Augmentations page shows stats reductions

This commit is contained in:
Olivier Gagnon
2021-12-13 20:28:21 -05:00
parent e5b4dd8e90
commit c1e3a170ab

View File

@ -11,6 +11,7 @@ import TableBody from "@mui/material/TableBody";
import TableRow from "@mui/material/TableRow"; import TableRow from "@mui/material/TableRow";
import Typography from "@mui/material/Typography"; import Typography from "@mui/material/Typography";
import Box from "@mui/material/Box"; import Box from "@mui/material/Box";
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
function calculateAugmentedStats(): any { function calculateAugmentedStats(): any {
const augP: any = {}; const augP: any = {};
@ -24,7 +25,7 @@ function calculateAugmentedStats(): any {
return augP; return augP;
} }
function Improvements({ r }: { r: number }): React.ReactElement { function Improvements({ r, m }: { r: number; m: number }): React.ReactElement {
if (r) { if (r) {
return ( return (
<> <>
@ -32,7 +33,9 @@ function Improvements({ r }: { r: number }): React.ReactElement {
<Typography>&nbsp;{"=>"}&nbsp;</Typography> <Typography>&nbsp;{"=>"}&nbsp;</Typography>
</TableCell> </TableCell>
<TableCell key="3"> <TableCell key="3">
<Typography>{numeralWrapper.formatPercentage(r)}</Typography> <Typography>
{numeralWrapper.formatPercentage(r)} <BN5Stat base={r} mult={m} />
</Typography>
</TableCell> </TableCell>
</> </>
); );
@ -40,7 +43,17 @@ function Improvements({ r }: { r: number }): React.ReactElement {
return <></>; return <></>;
} }
function MultiplierTable({ rows }: { rows: [string, number, number][] }): React.ReactElement { interface IBN5StatsProps {
base: number;
mult: number;
}
function BN5Stat(props: IBN5StatsProps): React.ReactElement {
if (props.mult === 1) return <></>;
return <>({numeralWrapper.formatPercentage(props.base * props.mult)})</>;
}
function MultiplierTable({ rows }: { rows: [string, number, number, number][] }): React.ReactElement {
return ( return (
<Table size="small" padding="none"> <Table size="small" padding="none">
<TableBody> <TableBody>
@ -50,9 +63,11 @@ function MultiplierTable({ rows }: { rows: [string, number, number][] }): React.
<Typography noWrap>{r[0]} multiplier:&nbsp;</Typography> <Typography noWrap>{r[0]} multiplier:&nbsp;</Typography>
</TableCell> </TableCell>
<TableCell key="1" style={{ textAlign: "right" }}> <TableCell key="1" style={{ textAlign: "right" }}>
<Typography noWrap>{numeralWrapper.formatPercentage(r[1])}</Typography> <Typography noWrap>
{numeralWrapper.formatPercentage(r[1])} <BN5Stat base={r[1]} mult={r[3]} />
</Typography>
</TableCell> </TableCell>
<Improvements r={r[2]} /> <Improvements r={r[2]} m={r[3]} />
</TableRow> </TableRow>
))} ))}
</TableBody> </TableBody>
@ -73,21 +88,25 @@ export function PlayerMultipliers(): React.ReactElement {
"Bladeburner Success Chance", "Bladeburner Success Chance",
Player.bladeburner_success_chance_mult, Player.bladeburner_success_chance_mult,
Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult, Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
1,
], ],
[ [
"Bladeburner Max Stamina", "Bladeburner Max Stamina",
Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult,
Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
1,
], ],
[ [
"Bladeburner Stamina Gain", "Bladeburner Stamina Gain",
Player.bladeburner_stamina_gain_mult, Player.bladeburner_stamina_gain_mult,
Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult, Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
1,
], ],
[ [
"Bladeburner Field Analysis", "Bladeburner Field Analysis",
Player.bladeburner_analysis_mult, Player.bladeburner_analysis_mult,
Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult, Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
1,
], ],
]} ]}
/> />
@ -102,58 +121,98 @@ export function PlayerMultipliers(): React.ReactElement {
<Box mx={2}> <Box mx={2}>
<MultiplierTable <MultiplierTable
rows={[ rows={[
["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult], ["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult, 1],
["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult], ["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult, 1],
["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult], ["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult, 1],
["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult], ["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult, 1],
]} ]}
/> />
<br /> <br />
<MultiplierTable <MultiplierTable
rows={[ rows={[
["Hacking Level ", Player.hacking_mult, Player.hacking_mult * mults.hacking_mult], [
["Hacking Experience ", Player.hacking_exp_mult, Player.hacking_exp_mult * mults.hacking_exp_mult], "Hacking Level ",
Player.hacking_mult,
Player.hacking_mult * mults.hacking_mult,
BitNodeMultipliers.HackingLevelMultiplier,
],
[
"Hacking Experience ",
Player.hacking_exp_mult,
Player.hacking_exp_mult * mults.hacking_exp_mult,
BitNodeMultipliers.HackExpGain,
],
]} ]}
/> />
<br /> <br />
<MultiplierTable <MultiplierTable
rows={[ rows={[
["Strength Level ", Player.strength_mult, Player.strength_mult * mults.strength_mult], [
["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult], "Strength Level ",
Player.strength_mult,
Player.strength_mult * mults.strength_mult,
BitNodeMultipliers.StrengthLevelMultiplier,
],
["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult, 1],
]} ]}
/> />
<br /> <br />
<MultiplierTable <MultiplierTable
rows={[ rows={[
["Defense Level ", Player.defense_mult, Player.defense_mult * mults.defense_mult], [
["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult], "Defense Level ",
Player.defense_mult,
Player.defense_mult * mults.defense_mult,
BitNodeMultipliers.DefenseLevelMultiplier,
],
["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult, 1],
]} ]}
/> />
<br /> <br />
<MultiplierTable <MultiplierTable
rows={[ rows={[
["Dexterity Level ", Player.dexterity_mult, Player.dexterity_mult * mults.dexterity_mult], [
["Dexterity Experience ", Player.dexterity_exp_mult, Player.dexterity_exp_mult * mults.dexterity_exp_mult], "Dexterity Level ",
Player.dexterity_mult,
Player.dexterity_mult * mults.dexterity_mult,
BitNodeMultipliers.DexterityLevelMultiplier,
],
[
"Dexterity Experience ",
Player.dexterity_exp_mult,
Player.dexterity_exp_mult * mults.dexterity_exp_mult,
1,
],
]} ]}
/> />
<br /> <br />
<MultiplierTable <MultiplierTable
rows={[ rows={[
["Agility Level ", Player.agility_mult, Player.agility_mult * mults.agility_mult], [
["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult], "Agility Level ",
Player.agility_mult,
Player.agility_mult * mults.agility_mult,
BitNodeMultipliers.AgilityLevelMultiplier,
],
["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult, 1],
]} ]}
/> />
<br /> <br />
<MultiplierTable <MultiplierTable
rows={[ rows={[
["Charisma Level ", Player.charisma_mult, Player.charisma_mult * mults.charisma_mult], [
["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult], "Charisma Level ",
Player.charisma_mult,
Player.charisma_mult * mults.charisma_mult,
BitNodeMultipliers.CharismaLevelMultiplier,
],
["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult, 1],
]} ]}
/> />
<br /> <br />
@ -164,26 +223,31 @@ export function PlayerMultipliers(): React.ReactElement {
"Hacknet Node production ", "Hacknet Node production ",
Player.hacknet_node_money_mult, Player.hacknet_node_money_mult,
Player.hacknet_node_money_mult * mults.hacknet_node_money_mult, Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
BitNodeMultipliers.HacknetNodeMoney,
], ],
[ [
"Hacknet Node purchase cost ", "Hacknet Node purchase cost ",
Player.hacknet_node_purchase_cost_mult, Player.hacknet_node_purchase_cost_mult,
Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult, Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
1,
], ],
[ [
"Hacknet Node RAM upgrade cost ", "Hacknet Node RAM upgrade cost ",
Player.hacknet_node_ram_cost_mult, Player.hacknet_node_ram_cost_mult,
Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult, Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
1,
], ],
[ [
"Hacknet Node Core purchase cost ", "Hacknet Node Core purchase cost ",
Player.hacknet_node_core_cost_mult, Player.hacknet_node_core_cost_mult,
Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult, Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
1,
], ],
[ [
"Hacknet Node level upgrade cost ", "Hacknet Node level upgrade cost ",
Player.hacknet_node_level_cost_mult, Player.hacknet_node_level_cost_mult,
Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult, Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
1,
], ],
]} ]}
/> />
@ -191,17 +255,32 @@ export function PlayerMultipliers(): React.ReactElement {
<MultiplierTable <MultiplierTable
rows={[ rows={[
["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult], ["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult, 1],
["Faction reputation gain ", Player.faction_rep_mult, Player.faction_rep_mult * mults.faction_rep_mult], [
["Salary ", Player.work_money_mult, Player.work_money_mult * mults.work_money_mult], "Faction reputation gain ",
Player.faction_rep_mult,
Player.faction_rep_mult * mults.faction_rep_mult,
BitNodeMultipliers.FactionWorkRepGain,
],
[
"Salary ",
Player.work_money_mult,
Player.work_money_mult * mults.work_money_mult,
BitNodeMultipliers.CompanyWorkMoney,
],
]} ]}
/> />
<br /> <br />
<MultiplierTable <MultiplierTable
rows={[ rows={[
["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult], ["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult, 1],
["Crime money ", Player.crime_money_mult, Player.crime_money_mult * mults.crime_money_mult], [
"Crime money ",
Player.crime_money_mult,
Player.crime_money_mult * mults.crime_money_mult,
BitNodeMultipliers.CrimeMoney,
],
]} ]}
/> />
<br /> <br />