mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 12:45:45 +01:00
Merge pull request #4157 from quacksouls/contrib-guide
DOC: contributor's guide: typo fixes and consistent presentation
This commit is contained in:
commit
d37adb21bf
@ -3,22 +3,22 @@
|
||||
## In General
|
||||
|
||||
The game is made better because the community as a whole speaks up about
|
||||
ways to improve the game. Here's some of the ways you can make your voice
|
||||
ways to improve the game. Here are some of the ways you can make your voice
|
||||
heard:
|
||||
|
||||
- [Discord](https://discord.gg/XKEGvHqVr3)
|
||||
- [Discord](https://discord.gg/XKEGvHqVr3).
|
||||
There is a dedicated Discord instance set up for more free-form chats
|
||||
between all members of the community. Regular players, heavy scripters,
|
||||
Bitburner contributors, and everyone in between can be found on the
|
||||
server.
|
||||
- [Github Issues](https://github.com/danielyxie/bitburner/issues)
|
||||
- [Github Issues](https://github.com/danielyxie/bitburner/issues).
|
||||
Although the term "issues" can have a negative connotation, they are a
|
||||
means of communicating with the community. A new Issue can be a
|
||||
means of communicating with the community. A new Issue can be an
|
||||
interesting new feature that you feel would improve the game. It could be
|
||||
an unexpected behavior within the game. Or because the game is about
|
||||
scripting perhaps there is something that is conflicting with the
|
||||
browser's Javascript interaction. So please do not be afraid to open a
|
||||
[new issue](https://github.com/danielyxie/bitburner/issues/new).
|
||||
browser's JavaScript interaction. So please do not be afraid to open a
|
||||
[new Issue](https://github.com/danielyxie/bitburner/issues/new).
|
||||
|
||||
## Reporting Bugs
|
||||
|
||||
@ -33,16 +33,17 @@ already been reported as an [Issue](https://github.com/danielyxie/bitburner/issu
|
||||
|
||||
#### How to Submit a Good Bug Report
|
||||
|
||||
- **Use a clear and descriptive title** for the issue
|
||||
- **State your browser, your browser's version, and your computer's OS**
|
||||
- **Attach your save file**, if you think it would help solve the issue
|
||||
- **Use a clear and descriptive title** for the Issue.
|
||||
- **State your browser, your browser's version, and your computer's OS.**
|
||||
- **Attach your save file**, if you think it would help solve the Issue.
|
||||
Zip your save file first, then attach the zipped save file.
|
||||
- **Provide instructions on how to reproduce the bug** in as much detail
|
||||
as possible. If you cannot reliably reproduce the bug, then just try
|
||||
your best to explain what was happening when the bug occurred
|
||||
- **Provide any scripts** that triggered the bug if the issue is Netscript-related
|
||||
your best to explain what was happening when the bug occurred.
|
||||
- **Provide any scripts** that triggered the bug if the Issue is Netscript-related.
|
||||
- **Open your browser's Dev Console and report any error-related output**
|
||||
that may be printed there. The Dev Console can be opened on most modern
|
||||
browsers by pressing F12
|
||||
browsers by pressing F12.
|
||||
|
||||
## As a Developer
|
||||
|
||||
@ -71,13 +72,13 @@ changes are okay to contribute:
|
||||
|
||||
##### Contributions that Will Most Likely Be Accepted
|
||||
|
||||
- Bug Fixes
|
||||
- Quality-of-Life Changes
|
||||
- Bug fixes
|
||||
- Quality-of-life changes
|
||||
- Adding a new, commonly-requested Netscript function
|
||||
- Fixing or improving UI elements
|
||||
- Adding game settings/options
|
||||
- Adding a new Terminal command
|
||||
- Code Refactors that conform to good/standard practices
|
||||
- Code refactors that conform to good/standard practices
|
||||
|
||||
##### Contributions that will not be Accepted without prior approval
|
||||
|
||||
@ -88,67 +89,108 @@ changes are okay to contribute:
|
||||
|
||||
## How to setup fork properly
|
||||
|
||||
Fork and clone the repo
|
||||
Clone and fork the game's repository by using one of these methods: web browser, GitHub
|
||||
Desktop, or command line.
|
||||
|
||||
```
|
||||
# This will add the game original code as a repo in your local copy
|
||||
$ git remote add danielyxie git@github.com:danielyxie/bitburner.git
|
||||
- Web browser. Log in to your GitHub account, navigate to the
|
||||
[game's repository](https://github.com/danielyxie/bitburner), and fork the
|
||||
repository. Refer to
|
||||
[this page](https://docs.github.com/en/get-started/quickstart/fork-a-repo) for more
|
||||
detail.
|
||||
- GitHub Desktop. Click on `File`, then click `Clone repository`. Click on the `URL`
|
||||
tab and type `danielyxie/bitburner` into the text box for repository URL. Choose
|
||||
the path where you want to clone the repository and click the `Clone` button.
|
||||
Refer to [this page](https://docs.github.com/en/desktop/contributing-and-collaborating-using-github-desktop/adding-and-cloning-repositories/cloning-and-forking-repositories-from-github-desktop)
|
||||
for more detail.
|
||||
- Command line.
|
||||
|
||||
# You can verify you did this right by doing the following command
|
||||
$ git remote show
|
||||
danielyxie
|
||||
origin
|
||||
```sh
|
||||
# This clones the game's code repository. The output you get might vary.
|
||||
$ git clone https://github.com/danielyxie/bitburner.git
|
||||
Cloning into 'bitburner'...
|
||||
remote: Enumerating objects: 57072, done.
|
||||
remote: Counting objects: 100% (404/404), done.
|
||||
remote: Compressing objects: 100% (205/205), done.
|
||||
remote: Total 57072 (delta 210), reused 375 (delta 199), pack-reused 56668
|
||||
Receiving objects: 100% (57072/57072), 339.11 MiB | 5.42 MiB/s, done.
|
||||
Resolving deltas: 100% (43708/43708), done.
|
||||
Updating files: 100% (2561/2561), done.
|
||||
|
||||
# Then download all the branches from the game. (there might be more branches)
|
||||
$ git fetch danielyxie
|
||||
From github.com:danielyxie/bitburner
|
||||
* [new branch] dev -> danielyxie/dev
|
||||
* [new branch] master -> danielyxie/master
|
||||
# Change to the directory that contains your local copy.
|
||||
$ cd bitburner
|
||||
|
||||
# Makes sure you always start from `danielyxie/dev` to avoid merge conflicts.
|
||||
# The upstream is the repository that contains the game's source code. The
|
||||
# upstream is also the place where proposed changes are merged into the game.
|
||||
$ git remote rename origin upstream
|
||||
Renaming remote references: 100% (8/8), done.
|
||||
|
||||
# The origin is your own copy or fork of the game's source code. Assume that
|
||||
# your fork will be on GitHub. Change "myname" to your GitHub username. Change
|
||||
# "myfork" to the name of your forked repository.
|
||||
$ git remote add origin https://github.com/myname/myfork
|
||||
|
||||
# Now "origin" is your fork and "upstream" is where changes should be merged.
|
||||
$ git remote show
|
||||
origin
|
||||
upstream
|
||||
|
||||
# You can now download all changes and branches from the upstream repository.
|
||||
# The output you get might vary.
|
||||
$ git fetch upstream
|
||||
|
||||
# Make sure you always start from "upstream/dev" to avoid merge conflicts.
|
||||
$ git branch
|
||||
* dev
|
||||
$ git branch -r
|
||||
upstream/BN14
|
||||
upstream/HEAD -> upstream/dev
|
||||
upstream/dev
|
||||
upstream/folders
|
||||
upstream/master
|
||||
```
|
||||
|
||||
## Development Workflow Best Practices
|
||||
|
||||
- Work in a new branch forked from the `dev` branch to isolate your new code
|
||||
- Work in a new branch forked from the `dev` branch to isolate your new code.
|
||||
- Keep code-changes on a branch as small as possible. This makes it easier for code review. Each branch should be its own independent feature.
|
||||
- Regularly rebase your branch against `dev` to make sure you have the latest updates pulled.
|
||||
- When merging, always merge your branch into `dev`. When releasing a new update, then merge `dev` into `master`
|
||||
- When merging, always merge your branch into `dev`. When releasing a new update, merge `dev` into `master`.
|
||||
|
||||
## Running locally.
|
||||
## Running locally
|
||||
|
||||
Install
|
||||
|
||||
- `npm` (maybe via `nvm`)
|
||||
- Github Desktop (windows only)
|
||||
- Visual Studio code (optional)
|
||||
- Github Desktop (Windows only)
|
||||
- Visual Studio Code (optional)
|
||||
|
||||
Inside the root of the repo run
|
||||
`npm install` to install all the dependencies
|
||||
`npm run start:dev` to launch the game in dev mode.
|
||||
Inside the root of the repository run:
|
||||
|
||||
- `npm install` to install all the dependencies; and
|
||||
- `npm run start:dev` to launch the game in dev mode.
|
||||
|
||||
After that you can open any browser and navigate to `localhost:8000` and play the game.
|
||||
Saving a file will reload the game automatically.
|
||||
|
||||
### How to build the electron app
|
||||
|
||||
Tested on Node v16.13.1 (LTS) on Windows
|
||||
These steps only work in a bash-like environment, like MinGW for Windows.
|
||||
Tested on Node v16.13.1 (LTS) on Windows.
|
||||
These steps only work in a Bash-like environment, like MinGW for Windows.
|
||||
|
||||
```sh
|
||||
# Install the main game dependencies & build the app in debug mode
|
||||
npm install
|
||||
npm run build:dev
|
||||
# Install the main game dependencies & build the app in debug mode.
|
||||
$ npm install
|
||||
$ npm run build:dev
|
||||
|
||||
# Use electron-packager to build the app to the .build/ folder
|
||||
npm run electron
|
||||
# Use electron-packager to build the app to the .build/ folder.
|
||||
$ npm run electron
|
||||
|
||||
# When launching the .exe directly, you'll need the steam_appid.txt file in the root
|
||||
# If not using windows, change this line accordingly
|
||||
cp .build/bitburner-win32-x64/resources/app/steam_appid.txt .build/bitburner-win32-x64/steam_appid.txt
|
||||
# When launching the .exe directly, you'll need the steam_appid.txt file in the root.
|
||||
# If not using Windows, change this line accordingly.
|
||||
$ cp .build/bitburner-win32-x64/resources/app/steam_appid.txt .build/bitburner-win32-x64/steam_appid.txt
|
||||
|
||||
# And run the game...
|
||||
.build/bitburner-win32-x64/bitburner.exe
|
||||
$ .build/bitburner-win32-x64/bitburner.exe
|
||||
```
|
||||
|
||||
### Submitting a Pull Request
|
||||
@ -156,15 +198,15 @@ cp .build/bitburner-win32-x64/resources/app/steam_appid.txt .build/bitburner-win
|
||||
When submitting a pull request with your code contributions, please abide by
|
||||
the following rules:
|
||||
|
||||
- Work in a branch forked from `dev` to isolate the new code
|
||||
- Ensure you have latest from the [game's main
|
||||
repository](danielyxie/bitburner@dev)
|
||||
- Rebase your branch if necessary
|
||||
- Run the game locally to test out your changes
|
||||
- Work in a branch forked from `dev` to isolate the new code.
|
||||
- Ensure you have the latest from the [game's main
|
||||
repository](../../../tree/dev).
|
||||
- Rebase your branch if necessary.
|
||||
- Run the game locally to test out your changes.
|
||||
- When submitting the pull request, make sure that the base fork is
|
||||
_danielyxie/bitburner_ and the base is _dev_.
|
||||
- If your changes affect the game's UI, attach some screenshots or GIFs showing
|
||||
the changes to the UI
|
||||
the changes to the UI.
|
||||
- If your changes affect Netscript, provide some
|
||||
scripts that can be used to test the Netscript changes.
|
||||
- Ensure you have run `npm run lint` to make sure your changes conform to the
|
||||
@ -174,23 +216,23 @@ the following rules:
|
||||
in the root of the repository. These will be updated as part of official
|
||||
releases.
|
||||
|
||||
## As a Documentor
|
||||
## As a Documenter
|
||||
|
||||
To contribute to and view your changes to the BitBurner documentation on [Read The
|
||||
Docs](http://bitburner.readthedocs.io/), you will
|
||||
need to have Python installed, along with [Sphinx](http://www.sphinx-doc.org).
|
||||
|
||||
To make change to the [in-game documentation](../markdown/bitburner.md), you will need to modify the [TypeScript definitions](../src/ScriptEditor/NetscriptDefinitions.d.ts), not the markdown files.
|
||||
To make change to the [in-game documentation](../markdown/bitburner.md), you will need to modify the [TypeScript definitions](../src/ScriptEditor/NetscriptDefinitions.d.ts), not the Markdown files.
|
||||
|
||||
We are using [API Extractor](https://api-extractor.com/pages/tsdoc/doc_comment_syntax/) (tsdoc hints) to generate the markdown doc. Make your changes to the TypeScript definitions and then run `npm run doc`.
|
||||
We are using [API Extractor](https://api-extractor.com/pages/tsdoc/doc_comment_syntax/) (tsdoc hints) to generate the Markdown doc. Make your changes to the TypeScript definitions and then run `npm run doc`.
|
||||
|
||||
Before submitting your code for a pull request, please try to follow these
|
||||
rules:
|
||||
|
||||
- Work in a branch forked from `dev` to isolate the new code
|
||||
- Ensure you have latest from the [game's main
|
||||
repository](danielyxie/bitburner@dev)
|
||||
- Rebase your branch if necessary
|
||||
- Work in a branch forked from `dev` to isolate the new code.
|
||||
- Ensure you have the latest from the [game's main
|
||||
repository](../../../tree/dev).
|
||||
- Rebase your branch if necessary.
|
||||
- When submitting the pull request, make sure that the base fork is
|
||||
_danielyxie/bitburner_ and the base is _dev_.
|
||||
- Do not check in any generated files under `doc\`. The documentation is built
|
||||
@ -204,5 +246,5 @@ Update the following
|
||||
- `package.json` `version`
|
||||
- `doc/source/conf.py` `version` and `release`
|
||||
- `doc/source/changelog.rst`
|
||||
- post to discord
|
||||
- post to Discord
|
||||
- post to reddit.com/r/Bitburner
|
||||
|
Loading…
Reference in New Issue
Block a user