralWrapper.formatPercentage(sleeve.work_money_mult)],
["Crime Money multiplier: ", numeralWrapper.formatPercentage(sleeve.crime_money_mult)],
["Crime Success multiplier: ", numeralWrapper.formatPercentage(sleeve.crime_success_mult)],
["Hacking Level multiplier: ", numeralWrapper.formatPercentage(props.sleeve.hacking_mult)],
["Hacking Experience multiplier: ", numeralWrapper.formatPercentage(props.sleeve.hacking_exp_mult)],
["Strength Level multiplier: ", numeralWrapper.formatPercentage(props.sleeve.strength_mult)],
["Strength Experience multiplier: ", numeralWrapper.formatPercentage(props.sleeve.strength_exp_mult)],
["Defense Level multiplier: ", numeralWrapper.formatPercentage(props.sleeve.defense_mult)],
["Defense Experience multiplier: ", numeralWrapper.formatPercentage(props.sleeve.defense_exp_mult)],
["Dexterity Level multiplier: ", numeralWrapper.formatPercentage(props.sleeve.dexterity_mult)],
["Dexterity Experience multiplier: ", numeralWrapper.formatPercentage(props.sleeve.dexterity_exp_mult)],
["Agility Level multiplier: ", numeralWrapper.formatPercentage(props.sleeve.agility_mult)],
["Agility Experience multiplier: ", numeralWrapper.formatPercentage(props.sleeve.agility_exp_mult)],
["Charisma Level multiplier: ", numeralWrapper.formatPercentage(props.sleeve.charisma_mult)],
["Charisma Experience multiplier: ", numeralWrapper.formatPercentage(props.sleeve.charisma_exp_mult)],
["Faction Reputation Gain multiplier: ", numeralWrapper.formatPercentage(props.sleeve.faction_rep_mult)],
["Company Reputation Gain multiplier: ", numeralWrapper.formatPercentage(props.sleeve.company_rep_mult)],
["Salary multiplier: ", numeralWrapper.formatPercentage(props.sleeve.work_money_mult)],
["Crime Money multiplier: ", numeralWrapper.formatPercentage(props.sleeve.crime_money_mult)],
["Crime Success multiplier: ", numeralWrapper.formatPercentage(props.sleeve.crime_success_mult)],
],
"Multipliers:",
)}

@ -0,0 +1,90 @@
import React, { useState, useEffect } from "react";
import { Sleeve } from "../Sleeve";
import { findSleevePurchasableAugs } from "../SleeveHelpers";
import { Augmentations } from "../../../Augmentation/Augmentations";
import { Augmentation } from "../../../Augmentation/Augmentation";
import { IPlayer } from "../../IPlayer";
import { Money } from "../../../ui/React/Money";
import { renderToStaticMarkup } from "react-dom/server";
interface IProps {
sleeve: Sleeve;
player: IPlayer;
}
export function SleeveAugmentationsPopup(props: IProps): React.ReactElement {
const setRerender = useState(false)[1];
function rerender(): void {
setRerender((old) => !old);
}
useEffect(() => {
const id = setInterval(rerender, 150);
return () => clearInterval(id);
}, []);
// Array of all owned Augmentations. Names only
const ownedAugNames = props.sleeve.augmentations.map((e) => e.name);
// You can only purchase Augmentations that are actually available from
// your factions. I.e. you must be in a faction that has the Augmentation
// and you must also have enough rep in that faction in order to purchase it.
const availableAugs = findSleevePurchasableAugs(props.sleeve, props.player);
function purchaseAugmentation(aug: Augmentation): void {
props.sleeve.tryBuyAugmentation(props.player, aug);
rerender();
}
return (
<div className="noselect">
<p style={{ display: "block" }}>Owned Augmentations:</p>
<div style={{ width: "70%" }}>
{ownedAugNames.map((augName) => {
const aug = Augmentations[augName];
let tooltip = aug.info;
if (typeof tooltip !== "string") {
tooltip = renderToStaticMarkup(tooltip);
}
tooltip += "<br /><br />";
tooltip += renderToStaticMarkup(aug.stats);
return (
<div key={augName} className="gang-owned-upgrade tooltip">
{augName}
<span className="tooltiptext" dangerouslySetInnerHTML={{ __html: tooltip }}></span>
</div>
);
})}
</div>
<p>
You can purchase Augmentations for your Duplicate Sleeves. These Augmentations have the same effect as they
would for you. You can only purchase Augmentations that you have unlocked through Factions.
<br />
<br />
When purchasing an Augmentation for a Duplicate Sleeve, they are immediately installed. This means that the
Duplicate Sleeve will immediately lose all of its stat experience.
</p>
{availableAugs.map((aug) => {
let info = aug.info;
if (typeof info !== "string") {
info = renderToStaticMarkup(info);
}
info += "<br /><br />";
info += renderToStaticMarkup(aug.stats);
return (
<div key={aug.name} className="cmpy-mgmt-upgrade-div" onClick={() => purchaseAugmentation(aug)}>
<div style={{ fontSize: "12px", padding: "2px" }}>
<h2>{aug.name}</h2>
<br />
Cost: <Money money={aug.startingCost} player={props.player} />
<br />
<br />
<span dangerouslySetInnerHTML={{ __html: info }}></span>
</div>
</div>
);
})}
</div>
);
}

@ -0,0 +1,44 @@
import React from "react";
import { Sleeve } from "../Sleeve";
import { IPlayer } from "../../IPlayer";
import { CONSTANTS } from "../../../Constants";
import { Cities } from "../../../Locations/Cities";
import { removePopup } from "../../../ui/React/createPopup";
import { Money } from "../../../ui/React/Money";
import { CityName } from "../../../Locations/data/CityNames";
import { dialogBoxCreate } from "../../../../utils/DialogBox";
interface IProps {
popupId: string;
sleeve: Sleeve;
player: IPlayer;
}
export function TravelPopup(props: IProps): React.ReactElement {
function travel(city: string): void {
if (!props.player.canAfford(CONSTANTS.TravelCost)) {
dialogBoxCreate("You cannot afford to have this sleeve travel to another city");
}
props.sleeve.city = city as CityName;
props.player.loseMoney(CONSTANTS.TravelCost);
props.sleeve.resetTaskStatus();
removePopup(props.popupId);
}
return (
<>
<p>
Have this sleeve travel to a different city. This affects the gyms and universities at which this sleeve can
study. Traveling to a different city costs <Money money={CONSTANTS.TravelCost} player={props.player} />. It will
also set your current sleeve task to idle.
</p>
{Object.keys(Cities)
.filter((city: string) => props.sleeve.city !== city)
.map((city: string) => (
<div className="cmpy-mgmt-find-employee-option" onClick={() => travel(city)}>
{city}
</div>
))}
</>
);
}

@ -58,7 +58,6 @@ import { displayMilestonesContent } from "./Milestones/MilestoneHelpers";
import { Terminal, postNetburnerText } from "./Terminal";
import { Sleeve } from "./PersonObjects/Sleeve/Sleeve";
import { clearSleevesPage, createSleevesPage, updateSleevesPage } from "./PersonObjects/Sleeve/SleeveUI";
import { clearResleevesPage, createResleevesPage } from "./PersonObjects/Resleeving/ResleevingUI";
import { createStatusText } from "./ui/createStatusText";
import { CharacterInfo } from "./ui/CharacterInfo";