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Handle Steam achievement status check failure by logging them
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521889b027
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@ -10,7 +10,7 @@ async function enableAchievementsInterval(window) {
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// here. Hey if it works it works.
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// here. Hey if it works it works.
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const steamAchievements = greenworks.getAchievementNames();
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const steamAchievements = greenworks.getAchievementNames();
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log.info(`All Steam achievements ${JSON.stringify(steamAchievements)}`);
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log.info(`All Steam achievements ${JSON.stringify(steamAchievements)}`);
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const playerAchieved = (await Promise.all(steamAchievements.map(name => new Promise((resolve, reject) => { greenworks.getAchievement(name, (playerHas) => resolve(playerHas ? name : ""), reject); })))).filter(name => !!name);
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const playerAchieved = (await Promise.all(steamAchievements.map(checkSteamAchievement))).filter(name => !!name);
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log.info(`Player has Steam achievements ${JSON.stringify(playerAchieved)}`);
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log.info(`Player has Steam achievements ${JSON.stringify(playerAchieved)}`);
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const intervalID = setInterval(async () => {
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const intervalID = setInterval(async () => {
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try {
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try {
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@ -34,6 +34,15 @@ async function enableAchievementsInterval(window) {
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window.achievementsIntervalID = intervalID;
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window.achievementsIntervalID = intervalID;
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}
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}
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function checkSteamAchievement(name) {
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return new Promise((resolve) => {
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greenworks.getAchievement(name, playerHas => resolve(playerHas ? name : ""), err => {
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log.warn(`Failed to get Steam achievement ${name} status: ${err}`);
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resolve("");
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});
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});
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}
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function disableAchievementsInterval(window) {
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function disableAchievementsInterval(window) {
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if (window.achievementsIntervalID) {
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if (window.achievementsIntervalID) {
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clearInterval(window.achievementsIntervalID);
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clearInterval(window.achievementsIntervalID);
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