expanded multiplierTypes

This commit is contained in:
Tesseract1234567890 2021-06-03 12:21:56 -04:00
parent 0ec05f3fe2
commit e9eae40891

@ -35,13 +35,28 @@ function getRandomMultiplier(min, max) {
}
function getRandomModifier() {
var multiplierTypes = [
"hacking_chance_mult",
var multiplierTypes = ["hacking_chance_mult",
"hacking_speed_mult",
"hacking_money_mult"
"hacking_money_mult",
"hacking_grow_mult",
"hacking_mult",
"hacking_exp_mult"];
"strength_mult",
"defense_mult",
"dexterity_mult",
"agility_mult",
"charisma_mult",
"hacking_exp_mult",
"strength_exp_mult",
"defense_exp_mult",
"dexterity_exp_mult",
"agility_exp_mult",
"charisma_exp_mult",
"company_rep_mult",
"faction_rep_mult",
"crime_money_mult",
"crime_success_mult",
"hacknet_node_money_mult",
"work_money_mult"];
var randomNumber = (new WHRNG(Player.lastUpdate));
randomNumber.step();
@ -63,7 +78,7 @@ function initAugmentations() {
name:AugmentationNames.CircadianRhythm, moneyCost: 1e12, repCost:450e3,
info:"An injection which improves your perception by a variable amount.<br><br>" +
"This augmentation increases the player's hacking skill by a variable amount.",
getRandomModifier(): getRandomMultiplier(0.9, 2),
getRandomModifier(): getRandomMultiplier(0.85, 1.5),
});
CircadianRhythm.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.CircadianRhythm)) {