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Merge pull request #3401 from TheMas3212/feat/wrap-singularity
Wrap Singularity API with wrapper
This commit is contained in:
commit
c8c271a334
@ -4,6 +4,7 @@ import type { BaseServer } from "../Server/BaseServer";
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import type { WorkerScript } from "./WorkerScript";
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import { makeRuntimeRejectMsg } from "../NetscriptEvaluator";
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import { Player } from "../Player";
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import { CityName } from "src/Locations/data/CityNames";
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type ExternalFunction = (...args: any[]) => any;
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type ExternalAPI = {
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@ -37,6 +38,7 @@ type NetscriptHelpers = {
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makeRuntimeErrorMsg: (caller: string, msg: string) => string;
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string: (funcName: string, argName: string, v: unknown) => string;
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number: (funcName: string, argName: string, v: unknown) => number;
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city: (funcName: string, argName: string, v: unknown) => CityName;
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boolean: (v: unknown) => boolean;
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getServer: (hostname: string, callingFnName: string) => BaseServer;
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checkSingularityAccess: (func: string) => void;
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@ -48,6 +50,7 @@ type WrappedNetscriptHelpers = {
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makeRuntimeErrorMsg: (msg: string) => string;
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string: (argName: string, v: unknown) => string;
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number: (argName: string, v: unknown) => number;
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city: (argName: string, v: unknown) => CityName;
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boolean: (v: unknown) => boolean;
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getServer: (hostname: string) => BaseServer;
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checkSingularityAccess: () => void;
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@ -80,6 +83,7 @@ function wrapFunction(
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makeRuntimeErrorMsg: (msg: string) => helpers.makeRuntimeErrorMsg(functionPath, msg),
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string: (argName: string, v: unknown) => helpers.string(functionPath, argName, v),
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number: (argName: string, v: unknown) => helpers.number(functionPath, argName, v),
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city: (argName: string, v: unknown) => helpers.city(functionPath, argName, v),
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boolean: helpers.boolean,
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getServer: (hostname: string) => helpers.getServer(hostname, functionPath),
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checkSingularityAccess: () => helpers.checkSingularityAccess(functionName),
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@ -82,24 +82,239 @@ function SF4Cost(cost: number): (player: IPlayer) => number {
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};
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}
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// Hacknet API
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const hacknet: IMap<any> = {
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numNodes: 0,
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purchaseNode: 0,
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getPurchaseNodeCost: 0,
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getNodeStats: 0,
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upgradeLevel: 0,
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upgradeRam: 0,
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upgradeCore: 0,
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upgradeCache: 0,
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getLevelUpgradeCost: 0,
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getRamUpgradeCost: 0,
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getCoreUpgradeCost: 0,
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getCacheUpgradeCost: 0,
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numHashes: 0,
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hashCost: 0,
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spendHashes: 0,
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};
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// Stock API
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const stock: IMap<any> = {
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getSymbols: RamCostConstants.ScriptGetStockRamCost,
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getPrice: RamCostConstants.ScriptGetStockRamCost,
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getAskPrice: RamCostConstants.ScriptGetStockRamCost,
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getBidPrice: RamCostConstants.ScriptGetStockRamCost,
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getPosition: RamCostConstants.ScriptGetStockRamCost,
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getMaxShares: RamCostConstants.ScriptGetStockRamCost,
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getPurchaseCost: RamCostConstants.ScriptGetStockRamCost,
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getSaleGain: RamCostConstants.ScriptGetStockRamCost,
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buy: RamCostConstants.ScriptBuySellStockRamCost,
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sell: RamCostConstants.ScriptBuySellStockRamCost,
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short: RamCostConstants.ScriptBuySellStockRamCost,
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sellShort: RamCostConstants.ScriptBuySellStockRamCost,
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placeOrder: RamCostConstants.ScriptBuySellStockRamCost,
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cancelOrder: RamCostConstants.ScriptBuySellStockRamCost,
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getOrders: RamCostConstants.ScriptBuySellStockRamCost,
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getVolatility: RamCostConstants.ScriptBuySellStockRamCost,
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getForecast: RamCostConstants.ScriptBuySellStockRamCost,
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purchase4SMarketData: RamCostConstants.ScriptBuySellStockRamCost,
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purchase4SMarketDataTixApi: RamCostConstants.ScriptBuySellStockRamCost,
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purchaseWseAccount: RamCostConstants.ScriptBuySellStockRamCost,
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purchaseTixApi: RamCostConstants.ScriptBuySellStockRamCost,
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};
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// Singularity API
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const singularity: IMap<any> = {
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universityCourse: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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gymWorkout: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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travelToCity: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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goToLocation: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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purchaseTor: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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purchaseProgram: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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getCurrentServer: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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connect: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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manualHack: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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installBackdoor: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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getDarkwebProgramCost: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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getDarkwebPrograms: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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getStats: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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getCharacterInformation: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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hospitalize: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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isBusy: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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stopAction: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 2),
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upgradeHomeRam: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
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upgradeHomeCores: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
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getUpgradeHomeRamCost: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 2),
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getUpgradeHomeCoresCost: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 2),
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workForCompany: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
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applyToCompany: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
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getCompanyRep: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 3),
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getCompanyFavor: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 3),
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getCompanyFavorGain: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 4),
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checkFactionInvitations: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
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joinFaction: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
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workForFaction: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
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getFactionRep: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 3),
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getFactionFavor: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 3),
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getFactionFavorGain: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 4),
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donateToFaction: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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createProgram: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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commitCrime: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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getCrimeChance: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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getCrimeStats: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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getOwnedAugmentations: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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getAugmentationsFromFaction: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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getAugmentationCost: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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getAugmentationPrereq: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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getAugmentationPrice: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost / 2),
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getAugmentationRepReq: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost / 2),
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getAugmentationStats: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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purchaseAugmentation: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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softReset: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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installAugmentations: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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isFocused: SF4Cost(0.1),
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setFocus: SF4Cost(0.1),
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};
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// Gang API
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const gang: IMap<any> = {
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createGang: RamCostConstants.ScriptGangApiBaseRamCost / 4,
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inGang: RamCostConstants.ScriptGangApiBaseRamCost / 4,
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getMemberNames: RamCostConstants.ScriptGangApiBaseRamCost / 4,
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getGangInformation: RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getOtherGangInformation: RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getMemberInformation: RamCostConstants.ScriptGangApiBaseRamCost / 2,
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canRecruitMember: RamCostConstants.ScriptGangApiBaseRamCost / 4,
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recruitMember: RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getTaskNames: RamCostConstants.ScriptGangApiBaseRamCost / 4,
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getTaskStats: RamCostConstants.ScriptGangApiBaseRamCost / 4,
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setMemberTask: RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getEquipmentNames: RamCostConstants.ScriptGangApiBaseRamCost / 4,
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getEquipmentCost: RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getEquipmentType: RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getEquipmentStats: RamCostConstants.ScriptGangApiBaseRamCost / 2,
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purchaseEquipment: RamCostConstants.ScriptGangApiBaseRamCost,
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ascendMember: RamCostConstants.ScriptGangApiBaseRamCost,
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getAscensionResult: RamCostConstants.ScriptGangApiBaseRamCost / 2,
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setTerritoryWarfare: RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getChanceToWinClash: RamCostConstants.ScriptGangApiBaseRamCost,
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getBonusTime: 0,
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};
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// Bladeburner API
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const bladeburner: IMap<any> = {
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getContractNames: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
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getOperationNames: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
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getBlackOpNames: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
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getBlackOpRank: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 2,
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getGeneralActionNames: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
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getSkillNames: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
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startAction: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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stopBladeburnerAction: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 2,
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getCurrentAction: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 4,
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getActionTime: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getActionEstimatedSuccessChance: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getActionRepGain: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getActionCountRemaining: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getActionMaxLevel: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getActionCurrentLevel: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getActionAutolevel: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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setActionAutolevel: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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setActionLevel: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getRank: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getSkillPoints: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getSkillLevel: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getSkillUpgradeCost: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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upgradeSkill: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getTeamSize: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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setTeamSize: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getCityEstimatedPopulation: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getCityCommunities: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getCityChaos: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getCity: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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switchCity: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getStamina: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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joinBladeburnerFaction: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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joinBladeburnerDivision: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
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getBonusTime: 0,
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};
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// Coding Contract API
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const codingcontract: IMap<any> = {
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attempt: RamCostConstants.ScriptCodingContractBaseRamCost,
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getContractType: RamCostConstants.ScriptCodingContractBaseRamCost / 2,
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getData: RamCostConstants.ScriptCodingContractBaseRamCost / 2,
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getDescription: RamCostConstants.ScriptCodingContractBaseRamCost / 2,
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getNumTriesRemaining: RamCostConstants.ScriptCodingContractBaseRamCost / 5,
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};
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// Duplicate Sleeve API
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const sleeve: IMap<any> = {
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getNumSleeves: RamCostConstants.ScriptSleeveBaseRamCost,
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setToShockRecovery: RamCostConstants.ScriptSleeveBaseRamCost,
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setToSynchronize: RamCostConstants.ScriptSleeveBaseRamCost,
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setToCommitCrime: RamCostConstants.ScriptSleeveBaseRamCost,
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setToUniversityCourse: RamCostConstants.ScriptSleeveBaseRamCost,
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travel: RamCostConstants.ScriptSleeveBaseRamCost,
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setToCompanyWork: RamCostConstants.ScriptSleeveBaseRamCost,
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setToFactionWork: RamCostConstants.ScriptSleeveBaseRamCost,
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setToGymWorkout: RamCostConstants.ScriptSleeveBaseRamCost,
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getSleeveStats: RamCostConstants.ScriptSleeveBaseRamCost,
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getTask: RamCostConstants.ScriptSleeveBaseRamCost,
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getInformation: RamCostConstants.ScriptSleeveBaseRamCost,
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getSleeveAugmentations: RamCostConstants.ScriptSleeveBaseRamCost,
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getSleevePurchasableAugs: RamCostConstants.ScriptSleeveBaseRamCost,
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purchaseSleeveAug: RamCostConstants.ScriptSleeveBaseRamCost,
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};
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// Stanek API
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const stanek: IMap<any> = {
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giftWidth: RamCostConstants.ScriptStanekWidth,
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giftHeight: RamCostConstants.ScriptStanekHeight,
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chargeFragment: RamCostConstants.ScriptStanekCharge,
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fragmentDefinitions: RamCostConstants.ScriptStanekFragmentDefinitions,
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activeFragments: RamCostConstants.ScriptStanekPlacedFragments,
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clearGift: RamCostConstants.ScriptStanekClear,
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canPlaceFragment: RamCostConstants.ScriptStanekCanPlace,
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placeFragment: RamCostConstants.ScriptStanekPlace,
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getFragment: RamCostConstants.ScriptStanekFragmentAt,
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removeFragment: RamCostConstants.ScriptStanekDeleteAt,
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};
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// UI API
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const ui: IMap<any> = {
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getTheme: 0,
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setTheme: 0,
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resetTheme: 0,
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getStyles: 0,
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setStyles: 0,
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resetStyles: 0,
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getGameInfo: 0,
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};
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// Grafting API
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const grafting: IMap<any> = {
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getAugmentationGraftPrice: 3.75,
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getAugmentationGraftTime: 3.75,
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graftAugmentation: 7.5,
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};
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export const RamCosts: IMap<any> = {
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hacknet: {
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numNodes: 0,
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purchaseNode: 0,
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getPurchaseNodeCost: 0,
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getNodeStats: 0,
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upgradeLevel: 0,
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upgradeRam: 0,
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upgradeCore: 0,
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upgradeCache: 0,
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getLevelUpgradeCost: 0,
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getRamUpgradeCost: 0,
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getCoreUpgradeCost: 0,
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getCacheUpgradeCost: 0,
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numHashes: 0,
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hashCost: 0,
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spendHashes: 0,
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},
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hacknet,
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stock,
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singularity,
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...singularity, // singularity is in namespace & toplevel
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gang,
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bladeburner,
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codingcontract,
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sleeve,
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stanek,
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ui,
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grafting,
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sprintf: 0,
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vsprintf: 0,
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scan: RamCostConstants.ScriptScanRamCost,
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@ -164,29 +379,6 @@ export const RamCosts: IMap<any> = {
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serverExists: RamCostConstants.ScriptGetServerRamCost,
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fileExists: RamCostConstants.ScriptFileExistsRamCost,
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isRunning: RamCostConstants.ScriptIsRunningRamCost,
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stock: {
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getSymbols: RamCostConstants.ScriptGetStockRamCost,
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getPrice: RamCostConstants.ScriptGetStockRamCost,
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getAskPrice: RamCostConstants.ScriptGetStockRamCost,
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getBidPrice: RamCostConstants.ScriptGetStockRamCost,
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getPosition: RamCostConstants.ScriptGetStockRamCost,
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getMaxShares: RamCostConstants.ScriptGetStockRamCost,
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getPurchaseCost: RamCostConstants.ScriptGetStockRamCost,
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getSaleGain: RamCostConstants.ScriptGetStockRamCost,
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buy: RamCostConstants.ScriptBuySellStockRamCost,
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sell: RamCostConstants.ScriptBuySellStockRamCost,
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short: RamCostConstants.ScriptBuySellStockRamCost,
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sellShort: RamCostConstants.ScriptBuySellStockRamCost,
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placeOrder: RamCostConstants.ScriptBuySellStockRamCost,
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cancelOrder: RamCostConstants.ScriptBuySellStockRamCost,
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getOrders: RamCostConstants.ScriptBuySellStockRamCost,
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getVolatility: RamCostConstants.ScriptBuySellStockRamCost,
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getForecast: RamCostConstants.ScriptBuySellStockRamCost,
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purchase4SMarketData: RamCostConstants.ScriptBuySellStockRamCost,
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purchase4SMarketDataTixApi: RamCostConstants.ScriptBuySellStockRamCost,
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purchaseWseAccount: RamCostConstants.ScriptBuySellStockRamCost,
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purchaseTixApi: RamCostConstants.ScriptBuySellStockRamCost,
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},
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getPurchasedServerLimit: RamCostConstants.ScriptGetPurchasedServerLimit,
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getPurchasedServerMaxRam: RamCostConstants.ScriptGetPurchasedServerMaxRam,
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getPurchasedServerCost: RamCostConstants.ScriptGetPurchaseServerRamCost,
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@ -223,178 +415,6 @@ export const RamCosts: IMap<any> = {
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getOwnedSourceFiles: RamCostConstants.ScriptGetOwnedSourceFiles,
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tail: 0,
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toast: 0,
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// Singularity Functions
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universityCourse: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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gymWorkout: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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travelToCity: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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goToLocation: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
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purchaseTor: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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purchaseProgram: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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getCurrentServer: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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connect: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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manualHack: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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installBackdoor: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost),
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getDarkwebProgramCost: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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getDarkwebPrograms: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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getStats: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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getCharacterInformation: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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hospitalize: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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isBusy: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 4),
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stopAction: SF4Cost(RamCostConstants.ScriptSingularityFn1RamCost / 2),
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upgradeHomeRam: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
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upgradeHomeCores: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
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getUpgradeHomeRamCost: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 2),
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getUpgradeHomeCoresCost: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 2),
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workForCompany: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
|
||||
applyToCompany: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
|
||||
getCompanyRep: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 3),
|
||||
getCompanyFavor: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 3),
|
||||
getCompanyFavorGain: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 4),
|
||||
checkFactionInvitations: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
|
||||
joinFaction: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
|
||||
workForFaction: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
|
||||
getFactionRep: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 3),
|
||||
getFactionFavor: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 3),
|
||||
getFactionFavorGain: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 4),
|
||||
donateToFaction: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
|
||||
createProgram: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
|
||||
commitCrime: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
|
||||
getCrimeChance: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
|
||||
getCrimeStats: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
|
||||
getOwnedAugmentations: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
|
||||
getAugmentationsFromFaction: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
|
||||
getAugmentationCost: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
|
||||
getAugmentationPrereq: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
|
||||
getAugmentationPrice: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost / 2),
|
||||
getAugmentationRepReq: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost / 2),
|
||||
getAugmentationStats: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
|
||||
purchaseAugmentation: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
|
||||
softReset: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
|
||||
installAugmentations: SF4Cost(RamCostConstants.ScriptSingularityFn3RamCost),
|
||||
isFocused: SF4Cost(0.1),
|
||||
setFocus: SF4Cost(0.1),
|
||||
|
||||
// Gang API
|
||||
gang: {
|
||||
createGang: RamCostConstants.ScriptGangApiBaseRamCost / 4,
|
||||
inGang: RamCostConstants.ScriptGangApiBaseRamCost / 4,
|
||||
getMemberNames: RamCostConstants.ScriptGangApiBaseRamCost / 4,
|
||||
getGangInformation: RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
getOtherGangInformation: RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
getMemberInformation: RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
canRecruitMember: RamCostConstants.ScriptGangApiBaseRamCost / 4,
|
||||
recruitMember: RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
getTaskNames: RamCostConstants.ScriptGangApiBaseRamCost / 4,
|
||||
getTaskStats: RamCostConstants.ScriptGangApiBaseRamCost / 4,
|
||||
setMemberTask: RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
getEquipmentNames: RamCostConstants.ScriptGangApiBaseRamCost / 4,
|
||||
getEquipmentCost: RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
getEquipmentType: RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
getEquipmentStats: RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
purchaseEquipment: RamCostConstants.ScriptGangApiBaseRamCost,
|
||||
ascendMember: RamCostConstants.ScriptGangApiBaseRamCost,
|
||||
getAscensionResult: RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
setTerritoryWarfare: RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
getChanceToWinClash: RamCostConstants.ScriptGangApiBaseRamCost,
|
||||
getBonusTime: 0,
|
||||
},
|
||||
|
||||
// Bladeburner API
|
||||
bladeburner: {
|
||||
getContractNames: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
|
||||
getOperationNames: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
|
||||
getBlackOpNames: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
|
||||
getBlackOpRank: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 2,
|
||||
getGeneralActionNames: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
|
||||
getSkillNames: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
|
||||
startAction: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
stopBladeburnerAction: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 2,
|
||||
getCurrentAction: RamCostConstants.ScriptBladeburnerApiBaseRamCost / 4,
|
||||
getActionTime: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getActionEstimatedSuccessChance: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getActionRepGain: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getActionCountRemaining: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getActionMaxLevel: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getActionCurrentLevel: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getActionAutolevel: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
setActionAutolevel: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
setActionLevel: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getRank: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getSkillPoints: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getSkillLevel: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getSkillUpgradeCost: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
upgradeSkill: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getTeamSize: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
setTeamSize: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getCityEstimatedPopulation: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getCityCommunities: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getCityChaos: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getCity: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
switchCity: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getStamina: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
joinBladeburnerFaction: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
joinBladeburnerDivision: RamCostConstants.ScriptBladeburnerApiBaseRamCost,
|
||||
getBonusTime: 0,
|
||||
},
|
||||
|
||||
// Coding Contract API
|
||||
codingcontract: {
|
||||
attempt: RamCostConstants.ScriptCodingContractBaseRamCost,
|
||||
getContractType: RamCostConstants.ScriptCodingContractBaseRamCost / 2,
|
||||
getData: RamCostConstants.ScriptCodingContractBaseRamCost / 2,
|
||||
getDescription: RamCostConstants.ScriptCodingContractBaseRamCost / 2,
|
||||
getNumTriesRemaining: RamCostConstants.ScriptCodingContractBaseRamCost / 5,
|
||||
},
|
||||
|
||||
// Duplicate Sleeve API
|
||||
sleeve: {
|
||||
getNumSleeves: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
setToShockRecovery: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
setToSynchronize: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
setToCommitCrime: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
setToUniversityCourse: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
travel: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
setToCompanyWork: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
setToFactionWork: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
setToGymWorkout: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
getSleeveStats: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
getTask: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
getInformation: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
getSleeveAugmentations: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
getSleevePurchasableAugs: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
purchaseSleeveAug: RamCostConstants.ScriptSleeveBaseRamCost,
|
||||
},
|
||||
|
||||
stanek: {
|
||||
giftWidth: RamCostConstants.ScriptStanekWidth,
|
||||
giftHeight: RamCostConstants.ScriptStanekHeight,
|
||||
chargeFragment: RamCostConstants.ScriptStanekCharge,
|
||||
fragmentDefinitions: RamCostConstants.ScriptStanekFragmentDefinitions,
|
||||
activeFragments: RamCostConstants.ScriptStanekPlacedFragments,
|
||||
clearGift: RamCostConstants.ScriptStanekClear,
|
||||
canPlaceFragment: RamCostConstants.ScriptStanekCanPlace,
|
||||
placeFragment: RamCostConstants.ScriptStanekPlace,
|
||||
getFragment: RamCostConstants.ScriptStanekFragmentAt,
|
||||
removeFragment: RamCostConstants.ScriptStanekDeleteAt,
|
||||
},
|
||||
|
||||
ui: {
|
||||
getTheme: 0,
|
||||
setTheme: 0,
|
||||
resetTheme: 0,
|
||||
getStyles: 0,
|
||||
setStyles: 0,
|
||||
resetStyles: 0,
|
||||
getGameInfo: 0,
|
||||
},
|
||||
|
||||
grafting: {
|
||||
getAugmentationGraftPrice: 3.75,
|
||||
getAugmentationGraftTime: 3.75,
|
||||
graftAugmentation: 7.5,
|
||||
},
|
||||
|
||||
heart: {
|
||||
// Easter egg function
|
||||
break: 0,
|
||||
|
@ -75,6 +75,7 @@ import { IPort } from "./NetscriptPort";
|
||||
|
||||
import {
|
||||
NS as INS,
|
||||
Singularity as ISingularity,
|
||||
Player as INetscriptPlayer,
|
||||
Gang as IGang,
|
||||
Bladeburner as IBladeburner,
|
||||
@ -527,7 +528,8 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
|
||||
const codingcontract = NetscriptCodingContract(Player, workerScript, helper);
|
||||
const corporation = NetscriptCorporation(Player, workerScript, helper);
|
||||
const formulas = NetscriptFormulas(Player, workerScript, helper);
|
||||
const singularity = NetscriptSingularity(Player, workerScript, helper);
|
||||
const singularity = wrapAPI(helper, {}, workerScript, NetscriptSingularity(Player, workerScript), "singularity")
|
||||
.singularity as unknown as ISingularity;
|
||||
const stockmarket = NetscriptStockMarket(Player, workerScript, helper);
|
||||
const ui = NetscriptUserInterface(Player, workerScript, helper);
|
||||
const grafting = NetscriptGrafting(Player, workerScript, helper);
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user