few bugfix

This commit is contained in:
Olivier Gagnon
2021-12-08 17:39:01 -05:00
parent 133d80749d
commit d01d75606a
8 changed files with 50 additions and 11 deletions

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@ -2416,7 +2416,7 @@ function initAugmentations(): void {
moneyCost: 0,
info:
"The next evolution is near, A coming together of man and machine. A synthesis greater than the birth of the human " +
"organism. Time spent with the gift has allowed for acclimitaztion of the invavise augment and the toll it takes upon " +
"organism. Time spent with the gift has allowed for acclimatization of the invasive augment and the toll it takes upon " +
"your frame granting lesser penalty of 5% to all stats.",
prereqs: [AugmentationNames.StaneksGift1],
isSpecial: true,

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@ -35,6 +35,7 @@ export function BuybackSharesModal(props: IProps): React.ReactElement {
shares * buybackPrice > player.money;
function buy(): void {
if (disabled) return;
if (shares === null) return;
corp.numShares += shares;
if (isNaN(corp.issuedShares)) {

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@ -265,6 +265,7 @@ export const RamCosts: IMap<any> = {
getEquipmentStats: RamCostConstants.ScriptGangApiBaseRamCost / 2,
purchaseEquipment: RamCostConstants.ScriptGangApiBaseRamCost,
ascendMember: RamCostConstants.ScriptGangApiBaseRamCost,
getAscensionResult: RamCostConstants.ScriptGangApiBaseRamCost / 2,
setTerritoryWarfare: RamCostConstants.ScriptGangApiBaseRamCost / 2,
getChanceToWinClash: RamCostConstants.ScriptGangApiBaseRamCost,
getBonusTime: 0,

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@ -94,6 +94,7 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
territoryWarfareEngaged: gang.territoryWarfareEngaged,
wantedLevel: gang.wanted,
wantedLevelGainRate: gang.wantedGainRate,
wantedPenalty: gang.getWantedPenalty(),
};
},
getOtherGangInformation: function (): GangOtherInfo {
@ -109,6 +110,8 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
getMemberInformation: function (name: any): GangMemberInfo {
helper.updateDynamicRam("getMemberInformation", getRamCost("gang", "getMemberInformation"));
checkGangApiAccess("getMemberInformation");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
const member = getGangMember("getMemberInformation", name);
return {
name: member.name,
@ -151,6 +154,10 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
upgrades: member.upgrades.slice(),
augmentations: member.augmentations.slice(),
respectGain: member.calculateRespectGain(gang),
wantedLevelGain: member.calculateWantedLevelGain(gang),
moneyGain: member.calculateMoneyGain(gang),
};
},
canRecruitMember: function (): boolean {
@ -270,6 +277,18 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
if (!member.canAscend()) return;
return gang.ascendMember(member, workerScript);
},
getAscensionResult: function (name: any): GangMemberAscension | undefined {
helper.updateDynamicRam("getAscensionResult", getRamCost("gang", "getAscensionResult"));
checkGangApiAccess("getAscensionResult");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
const member = getGangMember("getAscensionResult", name);
if (!member.canAscend()) return;
return {
respect: member.earnedRespect,
...member.getAscensionResults(),
};
},
setTerritoryWarfare: function (engage: any): void {
helper.updateDynamicRam("setTerritoryWarfare", getRamCost("gang", "setTerritoryWarfare"));
checkGangApiAccess("setTerritoryWarfare");

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@ -674,24 +674,26 @@ export interface GangGenInfo {
faction: string;
/** Boolean indicating whether or not its a hacking gang */
isHacking: boolean;
/** Money earned per second */
/** Money earned per game cycle */
moneyGainRate: number;
/** Gang's power for territory warfare */
power: number;
/** Gang's respect */
respect: number;
/** Respect earned per second */
/** Respect earned per game cycle */
respectGainRate: number;
/** Amount of territory held. Returned in decimal form, not percentage */
/** Amount of territory held. */
territory: number;
/** Clash chance. Returned in decimal form, not percentage */
/** Clash chance. */
territoryClashChance: number;
/** Gang's wanted level */
wantedLevel: number;
/** Wanted level gained/lost per second (negative for losses) */
/** Wanted level gained/lost per game cycle (negative for losses) */
wantedLevelGainRate: number;
/** Boolean indicating if territory warfare is enabled. */
territoryWarfareEngaged: boolean;
/** Number indicating the current wanted penalty. */
wantedPenalty: number;
}
/**
@ -829,6 +831,10 @@ export interface GangMemberInfo {
upgrades: string[];
augmentations: string[];
respectGain: number;
wantedLevelGain: number;
moneyGain: number;
}
/**
@ -3051,6 +3057,18 @@ export interface Gang {
*/
ascendMember(memberName: string): GangMemberAscension | undefined;
/**
* Get the result of an ascension without ascending.
* @remarks
* RAM cost: 2 GB
*
* Get the result of an ascension without ascending.
*
* @param memberName - Name of member.
* @returns Object with info about the ascension results. undefined if ascension is impossible.
*/
getAscensionResult(memberName: string): GangMemberAscension | undefined;
/**
* Enable/Disable territory warfare.
* @remarks

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@ -242,9 +242,9 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
<Slider
value={logSize}
onChange={handleLogSizeChange}
step={1}
step={20}
min={20}
max={100}
max={500}
valueLabelDisplay="auto"
/>
</ListItem>