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DOC: how to fork and clone; consistent shell presentation
Add to the contributor's guide various ways to clone and fork the code repository. These methods are: (1) web browser; (2) GitHub Desktop; and (3) command line. Be consistent in how shell commands are presented.
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@ -89,24 +89,64 @@ changes are okay to contribute:
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## How to setup fork properly
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## How to setup fork properly
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Fork and clone the repo
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Clone and fork the game's repository by using one of these methods: web browser, GitHub
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Desktop, or command line.
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```
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- Web browser. Log in to your GitHub account, navigate to the
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# This will add the game original code as a repo in your local copy
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[game's repository](https://github.com/danielyxie/bitburner), and fork the
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$ git remote add danielyxie git@github.com:danielyxie/bitburner.git
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repository. Refer to
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[this page](https://docs.github.com/en/get-started/quickstart/fork-a-repo) for more
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detail.
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- GitHub Desktop. Click on `File`, then click `Clone repository`. Click on the `URL`
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tab and type `danielyxie/bitburner` into the text box for repository URL. Choose
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the path where you want to clone the repository and click the `Clone` button.
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Refer to [this page](https://docs.github.com/en/desktop/contributing-and-collaborating-using-github-desktop/adding-and-cloning-repositories/cloning-and-forking-repositories-from-github-desktop)
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for more detail.
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- Command line.
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# You can verify you did this right by doing the following command
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```sh
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$ git remote show
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# This clones the game's code repository. The output you get might vary.
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danielyxie
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$ git clone https://github.com/danielyxie/bitburner.git
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origin
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Cloning into 'bitburner'...
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remote: Enumerating objects: 57072, done.
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remote: Counting objects: 100% (404/404), done.
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remote: Compressing objects: 100% (205/205), done.
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remote: Total 57072 (delta 210), reused 375 (delta 199), pack-reused 56668
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Receiving objects: 100% (57072/57072), 339.11 MiB | 5.42 MiB/s, done.
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Resolving deltas: 100% (43708/43708), done.
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Updating files: 100% (2561/2561), done.
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# Then download all the branches from the game. (there might be more branches)
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# Change to the directory that contains your local copy.
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$ git fetch danielyxie
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$ cd bitburner
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From github.com:danielyxie/bitburner
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* [new branch] dev -> danielyxie/dev
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* [new branch] master -> danielyxie/master
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# Makes sure you always start from `danielyxie/dev` to avoid merge conflicts.
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# The upstream is the repository that contains the game's source code. The
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# upstream is also the place where proposed changes are merged into the game.
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$ git remote rename origin upstream
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Renaming remote references: 100% (8/8), done.
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# The origin is your own copy or fork of the game's source code. Assume that
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# your fork will be on GitHub. Change "myname" to your GitHub username. Change
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# "myfork" to the name of your forked repository.
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$ git remote add origin https://github.com/myname/myfork
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# Now "origin" is your fork and "upstream" is where changes should be merged.
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$ git remote show
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origin
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upstream
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# You can now download all changes and branches from the upstream repository.
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# The output you get might vary.
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$ git fetch upstream
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# Make sure you always start from "upstream/dev" to avoid merge conflicts.
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$ git branch
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* dev
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$ git branch -r
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upstream/BN14
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upstream/HEAD -> upstream/dev
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upstream/dev
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upstream/folders
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upstream/master
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```
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```
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## Development Workflow Best Practices
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## Development Workflow Best Practices
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@ -139,18 +179,18 @@ These steps only work in a Bash-like environment, like MinGW for Windows.
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```sh
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```sh
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# Install the main game dependencies & build the app in debug mode.
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# Install the main game dependencies & build the app in debug mode.
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npm install
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$ npm install
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npm run build:dev
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$ npm run build:dev
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# Use electron-packager to build the app to the .build/ folder.
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# Use electron-packager to build the app to the .build/ folder.
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npm run electron
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$ npm run electron
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# When launching the .exe directly, you'll need the steam_appid.txt file in the root.
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# When launching the .exe directly, you'll need the steam_appid.txt file in the root.
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# If not using Windows, change this line accordingly.
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# If not using Windows, change this line accordingly.
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cp .build/bitburner-win32-x64/resources/app/steam_appid.txt .build/bitburner-win32-x64/steam_appid.txt
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$ cp .build/bitburner-win32-x64/resources/app/steam_appid.txt .build/bitburner-win32-x64/steam_appid.txt
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# And run the game...
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# And run the game...
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.build/bitburner-win32-x64/bitburner.exe
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$ .build/bitburner-win32-x64/bitburner.exe
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```
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```
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### Submitting a Pull Request
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### Submitting a Pull Request
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