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Swapped faction to speakers for the dead, modified price + rep cost, modified lore
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@ -29,7 +29,7 @@ function AddToAugmentations(aug) {
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}
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function getRandomMultiplier(min, max) {
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var randomNumber = (new WHRNG(Player.lastUpdate));
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let randomNumber = (new WHRNG(new Date().getHours()));
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randomNumber.step();
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return (min + (max - min) * (randomNumber.random()));
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}
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@ -55,12 +55,12 @@ function getRandomModifier() {
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"faction_rep_mult",
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"crime_money_mult",
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"crime_success_mult",
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"hacknet_node_money_mult",
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"work_money_mult"];
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var randomNumber = (new WHRNG(Player.lastUpdate));
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let randomNumber = (new WHRNG(new Date().getHours()));
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randomNumber.step();
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return (multiplierTypes[Math.floor(multiplierTypes.length() * randomNumber.random())]);
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return (multiplierTypes[Math.floor(multiplierTypes.length * randomNumber.random())]);
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}
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function initAugmentations() {
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@ -74,13 +74,16 @@ function initAugmentations() {
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clearObject(Augmentations);
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//Time-Based Augment Test
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var randomMod = getRandomModifier();
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const CircadianRhythm = new Augmentation({
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name:AugmentationNames.CircadianRhythm, moneyCost: 1e12, repCost:450e3,
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info:"An injection which improves your perception by a variable amount.<br><br>" +
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"This augmentation increases the player's hacking skill by a variable amount.",
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getRandomModifier(): getRandomMultiplier(0.85, 1.5),
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info:"An prototype injection which modifies your circadian rhythm, leading to unexpected effects.<br><br>" +
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"This augmentation increases or decreases a random skill by a random amount depending on install time.<br>" +
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"Debug:" + randomMod + " by " + getRandomMultiplier(0.85, 1.5) + " " + Math.floor(Player.lastUpdate/360000),
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[randomMod]: getRandomMultiplier(0.85, 1.5),
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});
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CircadianRhythm.addToFactions(["Illuminati"]);
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CircadianRhythm.addToFactions(["Speakers for the Dead"]);
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if (augmentationExists(AugmentationNames.CircadianRhythm)) {
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delete Augmentations[AugmentationNames.CircadianRhythm];
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}
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