mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-21 13:45:44 +01:00
Re-add augs in gangs but randomly based on BNx.y
This commit is contained in:
parent
ce944bfccb
commit
c511fa644d
@ -706,7 +706,7 @@ export const generalAugmentations = [
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"so that the brain doesn't have to.",
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"so that the brain doesn't have to.",
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hacking_speed_mult: 1.01,
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hacking_speed_mult: 1.01,
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hacking_mult: 1.05,
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hacking_mult: 1.05,
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factions: [FactionNames.CyberSec],
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factions: [FactionNames.CyberSec, FactionNames.NiteSec],
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}),
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}),
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new Augmentation({
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new Augmentation({
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name: AugmentationNames.CranialSignalProcessorsG2,
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name: AugmentationNames.CranialSignalProcessorsG2,
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@ -91,14 +91,12 @@ function updateNeuroFluxGovernorCosts(neuroFluxGovernorAugmentation: Augmentatio
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}
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}
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export function updateAugmentationCosts(): void {
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export function updateAugmentationCosts(): void {
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console.log(Player.queuedAugmentations);
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for (const name of Object.keys(Augmentations)) {
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for (const name of Object.keys(Augmentations)) {
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if (Augmentations.hasOwnProperty(name)) {
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if (Augmentations.hasOwnProperty(name)) {
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const augmentationToUpdate = Augmentations[name];
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const augmentationToUpdate = Augmentations[name];
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if (augmentationToUpdate.name === AugmentationNames.NeuroFluxGovernor) {
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if (augmentationToUpdate.name === AugmentationNames.NeuroFluxGovernor) {
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updateNeuroFluxGovernorCosts(augmentationToUpdate);
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updateNeuroFluxGovernorCosts(augmentationToUpdate);
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} else {
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} else {
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console.log(augmentationToUpdate.baseCost);
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augmentationToUpdate.baseCost = augmentationToUpdate.startingCost * getGenericAugmentationPriceMultiplier();
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augmentationToUpdate.baseCost = augmentationToUpdate.startingCost * getGenericAugmentationPriceMultiplier();
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}
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}
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}
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}
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@ -82,7 +82,9 @@ BitNodes["BitNode2"] = new BitNode(
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<br />
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<br />
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The amount of money gained from crimes and Infiltration is tripled
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The amount of money gained from crimes and Infiltration is tripled
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<br />
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<br />
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Certain Factions ({FactionNames.SlumSnakes}, {FactionNames.Tetrads}, {FactionNames.TheSyndicate}, {FactionNames.TheDarkArmy}, {FactionNames.SpeakersForTheDead}, {FactionNames.NiteSec}, {FactionNames.TheBlackHand}) give the player the ability to form and manage their own gangs. These gangs will earn the player money and
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Certain Factions ({FactionNames.SlumSnakes}, {FactionNames.Tetrads}, {FactionNames.TheSyndicate},{" "}
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{FactionNames.TheDarkArmy}, {FactionNames.SpeakersForTheDead}, {FactionNames.NiteSec}, {FactionNames.TheBlackHand}
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) give the player the ability to form and manage their own gangs. These gangs will earn the player money and
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reputation with the corresponding Faction
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reputation with the corresponding Faction
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<br />
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<br />
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Every Augmentation in the game will be available through the Factions listed above
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Every Augmentation in the game will be available through the Factions listed above
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@ -225,15 +227,15 @@ BitNodes["BitNode6"] = new BitNode(
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"Like Tears in Rain",
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"Like Tears in Rain",
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(
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(
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<>
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<>
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In the middle of the 21st century, {FactionNames.OmniTekIncorporated} began designing and manufacturing advanced synthetic
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In the middle of the 21st century, {FactionNames.OmniTekIncorporated} began designing and manufacturing advanced
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androids, or Synthoids for short. They achieved a major technological breakthrough in the sixth generation of
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synthetic androids, or Synthoids for short. They achieved a major technological breakthrough in the sixth
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their Synthoid design, called MK-VI, by developing a hyperintelligent AI. Many argue that this was the first
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generation of their Synthoid design, called MK-VI, by developing a hyperintelligent AI. Many argue that this was
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sentient AI ever created. This resulted in Synthoid models that were stronger, faster, and more intelligent than
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the first sentient AI ever created. This resulted in Synthoid models that were stronger, faster, and more
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the humans that had created them.
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intelligent than the humans that had created them.
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<br />
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<br />
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<br />
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<br />
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In this BitNode you will be able to access the {FactionNames.Bladeburners} Division at the NSA, which provides a new mechanic for
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In this BitNode you will be able to access the {FactionNames.Bladeburners} Division at the NSA, which provides a
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progression. Furthermore:
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new mechanic for progression. Furthermore:
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<br />
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<br />
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<br />
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<br />
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Hacking and Hacknet Nodes will be less profitable
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Hacking and Hacknet Nodes will be less profitable
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@ -250,9 +252,9 @@ BitNodes["BitNode6"] = new BitNode(
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<br />
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<br />
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<br />
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<br />
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Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade its
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Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File allows you to access the NSA's {FactionNames.Bladeburners} Division in other
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level up to a maximum of 3. This Source-File allows you to access the NSA's {FactionNames.Bladeburners} Division
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BitNodes. In addition, this Source-File will raise both the level and experience gain rate of all your combat
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in other BitNodes. In addition, this Source-File will raise both the level and experience gain rate of all your
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stats by:
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combat stats by:
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<br />
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<br />
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<br />
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<br />
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Level 1: 8%
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Level 1: 8%
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@ -270,14 +272,15 @@ BitNodes["BitNode7"] = new BitNode(
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"More human than humans",
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"More human than humans",
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(
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(
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<>
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<>
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In the middle of the 21st century, you were doing cutting-edge work at {FactionNames.OmniTekIncorporated} as part of the AI
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In the middle of the 21st century, you were doing cutting-edge work at {FactionNames.OmniTekIncorporated} as part
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design team for advanced synthetic androids, or Synthoids for short. You helped achieve a major technological
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of the AI design team for advanced synthetic androids, or Synthoids for short. You helped achieve a major
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breakthrough in the sixth generation of the company's Synthoid design, called MK-VI, by developing a
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technological breakthrough in the sixth generation of the company's Synthoid design, called MK-VI, by developing a
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hyperintelligent AI. Many argue that this was the first sentient AI ever created. This resulted in Synthoid models
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hyperintelligent AI. Many argue that this was the first sentient AI ever created. This resulted in Synthoid models
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that were stronger, faster, and more intelligent than the humans that had created them.
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that were stronger, faster, and more intelligent than the humans that had created them.
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<br />
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<br />
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<br />
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<br />
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In this BitNode you will be able to access the {FactionNames.Bladeburners} API, which allows you to access {FactionNames.Bladeburners}
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In this BitNode you will be able to access the {FactionNames.Bladeburners} API, which allows you to access{" "}
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{FactionNames.Bladeburners}
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functionality through Netscript. Furthermore: <br />
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functionality through Netscript. Furthermore: <br />
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<br />
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<br />
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The rank you gain from {FactionNames.Bladeburners} contracts/operations is reduced by 40%
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The rank you gain from {FactionNames.Bladeburners} contracts/operations is reduced by 40%
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@ -300,8 +303,9 @@ BitNodes["BitNode7"] = new BitNode(
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<br />
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<br />
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<br />
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<br />
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Destroying this BitNode will give you Source-File 7, or if you already have this Source-File it will upgrade its
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Destroying this BitNode will give you Source-File 7, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File allows you to access the {FactionNames.Bladeburners} Netscript API in other BitNodes.
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level up to a maximum of 3. This Source-File allows you to access the {FactionNames.Bladeburners} Netscript API in
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In addition, this Source-File will increase all of your {FactionNames.Bladeburners} multipliers by:
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other BitNodes. In addition, this Source-File will increase all of your {FactionNames.Bladeburners} multipliers
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by:
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<br />
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<br />
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<br />
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<br />
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Level 1: 8%
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Level 1: 8%
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@ -364,10 +368,10 @@ BitNodes["BitNode9"] = new BitNode(
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"Hacknet Unleashed",
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"Hacknet Unleashed",
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(
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(
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<>
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<>
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When {FactionNames.FulcrumSecretTechnologies} released their open-source Linux distro Chapeau, it quickly became the OS of choice for
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When {FactionNames.FulcrumSecretTechnologies} released their open-source Linux distro Chapeau, it quickly became
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the underground hacking community. Chapeau became especially notorious for powering the Hacknet, a global,
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the OS of choice for the underground hacking community. Chapeau became especially notorious for powering the
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decentralized network used for nefarious purposes. {FactionNames.FulcrumSecretTechnologies} quickly abandoned the project and dissociated
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Hacknet, a global, decentralized network used for nefarious purposes. {FactionNames.FulcrumSecretTechnologies}{" "}
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themselves from it.
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quickly abandoned the project and dissociated themselves from it.
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<br />
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<br />
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<br />
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<br />
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This BitNode unlocks the Hacknet Server, an upgraded version of the Hacknet Node. Hacknet Servers generate hashes,
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This BitNode unlocks the Hacknet Server, an upgraded version of the Hacknet Node. Hacknet Servers generate hashes,
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@ -538,8 +542,8 @@ BitNodes["BitNode13"] = new BitNode(
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"1 step back, 2 steps forward",
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"1 step back, 2 steps forward",
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(
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(
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<>
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<>
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With the invention of Augmentations in the 2040s a religious group known as the {FactionNames.ChurchOfTheMachineGod} has
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With the invention of Augmentations in the 2040s a religious group known as the{" "}
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rallied far more support than anyone would have hoped.
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{FactionNames.ChurchOfTheMachineGod} has rallied far more support than anyone would have hoped.
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<br />
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<br />
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<br />
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<br />
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Their leader, Allison "Mother" Stanek is said to have created her own Augmentation whose power goes beyond any
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Their leader, Allison "Mother" Stanek is said to have created her own Augmentation whose power goes beyond any
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@ -555,7 +559,8 @@ BitNodes["BitNode13"] = new BitNode(
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<br />
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<br />
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<br />
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<br />
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Destroying this BitNode will give you Source-File 13, or if you already have this Source-File it will upgrade its
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Destroying this BitNode will give you Source-File 13, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File lets the {FactionNames.ChurchOfTheMachineGod} appear in other BitNodes.
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level up to a maximum of 3. This Source-File lets the {FactionNames.ChurchOfTheMachineGod} appear in other
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BitNodes.
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<br />
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<br />
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<br />
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<br />
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Each level of this Source-File increases the size of Stanek's Gift.
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Each level of this Source-File increases the size of Stanek's Gift.
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@ -624,6 +629,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.PurchasedServerSoftcap = 1.3;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.3;
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BitNodeMultipliers.GangSoftcap = 0.9;
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BitNodeMultipliers.GangSoftcap = 0.9;
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BitNodeMultipliers.WorldDaemonDifficulty = 2;
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BitNodeMultipliers.WorldDaemonDifficulty = 2;
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BitNodeMultipliers.GangUniqueAugs = 0.5;
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break;
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break;
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case 4: // The Singularity
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case 4: // The Singularity
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BitNodeMultipliers.ServerMaxMoney = 0.15;
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BitNodeMultipliers.ServerMaxMoney = 0.15;
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@ -642,6 +648,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.StaneksGiftExtraSize = 0;
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BitNodeMultipliers.StaneksGiftExtraSize = 0;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.2;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.2;
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BitNodeMultipliers.WorldDaemonDifficulty = 3;
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BitNodeMultipliers.WorldDaemonDifficulty = 3;
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BitNodeMultipliers.GangUniqueAugs = 0.5;
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break;
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break;
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case 5: // Artificial intelligence
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case 5: // Artificial intelligence
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BitNodeMultipliers.ServerMaxMoney = 2;
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BitNodeMultipliers.ServerMaxMoney = 2;
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@ -659,6 +666,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.StaneksGiftExtraSize = 0;
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BitNodeMultipliers.StaneksGiftExtraSize = 0;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.2;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.2;
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BitNodeMultipliers.WorldDaemonDifficulty = 1.5;
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BitNodeMultipliers.WorldDaemonDifficulty = 1.5;
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BitNodeMultipliers.GangUniqueAugs = 0.5;
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break;
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break;
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case 6: // Bladeburner
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case 6: // Bladeburner
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BitNodeMultipliers.HackingLevelMultiplier = 0.35;
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BitNodeMultipliers.HackingLevelMultiplier = 0.35;
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@ -679,6 +687,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.GangSoftcap = 0.7;
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BitNodeMultipliers.GangSoftcap = 0.7;
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BitNodeMultipliers.CorporationSoftCap = 0.9;
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BitNodeMultipliers.CorporationSoftCap = 0.9;
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BitNodeMultipliers.WorldDaemonDifficulty = 2;
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BitNodeMultipliers.WorldDaemonDifficulty = 2;
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BitNodeMultipliers.GangUniqueAugs = 0.2;
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break;
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break;
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case 7: // Bladeburner 2079
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case 7: // Bladeburner 2079
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BitNodeMultipliers.BladeburnerRank = 0.6;
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BitNodeMultipliers.BladeburnerRank = 0.6;
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@ -704,6 +713,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.GangSoftcap = 0.7;
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BitNodeMultipliers.GangSoftcap = 0.7;
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BitNodeMultipliers.CorporationSoftCap = 0.9;
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BitNodeMultipliers.CorporationSoftCap = 0.9;
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BitNodeMultipliers.WorldDaemonDifficulty = 2;
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BitNodeMultipliers.WorldDaemonDifficulty = 2;
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BitNodeMultipliers.GangUniqueAugs = 0.2;
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break;
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break;
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case 8: // Ghost of Wall Street
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case 8: // Ghost of Wall Street
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BitNodeMultipliers.ScriptHackMoney = 0.3;
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BitNodeMultipliers.ScriptHackMoney = 0.3;
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@ -720,6 +730,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.PurchasedServerSoftcap = 4;
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BitNodeMultipliers.PurchasedServerSoftcap = 4;
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BitNodeMultipliers.GangSoftcap = 0;
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BitNodeMultipliers.GangSoftcap = 0;
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BitNodeMultipliers.CorporationSoftCap = 0;
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BitNodeMultipliers.CorporationSoftCap = 0;
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BitNodeMultipliers.GangUniqueAugs = 0;
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break;
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break;
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case 9: // Hacktocracy
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case 9: // Hacktocracy
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BitNodeMultipliers.HackingLevelMultiplier = 0.5;
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BitNodeMultipliers.HackingLevelMultiplier = 0.5;
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@ -746,6 +757,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.GangSoftcap = 0.8;
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BitNodeMultipliers.GangSoftcap = 0.8;
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BitNodeMultipliers.CorporationSoftCap = 0.7;
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BitNodeMultipliers.CorporationSoftCap = 0.7;
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BitNodeMultipliers.WorldDaemonDifficulty = 2;
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BitNodeMultipliers.WorldDaemonDifficulty = 2;
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BitNodeMultipliers.GangUniqueAugs = 0.25;
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break;
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break;
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case 10: // Digital Carbon
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case 10: // Digital Carbon
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BitNodeMultipliers.HackingLevelMultiplier = 0.35;
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BitNodeMultipliers.HackingLevelMultiplier = 0.35;
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@ -775,6 +787,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.GangSoftcap = 0.9;
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BitNodeMultipliers.GangSoftcap = 0.9;
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BitNodeMultipliers.CorporationSoftCap = 0.9;
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BitNodeMultipliers.CorporationSoftCap = 0.9;
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BitNodeMultipliers.WorldDaemonDifficulty = 2;
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BitNodeMultipliers.WorldDaemonDifficulty = 2;
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BitNodeMultipliers.GangUniqueAugs = 0.25;
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break;
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break;
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case 11: //The Big Crash
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case 11: //The Big Crash
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BitNodeMultipliers.HackingLevelMultiplier = 0.6;
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BitNodeMultipliers.HackingLevelMultiplier = 0.6;
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@ -796,6 +809,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.PurchasedServerSoftcap = 2;
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BitNodeMultipliers.PurchasedServerSoftcap = 2;
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BitNodeMultipliers.CorporationSoftCap = 0.9;
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BitNodeMultipliers.CorporationSoftCap = 0.9;
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BitNodeMultipliers.WorldDaemonDifficulty = 1.5;
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BitNodeMultipliers.WorldDaemonDifficulty = 1.5;
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BitNodeMultipliers.GangUniqueAugs = 0.75;
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break;
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break;
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case 12: {
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case 12: {
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//The Recursion
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//The Recursion
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@ -870,6 +884,8 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.GangSoftcap = 0.8;
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BitNodeMultipliers.GangSoftcap = 0.8;
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BitNodeMultipliers.CorporationSoftCap = 0.8;
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BitNodeMultipliers.CorporationSoftCap = 0.8;
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BitNodeMultipliers.WorldDaemonDifficulty = inc;
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BitNodeMultipliers.WorldDaemonDifficulty = inc;
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BitNodeMultipliers.GangUniqueAugs = dec;
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break;
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break;
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}
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}
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case 13: {
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case 13: {
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@ -912,6 +928,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.GangSoftcap = 0.3;
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BitNodeMultipliers.GangSoftcap = 0.3;
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BitNodeMultipliers.CorporationSoftCap = 0.3;
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BitNodeMultipliers.CorporationSoftCap = 0.3;
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BitNodeMultipliers.WorldDaemonDifficulty = 3;
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BitNodeMultipliers.WorldDaemonDifficulty = 3;
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BitNodeMultipliers.GangUniqueAugs = 0.1;
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break;
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break;
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}
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}
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default:
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default:
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@ -114,6 +114,11 @@ interface IBitNodeMultipliers {
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*/
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*/
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GangSoftcap: number;
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GangSoftcap: number;
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/**
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* Percentage of unique augs that the gang has.
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*/
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GangUniqueAugs: number;
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/**
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/**
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* Influences the experienced gained when hacking a server.
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* Influences the experienced gained when hacking a server.
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*/
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*/
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@ -300,6 +305,7 @@ export const BitNodeMultipliers: IBitNodeMultipliers = {
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BladeburnerSkillCost: 1,
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BladeburnerSkillCost: 1,
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GangSoftcap: 1,
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GangSoftcap: 1,
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GangUniqueAugs: 1,
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DaedalusAugsRequirement: 1,
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DaedalusAugsRequirement: 1,
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@ -61,3 +61,35 @@ export class WHRNG implements RNG {
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return (this.s1 / 30269.0 + this.s2 / 30307.0 + this.s3 / 30323.0) % 1.0;
|
return (this.s1 / 30269.0 + this.s2 / 30307.0 + this.s3 / 30323.0) % 1.0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export function SFC32RNG(seed: string): () => number {
|
||||||
|
let h = 1779033703 ^ seed.length;
|
||||||
|
for (let i = 0; i < seed.length; i++) {
|
||||||
|
h = Math.imul(h ^ seed.charCodeAt(i), 3432918353);
|
||||||
|
h = (h << 13) | (h >>> 19);
|
||||||
|
}
|
||||||
|
const genSeed = (): number => {
|
||||||
|
h = Math.imul(h ^ (h >>> 16), 2246822507);
|
||||||
|
h = Math.imul(h ^ (h >>> 13), 3266489909);
|
||||||
|
return (h ^= h >>> 16) >>> 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
let a = genSeed();
|
||||||
|
let b = genSeed();
|
||||||
|
let c = genSeed();
|
||||||
|
let d = genSeed();
|
||||||
|
return (): number => {
|
||||||
|
a >>>= 0;
|
||||||
|
b >>>= 0;
|
||||||
|
c >>>= 0;
|
||||||
|
d >>>= 0;
|
||||||
|
let t = (a + b) | 0;
|
||||||
|
a = b ^ (b >>> 9);
|
||||||
|
b = (c + (c << 3)) | 0;
|
||||||
|
c = (c << 21) | (c >>> 11);
|
||||||
|
d = (d + 1) | 0;
|
||||||
|
t = (t + d) | 0;
|
||||||
|
c = (c + t) | 0;
|
||||||
|
return (t >>> 0) / 4294967296;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
@ -20,6 +20,7 @@ import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
|
|||||||
import { dialogBoxCreate } from "../ui/React/DialogBox";
|
import { dialogBoxCreate } from "../ui/React/DialogBox";
|
||||||
import { InvitationEvent } from "./ui/InvitationModal";
|
import { InvitationEvent } from "./ui/InvitationModal";
|
||||||
import { FactionNames } from "./data/FactionNames";
|
import { FactionNames } from "./data/FactionNames";
|
||||||
|
import { SFC32RNG } from "../Casino/RNG";
|
||||||
|
|
||||||
export function inviteToFaction(faction: Faction): void {
|
export function inviteToFaction(faction: Faction): void {
|
||||||
Player.receiveInvite(faction.name);
|
Player.receiveInvite(faction.name);
|
||||||
@ -194,7 +195,7 @@ export function processPassiveFactionRepGain(numCycles: number): void {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export const getFactionAugmentationsFiltered = (player: IPlayer, faction: Faction) => {
|
export const getFactionAugmentationsFiltered = (player: IPlayer, faction: Faction): string[] => {
|
||||||
// If player has a gang with this faction, return (almost) all augmentations
|
// If player has a gang with this faction, return (almost) all augmentations
|
||||||
if (player.hasGangWith(faction.name)) {
|
if (player.hasGangWith(faction.name)) {
|
||||||
let augs = Object.values(Augmentations);
|
let augs = Object.values(Augmentations);
|
||||||
@ -205,13 +206,26 @@ export const getFactionAugmentationsFiltered = (player: IPlayer, faction: Factio
|
|||||||
const blacklist: string[] = [AugmentationNames.NeuroFluxGovernor];
|
const blacklist: string[] = [AugmentationNames.NeuroFluxGovernor];
|
||||||
|
|
||||||
if (player.bitNodeN !== 2) {
|
if (player.bitNodeN !== 2) {
|
||||||
// Remove faction-unique augs that don't belong to this faction
|
|
||||||
augs = augs.filter((a) => a.factions.length > 1 || faction.augmentations.includes(a.name));
|
|
||||||
|
|
||||||
// TRP is not available outside of BN2 for Gangs
|
// TRP is not available outside of BN2 for Gangs
|
||||||
blacklist.push(AugmentationNames.TheRedPill);
|
blacklist.push(AugmentationNames.TheRedPill);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const rng = SFC32RNG(`BN${player.bitNodeN}.${player.sourceFileLvl(player.bitNodeN)}`);
|
||||||
|
// Remove faction-unique augs that don't belong to this faction
|
||||||
|
const uniqueFilter = (a: Augmentation): boolean => {
|
||||||
|
// Keep all the non-unique one
|
||||||
|
if (a.factions.length > 1) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
// Keep all the ones that this faction has anyway.
|
||||||
|
if (faction.augmentations.includes(a.name)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return rng() >= 1 - BitNodeMultipliers.GangUniqueAugs;
|
||||||
|
};
|
||||||
|
augs = augs.filter(uniqueFilter);
|
||||||
|
|
||||||
// Remove blacklisted augs
|
// Remove blacklisted augs
|
||||||
augs = augs.filter((a) => !blacklist.includes(a.name));
|
augs = augs.filter((a) => !blacklist.includes(a.name));
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user