mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-24 07:02:26 +01:00
Finished implementing Hacknet Nodes. Seems to be working fine
This commit is contained in:
parent
e2947cc8c3
commit
b61754ddd0
@ -116,10 +116,43 @@
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height: 100%;
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margin-left: 10%;
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width: 99%;
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overflow-y: scroll;
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}
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.hacknet-node li {
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#hacknet-nodes-container li{
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padding: 6px;
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margin: 6px;
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}
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#hacknet-nodes-text,
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#hacknet-nodes-money {
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width: 80%;
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margin: 10px;
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padding: 10px;
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}
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.hacknet-node {
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margin: 6px;
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padding: 6px;
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border: 2px solid white;
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-webkit-box-shadow:
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inset 0 0 8px rgba(0,0,0,0.1),
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0 0 16px rgba(0,0,0,0.1);
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-moz-box-shadow:
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inset 0 0 8px rgba(0,0,0,0.1),
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0 0 16px rgba(0,0,0,0.1);
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box-shadow:
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inset 0 0 8px rgba(0,0,0,0.1),
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0 0 16px rgba(0,0,0,0.1);
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}
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.hacknet-node-button-div a {
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display: block;
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}
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.hacknet-node-button-div:not(:last-child) {
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border-bottom: none;
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}
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/* World */
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@ -22,6 +22,7 @@ h2 {
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}
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ul {
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padding: 6px;
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list-style-type: none;
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}
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@ -87,10 +88,14 @@ span {
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border-left: 1px solid #333333;
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}
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.a-link-button:hover {
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background-color: #666;
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}
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/* Make anchor tags ("a" elements) inactive (not clickable) */
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.a-link-button-inactive {
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text-decoration: none;
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background-color: #555;
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background-color: #333;
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color: #FFFFFF;
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padding: 6px;
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margin: 6px;
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20
index.html
20
index.html
@ -74,6 +74,10 @@
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<a href="#" id="active-scripts-menu-link"> Active Scripts </a>
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</li>
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<li class="hacknet-nodes-tab">
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<a href="#" id="hacknet-nodes-menu-link"> Hacknet Nodes </a>
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</li>
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<li class="world-tab">
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<a href="#" id="world-menu-link"> World </a>
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</li>
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@ -140,8 +144,22 @@
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<!-- Hacknet Nodes -->
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<div id="hacknet-nodes-container">
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<h1 id="hacknet-nodes-title"> Hacknet Nodes </h1>
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<p id="hacknet-nodes-text">
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The Hacknet is a global, decentralized network of machines. It is used by hackers all around
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the world to anonymously share computing power and perform distributed cyberattacks without the
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fear of being traced.
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<br><br>
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Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
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resources to the Hacknet network. This allows you to take a small percentage of profits
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from hacks performed on the network. Essentially, you are renting out your Node's computing power.
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<br><br>
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Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
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in order to increase its computing power and thereby increase the profit you earn from it.
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</p>
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<a href="#" id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
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<p id="hacknet-nodes-money"> </p>
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<ul id="hacknet-nodes-list" style="list-style : none;">
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</ul>
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</div>
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@ -8,8 +8,18 @@ CONSTANTS = {
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//How much reputation is needed to join a megacorporation's faction
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CorpFactionRepRequirement: 250000,
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//Base cost for 1GB of RAM
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BaseCostFor1GBOfRam: 50000,
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/* Base costs */
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BaseCostFor1GBOfRam: 50000, //1 GB of RAM
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BaseCostForHacknetNode: 1000,
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BaseCostForHacknetNodeCore: 1000000,
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/* Hacknet Node constants */
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HacknetNodeMoneyGainPerLevel: 0.25,
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HacknetNodePurchaseNextMult: 1.2; //Multiplier when purchasing an additional hacknet node
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HacknetNodeUpgradeLevelMult: 1.08, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.2, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.5, //Multiplier for cost when buying another core
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/* Script related things */
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//Time (ms) it takes to run one operation in Netscript.
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@ -1,7 +1,7 @@
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/* HacknetNode.js */
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function HacknetNode(name) {
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this.level = 1;
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this.ram = 0; //GB
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this.ram = 1; //GB
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this.numCores = 1;
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this.name = name;
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@ -14,17 +14,19 @@ function HacknetNode(name) {
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HacknetNode.prototype.updateMoneyGainRate = function() {
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//How much extra $/s is gained per level
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var gainPerLevel = 0.25;
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var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel;
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//Each CPU core doubles the speed. Every 1GB of ram adds 10% increase
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this.moneyGainRatePerSecond = (this.level * gainPerLevel) * Math.pow(1.1, ram) * this.numCores;
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this.moneyGainRatePerSecond = (this.level * gainPerLevel) * Math.pow(1.1, this.ram-1) * this.numCores;
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if (isNaN(this.moneyGainRatePerSecond)) {
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throw new Error("Money gain rate calculated for Hacknet Node is NaN");
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}
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}
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HacknetNode.prototype.calculateLevelUpgradeCost = function() {
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//Upgrade cost = Base cost * multiplier ^ level
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var baseCost = 10000;
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var mult = 1.08;
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return baseCost * Math.pow(mult, this.level);
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var mult = CONSTANTS.HacknetNodeUpgradeLevelMult;
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return CONSTANTS.BaseCostForHacknetNode * Math.pow(mult, this.level);
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}
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HacknetNode.prototype.purchaseLevelUpgrade = function() {
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@ -32,6 +34,7 @@ HacknetNode.prototype.purchaseLevelUpgrade = function() {
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if (cost > Player.money) {return;}
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Player.loseMoney(cost);
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++this.level;
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this.updateMoneyGainRate();
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}
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HacknetNode.prototype.calculateRamUpgradeCost = function() {
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@ -40,8 +43,8 @@ HacknetNode.prototype.calculateRamUpgradeCost = function() {
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//Calculate cost
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//Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time
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//the RAM has been upgraded
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var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRam;
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var mult = Math.pow(1.1, numUpgrades);
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var cost = this.ram * CONSTANTS.BaseCostFor1GBOfRam;
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var mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades);
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return cost * mult;
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}
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@ -50,12 +53,13 @@ HacknetNode.prototype.purchaseRamUpgrade = function() {
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if (cost > Player.money) {return;}
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Player.loseMoney(cost);
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this.ram *= 2; //Ram is always doubled
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this.updateMoneyGainRate();
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}
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HacknetNode.prototype.calculateCoreUpgradeCost = function() {
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var coreBaseCost = 1000000;
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var mult = 1.5;
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return coreBaseCost * Math.pow(mult, this.numCores);
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var coreBaseCost = CONSTANTS.BaseCostForHacknetNodeCore;
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var mult = CONSTANTS.HacknetNodeUpgradeCoreMult;
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return coreBaseCost * Math.pow(mult, this.numCores-1);
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}
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HacknetNode.prototype.purchaseCoreUpgrade = function() {
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@ -63,6 +67,7 @@ HacknetNode.prototype.purchaseCoreUpgrade = function() {
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if (cost > Player.money) {return;}
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Player.loseMoney(cost);
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++this.numCores;
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this.updateMoneyGainRate();
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}
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/* Saving and loading HackNets */
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@ -74,54 +79,199 @@ HacknetNode.fromJSON = function(value) {
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return Generic_fromJSON(HacknetNode, value.data);
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}
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Reviver.constructors.HacknetNode = HacknetNode;
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purchaseHacknet = function() {
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var cost = getCostOfNextHacknetNode();
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if (cost > Player.money) {
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dialogBoxCreate("You cannot afford to purchase a Hacknet Node!");
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return;
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}
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//Auto generate a name for the node for now...TODO
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var numOwned = Player.hacknetNodes.length;
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var name = "hacknet-node-" + numOwned;
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var node = new HacknetNode(name);
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node.updateMoneyGainRate();
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Player.loseMoney(cost);
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Player.hacknetNodes.push(node);
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displayHacknetNodesContent();
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}
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getCostOfNextHacknetNode = function() {
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//Cost increases exponentially based on how many you own
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var numOwned = Player.hacknetNodes.length;
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var mult = CONSTANTS.HacknetNodePurchaseNextMult;
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return CONSTANTS.BaseCostForHacknetNode * Math.pow(mult, numOwned);
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}
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//Creates Hacknet Node DOM elements when the page is opened
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displayHacknetNodesContent = function() {
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//Update Hacknet Nodes button
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var purchaseButton = document.getElementById("hacknet-nodes-purchase-button");
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var newPurchaseButton = purchaseButton.cloneNode(true);
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purchaseButton.parentNode.replaceChild(newPurchaseButton, purchaseButton);
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newPurchaseButton.addEventListener("click", function() {
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purchaseHacknet();
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return false;
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});
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//Remove all old hacknet Node DOM elements
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var hacknetNodesList = document.getElementById("hacknet-nodes-list");
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while (hacknetNodesList.firstChild) {
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hacknetNodesList.removeChild(hacknetNodesList.firstChild);
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}
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//Then re-create them
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for (var i = 0; i < Player.hacknetNodes.length; ++i) {
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createHacknetNodeDomElement(Player.hacknetNodes[i]);
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}
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updateHacknetNodesContent();
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}
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//Update information on all Hacknet Node DOM elements
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updateHacknetNodesContent = function() {
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//Set purchase button to inactive if not enough money, and update its price display
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var cost = getCostOfNextHacknetNode();
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var purchaseButton = document.getElementById("hacknet-nodes-purchase-button");
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purchaseButton.innerHTML = "Purchase Hacknet Node - $" + cost.toFixed(2);
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if (cost > Player.money) {
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purchaseButton.setAttribute("class", "a-link-button-inactive");
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} else {
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purchaseButton.setAttribute("class", "a-link-button");
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}
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//Update player's money
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document.getElementById("hacknet-nodes-money").innerHTML = "Money: $" + Player.money.toFixed(2);
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//Update information in each owned hacknet node
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for (var i = 0; i < Player.hacknetNodes.length; ++i) {
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updateHacknetNodeDomElement(Player.hacknetNodes[i]);
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}
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}
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//Creates a single Hacknet Node DOM element
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createHacknetNodeDomElement = function(nodeObj) {
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var nodeName = nodeObj.name;
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var list = document.getElementById("hacknet-nodes-list");
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var listItem = document.createElement("li");
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item.setAttribute("class", "hacknet-node");
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listItem.setAttribute("class", "hacknet-node");
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var span = document.createElement("span");
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span.style.display = "inline-block";
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span.style.display = "inline";
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var buttonDiv = document.createElement("div");
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buttonDiv.setAttribute("class", "hacknet-node-button-div");
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//Text
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var txt = document.createElement("p");
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txt.setAttribute("id", "hacknet-node-text-" + nodeName);
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txt.innerHTML = "Node name: " + nodeName + "<br>"
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"Production: " + nodeObj.totalMoneyGenerated +
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" ($" + nodeObj.moneyGainRatePerSecond + ") <br>" +
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"Level: " + nodeObj.level + "<br>" +
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"RAM: " + nodeObj.ram + "GB<br>" +
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"Cores: " + nodeObj.numCores;
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//txt.setAttribute("id", "hacknet-node-text-" + nodeName);
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txt.id = "hacknet-node-text-" + nodeName;
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//Upgrade buttons
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var upgradeLevelButton = document.createElement("a");
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var upgradeRamButton = document.createElement("a");
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var upgradeCoreButton = document.createElement("a");
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upgradeLevelButton.setAttribute("id", "hacknet-node-upgrade-level-" + nodeName);
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//upgradeLevelButton.setAttribute("id", "hacknet-node-upgrade-level-" + nodeName);
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upgradeLevelButton.id = "hacknet-node-upgrade-level-" + nodeName;
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upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
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upgradeRamButton.setAttribute("id", "hacknet-node-upgrade-ram-" + nodeName);
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upgradeLevelButton.addEventListener("click", function() {
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nodeObj.purchaseLevelUpgrade();
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updateHacknetNodesContent();
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return false;
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});
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//upgradeRamButton.setAttribute("id", "hacknet-node-upgrade-ram-" + nodeName);
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upgradeRamButton.id = "hacknet-node-upgrade-ram-" + nodeName;
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upgradeRamButton.setAttribute("class", "a-link-button-inactive");
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upgradeCoreButton.setAttribute("id", "hacknet-node-upgrade-core-" + nodeName);
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upgradeRamButton.addEventListener("click", function() {
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nodeObj.purchaseRamUpgrade();
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updateHacknetNodesContent();
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return false;
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});
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//upgradeCoreButton.setAttribute("id", "hacknet-node-upgrade-core-" + nodeName);
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upgradeCoreButton.id = "hacknet-node-upgrade-core-" + nodeName;
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upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
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upgradeCoreButton.addEventListener("click", function() {
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nodeObj.purchaseCoreUpgrade();
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updateHacknetNodesContent();
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return false;
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});
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upgradeLevelButton.innerHTML = "Upgrade Hacknet Node Level";
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upgradeRamButton.innerHTML = "Upgrade Hacknet Node RAM";
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upgradeCoreButton.innerHTML = "Purchase additional CPU Core for Hacknet Node";
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//Put all the components together in the li element
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span.appendChild(txt);
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buttonDiv.appendChild(upgradeLevelButton);
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buttonDiv.appendChild(upgradeRamButton);
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buttonDiv.appendChild(upgradeCoreButton);
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span.appendChild(buttonDiv);
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listItem.appendChild(span);
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updateHacknetNodeDomElement(item, nodeObj);
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document.getElementById("hacknet-nodes-list").appendChild(listItem);
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list.appendChild(item);
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//Set the text and stuff inside the DOM element
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updateHacknetNodeDomElement(nodeObj);
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}
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updateHacknetNodeDomElement = function(li, nodeObj) {
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//Updates information on a single hacknet node DOM element
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updateHacknetNodeDomElement = function(nodeObj) {
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var nodeName = nodeObj.name;
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var txt = document.getElementById("hacknet-node-text-" + nodeName);
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if (txt == null) {throw new Error("Cannot find text element");}
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txt.innerHTML = "Node name: " + nodeName + "<br>" +
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"Production: $" + nodeObj.totalMoneyGenerated.toFixed(2) +
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" ($" + nodeObj.moneyGainRatePerSecond + " / second) <br>" +
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"Level: " + nodeObj.level + "<br>" +
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"RAM: " + nodeObj.ram + "GB<br>" +
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"Cores: " + nodeObj.numCores;
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var upgradeLevelButton = document.getElementById("hacknet-node-upgrade-level-" + nodeName);
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if (upgradeLevelButton == null) {throw new Error("Cannot find upgrade level button element");}
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var upgradeLevelCost = nodeObj.calculateLevelUpgradeCost();
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upgradeLevelButton.innerHTML = "Upgrade Hacknet Node Level - $" + upgradeLevelCost.toFixed(2);
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if (upgradeLevelCost > Player.money) {
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upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
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} else {
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upgradeLevelButton.setAttribute("class", "a-link-button");
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}
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var upgradeRamButton = document.getElementById("hacknet-node-upgrade-ram-" + nodeName);
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if (upgradeRamButton == null) {throw new Error("Cannot find upgrade ram button element");}
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var upgradeRamCost = nodeObj.calculateRamUpgradeCost();
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upgradeRamButton.innerHTML = "Upgrade Hacknet Node RAM -$" + upgradeRamCost.toFixed(2);
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if (upgradeRamCost > Player.money) {
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upgradeRamButton.setAttribute("class", "a-link-button-inactive");
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} else {
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upgradeRamButton.setAttribute("class", "a-link-button");
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}
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var upgradeCoreButton = document.getElementById("hacknet-node-upgrade-core-" + nodeName);
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if (upgradeCoreButton == null) {throw new Error("Cannot find upgrade cores button element");}
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var upgradeCoreCost = nodeObj.calculateCoreUpgradeCost();
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upgradeCoreButton.innerHTML = "Purchase additional CPU Core - $" + upgradeCoreCost.toFixed(2);
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if (upgradeCoreCost > Player.money) {
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upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
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} else {
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upgradeCoreButton.setAttribute("class", "a-link-button");
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}
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}
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Reviver.constructors.HacknetNode = HacknetNode;
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purchaseHacknet = function() {
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processAllHacknetNodeEarnings = function(numCycles) {
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for (var i = 0; i < Player.hacknetNodes.length; ++i) {
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processSingleHacknetNodeEarnings(numCycles, Player.hacknetNodes[i]);
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}
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}
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processSingleHacknetNodeEarnings = function(numCycles, nodeObj) {
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var cyclesPerSecond = 1000 / Engine._idleSpeed;
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var earningPerCycle = nodeObj.moneyGainRatePerSecond / cyclesPerSecond;
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if (isNaN(earningPerCycle)) {throw new Error("Calculated Earnings is not a number");}
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var totalEarnings = numCycles * earningPerCycle;
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nodeObj.totalMoneyGenerated += totalEarnings;
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nodeObj.onlineTimeSeconds += (numCycles * (Engine._idleSpeed / 1000));
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Player.gainMoney(totalEarnings);
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}
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@ -297,7 +297,7 @@ var Terminal = {
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for (var i = 0; i < Player.getCurrentServer().runningScripts.length; i++) {
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if (Player.getCurrentServer().runningScripts[i] == scriptName) {
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killWorkerScript(scriptName, Player.getCurrentServer().ip);
|
||||
post("Killing " + scriptName + ". May take a few seconds");
|
||||
post("Killing " + scriptName + ". May take up to a few minutes for the scripts to die...");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ var Engine = {
|
||||
characterMainMenuButton: null,
|
||||
scriptEditorMainMenuButton: null,
|
||||
activeScriptsMainMenuButton: null,
|
||||
hacknetNodesMainMenuButton: null,
|
||||
worldMainMenuButton: null,
|
||||
createProgramMainMenuButton: null,
|
||||
factionsMainMenuButton: null,
|
||||
@ -43,6 +44,7 @@ var Engine = {
|
||||
characterContent: null,
|
||||
scriptEditorContent: null,
|
||||
activeScriptsContent: null,
|
||||
hacknetNodesContent: null,
|
||||
worldContent: null,
|
||||
createProgramContent: null,
|
||||
factionsContent: null,
|
||||
@ -66,6 +68,7 @@ var Engine = {
|
||||
CharacterInfo: "CharacterInfo",
|
||||
ScriptEditor: "ScriptEditor",
|
||||
ActiveScripts: "ActiveScripts",
|
||||
HacknetNodes: "HacknetNodes",
|
||||
World: "World",
|
||||
CreateProgram: "CreateProgram",
|
||||
Factions: "Factions",
|
||||
@ -202,6 +205,14 @@ var Engine = {
|
||||
Engine.currentPage = Engine.Page.ActiveScripts;
|
||||
},
|
||||
|
||||
loadHacknetNodesContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.hacknetNodesContent.style.visibility = "visible";
|
||||
displayHacknetNodesContent();
|
||||
|
||||
Engine.currentPage = Engine.Page.HacknetNodes;
|
||||
},
|
||||
|
||||
loadWorldContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.worldContent.style.visibility = "visible";
|
||||
@ -274,6 +285,7 @@ var Engine = {
|
||||
Engine.Display.characterContent.style.visibility = "hidden";
|
||||
Engine.Display.scriptEditorContent.style.visibility = "hidden";
|
||||
Engine.Display.activeScriptsContent.style.visibility = "hidden";
|
||||
Engine.Display.hacknetNodesContent.style.visibility = "hidden";
|
||||
Engine.Display.worldContent.style.visibility = "hidden";
|
||||
Engine.Display.createProgramContent.style.visibility = "hidden";
|
||||
Engine.Display.factionsContent.style.visibility = "hidden";
|
||||
@ -310,6 +322,7 @@ var Engine = {
|
||||
'Agility: ' + (Player.agility).toLocaleString() + '<br><br>' +
|
||||
'Charisma: ' + (Player.charisma).toLocaleString() + '<br><br>' +
|
||||
'Servers owned: ' + Player.purchasedServers.length + '<br><br>' +
|
||||
'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br><br>' +
|
||||
'Hacking experience: ' + (Player.hacking_exp.toFixed(4)).toLocaleString() + '<br><br>' +
|
||||
'Strength experience: ' + (Player.strength_exp.toFixed(4)).toLocaleString() + '<br><br>' +
|
||||
'Defense experience: ' + (Player.defense_exp.toFixed(4)).toLocaleString() + '<br><br>' +
|
||||
@ -585,6 +598,9 @@ var Engine = {
|
||||
|
||||
//Update the running time of all active scripts
|
||||
updateOnlineScriptTimes(numCycles);
|
||||
|
||||
//Hacknet Nodes
|
||||
processAllHacknetNodeEarnings(numCycles);
|
||||
},
|
||||
|
||||
//Counters for the main event loop. Represent the number of game cycles are required
|
||||
@ -592,7 +608,7 @@ var Engine = {
|
||||
Counters: {
|
||||
autoSaveCounter: 300, //Autosave every minute
|
||||
updateSkillLevelsCounter: 10, //Only update skill levels every 2 seconds. Might improve performance
|
||||
updateDisplays: 5, //Update displays such as Active Scripts display and character display
|
||||
updateDisplays: 4, //Update displays such as Active Scripts display and character display
|
||||
serverGrowth: 450, //Process server growth every minute and a half
|
||||
checkFactionInvitations: 1500, //Check whether you qualify for any faction invitations every 5 minutes
|
||||
},
|
||||
@ -623,9 +639,11 @@ var Engine = {
|
||||
Engine.updateActiveScriptsItems();
|
||||
} else if (Engine.currentPage == Engine.Page.CharacterInfo) {
|
||||
Engine.displayCharacterInfo();
|
||||
} else if (Engine.currentPage == Engine.Page.HacknetNodes) {
|
||||
updateHacknetNodesContent();
|
||||
}
|
||||
|
||||
Engine.Counters.updateDisplays = 5;
|
||||
Engine.Counters.updateDisplays = 4;
|
||||
}
|
||||
|
||||
if (Engine.Counters.serverGrowth <= 0) {
|
||||
@ -706,6 +724,12 @@ var Engine = {
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.hacknetNodesMainMenuButton = document.getElementById("hacknet-nodes-menu-link");
|
||||
Engine.Clickables.hacknetNodesMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadHacknetNodesContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.worldMainMenuButton = document.getElementById("world-menu-link");
|
||||
Engine.Clickables.worldMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadWorldContent();
|
||||
@ -811,6 +835,9 @@ var Engine = {
|
||||
Engine.Display.activeScriptsContent = document.getElementById("active-scripts-container");
|
||||
Engine.Display.activeScriptsContent.style.visibility = "hidden";
|
||||
|
||||
Engine.Display.hacknetNodesContent = document.getElementById("hacknet-nodes-container");
|
||||
Engine.Display.hacknetNodesContent.style.visibility = "hidden";
|
||||
|
||||
Engine.Display.worldContent = document.getElementById("world-container");
|
||||
Engine.Display.worldContent.style.visibility = "hidden";
|
||||
|
||||
@ -881,6 +908,9 @@ var Engine = {
|
||||
Player.work(numCyclesOffline);
|
||||
}
|
||||
}
|
||||
|
||||
//Hacknet Nodes
|
||||
processAllHacknetNodeEarnings(numCyclesOffline);
|
||||
} else {
|
||||
//No save found, start new game
|
||||
console.log("Initializing new game");
|
||||
|
Loading…
Reference in New Issue
Block a user