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expanded multiplierTypes
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@ -35,13 +35,28 @@ function getRandomMultiplier(min, max) {
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}
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function getRandomModifier() {
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var multiplierTypes = [
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"hacking_chance_mult",
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var multiplierTypes = ["hacking_chance_mult",
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"hacking_speed_mult",
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"hacking_money_mult"
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"hacking_money_mult",
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"hacking_grow_mult",
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"hacking_mult",
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"hacking_exp_mult"];
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"strength_mult",
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"defense_mult",
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"dexterity_mult",
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"agility_mult",
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"charisma_mult",
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"hacking_exp_mult",
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"strength_exp_mult",
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"defense_exp_mult",
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"dexterity_exp_mult",
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"agility_exp_mult",
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"charisma_exp_mult",
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"company_rep_mult",
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"faction_rep_mult",
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"crime_money_mult",
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"crime_success_mult",
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"hacknet_node_money_mult",
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"work_money_mult"];
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var randomNumber = (new WHRNG(Player.lastUpdate));
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randomNumber.step();
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@ -63,7 +78,7 @@ function initAugmentations() {
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name:AugmentationNames.CircadianRhythm, moneyCost: 1e12, repCost:450e3,
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info:"An injection which improves your perception by a variable amount.<br><br>" +
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"This augmentation increases the player's hacking skill by a variable amount.",
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getRandomModifier(): getRandomMultiplier(0.9, 2),
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getRandomModifier(): getRandomMultiplier(0.85, 1.5),
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});
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CircadianRhythm.addToFactions(["Illuminati"]);
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if (augmentationExists(AugmentationNames.CircadianRhythm)) {
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