Merge pull request #2624 from MartinFournier/fix/allow-no-steam

Handle greenworks.init() errors gracefully
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hydroflame 2022-01-14 13:48:16 -05:00 committed by GitHub
commit d1f145a6c2
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2 changed files with 24 additions and 4 deletions

@ -3,6 +3,9 @@ const greenworks = require("./greenworks");
const log = require("electron-log");
function enableAchievementsInterval(window) {
// If the Steam API could not be initialized on game start, we'll abort this.
if (global.greenworksError) return;
// This is backward but the game fills in an array called `document.achievements` and we retrieve it from
// here. Hey if it works it works.
const steamAchievements = greenworks.getAchievementNames();

@ -16,10 +16,18 @@ process.on('uncaughtException', function () {
process.exit(1);
});
if (greenworks.init()) {
// We want to fail gracefully if we cannot connect to Steam
try {
if (greenworks.init()) {
log.info("Steam API has been initialized.");
} else {
log.warn("Steam API has failed to initialize.");
} else {
const error = "Steam API has failed to initialize.";
log.warn(error);
global.greenworksError = error;
}
} catch (ex) {
log.warn(ex.message);
global.greenworksError = ex.message;
}
function setStopProcessHandler(app, window, enabled) {
@ -113,4 +121,13 @@ app.whenReady().then(async () => {
} else {
startWindow(process.argv.includes("--no-scripts"));
}
if (global.greenworksError) {
dialog.showMessageBox({
title: 'Bitburner',
message: 'Could not connect to Steam',
detail: `${global.greenworksError}\n\nYou won't be able to receive achievements until this is resolved and you restart the game.`,
type: 'warning', buttons: ['OK']
});
}
});