mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-24 15:12:27 +01:00
Finished implementing Hacknet Nodes. Seems to be working fine
This commit is contained in:
parent
e2947cc8c3
commit
b61754ddd0
@ -116,10 +116,43 @@
|
|||||||
height: 100%;
|
height: 100%;
|
||||||
margin-left: 10%;
|
margin-left: 10%;
|
||||||
width: 99%;
|
width: 99%;
|
||||||
|
overflow-y: scroll;
|
||||||
}
|
}
|
||||||
|
|
||||||
.hacknet-node li {
|
#hacknet-nodes-container li{
|
||||||
|
padding: 6px;
|
||||||
|
margin: 6px;
|
||||||
|
}
|
||||||
|
|
||||||
|
#hacknet-nodes-text,
|
||||||
|
#hacknet-nodes-money {
|
||||||
|
width: 80%;
|
||||||
|
margin: 10px;
|
||||||
|
padding: 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hacknet-node {
|
||||||
|
margin: 6px;
|
||||||
|
padding: 6px;
|
||||||
|
|
||||||
|
border: 2px solid white;
|
||||||
|
-webkit-box-shadow:
|
||||||
|
inset 0 0 8px rgba(0,0,0,0.1),
|
||||||
|
0 0 16px rgba(0,0,0,0.1);
|
||||||
|
-moz-box-shadow:
|
||||||
|
inset 0 0 8px rgba(0,0,0,0.1),
|
||||||
|
0 0 16px rgba(0,0,0,0.1);
|
||||||
|
box-shadow:
|
||||||
|
inset 0 0 8px rgba(0,0,0,0.1),
|
||||||
|
0 0 16px rgba(0,0,0,0.1);
|
||||||
|
}
|
||||||
|
|
||||||
|
.hacknet-node-button-div a {
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hacknet-node-button-div:not(:last-child) {
|
||||||
|
border-bottom: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* World */
|
/* World */
|
||||||
|
@ -22,6 +22,7 @@ h2 {
|
|||||||
}
|
}
|
||||||
|
|
||||||
ul {
|
ul {
|
||||||
|
padding: 6px;
|
||||||
list-style-type: none;
|
list-style-type: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -87,10 +88,14 @@ span {
|
|||||||
border-left: 1px solid #333333;
|
border-left: 1px solid #333333;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.a-link-button:hover {
|
||||||
|
background-color: #666;
|
||||||
|
}
|
||||||
|
|
||||||
/* Make anchor tags ("a" elements) inactive (not clickable) */
|
/* Make anchor tags ("a" elements) inactive (not clickable) */
|
||||||
.a-link-button-inactive {
|
.a-link-button-inactive {
|
||||||
text-decoration: none;
|
text-decoration: none;
|
||||||
background-color: #555;
|
background-color: #333;
|
||||||
color: #FFFFFF;
|
color: #FFFFFF;
|
||||||
padding: 6px;
|
padding: 6px;
|
||||||
margin: 6px;
|
margin: 6px;
|
||||||
|
20
index.html
20
index.html
@ -74,6 +74,10 @@
|
|||||||
<a href="#" id="active-scripts-menu-link"> Active Scripts </a>
|
<a href="#" id="active-scripts-menu-link"> Active Scripts </a>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
|
<li class="hacknet-nodes-tab">
|
||||||
|
<a href="#" id="hacknet-nodes-menu-link"> Hacknet Nodes </a>
|
||||||
|
</li>
|
||||||
|
|
||||||
<li class="world-tab">
|
<li class="world-tab">
|
||||||
<a href="#" id="world-menu-link"> World </a>
|
<a href="#" id="world-menu-link"> World </a>
|
||||||
</li>
|
</li>
|
||||||
@ -140,8 +144,22 @@
|
|||||||
|
|
||||||
<!-- Hacknet Nodes -->
|
<!-- Hacknet Nodes -->
|
||||||
<div id="hacknet-nodes-container">
|
<div id="hacknet-nodes-container">
|
||||||
|
<h1 id="hacknet-nodes-title"> Hacknet Nodes </h1>
|
||||||
|
<p id="hacknet-nodes-text">
|
||||||
|
The Hacknet is a global, decentralized network of machines. It is used by hackers all around
|
||||||
|
the world to anonymously share computing power and perform distributed cyberattacks without the
|
||||||
|
fear of being traced.
|
||||||
|
<br><br>
|
||||||
|
Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
|
||||||
|
resources to the Hacknet network. This allows you to take a small percentage of profits
|
||||||
|
from hacks performed on the network. Essentially, you are renting out your Node's computing power.
|
||||||
|
<br><br>
|
||||||
|
Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
|
||||||
|
in order to increase its computing power and thereby increase the profit you earn from it.
|
||||||
|
</p>
|
||||||
|
<a href="#" id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
|
||||||
|
<p id="hacknet-nodes-money"> </p>
|
||||||
<ul id="hacknet-nodes-list" style="list-style : none;">
|
<ul id="hacknet-nodes-list" style="list-style : none;">
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
@ -8,8 +8,18 @@ CONSTANTS = {
|
|||||||
//How much reputation is needed to join a megacorporation's faction
|
//How much reputation is needed to join a megacorporation's faction
|
||||||
CorpFactionRepRequirement: 250000,
|
CorpFactionRepRequirement: 250000,
|
||||||
|
|
||||||
//Base cost for 1GB of RAM
|
/* Base costs */
|
||||||
BaseCostFor1GBOfRam: 50000,
|
BaseCostFor1GBOfRam: 50000, //1 GB of RAM
|
||||||
|
|
||||||
|
BaseCostForHacknetNode: 1000,
|
||||||
|
BaseCostForHacknetNodeCore: 1000000,
|
||||||
|
|
||||||
|
/* Hacknet Node constants */
|
||||||
|
HacknetNodeMoneyGainPerLevel: 0.25,
|
||||||
|
HacknetNodePurchaseNextMult: 1.2; //Multiplier when purchasing an additional hacknet node
|
||||||
|
HacknetNodeUpgradeLevelMult: 1.08, //Multiplier for cost when upgrading level
|
||||||
|
HacknetNodeUpgradeRamMult: 1.2, //Multiplier for cost when upgrading RAM
|
||||||
|
HacknetNodeUpgradeCoreMult: 1.5, //Multiplier for cost when buying another core
|
||||||
|
|
||||||
/* Script related things */
|
/* Script related things */
|
||||||
//Time (ms) it takes to run one operation in Netscript.
|
//Time (ms) it takes to run one operation in Netscript.
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
/* HacknetNode.js */
|
/* HacknetNode.js */
|
||||||
function HacknetNode(name) {
|
function HacknetNode(name) {
|
||||||
this.level = 1;
|
this.level = 1;
|
||||||
this.ram = 0; //GB
|
this.ram = 1; //GB
|
||||||
this.numCores = 1;
|
this.numCores = 1;
|
||||||
|
|
||||||
this.name = name;
|
this.name = name;
|
||||||
@ -14,17 +14,19 @@ function HacknetNode(name) {
|
|||||||
|
|
||||||
HacknetNode.prototype.updateMoneyGainRate = function() {
|
HacknetNode.prototype.updateMoneyGainRate = function() {
|
||||||
//How much extra $/s is gained per level
|
//How much extra $/s is gained per level
|
||||||
var gainPerLevel = 0.25;
|
var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel;
|
||||||
|
|
||||||
//Each CPU core doubles the speed. Every 1GB of ram adds 10% increase
|
//Each CPU core doubles the speed. Every 1GB of ram adds 10% increase
|
||||||
this.moneyGainRatePerSecond = (this.level * gainPerLevel) * Math.pow(1.1, ram) * this.numCores;
|
this.moneyGainRatePerSecond = (this.level * gainPerLevel) * Math.pow(1.1, this.ram-1) * this.numCores;
|
||||||
|
if (isNaN(this.moneyGainRatePerSecond)) {
|
||||||
|
throw new Error("Money gain rate calculated for Hacknet Node is NaN");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
HacknetNode.prototype.calculateLevelUpgradeCost = function() {
|
HacknetNode.prototype.calculateLevelUpgradeCost = function() {
|
||||||
//Upgrade cost = Base cost * multiplier ^ level
|
//Upgrade cost = Base cost * multiplier ^ level
|
||||||
var baseCost = 10000;
|
var mult = CONSTANTS.HacknetNodeUpgradeLevelMult;
|
||||||
var mult = 1.08;
|
return CONSTANTS.BaseCostForHacknetNode * Math.pow(mult, this.level);
|
||||||
return baseCost * Math.pow(mult, this.level);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
HacknetNode.prototype.purchaseLevelUpgrade = function() {
|
HacknetNode.prototype.purchaseLevelUpgrade = function() {
|
||||||
@ -32,6 +34,7 @@ HacknetNode.prototype.purchaseLevelUpgrade = function() {
|
|||||||
if (cost > Player.money) {return;}
|
if (cost > Player.money) {return;}
|
||||||
Player.loseMoney(cost);
|
Player.loseMoney(cost);
|
||||||
++this.level;
|
++this.level;
|
||||||
|
this.updateMoneyGainRate();
|
||||||
}
|
}
|
||||||
|
|
||||||
HacknetNode.prototype.calculateRamUpgradeCost = function() {
|
HacknetNode.prototype.calculateRamUpgradeCost = function() {
|
||||||
@ -40,8 +43,8 @@ HacknetNode.prototype.calculateRamUpgradeCost = function() {
|
|||||||
//Calculate cost
|
//Calculate cost
|
||||||
//Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time
|
//Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time
|
||||||
//the RAM has been upgraded
|
//the RAM has been upgraded
|
||||||
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRam;
|
var cost = this.ram * CONSTANTS.BaseCostFor1GBOfRam;
|
||||||
var mult = Math.pow(1.1, numUpgrades);
|
var mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades);
|
||||||
return cost * mult;
|
return cost * mult;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -50,12 +53,13 @@ HacknetNode.prototype.purchaseRamUpgrade = function() {
|
|||||||
if (cost > Player.money) {return;}
|
if (cost > Player.money) {return;}
|
||||||
Player.loseMoney(cost);
|
Player.loseMoney(cost);
|
||||||
this.ram *= 2; //Ram is always doubled
|
this.ram *= 2; //Ram is always doubled
|
||||||
|
this.updateMoneyGainRate();
|
||||||
}
|
}
|
||||||
|
|
||||||
HacknetNode.prototype.calculateCoreUpgradeCost = function() {
|
HacknetNode.prototype.calculateCoreUpgradeCost = function() {
|
||||||
var coreBaseCost = 1000000;
|
var coreBaseCost = CONSTANTS.BaseCostForHacknetNodeCore;
|
||||||
var mult = 1.5;
|
var mult = CONSTANTS.HacknetNodeUpgradeCoreMult;
|
||||||
return coreBaseCost * Math.pow(mult, this.numCores);
|
return coreBaseCost * Math.pow(mult, this.numCores-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
HacknetNode.prototype.purchaseCoreUpgrade = function() {
|
HacknetNode.prototype.purchaseCoreUpgrade = function() {
|
||||||
@ -63,6 +67,7 @@ HacknetNode.prototype.purchaseCoreUpgrade = function() {
|
|||||||
if (cost > Player.money) {return;}
|
if (cost > Player.money) {return;}
|
||||||
Player.loseMoney(cost);
|
Player.loseMoney(cost);
|
||||||
++this.numCores;
|
++this.numCores;
|
||||||
|
this.updateMoneyGainRate();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Saving and loading HackNets */
|
/* Saving and loading HackNets */
|
||||||
@ -74,54 +79,199 @@ HacknetNode.fromJSON = function(value) {
|
|||||||
return Generic_fromJSON(HacknetNode, value.data);
|
return Generic_fromJSON(HacknetNode, value.data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reviver.constructors.HacknetNode = HacknetNode;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
purchaseHacknet = function() {
|
||||||
|
var cost = getCostOfNextHacknetNode();
|
||||||
|
if (cost > Player.money) {
|
||||||
|
dialogBoxCreate("You cannot afford to purchase a Hacknet Node!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Auto generate a name for the node for now...TODO
|
||||||
|
var numOwned = Player.hacknetNodes.length;
|
||||||
|
var name = "hacknet-node-" + numOwned;
|
||||||
|
var node = new HacknetNode(name);
|
||||||
|
node.updateMoneyGainRate();
|
||||||
|
|
||||||
|
Player.loseMoney(cost);
|
||||||
|
Player.hacknetNodes.push(node);
|
||||||
|
|
||||||
|
displayHacknetNodesContent();
|
||||||
|
}
|
||||||
|
|
||||||
|
getCostOfNextHacknetNode = function() {
|
||||||
|
//Cost increases exponentially based on how many you own
|
||||||
|
var numOwned = Player.hacknetNodes.length;
|
||||||
|
var mult = CONSTANTS.HacknetNodePurchaseNextMult;
|
||||||
|
return CONSTANTS.BaseCostForHacknetNode * Math.pow(mult, numOwned);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Creates Hacknet Node DOM elements when the page is opened
|
||||||
|
displayHacknetNodesContent = function() {
|
||||||
|
//Update Hacknet Nodes button
|
||||||
|
var purchaseButton = document.getElementById("hacknet-nodes-purchase-button");
|
||||||
|
var newPurchaseButton = purchaseButton.cloneNode(true);
|
||||||
|
purchaseButton.parentNode.replaceChild(newPurchaseButton, purchaseButton);
|
||||||
|
|
||||||
|
newPurchaseButton.addEventListener("click", function() {
|
||||||
|
purchaseHacknet();
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
|
||||||
|
//Remove all old hacknet Node DOM elements
|
||||||
|
var hacknetNodesList = document.getElementById("hacknet-nodes-list");
|
||||||
|
while (hacknetNodesList.firstChild) {
|
||||||
|
hacknetNodesList.removeChild(hacknetNodesList.firstChild);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Then re-create them
|
||||||
|
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||||
|
createHacknetNodeDomElement(Player.hacknetNodes[i]);
|
||||||
|
}
|
||||||
|
updateHacknetNodesContent();
|
||||||
|
}
|
||||||
|
|
||||||
|
//Update information on all Hacknet Node DOM elements
|
||||||
|
updateHacknetNodesContent = function() {
|
||||||
|
//Set purchase button to inactive if not enough money, and update its price display
|
||||||
|
var cost = getCostOfNextHacknetNode();
|
||||||
|
var purchaseButton = document.getElementById("hacknet-nodes-purchase-button");
|
||||||
|
purchaseButton.innerHTML = "Purchase Hacknet Node - $" + cost.toFixed(2);
|
||||||
|
if (cost > Player.money) {
|
||||||
|
purchaseButton.setAttribute("class", "a-link-button-inactive");
|
||||||
|
} else {
|
||||||
|
purchaseButton.setAttribute("class", "a-link-button");
|
||||||
|
}
|
||||||
|
|
||||||
|
//Update player's money
|
||||||
|
document.getElementById("hacknet-nodes-money").innerHTML = "Money: $" + Player.money.toFixed(2);
|
||||||
|
|
||||||
|
//Update information in each owned hacknet node
|
||||||
|
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||||
|
updateHacknetNodeDomElement(Player.hacknetNodes[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Creates a single Hacknet Node DOM element
|
||||||
createHacknetNodeDomElement = function(nodeObj) {
|
createHacknetNodeDomElement = function(nodeObj) {
|
||||||
var nodeName = nodeObj.name;
|
var nodeName = nodeObj.name;
|
||||||
|
|
||||||
var list = document.getElementById("hacknet-nodes-list");
|
|
||||||
|
|
||||||
var listItem = document.createElement("li");
|
var listItem = document.createElement("li");
|
||||||
item.setAttribute("class", "hacknet-node");
|
listItem.setAttribute("class", "hacknet-node");
|
||||||
|
|
||||||
var span = document.createElement("span");
|
var span = document.createElement("span");
|
||||||
span.style.display = "inline-block";
|
span.style.display = "inline";
|
||||||
|
|
||||||
|
var buttonDiv = document.createElement("div");
|
||||||
|
buttonDiv.setAttribute("class", "hacknet-node-button-div");
|
||||||
|
|
||||||
//Text
|
//Text
|
||||||
var txt = document.createElement("p");
|
var txt = document.createElement("p");
|
||||||
txt.setAttribute("id", "hacknet-node-text-" + nodeName);
|
//txt.setAttribute("id", "hacknet-node-text-" + nodeName);
|
||||||
txt.innerHTML = "Node name: " + nodeName + "<br>"
|
txt.id = "hacknet-node-text-" + nodeName;
|
||||||
"Production: " + nodeObj.totalMoneyGenerated +
|
|
||||||
" ($" + nodeObj.moneyGainRatePerSecond + ") <br>" +
|
|
||||||
"Level: " + nodeObj.level + "<br>" +
|
|
||||||
"RAM: " + nodeObj.ram + "GB<br>" +
|
|
||||||
"Cores: " + nodeObj.numCores;
|
|
||||||
|
|
||||||
//Upgrade buttons
|
//Upgrade buttons
|
||||||
var upgradeLevelButton = document.createElement("a");
|
var upgradeLevelButton = document.createElement("a");
|
||||||
var upgradeRamButton = document.createElement("a");
|
var upgradeRamButton = document.createElement("a");
|
||||||
var upgradeCoreButton = document.createElement("a");
|
var upgradeCoreButton = document.createElement("a");
|
||||||
|
|
||||||
upgradeLevelButton.setAttribute("id", "hacknet-node-upgrade-level-" + nodeName);
|
//upgradeLevelButton.setAttribute("id", "hacknet-node-upgrade-level-" + nodeName);
|
||||||
|
upgradeLevelButton.id = "hacknet-node-upgrade-level-" + nodeName;
|
||||||
upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
|
upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
|
||||||
upgradeRamButton.setAttribute("id", "hacknet-node-upgrade-ram-" + nodeName);
|
upgradeLevelButton.addEventListener("click", function() {
|
||||||
|
nodeObj.purchaseLevelUpgrade();
|
||||||
|
updateHacknetNodesContent();
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
//upgradeRamButton.setAttribute("id", "hacknet-node-upgrade-ram-" + nodeName);
|
||||||
|
upgradeRamButton.id = "hacknet-node-upgrade-ram-" + nodeName;
|
||||||
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
|
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
|
||||||
upgradeCoreButton.setAttribute("id", "hacknet-node-upgrade-core-" + nodeName);
|
upgradeRamButton.addEventListener("click", function() {
|
||||||
|
nodeObj.purchaseRamUpgrade();
|
||||||
|
updateHacknetNodesContent();
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
//upgradeCoreButton.setAttribute("id", "hacknet-node-upgrade-core-" + nodeName);
|
||||||
|
upgradeCoreButton.id = "hacknet-node-upgrade-core-" + nodeName;
|
||||||
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
|
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
|
||||||
|
upgradeCoreButton.addEventListener("click", function() {
|
||||||
|
nodeObj.purchaseCoreUpgrade();
|
||||||
|
updateHacknetNodesContent();
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
|
||||||
upgradeLevelButton.innerHTML = "Upgrade Hacknet Node Level";
|
//Put all the components together in the li element
|
||||||
upgradeRamButton.innerHTML = "Upgrade Hacknet Node RAM";
|
span.appendChild(txt);
|
||||||
upgradeCoreButton.innerHTML = "Purchase additional CPU Core for Hacknet Node";
|
buttonDiv.appendChild(upgradeLevelButton);
|
||||||
|
buttonDiv.appendChild(upgradeRamButton);
|
||||||
|
buttonDiv.appendChild(upgradeCoreButton);
|
||||||
|
span.appendChild(buttonDiv);
|
||||||
|
listItem.appendChild(span);
|
||||||
|
|
||||||
updateHacknetNodeDomElement(item, nodeObj);
|
document.getElementById("hacknet-nodes-list").appendChild(listItem);
|
||||||
|
|
||||||
list.appendChild(item);
|
//Set the text and stuff inside the DOM element
|
||||||
|
updateHacknetNodeDomElement(nodeObj);
|
||||||
}
|
}
|
||||||
|
|
||||||
updateHacknetNodeDomElement = function(li, nodeObj) {
|
//Updates information on a single hacknet node DOM element
|
||||||
|
updateHacknetNodeDomElement = function(nodeObj) {
|
||||||
var nodeName = nodeObj.name;
|
var nodeName = nodeObj.name;
|
||||||
|
var txt = document.getElementById("hacknet-node-text-" + nodeName);
|
||||||
|
if (txt == null) {throw new Error("Cannot find text element");}
|
||||||
|
txt.innerHTML = "Node name: " + nodeName + "<br>" +
|
||||||
|
"Production: $" + nodeObj.totalMoneyGenerated.toFixed(2) +
|
||||||
|
" ($" + nodeObj.moneyGainRatePerSecond + " / second) <br>" +
|
||||||
|
"Level: " + nodeObj.level + "<br>" +
|
||||||
|
"RAM: " + nodeObj.ram + "GB<br>" +
|
||||||
|
"Cores: " + nodeObj.numCores;
|
||||||
|
|
||||||
|
var upgradeLevelButton = document.getElementById("hacknet-node-upgrade-level-" + nodeName);
|
||||||
|
if (upgradeLevelButton == null) {throw new Error("Cannot find upgrade level button element");}
|
||||||
|
var upgradeLevelCost = nodeObj.calculateLevelUpgradeCost();
|
||||||
|
upgradeLevelButton.innerHTML = "Upgrade Hacknet Node Level - $" + upgradeLevelCost.toFixed(2);
|
||||||
|
if (upgradeLevelCost > Player.money) {
|
||||||
|
upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
|
||||||
|
} else {
|
||||||
|
upgradeLevelButton.setAttribute("class", "a-link-button");
|
||||||
|
}
|
||||||
|
|
||||||
|
var upgradeRamButton = document.getElementById("hacknet-node-upgrade-ram-" + nodeName);
|
||||||
|
if (upgradeRamButton == null) {throw new Error("Cannot find upgrade ram button element");}
|
||||||
|
var upgradeRamCost = nodeObj.calculateRamUpgradeCost();
|
||||||
|
upgradeRamButton.innerHTML = "Upgrade Hacknet Node RAM -$" + upgradeRamCost.toFixed(2);
|
||||||
|
if (upgradeRamCost > Player.money) {
|
||||||
|
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
|
||||||
|
} else {
|
||||||
|
upgradeRamButton.setAttribute("class", "a-link-button");
|
||||||
|
}
|
||||||
|
|
||||||
|
var upgradeCoreButton = document.getElementById("hacknet-node-upgrade-core-" + nodeName);
|
||||||
|
if (upgradeCoreButton == null) {throw new Error("Cannot find upgrade cores button element");}
|
||||||
|
var upgradeCoreCost = nodeObj.calculateCoreUpgradeCost();
|
||||||
|
upgradeCoreButton.innerHTML = "Purchase additional CPU Core - $" + upgradeCoreCost.toFixed(2);
|
||||||
|
if (upgradeCoreCost > Player.money) {
|
||||||
|
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
|
||||||
|
} else {
|
||||||
|
upgradeCoreButton.setAttribute("class", "a-link-button");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Reviver.constructors.HacknetNode = HacknetNode;
|
processAllHacknetNodeEarnings = function(numCycles) {
|
||||||
|
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||||
purchaseHacknet = function() {
|
processSingleHacknetNodeEarnings(numCycles, Player.hacknetNodes[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
processSingleHacknetNodeEarnings = function(numCycles, nodeObj) {
|
||||||
|
var cyclesPerSecond = 1000 / Engine._idleSpeed;
|
||||||
|
var earningPerCycle = nodeObj.moneyGainRatePerSecond / cyclesPerSecond;
|
||||||
|
if (isNaN(earningPerCycle)) {throw new Error("Calculated Earnings is not a number");}
|
||||||
|
var totalEarnings = numCycles * earningPerCycle;
|
||||||
|
nodeObj.totalMoneyGenerated += totalEarnings;
|
||||||
|
nodeObj.onlineTimeSeconds += (numCycles * (Engine._idleSpeed / 1000));
|
||||||
|
Player.gainMoney(totalEarnings);
|
||||||
}
|
}
|
@ -297,7 +297,7 @@ var Terminal = {
|
|||||||
for (var i = 0; i < Player.getCurrentServer().runningScripts.length; i++) {
|
for (var i = 0; i < Player.getCurrentServer().runningScripts.length; i++) {
|
||||||
if (Player.getCurrentServer().runningScripts[i] == scriptName) {
|
if (Player.getCurrentServer().runningScripts[i] == scriptName) {
|
||||||
killWorkerScript(scriptName, Player.getCurrentServer().ip);
|
killWorkerScript(scriptName, Player.getCurrentServer().ip);
|
||||||
post("Killing " + scriptName + ". May take a few seconds");
|
post("Killing " + scriptName + ". May take up to a few minutes for the scripts to die...");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ var Engine = {
|
|||||||
characterMainMenuButton: null,
|
characterMainMenuButton: null,
|
||||||
scriptEditorMainMenuButton: null,
|
scriptEditorMainMenuButton: null,
|
||||||
activeScriptsMainMenuButton: null,
|
activeScriptsMainMenuButton: null,
|
||||||
|
hacknetNodesMainMenuButton: null,
|
||||||
worldMainMenuButton: null,
|
worldMainMenuButton: null,
|
||||||
createProgramMainMenuButton: null,
|
createProgramMainMenuButton: null,
|
||||||
factionsMainMenuButton: null,
|
factionsMainMenuButton: null,
|
||||||
@ -43,6 +44,7 @@ var Engine = {
|
|||||||
characterContent: null,
|
characterContent: null,
|
||||||
scriptEditorContent: null,
|
scriptEditorContent: null,
|
||||||
activeScriptsContent: null,
|
activeScriptsContent: null,
|
||||||
|
hacknetNodesContent: null,
|
||||||
worldContent: null,
|
worldContent: null,
|
||||||
createProgramContent: null,
|
createProgramContent: null,
|
||||||
factionsContent: null,
|
factionsContent: null,
|
||||||
@ -66,6 +68,7 @@ var Engine = {
|
|||||||
CharacterInfo: "CharacterInfo",
|
CharacterInfo: "CharacterInfo",
|
||||||
ScriptEditor: "ScriptEditor",
|
ScriptEditor: "ScriptEditor",
|
||||||
ActiveScripts: "ActiveScripts",
|
ActiveScripts: "ActiveScripts",
|
||||||
|
HacknetNodes: "HacknetNodes",
|
||||||
World: "World",
|
World: "World",
|
||||||
CreateProgram: "CreateProgram",
|
CreateProgram: "CreateProgram",
|
||||||
Factions: "Factions",
|
Factions: "Factions",
|
||||||
@ -202,6 +205,14 @@ var Engine = {
|
|||||||
Engine.currentPage = Engine.Page.ActiveScripts;
|
Engine.currentPage = Engine.Page.ActiveScripts;
|
||||||
},
|
},
|
||||||
|
|
||||||
|
loadHacknetNodesContent: function() {
|
||||||
|
Engine.hideAllContent();
|
||||||
|
Engine.Display.hacknetNodesContent.style.visibility = "visible";
|
||||||
|
displayHacknetNodesContent();
|
||||||
|
|
||||||
|
Engine.currentPage = Engine.Page.HacknetNodes;
|
||||||
|
},
|
||||||
|
|
||||||
loadWorldContent: function() {
|
loadWorldContent: function() {
|
||||||
Engine.hideAllContent();
|
Engine.hideAllContent();
|
||||||
Engine.Display.worldContent.style.visibility = "visible";
|
Engine.Display.worldContent.style.visibility = "visible";
|
||||||
@ -274,6 +285,7 @@ var Engine = {
|
|||||||
Engine.Display.characterContent.style.visibility = "hidden";
|
Engine.Display.characterContent.style.visibility = "hidden";
|
||||||
Engine.Display.scriptEditorContent.style.visibility = "hidden";
|
Engine.Display.scriptEditorContent.style.visibility = "hidden";
|
||||||
Engine.Display.activeScriptsContent.style.visibility = "hidden";
|
Engine.Display.activeScriptsContent.style.visibility = "hidden";
|
||||||
|
Engine.Display.hacknetNodesContent.style.visibility = "hidden";
|
||||||
Engine.Display.worldContent.style.visibility = "hidden";
|
Engine.Display.worldContent.style.visibility = "hidden";
|
||||||
Engine.Display.createProgramContent.style.visibility = "hidden";
|
Engine.Display.createProgramContent.style.visibility = "hidden";
|
||||||
Engine.Display.factionsContent.style.visibility = "hidden";
|
Engine.Display.factionsContent.style.visibility = "hidden";
|
||||||
@ -310,6 +322,7 @@ var Engine = {
|
|||||||
'Agility: ' + (Player.agility).toLocaleString() + '<br><br>' +
|
'Agility: ' + (Player.agility).toLocaleString() + '<br><br>' +
|
||||||
'Charisma: ' + (Player.charisma).toLocaleString() + '<br><br>' +
|
'Charisma: ' + (Player.charisma).toLocaleString() + '<br><br>' +
|
||||||
'Servers owned: ' + Player.purchasedServers.length + '<br><br>' +
|
'Servers owned: ' + Player.purchasedServers.length + '<br><br>' +
|
||||||
|
'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br><br>' +
|
||||||
'Hacking experience: ' + (Player.hacking_exp.toFixed(4)).toLocaleString() + '<br><br>' +
|
'Hacking experience: ' + (Player.hacking_exp.toFixed(4)).toLocaleString() + '<br><br>' +
|
||||||
'Strength experience: ' + (Player.strength_exp.toFixed(4)).toLocaleString() + '<br><br>' +
|
'Strength experience: ' + (Player.strength_exp.toFixed(4)).toLocaleString() + '<br><br>' +
|
||||||
'Defense experience: ' + (Player.defense_exp.toFixed(4)).toLocaleString() + '<br><br>' +
|
'Defense experience: ' + (Player.defense_exp.toFixed(4)).toLocaleString() + '<br><br>' +
|
||||||
@ -585,6 +598,9 @@ var Engine = {
|
|||||||
|
|
||||||
//Update the running time of all active scripts
|
//Update the running time of all active scripts
|
||||||
updateOnlineScriptTimes(numCycles);
|
updateOnlineScriptTimes(numCycles);
|
||||||
|
|
||||||
|
//Hacknet Nodes
|
||||||
|
processAllHacknetNodeEarnings(numCycles);
|
||||||
},
|
},
|
||||||
|
|
||||||
//Counters for the main event loop. Represent the number of game cycles are required
|
//Counters for the main event loop. Represent the number of game cycles are required
|
||||||
@ -592,7 +608,7 @@ var Engine = {
|
|||||||
Counters: {
|
Counters: {
|
||||||
autoSaveCounter: 300, //Autosave every minute
|
autoSaveCounter: 300, //Autosave every minute
|
||||||
updateSkillLevelsCounter: 10, //Only update skill levels every 2 seconds. Might improve performance
|
updateSkillLevelsCounter: 10, //Only update skill levels every 2 seconds. Might improve performance
|
||||||
updateDisplays: 5, //Update displays such as Active Scripts display and character display
|
updateDisplays: 4, //Update displays such as Active Scripts display and character display
|
||||||
serverGrowth: 450, //Process server growth every minute and a half
|
serverGrowth: 450, //Process server growth every minute and a half
|
||||||
checkFactionInvitations: 1500, //Check whether you qualify for any faction invitations every 5 minutes
|
checkFactionInvitations: 1500, //Check whether you qualify for any faction invitations every 5 minutes
|
||||||
},
|
},
|
||||||
@ -623,9 +639,11 @@ var Engine = {
|
|||||||
Engine.updateActiveScriptsItems();
|
Engine.updateActiveScriptsItems();
|
||||||
} else if (Engine.currentPage == Engine.Page.CharacterInfo) {
|
} else if (Engine.currentPage == Engine.Page.CharacterInfo) {
|
||||||
Engine.displayCharacterInfo();
|
Engine.displayCharacterInfo();
|
||||||
|
} else if (Engine.currentPage == Engine.Page.HacknetNodes) {
|
||||||
|
updateHacknetNodesContent();
|
||||||
}
|
}
|
||||||
|
|
||||||
Engine.Counters.updateDisplays = 5;
|
Engine.Counters.updateDisplays = 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Engine.Counters.serverGrowth <= 0) {
|
if (Engine.Counters.serverGrowth <= 0) {
|
||||||
@ -706,6 +724,12 @@ var Engine = {
|
|||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Engine.Clickables.hacknetNodesMainMenuButton = document.getElementById("hacknet-nodes-menu-link");
|
||||||
|
Engine.Clickables.hacknetNodesMainMenuButton.addEventListener("click", function() {
|
||||||
|
Engine.loadHacknetNodesContent();
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
|
||||||
Engine.Clickables.worldMainMenuButton = document.getElementById("world-menu-link");
|
Engine.Clickables.worldMainMenuButton = document.getElementById("world-menu-link");
|
||||||
Engine.Clickables.worldMainMenuButton.addEventListener("click", function() {
|
Engine.Clickables.worldMainMenuButton.addEventListener("click", function() {
|
||||||
Engine.loadWorldContent();
|
Engine.loadWorldContent();
|
||||||
@ -811,6 +835,9 @@ var Engine = {
|
|||||||
Engine.Display.activeScriptsContent = document.getElementById("active-scripts-container");
|
Engine.Display.activeScriptsContent = document.getElementById("active-scripts-container");
|
||||||
Engine.Display.activeScriptsContent.style.visibility = "hidden";
|
Engine.Display.activeScriptsContent.style.visibility = "hidden";
|
||||||
|
|
||||||
|
Engine.Display.hacknetNodesContent = document.getElementById("hacknet-nodes-container");
|
||||||
|
Engine.Display.hacknetNodesContent.style.visibility = "hidden";
|
||||||
|
|
||||||
Engine.Display.worldContent = document.getElementById("world-container");
|
Engine.Display.worldContent = document.getElementById("world-container");
|
||||||
Engine.Display.worldContent.style.visibility = "hidden";
|
Engine.Display.worldContent.style.visibility = "hidden";
|
||||||
|
|
||||||
@ -881,6 +908,9 @@ var Engine = {
|
|||||||
Player.work(numCyclesOffline);
|
Player.work(numCyclesOffline);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Hacknet Nodes
|
||||||
|
processAllHacknetNodeEarnings(numCyclesOffline);
|
||||||
} else {
|
} else {
|
||||||
//No save found, start new game
|
//No save found, start new game
|
||||||
console.log("Initializing new game");
|
console.log("Initializing new game");
|
||||||
|
Loading…
Reference in New Issue
Block a user