Merge pull request #1701 from danielyxie/dev

fix more bugs
This commit is contained in:
hydroflame
2021-11-12 10:10:42 -05:00
committed by GitHub
9 changed files with 128 additions and 86 deletions

34
dist/vendor.bundle.js vendored

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@ -77,6 +77,7 @@ export function NetscriptHacknet(player: IPlayer, workerScript: WorkerScript, he
name: node instanceof HacknetServer ? node.hostname : node.name,
level: node.level,
ram: node instanceof HacknetServer ? node.maxRam : node.ram,
ramUsed: node instanceof HacknetServer ? node.ramUsed : undefined,
cores: node.cores,
production: node instanceof HacknetServer ? node.hashRate : node.moneyGainRatePerSecond,
timeOnline: node.onlineTimeSeconds,

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@ -134,6 +134,8 @@ export interface IPlayer {
className: string;
currentWorkFactionName: string;
workType: string;
workCostMult: number;
workExpMult: number;
currentWorkFactionDescription: string;
timeWorked: number;
workMoneyGained: number;

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@ -139,6 +139,8 @@ export class PlayerObject implements IPlayer {
className: string;
currentWorkFactionName: string;
workType: string;
workCostMult: number;
workExpMult: number;
currentWorkFactionDescription: string;
timeWorked: number;
workMoneyGained: number;
@ -377,6 +379,8 @@ export class PlayerObject implements IPlayer {
this.isWorking = false;
this.focus = false;
this.workType = "";
this.workCostMult = 1;
this.workExpMult = 1;
this.currentWorkFactionName = "";
this.currentWorkFactionDescription = "";

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@ -59,6 +59,7 @@ import { Money } from "../../ui/React/Money";
import React from "react";
import { serverMetadata } from "../../Server/data/servers";
import { SnackbarEvents } from "../../ui/React/Snackbar";
import { calculateClassEarnings } from "../formulas/work";
export function init(this: IPlayer): void {
/* Initialize Player's home computer */
@ -1296,84 +1297,36 @@ export function finishCreateProgramWork(this: IPlayer, cancelled: boolean): stri
this.resetWorkStatus();
return "You've finished creating " + programName + "! The new program can be found on your home computer.";
}
/* Studying/Taking Classes */
export function startClass(this: IPlayer, router: IRouter, costMult: number, expMult: number, className: string): void {
this.resetWorkStatus();
this.isWorking = true;
this.focus = true;
this.workType = CONSTANTS.WorkTypeStudyClass;
this.workCostMult = costMult;
this.workExpMult = expMult;
this.className = className;
const gameCPS = 1000 / CONSTANTS._idleSpeed;
//Find cost and exp gain per game cycle
let cost = 0;
let hackExp = 0,
strExp = 0,
defExp = 0,
dexExp = 0,
agiExp = 0,
chaExp = 0;
const hashManager = this.hashManager;
switch (className) {
case CONSTANTS.ClassStudyComputerScience:
hackExp = ((CONSTANTS.ClassStudyComputerScienceBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
break;
case CONSTANTS.ClassDataStructures:
cost = (CONSTANTS.ClassDataStructuresBaseCost * costMult) / gameCPS;
hackExp = ((CONSTANTS.ClassDataStructuresBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
break;
case CONSTANTS.ClassNetworks:
cost = (CONSTANTS.ClassNetworksBaseCost * costMult) / gameCPS;
hackExp = ((CONSTANTS.ClassNetworksBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
break;
case CONSTANTS.ClassAlgorithms:
cost = (CONSTANTS.ClassAlgorithmsBaseCost * costMult) / gameCPS;
hackExp = ((CONSTANTS.ClassAlgorithmsBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
break;
case CONSTANTS.ClassManagement:
cost = (CONSTANTS.ClassManagementBaseCost * costMult) / gameCPS;
chaExp = ((CONSTANTS.ClassManagementBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
break;
case CONSTANTS.ClassLeadership:
cost = (CONSTANTS.ClassLeadershipBaseCost * costMult) / gameCPS;
chaExp = ((CONSTANTS.ClassLeadershipBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
break;
case CONSTANTS.ClassGymStrength:
cost = (CONSTANTS.ClassGymBaseCost * costMult) / gameCPS;
strExp = (expMult / gameCPS) * hashManager.getTrainingMult();
break;
case CONSTANTS.ClassGymDefense:
cost = (CONSTANTS.ClassGymBaseCost * costMult) / gameCPS;
defExp = (expMult / gameCPS) * hashManager.getTrainingMult();
break;
case CONSTANTS.ClassGymDexterity:
cost = (CONSTANTS.ClassGymBaseCost * costMult) / gameCPS;
dexExp = (expMult / gameCPS) * hashManager.getTrainingMult();
break;
case CONSTANTS.ClassGymAgility:
cost = (CONSTANTS.ClassGymBaseCost * costMult) / gameCPS;
agiExp = (expMult / gameCPS) * hashManager.getTrainingMult();
break;
default:
throw new Error("ERR: Invalid/unrecognized class name");
return;
}
this.workMoneyLossRate = cost;
this.workHackExpGainRate = hackExp * this.hacking_exp_mult * BitNodeMultipliers.ClassGymExpGain;
this.workStrExpGainRate = strExp * this.strength_exp_mult * BitNodeMultipliers.ClassGymExpGain;
this.workDefExpGainRate = defExp * this.defense_exp_mult * BitNodeMultipliers.ClassGymExpGain;
this.workDexExpGainRate = dexExp * this.dexterity_exp_mult * BitNodeMultipliers.ClassGymExpGain;
this.workAgiExpGainRate = agiExp * this.agility_exp_mult * BitNodeMultipliers.ClassGymExpGain;
this.workChaExpGainRate = chaExp * this.charisma_exp_mult * BitNodeMultipliers.ClassGymExpGain;
const earnings = calculateClassEarnings(this);
this.workMoneyLossRate = earnings.workMoneyLossRate;
this.workHackExpGainRate = earnings.workHackExpGainRate;
this.workStrExpGainRate = earnings.workStrExpGainRate;
this.workDefExpGainRate = earnings.workDefExpGainRate;
this.workDexExpGainRate = earnings.workDexExpGainRate;
this.workAgiExpGainRate = earnings.workAgiExpGainRate;
this.workChaExpGainRate = earnings.workChaExpGainRate;
router.toWork();
}
export function takeClass(this: IPlayer, numCycles: number): boolean {
this.timeWorked += CONSTANTS._idleSpeed * numCycles;
const earnings = calculateClassEarnings(this);
this.workMoneyLossRate = earnings.workMoneyLossRate;
this.workHackExpGainRate = earnings.workHackExpGainRate;
this.workStrExpGainRate = earnings.workStrExpGainRate;
this.workDefExpGainRate = earnings.workDefExpGainRate;
this.workDexExpGainRate = earnings.workDexExpGainRate;
this.workAgiExpGainRate = earnings.workAgiExpGainRate;
this.workChaExpGainRate = earnings.workChaExpGainRate;
this.processWorkEarnings(numCycles);
return false;
}

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@ -0,0 +1,80 @@
import { CONSTANTS } from "../../Constants";
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
import { IPlayer } from "../IPlayer";
export interface WorkEarnings {
workMoneyLossRate: number;
workHackExpGainRate: number;
workStrExpGainRate: number;
workDefExpGainRate: number;
workDexExpGainRate: number;
workAgiExpGainRate: number;
workChaExpGainRate: number;
}
export function calculateClassEarnings(player: IPlayer): WorkEarnings {
const gameCPS = 1000 / CONSTANTS._idleSpeed;
//Find cost and exp gain per game cycle
let cost = 0;
let hackExp = 0,
strExp = 0,
defExp = 0,
dexExp = 0,
agiExp = 0,
chaExp = 0;
const hashManager = player.hashManager;
switch (player.className) {
case CONSTANTS.ClassStudyComputerScience:
hackExp =
((CONSTANTS.ClassStudyComputerScienceBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
break;
case CONSTANTS.ClassDataStructures:
cost = (CONSTANTS.ClassDataStructuresBaseCost * player.workCostMult) / gameCPS;
hackExp = ((CONSTANTS.ClassDataStructuresBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
break;
case CONSTANTS.ClassNetworks:
cost = (CONSTANTS.ClassNetworksBaseCost * player.workCostMult) / gameCPS;
hackExp = ((CONSTANTS.ClassNetworksBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
break;
case CONSTANTS.ClassAlgorithms:
cost = (CONSTANTS.ClassAlgorithmsBaseCost * player.workCostMult) / gameCPS;
hackExp = ((CONSTANTS.ClassAlgorithmsBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
break;
case CONSTANTS.ClassManagement:
cost = (CONSTANTS.ClassManagementBaseCost * player.workCostMult) / gameCPS;
chaExp = ((CONSTANTS.ClassManagementBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
break;
case CONSTANTS.ClassLeadership:
cost = (CONSTANTS.ClassLeadershipBaseCost * player.workCostMult) / gameCPS;
chaExp = ((CONSTANTS.ClassLeadershipBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
break;
case CONSTANTS.ClassGymStrength:
cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
strExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
break;
case CONSTANTS.ClassGymDefense:
cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
defExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
break;
case CONSTANTS.ClassGymDexterity:
cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
dexExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
break;
case CONSTANTS.ClassGymAgility:
cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
agiExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
break;
default:
throw new Error("ERR: Invalid/unrecognized class name");
}
return {
workMoneyLossRate: cost,
workHackExpGainRate: hackExp * player.hacking_exp_mult * BitNodeMultipliers.ClassGymExpGain,
workStrExpGainRate: strExp * player.strength_exp_mult * BitNodeMultipliers.ClassGymExpGain,
workDefExpGainRate: defExp * player.defense_exp_mult * BitNodeMultipliers.ClassGymExpGain,
workDexExpGainRate: dexExp * player.dexterity_exp_mult * BitNodeMultipliers.ClassGymExpGain,
workAgiExpGainRate: agiExp * player.agility_exp_mult * BitNodeMultipliers.ClassGymExpGain,
workChaExpGainRate: chaExp * player.charisma_exp_mult * BitNodeMultipliers.ClassGymExpGain,
};
}

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@ -470,6 +470,8 @@ export interface NodeStats {
level: number;
/** Node's RAM */
ram: number;
/** Node's used RAM */
ramUsed: number;
/** Node's number of cores */
cores: number;
/** Cache level. Only applicable for Hacknet Servers */