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Sleeve crime kills add to numPeopleKilled (#413)
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@ -42,8 +42,10 @@ export class SleeveCrimeWork extends Work {
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const crime = this.getCrime();
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const crime = this.getCrime();
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const gains = this.getExp(sleeve);
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const gains = this.getExp(sleeve);
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const success = Math.random() < crime.successRate(sleeve);
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const success = Math.random() < crime.successRate(sleeve);
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if (success) Player.karma -= crime.karma * sleeve.syncBonus();
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if (success) {
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else gains.money = 0;
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Player.karma -= crime.karma * sleeve.syncBonus();
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Player.numPeopleKilled += crime.kills;
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} else gains.money = 0;
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applySleeveGains(sleeve, gains, success ? 1 : 0.25);
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applySleeveGains(sleeve, gains, success ? 1 : 0.25);
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this.cyclesWorked -= this.cyclesNeeded();
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this.cyclesWorked -= this.cyclesNeeded();
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}
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}
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