mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 05:33:54 +01:00
Fixed page tabs so all menu pages are working now
This commit is contained in:
parent
f1ada52074
commit
bf893926b7
@ -90,7 +90,45 @@
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text-decoration: none;
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}
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/* World */
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#world-container {
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position: fixed;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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}
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/* Create program */
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#create-program-container {
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position: fixed;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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}
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/* Factions */
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#factions-container {
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position: fixed;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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}
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#faction-container {
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position: fixed;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 90%;
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}
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#faction-hack-button-div, #faction-hack-text-div {
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display:inline-block;
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}
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@ -101,4 +139,25 @@
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#faction-securitywork-button-div, #faction-securitywork-text-div {
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display:inline-block;
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}
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/* Augmentations */
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#augmentations-container {
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position: fixed;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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}
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/* Tutorial */
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#tutorial-container {
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position: fixed;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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}
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@ -112,8 +112,7 @@
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<p id="script-editor-status"> </p>
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</div>
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<br><br>
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<textarea id="script-editor-text" style="border: none" autofocus>
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</textarea>
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<textarea id="script-editor-text" style="border: none" autofocus> </textarea>
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</div>
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<!-- Active scripts info page -->
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@ -287,7 +286,7 @@
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<li id="volhaven-milleniumfitnessgym-li">
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<a href="#" id="volhaven-milleniumfitnessgym">Millenium Fitness Gym</a>
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<li>
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<ul>
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</ul>
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</div>
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<!-- Create a program(executable) -->
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@ -342,6 +341,7 @@
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<!-- Tutorial content -->
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<div id="tutorial-container">
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</div>
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</div>-
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</body>
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</html>
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@ -15,13 +15,13 @@ function Company() {
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};
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Company.prototype.init = function(name, salaryMult, expMult) {
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this.companyName = name;
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this.salaryMult = salaryMult;
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this.expMult = expMult;
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this.companyName = name;
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this.salaryMultiplier = salaryMult;
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this.expMultiplier = expMult;
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}
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Company.prototype.addPosition = function(pos) {
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this.companyPositions.push(pos.name); //Company object holds only name of positions
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this.companyPositions.push(pos.positionName); //Company object holds only name of positions
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}
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Company.prototype.addPositions = function(positions) {
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@ -133,15 +133,15 @@ CompanyPositions = {
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//Non-tech/management jobs
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Waiter: new CompanyPosition("Waiter", 1, 1, 1, 1, 1, 1, 0, .5),
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Employee: new CompanyPosition("Employee", 1, 1, 1, 1, 1, 1, 0, .5);
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Employee: new CompanyPosition("Employee", 1, 1, 1, 1, 1, 1, 0, .5),
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SecurityGuard: new CompanyPosition("Security Guard", 1, 50, 50, 50, 50, 0, 3),
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PoliceOfficer: new CompanyPosition("Police Officer", 10, 100, 100, 100, 100, 9000, 4),
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SecurityOfficer: new CompanyPosition("Security Officer", 25, 150, 150, 150, 150, 9000, 6),
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SecuritySupervisor: new CompanyPosition("Security Supervisor", 25, 250, 250, 250, 250, 36000, 12),
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HeadOfSecurity: new CompanyPosition("Head of Security", 50, 500, 500, 500, 500, 72000, 20),
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FieldAgent: new CompanyPosition("Field Agent", 100, 100, 100, 100, 100, 9000, 4),
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SecretAgent: new CompanyPosition("Secret Agent", 200, 250, 250, 250, 250, 36000, 10);
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SpecialOperative: new CompanyPosition("Special Operative", 250, 500, 500, 500, 500, 108000, 20);
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SecretAgent: new CompanyPosition("Secret Agent", 200, 250, 250, 250, 250, 36000, 10),
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SpecialOperative: new CompanyPosition("Special Operative", 250, 500, 500, 500, 500, 108000, 20),
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init: function() {
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//Argument order: hack, str, def, dex, agi, cha
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@ -530,7 +530,7 @@ initCompanies = function() {
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CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
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CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
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CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
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CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions, SecurityOfficer,
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CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
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CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
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CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
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AddToCompanies(CIA);
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@ -542,7 +542,7 @@ initCompanies = function() {
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CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
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CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
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CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
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CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions, SecurityOfficer,
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CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
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CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
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CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
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AddToCompanies(NSA);
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@ -554,7 +554,7 @@ initCompanies = function() {
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CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
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CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
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CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
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CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions, SecurityOfficer,
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CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
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CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
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CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
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AddToCompanies(WatchdogSecurity);
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@ -632,7 +632,7 @@ initCompanies = function() {
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CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
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CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
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CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
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CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions, SecurityOfficer,
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CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
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CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
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CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
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AddToCompanies(CarmichaelSecurity);
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@ -640,7 +640,7 @@ initCompanies = function() {
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//"Low level" companies
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var FoodNStuff = new Company();
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FoodNStuff.init("FoodNStuff", 1, 1);
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FoodNStuff.addPositions([CompanyPositions.Employee]);)
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FoodNStuff.addPositions([CompanyPositions.Employee]);
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AddToCompanies(FoodNStuff);
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var JoesGuns = new Company();
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@ -1,7 +1,7 @@
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//Netburner Faction class
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function Faction(name) {
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this.name = name;
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this.augmentations = [];
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this.augmentations = []; //Name of faction only
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this.information = ""; //Introductory/informational text about the faction
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//Player-related properties for faction
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@ -15,7 +15,7 @@ Faction.prototype.setAugmentations = function(augs) {
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}
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}
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Faction.prototype.setInformation(info) {
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Faction.prototype.setInformation = function(info) {
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this.information = info;
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}
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@ -116,7 +116,7 @@ joinFaction = function(faction) {
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aElem.addEventListener("click", function() {
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displayFactionContent(faction.name);
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return false;
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}
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});
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item.appendChild(aElem);
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var factionsList = document.getElementById("factions-list");
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@ -34,6 +34,7 @@ var Engine = {
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worldContent: null,
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createProgramContent: null,
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factionsContent: null,
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factionContent: null,
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augmentationsContent: null,
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tutorialContent: null,
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@ -53,6 +54,7 @@ var Engine = {
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World: "World",
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CreateProgram: "CreateProgram",
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Factions: "Factions",
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Faction: "Faction",
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Augmentations: "Augmentations",
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Tutorial: "Tutorial",
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},
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@ -171,35 +173,42 @@ var Engine = {
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Engine.displayWorldInfo();
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Engine.currentPage = Engine.Page.World;
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}
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},
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loadCreateProgramContent: function() {
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Engine.hideAllContent();
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Engine.Display.createProgramContent.style.visibility = "visible";
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Engine.currentPage = Engine.Page.CreateProgram;
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}
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},
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loadFactionsContent: function() {
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Engine.hideAllContent();
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Engine.Display.factionsContent.style.visibility = "visible";
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Engine.currentPage = Engine.Page.Factions;
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}
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},
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loadFactionContent: function() {
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Engine.hideAllContent();
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Engine.Display.factionContent.style.visibility = "visible";
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Engine.currentPage = Engine.Page.Faction;
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},
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loadAugmentationsContent: function() {
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Engine.hideAllContent();
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Engine.Display.augmentationsContent.style.visibility = "visible";
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Engine.currentPage = Engine.Page.Augmentations;
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}
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},
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loadTutorialContent: function() {
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Engine.hideAllContent();
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Engine.Display.tutorialContent.style.visibility = "visible";
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Engine.currentPage = Engine.Page.Tutorial;
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}
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},
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//Helper function that hides all content
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hideAllContent: function() {
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@ -207,11 +216,26 @@ var Engine = {
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Engine.Display.characterContent.style.visibility = "hidden";
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Engine.Display.scriptEditorContent.style.visibility = "hidden";
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Engine.Display.activeScriptsContent.style.visibility = "hidden";
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Engine.Display.worldContent.style.visiblity = "hidden";
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Engine.Display.worldContent.style.visibility = "hidden";
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Engine.Display.createProgramContent.style.visibility = "hidden";
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Engine.Display.factionsContent.style.visibility = "hidden";
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Engine.Display.factionContent.style.visibility = "hidden";
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Engine.Display.augmentationsContent.style.visibility = "hidden";
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Engine.Display.tutorialContent.style.visibility = "hidden";
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//Location lists
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Engine.aevumLocationsList.style.display = "none";
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Engine.aevumLocationsList.style.visibility = "hidden";
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Engine.chongqingLocationsList.style.display = "none";
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Engine.chongqingLocationsList.style.visibility = "hidden";
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Engine.sector12LocationsList.style.display = "none";
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Engine.sector12LocationsList.style.visibility = "hidden";
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Engine.newTokyoLocationsList.style.display = "none";
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Engine.newTokyoLocationsList.style.visibility = "hidden";
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Engine.ishimaLocationsList.style.display = "none";
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Engine.ishimaLocationsList.style.visibility = "hidden";
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Engine.volhavenLocationsList.style.display = "none";
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Engine.volhavenLocationsList.style.visibility = "hidden";
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},
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/* Display character info */
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@ -246,27 +270,33 @@ var Engine = {
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switch(Player.city) {
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case CONSTANTS.Aevum:
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Engine.aevumLocationsList.style.display = "inline";
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Engine.aevumLocationsList.style.visibility = "visible";
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break;
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case CONSTANTS.ChongQing:
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Engine.chongqingLocationsList.style.display = "inline";
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Engine.chongqingLocationsList.style.visibility = "visible";
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break;
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case CONSTANTS.Sector12:
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Engine.sector12LocationsList.style.display = "inline";
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Engine.sector12LocationsList.style.visibility = "visible";
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break;
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case CONSTANTS.NewTokyo:
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Engine.newTokyoLocationsList.style.display = "inline";
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Engine.newTokyoLocationsList.style.visibility = "visible";
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break;
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case CONSTANTS.Ishima:
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Engine.ishimaLocationsList.style.display = "inline";
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Engine.ishimaLocationsList.style.visibility = "visible";
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break;
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case CONSTANTS.Volhaven:
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Engine.volhavenLocationsList.style.display = "inline";
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Engine.volhavenLocationsList.style.visibility = "visible";
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break;
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default:
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console.log("Invalid city value in Player object!");
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break;
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}
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}
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},
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/* Functions used to update information on the Active Scripts page */
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ActiveScriptsList: null,
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@ -481,7 +511,7 @@ var Engine = {
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if (Engine.loadSave()) {
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console.log("Loaded game from save");
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CompanyPositions.init();
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//Calculate the number of cycles have elapsed while offline
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var thisUpdate = new Date().getTime();
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var lastUpdate = Player.lastUpdate;
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@ -494,9 +524,9 @@ var Engine = {
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console.log("Initializing new game");
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Player.init();
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initForeignServers();
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CompanyPositions.init();
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initCompanies();
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initFactions();
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CompanyPositions.init();
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}
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//Main menu buttons and content
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@ -552,7 +582,7 @@ var Engine = {
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Engine.Clickables.tutorialMainMenuButton.addEventListener("click", function() {
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Engine.loadTutorialContent();
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return false;
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}
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});
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//Active scripts list
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Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
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@ -589,12 +619,16 @@ var Engine = {
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Engine.Display.factionsContent = document.getElementById("factions-container");
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Engine.Display.factionsContent.style.visibility = "hidden";
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Engine.Display.factionContent = document.getElementById("faction-container");
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Engine.Display.factionContent.style.visibility = "hidden";
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Engine.Display.augmentationsContent = document.getElementById("augmentations-container");
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Engine.Display.augmentationsContent.style.visiblity = "hidden";
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Engine.Display.augmentationsContent.style.visibility = "hidden";
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Engine.Display.tutorialContent = document.getElementById("tutorial-container");
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Engine.Display.tutorialContent.style.visiblity = "hidden";
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Engine.Display.tutorialContent.style.visibility = "hidden";
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//Character info
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Engine.Display.characterInfo = document.getElementById("character-info");
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@ -606,6 +640,7 @@ var Engine = {
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Engine.newTokyoLocationsList = document.getElementById("newtokyo-locations-list");
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Engine.ishimaLocationsList = document.getElementById("ishima-locations-list");
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Engine.volhavenLocationsList = document.getElementById("volhaven-locations-list");
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//Script editor
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Engine.Display.scriptEditorText = document.getElementById("script-editor-text");
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@ -7,7 +7,7 @@
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// off to that `fromJSON` fuunction, passing in the value.
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function Reviver(key, value) {
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var ctor;
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//console.log("Reviver called with key: " + key + ", and value: " + value);
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//console.log("Reviver called with key: " + key + ", and value: " + value);
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if (typeof value === "object" &&
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typeof value.ctor === "string" &&
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typeof value.data !== "undefined") {
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