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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 13:43:49 +01:00
Added functions for weakening server security and updated docuemtnation
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@ -1693,7 +1693,7 @@ applyAugmentation = function(aug, reapply=false) {
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Player.hacking_chance_mult *= 1.01;
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Player.hacking_speed_mult *= 0.99;
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Player.hacking_money_mult *= 1.01;
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//Player.hacking_grow_mult *= 1.01;
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Player.hacking_grow_mult *= 1.01;
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Player.hacking_mult *= 1.01;
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Player.strength_mult *= 1.01;
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@ -42,6 +42,7 @@ CONSTANTS = {
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ScriptIfRamCost: 0.1,
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ScriptHackRamCost: 0.25,
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ScriptGrowRamCost: 0.25,
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ScriptWeakenRamCost: 0.5,
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ScriptNukeRamCost: 0.05,
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ScriptBrutesshRamCost: 0.05,
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ScriptFtpcrackRamCost: 0.05,
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@ -49,12 +50,13 @@ CONSTANTS = {
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ScriptHttpwormRamCost: 0.05,
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ScriptSqlinjectRamCost: 0.05,
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ScriptRunRamCost: 0.8,
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ScriptExecRamCost: 1.0,
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ScriptExecRamCost: 1.1,
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ScriptScpRamCost: 0.5,
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ScriptHasRootAccessRamCost: 0.05,
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ScriptGetHostnameRamCost: 0.1,
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ScriptGetHackingLevelRamCost: 0.1,
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ScriptGetServerMoneyRamCost: 0.1,
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ScriptGetServerSecurityRamCost: 0.2,
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ScriptOperatorRamCost: 0.01,
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ScriptPurchaseHacknetRamCost: 1.5,
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ScriptHacknetNodesRamCost: 1.0, //Base cost for accessing hacknet nodes array
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@ -63,8 +65,8 @@ CONSTANTS = {
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ScriptHNUpgCoreRamCost: 0.8,
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//Server constants
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ServerGrowthRate: 1.0018, //Growth rate
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ServerFortifyAmount: 0.001, //Amount by which server's security increases when its hacked
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ServerGrowthRate: 1.0012, //Growth rate
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ServerFortifyAmount: 0.002, //Amount by which server's security increases when its hacked
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ServerWeakenAmount: 0.1, //Amount by which server's security decreases when weakened
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//Maximum number of log entries for a script
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@ -181,7 +183,7 @@ CONSTANTS = {
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TutorialHackingText: "In the year 2077, currency has become digital and decentralized. People and corporations " +
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"store their money on servers. By hacking these servers, you can steal their money and gain " +
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"experience. <br><br>" +
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"<strong>Gaining root access</strong> <br>" +
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"<h1>Gaining root access</h1> <br>" +
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"The key to hacking a server is to gain root access to that server. This can be done using " +
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"the NUKE virus (NUKE.exe). You start the game with a copy of the NUKE virus on your home " +
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"computer. The NUKE virus attacks the target server's open ports using buffer overflow " +
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@ -194,10 +196,10 @@ CONSTANTS = {
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"a seller. <br><br>" +
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"In order to determine how many ports need to be opened to successfully NUKE a server, connect to " +
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"that server and run the 'analyze' command. This will also show you which ports have already been " +
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"opened. <br>" +
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"opened. <br><br>" +
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"Once you have enough ports opened and have ran the NUKE virus to gain root access, the server " +
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"can then be hacked by simply calling the 'hack' command through terminal, or by using a script.<br><br>" +
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"<strong>Hacking mechanics</strong><br>" +
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"<h1>Hacking mechanics</h1><br>" +
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"When you execute the hack command, either manually through the terminal or automatically through " +
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"a script, you attempt to hack the server. This action takes time. The more advanced a server's " +
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"security is, the more time it will take. Your hacking skill level also affects the hacking time, " +
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@ -210,7 +212,18 @@ CONSTANTS = {
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"percentage is determined by the server's security and your hacking skill level. The amount of money " +
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"on a server is not limitless. So, if you constantly hack a server and deplete its money, then you will " +
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"encounter diminishing returns in your hacking (since you are only hacking a certain percentage). A server " +
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"will regain money at a slow rate over time. ",
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"will regain money at a slow rate over time. <br><br>" +
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"<h1>Server Security</h1><br>" +
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"Each server has a security level, which is denoted by a number between 1 and 100. A higher number means " +
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"the server has stronger security. As mentioned above, a server's security level is an important factor " +
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"to consider when hacking. You can check a server's security level using the 'analyze' command, although this " +
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"only gives an estimate (with 5% uncertainty). You can also check a server's security in a script, using the " +
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"<i>getServerSecurityLevel(server)</i> function in Netscript. See the Netscript documentation for more details. " +
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"This function will give you an exact value for a server's security. <br><br>" +
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"Whenever a server is hacked manually or through a script, its security level increases by a small amount. This will " +
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"make it harder for you to hack the server, and decrease the amount of money you can steal. You can lower a " +
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"server's security level in a script using the <i>weaken(server)</i> function in Netscript. See the Netscript " +
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"documentation for more details",
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TutorialScriptsText: "Scripts can be used to automate the hacking process. Scripts must be written in the Netscript language. " +
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"Documentation about the Netscript language can be found in the 'Netscript Programming Language' " +
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@ -404,6 +404,52 @@ function evaluate(exp, workerScript) {
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}, function(e) {
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reject(e);
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});
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} else if (exp.func.value == "weaken") {
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if (env.stopFlag) {reject(workerScript); return;}
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if (exp.args.length != 1) {
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reject("|" + workerScript.serverIp + "|" + workerScript.name + "|weaken() call has incorrect number of arguments. Takes 1 argument");
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return;
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}
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var ipPromise = evaluate(exp.args[0], workerScript);
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ipPromise.then(function(ip) {
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if (env.stopFlag) {reject(workerScript); return;}
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var server = getServer(ip);
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if (server == null) {
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reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into weaken() command");
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workerScript.scriptRef.log("Cannot weaken(). Invalid IP or hostname passed in: " + ip);
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return;
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}
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//No root access or skill level too low
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if (server.hasAdminRights == false) {
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workerScript.scriptRef.log("Cannot weaken this server (" + server.hostname + ") because user does not have root access");
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reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Script crashed because it did not have root access to " + server.hostname);
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return;
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}
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var weakenTime = scriptCalculateWeakenTime(server);
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console.log("Executing weaken() on server " + server.hostname + " in " + formatNumber(weakenTime/1000, 3) + " seconds")
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workerScript.scriptRef.log("Executing weaken() on server " + server.hostname + " in " + formatNumber(weakenTime/1000, 3) + " seconds");
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var p = new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject(workerScript); return;}
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setTimeout(function() {
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server.weaken(CONSTANTS.ServerWeakenAmount);
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resolve(CONSTANTS.ServerWeakenAmount);
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}, weakenTime);
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});
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p.then(function(amt) {
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workerScript.scriptRef.log("Using weaken(), " + server.hostname + "'s security level was decreased by " + amt + ". Gained 5 hacking exp");
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Player.gainHackingExp(5);
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workerScript.scriptRef.onlineExpGained += 5;
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resolve("hackExecuted");
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}, function(e) {
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reject(e);
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});
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}, function(e) {
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reject(e);
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});
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} else if (exp.func.value == "nuke") {
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if (exp.args.length != 1) {
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reject("|" + workerScript.serverIp + "|" + workerScript.name + "|nuke() call has incorrect number of arguments. Takes 1 argument");
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@ -840,15 +886,35 @@ function evaluate(exp, workerScript) {
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}, function(e) {
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reject(e);
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});
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} else if (exp.func.value == "getServerSecurityLevel") {
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if (exp.args.length != 1) {
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reject(makeRuntimeRejectMsg(workerScript, "getServerSecurityLevel() call has incorrect number of arguments. Takes 1 arguments"));
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return;
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}
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var ipPromise = evaluate(exp.args[0], workerScript);
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ipPromise.then(function(ip) {
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setTimeout(function() {
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var server = getServer(ip);
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if (server == null) {
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reject(makeRuntimeRejectMsg(workerScript, "Invalid IP or hostname passed into getServerSecurityLevel() command"));
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workerScript.scriptRef.log("Cannot getServerSecurityLevel(). Invalid IP or hostname passed in: " + ip);
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return;
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}
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workerScript.scriptRef.log("getServerSecurityLevel() returned " + formatNumber(server.hackDifficulty, 3));
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resolve(server.hackDifficulty);
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}, CONSTANTS.CodeInstructionRunTime);
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}, function(e) {
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reject(e);
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});
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} else if (exp.func.value == "purchaseHacknetNode") {
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if (exp.args.length != 0) {
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reject("|"+workerScript.serverIp+"|"+workerScript.name+"|purchaseHacknetNode() call has incorrect number of arguments. Takes 0 arguments");
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reject(makeRuntimeRejectMsg(workerScript, "purchaseHacknetNode() call has incorrect number of arguments. Takes 0 arguments"));
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return;
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}
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setTimeout(function() {
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var cost = getCostOfNextHacknetNode();
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if (isNaN(cost)) {
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reject("|"+workerScript.serverIp+"|"+workerScript.name+"|Could not calculate cost in purchaseHacknetNode(). This is a bug please report to game dev");
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reject(makeRuntimeRejectMsg(workerScript, "Could not calculate cost in purchaseHacknetNode(). This is a bug please report to game dev"));
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return;
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}
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if (cost > Player.money) {
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@ -1304,10 +1370,18 @@ function scriptCalculatePercentMoneyHacked(server) {
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return percentMoneyHacked;
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}
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//Amount of time to execute grow()
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//Amount of time to execute grow() in milliseconds
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function scriptCalculateGrowTime(server) {
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var difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
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var skillFactor = (2.5 * difficultyMult + 500) / (Player.hacking_skill + 50);
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var growTime = skillFactor * Player.hacking_speed_mult * 16; //This is in seconds
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return growTime * 1000;
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}
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//Amount of time to execute weaken() in milliseconds
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function scriptCalculateWeakenTime(server) {
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var difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
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var skillFactor = (2.5 * difficultyMult + 500) / (Player.hacking_skill + 50);
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var weakenTime = skillFactor * Player.hacking_speed_mult * 100; //This is in seconds
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return weakenTime * 1000;
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}
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@ -175,6 +175,7 @@ Script.prototype.updateRamUsage = function() {
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var ifCount = numOccurrences(codeCopy, "if(");
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var hackCount = numOccurrences(codeCopy, "hack(");
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var growCount = numOccurrences(codeCopy, "grow(");
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var weakenCount = numOccurrences(codeCopy, "weaken(");
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var nukeCount = numOccurrences(codeCopy, "nuke(");
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var brutesshCount = numOccurrences(codeCopy, "brutessh(");
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var ftpcrackCount = numOccurrences(codeCopy, "ftpcrack(");
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@ -188,6 +189,7 @@ Script.prototype.updateRamUsage = function() {
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var getHostnameCount = numOccurrences(codeCopy, "getHostname(");
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var getHackingLevelCount = numOccurrences(codeCopy, "getHackingLevel(");
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var getServerMoneyAvailableCount = numOccurrences(codeCopy, "getServerMoneyAvailable(");
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var getServerSecurityCount = numOccurrences(codeCopy, "getServerSecurityLevel(");
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var numOperators = numNetscriptOperators(codeCopy);
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var purchaseHacknetCount = numOccurrences(codeCopy, "purchaseHacknetNode(");
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var hacknetnodesArrayCount = numOccurrences(codeCopy, "hacknetnodes[");
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@ -201,6 +203,7 @@ Script.prototype.updateRamUsage = function() {
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(ifCount * CONSTANTS.ScriptIfRamCost) +
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(hackCount * CONSTANTS.ScriptHackRamCost) +
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(growCount * CONSTANTS.ScriptGrowRamCost) +
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(weakenCount * CONSTANTS.ScriptWeakenRamCost) +
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(nukeCount * CONSTANTS.ScriptNukeRamCost) +
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(brutesshCount * CONSTANTS.ScriptBrutesshRamCost) +
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(ftpcrackCount * CONSTANTS.ScriptFtpcrackRamCost) +
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@ -214,6 +217,7 @@ Script.prototype.updateRamUsage = function() {
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(getHostnameCount * CONSTANTS.ScriptGetHostnameRamCost) +
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(getHackingLevelCount * CONSTANTS.ScriptGetHackingLevelRamCost) +
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(getServerMoneyAvailableCount * CONSTANTS.ScriptGetServerMoneyRamCost) +
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(getServerSecurityCount * CONSTANTS.ScriptGetServerSecurityRamCost) +
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(numOperators * CONSTANTS.ScriptOperatorRamCost) +
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(purchaseHacknetCount * CONSTANTS.ScriptPurchaseHacknetRamCost) +
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(hacknetnodesArrayCount * CONSTANTS.ScriptHacknetNodesRamCost) +
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@ -662,7 +662,7 @@ processServerGrowth = function(numCycles) {
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var numServerGrowthCyclesAdjusted = numServerGrowthCycles * serverGrowthPercentage;
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//Apply serverGrowth for the calculated number of growth cycles
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var serverGrowth = Math.pow(CONSTANTS.ServerGrowthRate, numServerGrowthCyclesAdjusted) * Player.hacking_grow_mult;
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var serverGrowth = Math.pow(CONSTANTS.ServerGrowthRate, numServerGrowthCyclesAdjusted * Player.hacking_grow_mult) ;
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if (serverGrowth < 1) {
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console.log("WARN: serverGrowth calculated to be less than 1");
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serverGrowth = 1;
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@ -685,7 +685,7 @@ processSingleServerGrowth = function(server, numCycles) {
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var numServerGrowthCyclesAdjusted = numServerGrowthCycles * serverGrowthPercentage;
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//Apply serverGrowth for the calculated number of growth cycles
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var serverGrowth = Math.pow(CONSTANTS.ServerGrowthRate, numServerGrowthCyclesAdjusted) * Player.hacking_grow_mult;
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var serverGrowth = Math.pow(CONSTANTS.ServerGrowthRate, numServerGrowthCyclesAdjusted * Player.hacking_grow_mult) ;
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if (serverGrowth < 1) {
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console.log("WARN: serverGrowth calculated to be less than 1");
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serverGrowth = 1;
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@ -319,7 +319,7 @@ var Terminal = {
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else {rootAccess = "NO";}
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post("Root Access: " + rootAccess);
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post("Required hacking skill: " + Player.getCurrentServer().requiredHackingSkill);
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post("Estimated server security level(1-100): " + formatNumber(addOffset(Player.getCurrentServer().hackDifficulty, 5), 0));
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post("Estimated server security level(1-100): " + formatNumber(addOffset(Player.getCurrentServer().hackDifficulty, 5), 3));
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post("Estimated chance to hack: " + formatNumber(addOffset(Player.calculateHackingChance() * 100, 5), 2) + "%");
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post("Estimated time to hack: " + formatNumber(addOffset(Player.calculateHackingTime(), 5), 3) + " seconds");
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post("Estimated total money available on server: $" + formatNumber(addOffset(Player.getCurrentServer().moneyAvailable, 5), 2));
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