Merge pull request #1574 from danielyxie/dev

revert incite violence effect
This commit is contained in:
hydroflame
2021-10-26 19:55:48 -04:00
committed by GitHub
4 changed files with 13 additions and 13 deletions

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@ -1503,12 +1503,12 @@ export class Bladeburner implements IBladeburner {
for (const contract of Object.keys(this.contracts)) {
const growthF = Growths[contract];
if (!growthF) throw new Error("trying to generate count for action that doesn't exist? " + contract);
this.contracts[contract].count += (60 * 6 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
this.contracts[contract].count += (60 * 3 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
}
for (const operation of Object.keys(this.operations)) {
const growthF = Growths[operation];
if (!growthF) throw new Error("trying to generate count for action that doesn't exist? " + operation);
this.operations[operation].count += (60 * 6 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
this.operations[operation].count += (60 * 3 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
}
if (this.logging.general) {
this.log(`Incited violence in the synthoid communities.`);

View File

@ -12,13 +12,13 @@ export const Growths: {
["Stealth Retirement Operation"]: () => number;
["Assassination"]: () => number;
} = {
Tracking: () => getRandomInt(5, 75) / 20,
"Bounty Hunter": () => getRandomInt(5, 75) / 20,
Retirement: () => getRandomInt(5, 75) / 20,
Investigation: () => getRandomInt(10, 40) / 20,
"Undercover Operation": () => getRandomInt(10, 40) / 20,
"Sting Operation": () => getRandomInt(3, 40) / 20,
Raid: () => getRandomInt(2, 40) / 20,
"Stealth Retirement Operation": () => getRandomInt(1, 20) / 20,
Assassination: () => getRandomInt(1, 20) / 20,
Tracking: () => getRandomInt(5, 75) / 10,
"Bounty Hunter": () => getRandomInt(5, 75) / 10,
Retirement: () => getRandomInt(5, 75) / 10,
Investigation: () => getRandomInt(10, 40) / 10,
"Undercover Operation": () => getRandomInt(10, 40) / 10,
"Sting Operation": () => getRandomInt(3, 40) / 10,
Raid: () => getRandomInt(2, 40) / 10,
"Stealth Retirement Operation": () => getRandomInt(1, 20) / 10,
Assassination: () => getRandomInt(1, 20) / 10,
};