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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
make setFocus a little more robust
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parent
f9499d3259
commit
d7f9cb8cec
@ -622,18 +622,25 @@ export function NetscriptSingularity(
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return Promise.resolve();
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return Promise.resolve();
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});
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});
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},
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},
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isFocused: function(): boolean {
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isFocused: function (): boolean {
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helper.updateDynamicRam("isFocused", getRamCost("isFocused"));
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helper.updateDynamicRam("isFocused", getRamCost("isFocused"));
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helper.checkSingularityAccess("isFocused", 2);
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helper.checkSingularityAccess("isFocused", 2);
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return player.focus;
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return player.focus;
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},
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},
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setFocus: function(focus: boolean): boolean {
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setFocus: function (afocus: any): boolean {
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const focus = helper.boolean(afocus);
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helper.updateDynamicRam("setFocus", getRamCost("setFocus"));
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helper.updateDynamicRam("setFocus", getRamCost("setFocus"));
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helper.checkSingularityAccess("setFocus", 2);
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helper.checkSingularityAccess("setFocus", 2);
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if (!player.isWorking) {
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if (!player.isWorking) {
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throw helper.makeRuntimeErrorMsg("setFocus", "Not currently working");
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throw helper.makeRuntimeErrorMsg("setFocus", "Not currently working");
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}
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}
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if (!(player.workType == CONSTANTS.WorkTypeFaction || player.workType == CONSTANTS.WorkTypeCompany || player.workType == CONSTANTS.WorkTypeCompanyPartTime)) {
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if (
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!(
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player.workType == CONSTANTS.WorkTypeFaction ||
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player.workType == CONSTANTS.WorkTypeCompany ||
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player.workType == CONSTANTS.WorkTypeCompanyPartTime
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)
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) {
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throw helper.makeRuntimeErrorMsg("setFocus", "Cannot change focus for current job");
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throw helper.makeRuntimeErrorMsg("setFocus", "Cannot change focus for current job");
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}
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}
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if (!player.focus && focus) {
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if (!player.focus && focus) {
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@ -853,11 +860,9 @@ export function NetscriptSingularity(
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} else {
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} else {
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player.startWork(companyName);
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player.startWork(companyName);
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}
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}
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if (!wasWorking || (wasWorking && !wasFocused))
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if (!wasWorking || (wasWorking && !wasFocused)) player.stopFocusing();
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player.stopFocusing();
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else if (wasWorking && wasFocused) player.startFocusing();
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else if (wasWorking && wasFocused)
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player.startFocusing();
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workerScript.log(
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workerScript.log(
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"workForCompany",
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"workForCompany",
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() => `Began working at '${player.companyName}' as a '${companyPositionName}'`,
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() => `Began working at '${player.companyName}' as a '${companyPositionName}'`,
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@ -1097,10 +1102,8 @@ export function NetscriptSingularity(
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return false;
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return false;
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}
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}
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player.startFactionHackWork(fac);
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player.startFactionHackWork(fac);
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if (!wasWorking || (wasWorking && !wasFocused))
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if (!wasWorking || (wasWorking && !wasFocused)) player.stopFocusing();
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player.stopFocusing();
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else if (wasWorking && wasFocused) player.startFocusing();
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else if (wasWorking && wasFocused)
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player.startFocusing();
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workerScript.log("workForFaction", () => `Started carrying out hacking contracts for '${fac.name}'`);
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workerScript.log("workForFaction", () => `Started carrying out hacking contracts for '${fac.name}'`);
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return true;
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return true;
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case "field":
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case "field":
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@ -1111,10 +1114,8 @@ export function NetscriptSingularity(
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return false;
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return false;
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}
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}
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player.startFactionFieldWork(fac);
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player.startFactionFieldWork(fac);
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if (!wasWorking || (wasWorking && !wasFocused))
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if (!wasWorking || (wasWorking && !wasFocused)) player.stopFocusing();
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player.stopFocusing();
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else if (wasWorking && wasFocused) player.startFocusing();
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else if (wasWorking && wasFocused)
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player.startFocusing();
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workerScript.log("workForFaction", () => `Started carrying out field missions for '${fac.name}'`);
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workerScript.log("workForFaction", () => `Started carrying out field missions for '${fac.name}'`);
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return true;
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return true;
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case "security":
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case "security":
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@ -1125,10 +1126,8 @@ export function NetscriptSingularity(
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return false;
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return false;
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}
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}
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player.startFactionSecurityWork(fac);
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player.startFactionSecurityWork(fac);
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if (!wasWorking || (wasWorking && !wasFocused))
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if (!wasWorking || (wasWorking && !wasFocused)) player.stopFocusing();
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player.stopFocusing();
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else if (wasWorking && wasFocused) player.startFocusing();
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else if (wasWorking && wasFocused)
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player.startFocusing();
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workerScript.log("workForFaction", () => `Started carrying out security work for '${fac.name}'`);
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workerScript.log("workForFaction", () => `Started carrying out security work for '${fac.name}'`);
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return true;
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return true;
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default:
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default:
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