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Updated to v0.20.1
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@ -1,5 +1,5 @@
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CONSTANTS = {
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Version: "0.20.0",
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Version: "0.20.1",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -199,6 +199,9 @@ loadImportedGame = function(saveObj, saveString) {
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//Re-apply augmentations
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Player.reapplyAllAugmentations();
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//Clear terminal
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$("#terminal tr:not(:last)").remove();
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Player.lastUpdate = Engine._lastUpdate;
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Engine.start(); //Run main game loop and Scripts loop
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dialogBoxCreate("While you were offline, your scripts generated $" +
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