Add CranialSignalProcessor prereqs

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Matthew Goff 2018-07-27 16:29:14 -05:00 committed by GitHub
parent 47134a9640
commit be10d14cc5
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@ -739,7 +739,8 @@ function initAugmentations() {
"This augmentation: <br>" +
"Increases the player's hacking speed by 2%<br>" +
"Increases the player's chance of successfully performing a hack by 5%<br>" +
"Increases the player's hacking skill by 7%"
"Increases the player's hacking skill by 7%",
prereqs:[AugmentationNames.CranialSignalProcessorsG1]
});
CranialSignalProcessorsG2.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG2)) {
@ -756,7 +757,8 @@ function initAugmentations() {
"This augmentation:<br>" +
"Increases the player's hacking speed by 2%<br>" +
"Increases the amount of money the player gains from hacking by 15%<br>" +
"Increases the player's hacking skill by 9%"
"Increases the player's hacking skill by 9%",
prereqs:[AugmentationNames.CranialSignalProcessorsG2]
});
CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG3)) {
@ -773,7 +775,8 @@ function initAugmentations() {
"This augmentation: <br>" +
"Increases the player's hacking speed by 2%<br>" +
"Increases the amount of money the player gains from hacking by 20%<br>" +
"Increases the amount of money the player can inject into servers using grow() by 25%"
"Increases the amount of money the player can inject into servers using grow() by 25%",
prereqs:[AugmentationNames.CranialSignalProcessorsG3]
});
CranialSignalProcessorsG4.addToFactions(["The Black Hand"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG4)) {
@ -784,13 +787,14 @@ function initAugmentations() {
var CranialSignalProcessorsG5 = new Augmentation({
name:AugmentationNames.CranialSignalProcessorsG5, repCost:100e3, moneyCost:450e6,
info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to. <br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking skill by 30%<br>" +
"Increases the amount of money the player gains from hacking by 25%<br>" +
"Increases the amount of money the player can inject into servers using grow() by 75%"
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to. <br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking skill by 30%<br>" +
"Increases the amount of money the player gains from hacking by 25%<br>" +
"Increases the amount of money the player can inject into servers using grow() by 75%",
prereqs:[AugmentationNames.CranialSignalProcessorsG4]
});
CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG5)) {
@ -884,7 +888,7 @@ function initAugmentations() {
"This augmentation:<br>" +
"Increases the amount of reputation the player gains when working for a company by 75%<br>" +
"Increases the player's hacking skill by 10%",
prereqs:[AugmentationNames.PCDNI],
prereqs:[AugmentationNames.PCDNI]
});
PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
if (augmentationExists(AugmentationNames.PCDNIOptimizer)) {
@ -902,7 +906,7 @@ function initAugmentations() {
"Increases the amount of reputation the player gains when working for a company by 100%<br>" +
"Increases the player's hacking skill by 10%<br>" +
"Increases the player's hacking speed by 5%",
prereqs:[AugmentationNames.PCDNI],
prereqs:[AugmentationNames.PCDNI]
});
PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.PCDNINeuralNetwork)) {