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Add CranialSignalProcessor prereqs
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47134a9640
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@ -739,7 +739,8 @@ function initAugmentations() {
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"This augmentation: <br>" +
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"This augmentation: <br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the player's chance of successfully performing a hack by 5%<br>" +
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"Increases the player's chance of successfully performing a hack by 5%<br>" +
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"Increases the player's hacking skill by 7%"
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"Increases the player's hacking skill by 7%",
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prereqs:[AugmentationNames.CranialSignalProcessorsG1]
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});
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});
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CranialSignalProcessorsG2.addToFactions(["NiteSec"]);
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CranialSignalProcessorsG2.addToFactions(["NiteSec"]);
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if (augmentationExists(AugmentationNames.CranialSignalProcessorsG2)) {
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if (augmentationExists(AugmentationNames.CranialSignalProcessorsG2)) {
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@ -756,7 +757,8 @@ function initAugmentations() {
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"This augmentation:<br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the amount of money the player gains from hacking by 15%<br>" +
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"Increases the amount of money the player gains from hacking by 15%<br>" +
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"Increases the player's hacking skill by 9%"
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"Increases the player's hacking skill by 9%",
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prereqs:[AugmentationNames.CranialSignalProcessorsG2]
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});
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});
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CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]);
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CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]);
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if (augmentationExists(AugmentationNames.CranialSignalProcessorsG3)) {
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if (augmentationExists(AugmentationNames.CranialSignalProcessorsG3)) {
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@ -773,7 +775,8 @@ function initAugmentations() {
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"This augmentation: <br>" +
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"This augmentation: <br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the amount of money the player gains from hacking by 20%<br>" +
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"Increases the amount of money the player gains from hacking by 20%<br>" +
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"Increases the amount of money the player can inject into servers using grow() by 25%"
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"Increases the amount of money the player can inject into servers using grow() by 25%",
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prereqs:[AugmentationNames.CranialSignalProcessorsG3]
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});
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});
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CranialSignalProcessorsG4.addToFactions(["The Black Hand"]);
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CranialSignalProcessorsG4.addToFactions(["The Black Hand"]);
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if (augmentationExists(AugmentationNames.CranialSignalProcessorsG4)) {
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if (augmentationExists(AugmentationNames.CranialSignalProcessorsG4)) {
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@ -784,13 +787,14 @@ function initAugmentations() {
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var CranialSignalProcessorsG5 = new Augmentation({
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var CranialSignalProcessorsG5 = new Augmentation({
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name:AugmentationNames.CranialSignalProcessorsG5, repCost:100e3, moneyCost:450e6,
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name:AugmentationNames.CranialSignalProcessorsG5, repCost:100e3, moneyCost:450e6,
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info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors " +
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info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors " +
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"are a set of specialized microprocessors that are attached to " +
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"are a set of specialized microprocessors that are attached to " +
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"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
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"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
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"so that the brain doesn't have to. <br><br>" +
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"so that the brain doesn't have to. <br><br>" +
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"This augmentation:<br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking skill by 30%<br>" +
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"Increases the player's hacking skill by 30%<br>" +
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"Increases the amount of money the player gains from hacking by 25%<br>" +
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"Increases the amount of money the player gains from hacking by 25%<br>" +
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"Increases the amount of money the player can inject into servers using grow() by 75%"
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"Increases the amount of money the player can inject into servers using grow() by 75%",
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prereqs:[AugmentationNames.CranialSignalProcessorsG4]
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});
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});
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CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
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CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
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if (augmentationExists(AugmentationNames.CranialSignalProcessorsG5)) {
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if (augmentationExists(AugmentationNames.CranialSignalProcessorsG5)) {
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@ -884,7 +888,7 @@ function initAugmentations() {
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"This augmentation:<br>" +
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"This augmentation:<br>" +
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"Increases the amount of reputation the player gains when working for a company by 75%<br>" +
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"Increases the amount of reputation the player gains when working for a company by 75%<br>" +
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"Increases the player's hacking skill by 10%",
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"Increases the player's hacking skill by 10%",
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prereqs:[AugmentationNames.PCDNI],
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prereqs:[AugmentationNames.PCDNI]
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});
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});
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PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
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PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.PCDNIOptimizer)) {
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if (augmentationExists(AugmentationNames.PCDNIOptimizer)) {
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@ -902,7 +906,7 @@ function initAugmentations() {
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"Increases the amount of reputation the player gains when working for a company by 100%<br>" +
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"Increases the amount of reputation the player gains when working for a company by 100%<br>" +
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"Increases the player's hacking skill by 10%<br>" +
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"Increases the player's hacking skill by 10%<br>" +
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"Increases the player's hacking speed by 5%",
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"Increases the player's hacking speed by 5%",
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prereqs:[AugmentationNames.PCDNI],
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prereqs:[AugmentationNames.PCDNI]
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});
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});
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PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
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PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
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if (augmentationExists(AugmentationNames.PCDNINeuralNetwork)) {
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if (augmentationExists(AugmentationNames.PCDNINeuralNetwork)) {
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