mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 13:43:49 +01:00
commit
c94f31fc2a
3
.github/PULL_REQUEST_TEMPLATE
vendored
3
.github/PULL_REQUEST_TEMPLATE
vendored
@ -9,3 +9,6 @@
|
|||||||
|
|
||||||
- Include how it was tested
|
- Include how it was tested
|
||||||
- Include screenshot / gif (if possible)
|
- Include screenshot / gif (if possible)
|
||||||
|
|
||||||
|
|
||||||
|
Make sure you run `npm run format` and `npm run lint` before pushing.
|
||||||
|
22
.github/workflows/bump-version.yml
vendored
22
.github/workflows/bump-version.yml
vendored
@ -4,28 +4,28 @@ on:
|
|||||||
workflow_dispatch:
|
workflow_dispatch:
|
||||||
inputs:
|
inputs:
|
||||||
version:
|
version:
|
||||||
description: 'Version (format: x.y.z)'
|
description: "Version (format: x.y.z)"
|
||||||
required: true
|
required: true
|
||||||
versionNumber:
|
versionNumber:
|
||||||
description: 'Version Number (for saves migration)'
|
description: "Version Number (for saves migration)"
|
||||||
required: true
|
required: true
|
||||||
changelog:
|
changelog:
|
||||||
description: 'Changelog (url that points to RAW markdown)'
|
description: "Changelog (url that points to RAW markdown)"
|
||||||
default: ''
|
default: ""
|
||||||
buildApp:
|
buildApp:
|
||||||
description: 'Include Application Build'
|
description: "Include Application Build"
|
||||||
type: boolean
|
type: boolean
|
||||||
default: 'true'
|
default: "true"
|
||||||
required: true
|
required: true
|
||||||
buildDoc:
|
buildDoc:
|
||||||
description: 'Include Documentation Build'
|
description: "Include Documentation Build"
|
||||||
type: boolean
|
type: boolean
|
||||||
default: 'true'
|
default: "true"
|
||||||
required: true
|
required: true
|
||||||
prepareRelease:
|
prepareRelease:
|
||||||
description: 'Prepare Draft Release'
|
description: "Prepare Draft Release"
|
||||||
type: boolean
|
type: boolean
|
||||||
default: 'true'
|
default: "true"
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
@ -46,7 +46,7 @@ jobs:
|
|||||||
uses: actions/setup-node@v2
|
uses: actions/setup-node@v2
|
||||||
with:
|
with:
|
||||||
node-version: 16.13.1
|
node-version: 16.13.1
|
||||||
cache: 'npm'
|
cache: "npm"
|
||||||
- name: Install NPM dependencies for version updater
|
- name: Install NPM dependencies for version updater
|
||||||
working-directory: ./tools/bump-version
|
working-directory: ./tools/bump-version
|
||||||
run: npm ci
|
run: npm ci
|
||||||
|
@ -58,7 +58,7 @@ jobs:
|
|||||||
|
|
||||||
- name: Get Comment Body
|
- name: Get Comment Body
|
||||||
id: get-comment-body
|
id: get-comment-body
|
||||||
if : steps.get-warnings.outputs.has_warnings == 'true'
|
if: steps.get-warnings.outputs.has_warnings == 'true'
|
||||||
run: |
|
run: |
|
||||||
cat warnings.txt > comment.txt
|
cat warnings.txt > comment.txt
|
||||||
echo "" >> comment.txt
|
echo "" >> comment.txt
|
||||||
@ -73,12 +73,12 @@ jobs:
|
|||||||
|
|
||||||
echo ::set-output name=body::$body
|
echo ::set-output name=body::$body
|
||||||
- name: Add github comment on problem
|
- name: Add github comment on problem
|
||||||
if : steps.get-warnings.outputs.has_warnings == 'true'
|
if: steps.get-warnings.outputs.has_warnings == 'true'
|
||||||
uses: peter-evans/commit-comment@v1
|
uses: peter-evans/commit-comment@v1
|
||||||
with:
|
with:
|
||||||
body: ${{ steps.get-comment-body.outputs.body }}
|
body: ${{ steps.get-comment-body.outputs.body }}
|
||||||
- name: Flag as error
|
- name: Flag as error
|
||||||
if : steps.get-warnings.outputs.has_warnings == 'true'
|
if: steps.get-warnings.outputs.has_warnings == 'true'
|
||||||
run: |
|
run: |
|
||||||
COMMIT_WARNINGS=$(cat warnings.txt)
|
COMMIT_WARNINGS=$(cat warnings.txt)
|
||||||
echo "::warning:: $COMMIT_WARNINGS"
|
echo "::warning:: $COMMIT_WARNINGS"
|
||||||
|
6
.github/workflows/fetch-changes.yml
vendored
6
.github/workflows/fetch-changes.yml
vendored
@ -3,10 +3,10 @@ on:
|
|||||||
workflow_dispatch:
|
workflow_dispatch:
|
||||||
inputs:
|
inputs:
|
||||||
fromCommit:
|
fromCommit:
|
||||||
description: 'From Commit SHA (full-length)'
|
description: "From Commit SHA (full-length)"
|
||||||
required: true
|
required: true
|
||||||
toCommit:
|
toCommit:
|
||||||
description: 'To Commit SHA (full-length, if omitted will use latest)'
|
description: "To Commit SHA (full-length, if omitted will use latest)"
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
fetchChangelog:
|
fetchChangelog:
|
||||||
@ -17,7 +17,7 @@ jobs:
|
|||||||
uses: actions/setup-node@v2
|
uses: actions/setup-node@v2
|
||||||
with:
|
with:
|
||||||
node-version: 16.13.1
|
node-version: 16.13.1
|
||||||
cache: 'npm'
|
cache: "npm"
|
||||||
- name: Install NPM dependencies
|
- name: Install NPM dependencies
|
||||||
working-directory: ./tools/fetch-changelog
|
working-directory: ./tools/fetch-changelog
|
||||||
run: npm ci
|
run: npm ci
|
||||||
|
@ -25,8 +25,8 @@ I need equations that test many different aspect of "math culture", it can be ch
|
|||||||
|
|
||||||
All variable purchasing will be scriptable.
|
All variable purchasing will be scriptable.
|
||||||
|
|
||||||
|
|
||||||
All equation must have:
|
All equation must have:
|
||||||
|
|
||||||
- several variables that can be upgraded, at least 1 variable must be strategic in it's upgrading (upgrading too much can cause drop in performance)
|
- several variables that can be upgraded, at least 1 variable must be strategic in it's upgrading (upgrading too much can cause drop in performance)
|
||||||
- Some sort of math twist that requires some thinking, like (-2)^c1 alters between positive and negative.
|
- Some sort of math twist that requires some thinking, like (-2)^c1 alters between positive and negative.
|
||||||
|
|
||||||
|
@ -115,7 +115,6 @@ Fork and clone the repo
|
|||||||
- Regularly rebase your branch against `dev` to make sure you have the latest updates pulled.
|
- Regularly rebase your branch against `dev` to make sure you have the latest updates pulled.
|
||||||
- When merging, always merge your branch into `dev`. When releasing a new update, then merge `dev` into `master`
|
- When merging, always merge your branch into `dev`. When releasing a new update, then merge `dev` into `master`
|
||||||
|
|
||||||
|
|
||||||
## Running locally.
|
## Running locally.
|
||||||
|
|
||||||
Install
|
Install
|
||||||
@ -131,7 +130,6 @@ Inside the root of the repo run
|
|||||||
After that you can open any browser and navigate to `localhost:8000` and play the game.
|
After that you can open any browser and navigate to `localhost:8000` and play the game.
|
||||||
Saving a file will reload the game automatically.
|
Saving a file will reload the game automatically.
|
||||||
|
|
||||||
|
|
||||||
### How to build the electron app
|
### How to build the electron app
|
||||||
|
|
||||||
Tested on Node v16.13.1 (LTS) on Windows
|
Tested on Node v16.13.1 (LTS) on Windows
|
||||||
|
23
doc/FAQ.md
23
doc/FAQ.md
@ -23,10 +23,11 @@ Yes, just export the save file from the options menu & import it in the other pl
|
|||||||
## Game is stuck after running scripts!
|
## Game is stuck after running scripts!
|
||||||
|
|
||||||
You may have created an infinite loop with no sleep. You'll have to restart the game by killing all scripts.
|
You may have created an infinite loop with no sleep. You'll have to restart the game by killing all scripts.
|
||||||
* On Browser: Stick `?noScript` at the end of the URL
|
|
||||||
* On Steam:
|
- On Browser: Stick `?noScript` at the end of the URL
|
||||||
* In the menu, "Reloads" -> "Reload & Kill All Scripts".
|
- On Steam:
|
||||||
* If this does not work, when launching the game, use the kill all script options.
|
- In the menu, "Reloads" -> "Reload & Kill All Scripts".
|
||||||
|
- If this does not work, when launching the game, use the kill all script options.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@ -51,11 +52,13 @@ You can navigate to the game files by right-clicking the game in your library an
|
|||||||
## Steam: Game won't launch
|
## Steam: Game won't launch
|
||||||
|
|
||||||
### **On Windows**
|
### **On Windows**
|
||||||
|
|
||||||
If the game is installed on a network drive, it will fail to start due to a [limitation in Chromium](https://github.com/electron/electron/issues/27356).
|
If the game is installed on a network drive, it will fail to start due to a [limitation in Chromium](https://github.com/electron/electron/issues/27356).
|
||||||
|
|
||||||
If you cannot move the game to another drive, you'll have to add the `--no-sandbox` launch option. In your Steam Library, Right click the game and hit "Properties". You'll see the launch option section in the "General" window.
|
If you cannot move the game to another drive, you'll have to add the `--no-sandbox` launch option. In your Steam Library, Right click the game and hit "Properties". You'll see the launch option section in the "General" window.
|
||||||
|
|
||||||
### **On Linux**
|
### **On Linux**
|
||||||
|
|
||||||
The game is built natively, do not use Proton unless native does not work.
|
The game is built natively, do not use Proton unless native does not work.
|
||||||
|
|
||||||
When launching the game, you will be prompted with three options. If the standard launch does not work, you may attempt the `--disable-seccomp-filter-sandbox` or `--no-sandbox` launch option. If this still does not work, the game should be able to start by launching it directly or through the terminal. See [How do I get to the game files?](#game-files).
|
When launching the game, you will be prompted with three options. If the standard launch does not work, you may attempt the `--disable-seccomp-filter-sandbox` or `--no-sandbox` launch option. If this still does not work, the game should be able to start by launching it directly or through the terminal. See [How do I get to the game files?](#game-files).
|
||||||
@ -68,17 +71,17 @@ When launching the game, you will be prompted with three options. If the standar
|
|||||||
|
|
||||||
You may want access the logs to get information about crashes or such.
|
You may want access the logs to get information about crashes or such.
|
||||||
|
|
||||||
* on Linux: `~/.config/bitburner/logs/main.log`
|
- on Linux: `~/.config/bitburner/logs/main.log`
|
||||||
* on macOS: `~/Library/Logs/bitburner/main.log`
|
- on macOS: `~/Library/Logs/bitburner/main.log`
|
||||||
* on Windows: `%USERPROFILE%\AppData\Roaming\bitburner\logs\main.log`
|
- on Windows: `%USERPROFILE%\AppData\Roaming\bitburner\logs\main.log`
|
||||||
|
|
||||||
### Config (using [electron-store](https://github.com/sindresorhus/electron-store#readme))
|
### Config (using [electron-store](https://github.com/sindresorhus/electron-store#readme))
|
||||||
|
|
||||||
Configuration file will be written to disk in the application data directory.
|
Configuration file will be written to disk in the application data directory.
|
||||||
|
|
||||||
* on Linux: `~/.config/bitburner/config.json`
|
- on Linux: `~/.config/bitburner/config.json`
|
||||||
* on macOS: `~/Library/Application\ Support/bitburner/config.json`
|
- on macOS: `~/Library/Application\ Support/bitburner/config.json`
|
||||||
* on Windows: `%USERPROFILE%\AppData\Roaming\bitburner\config.json`
|
- on Windows: `%USERPROFILE%\AppData\Roaming\bitburner\config.json`
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
@ -6,18 +6,18 @@ async function enableAchievementsInterval(window) {
|
|||||||
// If the Steam API could not be initialized on game start, we'll abort this.
|
// If the Steam API could not be initialized on game start, we'll abort this.
|
||||||
if (global.greenworksError) return;
|
if (global.greenworksError) return;
|
||||||
|
|
||||||
// This is backward but the game fills in an array called `document.achievements` and we retrieve it from
|
// This is backward but the game fills in an array called `document.achievements` and we retrieve it from
|
||||||
// here. Hey if it works it works.
|
// here. Hey if it works it works.
|
||||||
const steamAchievements = greenworks.getAchievementNames();
|
const steamAchievements = greenworks.getAchievementNames();
|
||||||
log.silly(`All Steam achievements ${JSON.stringify(steamAchievements)}`);
|
log.silly(`All Steam achievements ${JSON.stringify(steamAchievements)}`);
|
||||||
const playerAchieved = (await Promise.all(steamAchievements.map(checkSteamAchievement))).filter(name => !!name);
|
const playerAchieved = (await Promise.all(steamAchievements.map(checkSteamAchievement))).filter((name) => !!name);
|
||||||
log.debug(`Player has Steam achievements ${JSON.stringify(playerAchieved)}`);
|
log.debug(`Player has Steam achievements ${JSON.stringify(playerAchieved)}`);
|
||||||
const intervalID = setInterval(async () => {
|
const intervalID = setInterval(async () => {
|
||||||
try {
|
try {
|
||||||
const playerAchievements = await window.webContents.executeJavaScript("document.achievements");
|
const playerAchievements = await window.webContents.executeJavaScript("document.achievements");
|
||||||
for (const ach of playerAchievements) {
|
for (const ach of playerAchievements) {
|
||||||
if (!steamAchievements.includes(ach)) continue; // Don't try activating achievements that don't exist Steam-side
|
if (!steamAchievements.includes(ach)) continue; // Don't try activating achievements that don't exist Steam-side
|
||||||
if (playerAchieved.includes(ach)) continue; // Don't spam achievements that have already been recorded
|
if (playerAchieved.includes(ach)) continue; // Don't spam achievements that have already been recorded
|
||||||
log.info(`Granting Steam achievement ${ach}`);
|
log.info(`Granting Steam achievement ${ach}`);
|
||||||
greenworks.activateAchievement(ach, () => undefined);
|
greenworks.activateAchievement(ach, () => undefined);
|
||||||
playerAchieved.push(ach);
|
playerAchieved.push(ach);
|
||||||
@ -26,7 +26,7 @@ async function enableAchievementsInterval(window) {
|
|||||||
log.error(error);
|
log.error(error);
|
||||||
|
|
||||||
// The interval probably did not get cleared after a window kill
|
// The interval probably did not get cleared after a window kill
|
||||||
log.warn('Clearing achievements timer');
|
log.warn("Clearing achievements timer");
|
||||||
clearInterval(intervalID);
|
clearInterval(intervalID);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -36,10 +36,14 @@ async function enableAchievementsInterval(window) {
|
|||||||
|
|
||||||
function checkSteamAchievement(name) {
|
function checkSteamAchievement(name) {
|
||||||
return new Promise((resolve) => {
|
return new Promise((resolve) => {
|
||||||
greenworks.getAchievement(name, playerHas => resolve(playerHas ? name : ""), err => {
|
greenworks.getAchievement(
|
||||||
log.warn(`Failed to get Steam achievement ${name} status: ${err}`);
|
name,
|
||||||
resolve("");
|
(playerHas) => resolve(playerHas ? name : ""),
|
||||||
});
|
(err) => {
|
||||||
|
log.warn(`Failed to get Steam achievement ${name} status: ${err}`);
|
||||||
|
resolve("");
|
||||||
|
},
|
||||||
|
);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -50,5 +54,6 @@ function disableAchievementsInterval(window) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
enableAchievementsInterval, disableAchievementsInterval
|
enableAchievementsInterval,
|
||||||
}
|
disableAchievementsInterval,
|
||||||
|
};
|
||||||
|
@ -12,25 +12,27 @@ async function initialize(win) {
|
|||||||
window = win;
|
window = win;
|
||||||
server = http.createServer(async function (req, res) {
|
server = http.createServer(async function (req, res) {
|
||||||
let body = "";
|
let body = "";
|
||||||
res.setHeader('Content-Type', 'application/json');
|
res.setHeader("Content-Type", "application/json");
|
||||||
|
|
||||||
req.on("data", (chunk) => {
|
req.on("data", (chunk) => {
|
||||||
body += chunk.toString(); // convert Buffer to string
|
body += chunk.toString(); // convert Buffer to string
|
||||||
});
|
});
|
||||||
|
|
||||||
req.on("end", async () => {
|
req.on("end", async () => {
|
||||||
const providedToken = req.headers?.authorization?.replace('Bearer ', '') ?? '';
|
const providedToken = req.headers?.authorization?.replace("Bearer ", "") ?? "";
|
||||||
const isValid = providedToken === getAuthenticationToken();
|
const isValid = providedToken === getAuthenticationToken();
|
||||||
if (isValid) {
|
if (isValid) {
|
||||||
log.debug('Valid authentication token');
|
log.debug("Valid authentication token");
|
||||||
} else {
|
} else {
|
||||||
log.log('Invalid authentication token');
|
log.log("Invalid authentication token");
|
||||||
res.writeHead(401);
|
res.writeHead(401);
|
||||||
|
|
||||||
res.end(JSON.stringify({
|
res.end(
|
||||||
success: false,
|
JSON.stringify({
|
||||||
msg: 'Invalid authentication token'
|
success: false,
|
||||||
}));
|
msg: "Invalid authentication token",
|
||||||
|
}),
|
||||||
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -40,16 +42,18 @@ async function initialize(win) {
|
|||||||
} catch (error) {
|
} catch (error) {
|
||||||
log.warn(`Invalid body data`);
|
log.warn(`Invalid body data`);
|
||||||
res.writeHead(400);
|
res.writeHead(400);
|
||||||
res.end(JSON.stringify({
|
res.end(
|
||||||
success: false,
|
JSON.stringify({
|
||||||
msg: 'Invalid body data'
|
success: false,
|
||||||
}));
|
msg: "Invalid body data",
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let result;
|
let result;
|
||||||
switch(req.method) {
|
switch (req.method) {
|
||||||
// Request files
|
// Request files
|
||||||
case "GET":
|
case "GET":
|
||||||
result = await window.webContents.executeJavaScript(`document.getFiles()`);
|
result = await window.webContents.executeJavaScript(`document.getFiles()`);
|
||||||
@ -62,10 +66,12 @@ async function initialize(win) {
|
|||||||
if (!data) {
|
if (!data) {
|
||||||
log.warn(`Invalid script update request - No data`);
|
log.warn(`Invalid script update request - No data`);
|
||||||
res.writeHead(400);
|
res.writeHead(400);
|
||||||
res.end(JSON.stringify({
|
res.end(
|
||||||
success: false,
|
JSON.stringify({
|
||||||
msg: 'Invalid script update request - No data'
|
success: false,
|
||||||
}));
|
msg: "Invalid script update request - No data",
|
||||||
|
}),
|
||||||
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -84,19 +90,20 @@ async function initialize(win) {
|
|||||||
log.warn(`Api Server Error`, result.msg);
|
log.warn(`Api Server Error`, result.msg);
|
||||||
}
|
}
|
||||||
|
|
||||||
res.end(JSON.stringify({
|
res.end(
|
||||||
success: result.res,
|
JSON.stringify({
|
||||||
msg: result.msg,
|
success: result.res,
|
||||||
data: result.data
|
msg: result.msg,
|
||||||
}));
|
data: result.data,
|
||||||
|
}),
|
||||||
|
);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
const autostart = config.get('autostart', false);
|
const autostart = config.get("autostart", false);
|
||||||
if (autostart) {
|
if (autostart) {
|
||||||
try {
|
try {
|
||||||
await enable()
|
await enable();
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
return Promise.reject(error);
|
return Promise.reject(error);
|
||||||
}
|
}
|
||||||
@ -105,15 +112,14 @@ async function initialize(win) {
|
|||||||
return Promise.resolve();
|
return Promise.resolve();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
function enable() {
|
function enable() {
|
||||||
if (isListening()) {
|
if (isListening()) {
|
||||||
log.warn('API server already listening');
|
log.warn("API server already listening");
|
||||||
return Promise.resolve();
|
return Promise.resolve();
|
||||||
}
|
}
|
||||||
|
|
||||||
const port = config.get('port', 9990);
|
const port = config.get("port", 9990);
|
||||||
const host = config.get('host', '127.0.0.1');
|
const host = config.get("host", "127.0.0.1");
|
||||||
log.log(`Starting http server on port ${port} - listening on ${host}`);
|
log.log(`Starting http server on port ${port} - listening on ${host}`);
|
||||||
|
|
||||||
// https://stackoverflow.com/a/62289870
|
// https://stackoverflow.com/a/62289870
|
||||||
@ -125,13 +131,10 @@ function enable() {
|
|||||||
resolve();
|
resolve();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
server.once('error', (err) => {
|
server.once("error", (err) => {
|
||||||
if (!startFinished) {
|
if (!startFinished) {
|
||||||
startFinished = true;
|
startFinished = true;
|
||||||
console.log(
|
console.log("There was an error starting the server in the error listener:", err);
|
||||||
'There was an error starting the server in the error listener:',
|
|
||||||
err
|
|
||||||
);
|
|
||||||
reject(err);
|
reject(err);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -140,11 +143,11 @@ function enable() {
|
|||||||
|
|
||||||
function disable() {
|
function disable() {
|
||||||
if (!isListening()) {
|
if (!isListening()) {
|
||||||
log.warn('API server not listening');
|
log.warn("API server not listening");
|
||||||
return Promise.resolve();
|
return Promise.resolve();
|
||||||
}
|
}
|
||||||
|
|
||||||
log.log('Stopping http server');
|
log.log("Stopping http server");
|
||||||
return server.close();
|
return server.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -162,31 +165,35 @@ function isListening() {
|
|||||||
|
|
||||||
function toggleAutostart() {
|
function toggleAutostart() {
|
||||||
const newValue = !isAutostart();
|
const newValue = !isAutostart();
|
||||||
config.set('autostart', newValue);
|
config.set("autostart", newValue);
|
||||||
log.log(`New autostart value is '${newValue}'`);
|
log.log(`New autostart value is '${newValue}'`);
|
||||||
}
|
}
|
||||||
|
|
||||||
function isAutostart() {
|
function isAutostart() {
|
||||||
return config.get('autostart');
|
return config.get("autostart");
|
||||||
}
|
}
|
||||||
|
|
||||||
function getAuthenticationToken() {
|
function getAuthenticationToken() {
|
||||||
const token = config.get('token');
|
const token = config.get("token");
|
||||||
if (token) return token;
|
if (token) return token;
|
||||||
|
|
||||||
const newToken = generateToken();
|
const newToken = generateToken();
|
||||||
config.set('token', newToken);
|
config.set("token", newToken);
|
||||||
return newToken;
|
return newToken;
|
||||||
}
|
}
|
||||||
|
|
||||||
function generateToken() {
|
function generateToken() {
|
||||||
const buffer = crypto.randomBytes(48);
|
const buffer = crypto.randomBytes(48);
|
||||||
return buffer.toString('base64')
|
return buffer.toString("base64");
|
||||||
}
|
}
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
initialize,
|
initialize,
|
||||||
enable, disable, toggleServer,
|
enable,
|
||||||
toggleAutostart, isAutostart,
|
disable,
|
||||||
getAuthenticationToken, isListening,
|
toggleServer,
|
||||||
}
|
toggleAutostart,
|
||||||
|
isAutostart,
|
||||||
|
getAuthenticationToken,
|
||||||
|
isListening,
|
||||||
|
};
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<!DOCTYPE html>
|
<!DOCTYPE html>
|
||||||
<html lang="en">
|
<html lang="en">
|
||||||
<head>
|
<head>
|
||||||
<meta charset="utf-8"/>
|
<meta charset="utf-8" />
|
||||||
<title>Bitburner</title>
|
<title>Bitburner</title>
|
||||||
<style>
|
<style>
|
||||||
body {
|
body {
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<!DOCTYPE html>
|
<!DOCTYPE html>
|
||||||
<html lang="en">
|
<html lang="en">
|
||||||
<head>
|
<head>
|
||||||
<meta charset="utf-8"/>
|
<meta charset="utf-8" />
|
||||||
<title>Bitburner</title>
|
<title>Bitburner</title>
|
||||||
<style>
|
<style>
|
||||||
body {
|
body {
|
||||||
|
@ -15,20 +15,20 @@ const debug = process.argv.includes("--debug");
|
|||||||
|
|
||||||
async function createWindow(killall) {
|
async function createWindow(killall) {
|
||||||
const setStopProcessHandler = global.app_handlers.stopProcess;
|
const setStopProcessHandler = global.app_handlers.stopProcess;
|
||||||
app.setAppUserModelId("Bitburner")
|
app.setAppUserModelId("Bitburner");
|
||||||
|
|
||||||
let icon;
|
let icon;
|
||||||
if (process.platform == 'linux') {
|
if (process.platform == "linux") {
|
||||||
icon = path.join(__dirname, 'icon.png');
|
icon = path.join(__dirname, "icon.png");
|
||||||
}
|
}
|
||||||
|
|
||||||
const tracker = windowTracker('main');
|
const tracker = windowTracker("main");
|
||||||
const window = new BrowserWindow({
|
const window = new BrowserWindow({
|
||||||
icon,
|
icon,
|
||||||
show: false,
|
show: false,
|
||||||
backgroundThrottling: false,
|
backgroundThrottling: false,
|
||||||
backgroundColor: "#000000",
|
backgroundColor: "#000000",
|
||||||
title: 'Bitburner',
|
title: "Bitburner",
|
||||||
x: tracker.state.x,
|
x: tracker.state.x,
|
||||||
y: tracker.state.y,
|
y: tracker.state.y,
|
||||||
width: tracker.state.width,
|
width: tracker.state.width,
|
||||||
@ -37,7 +37,7 @@ async function createWindow(killall) {
|
|||||||
minHeight: 400,
|
minHeight: 400,
|
||||||
webPreferences: {
|
webPreferences: {
|
||||||
nativeWindowOpen: true,
|
nativeWindowOpen: true,
|
||||||
preload: path.join(__dirname, 'preload.js'),
|
preload: path.join(__dirname, "preload.js"),
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -52,12 +52,12 @@ async function createWindow(killall) {
|
|||||||
|
|
||||||
window.webContents.on("new-window", async function (e, url) {
|
window.webContents.on("new-window", async function (e, url) {
|
||||||
// Let's make sure sure we have a proper url
|
// Let's make sure sure we have a proper url
|
||||||
let parsedUrl
|
let parsedUrl;
|
||||||
try {
|
try {
|
||||||
parsedUrl = new URL(url);
|
parsedUrl = new URL(url);
|
||||||
} catch (_) {
|
} catch (_) {
|
||||||
// This is an invalid url, let's just do nothing
|
// This is an invalid url, let's just do nothing
|
||||||
log.warn(`Invalid url found: ${url}`)
|
log.warn(`Invalid url found: ${url}`);
|
||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -74,11 +74,13 @@ async function createWindow(killall) {
|
|||||||
|
|
||||||
if (!isChild) {
|
if (!isChild) {
|
||||||
// If we're not relative to our app's path let's abort
|
// If we're not relative to our app's path let's abort
|
||||||
log.warn(`Requested path ${filePath.dir}${path.sep}${filePath.base} is not relative to the app: ${appPath.dir}${path.sep}${appPath.base}`)
|
log.warn(
|
||||||
|
`Requested path ${filePath.dir}${path.sep}${filePath.base} is not relative to the app: ${appPath.dir}${path.sep}${appPath.base}`,
|
||||||
|
);
|
||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
} else if (!fileExists) {
|
} else if (!fileExists) {
|
||||||
// If the file does not exist let's abort
|
// If the file does not exist let's abort
|
||||||
log.warn(`Requested path ${filePath.dir}${path.sep}${filePath.base} does not exist`)
|
log.warn(`Requested path ${filePath.dir}${path.sep}${filePath.base} does not exist`);
|
||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -90,7 +92,7 @@ async function createWindow(killall) {
|
|||||||
let urlToOpen = parsedUrl.toString();
|
let urlToOpen = parsedUrl.toString();
|
||||||
if (parsedUrl.search) {
|
if (parsedUrl.search) {
|
||||||
log.log(`Cannot open a path with parameters: ${parsedUrl.search}`);
|
log.log(`Cannot open a path with parameters: ${parsedUrl.search}`);
|
||||||
urlToOpen = urlToOpen.replace(parsedUrl.search, '');
|
urlToOpen = urlToOpen.replace(parsedUrl.search, "");
|
||||||
// It would be possible to launch an URL with parameter using this, but it would mess up the process again...
|
// It would be possible to launch an URL with parameter using this, but it would mess up the process again...
|
||||||
// const escapedUri = parsedUrl.href.replace('&', '^&');
|
// const escapedUri = parsedUrl.href.replace('&', '^&');
|
||||||
// cp.spawn("cmd.exe", ["/c", "start", escapedUri], { detached: true, stdio: "ignore" });
|
// cp.spawn("cmd.exe", ["/c", "start", escapedUri], { detached: true, stdio: "ignore" });
|
||||||
|
@ -3,83 +3,91 @@
|
|||||||
// found in the LICENSE file.
|
// found in the LICENSE file.
|
||||||
|
|
||||||
// The source code can be found in https://github.com/greenheartgames/greenworks
|
// The source code can be found in https://github.com/greenheartgames/greenworks
|
||||||
var fs = require('fs');
|
var fs = require("fs");
|
||||||
|
|
||||||
var greenworks;
|
var greenworks;
|
||||||
|
|
||||||
if (process.platform == 'darwin') {
|
if (process.platform == "darwin") {
|
||||||
if (process.arch == 'x64')
|
if (process.arch == "x64") greenworks = require("./lib/greenworks-osx64");
|
||||||
greenworks = require('./lib/greenworks-osx64');
|
else if (process.arch == "ia32") greenworks = require("./lib/greenworks-osx32");
|
||||||
else if (process.arch == 'ia32')
|
} else if (process.platform == "win32") {
|
||||||
greenworks = require('./lib/greenworks-osx32');
|
if (process.arch == "x64") greenworks = require("./lib/greenworks-win64");
|
||||||
} else if (process.platform == 'win32') {
|
else if (process.arch == "ia32") greenworks = require("./lib/greenworks-win32");
|
||||||
if (process.arch == 'x64')
|
} else if (process.platform == "linux") {
|
||||||
greenworks = require('./lib/greenworks-win64');
|
if (process.arch == "x64") greenworks = require("./lib/greenworks-linux64");
|
||||||
else if (process.arch == 'ia32')
|
else if (process.arch == "ia32") greenworks = require("./lib/greenworks-linux32");
|
||||||
greenworks = require('./lib/greenworks-win32');
|
|
||||||
} else if (process.platform == 'linux') {
|
|
||||||
if (process.arch == 'x64')
|
|
||||||
greenworks = require('./lib/greenworks-linux64');
|
|
||||||
else if (process.arch == 'ia32')
|
|
||||||
greenworks = require('./lib/greenworks-linux32');
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function error_process(err, error_callback) {
|
function error_process(err, error_callback) {
|
||||||
if (err && error_callback)
|
if (err && error_callback) error_callback(err);
|
||||||
error_callback(err);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
greenworks.ugcGetItems = function(options, ugc_matching_type, ugc_query_type,
|
greenworks.ugcGetItems = function (options, ugc_matching_type, ugc_query_type, success_callback, error_callback) {
|
||||||
success_callback, error_callback) {
|
if (typeof options !== "object") {
|
||||||
if (typeof options !== 'object') {
|
|
||||||
error_callback = success_callback;
|
error_callback = success_callback;
|
||||||
success_callback = ugc_query_type;
|
success_callback = ugc_query_type;
|
||||||
ugc_query_type = ugc_matching_type;
|
ugc_query_type = ugc_matching_type;
|
||||||
ugc_matching_type = options;
|
ugc_matching_type = options;
|
||||||
options = {
|
options = {
|
||||||
'app_id': greenworks.getAppId(),
|
app_id: greenworks.getAppId(),
|
||||||
'page_num': 1
|
page_num: 1,
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
greenworks._ugcGetItems(options, ugc_matching_type, ugc_query_type,
|
greenworks._ugcGetItems(options, ugc_matching_type, ugc_query_type, success_callback, error_callback);
|
||||||
success_callback, error_callback);
|
};
|
||||||
}
|
|
||||||
|
|
||||||
greenworks.ugcGetUserItems = function(options, ugc_matching_type,
|
greenworks.ugcGetUserItems = function (
|
||||||
ugc_list_sort_order, ugc_list, success_callback, error_callback) {
|
options,
|
||||||
if (typeof options !== 'object') {
|
ugc_matching_type,
|
||||||
|
ugc_list_sort_order,
|
||||||
|
ugc_list,
|
||||||
|
success_callback,
|
||||||
|
error_callback,
|
||||||
|
) {
|
||||||
|
if (typeof options !== "object") {
|
||||||
error_callback = success_callback;
|
error_callback = success_callback;
|
||||||
success_callback = ugc_list;
|
success_callback = ugc_list;
|
||||||
ugc_list = ugc_list_sort_order;
|
ugc_list = ugc_list_sort_order;
|
||||||
ugc_list_sort_order = ugc_matching_type;
|
ugc_list_sort_order = ugc_matching_type;
|
||||||
ugc_matching_type = options;
|
ugc_matching_type = options;
|
||||||
options = {
|
options = {
|
||||||
'app_id': greenworks.getAppId(),
|
app_id: greenworks.getAppId(),
|
||||||
'page_num': 1
|
page_num: 1,
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
greenworks._ugcGetUserItems(options, ugc_matching_type, ugc_list_sort_order,
|
greenworks._ugcGetUserItems(
|
||||||
ugc_list, success_callback, error_callback);
|
options,
|
||||||
}
|
ugc_matching_type,
|
||||||
|
ugc_list_sort_order,
|
||||||
|
ugc_list,
|
||||||
|
success_callback,
|
||||||
|
error_callback,
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
greenworks.ugcSynchronizeItems = function (options, sync_dir, success_callback,
|
greenworks.ugcSynchronizeItems = function (options, sync_dir, success_callback, error_callback) {
|
||||||
error_callback) {
|
if (typeof options !== "object") {
|
||||||
if (typeof options !== 'object') {
|
|
||||||
error_callback = success_callback;
|
error_callback = success_callback;
|
||||||
success_callback = sync_dir;
|
success_callback = sync_dir;
|
||||||
sync_dir = options;
|
sync_dir = options;
|
||||||
options = {
|
options = {
|
||||||
'app_id': greenworks.getAppId(),
|
app_id: greenworks.getAppId(),
|
||||||
'page_num': 1
|
page_num: 1,
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
greenworks._ugcSynchronizeItems(options, sync_dir, success_callback,
|
greenworks._ugcSynchronizeItems(options, sync_dir, success_callback, error_callback);
|
||||||
error_callback);
|
};
|
||||||
}
|
|
||||||
|
|
||||||
greenworks.publishWorkshopFile = function(options, file_path, image_path, title,
|
greenworks.publishWorkshopFile = function (
|
||||||
description, success_callback, error_callback) {
|
options,
|
||||||
if (typeof options !== 'object') {
|
file_path,
|
||||||
|
image_path,
|
||||||
|
title,
|
||||||
|
description,
|
||||||
|
success_callback,
|
||||||
|
error_callback,
|
||||||
|
) {
|
||||||
|
if (typeof options !== "object") {
|
||||||
error_callback = success_callback;
|
error_callback = success_callback;
|
||||||
success_callback = description;
|
success_callback = description;
|
||||||
description = title;
|
description = title;
|
||||||
@ -87,18 +95,24 @@ greenworks.publishWorkshopFile = function(options, file_path, image_path, title,
|
|||||||
image_path = file_path;
|
image_path = file_path;
|
||||||
file_path = options;
|
file_path = options;
|
||||||
options = {
|
options = {
|
||||||
'app_id': greenworks.getAppId(),
|
app_id: greenworks.getAppId(),
|
||||||
'tags': []
|
tags: [],
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
greenworks._publishWorkshopFile(options, file_path, image_path, title,
|
greenworks._publishWorkshopFile(options, file_path, image_path, title, description, success_callback, error_callback);
|
||||||
description, success_callback, error_callback);
|
};
|
||||||
}
|
|
||||||
|
|
||||||
greenworks.updatePublishedWorkshopFile = function(options,
|
greenworks.updatePublishedWorkshopFile = function (
|
||||||
published_file_handle, file_path, image_path, title, description,
|
options,
|
||||||
success_callback, error_callback) {
|
published_file_handle,
|
||||||
if (typeof options !== 'object') {
|
file_path,
|
||||||
|
image_path,
|
||||||
|
title,
|
||||||
|
description,
|
||||||
|
success_callback,
|
||||||
|
error_callback,
|
||||||
|
) {
|
||||||
|
if (typeof options !== "object") {
|
||||||
error_callback = success_callback;
|
error_callback = success_callback;
|
||||||
success_callback = description;
|
success_callback = description;
|
||||||
description = title;
|
description = title;
|
||||||
@ -107,104 +121,166 @@ greenworks.updatePublishedWorkshopFile = function(options,
|
|||||||
file_path = published_file_handle;
|
file_path = published_file_handle;
|
||||||
published_file_handle = options;
|
published_file_handle = options;
|
||||||
options = {
|
options = {
|
||||||
'tags': [] // No tags are set
|
tags: [], // No tags are set
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
greenworks._updatePublishedWorkshopFile(options, published_file_handle,
|
greenworks._updatePublishedWorkshopFile(
|
||||||
file_path, image_path, title, description, success_callback,
|
options,
|
||||||
error_callback);
|
published_file_handle,
|
||||||
}
|
file_path,
|
||||||
|
image_path,
|
||||||
|
title,
|
||||||
|
description,
|
||||||
|
success_callback,
|
||||||
|
error_callback,
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
// An utility function for publish related APIs.
|
// An utility function for publish related APIs.
|
||||||
// It processes remains steps after saving files to Steam Cloud.
|
// It processes remains steps after saving files to Steam Cloud.
|
||||||
function file_share_process(file_name, image_name, next_process_func,
|
function file_share_process(file_name, image_name, next_process_func, error_callback, progress_callback) {
|
||||||
error_callback, progress_callback) {
|
if (progress_callback) progress_callback("Completed on saving files on Steam Cloud.");
|
||||||
if (progress_callback)
|
greenworks.fileShare(
|
||||||
progress_callback("Completed on saving files on Steam Cloud.");
|
file_name,
|
||||||
greenworks.fileShare(file_name, function() {
|
function () {
|
||||||
greenworks.fileShare(image_name, function() {
|
greenworks.fileShare(
|
||||||
next_process_func();
|
image_name,
|
||||||
}, function(err) { error_process(err, error_callback); });
|
function () {
|
||||||
}, function(err) { error_process(err, error_callback); });
|
next_process_func();
|
||||||
|
},
|
||||||
|
function (err) {
|
||||||
|
error_process(err, error_callback);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
},
|
||||||
|
function (err) {
|
||||||
|
error_process(err, error_callback);
|
||||||
|
},
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Publishing user generated content(ugc) to Steam contains following steps:
|
// Publishing user generated content(ugc) to Steam contains following steps:
|
||||||
// 1. Save file and image to Steam Cloud.
|
// 1. Save file and image to Steam Cloud.
|
||||||
// 2. Share the file and image.
|
// 2. Share the file and image.
|
||||||
// 3. publish the file to workshop.
|
// 3. publish the file to workshop.
|
||||||
greenworks.ugcPublish = function(file_name, title, description, image_name,
|
greenworks.ugcPublish = function (
|
||||||
success_callback, error_callback, progress_callback) {
|
file_name,
|
||||||
var publish_file_process = function() {
|
title,
|
||||||
if (progress_callback)
|
description,
|
||||||
progress_callback("Completed on sharing files.");
|
image_name,
|
||||||
greenworks.publishWorkshopFile(file_name, image_name, title, description,
|
success_callback,
|
||||||
function(publish_file_id) { success_callback(publish_file_id); },
|
error_callback,
|
||||||
function(err) { error_process(err, error_callback); });
|
progress_callback,
|
||||||
|
) {
|
||||||
|
var publish_file_process = function () {
|
||||||
|
if (progress_callback) progress_callback("Completed on sharing files.");
|
||||||
|
greenworks.publishWorkshopFile(
|
||||||
|
file_name,
|
||||||
|
image_name,
|
||||||
|
title,
|
||||||
|
description,
|
||||||
|
function (publish_file_id) {
|
||||||
|
success_callback(publish_file_id);
|
||||||
|
},
|
||||||
|
function (err) {
|
||||||
|
error_process(err, error_callback);
|
||||||
|
},
|
||||||
|
);
|
||||||
};
|
};
|
||||||
greenworks.saveFilesToCloud([file_name, image_name], function() {
|
greenworks.saveFilesToCloud(
|
||||||
file_share_process(file_name, image_name, publish_file_process,
|
[file_name, image_name],
|
||||||
error_callback, progress_callback);
|
function () {
|
||||||
}, function(err) { error_process(err, error_callback); });
|
file_share_process(file_name, image_name, publish_file_process, error_callback, progress_callback);
|
||||||
}
|
},
|
||||||
|
function (err) {
|
||||||
|
error_process(err, error_callback);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
// Update publish ugc steps:
|
// Update publish ugc steps:
|
||||||
// 1. Save new file and image to Steam Cloud.
|
// 1. Save new file and image to Steam Cloud.
|
||||||
// 2. Share file and images.
|
// 2. Share file and images.
|
||||||
// 3. Update published file.
|
// 3. Update published file.
|
||||||
greenworks.ugcPublishUpdate = function(published_file_id, file_name, title,
|
greenworks.ugcPublishUpdate = function (
|
||||||
description, image_name, success_callback, error_callback,
|
published_file_id,
|
||||||
progress_callback) {
|
file_name,
|
||||||
var update_published_file_process = function() {
|
title,
|
||||||
if (progress_callback)
|
description,
|
||||||
progress_callback("Completed on sharing files.");
|
image_name,
|
||||||
greenworks.updatePublishedWorkshopFile(published_file_id,
|
success_callback,
|
||||||
file_name, image_name, title, description,
|
error_callback,
|
||||||
function() { success_callback(); },
|
progress_callback,
|
||||||
function(err) { error_process(err, error_callback); });
|
) {
|
||||||
|
var update_published_file_process = function () {
|
||||||
|
if (progress_callback) progress_callback("Completed on sharing files.");
|
||||||
|
greenworks.updatePublishedWorkshopFile(
|
||||||
|
published_file_id,
|
||||||
|
file_name,
|
||||||
|
image_name,
|
||||||
|
title,
|
||||||
|
description,
|
||||||
|
function () {
|
||||||
|
success_callback();
|
||||||
|
},
|
||||||
|
function (err) {
|
||||||
|
error_process(err, error_callback);
|
||||||
|
},
|
||||||
|
);
|
||||||
};
|
};
|
||||||
|
|
||||||
greenworks.saveFilesToCloud([file_name, image_name], function() {
|
greenworks.saveFilesToCloud(
|
||||||
file_share_process(file_name, image_name, update_published_file_process,
|
[file_name, image_name],
|
||||||
error_callback, progress_callback);
|
function () {
|
||||||
}, function(err) { error_process(err, error_callback); });
|
file_share_process(file_name, image_name, update_published_file_process, error_callback, progress_callback);
|
||||||
}
|
},
|
||||||
|
function (err) {
|
||||||
|
error_process(err, error_callback);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
// Greenworks Utils APIs implmentation.
|
// Greenworks Utils APIs implmentation.
|
||||||
greenworks.Utils.move = function(source_dir, target_dir, success_callback,
|
greenworks.Utils.move = function (source_dir, target_dir, success_callback, error_callback) {
|
||||||
error_callback) {
|
fs.rename(source_dir, target_dir, function (err) {
|
||||||
fs.rename(source_dir, target_dir, function(err) {
|
|
||||||
if (err) {
|
if (err) {
|
||||||
if (error_callback) error_callback(err);
|
if (error_callback) error_callback(err);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (success_callback)
|
if (success_callback) success_callback();
|
||||||
success_callback();
|
|
||||||
});
|
});
|
||||||
}
|
};
|
||||||
|
|
||||||
greenworks.init = function() {
|
greenworks.init = function () {
|
||||||
if (this.initAPI()) return true;
|
if (this.initAPI()) return true;
|
||||||
if (!this.isSteamRunning())
|
if (!this.isSteamRunning()) throw new Error("Steam initialization failed. Steam is not running.");
|
||||||
throw new Error("Steam initialization failed. Steam is not running.");
|
|
||||||
var appId;
|
var appId;
|
||||||
try {
|
try {
|
||||||
appId = fs.readFileSync('steam_appid.txt', 'utf8');
|
appId = fs.readFileSync("steam_appid.txt", "utf8");
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
throw new Error("Steam initialization failed. Steam is running," +
|
throw new Error(
|
||||||
"but steam_appid.txt is missing. Expected to find it in: " +
|
"Steam initialization failed. Steam is running," +
|
||||||
require('path').resolve('steam_appid.txt'));
|
"but steam_appid.txt is missing. Expected to find it in: " +
|
||||||
|
require("path").resolve("steam_appid.txt"),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
if (!/^\d+ *\r?\n?$/.test(appId)) {
|
if (!/^\d+ *\r?\n?$/.test(appId)) {
|
||||||
throw new Error("Steam initialization failed. " +
|
throw new Error(
|
||||||
"steam_appid.txt appears to be invalid; " +
|
"Steam initialization failed. " +
|
||||||
"it should contain a numeric ID: " + appId);
|
"steam_appid.txt appears to be invalid; " +
|
||||||
|
"it should contain a numeric ID: " +
|
||||||
|
appId,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
throw new Error("Steam initialization failed, but Steam is running, " +
|
throw new Error(
|
||||||
"and steam_appid.txt is present and valid." +
|
"Steam initialization failed, but Steam is running, " +
|
||||||
"Maybe that's not really YOUR app ID? " + appId.trim());
|
"and steam_appid.txt is present and valid." +
|
||||||
}
|
"Maybe that's not really YOUR app ID? " +
|
||||||
|
appId.trim(),
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
var EventEmitter = require('events').EventEmitter;
|
var EventEmitter = require("events").EventEmitter;
|
||||||
greenworks.__proto__ = EventEmitter.prototype;
|
greenworks.__proto__ = EventEmitter.prototype;
|
||||||
EventEmitter.call(greenworks);
|
EventEmitter.call(greenworks);
|
||||||
|
|
||||||
@ -212,6 +288,6 @@ greenworks._steam_events.on = function () {
|
|||||||
greenworks.emit.apply(greenworks, arguments);
|
greenworks.emit.apply(greenworks, arguments);
|
||||||
};
|
};
|
||||||
|
|
||||||
process.versions['greenworks'] = greenworks._version;
|
process.versions["greenworks"] = greenworks._version;
|
||||||
|
|
||||||
module.exports = greenworks;
|
module.exports = greenworks;
|
||||||
|
@ -18,7 +18,7 @@ log.transports.console.level = config.get("console-log-level", "debug");
|
|||||||
log.catchErrors();
|
log.catchErrors();
|
||||||
log.info(`Started app: ${JSON.stringify(process.argv)}`);
|
log.info(`Started app: ${JSON.stringify(process.argv)}`);
|
||||||
|
|
||||||
process.on('uncaughtException', function () {
|
process.on("uncaughtException", function () {
|
||||||
// The exception will already have been logged by electron-log
|
// The exception will already have been logged by electron-log
|
||||||
process.exit(1);
|
process.exit(1);
|
||||||
});
|
});
|
||||||
@ -67,42 +67,43 @@ function setStopProcessHandler(app, window, enabled) {
|
|||||||
// So we'll alert the player to close their browser.
|
// So we'll alert the player to close their browser.
|
||||||
if (global.app_playerOpenedExternalLink) {
|
if (global.app_playerOpenedExternalLink) {
|
||||||
await dialog.showMessageBox({
|
await dialog.showMessageBox({
|
||||||
title: 'Bitburner',
|
title: "Bitburner",
|
||||||
message: 'You may have to close your browser to properly exit the game.',
|
message: "You may have to close your browser to properly exit the game.",
|
||||||
detail: 'Steam will keep tracking Bitburner as "Running" if any process started within the game is still running.' +
|
detail:
|
||||||
' This includes launching an external link, which opens up your browser.',
|
'Steam will keep tracking Bitburner as "Running" if any process started within the game is still running.' +
|
||||||
type: 'warning', buttons: ['OK']
|
" This includes launching an external link, which opens up your browser.",
|
||||||
|
type: "warning",
|
||||||
|
buttons: ["OK"],
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
// We'll try to execute javascript on the page to see if we're stuck
|
// We'll try to execute javascript on the page to see if we're stuck
|
||||||
let canRunJS = false;
|
let canRunJS = false;
|
||||||
window.webContents.executeJavaScript('window.stop(); document.close()', true)
|
window.webContents.executeJavaScript("window.stop(); document.close()", true).then(() => (canRunJS = true));
|
||||||
.then(() => canRunJS = true);
|
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
// Wait a few milliseconds to prevent a race condition before loading the exit screen
|
// Wait a few milliseconds to prevent a race condition before loading the exit screen
|
||||||
window.webContents.stop();
|
window.webContents.stop();
|
||||||
window.loadFile("exit.html")
|
window.loadFile("exit.html");
|
||||||
}, 20);
|
}, 20);
|
||||||
|
|
||||||
// Wait 200ms, if the promise has not yet resolved, let's crash the process since we're possibly in a stuck scenario
|
// Wait 200ms, if the promise has not yet resolved, let's crash the process since we're possibly in a stuck scenario
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
if (!canRunJS) {
|
if (!canRunJS) {
|
||||||
// We're stuck, let's crash the process
|
// We're stuck, let's crash the process
|
||||||
log.warn('Forcefully crashing the renderer process');
|
log.warn("Forcefully crashing the renderer process");
|
||||||
window.webContents.forcefullyCrashRenderer();
|
window.webContents.forcefullyCrashRenderer();
|
||||||
}
|
}
|
||||||
|
|
||||||
log.debug('Destroying the window');
|
log.debug("Destroying the window");
|
||||||
window.destroy();
|
window.destroy();
|
||||||
}, 200);
|
}, 200);
|
||||||
}
|
};
|
||||||
|
|
||||||
const clearWindowHandler = () => {
|
const clearWindowHandler = () => {
|
||||||
window = null;
|
window = null;
|
||||||
};
|
};
|
||||||
|
|
||||||
const stopProcessHandler = () => {
|
const stopProcessHandler = () => {
|
||||||
log.info('Quitting the app...');
|
log.info("Quitting the app...");
|
||||||
app.isQuiting = true;
|
app.isQuiting = true;
|
||||||
app.quit();
|
app.quit();
|
||||||
process.exit(0);
|
process.exit(0);
|
||||||
@ -121,12 +122,12 @@ function setStopProcessHandler(app, window, enabled) {
|
|||||||
const restoreNewest = config.get("onload-restore-newest", true);
|
const restoreNewest = config.get("onload-restore-newest", true);
|
||||||
if (restoreNewest && !isRestoreDisabled) {
|
if (restoreNewest && !isRestoreDisabled) {
|
||||||
try {
|
try {
|
||||||
await storage.restoreIfNewerExists(window)
|
await storage.restoreIfNewerExists(window);
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
log.error("Could not restore newer file", error);
|
log.error("Could not restore newer file", error);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
};
|
||||||
|
|
||||||
const receivedDisableRestoreHandler = async (event, arg) => {
|
const receivedDisableRestoreHandler = async (event, arg) => {
|
||||||
if (!window) {
|
if (!window) {
|
||||||
@ -140,7 +141,7 @@ function setStopProcessHandler(app, window, enabled) {
|
|||||||
isRestoreDisabled = false;
|
isRestoreDisabled = false;
|
||||||
log.debug("Re-enabling auto-restore");
|
log.debug("Re-enabling auto-restore");
|
||||||
}, arg.duration);
|
}, arg.duration);
|
||||||
}
|
};
|
||||||
|
|
||||||
const receivedGameSavedHandler = async (event, arg) => {
|
const receivedGameSavedHandler = async (event, arg) => {
|
||||||
if (!window) {
|
if (!window) {
|
||||||
@ -149,7 +150,7 @@ function setStopProcessHandler(app, window, enabled) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const { save, ...other } = arg;
|
const { save, ...other } = arg;
|
||||||
log.silly("Received game saved info", {...other, save: `${save.length} bytes`});
|
log.silly("Received game saved info", { ...other, save: `${save.length} bytes` });
|
||||||
|
|
||||||
if (storage.isAutosaveEnabled()) {
|
if (storage.isAutosaveEnabled()) {
|
||||||
saveToDisk(save, arg.fileName);
|
saveToDisk(save, arg.fileName);
|
||||||
@ -159,43 +160,51 @@ function setStopProcessHandler(app, window, enabled) {
|
|||||||
const playtime = window.gameInfo.player.playtime;
|
const playtime = window.gameInfo.player.playtime;
|
||||||
log.silly(window.gameInfo);
|
log.silly(window.gameInfo);
|
||||||
if (playtime > minimumPlaytime) {
|
if (playtime > minimumPlaytime) {
|
||||||
saveToCloud(save);
|
saveToCloud(save);
|
||||||
} else {
|
} else {
|
||||||
log.debug(`Auto-save to cloud disabled for save game under ${minimumPlaytime}ms (${playtime}ms)`);
|
log.debug(`Auto-save to cloud disabled for save game under ${minimumPlaytime}ms (${playtime}ms)`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
};
|
||||||
|
|
||||||
const saveToCloud = debounce(async (save) => {
|
const saveToCloud = debounce(
|
||||||
log.debug("Saving to Steam Cloud ...")
|
async (save) => {
|
||||||
try {
|
log.debug("Saving to Steam Cloud ...");
|
||||||
const playerId = window.gameInfo.player.identifier;
|
try {
|
||||||
await storage.pushGameSaveToSteamCloud(save, playerId);
|
const playerId = window.gameInfo.player.identifier;
|
||||||
log.silly("Saved Game to Steam Cloud");
|
await storage.pushGameSaveToSteamCloud(save, playerId);
|
||||||
} catch (error) {
|
log.silly("Saved Game to Steam Cloud");
|
||||||
log.error(error);
|
} catch (error) {
|
||||||
utils.writeToast(window, "Could not save to Steam Cloud.", "error", 5000);
|
log.error(error);
|
||||||
}
|
utils.writeToast(window, "Could not save to Steam Cloud.", "error", 5000);
|
||||||
}, config.get("cloud-save-min-time", 1000 * 60 * 15), { leading: true });
|
}
|
||||||
|
},
|
||||||
|
config.get("cloud-save-min-time", 1000 * 60 * 15),
|
||||||
|
{ leading: true },
|
||||||
|
);
|
||||||
|
|
||||||
const saveToDisk = debounce(async (save, fileName) => {
|
const saveToDisk = debounce(
|
||||||
log.debug("Saving to Disk ...")
|
async (save, fileName) => {
|
||||||
try {
|
log.debug("Saving to Disk ...");
|
||||||
const file = await storage.saveGameToDisk(window, { save, fileName });
|
try {
|
||||||
log.silly(`Saved Game to '${file.replaceAll('\\', '\\\\')}'`);
|
const file = await storage.saveGameToDisk(window, { save, fileName });
|
||||||
} catch (error) {
|
log.silly(`Saved Game to '${file.replaceAll("\\", "\\\\")}'`);
|
||||||
log.error(error);
|
} catch (error) {
|
||||||
utils.writeToast(window, "Could not save to disk", "error", 5000);
|
log.error(error);
|
||||||
}
|
utils.writeToast(window, "Could not save to disk", "error", 5000);
|
||||||
}, config.get("disk-save-min-time", 1000 * 60 * 5), { leading: true });
|
}
|
||||||
|
},
|
||||||
|
config.get("disk-save-min-time", 1000 * 60 * 5),
|
||||||
|
{ leading: true },
|
||||||
|
);
|
||||||
|
|
||||||
if (enabled) {
|
if (enabled) {
|
||||||
log.debug("Adding closing handlers");
|
log.debug("Adding closing handlers");
|
||||||
ipcMain.on("push-game-ready", receivedGameReadyHandler);
|
ipcMain.on("push-game-ready", receivedGameReadyHandler);
|
||||||
ipcMain.on("push-game-saved", receivedGameSavedHandler);
|
ipcMain.on("push-game-saved", receivedGameSavedHandler);
|
||||||
ipcMain.on("push-disable-restore", receivedDisableRestoreHandler)
|
ipcMain.on("push-disable-restore", receivedDisableRestoreHandler);
|
||||||
window.on("closed", clearWindowHandler);
|
window.on("closed", clearWindowHandler);
|
||||||
window.on("close", closingWindowHandler)
|
window.on("close", closingWindowHandler);
|
||||||
app.on("window-all-closed", stopProcessHandler);
|
app.on("window-all-closed", stopProcessHandler);
|
||||||
} else {
|
} else {
|
||||||
log.debug("Removing closing handlers");
|
log.debug("Removing closing handlers");
|
||||||
@ -213,7 +222,7 @@ async function startWindow(noScript) {
|
|||||||
global.app_handlers = {
|
global.app_handlers = {
|
||||||
stopProcess: setStopProcessHandler,
|
stopProcess: setStopProcessHandler,
|
||||||
createWindow: startWindow,
|
createWindow: startWindow,
|
||||||
}
|
};
|
||||||
|
|
||||||
app.whenReady().then(async () => {
|
app.whenReady().then(async () => {
|
||||||
log.info("Application is ready!");
|
log.info("Application is ready!");
|
||||||
@ -231,7 +240,8 @@ app.whenReady().then(async () => {
|
|||||||
title: "Bitburner",
|
title: "Bitburner",
|
||||||
message: "Could not connect to Steam",
|
message: "Could not connect to Steam",
|
||||||
detail: `${global.greenworksError}\n\nYou won't be able to receive achievements until this is resolved and you restart the game.`,
|
detail: `${global.greenworksError}\n\nYou won't be able to receive achievements until this is resolved and you restart the game.`,
|
||||||
type: 'warning', buttons: ['OK']
|
type: "warning",
|
||||||
|
buttons: ["OK"],
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
112
electron/menu.js
112
electron/menu.js
@ -37,7 +37,7 @@ function getMenu(window) {
|
|||||||
log.error(error);
|
log.error(error);
|
||||||
utils.writeToast(window, "Could not load last save from disk", "error", 5000);
|
utils.writeToast(window, "Could not load last save from disk", "error", 5000);
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
label: "Load From File",
|
label: "Load From File",
|
||||||
@ -51,9 +51,7 @@ function getMenu(window) {
|
|||||||
{ name: "Game Saves", extensions: ["json", "json.gz", "txt"] },
|
{ name: "Game Saves", extensions: ["json", "json.gz", "txt"] },
|
||||||
{ name: "All", extensions: ["*"] },
|
{ name: "All", extensions: ["*"] },
|
||||||
],
|
],
|
||||||
properties: [
|
properties: ["openFile", "dontAddToRecent"],
|
||||||
"openFile", "dontAddToRecent",
|
|
||||||
]
|
|
||||||
});
|
});
|
||||||
if (result.canceled) return;
|
if (result.canceled) return;
|
||||||
const file = result.filePaths[0];
|
const file = result.filePaths[0];
|
||||||
@ -65,7 +63,7 @@ function getMenu(window) {
|
|||||||
log.error(error);
|
log.error(error);
|
||||||
utils.writeToast(window, "Could not load save from disk", "error", 5000);
|
utils.writeToast(window, "Could not load save from disk", "error", 5000);
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
label: "Load From Steam Cloud",
|
label: "Load From Steam Cloud",
|
||||||
@ -78,7 +76,7 @@ function getMenu(window) {
|
|||||||
log.error(error);
|
log.error(error);
|
||||||
utils.writeToast(window, "Could not load from Steam Cloud", "error", 5000);
|
utils.writeToast(window, "Could not load from Steam Cloud", "error", 5000);
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
type: "separator",
|
type: "separator",
|
||||||
@ -89,8 +87,7 @@ function getMenu(window) {
|
|||||||
checked: storage.isSaveCompressionEnabled(),
|
checked: storage.isSaveCompressionEnabled(),
|
||||||
click: (menuItem) => {
|
click: (menuItem) => {
|
||||||
storage.setSaveCompressionConfig(menuItem.checked);
|
storage.setSaveCompressionConfig(menuItem.checked);
|
||||||
utils.writeToast(window,
|
utils.writeToast(window, `${menuItem.checked ? "Enabled" : "Disabled"} Save Compression`, "info", 5000);
|
||||||
`${menuItem.checked ? "Enabled" : "Disabled"} Save Compression`, "info", 5000);
|
|
||||||
refreshMenu(window);
|
refreshMenu(window);
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
@ -100,8 +97,7 @@ function getMenu(window) {
|
|||||||
checked: storage.isAutosaveEnabled(),
|
checked: storage.isAutosaveEnabled(),
|
||||||
click: (menuItem) => {
|
click: (menuItem) => {
|
||||||
storage.setAutosaveConfig(menuItem.checked);
|
storage.setAutosaveConfig(menuItem.checked);
|
||||||
utils.writeToast(window,
|
utils.writeToast(window, `${menuItem.checked ? "Enabled" : "Disabled"} Auto-Save to Disk`, "info", 5000);
|
||||||
`${menuItem.checked ? "Enabled" : "Disabled"} Auto-Save to Disk`, "info", 5000);
|
|
||||||
refreshMenu(window);
|
refreshMenu(window);
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
@ -112,8 +108,12 @@ function getMenu(window) {
|
|||||||
checked: storage.isCloudEnabled(),
|
checked: storage.isCloudEnabled(),
|
||||||
click: (menuItem) => {
|
click: (menuItem) => {
|
||||||
storage.setCloudEnabledConfig(menuItem.checked);
|
storage.setCloudEnabledConfig(menuItem.checked);
|
||||||
utils.writeToast(window,
|
utils.writeToast(
|
||||||
`${menuItem.checked ? "Enabled" : "Disabled"} Auto-Save to Steam Cloud`, "info", 5000);
|
window,
|
||||||
|
`${menuItem.checked ? "Enabled" : "Disabled"} Auto-Save to Steam Cloud`,
|
||||||
|
"info",
|
||||||
|
5000,
|
||||||
|
);
|
||||||
refreshMenu(window);
|
refreshMenu(window);
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
@ -123,8 +123,12 @@ function getMenu(window) {
|
|||||||
checked: config.get("onload-restore-newest", true),
|
checked: config.get("onload-restore-newest", true),
|
||||||
click: (menuItem) => {
|
click: (menuItem) => {
|
||||||
config.set("onload-restore-newest", menuItem.checked);
|
config.set("onload-restore-newest", menuItem.checked);
|
||||||
utils.writeToast(window,
|
utils.writeToast(
|
||||||
`${menuItem.checked ? "Enabled" : "Disabled"} Restore Newest on Load`, "info", 5000);
|
window,
|
||||||
|
`${menuItem.checked ? "Enabled" : "Disabled"} Restore Newest on Load`,
|
||||||
|
"info",
|
||||||
|
5000,
|
||||||
|
);
|
||||||
refreshMenu(window);
|
refreshMenu(window);
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
@ -153,7 +157,7 @@ function getMenu(window) {
|
|||||||
label: "Open Data Directory",
|
label: "Open Data Directory",
|
||||||
click: () => shell.openPath(app.getPath("userData")),
|
click: () => shell.openPath(app.getPath("userData")),
|
||||||
},
|
},
|
||||||
]
|
],
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
type: "separator",
|
type: "separator",
|
||||||
@ -162,7 +166,7 @@ function getMenu(window) {
|
|||||||
label: "Quit",
|
label: "Quit",
|
||||||
click: () => app.quit(),
|
click: () => app.quit(),
|
||||||
},
|
},
|
||||||
]
|
],
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
label: "Edit",
|
label: "Edit",
|
||||||
@ -210,29 +214,29 @@ function getMenu(window) {
|
|||||||
label: "API Server",
|
label: "API Server",
|
||||||
submenu: [
|
submenu: [
|
||||||
{
|
{
|
||||||
label: api.isListening() ? 'Disable Server' : 'Enable Server',
|
label: api.isListening() ? "Disable Server" : "Enable Server",
|
||||||
click: (async () => {
|
click: async () => {
|
||||||
let success = false;
|
let success = false;
|
||||||
try {
|
try {
|
||||||
await api.toggleServer();
|
await api.toggleServer();
|
||||||
success = true;
|
success = true;
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
log.error(error);
|
log.error(error);
|
||||||
utils.showErrorBox('Error Toggling Server', error);
|
utils.showErrorBox("Error Toggling Server", error);
|
||||||
}
|
}
|
||||||
if (success && api.isListening()) {
|
if (success && api.isListening()) {
|
||||||
utils.writeToast(window, "Started API Server", "success");
|
utils.writeToast(window, "Started API Server", "success");
|
||||||
} else if (success && !api.isListening()) {
|
} else if (success && !api.isListening()) {
|
||||||
utils.writeToast(window, "Stopped API Server", "success");
|
utils.writeToast(window, "Stopped API Server", "success");
|
||||||
} else {
|
} else {
|
||||||
utils.writeToast(window, 'Error Toggling Server', "error");
|
utils.writeToast(window, "Error Toggling Server", "error");
|
||||||
}
|
}
|
||||||
refreshMenu(window);
|
refreshMenu(window);
|
||||||
})
|
},
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
label: api.isAutostart() ? 'Disable Autostart' : 'Enable Autostart',
|
label: api.isAutostart() ? "Disable Autostart" : "Enable Autostart",
|
||||||
click: (async () => {
|
click: async () => {
|
||||||
api.toggleAutostart();
|
api.toggleAutostart();
|
||||||
if (api.isAutostart()) {
|
if (api.isAutostart()) {
|
||||||
utils.writeToast(window, "Enabled API Server Autostart", "success");
|
utils.writeToast(window, "Enabled API Server Autostart", "success");
|
||||||
@ -240,42 +244,45 @@ function getMenu(window) {
|
|||||||
utils.writeToast(window, "Disabled API Server Autostart", "success");
|
utils.writeToast(window, "Disabled API Server Autostart", "success");
|
||||||
}
|
}
|
||||||
refreshMenu(window);
|
refreshMenu(window);
|
||||||
})
|
},
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
label: 'Copy Auth Token',
|
label: "Copy Auth Token",
|
||||||
click: (async () => {
|
click: async () => {
|
||||||
const token = api.getAuthenticationToken();
|
const token = api.getAuthenticationToken();
|
||||||
log.log('Wrote authentication token to clipboard');
|
log.log("Wrote authentication token to clipboard");
|
||||||
clipboard.writeText(token);
|
clipboard.writeText(token);
|
||||||
utils.writeToast(window, "Copied Authentication Token to Clipboard", "info");
|
utils.writeToast(window, "Copied Authentication Token to Clipboard", "info");
|
||||||
})
|
},
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
type: 'separator',
|
type: "separator",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
label: 'Information',
|
label: "Information",
|
||||||
click: () => {
|
click: () => {
|
||||||
dialog.showMessageBox({
|
dialog
|
||||||
type: 'info',
|
.showMessageBox({
|
||||||
title: 'Bitburner > API Server Information',
|
type: "info",
|
||||||
message: 'The API Server is used to write script files to your in-game home.',
|
title: "Bitburner > API Server Information",
|
||||||
detail: 'There is an official Visual Studio Code extension that makes use of that feature.\n\n' +
|
message: "The API Server is used to write script files to your in-game home.",
|
||||||
'It allows you to write your script file in an external IDE and have them pushed over to the game automatically.\n' +
|
detail:
|
||||||
'If you want more information, head over to: https://github.com/bitburner-official/bitburner-vscode.',
|
"There is an official Visual Studio Code extension that makes use of that feature.\n\n" +
|
||||||
buttons: ['Dismiss', 'Open Extension Link (GitHub)'],
|
"It allows you to write your script file in an external IDE and have them pushed over to the game automatically.\n" +
|
||||||
|
"If you want more information, head over to: https://github.com/bitburner-official/bitburner-vscode.",
|
||||||
|
buttons: ["Dismiss", "Open Extension Link (GitHub)"],
|
||||||
defaultId: 0,
|
defaultId: 0,
|
||||||
cancelId: 0,
|
cancelId: 0,
|
||||||
noLink: true,
|
noLink: true,
|
||||||
}).then(({response}) => {
|
})
|
||||||
if (response === 1) {
|
.then(({ response }) => {
|
||||||
utils.openExternal('https://github.com/bitburner-official/bitburner-vscode');
|
if (response === 1) {
|
||||||
}
|
utils.openExternal("https://github.com/bitburner-official/bitburner-vscode");
|
||||||
});
|
}
|
||||||
}
|
});
|
||||||
}
|
},
|
||||||
]
|
},
|
||||||
|
],
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
label: "Zoom",
|
label: "Zoom",
|
||||||
@ -291,7 +298,7 @@ function getMenu(window) {
|
|||||||
utils.setZoomFactor(window, newZoom);
|
utils.setZoomFactor(window, newZoom);
|
||||||
refreshMenu(window);
|
refreshMenu(window);
|
||||||
} else {
|
} else {
|
||||||
log.log('Max zoom out')
|
log.log("Max zoom out");
|
||||||
utils.writeToast(window, "Cannot zoom in anymore", "warning");
|
utils.writeToast(window, "Cannot zoom in anymore", "warning");
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -307,7 +314,7 @@ function getMenu(window) {
|
|||||||
utils.setZoomFactor(window, newZoom);
|
utils.setZoomFactor(window, newZoom);
|
||||||
refreshMenu(window);
|
refreshMenu(window);
|
||||||
} else {
|
} else {
|
||||||
log.log('Max zoom in')
|
log.log("Max zoom in");
|
||||||
utils.writeToast(window, "Cannot zoom out anymore", "warning");
|
utils.writeToast(window, "Cannot zoom out anymore", "warning");
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -340,8 +347,8 @@ function getMenu(window) {
|
|||||||
} catch (error) {
|
} catch (error) {
|
||||||
log.error(error);
|
log.error(error);
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
}
|
},
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
]);
|
]);
|
||||||
@ -352,5 +359,6 @@ function refreshMenu(window) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
getMenu, refreshMenu,
|
getMenu,
|
||||||
}
|
refreshMenu,
|
||||||
|
};
|
||||||
|
@ -1,38 +1,36 @@
|
|||||||
/* eslint-disable @typescript-eslint/no-var-requires */
|
/* eslint-disable @typescript-eslint/no-var-requires */
|
||||||
const { ipcRenderer, contextBridge } = require('electron')
|
const { ipcRenderer, contextBridge } = require("electron");
|
||||||
const log = require("electron-log");
|
const log = require("electron-log");
|
||||||
|
|
||||||
contextBridge.exposeInMainWorld(
|
contextBridge.exposeInMainWorld("electronBridge", {
|
||||||
"electronBridge", {
|
send: (channel, data) => {
|
||||||
send: (channel, data) => {
|
log.log("Send on channel " + channel);
|
||||||
log.log("Send on channel " + channel)
|
// whitelist channels
|
||||||
// whitelist channels
|
let validChannels = [
|
||||||
let validChannels = [
|
"get-save-data-response",
|
||||||
"get-save-data-response",
|
"get-save-info-response",
|
||||||
"get-save-info-response",
|
"push-game-saved",
|
||||||
"push-game-saved",
|
"push-game-ready",
|
||||||
"push-game-ready",
|
"push-import-result",
|
||||||
"push-import-result",
|
"push-disable-restore",
|
||||||
"push-disable-restore",
|
];
|
||||||
];
|
if (validChannels.includes(channel)) {
|
||||||
if (validChannels.includes(channel)) {
|
ipcRenderer.send(channel, data);
|
||||||
ipcRenderer.send(channel, data);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
receive: (channel, func) => {
|
|
||||||
log.log("Receive on channel " + channel)
|
|
||||||
let validChannels = [
|
|
||||||
"get-save-data-request",
|
|
||||||
"get-save-info-request",
|
|
||||||
"push-save-request",
|
|
||||||
"trigger-save",
|
|
||||||
"trigger-game-export",
|
|
||||||
"trigger-scripts-export",
|
|
||||||
];
|
|
||||||
if (validChannels.includes(channel)) {
|
|
||||||
// Deliberately strip event as it includes `sender`
|
|
||||||
ipcRenderer.on(channel, (event, ...args) => func(...args));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
);
|
receive: (channel, func) => {
|
||||||
|
log.log("Receive on channel " + channel);
|
||||||
|
let validChannels = [
|
||||||
|
"get-save-data-request",
|
||||||
|
"get-save-info-request",
|
||||||
|
"push-save-request",
|
||||||
|
"trigger-save",
|
||||||
|
"trigger-game-export",
|
||||||
|
"trigger-scripts-export",
|
||||||
|
];
|
||||||
|
if (validChannels.includes(channel)) {
|
||||||
|
// Deliberately strip event as it includes `sender`
|
||||||
|
ipcRenderer.on(channel, (event, ...args) => func(...args));
|
||||||
|
}
|
||||||
|
},
|
||||||
|
});
|
||||||
|
@ -16,9 +16,9 @@ const config = new Config();
|
|||||||
// https://stackoverflow.com/a/69418940
|
// https://stackoverflow.com/a/69418940
|
||||||
const dirSize = async (directory) => {
|
const dirSize = async (directory) => {
|
||||||
const files = await fs.readdir(directory);
|
const files = await fs.readdir(directory);
|
||||||
const stats = files.map(file => fs.stat(path.join(directory, file)));
|
const stats = files.map((file) => fs.stat(path.join(directory, file)));
|
||||||
return (await Promise.all(stats)).reduce((accumulator, { size }) => accumulator + size, 0);
|
return (await Promise.all(stats)).reduce((accumulator, { size }) => accumulator + size, 0);
|
||||||
}
|
};
|
||||||
|
|
||||||
const getDirFileStats = async (directory) => {
|
const getDirFileStats = async (directory) => {
|
||||||
const files = await fs.readdir(directory);
|
const files = await fs.readdir(directory);
|
||||||
@ -26,30 +26,31 @@ const getDirFileStats = async (directory) => {
|
|||||||
const file = path.join(directory, f);
|
const file = path.join(directory, f);
|
||||||
return fs.stat(file).then((stat) => ({ file, stat }));
|
return fs.stat(file).then((stat) => ({ file, stat }));
|
||||||
});
|
});
|
||||||
const data = (await Promise.all(stats));
|
const data = await Promise.all(stats);
|
||||||
return data;
|
return data;
|
||||||
};
|
};
|
||||||
|
|
||||||
const getNewestFile = async (directory) => {
|
const getNewestFile = async (directory) => {
|
||||||
const data = await getDirFileStats(directory)
|
const data = await getDirFileStats(directory);
|
||||||
return data.sort((a, b) => b.stat.mtime.getTime() - a.stat.mtime.getTime())[0];
|
return data.sort((a, b) => b.stat.mtime.getTime() - a.stat.mtime.getTime())[0];
|
||||||
};
|
};
|
||||||
|
|
||||||
const getAllSaves = async (window) => {
|
const getAllSaves = async (window) => {
|
||||||
const rootDirectory = await getSaveFolder(window, true);
|
const rootDirectory = await getSaveFolder(window, true);
|
||||||
const data = await fs.readdir(rootDirectory, { withFileTypes: true});
|
const data = await fs.readdir(rootDirectory, { withFileTypes: true });
|
||||||
const savesPromises = data.filter((e) => e.isDirectory()).
|
const savesPromises = data
|
||||||
map((dir) => path.join(rootDirectory, dir.name)).
|
.filter((e) => e.isDirectory())
|
||||||
map((dir) => getDirFileStats(dir));
|
.map((dir) => path.join(rootDirectory, dir.name))
|
||||||
|
.map((dir) => getDirFileStats(dir));
|
||||||
const saves = await Promise.all(savesPromises);
|
const saves = await Promise.all(savesPromises);
|
||||||
const flat = flatten(saves);
|
const flat = flatten(saves);
|
||||||
return flat;
|
return flat;
|
||||||
}
|
};
|
||||||
|
|
||||||
async function prepareSaveFolders(window) {
|
async function prepareSaveFolders(window) {
|
||||||
const rootFolder = await getSaveFolder(window, true);
|
const rootFolder = await getSaveFolder(window, true);
|
||||||
const currentFolder = await getSaveFolder(window);
|
const currentFolder = await getSaveFolder(window);
|
||||||
const backupsFolder = path.join(rootFolder, "/_backups")
|
const backupsFolder = path.join(rootFolder, "/_backups");
|
||||||
await prepareFolders(rootFolder, currentFolder, backupsFolder);
|
await prepareFolders(rootFolder, currentFolder, backupsFolder);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -60,7 +61,7 @@ async function prepareFolders(...folders) {
|
|||||||
// eslint-disable-next-line no-await-in-loop
|
// eslint-disable-next-line no-await-in-loop
|
||||||
await fs.stat(folder);
|
await fs.stat(folder);
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
if (error.code === 'ENOENT') {
|
if (error.code === "ENOENT") {
|
||||||
log.warn(`'${folder}' not found, creating it...`);
|
log.warn(`'${folder}' not found, creating it...`);
|
||||||
// eslint-disable-next-line no-await-in-loop
|
// eslint-disable-next-line no-await-in-loop
|
||||||
await fs.mkdir(folder);
|
await fs.mkdir(folder);
|
||||||
@ -125,14 +126,14 @@ function isCloudEnabled() {
|
|||||||
function saveCloudFile(name, content) {
|
function saveCloudFile(name, content) {
|
||||||
return new Promise((resolve, reject) => {
|
return new Promise((resolve, reject) => {
|
||||||
greenworks.saveTextToFile(name, content, resolve, reject);
|
greenworks.saveTextToFile(name, content, resolve, reject);
|
||||||
})
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function getFirstCloudFile() {
|
function getFirstCloudFile() {
|
||||||
const nbFiles = greenworks.getFileCount();
|
const nbFiles = greenworks.getFileCount();
|
||||||
if (nbFiles === 0) throw new Error('No files in cloud');
|
if (nbFiles === 0) throw new Error("No files in cloud");
|
||||||
const file = greenworks.getFileNameAndSize(0);
|
const file = greenworks.getFileNameAndSize(0);
|
||||||
log.silly(`Found ${nbFiles} files.`)
|
log.silly(`Found ${nbFiles} files.`);
|
||||||
log.silly(`First File: ${file.name} (${file.size} bytes)`);
|
log.silly(`First File: ${file.name} (${file.size} bytes)`);
|
||||||
return file.name;
|
return file.name;
|
||||||
}
|
}
|
||||||
@ -153,7 +154,7 @@ function deleteCloudFile() {
|
|||||||
|
|
||||||
async function getSteamCloudQuota() {
|
async function getSteamCloudQuota() {
|
||||||
return new Promise((resolve, reject) => {
|
return new Promise((resolve, reject) => {
|
||||||
greenworks.getCloudQuota(resolve, reject)
|
greenworks.getCloudQuota(resolve, reject);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -166,9 +167,9 @@ async function backupSteamDataToDisk(currentPlayerId) {
|
|||||||
if (previousPlayerId !== currentPlayerId) {
|
if (previousPlayerId !== currentPlayerId) {
|
||||||
const backupSave = await getSteamCloudSaveString();
|
const backupSave = await getSteamCloudSaveString();
|
||||||
const backupFile = path.join(app.getPath("userData"), "/saves/_backups", `${previousPlayerId}.json.gz`);
|
const backupFile = path.join(app.getPath("userData"), "/saves/_backups", `${previousPlayerId}.json.gz`);
|
||||||
const buffer = Buffer.from(backupSave, 'base64').toString('utf8');
|
const buffer = Buffer.from(backupSave, "base64").toString("utf8");
|
||||||
saveContent = await gzip(buffer);
|
saveContent = await gzip(buffer);
|
||||||
await fs.writeFile(backupFile, saveContent, 'utf8');
|
await fs.writeFile(backupFile, saveContent, "utf8");
|
||||||
log.debug(`Saved backup game to '${backupFile}`);
|
log.debug(`Saved backup game to '${backupFile}`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -219,7 +220,9 @@ async function saveGameToDisk(window, saveData) {
|
|||||||
const remainingSpaceBytes = maxFolderSizeBytes - saveFolderSizeBytes;
|
const remainingSpaceBytes = maxFolderSizeBytes - saveFolderSizeBytes;
|
||||||
log.debug(`Folder Usage: ${saveFolderSizeBytes} bytes`);
|
log.debug(`Folder Usage: ${saveFolderSizeBytes} bytes`);
|
||||||
log.debug(`Folder Capacity: ${maxFolderSizeBytes} bytes`);
|
log.debug(`Folder Capacity: ${maxFolderSizeBytes} bytes`);
|
||||||
log.debug(`Remaining: ${remainingSpaceBytes} bytes (${(saveFolderSizeBytes / maxFolderSizeBytes * 100).toFixed(2)}% used)`)
|
log.debug(
|
||||||
|
`Remaining: ${remainingSpaceBytes} bytes (${((saveFolderSizeBytes / maxFolderSizeBytes) * 100).toFixed(2)}% used)`,
|
||||||
|
);
|
||||||
const shouldCompress = isSaveCompressionEnabled();
|
const shouldCompress = isSaveCompressionEnabled();
|
||||||
const fileName = saveData.fileName;
|
const fileName = saveData.fileName;
|
||||||
const file = path.join(currentFolder, fileName + (shouldCompress ? ".gz" : ""));
|
const file = path.join(currentFolder, fileName + (shouldCompress ? ".gz" : ""));
|
||||||
@ -227,10 +230,10 @@ async function saveGameToDisk(window, saveData) {
|
|||||||
let saveContent = saveData.save;
|
let saveContent = saveData.save;
|
||||||
if (shouldCompress) {
|
if (shouldCompress) {
|
||||||
// Let's decode the base64 string so GZIP is more efficient.
|
// Let's decode the base64 string so GZIP is more efficient.
|
||||||
const buffer = Buffer.from(saveContent, 'base64').toString('utf8');
|
const buffer = Buffer.from(saveContent, "base64").toString("utf8");
|
||||||
saveContent = await gzip(buffer);
|
saveContent = await gzip(buffer);
|
||||||
}
|
}
|
||||||
await fs.writeFile(file, saveContent, 'utf8');
|
await fs.writeFile(file, saveContent, "utf8");
|
||||||
log.debug(`Saved Game to '${file}'`);
|
log.debug(`Saved Game to '${file}'`);
|
||||||
log.debug(`Save Size: ${saveContent.length} bytes`);
|
log.debug(`Save Size: ${saveContent.length} bytes`);
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
@ -240,7 +243,8 @@ async function saveGameToDisk(window, saveData) {
|
|||||||
const fileStats = await getDirFileStats(currentFolder);
|
const fileStats = await getDirFileStats(currentFolder);
|
||||||
const oldestFiles = fileStats
|
const oldestFiles = fileStats
|
||||||
.sort((a, b) => a.stat.mtime.getTime() - b.stat.mtime.getTime())
|
.sort((a, b) => a.stat.mtime.getTime() - b.stat.mtime.getTime())
|
||||||
.map(f => f.file).filter(f => f !== file);
|
.map((f) => f.file)
|
||||||
|
.filter((f) => f !== file);
|
||||||
|
|
||||||
while (saveFolderSizeBytes > maxFolderSizeBytes && oldestFiles.length > 0) {
|
while (saveFolderSizeBytes > maxFolderSizeBytes && oldestFiles.length > 0) {
|
||||||
const fileToRemove = oldestFiles.shift();
|
const fileToRemove = oldestFiles.shift();
|
||||||
@ -255,7 +259,12 @@ async function saveGameToDisk(window, saveData) {
|
|||||||
// eslint-disable-next-line no-await-in-loop
|
// eslint-disable-next-line no-await-in-loop
|
||||||
saveFolderSizeBytes = await getFolderSizeInBytes(currentFolder);
|
saveFolderSizeBytes = await getFolderSizeInBytes(currentFolder);
|
||||||
log.debug(`Save Folder: ${saveFolderSizeBytes} bytes`);
|
log.debug(`Save Folder: ${saveFolderSizeBytes} bytes`);
|
||||||
log.debug(`Remaining: ${maxFolderSizeBytes - saveFolderSizeBytes} bytes (${(saveFolderSizeBytes / maxFolderSizeBytes * 100).toFixed(2)}% used)`)
|
log.debug(
|
||||||
|
`Remaining: ${maxFolderSizeBytes - saveFolderSizeBytes} bytes (${(
|
||||||
|
(saveFolderSizeBytes / maxFolderSizeBytes) *
|
||||||
|
100
|
||||||
|
).toFixed(2)}% used)`,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
return file;
|
return file;
|
||||||
@ -271,13 +280,13 @@ async function loadLastFromDisk(window) {
|
|||||||
async function loadFileFromDisk(path) {
|
async function loadFileFromDisk(path) {
|
||||||
const buffer = await fs.readFile(path);
|
const buffer = await fs.readFile(path);
|
||||||
let content;
|
let content;
|
||||||
if (path.endsWith('.gz')) {
|
if (path.endsWith(".gz")) {
|
||||||
const uncompressedBuffer = await gunzip(buffer);
|
const uncompressedBuffer = await gunzip(buffer);
|
||||||
content = uncompressedBuffer.toString('base64');
|
content = uncompressedBuffer.toString("base64");
|
||||||
log.debug(`Uncompressed file content (new size: ${content.length} bytes)`);
|
log.debug(`Uncompressed file content (new size: ${content.length} bytes)`);
|
||||||
} else {
|
} else {
|
||||||
content = buffer.toString('utf8');
|
content = buffer.toString("utf8");
|
||||||
log.debug(`Loaded file with ${content.length} bytes`)
|
log.debug(`Loaded file with ${content.length} bytes`);
|
||||||
}
|
}
|
||||||
return content;
|
return content;
|
||||||
}
|
}
|
||||||
@ -293,10 +302,10 @@ function getSaveInformation(window, save) {
|
|||||||
|
|
||||||
function getCurrentSave(window) {
|
function getCurrentSave(window) {
|
||||||
return new Promise((resolve) => {
|
return new Promise((resolve) => {
|
||||||
ipcMain.once('get-save-data-response', (event, data) => {
|
ipcMain.once("get-save-data-response", (event, data) => {
|
||||||
resolve(data);
|
resolve(data);
|
||||||
});
|
});
|
||||||
window.webContents.send('get-save-data-request');
|
window.webContents.send("get-save-data-request");
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -322,13 +331,12 @@ async function restoreIfNewerExists(window) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
const saves = (await getAllSaves()).
|
const saves = (await getAllSaves()).sort((a, b) => b.stat.mtime.getTime() - a.stat.mtime.getTime());
|
||||||
sort((a, b) => b.stat.mtime.getTime() - a.stat.mtime.getTime());
|
|
||||||
if (saves.length > 0) {
|
if (saves.length > 0) {
|
||||||
disk.save = await loadFileFromDisk(saves[0].file);
|
disk.save = await loadFileFromDisk(saves[0].file);
|
||||||
disk.data = await getSaveInformation(window, disk.save);
|
disk.data = await getSaveInformation(window, disk.save);
|
||||||
}
|
}
|
||||||
} catch(error) {
|
} catch (error) {
|
||||||
log.error("Could not retrieve disk file");
|
log.error("Could not retrieve disk file");
|
||||||
log.debug(error);
|
log.debug(error);
|
||||||
}
|
}
|
||||||
@ -339,18 +347,17 @@ async function restoreIfNewerExists(window) {
|
|||||||
log.info("No data to import");
|
log.info("No data to import");
|
||||||
} else if (!steam.data) {
|
} else if (!steam.data) {
|
||||||
// We'll just compare using the lastSave field for now.
|
// We'll just compare using the lastSave field for now.
|
||||||
log.debug('Best potential save match: Disk');
|
log.debug("Best potential save match: Disk");
|
||||||
bestMatch = disk;
|
bestMatch = disk;
|
||||||
} else if (!disk.data) {
|
} else if (!disk.data) {
|
||||||
log.debug('Best potential save match: Steam Cloud');
|
log.debug("Best potential save match: Steam Cloud");
|
||||||
bestMatch = steam;
|
bestMatch = steam;
|
||||||
} else if ((steam.data.lastSave >= disk.data.lastSave)
|
} else if (steam.data.lastSave >= disk.data.lastSave || steam.data.playtime + lowPlaytime > disk.data.playtime) {
|
||||||
|| (steam.data.playtime + lowPlaytime > disk.data.playtime)) {
|
|
||||||
// We want to prioritze steam data if the playtime is very close
|
// We want to prioritze steam data if the playtime is very close
|
||||||
log.debug('Best potential save match: Steam Cloud');
|
log.debug("Best potential save match: Steam Cloud");
|
||||||
bestMatch = steam;
|
bestMatch = steam;
|
||||||
} else {
|
} else {
|
||||||
log.debug('Best potential save match: disk');
|
log.debug("Best potential save match: disk");
|
||||||
bestMatch = disk;
|
bestMatch = disk;
|
||||||
}
|
}
|
||||||
if (bestMatch) {
|
if (bestMatch) {
|
||||||
@ -360,7 +367,7 @@ async function restoreIfNewerExists(window) {
|
|||||||
log.silly(bestMatch.data);
|
log.silly(bestMatch.data);
|
||||||
await pushSaveGameForImport(window, bestMatch.save, true);
|
await pushSaveGameForImport(window, bestMatch.save, true);
|
||||||
return true;
|
return true;
|
||||||
} else if(bestMatch.data.playtime > currentData.playtime && currentData.playtime < lowPlaytime) {
|
} else if (bestMatch.data.playtime > currentData.playtime && currentData.playtime < lowPlaytime) {
|
||||||
log.info("Found older save, but with more playtime, and current less than 15 mins played");
|
log.info("Found older save, but with more playtime, and current less than 15 mins played");
|
||||||
log.silly(bestMatch.data);
|
log.silly(bestMatch.data);
|
||||||
await pushSaveGameForImport(window, bestMatch.save, true);
|
await pushSaveGameForImport(window, bestMatch.save, true);
|
||||||
@ -373,12 +380,24 @@ async function restoreIfNewerExists(window) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
getCurrentSave, getSaveInformation,
|
getCurrentSave,
|
||||||
restoreIfNewerExists, pushSaveGameForImport,
|
getSaveInformation,
|
||||||
pushGameSaveToSteamCloud, getSteamCloudSaveString, getSteamCloudQuota, deleteCloudFile,
|
restoreIfNewerExists,
|
||||||
saveGameToDisk, loadLastFromDisk, loadFileFromDisk,
|
pushSaveGameForImport,
|
||||||
getSaveFolder, prepareSaveFolders, getAllSaves,
|
pushGameSaveToSteamCloud,
|
||||||
isCloudEnabled, setCloudEnabledConfig,
|
getSteamCloudSaveString,
|
||||||
isAutosaveEnabled, setAutosaveConfig,
|
getSteamCloudQuota,
|
||||||
isSaveCompressionEnabled, setSaveCompressionConfig,
|
deleteCloudFile,
|
||||||
};
|
saveGameToDisk,
|
||||||
|
loadLastFromDisk,
|
||||||
|
loadFileFromDisk,
|
||||||
|
getSaveFolder,
|
||||||
|
prepareSaveFolders,
|
||||||
|
getAllSaves,
|
||||||
|
isCloudEnabled,
|
||||||
|
setCloudEnabledConfig,
|
||||||
|
isAutosaveEnabled,
|
||||||
|
setAutosaveConfig,
|
||||||
|
isSaveCompressionEnabled,
|
||||||
|
setSaveCompressionConfig,
|
||||||
|
};
|
||||||
|
@ -9,61 +9,61 @@ const Config = require("electron-config");
|
|||||||
const config = new Config();
|
const config = new Config();
|
||||||
|
|
||||||
function reloadAndKill(window, killScripts) {
|
function reloadAndKill(window, killScripts) {
|
||||||
const setStopProcessHandler = global.app_handlers.stopProcess
|
const setStopProcessHandler = global.app_handlers.stopProcess;
|
||||||
const createWindowHandler = global.app_handlers.createWindow;
|
const createWindowHandler = global.app_handlers.createWindow;
|
||||||
|
|
||||||
log.info('Reloading & Killing all scripts...');
|
log.info("Reloading & Killing all scripts...");
|
||||||
setStopProcessHandler(app, window, false);
|
setStopProcessHandler(app, window, false);
|
||||||
|
|
||||||
achievements.disableAchievementsInterval(window);
|
achievements.disableAchievementsInterval(window);
|
||||||
api.disable();
|
api.disable();
|
||||||
|
|
||||||
window.webContents.forcefullyCrashRenderer();
|
window.webContents.forcefullyCrashRenderer();
|
||||||
window.on('closed', () => {
|
window.on("closed", () => {
|
||||||
// Wait for window to be closed before opening the new one to prevent race conditions
|
// Wait for window to be closed before opening the new one to prevent race conditions
|
||||||
log.debug('Opening new window');
|
log.debug("Opening new window");
|
||||||
createWindowHandler(killScripts);
|
createWindowHandler(killScripts);
|
||||||
})
|
});
|
||||||
|
|
||||||
window.close();
|
window.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
function promptForReload(window) {
|
function promptForReload(window) {
|
||||||
detachUnresponsiveAppHandler(window);
|
detachUnresponsiveAppHandler(window);
|
||||||
dialog.showMessageBox({
|
dialog
|
||||||
type: 'error',
|
.showMessageBox({
|
||||||
title: 'Bitburner > Application Unresponsive',
|
type: "error",
|
||||||
message: 'The application is unresponsive, possibly due to an infinite loop in your scripts.',
|
title: "Bitburner > Application Unresponsive",
|
||||||
detail:' Did you forget a ns.sleep(x)?\n\n' +
|
message: "The application is unresponsive, possibly due to an infinite loop in your scripts.",
|
||||||
'The application will be restarted for you, do you want to kill all running scripts?',
|
detail:
|
||||||
buttons: ['Restart', 'Cancel'],
|
" Did you forget a ns.sleep(x)?\n\n" +
|
||||||
defaultId: 0,
|
"The application will be restarted for you, do you want to kill all running scripts?",
|
||||||
checkboxLabel: 'Kill all running scripts',
|
buttons: ["Restart", "Cancel"],
|
||||||
checkboxChecked: true,
|
defaultId: 0,
|
||||||
noLink: true,
|
checkboxLabel: "Kill all running scripts",
|
||||||
}).then(({response, checkboxChecked}) => {
|
checkboxChecked: true,
|
||||||
if (response === 0) {
|
noLink: true,
|
||||||
reloadAndKill(window, checkboxChecked);
|
})
|
||||||
} else {
|
.then(({ response, checkboxChecked }) => {
|
||||||
attachUnresponsiveAppHandler(window);
|
if (response === 0) {
|
||||||
}
|
reloadAndKill(window, checkboxChecked);
|
||||||
});
|
} else {
|
||||||
|
attachUnresponsiveAppHandler(window);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function attachUnresponsiveAppHandler(window) {
|
function attachUnresponsiveAppHandler(window) {
|
||||||
window.unresponsiveHandler = () => promptForReload(window);
|
window.unresponsiveHandler = () => promptForReload(window);
|
||||||
window.on('unresponsive', window.unresponsiveHandler);
|
window.on("unresponsive", window.unresponsiveHandler);
|
||||||
}
|
}
|
||||||
|
|
||||||
function detachUnresponsiveAppHandler(window) {
|
function detachUnresponsiveAppHandler(window) {
|
||||||
window.off('unresponsive', window.unresponsiveHandler);
|
window.off("unresponsive", window.unresponsiveHandler);
|
||||||
}
|
}
|
||||||
|
|
||||||
function showErrorBox(title, error) {
|
function showErrorBox(title, error) {
|
||||||
dialog.showErrorBox(
|
dialog.showErrorBox(title, `${error.name}\n\n${error.message}`);
|
||||||
title,
|
|
||||||
`${error.name}\n\n${error.message}`
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function exportSaveFromIndexedDb() {
|
function exportSaveFromIndexedDb() {
|
||||||
@ -71,15 +71,15 @@ function exportSaveFromIndexedDb() {
|
|||||||
const dbRequest = indexedDB.open("bitburnerSave");
|
const dbRequest = indexedDB.open("bitburnerSave");
|
||||||
dbRequest.onsuccess = () => {
|
dbRequest.onsuccess = () => {
|
||||||
const db = dbRequest.result;
|
const db = dbRequest.result;
|
||||||
const transaction = db.transaction(['savestring'], "readonly");
|
const transaction = db.transaction(["savestring"], "readonly");
|
||||||
const store = transaction.objectStore('savestring');
|
const store = transaction.objectStore("savestring");
|
||||||
const request = store.get('save');
|
const request = store.get("save");
|
||||||
request.onsuccess = () => {
|
request.onsuccess = () => {
|
||||||
const file = new Blob([request.result], {type: 'text/plain'});
|
const file = new Blob([request.result], { type: "text/plain" });
|
||||||
const a = document.createElement("a");
|
const a = document.createElement("a");
|
||||||
const url = URL.createObjectURL(file);
|
const url = URL.createObjectURL(file);
|
||||||
a.href = url;
|
a.href = url;
|
||||||
a.download = 'save.json';
|
a.download = "save.json";
|
||||||
document.body.appendChild(a);
|
document.body.appendChild(a);
|
||||||
a.click();
|
a.click();
|
||||||
setTimeout(function () {
|
setTimeout(function () {
|
||||||
@ -87,24 +87,21 @@ function exportSaveFromIndexedDb() {
|
|||||||
window.URL.revokeObjectURL(url);
|
window.URL.revokeObjectURL(url);
|
||||||
resolve();
|
resolve();
|
||||||
}, 0);
|
}, 0);
|
||||||
}
|
};
|
||||||
}
|
};
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
async function exportSave(window) {
|
async function exportSave(window) {
|
||||||
await window.webContents
|
await window.webContents.executeJavaScript(`${exportSaveFromIndexedDb.toString()}; exportSaveFromIndexedDb();`, true);
|
||||||
.executeJavaScript(`${exportSaveFromIndexedDb.toString()}; exportSaveFromIndexedDb();`, true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async function writeTerminal(window, message, type = null) {
|
async function writeTerminal(window, message, type = null) {
|
||||||
await window.webContents
|
await window.webContents.executeJavaScript(`window.appNotifier.terminal("${message}", "${type}");`, true);
|
||||||
.executeJavaScript(`window.appNotifier.terminal("${message}", "${type}");`, true)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async function writeToast(window, message, type = "info", duration = 2000) {
|
async function writeToast(window, message, type = "info", duration = 2000) {
|
||||||
await window.webContents
|
await window.webContents.executeJavaScript(`window.appNotifier.toast("${message}", "${type}", ${duration});`, true);
|
||||||
.executeJavaScript(`window.appNotifier.toast("${message}", "${type}", ${duration});`, true)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function openExternal(url) {
|
function openExternal(url) {
|
||||||
@ -113,7 +110,7 @@ function openExternal(url) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function getZoomFactor() {
|
function getZoomFactor() {
|
||||||
const configZoom = config.get('zoom', 1);
|
const configZoom = config.get("zoom", 1);
|
||||||
return configZoom;
|
return configZoom;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -121,14 +118,20 @@ function setZoomFactor(window, zoom = null) {
|
|||||||
if (zoom === null) {
|
if (zoom === null) {
|
||||||
zoom = 1;
|
zoom = 1;
|
||||||
} else {
|
} else {
|
||||||
config.set('zoom', zoom);
|
config.set("zoom", zoom);
|
||||||
}
|
}
|
||||||
window.webContents.setZoomFactor(zoom);
|
window.webContents.setZoomFactor(zoom);
|
||||||
}
|
}
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
reloadAndKill, showErrorBox, exportSave,
|
reloadAndKill,
|
||||||
attachUnresponsiveAppHandler, detachUnresponsiveAppHandler,
|
showErrorBox,
|
||||||
openExternal, writeTerminal, writeToast,
|
exportSave,
|
||||||
getZoomFactor, setZoomFactor,
|
attachUnresponsiveAppHandler,
|
||||||
}
|
detachUnresponsiveAppHandler,
|
||||||
|
openExternal,
|
||||||
|
writeTerminal,
|
||||||
|
writeToast,
|
||||||
|
getZoomFactor,
|
||||||
|
setZoomFactor,
|
||||||
|
};
|
||||||
|
@ -4,12 +4,11 @@ module.exports = {
|
|||||||
transform: {
|
transform: {
|
||||||
"^.+\\.(js|jsx|ts|tsx)$": "babel-jest",
|
"^.+\\.(js|jsx|ts|tsx)$": "babel-jest",
|
||||||
},
|
},
|
||||||
testPathIgnorePatterns: [
|
testPathIgnorePatterns: [".cypress", "node_modules", "dist"],
|
||||||
'.cypress', 'node_modules', 'dist',
|
|
||||||
],
|
|
||||||
testEnvironment: "jsdom",
|
testEnvironment: "jsdom",
|
||||||
moduleNameMapper: {
|
moduleNameMapper: {
|
||||||
"\\.(jpg|jpeg|png|gif|eot|otf|webp|svg|ttf|woff|woff2|mp4|webm|wav|mp3|m4a|aac|oga)$": "<rootDir>/test/__mocks__/fileMock.js",
|
"\\.(jpg|jpeg|png|gif|eot|otf|webp|svg|ttf|woff|woff2|mp4|webm|wav|mp3|m4a|aac|oga)$":
|
||||||
"\\.(css|less)$": "<rootDir>/test/__mocks__/styleMock.js"
|
"<rootDir>/test/__mocks__/fileMock.js",
|
||||||
}
|
"\\.(css|less)$": "<rootDir>/test/__mocks__/styleMock.js",
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -3,7 +3,7 @@ import React from "react";
|
|||||||
import { Box, Typography } from "@mui/material";
|
import { Box, Typography } from "@mui/material";
|
||||||
|
|
||||||
import { Achievement } from "./Achievements";
|
import { Achievement } from "./Achievements";
|
||||||
import { Settings } from "../Settings/Settings"
|
import { Settings } from "../Settings/Settings";
|
||||||
import { AchievementIcon } from "./AchievementIcon";
|
import { AchievementIcon } from "./AchievementIcon";
|
||||||
|
|
||||||
interface IProps {
|
interface IProps {
|
||||||
@ -13,43 +13,58 @@ interface IProps {
|
|||||||
cssFiltersLocked: string;
|
cssFiltersLocked: string;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function AchievementEntry({ achievement, unlockedOn, cssFiltersUnlocked, cssFiltersLocked }: IProps): JSX.Element {
|
export function AchievementEntry({
|
||||||
|
achievement,
|
||||||
|
unlockedOn,
|
||||||
|
cssFiltersUnlocked,
|
||||||
|
cssFiltersLocked,
|
||||||
|
}: IProps): JSX.Element {
|
||||||
if (!achievement) return <></>;
|
if (!achievement) return <></>;
|
||||||
const isUnlocked = !!unlockedOn;
|
const isUnlocked = !!unlockedOn;
|
||||||
|
|
||||||
const mainColor = isUnlocked ? Settings.theme.primary : Settings.theme.secondarylight;
|
const mainColor = isUnlocked ? Settings.theme.primary : Settings.theme.secondarylight;
|
||||||
|
|
||||||
let achievedOn = '';
|
let achievedOn = "";
|
||||||
if (unlockedOn) {
|
if (unlockedOn) {
|
||||||
achievedOn = new Date(unlockedOn).toLocaleString();
|
achievedOn = new Date(unlockedOn).toLocaleString();
|
||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Box sx={{
|
<Box
|
||||||
border: `1px solid ${Settings.theme.well}`, mb: 2
|
sx={{
|
||||||
}}>
|
border: `1px solid ${Settings.theme.well}`,
|
||||||
<Box sx={{
|
mb: 2,
|
||||||
display: 'flex',
|
}}
|
||||||
flexDirection: 'row',
|
>
|
||||||
flexWrap: 'wrap',
|
<Box
|
||||||
}}>
|
sx={{
|
||||||
|
display: "flex",
|
||||||
|
flexDirection: "row",
|
||||||
|
flexWrap: "wrap",
|
||||||
|
}}
|
||||||
|
>
|
||||||
<AchievementIcon
|
<AchievementIcon
|
||||||
achievement={achievement} unlocked={isUnlocked} size="72px"
|
achievement={achievement}
|
||||||
colorFilters={isUnlocked ? cssFiltersUnlocked: cssFiltersLocked} />
|
unlocked={isUnlocked}
|
||||||
<Box sx={{
|
size="72px"
|
||||||
display: 'flex',
|
colorFilters={isUnlocked ? cssFiltersUnlocked : cssFiltersLocked}
|
||||||
flexDirection: 'column',
|
/>
|
||||||
justifyContent: 'center',
|
<Box
|
||||||
px: 1
|
sx={{
|
||||||
}}>
|
display: "flex",
|
||||||
<Typography variant="h6" sx={{ color: mainColor}}>
|
flexDirection: "column",
|
||||||
|
justifyContent: "center",
|
||||||
|
px: 1,
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
<Typography variant="h6" sx={{ color: mainColor }}>
|
||||||
{achievement.Name}
|
{achievement.Name}
|
||||||
</Typography>
|
</Typography>
|
||||||
<Typography variant="body2" sx={{ maxWidth: '500px', color: mainColor}}>
|
<Typography variant="body2" sx={{ maxWidth: "500px", color: mainColor }}>
|
||||||
{achievement.Description}
|
{achievement.Description}
|
||||||
</Typography>
|
</Typography>
|
||||||
{isUnlocked && (
|
{isUnlocked && (
|
||||||
<Typography variant="caption" sx={{ fontSize: '12px', color: Settings.theme.primarydark }}>
|
<Typography variant="caption" sx={{ fontSize: "12px", color: Settings.theme.primarydark }}>
|
||||||
Acquired on {achievedOn}
|
Acquired on {achievedOn}
|
||||||
</Typography>
|
</Typography>
|
||||||
)}
|
)}
|
||||||
|
@ -3,7 +3,7 @@ import React, { useState } from "react";
|
|||||||
import { Box } from "@mui/material";
|
import { Box } from "@mui/material";
|
||||||
|
|
||||||
import { Achievement } from "./Achievements";
|
import { Achievement } from "./Achievements";
|
||||||
import { Settings } from "../Settings/Settings"
|
import { Settings } from "../Settings/Settings";
|
||||||
|
|
||||||
interface IProps {
|
interface IProps {
|
||||||
achievement: Achievement;
|
achievement: Achievement;
|
||||||
@ -16,20 +16,23 @@ export function AchievementIcon({ achievement, unlocked, colorFilters, size }: I
|
|||||||
const [imgLoaded, setImgLoaded] = useState(false);
|
const [imgLoaded, setImgLoaded] = useState(false);
|
||||||
const mainColor = unlocked ? Settings.theme.primarydark : Settings.theme.secondarydark;
|
const mainColor = unlocked ? Settings.theme.primarydark : Settings.theme.secondarydark;
|
||||||
|
|
||||||
if (!achievement.Icon) return (<></>);
|
if (!achievement.Icon) return <></>;
|
||||||
return (
|
return (
|
||||||
<Box
|
<Box
|
||||||
sx={{
|
sx={{
|
||||||
border: `1px solid ${mainColor}`,
|
border: `1px solid ${mainColor}`,
|
||||||
width: size, height: size,
|
width: size,
|
||||||
|
height: size,
|
||||||
m: 1,
|
m: 1,
|
||||||
visibility: imgLoaded ? 'visible' : 'hidden'
|
visibility: imgLoaded ? "visible" : "hidden",
|
||||||
}}
|
}}
|
||||||
>
|
>
|
||||||
<img src={`dist/icons/achievements/${encodeURI(achievement.Icon)}.svg`}
|
<img
|
||||||
|
src={`dist/icons/achievements/${encodeURI(achievement.Icon)}.svg`}
|
||||||
style={{ filter: colorFilters, width: size, height: size }}
|
style={{ filter: colorFilters, width: size, height: size }}
|
||||||
onLoad={() => setImgLoaded(true)}
|
onLoad={() => setImgLoaded(true)}
|
||||||
alt={achievement.Name} />
|
alt={achievement.Name}
|
||||||
|
/>
|
||||||
</Box>
|
</Box>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -3,8 +3,8 @@ import React from "react";
|
|||||||
import { Accordion, AccordionSummary, AccordionDetails, Box, Typography } from "@mui/material";
|
import { Accordion, AccordionSummary, AccordionDetails, Box, Typography } from "@mui/material";
|
||||||
|
|
||||||
import { AchievementEntry } from "./AchievementEntry";
|
import { AchievementEntry } from "./AchievementEntry";
|
||||||
import { Achievement, PlayerAchievement} from "./Achievements";
|
import { Achievement, PlayerAchievement } from "./Achievements";
|
||||||
import { Settings } from "../Settings/Settings"
|
import { Settings } from "../Settings/Settings";
|
||||||
import { getFiltersFromHex } from "../ThirdParty/colorUtils";
|
import { getFiltersFromHex } from "../ThirdParty/colorUtils";
|
||||||
import { CorruptableText } from "../ui/React/CorruptableText";
|
import { CorruptableText } from "../ui/React/CorruptableText";
|
||||||
|
|
||||||
@ -18,32 +18,39 @@ export function AchievementList({ achievements, playerAchievements }: IProps): J
|
|||||||
const cssPrimary = getFiltersFromHex(Settings.theme.primary);
|
const cssPrimary = getFiltersFromHex(Settings.theme.primary);
|
||||||
const cssSecondary = getFiltersFromHex(Settings.theme.secondary);
|
const cssSecondary = getFiltersFromHex(Settings.theme.secondary);
|
||||||
|
|
||||||
const data = achievements.map(achievement => ({
|
const data = achievements
|
||||||
achievement,
|
.map((achievement) => ({
|
||||||
unlockedOn: playerAchievements.find(playerAchievement => playerAchievement.ID === achievement.ID)?.unlockedOn,
|
achievement,
|
||||||
})).sort((a, b) => (b.unlockedOn ?? 0) - (a.unlockedOn ?? 0));
|
unlockedOn: playerAchievements.find((playerAchievement) => playerAchievement.ID === achievement.ID)?.unlockedOn,
|
||||||
|
}))
|
||||||
|
.sort((a, b) => (b.unlockedOn ?? 0) - (a.unlockedOn ?? 0));
|
||||||
|
|
||||||
const unlocked = data.filter(entry => entry.unlockedOn);
|
const unlocked = data.filter((entry) => entry.unlockedOn);
|
||||||
|
|
||||||
// Hidden achievements
|
// Hidden achievements
|
||||||
const secret = data.filter(entry => !entry.unlockedOn && entry.achievement.Secret)
|
const secret = data.filter((entry) => !entry.unlockedOn && entry.achievement.Secret);
|
||||||
|
|
||||||
// Locked behind locked content (bitnode x)
|
// Locked behind locked content (bitnode x)
|
||||||
const unavailable = data.filter(entry => !entry.unlockedOn && !entry.achievement.Secret && entry.achievement.Visible && !entry.achievement.Visible());
|
const unavailable = data.filter(
|
||||||
|
(entry) =>
|
||||||
|
!entry.unlockedOn && !entry.achievement.Secret && entry.achievement.Visible && !entry.achievement.Visible(),
|
||||||
|
);
|
||||||
|
|
||||||
// Remaining achievements
|
// Remaining achievements
|
||||||
const locked = data
|
const locked = data
|
||||||
.filter(entry => !unlocked.map(u => u.achievement.ID).includes(entry.achievement.ID))
|
.filter((entry) => !unlocked.map((u) => u.achievement.ID).includes(entry.achievement.ID))
|
||||||
.filter(entry => !secret.map(u => u.achievement.ID).includes(entry.achievement.ID))
|
.filter((entry) => !secret.map((u) => u.achievement.ID).includes(entry.achievement.ID))
|
||||||
.filter(entry => !unavailable.map(u => u.achievement.ID).includes(entry.achievement.ID));
|
.filter((entry) => !unavailable.map((u) => u.achievement.ID).includes(entry.achievement.ID));
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Box sx={{ pr: 18, my: 2 }}>
|
<Box sx={{ pr: 18, my: 2 }}>
|
||||||
<Box sx={{
|
<Box
|
||||||
display: 'flex',
|
sx={{
|
||||||
flexDirection: 'column',
|
display: "flex",
|
||||||
flexWrap: 'wrap',
|
flexDirection: "column",
|
||||||
}}>
|
flexWrap: "wrap",
|
||||||
|
}}
|
||||||
|
>
|
||||||
{unlocked.length > 0 && (
|
{unlocked.length > 0 && (
|
||||||
<Accordion defaultExpanded disableGutters square>
|
<Accordion defaultExpanded disableGutters square>
|
||||||
<AccordionSummary>
|
<AccordionSummary>
|
||||||
@ -52,12 +59,14 @@ export function AchievementList({ achievements, playerAchievements }: IProps): J
|
|||||||
</Typography>
|
</Typography>
|
||||||
</AccordionSummary>
|
</AccordionSummary>
|
||||||
<AccordionDetails sx={{ pt: 2 }}>
|
<AccordionDetails sx={{ pt: 2 }}>
|
||||||
{unlocked.map(item => (
|
{unlocked.map((item) => (
|
||||||
<AchievementEntry key={`unlocked_${item.achievement.ID}`}
|
<AchievementEntry
|
||||||
|
key={`unlocked_${item.achievement.ID}`}
|
||||||
achievement={item.achievement}
|
achievement={item.achievement}
|
||||||
unlockedOn={item.unlockedOn}
|
unlockedOn={item.unlockedOn}
|
||||||
cssFiltersUnlocked={cssPrimary}
|
cssFiltersUnlocked={cssPrimary}
|
||||||
cssFiltersLocked={cssSecondary} />
|
cssFiltersLocked={cssSecondary}
|
||||||
|
/>
|
||||||
))}
|
))}
|
||||||
</AccordionDetails>
|
</AccordionDetails>
|
||||||
</Accordion>
|
</Accordion>
|
||||||
@ -71,11 +80,13 @@ export function AchievementList({ achievements, playerAchievements }: IProps): J
|
|||||||
</Typography>
|
</Typography>
|
||||||
</AccordionSummary>
|
</AccordionSummary>
|
||||||
<AccordionDetails sx={{ pt: 2 }}>
|
<AccordionDetails sx={{ pt: 2 }}>
|
||||||
{locked.map(item => (
|
{locked.map((item) => (
|
||||||
<AchievementEntry key={`locked_${item.achievement.ID}`}
|
<AchievementEntry
|
||||||
|
key={`locked_${item.achievement.ID}`}
|
||||||
achievement={item.achievement}
|
achievement={item.achievement}
|
||||||
cssFiltersUnlocked={cssPrimary}
|
cssFiltersUnlocked={cssPrimary}
|
||||||
cssFiltersLocked={cssSecondary} />
|
cssFiltersLocked={cssSecondary}
|
||||||
|
/>
|
||||||
))}
|
))}
|
||||||
</AccordionDetails>
|
</AccordionDetails>
|
||||||
</Accordion>
|
</Accordion>
|
||||||
@ -89,7 +100,7 @@ export function AchievementList({ achievements, playerAchievements }: IProps): J
|
|||||||
</Typography>
|
</Typography>
|
||||||
</AccordionSummary>
|
</AccordionSummary>
|
||||||
<AccordionDetails>
|
<AccordionDetails>
|
||||||
<Typography sx={{ mt: 1 }}>
|
<Typography sx={{ mt: 1 }}>
|
||||||
{unavailable.length} additional achievements hidden behind content you don't have access to.
|
{unavailable.length} additional achievements hidden behind content you don't have access to.
|
||||||
</Typography>
|
</Typography>
|
||||||
</AccordionDetails>
|
</AccordionDetails>
|
||||||
@ -105,7 +116,7 @@ export function AchievementList({ achievements, playerAchievements }: IProps): J
|
|||||||
</AccordionSummary>
|
</AccordionSummary>
|
||||||
<AccordionDetails>
|
<AccordionDetails>
|
||||||
<Typography color="secondary" sx={{ mt: 1 }}>
|
<Typography color="secondary" sx={{ mt: 1 }}>
|
||||||
{secret.map(item => (
|
{secret.map((item) => (
|
||||||
<span key={`secret_${item.achievement.ID}`}>
|
<span key={`secret_${item.achievement.ID}`}>
|
||||||
<CorruptableText content={item.achievement.ID}></CorruptableText>
|
<CorruptableText content={item.achievement.ID}></CorruptableText>
|
||||||
<br />
|
<br />
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
# Adding Achievements
|
# Adding Achievements
|
||||||
|
|
||||||
* Add a .svg in `./assets/Steam/achievements/real`
|
- Add a .svg in `./assets/Steam/achievements/real`
|
||||||
* Create the achievement in Steam Dev Portal
|
- Create the achievement in Steam Dev Portal
|
||||||
* Run `sh ./assets/Steam/achievements/pack-for-web.sh`
|
- Run `sh ./assets/Steam/achievements/pack-for-web.sh`
|
||||||
* Run `node ./tools/fetch-steam-achievements-data DEVKEYHERE`
|
- Run `node ./tools/fetch-steam-achievements-data DEVKEYHERE`
|
||||||
* Get your key here: https://steamcommunity.com/dev/apikey
|
- Get your key here: https://steamcommunity.com/dev/apikey
|
||||||
* Add an entry in `./src/Achievements/Achievements.ts` -> achievements
|
- Add an entry in `./src/Achievements/Achievements.ts` -> achievements
|
||||||
* Commit `./dist/icons/achievements` & `./src/Achievements/AchievementData.json`
|
- Commit `./dist/icons/achievements` & `./src/Achievements/AchievementData.json`
|
||||||
|
@ -134,9 +134,7 @@ export class Action implements IAction {
|
|||||||
for (const decay of Object.keys(this.decays)) {
|
for (const decay of Object.keys(this.decays)) {
|
||||||
if (this.decays.hasOwnProperty(decay)) {
|
if (this.decays.hasOwnProperty(decay)) {
|
||||||
if (this.decays[decay] > 1) {
|
if (this.decays[decay] > 1) {
|
||||||
throw new Error(
|
throw new Error(`Invalid decays when constructing Action ${this.name}. Decay value cannot be greater than 1`);
|
||||||
`Invalid decays when constructing Action ${this.name}. Decay value cannot be greater than 1`,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,16 +3,16 @@ import { IMap } from "../types";
|
|||||||
|
|
||||||
export const GeneralActions: IMap<Action> = {};
|
export const GeneralActions: IMap<Action> = {};
|
||||||
|
|
||||||
const actionNames : Array<string> = [
|
const actionNames: Array<string> = [
|
||||||
"Training",
|
"Training",
|
||||||
"Field Analysis",
|
"Field Analysis",
|
||||||
"Recruitment",
|
"Recruitment",
|
||||||
"Diplomacy",
|
"Diplomacy",
|
||||||
"Hyperbolic Regeneration Chamber",
|
"Hyperbolic Regeneration Chamber",
|
||||||
"Incite Violence"
|
"Incite Violence",
|
||||||
];
|
];
|
||||||
|
|
||||||
for (const actionName of actionNames){
|
for (const actionName of actionNames) {
|
||||||
GeneralActions[actionName] = new Action({
|
GeneralActions[actionName] = new Action({
|
||||||
name: actionName,
|
name: actionName,
|
||||||
});
|
});
|
||||||
|
@ -7,8 +7,7 @@ export const Skills: IMap<Skill> = {};
|
|||||||
(function () {
|
(function () {
|
||||||
Skills[SkillNames.BladesIntuition] = new Skill({
|
Skills[SkillNames.BladesIntuition] = new Skill({
|
||||||
name: SkillNames.BladesIntuition,
|
name: SkillNames.BladesIntuition,
|
||||||
desc:
|
desc: "Each level of this skill increases your success chance for all Contracts, Operations, and BlackOps by 3%",
|
||||||
"Each level of this skill increases your success chance for all Contracts, Operations, and BlackOps by 3%",
|
|
||||||
baseCost: 3,
|
baseCost: 3,
|
||||||
costInc: 2.1,
|
costInc: 2.1,
|
||||||
successChanceAll: 3,
|
successChanceAll: 3,
|
||||||
|
@ -17,8 +17,8 @@ export const BlackOperations: {
|
|||||||
Zenyatta, along with the rest of the PMC, is a Synthoid.
|
Zenyatta, along with the rest of the PMC, is a Synthoid.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
The goal of {BlackOperationNames.OperationTyphoon} is to find and eliminate Zenyatta and RedWater by any means necessary. After the
|
The goal of {BlackOperationNames.OperationTyphoon} is to find and eliminate Zenyatta and RedWater by any means
|
||||||
task is completed, the actions must be covered up from the general public.
|
necessary. After the task is completed, the actions must be covered up from the general public.
|
||||||
</>
|
</>
|
||||||
),
|
),
|
||||||
},
|
},
|
||||||
@ -30,10 +30,10 @@ export const BlackOperations: {
|
|||||||
supporter of Synthoid rights. He must be removed.
|
supporter of Synthoid rights. He must be removed.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
The goal of {BlackOperationNames.OperationZero} is to covertly infiltrate AeroCorp and uncover any incriminating evidence or
|
The goal of {BlackOperationNames.OperationZero} is to covertly infiltrate AeroCorp and uncover any incriminating
|
||||||
information against Watataki that will cause him to be removed from his position at AeroCorp. Incriminating
|
evidence or information against Watataki that will cause him to be removed from his position at AeroCorp.
|
||||||
evidence can be fabricated as a last resort. Be warned that AeroCorp has some of the most advanced security
|
Incriminating evidence can be fabricated as a last resort. Be warned that AeroCorp has some of the most advanced
|
||||||
measures in the world.
|
security measures in the world.
|
||||||
</>
|
</>
|
||||||
),
|
),
|
||||||
},
|
},
|
||||||
@ -47,8 +47,8 @@ export const BlackOperations: {
|
|||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
Samizdat has done a good job of keeping hidden and anonymous. However, we've just received intelligence that
|
Samizdat has done a good job of keeping hidden and anonymous. However, we've just received intelligence that
|
||||||
their base of operations is in {CityName.Ishima}'s underground sewer systems. Your task is to investigate the sewer
|
their base of operations is in {CityName.Ishima}'s underground sewer systems. Your task is to investigate the
|
||||||
systems, and eliminate Samizdat. They must never publish anything again.
|
sewer systems, and eliminate Samizdat. They must never publish anything again.
|
||||||
</>
|
</>
|
||||||
),
|
),
|
||||||
},
|
},
|
||||||
@ -61,9 +61,9 @@ export const BlackOperations: {
|
|||||||
dangerous.
|
dangerous.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
Your goal is to enter and destroy the Bioengineering department's facility in {CityName.Aevum}. The task is not just to
|
Your goal is to enter and destroy the Bioengineering department's facility in {CityName.Aevum}. The task is not
|
||||||
retire the Synthoids there, but also to destroy any information or research at the facility that is relevant to
|
just to retire the Synthoids there, but also to destroy any information or research at the facility that is
|
||||||
the Synthoids and their goals.
|
relevant to the Synthoids and their goals.
|
||||||
</>
|
</>
|
||||||
),
|
),
|
||||||
},
|
},
|
||||||
@ -96,10 +96,10 @@ export const BlackOperations: {
|
|||||||
desc: (
|
desc: (
|
||||||
<>
|
<>
|
||||||
The CIA has just encountered a new security threat. A new criminal group, lead by a shadowy operative who calls
|
The CIA has just encountered a new security threat. A new criminal group, lead by a shadowy operative who calls
|
||||||
himself Juggernaut, has been smuggling drugs and weapons (including suspected bioweapons) into {CityName.Sector12}. We
|
himself Juggernaut, has been smuggling drugs and weapons (including suspected bioweapons) into{" "}
|
||||||
also have reason to believe they tried to break into one of Universal Energy's facilities in order to cause a
|
{CityName.Sector12}. We also have reason to believe they tried to break into one of Universal Energy's
|
||||||
city-wide blackout. The CIA suspects that Juggernaut is a heavily-augmented Synthoid, and have thus enlisted our
|
facilities in order to cause a city-wide blackout. The CIA suspects that Juggernaut is a heavily-augmented
|
||||||
help.
|
Synthoid, and have thus enlisted our help.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
Your mission is to eradicate Juggernaut and his followers.
|
Your mission is to eradicate Juggernaut and his followers.
|
||||||
@ -109,13 +109,13 @@ export const BlackOperations: {
|
|||||||
[BlackOperationNames.OperationRedDragon]: {
|
[BlackOperationNames.OperationRedDragon]: {
|
||||||
desc: (
|
desc: (
|
||||||
<>
|
<>
|
||||||
The {FactionNames.Tetrads} criminal organization is suspected of reverse-engineering the MK-VI Synthoid design. We believe they
|
The {FactionNames.Tetrads} criminal organization is suspected of reverse-engineering the MK-VI Synthoid design.
|
||||||
altered and possibly improved the design and began manufacturing their own Synthoid models in order to bolster
|
We believe they altered and possibly improved the design and began manufacturing their own Synthoid models in
|
||||||
their criminal activities.
|
order to bolster their criminal activities.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
Your task is to infiltrate and destroy the {FactionNames.Tetrads}' base of operations in Los Angeles. Intelligence tells us
|
Your task is to infiltrate and destroy the {FactionNames.Tetrads}' base of operations in Los Angeles.
|
||||||
that their base houses one of their Synthoid manufacturing units.
|
Intelligence tells us that their base houses one of their Synthoid manufacturing units.
|
||||||
</>
|
</>
|
||||||
),
|
),
|
||||||
},
|
},
|
||||||
@ -138,23 +138,24 @@ export const BlackOperations: {
|
|||||||
[BlackOperationNames.OperationDeckard]: {
|
[BlackOperationNames.OperationDeckard]: {
|
||||||
desc: (
|
desc: (
|
||||||
<>
|
<>
|
||||||
Despite your success in eliminating VitaLife's new android-replicating technology in {BlackOperationNames.OperationK}, we've
|
Despite your success in eliminating VitaLife's new android-replicating technology in{" "}
|
||||||
discovered that a small group of MK-VI Synthoids were able to make off with the schematics and design of the
|
{BlackOperationNames.OperationK}, we've discovered that a small group of MK-VI Synthoids were able to make off
|
||||||
technology before the Operation. It is almost a certainty that these Synthoids are some of the rogue MK-VI ones
|
with the schematics and design of the technology before the Operation. It is almost a certainty that these
|
||||||
from the Synthoid Uprising.
|
Synthoids are some of the rogue MK-VI ones from the Synthoid Uprising.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
The goal of {BlackOperationNames.OperationDeckard} is to hunt down these Synthoids and retire them. I don't need to tell you how
|
The goal of {BlackOperationNames.OperationDeckard} is to hunt down these Synthoids and retire them. I don't need
|
||||||
critical this mission is.
|
to tell you how critical this mission is.
|
||||||
</>
|
</>
|
||||||
),
|
),
|
||||||
},
|
},
|
||||||
[BlackOperationNames.OperationTyrell]: {
|
[BlackOperationNames.OperationTyrell]: {
|
||||||
desc: (
|
desc: (
|
||||||
<>
|
<>
|
||||||
A week ago {FactionNames.BladeIndustries} reported a small break-in at one of their {CityName.Aevum} Augmentation storage facilities. We
|
A week ago {FactionNames.BladeIndustries} reported a small break-in at one of their {CityName.Aevum}{" "}
|
||||||
figured out that {FactionNames.TheDarkArmy} was behind the heist, and didn't think any more of it. However, we've just
|
Augmentation storage facilities. We figured out that {FactionNames.TheDarkArmy} was behind the heist, and didn't
|
||||||
discovered that several known MK-VI Synthoids were part of that break-in group.
|
think any more of it. However, we've just discovered that several known MK-VI Synthoids were part of that
|
||||||
|
break-in group.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
We cannot have Synthoids upgrading their already-enhanced abilities with Augmentations. Your task is to hunt
|
We cannot have Synthoids upgrading their already-enhanced abilities with Augmentations. Your task is to hunt
|
||||||
@ -165,15 +166,17 @@ export const BlackOperations: {
|
|||||||
[BlackOperationNames.OperationWallace]: {
|
[BlackOperationNames.OperationWallace]: {
|
||||||
desc: (
|
desc: (
|
||||||
<>
|
<>
|
||||||
Based on information gathered from {BlackOperationNames.OperationTyrell}, we've discovered that {FactionNames.TheDarkArmy} was well aware that
|
Based on information gathered from {BlackOperationNames.OperationTyrell}, we've discovered that{" "}
|
||||||
there were Synthoids amongst their ranks. Even worse, we believe that {FactionNames.TheDarkArmy} is working together with
|
{FactionNames.TheDarkArmy} was well aware that there were Synthoids amongst their ranks. Even worse, we believe
|
||||||
other criminal organizations such as {FactionNames.TheSyndicate} and that they are planning some sort of large-scale takeover
|
that {FactionNames.TheDarkArmy} is working together with other criminal organizations such as{" "}
|
||||||
of multiple major cities, most notably {CityName.Aevum}. We suspect that Synthoids have infiltrated the ranks of these
|
{FactionNames.TheSyndicate} and that they are planning some sort of large-scale takeover of multiple major
|
||||||
criminal factions and are trying to stage another Synthoid uprising.
|
cities, most notably {CityName.Aevum}. We suspect that Synthoids have infiltrated the ranks of these criminal
|
||||||
|
factions and are trying to stage another Synthoid uprising.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
The best way to deal with this is to prevent it before it even happens. The goal of {BlackOperationNames.OperationWallace} is to
|
The best way to deal with this is to prevent it before it even happens. The goal of{" "}
|
||||||
destroy {FactionNames.TheDarkArmy} and Syndicate factions in {CityName.Aevum} immediately. Leave no survivors.
|
{BlackOperationNames.OperationWallace} is to destroy {FactionNames.TheDarkArmy} and Syndicate factions in{" "}
|
||||||
|
{CityName.Aevum} immediately. Leave no survivors.
|
||||||
</>
|
</>
|
||||||
),
|
),
|
||||||
},
|
},
|
||||||
@ -193,18 +196,18 @@ export const BlackOperations: {
|
|||||||
[BlackOperationNames.OperationHyron]: {
|
[BlackOperationNames.OperationHyron]: {
|
||||||
desc: (
|
desc: (
|
||||||
<>
|
<>
|
||||||
Our intelligence tells us that {FactionNames.FulcrumSecretTechnologies} is developing a quantum supercomputer using human brains as
|
Our intelligence tells us that {FactionNames.FulcrumSecretTechnologies} is developing a quantum supercomputer
|
||||||
core processors. This supercomputer is rumored to be able to store vast amounts of data and perform computations
|
using human brains as core processors. This supercomputer is rumored to be able to store vast amounts of data
|
||||||
unmatched by any other supercomputer on the planet. But more importantly, the use of organic human brains means
|
and perform computations unmatched by any other supercomputer on the planet. But more importantly, the use of
|
||||||
that the supercomputer may be able to reason abstractly and become self-aware.
|
organic human brains means that the supercomputer may be able to reason abstractly and become self-aware.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
I do not need to remind you why sentient-level AIs pose a serious threat to all of mankind.
|
I do not need to remind you why sentient-level AIs pose a serious threat to all of mankind.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
The research for this project is being conducted at one of {FactionNames.FulcrumSecretTechnologies} secret facilities in {CityName.Aevum},
|
The research for this project is being conducted at one of {FactionNames.FulcrumSecretTechnologies} secret
|
||||||
codenamed 'Alpha Ranch'. Infiltrate the compound, delete and destroy the work, and then find and kill the
|
facilities in {CityName.Aevum}, codenamed 'Alpha Ranch'. Infiltrate the compound, delete and destroy the work,
|
||||||
project lead.
|
and then find and kill the project lead.
|
||||||
</>
|
</>
|
||||||
),
|
),
|
||||||
},
|
},
|
||||||
@ -213,8 +216,8 @@ export const BlackOperations: {
|
|||||||
<>
|
<>
|
||||||
DreamSense Technologies is an advertising company that uses special technology to transmit their ads into the
|
DreamSense Technologies is an advertising company that uses special technology to transmit their ads into the
|
||||||
people's dreams and subconcious. They do this using broadcast transmitter towers. Based on information from our
|
people's dreams and subconcious. They do this using broadcast transmitter towers. Based on information from our
|
||||||
agents and informants in {CityName.Chongqing}, we have reason to believe that one of the broadcast towers there has been
|
agents and informants in {CityName.Chongqing}, we have reason to believe that one of the broadcast towers there
|
||||||
compromised by Synthoids and is being used to spread pro-Synthoid propaganda.
|
has been compromised by Synthoids and is being used to spread pro-Synthoid propaganda.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
The mission is to destroy this broadcast tower. Speed and stealth are of the utmost importance for this.
|
The mission is to destroy this broadcast tower. Speed and stealth are of the utmost importance for this.
|
||||||
@ -224,36 +227,38 @@ export const BlackOperations: {
|
|||||||
[BlackOperationNames.OperationIonStorm]: {
|
[BlackOperationNames.OperationIonStorm]: {
|
||||||
desc: (
|
desc: (
|
||||||
<>
|
<>
|
||||||
Our analysts have uncovered a gathering of MK-VI Synthoids that have taken up residence in the {CityName.Sector12} Slums.
|
Our analysts have uncovered a gathering of MK-VI Synthoids that have taken up residence in the{" "}
|
||||||
We don't know if they are rogue Synthoids from the Uprising, but we do know that they have been stockpiling
|
{CityName.Sector12} Slums. We don't know if they are rogue Synthoids from the Uprising, but we do know that they
|
||||||
weapons, money, and other resources. This makes them dangerous.
|
have been stockpiling weapons, money, and other resources. This makes them dangerous.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
This is a full-scale assault operation to find and retire all of these Synthoids in the {CityName.Sector12} Slums.
|
This is a full-scale assault operation to find and retire all of these Synthoids in the {CityName.Sector12}{" "}
|
||||||
|
Slums.
|
||||||
</>
|
</>
|
||||||
),
|
),
|
||||||
},
|
},
|
||||||
[BlackOperationNames.OperationAnnihilus]: {
|
[BlackOperationNames.OperationAnnihilus]: {
|
||||||
desc: (
|
desc: (
|
||||||
<>
|
<>
|
||||||
Our superiors have ordered us to eradicate everything and everyone in an underground facility located in {CityName.Aevum}.
|
Our superiors have ordered us to eradicate everything and everyone in an underground facility located in{" "}
|
||||||
They tell us that the facility houses many dangerous Synthoids and belongs to a terrorist organization called
|
{CityName.Aevum}. They tell us that the facility houses many dangerous Synthoids and belongs to a terrorist
|
||||||
'{FactionNames.TheCovenant}'. We have no prior intelligence about this organization, so you are going in blind.
|
organization called '{FactionNames.TheCovenant}'. We have no prior intelligence about this organization, so you
|
||||||
|
are going in blind.
|
||||||
</>
|
</>
|
||||||
),
|
),
|
||||||
},
|
},
|
||||||
[BlackOperationNames.OperationUltron]: {
|
[BlackOperationNames.OperationUltron]: {
|
||||||
desc: (
|
desc: (
|
||||||
<>
|
<>
|
||||||
{FactionNames.OmniTekIncorporated}, the original designer and manufacturer of Synthoids, has notified us of a malfunction in
|
{FactionNames.OmniTekIncorporated}, the original designer and manufacturer of Synthoids, has notified us of a
|
||||||
their AI design. This malfunction, when triggered, causes MK-VI Synthoids to become radicalized and seek out the
|
malfunction in their AI design. This malfunction, when triggered, causes MK-VI Synthoids to become radicalized
|
||||||
destruction of humanity. They say that this bug affects all MK-VI Synthoids, not just the rogue ones from the
|
and seek out the destruction of humanity. They say that this bug affects all MK-VI Synthoids, not just the rogue
|
||||||
Uprising.
|
ones from the Uprising.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
{FactionNames.OmniTekIncorporated} has also told us they they believe someone has triggered this malfunction in a large group of MK-VI
|
{FactionNames.OmniTekIncorporated} has also told us they they believe someone has triggered this malfunction in
|
||||||
Synthoids, and that these newly-radicalized Synthoids are now amassing in {CityName.Volhaven} to form a terrorist group
|
a large group of MK-VI Synthoids, and that these newly-radicalized Synthoids are now amassing in{" "}
|
||||||
called Ultron.
|
{CityName.Volhaven} to form a terrorist group called Ultron.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
Intelligence suggests Ultron is heavily armed and that their members are augmented. We believe Ultron is making
|
Intelligence suggests Ultron is heavily armed and that their members are augmented. We believe Ultron is making
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import { CityName } from './../../Locations/data/CityNames';
|
import { CityName } from "./../../Locations/data/CityNames";
|
||||||
export const BladeburnerConstants: {
|
export const BladeburnerConstants: {
|
||||||
CityNames: string[];
|
CityNames: string[];
|
||||||
CyclesPerSecond: number;
|
CyclesPerSecond: number;
|
||||||
@ -28,7 +28,14 @@ export const BladeburnerConstants: {
|
|||||||
HrcHpGain: number;
|
HrcHpGain: number;
|
||||||
HrcStaminaGain: number;
|
HrcStaminaGain: number;
|
||||||
} = {
|
} = {
|
||||||
CityNames: [CityName.Aevum, CityName.Chongqing, CityName.Sector12, CityName.NewTokyo, CityName.Ishima, CityName.Volhaven],
|
CityNames: [
|
||||||
|
CityName.Aevum,
|
||||||
|
CityName.Chongqing,
|
||||||
|
CityName.Sector12,
|
||||||
|
CityName.NewTokyo,
|
||||||
|
CityName.Ishima,
|
||||||
|
CityName.Volhaven,
|
||||||
|
],
|
||||||
CyclesPerSecond: 5, // Game cycle is 200 ms
|
CyclesPerSecond: 5, // Game cycle is 200 ms
|
||||||
|
|
||||||
StaminaGainPerSecond: 0.0085,
|
StaminaGainPerSecond: 0.0085,
|
||||||
|
@ -26,8 +26,8 @@ export const ConsoleHelpText: {
|
|||||||
"Usage: automate [var] [val] [hi/low]",
|
"Usage: automate [var] [val] [hi/low]",
|
||||||
" ",
|
" ",
|
||||||
"A simple way to automate your Bladeburner actions. This console command can be used " +
|
"A simple way to automate your Bladeburner actions. This console command can be used " +
|
||||||
"to automatically start an action when your stamina rises above a certain threshold, and " +
|
"to automatically start an action when your stamina rises above a certain threshold, and " +
|
||||||
"automatically switch to another action when your stamina drops below another threshold.",
|
"automatically switch to another action when your stamina drops below another threshold.",
|
||||||
" ",
|
" ",
|
||||||
" automate status - Check the current status of your automation and get a brief description of what it'll do",
|
" automate status - Check the current status of your automation and get a brief description of what it'll do",
|
||||||
" automate en - Enable the automation feature",
|
" automate en - Enable the automation feature",
|
||||||
@ -41,9 +41,9 @@ export const ConsoleHelpText: {
|
|||||||
" automate general 'Field Analysis' low",
|
" automate general 'Field Analysis' low",
|
||||||
" ",
|
" ",
|
||||||
"Using the four console commands above will set the automation to perform Tracking contracts " +
|
"Using the four console commands above will set the automation to perform Tracking contracts " +
|
||||||
"if your stamina is 100 or higher, and then switch to Field Analysis if your stamina drops below " +
|
"if your stamina is 100 or higher, and then switch to Field Analysis if your stamina drops below " +
|
||||||
"50. Note that when setting the action, the name of the action is CASE-SENSITIVE. It must " +
|
"50. Note that when setting the action, the name of the action is CASE-SENSITIVE. It must " +
|
||||||
"exactly match whatever the name is in the UI.",
|
"exactly match whatever the name is in the UI.",
|
||||||
" ",
|
" ",
|
||||||
],
|
],
|
||||||
clear: ["Usage: clear", " ", "Clears the console", " "],
|
clear: ["Usage: clear", " ", "Clears the console", " "],
|
||||||
@ -52,8 +52,8 @@ export const ConsoleHelpText: {
|
|||||||
"Usage: help [command]",
|
"Usage: help [command]",
|
||||||
" ",
|
" ",
|
||||||
"Running 'help' with no arguments displays the general help text, which lists all console commands " +
|
"Running 'help' with no arguments displays the general help text, which lists all console commands " +
|
||||||
"and a brief description of what they do. A command can be specified to get more specific help text " +
|
"and a brief description of what they do. A command can be specified to get more specific help text " +
|
||||||
"about that particular command. For example:",
|
"about that particular command. For example:",
|
||||||
" ",
|
" ",
|
||||||
" help automate",
|
" help automate",
|
||||||
" ",
|
" ",
|
||||||
@ -64,8 +64,8 @@ export const ConsoleHelpText: {
|
|||||||
"Usage: log [en/dis] [type]",
|
"Usage: log [en/dis] [type]",
|
||||||
" ",
|
" ",
|
||||||
"Enable or disable logging. By default, the results of completing actions such as contracts/operations are logged " +
|
"Enable or disable logging. By default, the results of completing actions such as contracts/operations are logged " +
|
||||||
"in the console. There are also random events that are logged in the console as well. The five categories of " +
|
"in the console. There are also random events that are logged in the console as well. The five categories of " +
|
||||||
"things that get logged are:",
|
"things that get logged are:",
|
||||||
" ",
|
" ",
|
||||||
"[general, contracts, ops, blackops, events]",
|
"[general, contracts, ops, blackops, events]",
|
||||||
" ",
|
" ",
|
||||||
@ -91,8 +91,8 @@ export const ConsoleHelpText: {
|
|||||||
" skill list",
|
" skill list",
|
||||||
" ",
|
" ",
|
||||||
"To display information about a specific skill, specify the name of the skill afterwards. " +
|
"To display information about a specific skill, specify the name of the skill afterwards. " +
|
||||||
"Note that the name of the skill is case-sensitive. Enter it exactly as seen in the UI. If " +
|
"Note that the name of the skill is case-sensitive. Enter it exactly as seen in the UI. If " +
|
||||||
"the name of the skill has whitespace, enclose the name of the skill in double quotation marks:",
|
"the name of the skill has whitespace, enclose the name of the skill in double quotation marks:",
|
||||||
" ",
|
" ",
|
||||||
" skill list Reaper",
|
" skill list Reaper",
|
||||||
" skill list 'Digital Observer'",
|
" skill list 'Digital Observer'",
|
||||||
@ -106,9 +106,9 @@ export const ConsoleHelpText: {
|
|||||||
"Usage: start [type] [name]",
|
"Usage: start [type] [name]",
|
||||||
" ",
|
" ",
|
||||||
"Start an action. An action is specified by its type and its name. The " +
|
"Start an action. An action is specified by its type and its name. The " +
|
||||||
"name is case-sensitive. It must appear exactly as it does in the UI. If " +
|
"name is case-sensitive. It must appear exactly as it does in the UI. If " +
|
||||||
"the name of the action has whitespace, enclose it in double quotation marks. " +
|
"the name of the action has whitespace, enclose it in double quotation marks. " +
|
||||||
"Valid action types include:",
|
"Valid action types include:",
|
||||||
" ",
|
" ",
|
||||||
"[general, contract, op, blackop]",
|
"[general, contract, op, blackop]",
|
||||||
" ",
|
" ",
|
||||||
|
@ -18,7 +18,10 @@ export function BlackOpPage(props: IProps): React.ReactElement {
|
|||||||
successively by completing the one before it.
|
successively by completing the one before it.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
<b>Your ultimate goal to climb through the ranks of {FactionNames.Bladeburners} is to complete all of the Black Ops.</b>
|
<b>
|
||||||
|
Your ultimate goal to climb through the ranks of {FactionNames.Bladeburners} is to complete all of the Black
|
||||||
|
Ops.
|
||||||
|
</b>
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
Like normal operations, you may use a team for Black Ops. Failing a black op will incur heavy HP and rank
|
Like normal operations, you may use a team for Black Ops. Failing a black op will incur heavy HP and rank
|
||||||
|
@ -35,7 +35,7 @@ export function BladeburnerCinematic(): React.ReactElement {
|
|||||||
router.toTerminal();
|
router.toTerminal();
|
||||||
dialogBoxCreate(
|
dialogBoxCreate(
|
||||||
`Visit the National Security Agency (NSA) to apply for their ${FactionNames.Bladeburners} ` +
|
`Visit the National Security Agency (NSA) to apply for their ${FactionNames.Bladeburners} ` +
|
||||||
"division! You will need 100 of each combat stat before doing this.",
|
"division! You will need 100 of each combat stat before doing this.",
|
||||||
);
|
);
|
||||||
}}
|
}}
|
||||||
/>
|
/>
|
||||||
|
@ -44,13 +44,15 @@ export function Stats(props: IProps): React.ReactElement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Paper sx={{ p: 1, overflowY: 'auto', overflowX: 'hidden', wordBreak: 'break-all' }}>
|
<Paper sx={{ p: 1, overflowY: "auto", overflowX: "hidden", wordBreak: "break-all" }}>
|
||||||
<Box sx={{ display: 'flex', flexDirection: 'column', gap: 1, maxHeight: '60vh' }}>
|
<Box sx={{ display: "flex", flexDirection: "column", gap: 1, maxHeight: "60vh" }}>
|
||||||
<Box sx={{ alignSelf: 'flex-start', width: '100%' }}>
|
<Box sx={{ alignSelf: "flex-start", width: "100%" }}>
|
||||||
<Button onClick={() => setTravelOpen(true)} sx={{ width: '50%' }}>Travel</Button>
|
<Button onClick={() => setTravelOpen(true)} sx={{ width: "50%" }}>
|
||||||
|
Travel
|
||||||
|
</Button>
|
||||||
<Tooltip title={!inFaction ? <Typography>Rank 25 required.</Typography> : ""}>
|
<Tooltip title={!inFaction ? <Typography>Rank 25 required.</Typography> : ""}>
|
||||||
<span>
|
<span>
|
||||||
<Button disabled={!inFaction} onClick={openFaction} sx={{ width: '50%' }}>
|
<Button disabled={!inFaction} onClick={openFaction} sx={{ width: "50%" }}>
|
||||||
Faction
|
Faction
|
||||||
</Button>
|
</Button>
|
||||||
</span>
|
</span>
|
||||||
@ -110,8 +112,8 @@ export function Stats(props: IProps): React.ReactElement {
|
|||||||
<Tooltip
|
<Tooltip
|
||||||
title={
|
title={
|
||||||
<Typography>
|
<Typography>
|
||||||
This is your Bladeburner division's estimate of how many Synthoids exist in your current city. An accurate
|
This is your Bladeburner division's estimate of how many Synthoids exist in your current city. An
|
||||||
population count increases success rate estimates.
|
accurate population count increases success rate estimates.
|
||||||
</Typography>
|
</Typography>
|
||||||
}
|
}
|
||||||
>
|
>
|
||||||
|
@ -159,7 +159,7 @@ export function SlotMachine(props: IProps): React.ReactElement {
|
|||||||
const copy = index.slice();
|
const copy = index.slice();
|
||||||
for (let i = 0; i < copy.length; i++) {
|
for (let i = 0; i < copy.length; i++) {
|
||||||
if (copy[i] === locks[i] && !stoppedOne) continue;
|
if (copy[i] === locks[i] && !stoppedOne) continue;
|
||||||
copy[i] = (copy[i] - 1 >= 0) ? copy[i] - 1 : symbols.length - 1;
|
copy[i] = copy[i] - 1 >= 0 ? copy[i] - 1 : symbols.length - 1;
|
||||||
stoppedOne = true;
|
stoppedOne = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -170,7 +170,7 @@ export function SlotMachine(props: IProps): React.ReactElement {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function getTable(index:number[], symbols:string[]): string[][] {
|
function getTable(index: number[], symbols: string[]): string[][] {
|
||||||
return [
|
return [
|
||||||
[
|
[
|
||||||
symbols[(index[0] + symbols.length - 1) % symbols.length],
|
symbols[(index[0] + symbols.length - 1) % symbols.length],
|
||||||
@ -209,7 +209,7 @@ export function SlotMachine(props: IProps): React.ReactElement {
|
|||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
|
|
||||||
function checkWinnings(t:string[][]): void {
|
function checkWinnings(t: string[][]): void {
|
||||||
const getPaylineData = function (payline: number[][]): string[] {
|
const getPaylineData = function (payline: number[][]): string[] {
|
||||||
const data = [];
|
const data = [];
|
||||||
for (const point of payline) {
|
for (const point of payline) {
|
||||||
|
@ -435,10 +435,10 @@ export class Industry implements IIndustry {
|
|||||||
const popularityGain = corporation.getDreamSenseGain(),
|
const popularityGain = corporation.getDreamSenseGain(),
|
||||||
awarenessGain = popularityGain * 4;
|
awarenessGain = popularityGain * 4;
|
||||||
if (popularityGain > 0) {
|
if (popularityGain > 0) {
|
||||||
const awareness = this.awareness + (awarenessGain * marketCycles);
|
const awareness = this.awareness + awarenessGain * marketCycles;
|
||||||
this.awareness = Math.min(awareness, Number.MAX_VALUE);
|
this.awareness = Math.min(awareness, Number.MAX_VALUE);
|
||||||
|
|
||||||
const popularity = this.popularity + (popularityGain * marketCycles);
|
const popularity = this.popularity + popularityGain * marketCycles;
|
||||||
this.popularity = Math.min(popularity, Number.MAX_VALUE);
|
this.popularity = Math.min(popularity, Number.MAX_VALUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1188,7 +1188,8 @@ export class Industry implements IIndustry {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
product.maxsll = 0.5 *
|
product.maxsll =
|
||||||
|
0.5 *
|
||||||
Math.pow(product.rat, 0.65) *
|
Math.pow(product.rat, 0.65) *
|
||||||
marketFactor *
|
marketFactor *
|
||||||
corporation.getSalesMultiplier() *
|
corporation.getSalesMultiplier() *
|
||||||
@ -1281,10 +1282,10 @@ export class Industry implements IIndustry {
|
|||||||
case 1: {
|
case 1: {
|
||||||
//AdVert.Inc,
|
//AdVert.Inc,
|
||||||
const advMult = corporation.getAdvertisingMultiplier() * this.getAdvertisingMultiplier();
|
const advMult = corporation.getAdvertisingMultiplier() * this.getAdvertisingMultiplier();
|
||||||
const awareness = (this.awareness + (3 * advMult)) * (1.01 * advMult);
|
const awareness = (this.awareness + 3 * advMult) * (1.01 * advMult);
|
||||||
this.awareness = Math.min(awareness, Number.MAX_VALUE);
|
this.awareness = Math.min(awareness, Number.MAX_VALUE);
|
||||||
|
|
||||||
const popularity = (this.popularity + (1 * advMult)) * ((1 + getRandomInt(1, 3) / 100) * advMult);
|
const popularity = (this.popularity + 1 * advMult) * ((1 + getRandomInt(1, 3) / 100) * advMult);
|
||||||
this.popularity = Math.min(popularity, Number.MAX_VALUE);
|
this.popularity = Math.min(popularity, Number.MAX_VALUE);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -177,7 +177,7 @@ export class OfficeSpace {
|
|||||||
let jobCount = this.employees.reduce((acc, employee) => (employee.pos === job ? acc + 1 : acc), 0);
|
let jobCount = this.employees.reduce((acc, employee) => (employee.pos === job ? acc + 1 : acc), 0);
|
||||||
|
|
||||||
for (const employee of this.employees) {
|
for (const employee of this.employees) {
|
||||||
if (jobCount == amount) return true
|
if (jobCount == amount) return true;
|
||||||
if (employee.pos === EmployeePositions.Unassigned && jobCount <= amount) {
|
if (employee.pos === EmployeePositions.Unassigned && jobCount <= amount) {
|
||||||
employee.pos = job;
|
employee.pos = job;
|
||||||
jobCount++;
|
jobCount++;
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import { CityName } from './../../Locations/data/CityNames';
|
import { CityName } from "./../../Locations/data/CityNames";
|
||||||
const CyclesPerMarketCycle = 50;
|
const CyclesPerMarketCycle = 50;
|
||||||
const AllCorporationStates = ["START", "PURCHASE", "PRODUCTION", "SALE", "EXPORT"];
|
const AllCorporationStates = ["START", "PURCHASE", "PRODUCTION", "SALE", "EXPORT"];
|
||||||
export const CorporationConstants: {
|
export const CorporationConstants: {
|
||||||
@ -38,7 +38,14 @@ export const CorporationConstants: {
|
|||||||
CyclesPerIndustryStateCycle: CyclesPerMarketCycle / AllCorporationStates.length,
|
CyclesPerIndustryStateCycle: CyclesPerMarketCycle / AllCorporationStates.length,
|
||||||
SecsPerMarketCycle: CyclesPerMarketCycle / 5,
|
SecsPerMarketCycle: CyclesPerMarketCycle / 5,
|
||||||
|
|
||||||
Cities: [CityName.Aevum, CityName.Chongqing, CityName.Sector12, CityName.NewTokyo, CityName.Ishima, CityName.Volhaven],
|
Cities: [
|
||||||
|
CityName.Aevum,
|
||||||
|
CityName.Chongqing,
|
||||||
|
CityName.Sector12,
|
||||||
|
CityName.NewTokyo,
|
||||||
|
CityName.Ishima,
|
||||||
|
CityName.Volhaven,
|
||||||
|
],
|
||||||
|
|
||||||
WarehouseInitialCost: 5e9, //Initial purchase cost of warehouse
|
WarehouseInitialCost: 5e9, //Initial purchase cost of warehouse
|
||||||
WarehouseInitialSize: 100,
|
WarehouseInitialSize: 100,
|
||||||
@ -74,16 +81,6 @@ export const CorporationConstants: {
|
|||||||
"AI Cores",
|
"AI Cores",
|
||||||
"Real Estate",
|
"Real Estate",
|
||||||
],
|
],
|
||||||
FundingRoundShares: [
|
FundingRoundShares: [0.1, 0.35, 0.25, 0.2],
|
||||||
0.1,
|
FundingRoundMultiplier: [4, 3, 3, 2.5],
|
||||||
0.35,
|
|
||||||
0.25,
|
|
||||||
0.2
|
|
||||||
],
|
|
||||||
FundingRoundMultiplier: [
|
|
||||||
4,
|
|
||||||
3,
|
|
||||||
3,
|
|
||||||
2.5
|
|
||||||
],
|
|
||||||
};
|
};
|
||||||
|
@ -6,8 +6,8 @@ import { useCorporation } from "./Context";
|
|||||||
import Typography from "@mui/material/Typography";
|
import Typography from "@mui/material/Typography";
|
||||||
import Button from "@mui/material/Button";
|
import Button from "@mui/material/Button";
|
||||||
import TextField from "@mui/material/TextField";
|
import TextField from "@mui/material/TextField";
|
||||||
import { BuyBackShares } from '../Actions';
|
import { BuyBackShares } from "../Actions";
|
||||||
import { dialogBoxCreate } from '../../ui/React/DialogBox';
|
import { dialogBoxCreate } from "../../ui/React/DialogBox";
|
||||||
import { KEY } from "../../utils/helpers/keyCodes";
|
import { KEY } from "../../utils/helpers/keyCodes";
|
||||||
|
|
||||||
interface IProps {
|
interface IProps {
|
||||||
@ -40,9 +40,8 @@ export function BuybackSharesModal(props: IProps): React.ReactElement {
|
|||||||
function buy(): void {
|
function buy(): void {
|
||||||
if (disabled) return;
|
if (disabled) return;
|
||||||
try {
|
try {
|
||||||
BuyBackShares(corp, player, shares)
|
BuyBackShares(corp, player, shares);
|
||||||
}
|
} catch (err) {
|
||||||
catch (err) {
|
|
||||||
dialogBoxCreate(err + "");
|
dialogBoxCreate(err + "");
|
||||||
}
|
}
|
||||||
props.onClose();
|
props.onClose();
|
||||||
|
@ -30,7 +30,7 @@ export function CityTabs(props: IProps): React.ReactElement {
|
|||||||
}
|
}
|
||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<Tabs variant="fullWidth" value={city} onChange={handleChange} sx={{ maxWidth: '65%' }}>
|
<Tabs variant="fullWidth" value={city} onChange={handleChange} sx={{ maxWidth: "65%" }}>
|
||||||
{Object.values(division.offices).map(
|
{Object.values(division.offices).map(
|
||||||
(office: OfficeSpace | 0) => office !== 0 && <Tab key={office.loc} label={office.loc} value={office.loc} />,
|
(office: OfficeSpace | 0) => office !== 0 && <Tab key={office.loc} label={office.loc} value={office.loc} />,
|
||||||
)}
|
)}
|
||||||
|
@ -38,7 +38,7 @@ export function CorporationRoot(): React.ReactElement {
|
|||||||
|
|
||||||
return (
|
return (
|
||||||
<Context.Corporation.Provider value={corporation}>
|
<Context.Corporation.Provider value={corporation}>
|
||||||
<Tabs variant="scrollable" value={divisionName} onChange={handleChange} sx={{ maxWidth: '65%' }} scrollButtons>
|
<Tabs variant="scrollable" value={divisionName} onChange={handleChange} sx={{ maxWidth: "65%" }} scrollButtons>
|
||||||
<Tab label={corporation.name} value={"Overview"} />
|
<Tab label={corporation.name} value={"Overview"} />
|
||||||
{corporation.divisions.map((div) => (
|
{corporation.divisions.map((div) => (
|
||||||
<Tab key={div.name} label={div.name} value={div.name} />
|
<Tab key={div.name} label={div.name} value={div.name} />
|
||||||
|
@ -56,9 +56,11 @@ export function CreateCorporationModal(props: IProps): React.ReactElement {
|
|||||||
return (
|
return (
|
||||||
<Modal open={props.open} onClose={props.onClose}>
|
<Modal open={props.open} onClose={props.onClose}>
|
||||||
<Typography>
|
<Typography>
|
||||||
Would you like to start a corporation? This will require $150b for registration and initial funding. {player.bitNodeN === 3 && (`This $150b
|
Would you like to start a corporation? This will require $150b for registration and initial funding.{" "}
|
||||||
|
{player.bitNodeN === 3 &&
|
||||||
|
`This $150b
|
||||||
can either be self-funded, or you can obtain the seed money from the government in exchange for 500 million
|
can either be self-funded, or you can obtain the seed money from the government in exchange for 500 million
|
||||||
shares`)}
|
shares`}
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
If you would like to start one, please enter a name for your corporation below:
|
If you would like to start one, please enter a name for your corporation below:
|
||||||
|
@ -23,7 +23,9 @@ interface IProps {
|
|||||||
// Create a popup that lets the player manage exports
|
// Create a popup that lets the player manage exports
|
||||||
export function ExportModal(props: IProps): React.ReactElement {
|
export function ExportModal(props: IProps): React.ReactElement {
|
||||||
const corp = useCorporation();
|
const corp = useCorporation();
|
||||||
const possibleDivisions = corp.divisions.filter((division: IIndustry) => isRelevantMaterial(props.mat.name, division));
|
const possibleDivisions = corp.divisions.filter((division: IIndustry) =>
|
||||||
|
isRelevantMaterial(props.mat.name, division),
|
||||||
|
);
|
||||||
if (possibleDivisions.length === 0) throw new Error("Export popup created with no divisions.");
|
if (possibleDivisions.length === 0) throw new Error("Export popup created with no divisions.");
|
||||||
const defaultDivision = possibleDivisions[0];
|
const defaultDivision = possibleDivisions[0];
|
||||||
if (Object.keys(defaultDivision.warehouses).length === 0)
|
if (Object.keys(defaultDivision.warehouses).length === 0)
|
||||||
@ -93,7 +95,7 @@ export function ExportModal(props: IProps): React.ReactElement {
|
|||||||
<MenuItem key={division.name} value={division.name}>
|
<MenuItem key={division.name} value={division.name}>
|
||||||
{division.name}
|
{division.name}
|
||||||
</MenuItem>
|
</MenuItem>
|
||||||
))}
|
))}
|
||||||
</Select>
|
</Select>
|
||||||
<Select onChange={onCityChange} value={city}>
|
<Select onChange={onCityChange} value={city}>
|
||||||
{possibleCities.map((cityName: string) => {
|
{possibleCities.map((cityName: string) => {
|
||||||
|
@ -17,7 +17,11 @@ interface IProps {
|
|||||||
export function FindInvestorsModal(props: IProps): React.ReactElement {
|
export function FindInvestorsModal(props: IProps): React.ReactElement {
|
||||||
const corporation = useCorporation();
|
const corporation = useCorporation();
|
||||||
const val = corporation.determineValuation();
|
const val = corporation.determineValuation();
|
||||||
if (corporation.fundingRound >= CorporationConstants.FundingRoundShares.length || corporation.fundingRound >= CorporationConstants.FundingRoundMultiplier.length) return <></>;
|
if (
|
||||||
|
corporation.fundingRound >= CorporationConstants.FundingRoundShares.length ||
|
||||||
|
corporation.fundingRound >= CorporationConstants.FundingRoundMultiplier.length
|
||||||
|
)
|
||||||
|
return <></>;
|
||||||
const percShares = CorporationConstants.FundingRoundShares[corporation.fundingRound];
|
const percShares = CorporationConstants.FundingRoundShares[corporation.fundingRound];
|
||||||
const roundMultiplier = CorporationConstants.FundingRoundMultiplier[corporation.fundingRound];
|
const roundMultiplier = CorporationConstants.FundingRoundMultiplier[corporation.fundingRound];
|
||||||
const funding = val * percShares * roundMultiplier;
|
const funding = val * percShares * roundMultiplier;
|
||||||
|
@ -18,7 +18,5 @@ export function IndustryProductEquation(props: IProps): React.ReactElement {
|
|||||||
prod.push("Products");
|
prod.push("Products");
|
||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return <MathJaxWrapper>{"\\(" + reqs.join("+") + `\\Rightarrow ` + prod.join("+") + "\\)"}</MathJaxWrapper>;
|
||||||
<MathJaxWrapper>{"\\(" + reqs.join("+") + `\\Rightarrow ` + prod.join("+") + "\\)"}</MathJaxWrapper>
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
@ -42,9 +42,9 @@ interface IProps {
|
|||||||
const useStyles = makeStyles(() =>
|
const useStyles = makeStyles(() =>
|
||||||
createStyles({
|
createStyles({
|
||||||
retainHeight: {
|
retainHeight: {
|
||||||
minHeight: '3em',
|
minHeight: "3em",
|
||||||
},
|
},
|
||||||
})
|
}),
|
||||||
);
|
);
|
||||||
|
|
||||||
function WarehouseRoot(props: IProps): React.ReactElement {
|
function WarehouseRoot(props: IProps): React.ReactElement {
|
||||||
@ -127,27 +127,53 @@ function WarehouseRoot(props: IProps): React.ReactElement {
|
|||||||
const mat = props.warehouse.materials[matName];
|
const mat = props.warehouse.materials[matName];
|
||||||
if (!MaterialSizes.hasOwnProperty(matName)) continue;
|
if (!MaterialSizes.hasOwnProperty(matName)) continue;
|
||||||
if (mat.qty === 0) continue;
|
if (mat.qty === 0) continue;
|
||||||
breakdownItems.push(<>{matName}: {numeralWrapper.format(mat.qty * MaterialSizes[matName], "0,0.0")}</>);
|
breakdownItems.push(
|
||||||
|
<>
|
||||||
|
{matName}: {numeralWrapper.format(mat.qty * MaterialSizes[matName], "0,0.0")}
|
||||||
|
</>,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const prodName of Object.keys(division.products)) {
|
for (const prodName of Object.keys(division.products)) {
|
||||||
const prod = division.products[prodName];
|
const prod = division.products[prodName];
|
||||||
if (prod === undefined) continue;
|
if (prod === undefined) continue;
|
||||||
breakdownItems.push(<>{prodName}: {numeralWrapper.format(prod.data[props.warehouse.loc][0] * prod.siz, "0,0.0")}</>);
|
breakdownItems.push(
|
||||||
|
<>
|
||||||
|
{prodName}: {numeralWrapper.format(prod.data[props.warehouse.loc][0] * prod.siz, "0,0.0")}
|
||||||
|
</>,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
let breakdown;
|
let breakdown;
|
||||||
if (breakdownItems && breakdownItems.length > 0) {
|
if (breakdownItems && breakdownItems.length > 0) {
|
||||||
breakdown = breakdownItems.reduce(
|
breakdown = breakdownItems.reduce(
|
||||||
(previous: JSX.Element, current: JSX.Element): JSX.Element => previous && <>{previous}<br />{current}</> || <>{current}</>);
|
(previous: JSX.Element, current: JSX.Element): JSX.Element =>
|
||||||
|
(previous && (
|
||||||
|
<>
|
||||||
|
{previous}
|
||||||
|
<br />
|
||||||
|
{current}
|
||||||
|
</>
|
||||||
|
)) || <>{current}</>,
|
||||||
|
);
|
||||||
} else {
|
} else {
|
||||||
breakdown = <>No items in storage.</>
|
breakdown = <>No items in storage.</>;
|
||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Paper>
|
<Paper>
|
||||||
<Box display="flex" alignItems="center">
|
<Box display="flex" alignItems="center">
|
||||||
<Tooltip title={props.warehouse.sizeUsed !== 0 ? <Typography><>{breakdown}</></Typography> : ""}>
|
<Tooltip
|
||||||
|
title={
|
||||||
|
props.warehouse.sizeUsed !== 0 ? (
|
||||||
|
<Typography>
|
||||||
|
<>{breakdown}</>
|
||||||
|
</Typography>
|
||||||
|
) : (
|
||||||
|
""
|
||||||
|
)
|
||||||
|
}
|
||||||
|
>
|
||||||
<Typography color={props.warehouse.sizeUsed >= props.warehouse.size ? "error" : "primary"}>
|
<Typography color={props.warehouse.sizeUsed >= props.warehouse.size ? "error" : "primary"}>
|
||||||
Storage: {numeralWrapper.formatBigNumber(props.warehouse.sizeUsed)} /{" "}
|
Storage: {numeralWrapper.formatBigNumber(props.warehouse.sizeUsed)} /{" "}
|
||||||
{numeralWrapper.formatBigNumber(props.warehouse.size)}
|
{numeralWrapper.formatBigNumber(props.warehouse.size)}
|
||||||
|
@ -112,7 +112,7 @@ export function MaterialElem(props: IMaterialProps): React.ReactElement {
|
|||||||
|
|
||||||
return (
|
return (
|
||||||
<Paper>
|
<Paper>
|
||||||
<Box sx={{ display: 'grid', gridTemplateColumns: '2fr 1fr', m: '5px' }}>
|
<Box sx={{ display: "grid", gridTemplateColumns: "2fr 1fr", m: "5px" }}>
|
||||||
<Box>
|
<Box>
|
||||||
<Tooltip
|
<Tooltip
|
||||||
title={
|
title={
|
||||||
@ -149,17 +149,17 @@ export function MaterialElem(props: IMaterialProps): React.ReactElement {
|
|||||||
</Tooltip>
|
</Tooltip>
|
||||||
</Box>
|
</Box>
|
||||||
|
|
||||||
<Box sx={{ "& button": { width: '100%' } }}>
|
<Box sx={{ "& button": { width: "100%" } }}>
|
||||||
<Tooltip
|
<Tooltip
|
||||||
title={tutorial ? <Typography>Purchase your required materials to get production started!</Typography> : ""}
|
title={tutorial ? <Typography>Purchase your required materials to get production started!</Typography> : ""}
|
||||||
>
|
>
|
||||||
<Button
|
<Button
|
||||||
color={tutorial ? "error" : "primary"}
|
color={tutorial ? "error" : "primary"}
|
||||||
onClick={() => setPurchaseMaterialOpen(true)}
|
onClick={() => setPurchaseMaterialOpen(true)}
|
||||||
disabled={props.warehouse.smartSupplyEnabled && Object.keys(division.reqMats).includes(props.mat.name)}
|
disabled={props.warehouse.smartSupplyEnabled && Object.keys(division.reqMats).includes(props.mat.name)}
|
||||||
>
|
>
|
||||||
{purchaseButtonText}
|
{purchaseButtonText}
|
||||||
</Button>
|
</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
<PurchaseMaterialModal
|
<PurchaseMaterialModal
|
||||||
mat={mat}
|
mat={mat}
|
||||||
|
@ -89,7 +89,7 @@ export function Overview({ rerender }: IProps): React.ReactElement {
|
|||||||
<StatsTable rows={multRows} />
|
<StatsTable rows={multRows} />
|
||||||
<br />
|
<br />
|
||||||
<BonusTime />
|
<BonusTime />
|
||||||
<Box sx={{ display: 'grid', gridTemplateColumns: 'repeat(3, 1fr)', width: 'fit-content' }}>
|
<Box sx={{ display: "grid", gridTemplateColumns: "repeat(3, 1fr)", width: "fit-content" }}>
|
||||||
<Tooltip
|
<Tooltip
|
||||||
title={
|
title={
|
||||||
<Typography>
|
<Typography>
|
||||||
@ -200,8 +200,8 @@ function PublicButtons({ rerender }: IPublicButtonsProps): React.ReactElement {
|
|||||||
const sellSharesTooltip = sellSharesOnCd
|
const sellSharesTooltip = sellSharesOnCd
|
||||||
? "Cannot sell shares for " + corp.convertCooldownToString(corp.shareSaleCooldown)
|
? "Cannot sell shares for " + corp.convertCooldownToString(corp.shareSaleCooldown)
|
||||||
: "Sell your shares in the company. The money earned from selling your " +
|
: "Sell your shares in the company. The money earned from selling your " +
|
||||||
"shares goes into your personal account, not the Corporation's. " +
|
"shares goes into your personal account, not the Corporation's. " +
|
||||||
"This is one of the only ways to profit from your business venture.";
|
"This is one of the only ways to profit from your business venture.";
|
||||||
|
|
||||||
const issueNewSharesOnCd = corp.issueNewSharesCooldown > 0;
|
const issueNewSharesOnCd = corp.issueNewSharesCooldown > 0;
|
||||||
const issueNewSharesTooltip = issueNewSharesOnCd
|
const issueNewSharesTooltip = issueNewSharesOnCd
|
||||||
|
@ -16,7 +16,7 @@ import Box from "@mui/material/Box";
|
|||||||
import Collapse from "@mui/material/Collapse";
|
import Collapse from "@mui/material/Collapse";
|
||||||
import ExpandMore from "@mui/icons-material/ExpandMore";
|
import ExpandMore from "@mui/icons-material/ExpandMore";
|
||||||
import ExpandLess from "@mui/icons-material/ExpandLess";
|
import ExpandLess from "@mui/icons-material/ExpandLess";
|
||||||
import CheckIcon from '@mui/icons-material/Check';
|
import CheckIcon from "@mui/icons-material/Check";
|
||||||
|
|
||||||
interface INodeProps {
|
interface INodeProps {
|
||||||
n: Node | null;
|
n: Node | null;
|
||||||
@ -43,8 +43,8 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
|
|||||||
|
|
||||||
dialogBoxCreate(
|
dialogBoxCreate(
|
||||||
`Researched ${n.text}. It may take a market cycle ` +
|
`Researched ${n.text}. It may take a market cycle ` +
|
||||||
`(~${CorporationConstants.SecsPerMarketCycle} seconds) before the effects of ` +
|
`(~${CorporationConstants.SecsPerMarketCycle} seconds) before the effects of ` +
|
||||||
`the Research apply.`,
|
`the Research apply.`,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -66,19 +66,23 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
|
|||||||
>
|
>
|
||||||
{ele}
|
{ele}
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
)
|
);
|
||||||
}
|
};
|
||||||
|
|
||||||
const but = (
|
const but = (
|
||||||
<Box>
|
<Box>
|
||||||
{wrapInTooltip(
|
{wrapInTooltip(
|
||||||
<span>
|
<span>
|
||||||
<Button color={color} disabled={disabled && !n.researched} onClick={research}
|
<Button
|
||||||
style={{ width: '100%', textAlign: 'left', justifyContent: 'unset' }}
|
color={color}
|
||||||
|
disabled={disabled && !n.researched}
|
||||||
|
onClick={research}
|
||||||
|
style={{ width: "100%", textAlign: "left", justifyContent: "unset" }}
|
||||||
>
|
>
|
||||||
{n.researched && (<CheckIcon sx={{ mr: 1 }} />)}{n.text}
|
{n.researched && <CheckIcon sx={{ mr: 1 }} />}
|
||||||
|
{n.text}
|
||||||
</Button>
|
</Button>
|
||||||
</span>
|
</span>,
|
||||||
)}
|
)}
|
||||||
</Box>
|
</Box>
|
||||||
);
|
);
|
||||||
@ -87,20 +91,29 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
|
|||||||
|
|
||||||
return (
|
return (
|
||||||
<Box>
|
<Box>
|
||||||
<Box display="flex" sx={{ border: '1px solid ' + Settings.theme.well }}>
|
<Box display="flex" sx={{ border: "1px solid " + Settings.theme.well }}>
|
||||||
{wrapInTooltip(
|
{wrapInTooltip(
|
||||||
<span style={{ width: '100%' }}>
|
<span style={{ width: "100%" }}>
|
||||||
<Button color={color} disabled={disabled && !n.researched} onClick={research} sx={{
|
<Button
|
||||||
width: '100%',
|
color={color}
|
||||||
textAlign: 'left',
|
disabled={disabled && !n.researched}
|
||||||
justifyContent: 'unset',
|
onClick={research}
|
||||||
borderColor: Settings.theme.button
|
sx={{
|
||||||
}}>
|
width: "100%",
|
||||||
{n.researched && (<CheckIcon sx={{ mr: 1 }} />)}{n.text}
|
textAlign: "left",
|
||||||
|
justifyContent: "unset",
|
||||||
|
borderColor: Settings.theme.button,
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
{n.researched && <CheckIcon sx={{ mr: 1 }} />}
|
||||||
|
{n.text}
|
||||||
</Button>
|
</Button>
|
||||||
</span>
|
</span>,
|
||||||
)}
|
)}
|
||||||
<Button onClick={() => setOpen((old) => !old)} sx={{ borderColor: Settings.theme.button, minWidth: 'fit-content' }}>
|
<Button
|
||||||
|
onClick={() => setOpen((old) => !old)}
|
||||||
|
sx={{ borderColor: Settings.theme.button, minWidth: "fit-content" }}
|
||||||
|
>
|
||||||
{open ? <ExpandLess color="primary" /> : <ExpandMore color="primary" />}
|
{open ? <ExpandLess color="primary" /> : <ExpandMore color="primary" />}
|
||||||
</Button>
|
</Button>
|
||||||
</Box>
|
</Box>
|
||||||
|
@ -51,7 +51,7 @@ export function SellSharesModal(props: IProps): React.ReactElement {
|
|||||||
function sell(): void {
|
function sell(): void {
|
||||||
if (disabled) return;
|
if (disabled) return;
|
||||||
try {
|
try {
|
||||||
const profit = SellShares(corp, player, shares)
|
const profit = SellShares(corp, player, shares);
|
||||||
props.onClose();
|
props.onClose();
|
||||||
dialogBoxCreate(
|
dialogBoxCreate(
|
||||||
<>
|
<>
|
||||||
@ -65,7 +65,6 @@ export function SellSharesModal(props: IProps): React.ReactElement {
|
|||||||
} catch (err) {
|
} catch (err) {
|
||||||
dialogBoxCreate(err + "");
|
dialogBoxCreate(err + "");
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function onKeyDown(event: React.KeyboardEvent<HTMLInputElement>): void {
|
function onKeyDown(event: React.KeyboardEvent<HTMLInputElement>): void {
|
||||||
|
@ -35,17 +35,17 @@ export function ThrowPartyModal(props: IProps): React.ReactElement {
|
|||||||
if (cost === null || isNaN(cost) || cost < 0) {
|
if (cost === null || isNaN(cost) || cost < 0) {
|
||||||
dialogBoxCreate("Invalid value entered");
|
dialogBoxCreate("Invalid value entered");
|
||||||
} else if (!canParty) {
|
} else if (!canParty) {
|
||||||
dialogBoxCreate("You don't have enough company funds to throw a party!");
|
dialogBoxCreate("You don't have enough company funds to throw a party!");
|
||||||
} else {
|
} else {
|
||||||
const mult = ThrowParty(corp, props.office, cost);
|
const mult = ThrowParty(corp, props.office, cost);
|
||||||
dialogBoxCreate(
|
dialogBoxCreate(
|
||||||
"You threw a party for the office! The morale and happiness " +
|
"You threw a party for the office! The morale and happiness " +
|
||||||
"of each employee increased by " +
|
"of each employee increased by " +
|
||||||
numeralWrapper.formatPercentage(mult - 1),
|
numeralWrapper.formatPercentage(mult - 1),
|
||||||
);
|
);
|
||||||
props.rerender();
|
props.rerender();
|
||||||
props.onClose();
|
props.onClose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function EffectText(): React.ReactElement {
|
function EffectText(): React.ReactElement {
|
||||||
|
@ -5,5 +5,5 @@ export const StanekConstants: {
|
|||||||
} = {
|
} = {
|
||||||
RAMBonus: 0.1,
|
RAMBonus: 0.1,
|
||||||
BaseSize: 9,
|
BaseSize: 9,
|
||||||
MaxSize: 25
|
MaxSize: 25,
|
||||||
};
|
};
|
||||||
|
@ -107,7 +107,9 @@ export function buyAllDarkwebItems(): void {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (cost > Player.money) {
|
if (cost > Player.money) {
|
||||||
Terminal.error("Not enough money to purchase remaining programs, " + numeralWrapper.formatMoney(cost) + " required");
|
Terminal.error(
|
||||||
|
"Not enough money to purchase remaining programs, " + numeralWrapper.formatMoney(cost) + " required",
|
||||||
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -8,8 +8,8 @@ import Typography from "@mui/material/Typography";
|
|||||||
import Button from "@mui/material/Button";
|
import Button from "@mui/material/Button";
|
||||||
import ButtonGroup from "@mui/material/ButtonGroup";
|
import ButtonGroup from "@mui/material/ButtonGroup";
|
||||||
import { Tooltip } from "@mui/material";
|
import { Tooltip } from "@mui/material";
|
||||||
import LockIcon from '@mui/icons-material/Lock';
|
import LockIcon from "@mui/icons-material/Lock";
|
||||||
import LockOpenIcon from '@mui/icons-material/LockOpen';
|
import LockOpenIcon from "@mui/icons-material/LockOpen";
|
||||||
|
|
||||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||||
import { achievements } from "../../Achievements/Achievements";
|
import { achievements } from "../../Achievements/Achievements";
|
||||||
@ -21,26 +21,26 @@ interface IProps {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export function Achievements(props: IProps): React.ReactElement {
|
export function Achievements(props: IProps): React.ReactElement {
|
||||||
const [playerAchievement, setPlayerAchievements] = useState(props.player.achievements.map(m => m.ID));
|
const [playerAchievement, setPlayerAchievements] = useState(props.player.achievements.map((m) => m.ID));
|
||||||
|
|
||||||
function grantAchievement(id: string): void {
|
function grantAchievement(id: string): void {
|
||||||
props.player.giveAchievement(id);
|
props.player.giveAchievement(id);
|
||||||
setPlayerAchievements(props.player.achievements.map(m => m.ID));
|
setPlayerAchievements(props.player.achievements.map((m) => m.ID));
|
||||||
}
|
}
|
||||||
|
|
||||||
function grantAllAchievements(): void {
|
function grantAllAchievements(): void {
|
||||||
Object.values(achievements).forEach(a => props.player.giveAchievement(a.ID));
|
Object.values(achievements).forEach((a) => props.player.giveAchievement(a.ID));
|
||||||
setPlayerAchievements(props.player.achievements.map(m => m.ID));
|
setPlayerAchievements(props.player.achievements.map((m) => m.ID));
|
||||||
}
|
}
|
||||||
|
|
||||||
function removeAchievement(id: string): void {
|
function removeAchievement(id: string): void {
|
||||||
props.player.achievements = props.player.achievements.filter(a => a.ID !== id);
|
props.player.achievements = props.player.achievements.filter((a) => a.ID !== id);
|
||||||
setPlayerAchievements(props.player.achievements.map(m => m.ID));
|
setPlayerAchievements(props.player.achievements.map((m) => m.ID));
|
||||||
}
|
}
|
||||||
|
|
||||||
function clearAchievements(): void {
|
function clearAchievements(): void {
|
||||||
props.player.achievements = [];
|
props.player.achievements = [];
|
||||||
setPlayerAchievements(props.player.achievements.map(m => m.ID));
|
setPlayerAchievements(props.player.achievements.map((m) => m.ID));
|
||||||
}
|
}
|
||||||
|
|
||||||
function disableEngine(): void {
|
function disableEngine(): void {
|
||||||
@ -48,7 +48,7 @@ export function Achievements(props: IProps): React.ReactElement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function enableEngine(): void {
|
function enableEngine(): void {
|
||||||
props.engine.Counters.achievementsCounter = 0
|
props.engine.Counters.achievementsCounter = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
@ -60,8 +60,7 @@ export function Achievements(props: IProps): React.ReactElement {
|
|||||||
<table>
|
<table>
|
||||||
<tbody>
|
<tbody>
|
||||||
<tr>
|
<tr>
|
||||||
<td>
|
<td></td>
|
||||||
</td>
|
|
||||||
<td>
|
<td>
|
||||||
<Typography>Achievements:</Typography>
|
<Typography>Achievements:</Typography>
|
||||||
</td>
|
</td>
|
||||||
@ -76,30 +75,40 @@ export function Achievements(props: IProps): React.ReactElement {
|
|||||||
</tr>
|
</tr>
|
||||||
{Object.values(achievements).map((i) => {
|
{Object.values(achievements).map((i) => {
|
||||||
const achieved = playerAchievement.includes(i.ID);
|
const achieved = playerAchievement.includes(i.ID);
|
||||||
return <tr key={"ach-" + i.ID}>
|
return (
|
||||||
<td>
|
<tr key={"ach-" + i.ID}>
|
||||||
{achieved ? (
|
<td>
|
||||||
<Tooltip title="Achieved">
|
{achieved ? (
|
||||||
<LockOpenIcon color="primary" />
|
<Tooltip title="Achieved">
|
||||||
|
<LockOpenIcon color="primary" />
|
||||||
|
</Tooltip>
|
||||||
|
) : (
|
||||||
|
<Tooltip title="Locked">
|
||||||
|
<LockIcon color="secondary" />
|
||||||
|
</Tooltip>
|
||||||
|
)}
|
||||||
|
</td>
|
||||||
|
<td>
|
||||||
|
<Tooltip
|
||||||
|
title={
|
||||||
|
<>
|
||||||
|
{i.ID}
|
||||||
|
<br />
|
||||||
|
{i.Description}
|
||||||
|
</>
|
||||||
|
}
|
||||||
|
>
|
||||||
|
<Typography color={achieved ? "primary" : "secondary"}>{i.Name}:</Typography>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
) : (
|
</td>
|
||||||
<Tooltip title="Locked">
|
<td>
|
||||||
<LockIcon color="secondary" />
|
<ButtonGroup>
|
||||||
</Tooltip>
|
<Button onClick={() => grantAchievement(i.ID)}>Grant</Button>
|
||||||
)}
|
<Button onClick={() => removeAchievement(i.ID)}>Clear</Button>
|
||||||
</td>
|
</ButtonGroup>
|
||||||
<td>
|
</td>
|
||||||
<Tooltip title={<>{i.ID}<br />{i.Description}</>}>
|
</tr>
|
||||||
<Typography color={achieved ? 'primary': 'secondary'}>{i.Name}:</Typography>
|
);
|
||||||
</Tooltip>
|
|
||||||
</td>
|
|
||||||
<td>
|
|
||||||
<ButtonGroup>
|
|
||||||
<Button onClick={() => grantAchievement(i.ID)}>Grant</Button>
|
|
||||||
<Button onClick={() => removeAchievement(i.ID)}>Clear</Button>
|
|
||||||
</ButtonGroup>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
})}
|
})}
|
||||||
</tbody>
|
</tbody>
|
||||||
</table>
|
</table>
|
||||||
|
@ -37,7 +37,7 @@ export function Factions(props: IProps): React.ReactElement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function receiveAllInvites(): void {
|
function receiveAllInvites(): void {
|
||||||
Object.values(FactionNames).forEach(faction => props.player.receiveInvite(faction))
|
Object.values(FactionNames).forEach((faction) => props.player.receiveInvite(faction));
|
||||||
}
|
}
|
||||||
|
|
||||||
function modifyFactionRep(modifier: number): (x: number) => void {
|
function modifyFactionRep(modifier: number): (x: number) => void {
|
||||||
|
@ -46,7 +46,7 @@ export function General(props: IProps): React.ReactElement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (error) throw new ReferenceError('Manually thrown error');
|
if (error) throw new ReferenceError("Manually thrown error");
|
||||||
}, [error]);
|
}, [error]);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
|
@ -85,8 +85,6 @@ export class FactionInfo {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A map of all factions and associated info to them.
|
* A map of all factions and associated info to them.
|
||||||
*/
|
*/
|
||||||
@ -143,8 +141,9 @@ export const FactionInfos: IMap<FactionInfo> = {
|
|||||||
[FactionNames.ECorp]: new FactionInfo(
|
[FactionNames.ECorp]: new FactionInfo(
|
||||||
(
|
(
|
||||||
<>
|
<>
|
||||||
{FactionNames.ECorp}'s mission is simple: to connect the world of today with the technology of tomorrow. With our wide range of
|
{FactionNames.ECorp}'s mission is simple: to connect the world of today with the technology of tomorrow. With
|
||||||
Internet-related software and commercial hardware, {FactionNames.ECorp} makes the world's information universally accessible.
|
our wide range of Internet-related software and commercial hardware, {FactionNames.ECorp} makes the world's
|
||||||
|
information universally accessible.
|
||||||
</>
|
</>
|
||||||
),
|
),
|
||||||
[],
|
[],
|
||||||
@ -159,12 +158,13 @@ export const FactionInfos: IMap<FactionInfo> = {
|
|||||||
[FactionNames.MegaCorp]: new FactionInfo(
|
[FactionNames.MegaCorp]: new FactionInfo(
|
||||||
(
|
(
|
||||||
<>
|
<>
|
||||||
{FactionNames.MegaCorp} does what no other dares to do. We imagine. We create. We invent. We create what others have never even
|
{FactionNames.MegaCorp} does what no other dares to do. We imagine. We create. We invent. We create what others
|
||||||
dreamed of. Our work fills the world's needs for food, water, power, and transportation on an unprecedented
|
have never even dreamed of. Our work fills the world's needs for food, water, power, and transportation on an
|
||||||
scale, in ways that no other company can.
|
unprecedented scale, in ways that no other company can.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
In our labs and factories and on the ground with customers, {FactionNames.MegaCorp} is ushering in a new era for the world.
|
In our labs and factories and on the ground with customers, {FactionNames.MegaCorp} is ushering in a new era for
|
||||||
|
the world.
|
||||||
</>
|
</>
|
||||||
),
|
),
|
||||||
[],
|
[],
|
||||||
@ -194,7 +194,16 @@ export const FactionInfos: IMap<FactionInfo> = {
|
|||||||
true,
|
true,
|
||||||
),
|
),
|
||||||
|
|
||||||
[FactionNames.BladeIndustries]: new FactionInfo(<>Augmentation is Salvation.</>, [], true, true, true, true, false, true),
|
[FactionNames.BladeIndustries]: new FactionInfo(
|
||||||
|
<>Augmentation is Salvation.</>,
|
||||||
|
[],
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
false,
|
||||||
|
true,
|
||||||
|
),
|
||||||
|
|
||||||
[FactionNames.NWO]: new FactionInfo(
|
[FactionNames.NWO]: new FactionInfo(
|
||||||
(
|
(
|
||||||
@ -486,12 +495,39 @@ export const FactionInfos: IMap<FactionInfo> = {
|
|||||||
false,
|
false,
|
||||||
),
|
),
|
||||||
|
|
||||||
[FactionNames.SlumSnakes]: new FactionInfo(<>{FactionNames.SlumSnakes} rule!</>, [], false, false, true, true, false, false),
|
[FactionNames.SlumSnakes]: new FactionInfo(
|
||||||
|
<>{FactionNames.SlumSnakes} rule!</>,
|
||||||
|
[],
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
),
|
||||||
|
|
||||||
// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
|
// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
|
||||||
[FactionNames.Netburners]: new FactionInfo(<>{"~~//*>H4CK||3T 8URN3R5**>?>\\~~"}</>, [], true, true, false, false, false, false),
|
[FactionNames.Netburners]: new FactionInfo(
|
||||||
|
<>{"~~//*>H4CK||3T 8URN3R5**>?>\\~~"}</>,
|
||||||
|
[],
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
),
|
||||||
|
|
||||||
[FactionNames.TianDiHui]: new FactionInfo(<>Obey Heaven and work righteously.</>, [], true, true, false, true, false, false),
|
[FactionNames.TianDiHui]: new FactionInfo(
|
||||||
|
<>Obey Heaven and work righteously.</>,
|
||||||
|
[],
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
false,
|
||||||
|
true,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
),
|
||||||
|
|
||||||
[FactionNames.CyberSec]: new FactionInfo(
|
[FactionNames.CyberSec]: new FactionInfo(
|
||||||
(
|
(
|
||||||
@ -517,7 +553,8 @@ export const FactionInfos: IMap<FactionInfo> = {
|
|||||||
It's too bad they won't live. But then again, who does?
|
It's too bad they won't live. But then again, who does?
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
Note that for this faction, reputation can only be gained through {FactionNames.Bladeburners} actions. Completing {FactionNames.Bladeburners}
|
Note that for this faction, reputation can only be gained through {FactionNames.Bladeburners} actions.
|
||||||
|
Completing {FactionNames.Bladeburners}
|
||||||
contracts/operations will increase your reputation.
|
contracts/operations will increase your reputation.
|
||||||
</>
|
</>
|
||||||
),
|
),
|
||||||
|
@ -59,9 +59,7 @@ export function Info(props: IProps): React.ReactElement {
|
|||||||
</Typography>
|
</Typography>
|
||||||
<MathJaxWrapper>{"\\(\\huge{r = \\text{total faction reputation}}\\)"}</MathJaxWrapper>
|
<MathJaxWrapper>{"\\(\\huge{r = \\text{total faction reputation}}\\)"}</MathJaxWrapper>
|
||||||
<MathJaxWrapper>
|
<MathJaxWrapper>
|
||||||
{
|
{"\\(\\huge{favor=1+\\left\\lfloor\\log_{1.02}\\left(\\frac{r+25000}{25500}\\right)\\right\\rfloor}\\)"}
|
||||||
"\\(\\huge{favor=1+\\left\\lfloor\\log_{1.02}\\left(\\frac{r+25000}{25500}\\right)\\right\\rfloor}\\)"
|
|
||||||
}
|
|
||||||
</MathJaxWrapper>
|
</MathJaxWrapper>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
@ -86,7 +84,6 @@ export function Info(props: IProps): React.ReactElement {
|
|||||||
|
|
||||||
<MathJaxWrapper>{"\\(\\huge{r = reputation}\\)"}</MathJaxWrapper>
|
<MathJaxWrapper>{"\\(\\huge{r = reputation}\\)"}</MathJaxWrapper>
|
||||||
<MathJaxWrapper>{"\\(\\huge{\\Delta r = \\Delta r \\times \\frac{100+favor}{100}}\\)"}</MathJaxWrapper>
|
<MathJaxWrapper>{"\\(\\huge{\\Delta r = \\Delta r \\times \\frac{100+favor}{100}}\\)"}</MathJaxWrapper>
|
||||||
|
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
>
|
>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import { FactionNames } from '../Faction/data/FactionNames';
|
import { FactionNames } from "../Faction/data/FactionNames";
|
||||||
import { Reviver } from "../utils/JSONReviver";
|
import { Reviver } from "../utils/JSONReviver";
|
||||||
|
|
||||||
interface GangTerritory {
|
interface GangTerritory {
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import { FactionNames } from '../../Faction/data/FactionNames';
|
import { FactionNames } from "../../Faction/data/FactionNames";
|
||||||
export const PowerMultiplier: {
|
export const PowerMultiplier: {
|
||||||
[key: string]: number | undefined;
|
[key: string]: number | undefined;
|
||||||
} = {
|
} = {
|
||||||
|
@ -51,7 +51,7 @@ export function AscensionModal(props: IProps): React.ReactElement {
|
|||||||
<br />
|
<br />
|
||||||
Charisma: x{numeralWrapper.format(res.cha, "0.000")}
|
Charisma: x{numeralWrapper.format(res.cha, "0.000")}
|
||||||
<br />
|
<br />
|
||||||
</>
|
</>,
|
||||||
);
|
);
|
||||||
props.onClose();
|
props.onClose();
|
||||||
}
|
}
|
||||||
|
@ -76,8 +76,8 @@ function UpgradeButton(props: IUpgradeButtonProps): React.ReactElement {
|
|||||||
return (
|
return (
|
||||||
<Tooltip title={<Typography dangerouslySetInnerHTML={{ __html: props.upg.desc }} />}>
|
<Tooltip title={<Typography dangerouslySetInnerHTML={{ __html: props.upg.desc }} />}>
|
||||||
<span>
|
<span>
|
||||||
<Button onClick={onClick} sx={{ display: 'flex', flexDirection: 'column', width: '100%', height: '100%' }}>
|
<Button onClick={onClick} sx={{ display: "flex", flexDirection: "column", width: "100%", height: "100%" }}>
|
||||||
<Typography sx={{ display: 'block' }}>{props.upg.name}</Typography>
|
<Typography sx={{ display: "block" }}>{props.upg.name}</Typography>
|
||||||
<Money money={gang.getUpgradeCost(props.upg)} />
|
<Money money={gang.getUpgradeCost(props.upg)} />
|
||||||
</Button>
|
</Button>
|
||||||
</span>
|
</span>
|
||||||
@ -113,8 +113,8 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
|||||||
|
|
||||||
const onChange = (event: SelectChangeEvent<string>): void => {
|
const onChange = (event: SelectChangeEvent<string>): void => {
|
||||||
setCurrentCategory(event.target.value);
|
setCurrentCategory(event.target.value);
|
||||||
rerender()
|
rerender();
|
||||||
}
|
};
|
||||||
|
|
||||||
const weaponUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Weapon);
|
const weaponUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Weapon);
|
||||||
const armorUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Armor);
|
const armorUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Armor);
|
||||||
@ -123,11 +123,11 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
|||||||
const augUpgrades = filterUpgrades(props.member.augmentations, UpgradeType.Augmentation);
|
const augUpgrades = filterUpgrades(props.member.augmentations, UpgradeType.Augmentation);
|
||||||
|
|
||||||
const categories: { [key: string]: (GangMemberUpgrade[] | UpgradeType)[] } = {
|
const categories: { [key: string]: (GangMemberUpgrade[] | UpgradeType)[] } = {
|
||||||
'Weapons': [weaponUpgrades, UpgradeType.Weapon],
|
Weapons: [weaponUpgrades, UpgradeType.Weapon],
|
||||||
'Armor': [armorUpgrades, UpgradeType.Armor],
|
Armor: [armorUpgrades, UpgradeType.Armor],
|
||||||
'Vehicles': [vehicleUpgrades, UpgradeType.Vehicle],
|
Vehicles: [vehicleUpgrades, UpgradeType.Vehicle],
|
||||||
'Rootkits': [rootkitUpgrades, UpgradeType.Rootkit],
|
Rootkits: [rootkitUpgrades, UpgradeType.Rootkit],
|
||||||
'Augmentations': [augUpgrades, UpgradeType.Augmentation]
|
Augmentations: [augUpgrades, UpgradeType.Augmentation],
|
||||||
};
|
};
|
||||||
|
|
||||||
const asc = {
|
const asc = {
|
||||||
@ -140,7 +140,7 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
|||||||
};
|
};
|
||||||
return (
|
return (
|
||||||
<Paper>
|
<Paper>
|
||||||
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', m: 1, gap: 1 }}>
|
<Box display="grid" sx={{ gridTemplateColumns: "1fr 1fr", m: 1, gap: 1 }}>
|
||||||
<span>
|
<span>
|
||||||
<Typography variant="h5" color="primary">
|
<Typography variant="h5" color="primary">
|
||||||
{props.member.name} ({props.member.task})
|
{props.member.name} ({props.member.task})
|
||||||
@ -149,47 +149,70 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
|||||||
title={
|
title={
|
||||||
<Typography>
|
<Typography>
|
||||||
Hk: x{numeralWrapper.formatMultiplier(props.member.hack_mult * asc.hack)}(x
|
Hk: x{numeralWrapper.formatMultiplier(props.member.hack_mult * asc.hack)}(x
|
||||||
{numeralWrapper.formatMultiplier(props.member.hack_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.hack)}{" "}
|
{numeralWrapper.formatMultiplier(props.member.hack_mult)} Eq, x
|
||||||
Asc)
|
{numeralWrapper.formatMultiplier(asc.hack)} Asc)
|
||||||
<br />
|
<br />
|
||||||
St: x{numeralWrapper.formatMultiplier(props.member.str_mult * asc.str)}
|
St: x{numeralWrapper.formatMultiplier(props.member.str_mult * asc.str)}
|
||||||
(x{numeralWrapper.formatMultiplier(props.member.str_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.str)}{" "}
|
(x{numeralWrapper.formatMultiplier(props.member.str_mult)} Eq, x
|
||||||
Asc)
|
{numeralWrapper.formatMultiplier(asc.str)} Asc)
|
||||||
<br />
|
<br />
|
||||||
Df: x{numeralWrapper.formatMultiplier(props.member.def_mult * asc.def)}
|
Df: x{numeralWrapper.formatMultiplier(props.member.def_mult * asc.def)}
|
||||||
(x{numeralWrapper.formatMultiplier(props.member.def_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.def)}{" "}
|
(x{numeralWrapper.formatMultiplier(props.member.def_mult)} Eq, x
|
||||||
Asc)
|
{numeralWrapper.formatMultiplier(asc.def)} Asc)
|
||||||
<br />
|
<br />
|
||||||
Dx: x{numeralWrapper.formatMultiplier(props.member.dex_mult * asc.dex)}
|
Dx: x{numeralWrapper.formatMultiplier(props.member.dex_mult * asc.dex)}
|
||||||
(x{numeralWrapper.formatMultiplier(props.member.dex_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.dex)}{" "}
|
(x{numeralWrapper.formatMultiplier(props.member.dex_mult)} Eq, x
|
||||||
Asc)
|
{numeralWrapper.formatMultiplier(asc.dex)} Asc)
|
||||||
<br />
|
<br />
|
||||||
Ag: x{numeralWrapper.formatMultiplier(props.member.agi_mult * asc.agi)}
|
Ag: x{numeralWrapper.formatMultiplier(props.member.agi_mult * asc.agi)}
|
||||||
(x{numeralWrapper.formatMultiplier(props.member.agi_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.agi)}{" "}
|
(x{numeralWrapper.formatMultiplier(props.member.agi_mult)} Eq, x
|
||||||
Asc)
|
{numeralWrapper.formatMultiplier(asc.agi)} Asc)
|
||||||
<br />
|
<br />
|
||||||
Ch: x{numeralWrapper.formatMultiplier(props.member.cha_mult * asc.cha)}
|
Ch: x{numeralWrapper.formatMultiplier(props.member.cha_mult * asc.cha)}
|
||||||
(x{numeralWrapper.formatMultiplier(props.member.cha_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.cha)}{" "}
|
(x{numeralWrapper.formatMultiplier(props.member.cha_mult)} Eq, x
|
||||||
Asc)
|
{numeralWrapper.formatMultiplier(asc.cha)} Asc)
|
||||||
</Typography>
|
</Typography>
|
||||||
}
|
}
|
||||||
>
|
>
|
||||||
<Table>
|
<Table>
|
||||||
<TableBody>
|
<TableBody>
|
||||||
<StatsRow name="Hacking" color={Settings.theme.hack} data={{ level: props.member.hack, exp: props.member.hack_exp }} />
|
<StatsRow
|
||||||
<StatsRow name="Strength" color={Settings.theme.combat} data={{ level: props.member.str, exp: props.member.str_exp }} />
|
name="Hacking"
|
||||||
<StatsRow name="Defense" color={Settings.theme.combat} data={{ level: props.member.def, exp: props.member.def_exp }} />
|
color={Settings.theme.hack}
|
||||||
<StatsRow name="Dexterity" color={Settings.theme.combat} data={{ level: props.member.dex, exp: props.member.dex_exp }} />
|
data={{ level: props.member.hack, exp: props.member.hack_exp }}
|
||||||
<StatsRow name="Agility" color={Settings.theme.combat} data={{ level: props.member.agi, exp: props.member.agi_exp }} />
|
/>
|
||||||
<StatsRow name="Charisma" color={Settings.theme.cha} data={{ level: props.member.cha, exp: props.member.cha_exp }} />
|
<StatsRow
|
||||||
|
name="Strength"
|
||||||
|
color={Settings.theme.combat}
|
||||||
|
data={{ level: props.member.str, exp: props.member.str_exp }}
|
||||||
|
/>
|
||||||
|
<StatsRow
|
||||||
|
name="Defense"
|
||||||
|
color={Settings.theme.combat}
|
||||||
|
data={{ level: props.member.def, exp: props.member.def_exp }}
|
||||||
|
/>
|
||||||
|
<StatsRow
|
||||||
|
name="Dexterity"
|
||||||
|
color={Settings.theme.combat}
|
||||||
|
data={{ level: props.member.dex, exp: props.member.dex_exp }}
|
||||||
|
/>
|
||||||
|
<StatsRow
|
||||||
|
name="Agility"
|
||||||
|
color={Settings.theme.combat}
|
||||||
|
data={{ level: props.member.agi, exp: props.member.agi_exp }}
|
||||||
|
/>
|
||||||
|
<StatsRow
|
||||||
|
name="Charisma"
|
||||||
|
color={Settings.theme.cha}
|
||||||
|
data={{ level: props.member.cha, exp: props.member.cha_exp }}
|
||||||
|
/>
|
||||||
</TableBody>
|
</TableBody>
|
||||||
</Table>
|
</Table>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
|
|
||||||
</span>
|
</span>
|
||||||
|
|
||||||
<span>
|
<span>
|
||||||
<Select onChange={onChange} value={currentCategory} sx={{ width: '100%', mb: 1 }}>
|
<Select onChange={onChange} value={currentCategory} sx={{ width: "100%", mb: 1 }}>
|
||||||
{Object.keys(categories).map((k, i) => (
|
{Object.keys(categories).map((k, i) => (
|
||||||
<MenuItem key={i + 1} value={k}>
|
<MenuItem key={i + 1} value={k}>
|
||||||
<Typography variant="h6">{k}</Typography>
|
<Typography variant="h6">{k}</Typography>
|
||||||
@ -197,32 +220,22 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
|||||||
))}
|
))}
|
||||||
</Select>
|
</Select>
|
||||||
|
|
||||||
<Box sx={{ width: '100%' }}>
|
<Box sx={{ width: "100%" }}>
|
||||||
{(categories[currentCategory][0] as GangMemberUpgrade[]).length === 0 && (
|
{(categories[currentCategory][0] as GangMemberUpgrade[]).length === 0 && (
|
||||||
<Typography>
|
<Typography>All upgrades owned!</Typography>
|
||||||
All upgrades owned!
|
|
||||||
</Typography>
|
|
||||||
)}
|
)}
|
||||||
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr' }}>
|
<Box display="grid" sx={{ gridTemplateColumns: "1fr 1fr" }}>
|
||||||
{(categories[currentCategory][0] as GangMemberUpgrade[]).map((upg) => (
|
{(categories[currentCategory][0] as GangMemberUpgrade[]).map((upg) => (
|
||||||
<UpgradeButton
|
<UpgradeButton key={upg.name} rerender={rerender} member={props.member} upg={upg} />
|
||||||
key={upg.name}
|
|
||||||
rerender={rerender}
|
|
||||||
member={props.member}
|
|
||||||
upg={upg}
|
|
||||||
/>
|
|
||||||
))}
|
))}
|
||||||
</Box>
|
</Box>
|
||||||
<NextReveal
|
<NextReveal type={categories[currentCategory][1] as UpgradeType} upgrades={props.member.upgrades} />
|
||||||
type={categories[currentCategory][1] as UpgradeType}
|
|
||||||
upgrades={props.member.upgrades}
|
|
||||||
/>
|
|
||||||
</Box>
|
</Box>
|
||||||
</span>
|
</span>
|
||||||
</Box>
|
</Box>
|
||||||
|
|
||||||
<Typography sx={{ mx: 1 }}>Purchased Upgrades: </Typography>
|
<Typography sx={{ mx: 1 }}>Purchased Upgrades: </Typography>
|
||||||
<Box display="grid" sx={{ gridTemplateColumns: 'repeat(4, 1fr)', m: 1 }}>
|
<Box display="grid" sx={{ gridTemplateColumns: "repeat(4, 1fr)", m: 1 }}>
|
||||||
{props.member.upgrades.map((upg: string) => (
|
{props.member.upgrades.map((upg: string) => (
|
||||||
<PurchasedUpgrade key={upg} upgName={upg} />
|
<PurchasedUpgrade key={upg} upgName={upg} />
|
||||||
))}
|
))}
|
||||||
@ -230,7 +243,7 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
|||||||
<PurchasedUpgrade key={upg} upgName={upg} />
|
<PurchasedUpgrade key={upg} upgName={upg} />
|
||||||
))}
|
))}
|
||||||
</Box>
|
</Box>
|
||||||
</Paper >
|
</Paper>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -238,13 +251,11 @@ export function EquipmentsSubpage(): React.ReactElement {
|
|||||||
const gang = useGang();
|
const gang = useGang();
|
||||||
const [filter, setFilter] = useState("");
|
const [filter, setFilter] = useState("");
|
||||||
|
|
||||||
|
|
||||||
const handleFilterChange = (event: React.ChangeEvent<HTMLInputElement>): void => {
|
const handleFilterChange = (event: React.ChangeEvent<HTMLInputElement>): void => {
|
||||||
setFilter(event.target.value.toLowerCase());
|
setFilter(event.target.value.toLowerCase());
|
||||||
}
|
};
|
||||||
|
|
||||||
const members = gang.members
|
const members = gang.members.filter((member) => member && member.name.toLowerCase().includes(filter));
|
||||||
.filter((member) => member && member.name.toLowerCase().includes(filter));
|
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
@ -265,13 +276,13 @@ export function EquipmentsSubpage(): React.ReactElement {
|
|||||||
autoFocus
|
autoFocus
|
||||||
InputProps={{
|
InputProps={{
|
||||||
startAdornment: <SearchIcon />,
|
startAdornment: <SearchIcon />,
|
||||||
spellCheck: false
|
spellCheck: false,
|
||||||
}}
|
}}
|
||||||
placeholder="Filter by member name"
|
placeholder="Filter by member name"
|
||||||
sx={{ m: 1, width: '15%' }}
|
sx={{ m: 1, width: "15%" }}
|
||||||
/>
|
/>
|
||||||
|
|
||||||
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: '100%' }}>
|
<Box display="grid" sx={{ gridTemplateColumns: "1fr 1fr", width: "100%" }}>
|
||||||
{members.map((member: GangMember) => (
|
{members.map((member: GangMember) => (
|
||||||
<GangMemberUpgradePanel key={member.name} member={member} />
|
<GangMemberUpgradePanel key={member.name} member={member} />
|
||||||
))}
|
))}
|
||||||
|
@ -16,7 +16,7 @@ interface IProps {
|
|||||||
|
|
||||||
export function GangMemberCard(props: IProps): React.ReactElement {
|
export function GangMemberCard(props: IProps): React.ReactElement {
|
||||||
return (
|
return (
|
||||||
<Box component={Paper} sx={{ width: 'auto' }}>
|
<Box component={Paper} sx={{ width: "auto" }}>
|
||||||
<Box sx={{ m: 1 }}>
|
<Box sx={{ m: 1 }}>
|
||||||
<ListItemText primary={<b>{props.member.name}</b>} />
|
<ListItemText primary={<b>{props.member.name}</b>} />
|
||||||
<GangMemberCardContent member={props.member} />
|
<GangMemberCardContent member={props.member} />
|
||||||
|
@ -26,15 +26,17 @@ export function GangMemberCardContent(props: IProps): React.ReactElement {
|
|||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
{props.member.canAscend() && (
|
{props.member.canAscend() && (
|
||||||
<Box sx={{ display: 'flex', justifyContent: 'space-between', my: 1 }}>
|
<Box sx={{ display: "flex", justifyContent: "space-between", my: 1 }}>
|
||||||
<Button onClick={() => setAscendOpen(true)} style={{ flexGrow: 1, borderRightWidth: 0 }}>Ascend</Button>
|
<Button onClick={() => setAscendOpen(true)} style={{ flexGrow: 1, borderRightWidth: 0 }}>
|
||||||
|
Ascend
|
||||||
|
</Button>
|
||||||
<AscensionModal
|
<AscensionModal
|
||||||
open={ascendOpen}
|
open={ascendOpen}
|
||||||
onClose={() => setAscendOpen(false)}
|
onClose={() => setAscendOpen(false)}
|
||||||
member={props.member}
|
member={props.member}
|
||||||
onAscend={() => setRerender((old) => !old)}
|
onAscend={() => setRerender((old) => !old)}
|
||||||
/>
|
/>
|
||||||
<Button onClick={() => setHelpOpen(true)} style={{ width: 'fit-content', borderLeftWidth: 0 }}>
|
<Button onClick={() => setHelpOpen(true)} style={{ width: "fit-content", borderLeftWidth: 0 }}>
|
||||||
<HelpIcon />
|
<HelpIcon />
|
||||||
</Button>
|
</Button>
|
||||||
<StaticModal open={helpOpen} onClose={() => setHelpOpen(false)}>
|
<StaticModal open={helpOpen} onClose={() => setHelpOpen(false)}>
|
||||||
@ -53,7 +55,7 @@ export function GangMemberCardContent(props: IProps): React.ReactElement {
|
|||||||
</StaticModal>
|
</StaticModal>
|
||||||
</Box>
|
</Box>
|
||||||
)}
|
)}
|
||||||
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: '100%', gap: 1 }}>
|
<Box display="grid" sx={{ gridTemplateColumns: "1fr 1fr", width: "100%", gap: 1 }}>
|
||||||
<GangMemberStats member={props.member} />
|
<GangMemberStats member={props.member} />
|
||||||
<TaskSelector onTaskChange={() => setRerender((old) => !old)} member={props.member} />
|
<TaskSelector onTaskChange={() => setRerender((old) => !old)} member={props.member} />
|
||||||
</Box>
|
</Box>
|
||||||
|
@ -20,7 +20,7 @@ export function GangMemberList(): React.ReactElement {
|
|||||||
|
|
||||||
const handleFilterChange = (event: React.ChangeEvent<HTMLInputElement>): void => {
|
const handleFilterChange = (event: React.ChangeEvent<HTMLInputElement>): void => {
|
||||||
setFilter(event.target.value.toLowerCase());
|
setFilter(event.target.value.toLowerCase());
|
||||||
}
|
};
|
||||||
|
|
||||||
const members = gang.members
|
const members = gang.members
|
||||||
.filter((member) => member && member.name.toLowerCase().includes(filter))
|
.filter((member) => member && member.name.toLowerCase().includes(filter))
|
||||||
@ -38,23 +38,18 @@ export function GangMemberList(): React.ReactElement {
|
|||||||
autoFocus
|
autoFocus
|
||||||
InputProps={{
|
InputProps={{
|
||||||
startAdornment: <SearchIcon />,
|
startAdornment: <SearchIcon />,
|
||||||
spellCheck: false
|
spellCheck: false,
|
||||||
}}
|
}}
|
||||||
placeholder="Filter by member name"
|
placeholder="Filter by member name"
|
||||||
sx={{ m: 1, width: '15%' }}
|
sx={{ m: 1, width: "15%" }}
|
||||||
/>
|
/>
|
||||||
<OptionSwitch
|
<OptionSwitch
|
||||||
checked={ascendOnly}
|
checked={ascendOnly}
|
||||||
onChange={(newValue) => (setAscendOnly(newValue))}
|
onChange={(newValue) => setAscendOnly(newValue)}
|
||||||
text="Show only ascendable"
|
text="Show only ascendable"
|
||||||
tooltip={
|
tooltip={<>Filter the members list by whether or not the member can be ascended.</>}
|
||||||
<>
|
|
||||||
Filter the members list by whether or not the member
|
|
||||||
can be ascended.
|
|
||||||
</>
|
|
||||||
}
|
|
||||||
/>
|
/>
|
||||||
<Box display="grid" sx={{ gridTemplateColumns: 'repeat(2, 1fr)' }}>
|
<Box display="grid" sx={{ gridTemplateColumns: "repeat(2, 1fr)" }}>
|
||||||
{members.map((member: GangMember) => (
|
{members.map((member: GangMember) => (
|
||||||
<GangMemberCard key={member.name} member={member} />
|
<GangMemberCard key={member.name} member={member} />
|
||||||
))}
|
))}
|
||||||
|
@ -32,7 +32,7 @@ export function GangRoot(): React.ReactElement {
|
|||||||
|
|
||||||
return (
|
return (
|
||||||
<Context.Gang.Provider value={gang}>
|
<Context.Gang.Provider value={gang}>
|
||||||
<Tabs variant="fullWidth" value={value} onChange={handleChange} sx={{ minWidth: 'fit-content', maxWidth: '45%' }}>
|
<Tabs variant="fullWidth" value={value} onChange={handleChange} sx={{ minWidth: "fit-content", maxWidth: "45%" }}>
|
||||||
<Tab label="Management" />
|
<Tab label="Management" />
|
||||||
<Tab label="Equipment" />
|
<Tab label="Equipment" />
|
||||||
<Tab label="Territory" />
|
<Tab label="Territory" />
|
||||||
|
@ -25,10 +25,10 @@ export function RecruitButton(props: IProps): React.ReactElement {
|
|||||||
const respect = gang.getRespectNeededToRecruitMember();
|
const respect = gang.getRespectNeededToRecruitMember();
|
||||||
return (
|
return (
|
||||||
<Box display="flex" alignItems="center" sx={{ mx: 1 }}>
|
<Box display="flex" alignItems="center" sx={{ mx: 1 }}>
|
||||||
<Button disabled>
|
<Button disabled>Recruit Gang Member</Button>
|
||||||
Recruit Gang Member
|
<Typography sx={{ ml: 1 }}>
|
||||||
</Button>
|
{numeralWrapper.formatRespect(respect)} respect needed to recruit next member
|
||||||
<Typography sx={{ ml: 1 }}>{numeralWrapper.formatRespect(respect)} respect needed to recruit next member</Typography>
|
</Typography>
|
||||||
</Box>
|
</Box>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -21,11 +21,9 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
|||||||
const gang = useGang();
|
const gang = useGang();
|
||||||
const [currentTask, setCurrentTask] = useState(props.member.task);
|
const [currentTask, setCurrentTask] = useState(props.member.task);
|
||||||
|
|
||||||
const contextMember = gang.members.find(member => member.name == props.member.name)
|
const contextMember = gang.members.find((member) => member.name == props.member.name);
|
||||||
if (contextMember &&
|
if (contextMember && contextMember.task != currentTask) {
|
||||||
contextMember.task != currentTask
|
setCurrentTask(contextMember.task);
|
||||||
) {
|
|
||||||
setCurrentTask(contextMember.task)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function onChange(event: SelectChangeEvent<string>): void {
|
function onChange(event: SelectChangeEvent<string>): void {
|
||||||
@ -39,7 +37,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
|||||||
|
|
||||||
return (
|
return (
|
||||||
<Box>
|
<Box>
|
||||||
<Select onChange={onChange} value={currentTask} sx={{ width: '100%' }}>
|
<Select onChange={onChange} value={currentTask} sx={{ width: "100%" }}>
|
||||||
<MenuItem key={0} value={"Unassigned"}>
|
<MenuItem key={0} value={"Unassigned"}>
|
||||||
Unassigned
|
Unassigned
|
||||||
</MenuItem>
|
</MenuItem>
|
||||||
|
@ -13,9 +13,7 @@ export const TerritoryInfoModal = ({ open, onClose }: IProps): React.ReactElemen
|
|||||||
return (
|
return (
|
||||||
<Modal open={open} onClose={onClose}>
|
<Modal open={open} onClose={onClose}>
|
||||||
<>
|
<>
|
||||||
<Typography variant='h4'>
|
<Typography variant="h4">Clashing</Typography>
|
||||||
Clashing
|
|
||||||
</Typography>
|
|
||||||
<Typography>
|
<Typography>
|
||||||
Every ~20 seconds, your gang has a chance to 'clash' with other gangs. Your chance to win a clash depends on
|
Every ~20 seconds, your gang has a chance to 'clash' with other gangs. Your chance to win a clash depends on
|
||||||
your gang's power, which is listed in the display below. Your gang's power slowly accumulates over time. The
|
your gang's power, which is listed in the display below. Your gang's power slowly accumulates over time. The
|
||||||
@ -29,26 +27,22 @@ export const TerritoryInfoModal = ({ open, onClose }: IProps): React.ReactElemen
|
|||||||
gang.
|
gang.
|
||||||
</Typography>
|
</Typography>
|
||||||
<br />
|
<br />
|
||||||
<Typography variant='h4'>
|
<Typography variant="h4">Territory</Typography>
|
||||||
Territory
|
|
||||||
</Typography>
|
|
||||||
<Typography>
|
<Typography>
|
||||||
The amount of territory you have affects all aspects of your Gang members' production, including money, respect,
|
The amount of territory you have affects all aspects of your Gang members' production, including money,
|
||||||
and wanted level. It is very beneficial to have high territory control.
|
respect, and wanted level. It is very beneficial to have high territory control.
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
To increase your chances of winning territory, assign gang members to "Territory Warfare". This will build your
|
To increase your chances of winning territory, assign gang members to "Territory Warfare". This will build
|
||||||
gang power. Then, enable "Engage in Territory Warfare" to start fighting over territory.
|
your gang power. Then, enable "Engage in Territory Warfare" to start fighting over territory.
|
||||||
</Typography>
|
</Typography>
|
||||||
<br />
|
<br />
|
||||||
<Typography variant='h4'>
|
<Typography variant="h4">Territory Clash Chance</Typography>
|
||||||
Territory Clash Chance
|
|
||||||
</Typography>
|
|
||||||
<Typography>
|
<Typography>
|
||||||
This percentage represents the chance you have of 'clashing' with another gang. If you do not wish to
|
This percentage represents the chance you have of 'clashing' with another gang. If you do not wish to
|
||||||
gain/lose territory, then keep this percentage at 0% by not engaging in territory warfare.
|
gain/lose territory, then keep this percentage at 0% by not engaging in territory warfare.
|
||||||
</Typography>
|
</Typography>
|
||||||
</>
|
</>
|
||||||
</Modal >
|
</Modal>
|
||||||
);
|
);
|
||||||
}
|
};
|
||||||
|
@ -3,16 +3,7 @@
|
|||||||
*/
|
*/
|
||||||
import React, { useState } from "react";
|
import React, { useState } from "react";
|
||||||
|
|
||||||
import {
|
import { Container, Button, Paper, Box, Tooltip, Switch, FormControlLabel, Typography } from "@mui/material";
|
||||||
Container,
|
|
||||||
Button,
|
|
||||||
Paper,
|
|
||||||
Box,
|
|
||||||
Tooltip,
|
|
||||||
Switch,
|
|
||||||
FormControlLabel,
|
|
||||||
Typography
|
|
||||||
} from "@mui/material";
|
|
||||||
import { Help } from "@mui/icons-material";
|
import { Help } from "@mui/icons-material";
|
||||||
|
|
||||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||||
@ -41,35 +32,51 @@ export function TerritorySubpage(): React.ReactElement {
|
|||||||
</Button>
|
</Button>
|
||||||
|
|
||||||
<Box component={Paper} sx={{ p: 1, mb: 1 }}>
|
<Box component={Paper} sx={{ p: 1, mb: 1 }}>
|
||||||
<Typography variant="h6" sx={{ display: 'flex', alignItems: 'center', flexWrap: 'wrap' }}>
|
<Typography variant="h6" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
|
||||||
{gang.facName} (Your gang)
|
{gang.facName} (Your gang)
|
||||||
</Typography>
|
</Typography>
|
||||||
|
|
||||||
<FormControlLabel
|
<FormControlLabel
|
||||||
control={<Switch
|
control={
|
||||||
checked={gang.territoryWarfareEngaged}
|
<Switch
|
||||||
onChange={(event) => (gang.territoryWarfareEngaged = event.target.checked)}
|
checked={gang.territoryWarfareEngaged}
|
||||||
/>}
|
onChange={(event) => (gang.territoryWarfareEngaged = event.target.checked)}
|
||||||
label={<Tooltip
|
/>
|
||||||
title={<Typography>
|
}
|
||||||
Engaging in Territory Warfare sets your clash chance to 100%. Disengaging will cause your clash chance
|
label={
|
||||||
to gradually decrease until it reaches 0%.
|
<Tooltip
|
||||||
</Typography>}>
|
title={
|
||||||
<Typography>Engage in Territory Warfare</Typography>
|
<Typography>
|
||||||
</Tooltip>} />
|
Engaging in Territory Warfare sets your clash chance to 100%. Disengaging will cause your clash chance
|
||||||
|
to gradually decrease until it reaches 0%.
|
||||||
|
</Typography>
|
||||||
|
}
|
||||||
|
>
|
||||||
|
<Typography>Engage in Territory Warfare</Typography>
|
||||||
|
</Tooltip>
|
||||||
|
}
|
||||||
|
/>
|
||||||
<br />
|
<br />
|
||||||
<FormControlLabel
|
<FormControlLabel
|
||||||
control={<Switch
|
control={
|
||||||
checked={gang.notifyMemberDeath}
|
<Switch
|
||||||
onChange={(event) => (gang.notifyMemberDeath = event.target.checked)}
|
checked={gang.notifyMemberDeath}
|
||||||
/>}
|
onChange={(event) => (gang.notifyMemberDeath = event.target.checked)}
|
||||||
label={<Tooltip
|
/>
|
||||||
title={<Typography>
|
}
|
||||||
If this is enabled, then you will receive a pop-up notifying you whenever one of your Gang Members dies
|
label={
|
||||||
in a territory clash.
|
<Tooltip
|
||||||
</Typography>}>
|
title={
|
||||||
<Typography>Notify about Gang Member Deaths</Typography>
|
<Typography>
|
||||||
</Tooltip>} />
|
If this is enabled, then you will receive a pop-up notifying you whenever one of your Gang Members
|
||||||
|
dies in a territory clash.
|
||||||
|
</Typography>
|
||||||
|
}
|
||||||
|
>
|
||||||
|
<Typography>Notify about Gang Member Deaths</Typography>
|
||||||
|
</Tooltip>
|
||||||
|
}
|
||||||
|
/>
|
||||||
|
|
||||||
<Typography>
|
<Typography>
|
||||||
<b>Territory Clash Chance:</b> {numeralWrapper.formatPercentage(gang.territoryClashChance, 3)} <br />
|
<b>Territory Clash Chance:</b> {numeralWrapper.formatPercentage(gang.territoryClashChance, 3)} <br />
|
||||||
@ -77,13 +84,13 @@ export function TerritorySubpage(): React.ReactElement {
|
|||||||
<b>Territory:</b> {formatTerritory(AllGangs[gang.facName].territory)}% <br />
|
<b>Territory:</b> {formatTerritory(AllGangs[gang.facName].territory)}% <br />
|
||||||
</Typography>
|
</Typography>
|
||||||
</Box>
|
</Box>
|
||||||
<Box sx={{ display: 'grid', gridTemplateColumns: 'repeat(3, 1fr)' }}>
|
<Box sx={{ display: "grid", gridTemplateColumns: "repeat(3, 1fr)" }}>
|
||||||
{gangNames.map((name) => (
|
{gangNames.map((name) => (
|
||||||
<OtherGangTerritory key={name} name={name} />
|
<OtherGangTerritory key={name} name={name} />
|
||||||
))}
|
))}
|
||||||
</Box>
|
</Box>
|
||||||
<TerritoryInfoModal open={infoOpen} onClose={() => setInfoOpen(false)} />
|
<TerritoryInfoModal open={infoOpen} onClose={() => setInfoOpen(false)} />
|
||||||
</Container >
|
</Container>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
function formatTerritory(n: number): string {
|
function formatTerritory(n: number): string {
|
||||||
@ -109,7 +116,7 @@ function OtherGangTerritory(props: ITerritoryProps): React.ReactElement {
|
|||||||
const clashVictoryChance = playerPower / (power + playerPower);
|
const clashVictoryChance = playerPower / (power + playerPower);
|
||||||
return (
|
return (
|
||||||
<Box component={Paper} sx={{ p: 1 }}>
|
<Box component={Paper} sx={{ p: 1 }}>
|
||||||
<Typography variant="h6" sx={{ display: 'flex', alignItems: 'center', flexWrap: 'wrap' }}>
|
<Typography variant="h6" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
|
||||||
{props.name}
|
{props.name}
|
||||||
</Typography>
|
</Typography>
|
||||||
<Typography>
|
<Typography>
|
||||||
|
@ -49,7 +49,8 @@ export function calculatePercentMoneyHacked(server: Server, player: IPlayer): nu
|
|||||||
|
|
||||||
const difficultyMult = (100 - server.hackDifficulty) / 100;
|
const difficultyMult = (100 - server.hackDifficulty) / 100;
|
||||||
const skillMult = (player.hacking - (server.requiredHackingSkill - 1)) / player.hacking;
|
const skillMult = (player.hacking - (server.requiredHackingSkill - 1)) / player.hacking;
|
||||||
const percentMoneyHacked = (difficultyMult * skillMult * player.hacking_money_mult * BitNodeMultipliers.ScriptHackMoney) / balanceFactor;
|
const percentMoneyHacked =
|
||||||
|
(difficultyMult * skillMult * player.hacking_money_mult * BitNodeMultipliers.ScriptHackMoney) / balanceFactor;
|
||||||
if (percentMoneyHacked < 0) {
|
if (percentMoneyHacked < 0) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -21,14 +21,13 @@ import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver"
|
|||||||
import { ObjectValidator, minMax } from "../utils/Validator";
|
import { ObjectValidator, minMax } from "../utils/Validator";
|
||||||
|
|
||||||
export class HacknetNode implements IHacknetNode {
|
export class HacknetNode implements IHacknetNode {
|
||||||
|
|
||||||
static validationData: ObjectValidator<HacknetNode> = {
|
static validationData: ObjectValidator<HacknetNode> = {
|
||||||
cores: minMax(1, 1, HacknetNodeConstants.MaxCores),
|
cores: minMax(1, 1, HacknetNodeConstants.MaxCores),
|
||||||
level: minMax(1, 1, HacknetNodeConstants.MaxLevel),
|
level: minMax(1, 1, HacknetNodeConstants.MaxLevel),
|
||||||
ram: minMax(1, 1, HacknetNodeConstants.MaxRam),
|
ram: minMax(1, 1, HacknetNodeConstants.MaxRam),
|
||||||
onlineTimeSeconds: minMax(0, 0, Infinity),
|
onlineTimeSeconds: minMax(0, 0, Infinity),
|
||||||
totalMoneyGenerated: minMax(0, 0, Infinity)
|
totalMoneyGenerated: minMax(0, 0, Infinity),
|
||||||
}
|
};
|
||||||
|
|
||||||
// Node's number of cores
|
// Node's number of cores
|
||||||
cores = 1;
|
cores = 1;
|
||||||
|
@ -137,7 +137,7 @@ export function HacknetRoot(props: IProps): React.ReactElement {
|
|||||||
|
|
||||||
{hasHacknetServers(props.player) && <Button onClick={() => setOpen(true)}>Spend Hashes on Upgrades</Button>}
|
{hasHacknetServers(props.player) && <Button onClick={() => setOpen(true)}>Spend Hashes on Upgrades</Button>}
|
||||||
|
|
||||||
<Box sx={{ display: 'grid', width: 'fit-content', gridTemplateColumns: 'repeat(3, 1fr)' }}>{nodes}</Box>
|
<Box sx={{ display: "grid", width: "fit-content", gridTemplateColumns: "repeat(3, 1fr)" }}>{nodes}</Box>
|
||||||
<HashUpgradeModal open={open} onClose={() => setOpen(false)} />
|
<HashUpgradeModal open={open} onClose={() => setOpen(false)} />
|
||||||
</>
|
</>
|
||||||
);
|
);
|
||||||
|
@ -43,7 +43,7 @@ export function HacknetUpgradeElem(props: IProps): React.ReactElement {
|
|||||||
if (!res) {
|
if (!res) {
|
||||||
dialogBoxCreate(
|
dialogBoxCreate(
|
||||||
"Failed to purchase upgrade. This may be because you do not have enough hashes, " +
|
"Failed to purchase upgrade. This may be because you do not have enough hashes, " +
|
||||||
"or because you do not have access to the feature upgrade affects.",
|
"or because you do not have access to the feature upgrade affects.",
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
props.rerender();
|
props.rerender();
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import { CityName } from './../Locations/data/CityNames';
|
import { CityName } from "./../Locations/data/CityNames";
|
||||||
import { Literature } from "./Literature";
|
import { Literature } from "./Literature";
|
||||||
import { LiteratureNames } from "./data/LiteratureNames";
|
import { LiteratureNames } from "./data/LiteratureNames";
|
||||||
import { IMap } from "../types";
|
import { IMap } from "../types";
|
||||||
|
@ -34,7 +34,7 @@ export function CasinoLocation(props: IProps): React.ReactElement {
|
|||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
{game === GameType.None && (
|
{game === GameType.None && (
|
||||||
<Box sx={{ display: 'grid', width: 'fit-content' }}>
|
<Box sx={{ display: "grid", width: "fit-content" }}>
|
||||||
<Button onClick={() => updateGame(GameType.Coin)}>Play coin flip</Button>
|
<Button onClick={() => updateGame(GameType.Coin)}>Play coin flip</Button>
|
||||||
<Button onClick={() => updateGame(GameType.Slots)}>Play slots</Button>
|
<Button onClick={() => updateGame(GameType.Slots)}>Play slots</Button>
|
||||||
<Button onClick={() => updateGame(GameType.Roulette)}>Play roulette</Button>
|
<Button onClick={() => updateGame(GameType.Roulette)}>Play roulette</Button>
|
||||||
|
@ -228,9 +228,9 @@ export function CompanyLocation(props: IProps): React.ReactElement {
|
|||||||
<br />
|
<br />
|
||||||
</>
|
</>
|
||||||
)}
|
)}
|
||||||
<Box sx={{ display: 'grid', width: 'fit-content' }}>
|
<Box sx={{ display: "grid", width: "fit-content" }}>
|
||||||
{isEmployedHere && (
|
{isEmployedHere && (
|
||||||
<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
|
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
|
||||||
<Button onClick={work}>Work</Button>
|
<Button onClick={work}>Work</Button>
|
||||||
<Button onClick={() => setQuitOpen(true)}>Quit</Button>
|
<Button onClick={() => setQuitOpen(true)}>Quit</Button>
|
||||||
<QuitJobModal
|
<QuitJobModal
|
||||||
@ -241,9 +241,7 @@ export function CompanyLocation(props: IProps): React.ReactElement {
|
|||||||
onClose={() => setQuitOpen(false)}
|
onClose={() => setQuitOpen(false)}
|
||||||
/>
|
/>
|
||||||
</Box>
|
</Box>
|
||||||
)
|
)}
|
||||||
|
|
||||||
}
|
|
||||||
{company.hasAgentPositions() && (
|
{company.hasAgentPositions() && (
|
||||||
<ApplyToJobButton
|
<ApplyToJobButton
|
||||||
company={company}
|
company={company}
|
||||||
|
@ -31,11 +31,7 @@ export function CoresButton(props: IProps): React.ReactElement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Tooltip
|
<Tooltip title={<MathJaxWrapper>{`\\(\\large{cost = 10^9 \\cdot 7.5 ^{\\text{cores}}}\\)`}</MathJaxWrapper>}>
|
||||||
title={
|
|
||||||
<MathJaxWrapper>{`\\(\\large{cost = 10^9 \\cdot 7.5 ^{\\text{cores}}}\\)`}</MathJaxWrapper>
|
|
||||||
}
|
|
||||||
>
|
|
||||||
<span>
|
<span>
|
||||||
<br />
|
<br />
|
||||||
<Typography>
|
<Typography>
|
||||||
|
@ -96,8 +96,13 @@ export function GenericLocation({ loc }: IProps): React.ReactElement {
|
|||||||
<Typography variant="h4" sx={{ mt: 1 }}>
|
<Typography variant="h4" sx={{ mt: 1 }}>
|
||||||
{backdoorInstalled && !Settings.DisableTextEffects ? (
|
{backdoorInstalled && !Settings.DisableTextEffects ? (
|
||||||
<Tooltip title={`Backdoor installed on ${loc.name}.`}>
|
<Tooltip title={`Backdoor installed on ${loc.name}.`}>
|
||||||
<span><CorruptableText content={loc.name} /></span>
|
<span>
|
||||||
</Tooltip>) : loc.name}
|
<CorruptableText content={loc.name} />
|
||||||
|
</span>
|
||||||
|
</Tooltip>
|
||||||
|
) : (
|
||||||
|
loc.name
|
||||||
|
)}
|
||||||
</Typography>
|
</Typography>
|
||||||
{locContent}
|
{locContent}
|
||||||
</>
|
</>
|
||||||
|
@ -59,7 +59,7 @@ export function GymLocation(props: IProps): React.ReactElement {
|
|||||||
const cost = CONSTANTS.ClassGymBaseCost * calculateCost();
|
const cost = CONSTANTS.ClassGymBaseCost * calculateCost();
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Box sx={{ display: 'grid', width: 'fit-content' }}>
|
<Box sx={{ display: "grid", width: "fit-content" }}>
|
||||||
<Button onClick={trainStrength}>
|
<Button onClick={trainStrength}>
|
||||||
Train Strength (<Money money={cost} player={props.p} /> / sec)
|
Train Strength (<Money money={cost} player={props.p} /> / sec)
|
||||||
</Button>
|
</Button>
|
||||||
|
@ -32,9 +32,7 @@ export function RamButton(props: IProps): React.ReactElement {
|
|||||||
|
|
||||||
return (
|
return (
|
||||||
<Tooltip
|
<Tooltip
|
||||||
title={
|
title={<MathJaxWrapper>{`\\(\\large{cost = 3.2 \\cdot 10^3 \\cdot 1.58^{log_2{(ram)}}}\\)`}</MathJaxWrapper>}
|
||||||
<MathJaxWrapper>{`\\(\\large{cost = 3.2 \\cdot 10^3 \\cdot 1.58^{log_2{(ram)}}}\\)`}</MathJaxWrapper>
|
|
||||||
}
|
|
||||||
>
|
>
|
||||||
<span>
|
<span>
|
||||||
<br />
|
<br />
|
||||||
|
@ -114,7 +114,7 @@ export function SlumsLocation(): React.ReactElement {
|
|||||||
const heistChance = Crimes.Heist.successRate(player);
|
const heistChance = Crimes.Heist.successRate(player);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Box sx={{ display: 'grid', width: 'fit-content' }}>
|
<Box sx={{ display: "grid", width: "fit-content" }}>
|
||||||
<Tooltip title={<>Attempt to shoplift from a low-end retailer</>}>
|
<Tooltip title={<>Attempt to shoplift from a low-end retailer</>}>
|
||||||
<Button onClick={shoplift}>
|
<Button onClick={shoplift}>
|
||||||
Shoplift ({numeralWrapper.formatPercentage(shopliftChance)} chance of success)
|
Shoplift ({numeralWrapper.formatPercentage(shopliftChance)} chance of success)
|
||||||
|
@ -155,7 +155,11 @@ export function SpecialLocation(props: IProps): React.ReactElement {
|
|||||||
if (!player.canAccessGrafting()) {
|
if (!player.canAccessGrafting()) {
|
||||||
return <></>;
|
return <></>;
|
||||||
}
|
}
|
||||||
return <Button onClick={handleGrafting} sx={{ my: 5 }}>Enter the secret lab</Button>;
|
return (
|
||||||
|
<Button onClick={handleGrafting} sx={{ my: 5 }}>
|
||||||
|
Enter the secret lab
|
||||||
|
</Button>
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleCotMG(): void {
|
function handleCotMG(): void {
|
||||||
|
@ -70,9 +70,7 @@ export function TechVendorLocation(props: IProps): React.ReactElement {
|
|||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<br />
|
<br />
|
||||||
<Box sx={{ display: 'grid', width: 'fit-content' }}>
|
<Box sx={{ display: "grid", width: "fit-content" }}>{purchaseServerButtons}</Box>
|
||||||
{purchaseServerButtons}
|
|
||||||
</Box>
|
|
||||||
<br />
|
<br />
|
||||||
<Typography>
|
<Typography>
|
||||||
<i>"You can order bigger servers via scripts. We don't take custom orders in person."</i>
|
<i>"You can order bigger servers via scripts. We don't take custom orders in person."</i>
|
||||||
|
@ -75,7 +75,7 @@ export function UniversityLocation(props: IProps): React.ReactElement {
|
|||||||
const earnCharismaExpTooltip = `Gain charisma experience!`;
|
const earnCharismaExpTooltip = `Gain charisma experience!`;
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Box sx={{ display: 'grid', width: 'fit-content' }}>
|
<Box sx={{ display: "grid", width: "fit-content" }}>
|
||||||
<Tooltip title={earnHackingExpTooltip}>
|
<Tooltip title={earnHackingExpTooltip}>
|
||||||
<Button onClick={study}>Study Computer Science (free)</Button>
|
<Button onClick={study}>Study Computer Science (free)</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import React from 'react';
|
import React from "react";
|
||||||
import { MathJax, MathJaxContext } from "better-react-mathjax";
|
import { MathJax, MathJaxContext } from "better-react-mathjax";
|
||||||
|
|
||||||
interface IProps {
|
interface IProps {
|
||||||
@ -10,5 +10,5 @@ export function MathJaxWrapper({ children }: IProps): React.ReactElement {
|
|||||||
<MathJaxContext version={3} src={"dist/ext/MathJax-3.2.0/es5/tex-chtml.js"}>
|
<MathJaxContext version={3} src={"dist/ext/MathJax-3.2.0/es5/tex-chtml.js"}>
|
||||||
<MathJax>{children}</MathJax>
|
<MathJax>{children}</MathJax>
|
||||||
</MathJaxContext>
|
</MathJaxContext>
|
||||||
)
|
);
|
||||||
}
|
}
|
||||||
|
@ -129,48 +129,48 @@ function initMessages(): void {
|
|||||||
new Message(
|
new Message(
|
||||||
MessageFilenames.Jumper0,
|
MessageFilenames.Jumper0,
|
||||||
"I know you can sense it. I know you're searching for it. " +
|
"I know you can sense it. I know you're searching for it. " +
|
||||||
"It's why you spend night after " +
|
"It's why you spend night after " +
|
||||||
"night at your computer. <br><br>It's real, I've seen it. And I can " +
|
"night at your computer. <br><br>It's real, I've seen it. And I can " +
|
||||||
"help you find it. But not right now. You're not ready yet.<br><br>" +
|
"help you find it. But not right now. You're not ready yet.<br><br>" +
|
||||||
"Use this program to track your progress<br><br>" +
|
"Use this program to track your progress<br><br>" +
|
||||||
"The fl1ght.exe program was added to your home computer<br><br>" +
|
"The fl1ght.exe program was added to your home computer<br><br>" +
|
||||||
"-jump3R",
|
"-jump3R",
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
AddToAllMessages(
|
AddToAllMessages(
|
||||||
new Message(
|
new Message(
|
||||||
MessageFilenames.Jumper1,
|
MessageFilenames.Jumper1,
|
||||||
`Soon you will be contacted by a hacking group known as ${FactionNames.NiteSec}. ` +
|
`Soon you will be contacted by a hacking group known as ${FactionNames.NiteSec}. ` +
|
||||||
"They can help you with your search. <br><br>" +
|
"They can help you with your search. <br><br>" +
|
||||||
"You should join them, garner their favor, and " +
|
"You should join them, garner their favor, and " +
|
||||||
"exploit them for their Augmentations. But do not trust them. " +
|
"exploit them for their Augmentations. But do not trust them. " +
|
||||||
"They are not what they seem. No one is.<br><br>" +
|
"They are not what they seem. No one is.<br><br>" +
|
||||||
"-jump3R",
|
"-jump3R",
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
AddToAllMessages(
|
AddToAllMessages(
|
||||||
new Message(
|
new Message(
|
||||||
MessageFilenames.Jumper2,
|
MessageFilenames.Jumper2,
|
||||||
"Do not try to save the world. There is no world to save. If " +
|
"Do not try to save the world. There is no world to save. If " +
|
||||||
"you want to find the truth, worry only about yourself. Ethics and " +
|
"you want to find the truth, worry only about yourself. Ethics and " +
|
||||||
`morals will get you killed. <br><br>Watch out for a hacking group known as ${FactionNames.NiteSec}.` +
|
`morals will get you killed. <br><br>Watch out for a hacking group known as ${FactionNames.NiteSec}.` +
|
||||||
"<br><br>-jump3R",
|
"<br><br>-jump3R",
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
AddToAllMessages(
|
AddToAllMessages(
|
||||||
new Message(
|
new Message(
|
||||||
MessageFilenames.Jumper3,
|
MessageFilenames.Jumper3,
|
||||||
"You must learn to walk before you can run. And you must " +
|
"You must learn to walk before you can run. And you must " +
|
||||||
`run before you can fly. Look for ${FactionNames.TheBlackHand}. <br><br>` +
|
`run before you can fly. Look for ${FactionNames.TheBlackHand}. <br><br>` +
|
||||||
"I.I.I.I <br><br>-jump3R",
|
"I.I.I.I <br><br>-jump3R",
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
AddToAllMessages(
|
AddToAllMessages(
|
||||||
new Message(
|
new Message(
|
||||||
MessageFilenames.Jumper4,
|
MessageFilenames.Jumper4,
|
||||||
"To find what you are searching for, you must understand the bits. " +
|
"To find what you are searching for, you must understand the bits. " +
|
||||||
"The bits are all around us. The runners will help you.<br><br>" +
|
"The bits are all around us. The runners will help you.<br><br>" +
|
||||||
"-jump3R",
|
"-jump3R",
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
|
||||||
@ -179,31 +179,31 @@ function initMessages(): void {
|
|||||||
new Message(
|
new Message(
|
||||||
MessageFilenames.CyberSecTest,
|
MessageFilenames.CyberSecTest,
|
||||||
"We've been watching you. Your skills are very impressive. But you're wasting " +
|
"We've been watching you. Your skills are very impressive. But you're wasting " +
|
||||||
"your talents. If you join us, you can put your skills to good use and change " +
|
"your talents. If you join us, you can put your skills to good use and change " +
|
||||||
"the world for the better. If you join us, we can unlock your full potential. <br><br>" +
|
"the world for the better. If you join us, we can unlock your full potential. <br><br>" +
|
||||||
"But first, you must pass our test. Find and install the backdoor on our server. <br><br>" +
|
"But first, you must pass our test. Find and install the backdoor on our server. <br><br>" +
|
||||||
`-${FactionNames.CyberSec}`,
|
`-${FactionNames.CyberSec}`,
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
AddToAllMessages(
|
AddToAllMessages(
|
||||||
new Message(
|
new Message(
|
||||||
MessageFilenames.NiteSecTest,
|
MessageFilenames.NiteSecTest,
|
||||||
"People say that the corrupted governments and corporations rule the world. " +
|
"People say that the corrupted governments and corporations rule the world. " +
|
||||||
"Yes, maybe they do. But do you know who everyone really fears? People " +
|
"Yes, maybe they do. But do you know who everyone really fears? People " +
|
||||||
"like us. Because they can't hide from us. Because they can't fight shadows " +
|
"like us. Because they can't hide from us. Because they can't fight shadows " +
|
||||||
"and ideas with bullets. <br><br>" +
|
"and ideas with bullets. <br><br>" +
|
||||||
"Join us, and people will fear you, too. <br><br>" +
|
"Join us, and people will fear you, too. <br><br>" +
|
||||||
"Find and install the backdoor on our server. Then, we will contact you again." +
|
"Find and install the backdoor on our server. Then, we will contact you again." +
|
||||||
`<br><br>-${FactionNames.NiteSec}`,
|
`<br><br>-${FactionNames.NiteSec}`,
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
AddToAllMessages(
|
AddToAllMessages(
|
||||||
new Message(
|
new Message(
|
||||||
MessageFilenames.BitRunnersTest,
|
MessageFilenames.BitRunnersTest,
|
||||||
"We know what you are doing. We know what drives you. We know " +
|
"We know what you are doing. We know what drives you. We know " +
|
||||||
"what you are looking for. <br><br> " +
|
"what you are looking for. <br><br> " +
|
||||||
"We can help you find the answers.<br><br>" +
|
"We can help you find the answers.<br><br>" +
|
||||||
"run4theh111z",
|
"run4theh111z",
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
|
||||||
@ -211,9 +211,9 @@ function initMessages(): void {
|
|||||||
new Message(
|
new Message(
|
||||||
MessageFilenames.RedPill,
|
MessageFilenames.RedPill,
|
||||||
"@)(#V%*N)@(#*)*C)@#%*)*V)@#(*%V@)(#VN%*)@#(*%<br>" +
|
"@)(#V%*N)@(#*)*C)@#%*)*V)@#(*%V@)(#VN%*)@#(*%<br>" +
|
||||||
")@B(*#%)@)M#B*%V)____FIND___#$@)#%(B*)@#(*%B)<br>" +
|
")@B(*#%)@)M#B*%V)____FIND___#$@)#%(B*)@#(*%B)<br>" +
|
||||||
"@_#(%_@#M(BDSPOMB__THE-CAVE_#)$(*@#$)@#BNBEGB<br>" +
|
"@_#(%_@#M(BDSPOMB__THE-CAVE_#)$(*@#$)@#BNBEGB<br>" +
|
||||||
"DFLSMFVMV)#@($*)@#*$MV)@#(*$V)M#(*$)M@(#*VM$)",
|
"DFLSMFVMV)#@($*)@#*$MV)@#(*$V)M#(*$)M@(#*VM$)",
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -601,7 +601,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
|
|||||||
|
|
||||||
return calculateHackingChance(server, Player);
|
return calculateHackingChance(server, Player);
|
||||||
},
|
},
|
||||||
sleep: async function (_time: unknown = 0): Promise<void> {
|
sleep: async function (_time: unknown = 0): Promise<true> {
|
||||||
const time = helper.number("sleep", "time", _time);
|
const time = helper.number("sleep", "time", _time);
|
||||||
updateDynamicRam("sleep", getRamCost(Player, "sleep"));
|
updateDynamicRam("sleep", getRamCost(Player, "sleep"));
|
||||||
if (time === undefined) {
|
if (time === undefined) {
|
||||||
@ -609,17 +609,17 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
|
|||||||
}
|
}
|
||||||
workerScript.log("sleep", () => `Sleeping for ${time} milliseconds`);
|
workerScript.log("sleep", () => `Sleeping for ${time} milliseconds`);
|
||||||
return netscriptDelay(time, workerScript).then(function () {
|
return netscriptDelay(time, workerScript).then(function () {
|
||||||
return Promise.resolve();
|
return Promise.resolve(true);
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
asleep: function (_time: unknown = 0): Promise<void> {
|
asleep: function (_time: unknown = 0): Promise<true> {
|
||||||
const time = helper.number("asleep", "time", _time);
|
const time = helper.number("asleep", "time", _time);
|
||||||
updateDynamicRam("asleep", getRamCost(Player, "asleep"));
|
updateDynamicRam("asleep", getRamCost(Player, "asleep"));
|
||||||
if (time === undefined) {
|
if (time === undefined) {
|
||||||
throw makeRuntimeErrorMsg("asleep", "Takes 1 argument.");
|
throw makeRuntimeErrorMsg("asleep", "Takes 1 argument.");
|
||||||
}
|
}
|
||||||
workerScript.log("asleep", () => `Sleeping for ${time} milliseconds`);
|
workerScript.log("asleep", () => `Sleeping for ${time} milliseconds`);
|
||||||
return new Promise((resolve) => setTimeout(resolve, time));
|
return new Promise((resolve) => setTimeout(() => resolve(true), time));
|
||||||
},
|
},
|
||||||
grow: async function (
|
grow: async function (
|
||||||
_hostname: unknown,
|
_hostname: unknown,
|
||||||
|
@ -2,7 +2,12 @@ import { INetscriptHelper } from "./INetscriptHelper";
|
|||||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||||
import { getRamCost } from "../Netscript/RamCostGenerator";
|
import { getRamCost } from "../Netscript/RamCostGenerator";
|
||||||
import { GameInfo, IStyleSettings, UserInterface as IUserInterface, UserInterfaceTheme } from "../ScriptEditor/NetscriptDefinitions";
|
import {
|
||||||
|
GameInfo,
|
||||||
|
IStyleSettings,
|
||||||
|
UserInterface as IUserInterface,
|
||||||
|
UserInterfaceTheme,
|
||||||
|
} from "../ScriptEditor/NetscriptDefinitions";
|
||||||
import { Settings } from "../Settings/Settings";
|
import { Settings } from "../Settings/Settings";
|
||||||
import { ThemeEvents } from "../Themes/ui/Theme";
|
import { ThemeEvents } from "../Themes/ui/Theme";
|
||||||
import { defaultTheme } from "../Themes/Themes";
|
import { defaultTheme } from "../Themes/Themes";
|
||||||
@ -29,13 +34,13 @@ export function NetscriptUserInterface(
|
|||||||
setTheme: function (newTheme: UserInterfaceTheme): void {
|
setTheme: function (newTheme: UserInterfaceTheme): void {
|
||||||
helper.updateDynamicRam("setTheme", getRamCost(player, "ui", "setTheme"));
|
helper.updateDynamicRam("setTheme", getRamCost(player, "ui", "setTheme"));
|
||||||
const hex = /^(#)((?:[A-Fa-f0-9]{2}){3,4}|(?:[A-Fa-f0-9]{3}))$/;
|
const hex = /^(#)((?:[A-Fa-f0-9]{2}){3,4}|(?:[A-Fa-f0-9]{3}))$/;
|
||||||
const currentTheme = {...Settings.theme}
|
const currentTheme = { ...Settings.theme };
|
||||||
const errors: string[] = [];
|
const errors: string[] = [];
|
||||||
for (const key of Object.keys(newTheme)) {
|
for (const key of Object.keys(newTheme)) {
|
||||||
if (!currentTheme[key]) {
|
if (!currentTheme[key]) {
|
||||||
// Invalid key
|
// Invalid key
|
||||||
errors.push(`Invalid key "${key}"`);
|
errors.push(`Invalid key "${key}"`);
|
||||||
} else if (!hex.test(newTheme[key] ?? '')) {
|
} else if (!hex.test(newTheme[key] ?? "")) {
|
||||||
errors.push(`Invalid color "${key}": ${newTheme[key]}`);
|
errors.push(`Invalid color "${key}": ${newTheme[key]}`);
|
||||||
} else {
|
} else {
|
||||||
currentTheme[key] = newTheme[key];
|
currentTheme[key] = newTheme[key];
|
||||||
@ -47,17 +52,17 @@ export function NetscriptUserInterface(
|
|||||||
ThemeEvents.emit();
|
ThemeEvents.emit();
|
||||||
workerScript.log("ui.setTheme", () => `Successfully set theme`);
|
workerScript.log("ui.setTheme", () => `Successfully set theme`);
|
||||||
} else {
|
} else {
|
||||||
workerScript.log("ui.setTheme", () => `Failed to set theme. Errors: ${errors.join(', ')}`);
|
workerScript.log("ui.setTheme", () => `Failed to set theme. Errors: ${errors.join(", ")}`);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
setStyles: function (newStyles: IStyleSettings): void {
|
setStyles: function (newStyles: IStyleSettings): void {
|
||||||
helper.updateDynamicRam("setStyles", getRamCost(player, "ui", "setStyles"));
|
helper.updateDynamicRam("setStyles", getRamCost(player, "ui", "setStyles"));
|
||||||
|
|
||||||
const currentStyles = {...Settings.styles}
|
const currentStyles = { ...Settings.styles };
|
||||||
const errors: string[] = [];
|
const errors: string[] = [];
|
||||||
for (const key of Object.keys(newStyles)) {
|
for (const key of Object.keys(newStyles)) {
|
||||||
if (!((currentStyles as any)[key])) {
|
if (!(currentStyles as any)[key]) {
|
||||||
// Invalid key
|
// Invalid key
|
||||||
errors.push(`Invalid key "${key}"`);
|
errors.push(`Invalid key "${key}"`);
|
||||||
} else {
|
} else {
|
||||||
@ -70,7 +75,7 @@ export function NetscriptUserInterface(
|
|||||||
ThemeEvents.emit();
|
ThemeEvents.emit();
|
||||||
workerScript.log("ui.setStyles", () => `Successfully set styles`);
|
workerScript.log("ui.setStyles", () => `Successfully set styles`);
|
||||||
} else {
|
} else {
|
||||||
workerScript.log("ui.setStyles", () => `Failed to set styles. Errors: ${errors.join(', ')}`);
|
workerScript.log("ui.setStyles", () => `Failed to set styles. Errors: ${errors.join(", ")}`);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -92,13 +97,15 @@ export function NetscriptUserInterface(
|
|||||||
helper.updateDynamicRam("getGameInfo", getRamCost(player, "ui", "getGameInfo"));
|
helper.updateDynamicRam("getGameInfo", getRamCost(player, "ui", "getGameInfo"));
|
||||||
const version = CONSTANTS.VersionString;
|
const version = CONSTANTS.VersionString;
|
||||||
const commit = hash();
|
const commit = hash();
|
||||||
const platform = (navigator.userAgent.toLowerCase().indexOf(" electron/") > -1) ? 'Steam' : 'Browser';
|
const platform = navigator.userAgent.toLowerCase().indexOf(" electron/") > -1 ? "Steam" : "Browser";
|
||||||
|
|
||||||
const gameInfo = {
|
const gameInfo = {
|
||||||
version, commit, platform,
|
version,
|
||||||
}
|
commit,
|
||||||
|
platform,
|
||||||
|
};
|
||||||
|
|
||||||
return gameInfo;
|
return gameInfo;
|
||||||
}
|
},
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
@ -178,7 +178,9 @@ function startNetscript1Script(workerScript: WorkerScript): Promise<WorkerScript
|
|||||||
const entry = ns[name];
|
const entry = ns[name];
|
||||||
if (typeof entry === "function") {
|
if (typeof entry === "function") {
|
||||||
//Async functions need to be wrapped. See JS-Interpreter documentation
|
//Async functions need to be wrapped. See JS-Interpreter documentation
|
||||||
if (["hack", "grow", "weaken", "sleep", "prompt", "manualHack", "scp", "write", "share", "wget"].includes(name)) {
|
if (
|
||||||
|
["hack", "grow", "weaken", "sleep", "prompt", "manualHack", "scp", "write", "share", "wget"].includes(name)
|
||||||
|
) {
|
||||||
const tempWrapper = function (...args: any[]): void {
|
const tempWrapper = function (...args: any[]): void {
|
||||||
const fnArgs = [];
|
const fnArgs = [];
|
||||||
|
|
||||||
|
@ -859,7 +859,7 @@ export class Sleeve extends Person {
|
|||||||
* Returns boolean indicating success
|
* Returns boolean indicating success
|
||||||
*/
|
*/
|
||||||
workForFaction(p: IPlayer, factionName: string, workType: string): boolean {
|
workForFaction(p: IPlayer, factionName: string, workType: string): boolean {
|
||||||
const faction = Factions[factionName]
|
const faction = Factions[factionName];
|
||||||
if (factionName === "" || !faction || !(faction instanceof Faction) || !p.factions.includes(factionName)) {
|
if (factionName === "" || !faction || !(faction instanceof Faction) || !p.factions.includes(factionName)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import { FactionNames } from '../../Faction/data/FactionNames';
|
import { FactionNames } from "../../Faction/data/FactionNames";
|
||||||
import { Sleeve } from "./Sleeve";
|
import { Sleeve } from "./Sleeve";
|
||||||
|
|
||||||
import { IPlayer } from "../IPlayer";
|
import { IPlayer } from "../IPlayer";
|
||||||
|
@ -91,7 +91,8 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
|
|||||||
<Typography variant="h4">Why can't I buy the X Augmentation for my sleeve?</Typography>
|
<Typography variant="h4">Why can't I buy the X Augmentation for my sleeve?</Typography>
|
||||||
<br />
|
<br />
|
||||||
<Typography>
|
<Typography>
|
||||||
Certain Augmentations, like {FactionNames.Bladeburners}-specific ones and NeuroFlux Governor, are not available for sleeves.
|
Certain Augmentations, like {FactionNames.Bladeburners}-specific ones and NeuroFlux Governor, are not
|
||||||
|
available for sleeves.
|
||||||
</Typography>
|
</Typography>
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
@ -110,8 +111,8 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
|
|||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
<Typography>
|
<Typography>
|
||||||
Memory can only be increased by purchasing upgrades from {FactionNames.TheCovenant}. It is a persistent stat, meaning it
|
Memory can only be increased by purchasing upgrades from {FactionNames.TheCovenant}. It is a persistent stat,
|
||||||
never gets resets back to 1. The maximum possible value for a sleeve's memory is 100.
|
meaning it never gets resets back to 1. The maximum possible value for a sleeve's memory is 100.
|
||||||
</Typography>
|
</Typography>
|
||||||
</>
|
</>
|
||||||
</Modal>
|
</Modal>
|
||||||
|
@ -91,11 +91,18 @@ export function SleeveAugmentationsModal(props: IProps): React.ReactElement {
|
|||||||
{ownedAugNames.length > 0 && (
|
{ownedAugNames.length > 0 && (
|
||||||
<>
|
<>
|
||||||
<Typography sx={{ mx: 1 }}>Owned Augmentations:</Typography>
|
<Typography sx={{ mx: 1 }}>Owned Augmentations:</Typography>
|
||||||
<Box display="grid" sx={{ gridTemplateColumns: 'repeat(5, 1fr)', m: 1 }}>
|
<Box display="grid" sx={{ gridTemplateColumns: "repeat(5, 1fr)", m: 1 }}>
|
||||||
{ownedAugNames.map((augName) => {
|
{ownedAugNames.map((augName) => {
|
||||||
const aug = Augmentations[augName];
|
const aug = Augmentations[augName];
|
||||||
const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info
|
const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
|
||||||
const tooltip = (<>{info}<br /><br />{aug.stats}</>);
|
const tooltip = (
|
||||||
|
<>
|
||||||
|
{info}
|
||||||
|
<br />
|
||||||
|
<br />
|
||||||
|
{aug.stats}
|
||||||
|
</>
|
||||||
|
);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Tooltip key={augName} title={<Typography>{tooltip}</Typography>}>
|
<Tooltip key={augName} title={<Typography>{tooltip}</Typography>}>
|
||||||
|
@ -1,12 +1,6 @@
|
|||||||
import React, { useState } from "react";
|
import React, { useState } from "react";
|
||||||
|
|
||||||
import {
|
import { Box, Paper, Typography, Button, Tooltip } from "@mui/material";
|
||||||
Box,
|
|
||||||
Paper,
|
|
||||||
Typography,
|
|
||||||
Button,
|
|
||||||
Tooltip
|
|
||||||
} from "@mui/material";
|
|
||||||
|
|
||||||
import { CONSTANTS } from "../../../Constants";
|
import { CONSTANTS } from "../../../Constants";
|
||||||
import { Crimes } from "../../../Crime/Crimes";
|
import { Crimes } from "../../../Crime/Crimes";
|
||||||
@ -137,12 +131,12 @@ export function SleeveElem(props: IProps): React.ReactElement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Box component={Paper} sx={{ width: 'auto' }}>
|
<Box component={Paper} sx={{ width: "auto" }}>
|
||||||
<Box sx={{ m: 1 }}>
|
<Box sx={{ m: 1 }}>
|
||||||
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: '100%', gap: 1 }}>
|
<Box display="grid" sx={{ gridTemplateColumns: "1fr 1fr", width: "100%", gap: 1 }}>
|
||||||
<Box>
|
<Box>
|
||||||
<StatsElement sleeve={props.sleeve} />
|
<StatsElement sleeve={props.sleeve} />
|
||||||
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: '100%' }}>
|
<Box display="grid" sx={{ gridTemplateColumns: "1fr 1fr", width: "100%" }}>
|
||||||
<Button onClick={() => setStatsOpen(true)}>More Stats</Button>
|
<Button onClick={() => setStatsOpen(true)}>More Stats</Button>
|
||||||
<Button onClick={() => setEarningsOpen(true)}>More Earnings Info</Button>
|
<Button onClick={() => setEarningsOpen(true)}>More Earnings Info</Button>
|
||||||
<Tooltip title={player.money < CONSTANTS.TravelCost ? <Typography>Insufficient funds</Typography> : ""}>
|
<Tooltip title={player.money < CONSTANTS.TravelCost ? <Typography>Insufficient funds</Typography> : ""}>
|
||||||
@ -150,20 +144,22 @@ export function SleeveElem(props: IProps): React.ReactElement {
|
|||||||
<Button
|
<Button
|
||||||
onClick={() => setTravelOpen(true)}
|
onClick={() => setTravelOpen(true)}
|
||||||
disabled={player.money < CONSTANTS.TravelCost}
|
disabled={player.money < CONSTANTS.TravelCost}
|
||||||
sx={{ width: '100%', height: '100%' }}
|
sx={{ width: "100%", height: "100%" }}
|
||||||
>
|
>
|
||||||
Travel
|
Travel
|
||||||
</Button>
|
</Button>
|
||||||
</span>
|
</span>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
<Tooltip
|
<Tooltip
|
||||||
title={props.sleeve.shock < 100 ? <Typography>Unlocked when sleeve has fully recovered</Typography> : ""}
|
title={
|
||||||
|
props.sleeve.shock < 100 ? <Typography>Unlocked when sleeve has fully recovered</Typography> : ""
|
||||||
|
}
|
||||||
>
|
>
|
||||||
<span>
|
<span>
|
||||||
<Button
|
<Button
|
||||||
onClick={() => setAugmentationsOpen(true)}
|
onClick={() => setAugmentationsOpen(true)}
|
||||||
disabled={props.sleeve.shock < 100}
|
disabled={props.sleeve.shock < 100}
|
||||||
sx={{ width: '100%', height: '100%' }}
|
sx={{ width: "100%", height: "100%" }}
|
||||||
>
|
>
|
||||||
Manage Augmentations
|
Manage Augmentations
|
||||||
</Button>
|
</Button>
|
||||||
@ -175,7 +171,9 @@ export function SleeveElem(props: IProps): React.ReactElement {
|
|||||||
<EarningsElement sleeve={props.sleeve} />
|
<EarningsElement sleeve={props.sleeve} />
|
||||||
<Box>
|
<Box>
|
||||||
<TaskSelector player={player} sleeve={props.sleeve} setABC={setABC} />
|
<TaskSelector player={player} sleeve={props.sleeve} setABC={setABC} />
|
||||||
<Button onClick={setTask} sx={{ width: '100%' }}>Set Task</Button>
|
<Button onClick={setTask} sx={{ width: "100%" }}>
|
||||||
|
Set Task
|
||||||
|
</Button>
|
||||||
<Typography>{desc}</Typography>
|
<Typography>{desc}</Typography>
|
||||||
<Typography>
|
<Typography>
|
||||||
{props.sleeve.currentTask === SleeveTaskType.Crime &&
|
{props.sleeve.currentTask === SleeveTaskType.Crime &&
|
||||||
@ -201,6 +199,6 @@ export function SleeveElem(props: IProps): React.ReactElement {
|
|||||||
/>
|
/>
|
||||||
</Box>
|
</Box>
|
||||||
</Box>
|
</Box>
|
||||||
</Box >
|
</Box>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -1,11 +1,6 @@
|
|||||||
import React, { useState, useEffect } from "react";
|
import React, { useState, useEffect } from "react";
|
||||||
|
|
||||||
import {
|
import { Box, Typography, Button, Container } from "@mui/material";
|
||||||
Box,
|
|
||||||
Typography,
|
|
||||||
Button,
|
|
||||||
Container
|
|
||||||
} from "@mui/material";
|
|
||||||
|
|
||||||
import { use } from "../../../ui/Context";
|
import { use } from "../../../ui/Context";
|
||||||
|
|
||||||
@ -38,14 +33,16 @@ export function SleeveRoot(): React.ReactElement {
|
|||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
</Typography>
|
</Typography>
|
||||||
|
|
||||||
</Container>
|
</Container>
|
||||||
|
|
||||||
<Button onClick={() => setFAQOpen(true)}>FAQ</Button>
|
<Button onClick={() => setFAQOpen(true)}>FAQ</Button>
|
||||||
<Button href="https://bitburner.readthedocs.io/en/latest/advancedgameplay/sleeves.html#duplicate-sleeves" target="_blank">
|
<Button
|
||||||
|
href="https://bitburner.readthedocs.io/en/latest/advancedgameplay/sleeves.html#duplicate-sleeves"
|
||||||
|
target="_blank"
|
||||||
|
>
|
||||||
Wiki Documentation
|
Wiki Documentation
|
||||||
</Button>
|
</Button>
|
||||||
<Box display="grid" sx={{ gridTemplateColumns: 'repeat(2, 1fr)', mt: 1 }}>
|
<Box display="grid" sx={{ gridTemplateColumns: "repeat(2, 1fr)", mt: 1 }}>
|
||||||
{player.sleeves.map((sleeve, i) => (
|
{player.sleeves.map((sleeve, i) => (
|
||||||
<SleeveElem key={i} rerender={rerender} sleeve={sleeve} />
|
<SleeveElem key={i} rerender={rerender} sleeve={sleeve} />
|
||||||
))}
|
))}
|
||||||
|
@ -1,12 +1,6 @@
|
|||||||
import React from "react";
|
import React from "react";
|
||||||
|
|
||||||
import {
|
import { Typography, Table, TableBody, TableCell, TableRow } from "@mui/material";
|
||||||
Typography,
|
|
||||||
Table,
|
|
||||||
TableBody,
|
|
||||||
TableCell,
|
|
||||||
TableRow,
|
|
||||||
} from "@mui/material";
|
|
||||||
|
|
||||||
import { numeralWrapper } from "../../../ui/numeralFormat";
|
import { numeralWrapper } from "../../../ui/numeralFormat";
|
||||||
import { Settings } from "../../../Settings/Settings";
|
import { Settings } from "../../../Settings/Settings";
|
||||||
@ -28,29 +22,69 @@ export function StatsElement(props: IProps): React.ReactElement {
|
|||||||
const classes = useStyles();
|
const classes = useStyles();
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Table sx={{ display: 'table', mb: 1, width: '100%' }}>
|
<Table sx={{ display: "table", mb: 1, width: "100%" }}>
|
||||||
<TableBody>
|
<TableBody>
|
||||||
<StatsRow name="City" color={Settings.theme.primary} data={{ content: props.sleeve.city }} />
|
<StatsRow name="City" color={Settings.theme.primary} data={{ content: props.sleeve.city }} />
|
||||||
<StatsRow name="HP" color={Settings.theme.hp}
|
<StatsRow
|
||||||
data={{ content: `${numeralWrapper.formatHp(props.sleeve.hp)} / ${numeralWrapper.formatHp(props.sleeve.max_hp)}` }}
|
name="HP"
|
||||||
|
color={Settings.theme.hp}
|
||||||
|
data={{
|
||||||
|
content: `${numeralWrapper.formatHp(props.sleeve.hp)} / ${numeralWrapper.formatHp(props.sleeve.max_hp)}`,
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
<StatsRow
|
||||||
|
name="Hacking"
|
||||||
|
color={Settings.theme.hack}
|
||||||
|
data={{ level: props.sleeve.hacking, exp: props.sleeve.hacking_exp }}
|
||||||
|
/>
|
||||||
|
<StatsRow
|
||||||
|
name="Strength"
|
||||||
|
color={Settings.theme.combat}
|
||||||
|
data={{ level: props.sleeve.strength, exp: props.sleeve.strength_exp }}
|
||||||
|
/>
|
||||||
|
<StatsRow
|
||||||
|
name="Defense"
|
||||||
|
color={Settings.theme.combat}
|
||||||
|
data={{ level: props.sleeve.defense, exp: props.sleeve.defense_exp }}
|
||||||
|
/>
|
||||||
|
<StatsRow
|
||||||
|
name="Dexterity"
|
||||||
|
color={Settings.theme.combat}
|
||||||
|
data={{ level: props.sleeve.dexterity, exp: props.sleeve.dexterity_exp }}
|
||||||
|
/>
|
||||||
|
<StatsRow
|
||||||
|
name="Agility"
|
||||||
|
color={Settings.theme.combat}
|
||||||
|
data={{ level: props.sleeve.agility, exp: props.sleeve.agility_exp }}
|
||||||
|
/>
|
||||||
|
<StatsRow
|
||||||
|
name="Charisma"
|
||||||
|
color={Settings.theme.cha}
|
||||||
|
data={{ level: props.sleeve.charisma, exp: props.sleeve.charisma_exp }}
|
||||||
/>
|
/>
|
||||||
<StatsRow name="Hacking" color={Settings.theme.hack} data={{ level: props.sleeve.hacking, exp: props.sleeve.hacking_exp }} />
|
|
||||||
<StatsRow name="Strength" color={Settings.theme.combat} data={{ level: props.sleeve.strength, exp: props.sleeve.strength_exp }} />
|
|
||||||
<StatsRow name="Defense" color={Settings.theme.combat} data={{ level: props.sleeve.defense, exp: props.sleeve.defense_exp }} />
|
|
||||||
<StatsRow name="Dexterity" color={Settings.theme.combat} data={{ level: props.sleeve.dexterity, exp: props.sleeve.dexterity_exp }} />
|
|
||||||
<StatsRow name="Agility" color={Settings.theme.combat} data={{ level: props.sleeve.agility, exp: props.sleeve.agility_exp }} />
|
|
||||||
<StatsRow name="Charisma" color={Settings.theme.cha} data={{ level: props.sleeve.charisma, exp: props.sleeve.charisma_exp }} />
|
|
||||||
<TableRow>
|
<TableRow>
|
||||||
<TableCell classes={{ root: classes.cellNone }}>
|
<TableCell classes={{ root: classes.cellNone }}>
|
||||||
<br />
|
<br />
|
||||||
</TableCell>
|
</TableCell>
|
||||||
</TableRow>
|
</TableRow>
|
||||||
<StatsRow name="Shock" color={Settings.theme.primary} data={{ content: numeralWrapper.formatSleeveShock(100 - props.sleeve.shock) }} />
|
<StatsRow
|
||||||
<StatsRow name="Sync" color={Settings.theme.primary} data={{ content: numeralWrapper.formatSleeveSynchro(props.sleeve.sync) }} />
|
name="Shock"
|
||||||
<StatsRow name="Memory" color={Settings.theme.primary} data={{ content: numeralWrapper.formatSleeveMemory(props.sleeve.memory) }} />
|
color={Settings.theme.primary}
|
||||||
|
data={{ content: numeralWrapper.formatSleeveShock(100 - props.sleeve.shock) }}
|
||||||
|
/>
|
||||||
|
<StatsRow
|
||||||
|
name="Sync"
|
||||||
|
color={Settings.theme.primary}
|
||||||
|
data={{ content: numeralWrapper.formatSleeveSynchro(props.sleeve.sync) }}
|
||||||
|
/>
|
||||||
|
<StatsRow
|
||||||
|
name="Memory"
|
||||||
|
color={Settings.theme.primary}
|
||||||
|
data={{ content: numeralWrapper.formatSleeveMemory(props.sleeve.memory) }}
|
||||||
|
/>
|
||||||
</TableBody>
|
</TableBody>
|
||||||
</Table>
|
</Table>
|
||||||
)
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
export function EarningsElement(props: IProps): React.ReactElement {
|
export function EarningsElement(props: IProps): React.ReactElement {
|
||||||
@ -60,7 +94,12 @@ export function EarningsElement(props: IProps): React.ReactElement {
|
|||||||
let data: any[][] = [];
|
let data: any[][] = [];
|
||||||
if (props.sleeve.currentTask === SleeveTaskType.Crime) {
|
if (props.sleeve.currentTask === SleeveTaskType.Crime) {
|
||||||
data = [
|
data = [
|
||||||
[`Money`, <><Money money={parseFloat(props.sleeve.currentTaskLocation)} /> (on success)</>],
|
[
|
||||||
|
`Money`,
|
||||||
|
<>
|
||||||
|
<Money money={parseFloat(props.sleeve.currentTaskLocation)} /> (on success)
|
||||||
|
</>,
|
||||||
|
],
|
||||||
[`Hacking Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.hack)} (2x on success)`],
|
[`Hacking Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.hack)} (2x on success)`],
|
||||||
[`Strength Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.str)} (2x on success)`],
|
[`Strength Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.str)} (2x on success)`],
|
||||||
[`Defense Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.def)} (2x on success)`],
|
[`Defense Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.def)} (2x on success)`],
|
||||||
@ -85,13 +124,11 @@ export function EarningsElement(props: IProps): React.ReactElement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Table sx={{ display: 'table', mb: 1, width: '100%', lineHeight: 0 }}>
|
<Table sx={{ display: "table", mb: 1, width: "100%", lineHeight: 0 }}>
|
||||||
<TableBody>
|
<TableBody>
|
||||||
<TableRow>
|
<TableRow>
|
||||||
<TableCell classes={{ root: classes.cellNone }}>
|
<TableCell classes={{ root: classes.cellNone }}>
|
||||||
<Typography variant='h6'>
|
<Typography variant="h6">Earnings</Typography>
|
||||||
Earnings
|
|
||||||
</Typography>
|
|
||||||
</TableCell>
|
</TableCell>
|
||||||
</TableRow>
|
</TableRow>
|
||||||
{data.map(([a, b]) => (
|
{data.map(([a, b]) => (
|
||||||
@ -106,5 +143,5 @@ export function EarningsElement(props: IProps): React.ReactElement {
|
|||||||
))}
|
))}
|
||||||
</TableBody>
|
</TableBody>
|
||||||
</Table>
|
</Table>
|
||||||
)
|
);
|
||||||
}
|
}
|
||||||
|
@ -76,9 +76,9 @@ function possibleFactions(player: IPlayer, sleeve: Sleeve): string[] {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return factions.filter(faction => {
|
return factions.filter((faction) => {
|
||||||
const facInfo = Factions[faction].getInfo();
|
const facInfo = Factions[faction].getInfo();
|
||||||
return facInfo.offerHackingWork || facInfo.offerFieldWork || facInfo.offerSecurityWork
|
return facInfo.offerHackingWork || facInfo.offerFieldWork || facInfo.offerSecurityWork;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -279,7 +279,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
|||||||
|
|
||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<Select onChange={onS0Change} value={s0} sx={{ width: '100%' }}>
|
<Select onChange={onS0Change} value={s0} sx={{ width: "100%" }}>
|
||||||
{validActions.map((task) => (
|
{validActions.map((task) => (
|
||||||
<MenuItem key={task} value={task}>
|
<MenuItem key={task} value={task}>
|
||||||
{task}
|
{task}
|
||||||
@ -288,7 +288,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
|||||||
</Select>
|
</Select>
|
||||||
{!(details.first.length === 1 && details.first[0] === "------") && (
|
{!(details.first.length === 1 && details.first[0] === "------") && (
|
||||||
<>
|
<>
|
||||||
<Select onChange={onS1Change} value={s1} sx={{ width: '100%' }}>
|
<Select onChange={onS1Change} value={s1} sx={{ width: "100%" }}>
|
||||||
{details.first.map((detail) => (
|
{details.first.map((detail) => (
|
||||||
<MenuItem key={detail} value={detail}>
|
<MenuItem key={detail} value={detail}>
|
||||||
{detail}
|
{detail}
|
||||||
@ -299,7 +299,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
|||||||
)}
|
)}
|
||||||
{!(details2.length === 1 && details2[0] === "------") && (
|
{!(details2.length === 1 && details2[0] === "------") && (
|
||||||
<>
|
<>
|
||||||
<Select onChange={onS2Change} value={s2} sx={{ width: '100%' }}>
|
<Select onChange={onS2Change} value={s2} sx={{ width: "100%" }}>
|
||||||
{details2.map((detail) => (
|
{details2.map((detail) => (
|
||||||
<MenuItem key={detail} value={detail}>
|
<MenuItem key={detail} value={detail}>
|
||||||
{detail}
|
{detail}
|
||||||
|
@ -24,20 +24,22 @@ export function getHackingWorkRepGain(p: IPlayer, f: Faction): number {
|
|||||||
|
|
||||||
export function getFactionSecurityWorkRepGain(p: IPlayer, f: Faction): number {
|
export function getFactionSecurityWorkRepGain(p: IPlayer, f: Faction): number {
|
||||||
const t =
|
const t =
|
||||||
(0.9 *
|
(0.9 * (p.strength + p.defense + p.dexterity + p.agility + (p.hacking + p.intelligence) * CalculateShareMult())) /
|
||||||
(p.strength + p.defense + p.dexterity + p.agility +
|
CONSTANTS.MaxSkillLevel /
|
||||||
(p.hacking + p.intelligence) * CalculateShareMult()
|
4.5;
|
||||||
)
|
|
||||||
) / CONSTANTS.MaxSkillLevel / 4.5;
|
|
||||||
return t * p.faction_rep_mult * mult(f) * p.getIntelligenceBonus(1);
|
return t * p.faction_rep_mult * mult(f) * p.getIntelligenceBonus(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
export function getFactionFieldWorkRepGain(p: IPlayer, f: Faction): number {
|
export function getFactionFieldWorkRepGain(p: IPlayer, f: Faction): number {
|
||||||
const t =
|
const t =
|
||||||
(0.9 *
|
(0.9 *
|
||||||
(p.strength + p.defense + p.dexterity + p.agility + p.charisma +
|
(p.strength +
|
||||||
(p.hacking + p.intelligence) * CalculateShareMult()
|
p.defense +
|
||||||
)
|
p.dexterity +
|
||||||
) / CONSTANTS.MaxSkillLevel / 5.5;
|
p.agility +
|
||||||
|
p.charisma +
|
||||||
|
(p.hacking + p.intelligence) * CalculateShareMult())) /
|
||||||
|
CONSTANTS.MaxSkillLevel /
|
||||||
|
5.5;
|
||||||
return t * p.faction_rep_mult * mult(f) * p.getIntelligenceBonus(1);
|
return t * p.faction_rep_mult * mult(f) * p.getIntelligenceBonus(1);
|
||||||
}
|
}
|
||||||
|
@ -13,14 +13,14 @@ export function calculateSkillProgress(exp: number, mult = 1): ISkillProgress {
|
|||||||
let baseExperience = calculateExp(currentSkill, mult);
|
let baseExperience = calculateExp(currentSkill, mult);
|
||||||
if (baseExperience < 0) baseExperience = 0;
|
if (baseExperience < 0) baseExperience = 0;
|
||||||
|
|
||||||
let nextExperience = calculateExp(nextSkill, mult)
|
let nextExperience = calculateExp(nextSkill, mult);
|
||||||
if (nextExperience < 0) nextExperience = 0;
|
if (nextExperience < 0) nextExperience = 0;
|
||||||
|
|
||||||
const normalize = (value: number): number => ((value - baseExperience) * 100) / (nextExperience - baseExperience);
|
const normalize = (value: number): number => ((value - baseExperience) * 100) / (nextExperience - baseExperience);
|
||||||
let progress = (nextExperience - baseExperience !== 0) ? normalize(exp) : 99.99;
|
let progress = nextExperience - baseExperience !== 0 ? normalize(exp) : 99.99;
|
||||||
|
|
||||||
// Clamp progress: When sleeves are working out, the player gets way too much progress
|
// Clamp progress: When sleeves are working out, the player gets way too much progress
|
||||||
if (progress < 0) progress = 0
|
if (progress < 0) progress = 0;
|
||||||
if (progress > 100) progress = 100;
|
if (progress > 100) progress = 100;
|
||||||
|
|
||||||
// Clamp floating point imprecisions
|
// Clamp floating point imprecisions
|
||||||
@ -37,8 +37,8 @@ export function calculateSkillProgress(exp: number, mult = 1): ISkillProgress {
|
|||||||
nextExperience,
|
nextExperience,
|
||||||
currentExperience,
|
currentExperience,
|
||||||
remainingExperience,
|
remainingExperience,
|
||||||
progress
|
progress,
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface ISkillProgress {
|
export interface ISkillProgress {
|
||||||
@ -54,9 +54,13 @@ export interface ISkillProgress {
|
|||||||
|
|
||||||
export function getEmptySkillProgress(): ISkillProgress {
|
export function getEmptySkillProgress(): ISkillProgress {
|
||||||
return {
|
return {
|
||||||
currentSkill: 0, nextSkill: 0,
|
currentSkill: 0,
|
||||||
baseExperience: 0, experience: 0, nextExperience: 0,
|
nextSkill: 0,
|
||||||
currentExperience: 0, remainingExperience: 0,
|
baseExperience: 0,
|
||||||
|
experience: 0,
|
||||||
|
nextExperience: 0,
|
||||||
|
currentExperience: 0,
|
||||||
|
remainingExperience: 0,
|
||||||
progress: 0,
|
progress: 0,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user