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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-19 14:13:48 +01:00
Stop potential exploit where you switch employees around right before a product finishes
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parent
1ed19168f6
commit
b29c8e0039
@ -1002,23 +1002,9 @@ export class Industry implements IIndustry {
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const office = this.offices[city];
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if (office === 0) continue;
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// Designing/Creating a Product is based mostly off Engineers
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const engrProd = office.employeeProd[EmployeePositions.Engineer];
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const mgmtProd = office.employeeProd[EmployeePositions.Management];
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const opProd = office.employeeProd[EmployeePositions.Operations];
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const total = engrProd + mgmtProd + opProd;
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if (total <= 0) {
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break;
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}
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// Management is a multiplier for the production from Engineers
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const mgmtFactor = 1 + mgmtProd / (1.2 * total);
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const progress = (Math.pow(engrProd, 0.34) + Math.pow(opProd, 0.2)) * mgmtFactor;
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prod.createProduct(marketCycles, progress);
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prod.createProduct(marketCycles, office.employeeProd);
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if (prod.prog >= 100) {
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prod.finishProduct(office.employeeProd, this);
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prod.finishProduct(this);
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}
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break;
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}
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@ -55,6 +55,15 @@ export class Product {
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designCost = 0; // How much money was invested into designing this Product
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advCost = 0; // How much money was invested into advertising this Product
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// The average employee productivity and scientific research across the creation of the Product
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creationProd: { [key: string]: number } = {
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[EmployeePositions.Operations]: 0,
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[EmployeePositions.Engineer]: 0,
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[EmployeePositions.Business]: 0,
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[EmployeePositions.Management]: 0,
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[EmployeePositions.RandD]: 0,
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};
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// Aggregate score for this Product's 'rating'
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// This is based on the stats/properties below. The weighting of the
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// stats/properties below differs between different industries
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@ -117,25 +126,41 @@ export class Product {
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this.reqMats = params.req ? params.req : {};
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}
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// empWorkMult is a multiplier that increases progress rate based on
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// productivity of employees
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createProduct(marketCycles = 1, empWorkMult = 1): void {
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if (this.fin) {
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return;
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// Make progress on this product based on current employee productivity
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createProduct(marketCycles: number, employeeProd: typeof this["creationProd"]): void {
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if (this.fin) { return; }
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// Designing/Creating a Product is based mostly off Engineers
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const opProd = employeeProd[EmployeePositions.Operations];
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const engrProd = employeeProd[EmployeePositions.Engineer];
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const mgmtProd = employeeProd[EmployeePositions.Management];
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const total = opProd + engrProd + mgmtProd;
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if (total <= 0) { return; }
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// Management is a multiplier for the production from Engineers
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const mgmtFactor = 1 + mgmtProd / (1.2 * total);
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const prodMult = (Math.pow(engrProd, 0.34) + Math.pow(opProd, 0.2)) * mgmtFactor;
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const progress = Math.min(marketCycles * 0.01 * prodMult, 100 - this.prog);
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if (progress <= 0) { return; }
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this.prog += progress;
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for (const pos of Object.keys(employeeProd)) {
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this.creationProd[pos] += employeeProd[pos] * progress / 100;
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}
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this.prog += marketCycles * 0.01 * empWorkMult;
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}
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// @param industry - Industry object. Reference to industry that makes this Product
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finishProduct(employeeProd: { [key: string]: number }, industry: IIndustry): void {
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finishProduct(industry: IIndustry): void {
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this.fin = true;
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//Calculate properties
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const engrRatio = employeeProd[EmployeePositions.Engineer] / employeeProd["total"];
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const mgmtRatio = employeeProd[EmployeePositions.Management] / employeeProd["total"];
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const rndRatio = employeeProd[EmployeePositions.RandD] / employeeProd["total"];
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const opsRatio = employeeProd[EmployeePositions.Operations] / employeeProd["total"];
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const busRatio = employeeProd[EmployeePositions.Business] / employeeProd["total"];
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// Calculate properties
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const totalProd = Object.values(this.creationProd).reduce((p, q) => p + q);
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const engrRatio = this.creationProd[EmployeePositions.Engineer] / totalProd;
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const mgmtRatio = this.creationProd[EmployeePositions.Management] / totalProd;
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const rndRatio = this.creationProd[EmployeePositions.RandD] / totalProd;
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const opsRatio = this.creationProd[EmployeePositions.Operations] / totalProd;
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const busRatio = this.creationProd[EmployeePositions.Business] / totalProd;
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const designMult = 1 + Math.pow(this.designCost, 0.1) / 100;
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const balanceMult = 1.2 * engrRatio + 0.9 * mgmtRatio + 1.3 * rndRatio + 1.5 * opsRatio + busRatio;
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const sciMult = 1 + Math.pow(industry.sciResearch.qty, industry.sciFac) / 800;
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@ -143,49 +168,49 @@ export class Product {
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this.qlt =
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totalMult *
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(0.1 * employeeProd[EmployeePositions.Engineer] +
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0.05 * employeeProd[EmployeePositions.Management] +
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0.05 * employeeProd[EmployeePositions.RandD] +
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0.02 * employeeProd[EmployeePositions.Operations] +
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0.02 * employeeProd[EmployeePositions.Business]);
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(0.1 * this.creationProd[EmployeePositions.Engineer] +
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0.05 * this.creationProd[EmployeePositions.Management] +
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0.05 * this.creationProd[EmployeePositions.RandD] +
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0.02 * this.creationProd[EmployeePositions.Operations] +
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0.02 * this.creationProd[EmployeePositions.Business]);
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this.per =
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totalMult *
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(0.15 * employeeProd[EmployeePositions.Engineer] +
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0.02 * employeeProd[EmployeePositions.Management] +
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0.02 * employeeProd[EmployeePositions.RandD] +
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0.02 * employeeProd[EmployeePositions.Operations] +
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0.02 * employeeProd[EmployeePositions.Business]);
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(0.15 * this.creationProd[EmployeePositions.Engineer] +
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0.02 * this.creationProd[EmployeePositions.Management] +
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0.02 * this.creationProd[EmployeePositions.RandD] +
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0.02 * this.creationProd[EmployeePositions.Operations] +
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0.02 * this.creationProd[EmployeePositions.Business]);
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this.dur =
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totalMult *
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(0.05 * employeeProd[EmployeePositions.Engineer] +
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0.02 * employeeProd[EmployeePositions.Management] +
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0.08 * employeeProd[EmployeePositions.RandD] +
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0.05 * employeeProd[EmployeePositions.Operations] +
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0.05 * employeeProd[EmployeePositions.Business]);
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(0.05 * this.creationProd[EmployeePositions.Engineer] +
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0.02 * this.creationProd[EmployeePositions.Management] +
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0.08 * this.creationProd[EmployeePositions.RandD] +
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0.05 * this.creationProd[EmployeePositions.Operations] +
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0.05 * this.creationProd[EmployeePositions.Business]);
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this.rel =
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totalMult *
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(0.02 * employeeProd[EmployeePositions.Engineer] +
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0.08 * employeeProd[EmployeePositions.Management] +
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0.02 * employeeProd[EmployeePositions.RandD] +
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0.05 * employeeProd[EmployeePositions.Operations] +
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0.08 * employeeProd[EmployeePositions.Business]);
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(0.02 * this.creationProd[EmployeePositions.Engineer] +
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0.08 * this.creationProd[EmployeePositions.Management] +
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0.02 * this.creationProd[EmployeePositions.RandD] +
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0.05 * this.creationProd[EmployeePositions.Operations] +
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0.08 * this.creationProd[EmployeePositions.Business]);
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this.aes =
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totalMult *
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(0.0 * employeeProd[EmployeePositions.Engineer] +
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0.08 * employeeProd[EmployeePositions.Management] +
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0.05 * employeeProd[EmployeePositions.RandD] +
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0.02 * employeeProd[EmployeePositions.Operations] +
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0.1 * employeeProd[EmployeePositions.Business]);
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(0.0 * this.creationProd[EmployeePositions.Engineer] +
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0.08 * this.creationProd[EmployeePositions.Management] +
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0.05 * this.creationProd[EmployeePositions.RandD] +
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0.02 * this.creationProd[EmployeePositions.Operations] +
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0.1 * this.creationProd[EmployeePositions.Business]);
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this.fea =
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totalMult *
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(0.08 * employeeProd[EmployeePositions.Engineer] +
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0.05 * employeeProd[EmployeePositions.Management] +
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0.02 * employeeProd[EmployeePositions.RandD] +
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0.05 * employeeProd[EmployeePositions.Operations] +
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0.05 * employeeProd[EmployeePositions.Business]);
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(0.08 * this.creationProd[EmployeePositions.Engineer] +
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0.05 * this.creationProd[EmployeePositions.Management] +
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0.02 * this.creationProd[EmployeePositions.RandD] +
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0.05 * this.creationProd[EmployeePositions.Operations] +
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0.05 * this.creationProd[EmployeePositions.Business]);
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this.calculateRating(industry);
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const advMult = 1 + Math.pow(this.advCost, 0.1) / 100;
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const busmgtgRatio = Math.max(busRatio + mgmtRatio, 1 / employeeProd["total"]);
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const busmgtgRatio = Math.max(busRatio + mgmtRatio, 1 / totalProd);
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this.mku = 100 / (advMult * Math.pow(this.qlt + 0.001, 0.65) * busmgtgRatio);
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// I actually don't understand well enough to know if this is right.
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