Merge pull request #1581 from danielyxie/dev

Money tracked more precisely.
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hydroflame 2021-10-27 14:19:05 -04:00 committed by GitHub
commit daddf5eace
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GPG Key ID: 4AEE18F83AFDEB23
38 changed files with 94 additions and 103 deletions

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@ -1235,8 +1235,7 @@ export class Bladeburner implements IBladeburner {
let moneyGain = 0; let moneyGain = 0;
if (!isOperation) { if (!isOperation) {
moneyGain = BladeburnerConstants.ContractBaseMoneyGain * rewardMultiplier * this.skillMultipliers.money; moneyGain = BladeburnerConstants.ContractBaseMoneyGain * rewardMultiplier * this.skillMultipliers.money;
player.gainMoney(moneyGain); player.gainMoney(moneyGain, "bladeburner");
player.recordMoneySource(moneyGain, "bladeburner");
} }
if (isOperation) { if (isOperation) {

@ -76,7 +76,7 @@ export class Blackjack extends Game<Props, State> {
// Take money from player right away so that player's dont just "leave" to avoid the loss (I mean they could // Take money from player right away so that player's dont just "leave" to avoid the loss (I mean they could
// always reload without saving but w.e) // always reload without saving but w.e)
this.props.p.loseMoney(this.state.bet); this.props.p.loseMoney(this.state.bet, "casino");
const playerHand = new Hand([this.deck.safeDrawCard(), this.deck.safeDrawCard()]); const playerHand = new Hand([this.deck.safeDrawCard(), this.deck.safeDrawCard()]);
const dealerHand = new Hand([this.deck.safeDrawCard(), this.deck.safeDrawCard()]); const dealerHand = new Hand([this.deck.safeDrawCard(), this.deck.safeDrawCard()]);

@ -5,8 +5,7 @@ import { dialogBoxCreate } from "../ui/React/DialogBox";
const gainLimit = 10e9; const gainLimit = 10e9;
export function win(p: IPlayer, n: number): void { export function win(p: IPlayer, n: number): void {
p.gainMoney(n); p.gainMoney(n, "casino");
p.recordMoneySource(n, "casino");
} }
export function reachedLimit(p: IPlayer): boolean { export function reachedLimit(p: IPlayer): boolean {
@ -19,8 +18,7 @@ export function reachedLimit(p: IPlayer): boolean {
export class Game<T, U> extends React.Component<T, U> { export class Game<T, U> extends React.Component<T, U> {
win(p: IPlayer, n: number): void { win(p: IPlayer, n: number): void {
p.gainMoney(n); p.gainMoney(n, "casino");
p.recordMoneySource(n, "casino");
} }
reachedLimit(p: IPlayer): boolean { reachedLimit(p: IPlayer): boolean {

@ -134,8 +134,7 @@ export class Corporation {
const retainedEarnings = cycleProfit - totalDividends; const retainedEarnings = cycleProfit - totalDividends;
const dividendsPerShare = totalDividends / this.totalShares; const dividendsPerShare = totalDividends / this.totalShares;
const profit = this.numShares * dividendsPerShare * (1 - this.dividendTaxPercentage / 100); const profit = this.numShares * dividendsPerShare * (1 - this.dividendTaxPercentage / 100);
player.gainMoney(profit); player.gainMoney(profit, "corporation");
player.recordMoneySource(profit, "corporation");
this.addFunds(retainedEarnings); this.addFunds(retainedEarnings);
} }
} else { } else {

@ -48,7 +48,7 @@ export function BuybackSharesModal(props: IProps): React.ReactElement {
} }
} }
corp.issuedShares -= shares; corp.issuedShares -= shares;
player.loseMoney(shares * buybackPrice); player.loseMoney(shares * buybackPrice, "corporation");
props.onClose(); props.onClose();
props.rerender(); props.rerender();
} }

@ -36,7 +36,7 @@ export function CreateCorporationModal(props: IProps): React.ReactElement {
} }
player.startCorporation(name); player.startCorporation(name);
player.loseMoney(150e9); player.loseMoney(150e9, "corporation");
props.onClose(); props.onClose();
router.toCorporation(); router.toCorporation();

@ -69,8 +69,7 @@ export function SellSharesModal(props: IProps): React.ReactElement {
corp.sharePrice = newSharePrice; corp.sharePrice = newSharePrice;
corp.shareSalesUntilPriceUpdate = newSharesUntilUpdate; corp.shareSalesUntilPriceUpdate = newSharesUntilUpdate;
corp.shareSaleCooldown = CorporationConstants.SellSharesCooldown; corp.shareSaleCooldown = CorporationConstants.SellSharesCooldown;
player.gainMoney(profit); player.gainMoney(profit, "corporation");
player.recordMoneySource(profit, "corporation");
props.onClose(); props.onClose();
dialogBoxCreate( dialogBoxCreate(
<> <>

@ -60,7 +60,7 @@ export function buyDarkwebItem(itemName: string): void {
} }
// buy and push // buy and push
Player.loseMoney(item.price); Player.loseMoney(item.price, "other");
Player.getHomeComputer().programs.push(item.program); Player.getHomeComputer().programs.push(item.program);
Terminal.print( Terminal.print(
"You have purchased the " + item.program + " program. The new program can be found on your home computer.", "You have purchased the " + item.program + " program. The new program can be found on your home computer.",

@ -19,7 +19,7 @@ interface IProps {
export function General(props: IProps): React.ReactElement { export function General(props: IProps): React.ReactElement {
function addMoney(n: number) { function addMoney(n: number) {
return function () { return function () {
props.player.gainMoney(n); props.player.gainMoney(n, "other");
}; };
} }

@ -106,7 +106,7 @@ export function purchaseAugmentation(aug: Augmentation, fac: Faction, sing = fal
} }
Player.queuedAugmentations.push(queuedAugmentation); Player.queuedAugmentations.push(queuedAugmentation);
Player.loseMoney(aug.baseCost * factionInfo.augmentationPriceMult); Player.loseMoney(aug.baseCost * factionInfo.augmentationPriceMult, "augmentations");
// If you just purchased Neuroflux Governor, recalculate the cost // If you just purchased Neuroflux Governor, recalculate the cost
if (aug.name == AugmentationNames.NeuroFluxGovernor) { if (aug.name == AugmentationNames.NeuroFluxGovernor) {

@ -52,7 +52,7 @@ export function DonateOption(props: IProps): React.ReactElement {
const amt = donateAmt; const amt = donateAmt;
if (amt === null) return; if (amt === null) return;
if (!canDonate()) return; if (!canDonate()) return;
props.p.loseMoney(amt); props.p.loseMoney(amt, "other");
const repGain = repFromDonation(amt, props.p); const repGain = repFromDonation(amt, props.p);
props.faction.playerReputation += repGain; props.faction.playerReputation += repGain;
dialogBoxCreate( dialogBoxCreate(

@ -147,8 +147,7 @@ export class Gang {
this.wanted = newWanted; this.wanted = newWanted;
if (this.wanted < 1) this.wanted = 1; if (this.wanted < 1) this.wanted = 1;
} }
player.gainMoney(moneyGains * numCycles); player.gainMoney(moneyGains * numCycles, "gang");
player.recordMoneySource(moneyGains * numCycles, "gang");
} }
processTerritoryAndPowerGains(numCycles = 1): void { processTerritoryAndPowerGains(numCycles = 1): void {

@ -317,7 +317,7 @@ export class GangMember {
if (this.augmentations.includes(upg.name) || this.upgrades.includes(upg.name)) return false; if (this.augmentations.includes(upg.name) || this.upgrades.includes(upg.name)) return false;
if (player.money.lt(gang.getUpgradeCost(upg))) return false; if (player.money.lt(gang.getUpgradeCost(upg))) return false;
player.loseMoney(gang.getUpgradeCost(upg)); player.loseMoney(gang.getUpgradeCost(upg), "gang");
if (upg.type === "g") { if (upg.type === "g") {
this.augmentations.push(upg.name); this.augmentations.push(upg.name);
} else { } else {

@ -50,7 +50,7 @@ export function purchaseHacknet(player: IPlayer): number {
if (!player.canAfford(cost)) { if (!player.canAfford(cost)) {
return -1; return -1;
} }
player.loseMoney(cost); player.loseMoney(cost, "hacknet");
player.createHacknetServer(); player.createHacknetServer();
updateHashManagerCapacity(player); updateHashManagerCapacity(player);
@ -69,7 +69,7 @@ export function purchaseHacknet(player: IPlayer): number {
const name = "hacknet-node-" + numOwned; const name = "hacknet-node-" + numOwned;
const node = new HacknetNode(name, player.hacknet_node_money_mult); const node = new HacknetNode(name, player.hacknet_node_money_mult);
player.loseMoney(cost); player.loseMoney(cost, "hacknet");
player.hacknetNodes.push(node); player.hacknetNodes.push(node);
return numOwned; return numOwned;
@ -266,7 +266,7 @@ export function purchaseLevelUpgrade(player: IPlayer, node: HacknetNode | Hackne
return false; return false;
} }
player.loseMoney(cost); player.loseMoney(cost, "hacknet");
node.upgradeLevel(sanitizedLevels, player.hacknet_node_money_mult); node.upgradeLevel(sanitizedLevels, player.hacknet_node_money_mult);
return true; return true;
@ -305,7 +305,7 @@ export function purchaseRamUpgrade(player: IPlayer, node: HacknetNode | HacknetS
return false; return false;
} }
player.loseMoney(cost); player.loseMoney(cost, "hacknet");
node.upgradeRam(sanitizedLevels, player.hacknet_node_money_mult); node.upgradeRam(sanitizedLevels, player.hacknet_node_money_mult);
return true; return true;
@ -336,7 +336,7 @@ export function purchaseCoreUpgrade(player: IPlayer, node: HacknetNode | Hacknet
return false; return false;
} }
player.loseMoney(cost); player.loseMoney(cost, "hacknet");
node.upgradeCore(sanitizedLevels, player.hacknet_node_money_mult); node.upgradeCore(sanitizedLevels, player.hacknet_node_money_mult);
return true; return true;
@ -364,7 +364,7 @@ export function purchaseCacheUpgrade(player: IPlayer, node: HacknetServer, level
return false; return false;
} }
player.loseMoney(cost); player.loseMoney(cost, "hacknet");
node.upgradeCache(sanitizedLevels); node.upgradeCache(sanitizedLevels);
return true; return true;
@ -398,8 +398,7 @@ function processAllHacknetNodeEarnings(player: IPlayer, numCycles: number): numb
function processSingleHacknetNodeEarnings(player: IPlayer, numCycles: number, nodeObj: HacknetNode): number { function processSingleHacknetNodeEarnings(player: IPlayer, numCycles: number, nodeObj: HacknetNode): number {
const totalEarnings = nodeObj.process(numCycles); const totalEarnings = nodeObj.process(numCycles);
player.gainMoney(totalEarnings); player.gainMoney(totalEarnings, "hacknet");
player.recordMoneySource(totalEarnings, "hacknetnode");
return totalEarnings; return totalEarnings;
} }
@ -472,8 +471,7 @@ export function purchaseHashUpgrade(player: IPlayer, upgName: string, upgTarget:
switch (upgName) { switch (upgName) {
case "Sell for Money": { case "Sell for Money": {
player.gainMoney(upg.value); player.gainMoney(upg.value, "hacknet");
player.recordMoneySource(upg.value, "hacknetnode");
break; break;
} }
case "Sell for Corporation Funds": { case "Sell for Corporation Funds": {

@ -42,8 +42,7 @@ export function Victory(props: IProps): React.ReactElement {
BitNodeMultipliers.InfiltrationMoney; BitNodeMultipliers.InfiltrationMoney;
function sell(): void { function sell(): void {
player.gainMoney(moneyGain); player.gainMoney(moneyGain, "infiltration");
player.recordMoneySource(moneyGain, "infiltration");
quitInfiltration(); quitInfiltration();
} }

@ -23,7 +23,7 @@ export function purchaseTorRouter(p: IPlayer): void {
dialogBoxCreate("You cannot afford to purchase the TOR router!"); dialogBoxCreate("You cannot afford to purchase the TOR router!");
return; return;
} }
p.loseMoney(CONSTANTS.TorRouterCost); p.loseMoney(CONSTANTS.TorRouterCost, "other");
const darkweb = safetlyCreateUniqueServer({ const darkweb = safetlyCreateUniqueServer({
ip: createUniqueRandomIp(), ip: createUniqueRandomIp(),

@ -24,7 +24,7 @@ export function CoresButton(props: IProps): React.ReactElement {
function buy(): void { function buy(): void {
if (maxCores) return; if (maxCores) return;
if (!props.p.canAfford(cost)) return; if (!props.p.canAfford(cost)) return;
props.p.loseMoney(cost); props.p.loseMoney(cost, "servers");
homeComputer.cpuCores++; homeComputer.cpuCores++;
props.rerender(); props.rerender();
} }

@ -57,9 +57,8 @@ export class HospitalLocation extends React.Component<IProps, IState> {
} }
const cost = this.getCost(); const cost = this.getCost();
this.props.p.loseMoney(cost); this.props.p.loseMoney(cost, "hospitalization");
this.props.p.hp = this.props.p.max_hp; this.props.p.hp = this.props.p.max_hp;
this.props.p.recordMoneySource(-1 * cost, "hospitalization");
// This just forces a re-render to update the cost // This just forces a re-render to update the cost
this.setState({ this.setState({

@ -33,7 +33,7 @@ function travel(p: IPlayer, router: IRouter, to: CityName): void {
return; return;
} }
p.loseMoney(cost); p.loseMoney(cost, "other");
p.travel(to); p.travel(to);
dialogBoxCreate(<>You are now in {to}!</>); dialogBoxCreate(<>You are now in {to}!</>);
router.toCity(); router.toCity();

@ -395,10 +395,9 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
const moneyGained = moneyDrained * BitNodeMultipliers.ScriptHackMoneyGain; const moneyGained = moneyDrained * BitNodeMultipliers.ScriptHackMoneyGain;
Player.gainMoney(moneyGained); Player.gainMoney(moneyGained, "hacking");
workerScript.scriptRef.onlineMoneyMade += moneyGained; workerScript.scriptRef.onlineMoneyMade += moneyGained;
Player.scriptProdSinceLastAug += moneyGained; Player.scriptProdSinceLastAug += moneyGained;
Player.recordMoneySource(moneyGained, "hacking");
workerScript.scriptRef.recordHack(server.hostname, moneyGained, threads); workerScript.scriptRef.recordHack(server.hostname, moneyGained, threads);
Player.gainHackingExp(expGainedOnSuccess); Player.gainHackingExp(expGainedOnSuccess);
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess; workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
@ -1550,7 +1549,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
const homeComputer = Player.getHomeComputer(); const homeComputer = Player.getHomeComputer();
homeComputer.serversOnNetwork.push(newServ.hostname); homeComputer.serversOnNetwork.push(newServ.hostname);
newServ.serversOnNetwork.push(homeComputer.hostname); newServ.serversOnNetwork.push(homeComputer.hostname);
Player.loseMoney(cost); Player.loseMoney(cost, "servers");
workerScript.log( workerScript.log(
"purchaseServer", "purchaseServer",
`Purchased new server with hostname '${newServ.hostname}' for ${numeralWrapper.formatMoney(cost)}`, `Purchased new server with hostname '${newServ.hostname}' for ${numeralWrapper.formatMoney(cost)}`,
@ -2297,7 +2296,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
if (Player.money.lt(CONSTANTS.TravelCost)) { if (Player.money.lt(CONSTANTS.TravelCost)) {
throw makeRuntimeErrorMsg("travelToCity", "Not enough money to travel."); throw makeRuntimeErrorMsg("travelToCity", "Not enough money to travel.");
} }
Player.loseMoney(CONSTANTS.TravelCost); Player.loseMoney(CONSTANTS.TravelCost, "other");
Player.city = cityname; Player.city = cityname;
workerScript.log("travelToCity", `Traveled to ${cityname}`); workerScript.log("travelToCity", `Traveled to ${cityname}`);
return true; return true;
@ -2320,7 +2319,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
workerScript.log("purchaseTor", "You cannot afford to purchase a Tor router."); workerScript.log("purchaseTor", "You cannot afford to purchase a Tor router.");
return false; return false;
} }
Player.loseMoney(CONSTANTS.TorRouterCost); Player.loseMoney(CONSTANTS.TorRouterCost, "other");
const darkweb = safetlyCreateUniqueServer({ const darkweb = safetlyCreateUniqueServer({
ip: createUniqueRandomIp(), ip: createUniqueRandomIp(),
@ -2376,7 +2375,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
return true; return true;
} }
Player.loseMoney(item.price); Player.loseMoney(item.price, "other");
Player.getHomeComputer().programs.push(item.program); Player.getHomeComputer().programs.push(item.program);
workerScript.log( workerScript.log(
"purchaseProgram", "purchaseProgram",
@ -2667,7 +2666,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
} }
homeComputer.cpuCores += 1; homeComputer.cpuCores += 1;
Player.loseMoney(cost); Player.loseMoney(cost, "servers");
Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain); Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log( workerScript.log(
@ -2700,7 +2699,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
} }
homeComputer.maxRam *= 2; homeComputer.maxRam *= 2;
Player.loseMoney(cost); Player.loseMoney(cost, "servers");
Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain); Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log( workerScript.log(
@ -3061,7 +3060,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
} }
const repGain = (amt / CONSTANTS.DonateMoneyToRepDivisor) * Player.faction_rep_mult; const repGain = (amt / CONSTANTS.DonateMoneyToRepDivisor) * Player.faction_rep_mult;
faction.playerReputation += repGain; faction.playerReputation += repGain;
Player.loseMoney(amt); Player.loseMoney(amt, "other");
workerScript.log( workerScript.log(
"donateToFaction", "donateToFaction",
`${numeralWrapper.formatMoney(amt)} donated to '${name}' for ${numeralWrapper.formatReputation( `${numeralWrapper.formatMoney(amt)} donated to '${name}' for ${numeralWrapper.formatReputation(

@ -350,7 +350,7 @@ export function NetscriptStockMarket(
} }
player.has4SData = true; player.has4SData = true;
player.loseMoney(getStockMarket4SDataCost()); player.loseMoney(getStockMarket4SDataCost(), "stock");
workerScript.log("purchase4SMarketData", "Purchased 4S Market Data"); workerScript.log("purchase4SMarketData", "Purchased 4S Market Data");
return true; return true;
}, },
@ -369,7 +369,7 @@ export function NetscriptStockMarket(
} }
player.has4SDataTixApi = true; player.has4SDataTixApi = true;
player.loseMoney(getStockMarket4STixApiCost()); player.loseMoney(getStockMarket4STixApiCost(), "stock");
workerScript.log("purchase4SMarketDataTixApi", "Purchased 4S Market Data TIX API"); workerScript.log("purchase4SMarketDataTixApi", "Purchased 4S Market Data TIX API");
return true; return true;
}, },

@ -56,7 +56,7 @@ export interface IPlayer {
numPeopleKilled: number; numPeopleKilled: number;
location: LocationName; location: LocationName;
max_hp: number; max_hp: number;
money: any; readonly money: any;
moneySourceA: MoneySourceTracker; moneySourceA: MoneySourceTracker;
moneySourceB: MoneySourceTracker; moneySourceB: MoneySourceTracker;
playtimeSinceLastAug: number; playtimeSinceLastAug: number;
@ -184,7 +184,7 @@ export interface IPlayer {
gainAgilityExp(exp: number): void; gainAgilityExp(exp: number): void;
gainCharismaExp(exp: number): void; gainCharismaExp(exp: number): void;
gainIntelligenceExp(exp: number): void; gainIntelligenceExp(exp: number): void;
gainMoney(money: number): void; gainMoney(money: number, source: string): void;
getCurrentServer(): BaseServer; getCurrentServer(): BaseServer;
getGangFaction(): Faction; getGangFaction(): Faction;
getGangName(): string; getGangName(): string;
@ -201,12 +201,11 @@ export interface IPlayer {
inBladeburner(): boolean; inBladeburner(): boolean;
inGang(): boolean; inGang(): boolean;
isQualified(company: Company, position: CompanyPosition): boolean; isQualified(company: Company, position: CompanyPosition): boolean;
loseMoney(money: number): void; loseMoney(money: number, source: string): void;
process(router: IRouter, numCycles?: number): void; process(router: IRouter, numCycles?: number): void;
reapplyAllAugmentations(resetMultipliers?: boolean): void; reapplyAllAugmentations(resetMultipliers?: boolean): void;
reapplyAllSourceFiles(): void; reapplyAllSourceFiles(): void;
regenerateHp(amt: number): void; regenerateHp(amt: number): void;
recordMoneySource(amt: number, source: string): void;
setMoney(amt: number): void; setMoney(amt: number): void;
singularityStopWork(): string; singularityStopWork(): string;
startBladeburner(p: any): void; startBladeburner(p: any): void;

@ -191,7 +191,7 @@ export class PlayerObject implements IPlayer {
gainAgilityExp: (exp: number) => void; gainAgilityExp: (exp: number) => void;
gainCharismaExp: (exp: number) => void; gainCharismaExp: (exp: number) => void;
gainIntelligenceExp: (exp: number) => void; gainIntelligenceExp: (exp: number) => void;
gainMoney: (money: number) => void; gainMoney: (money: number, source: string) => void;
getCurrentServer: () => BaseServer; getCurrentServer: () => BaseServer;
getGangFaction: () => Faction; getGangFaction: () => Faction;
getGangName: () => string; getGangName: () => string;
@ -208,7 +208,7 @@ export class PlayerObject implements IPlayer {
inBladeburner: () => boolean; inBladeburner: () => boolean;
inGang: () => boolean; inGang: () => boolean;
isQualified: (company: Company, position: CompanyPosition) => boolean; isQualified: (company: Company, position: CompanyPosition) => boolean;
loseMoney: (money: number) => void; loseMoney: (money: number, source: string) => void;
reapplyAllAugmentations: (resetMultipliers?: boolean) => void; reapplyAllAugmentations: (resetMultipliers?: boolean) => void;
reapplyAllSourceFiles: () => void; reapplyAllSourceFiles: () => void;
regenerateHp: (amt: number) => void; regenerateHp: (amt: number) => void;

@ -1,4 +1,5 @@
import { IPlayer } from "../IPlayer"; import { IPlayer } from "../IPlayer";
import { PlayerObject } from "./PlayerObject";
import { Augmentations } from "../../Augmentation/Augmentations"; import { Augmentations } from "../../Augmentation/Augmentations";
import { applyAugmentation } from "../../Augmentation/AugmentationHelpers"; import { applyAugmentation } from "../../Augmentation/AugmentationHelpers";
import { PlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation"; import { PlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
@ -78,7 +79,7 @@ export function init(this: IPlayer): void {
this.getHomeComputer().programs.push(Programs.NukeProgram.name); this.getHomeComputer().programs.push(Programs.NukeProgram.name);
} }
export function prestigeAugmentation(this: IPlayer): void { export function prestigeAugmentation(this: PlayerObject): void {
this.currentServer = SpecialServers.Home; this.currentServer = SpecialServers.Home;
this.numPeopleKilled = 0; this.numPeopleKilled = 0;
@ -319,7 +320,7 @@ export function hasProgram(this: IPlayer, programName: string): boolean {
return false; return false;
} }
export function setMoney(this: IPlayer, money: number): void { export function setMoney(this: PlayerObject, money: number): void {
if (isNaN(money)) { if (isNaN(money)) {
console.error("NaN passed into Player.setMoney()"); console.error("NaN passed into Player.setMoney()");
return; return;
@ -327,21 +328,23 @@ export function setMoney(this: IPlayer, money: number): void {
this.money = new Decimal(money); this.money = new Decimal(money);
} }
export function gainMoney(this: IPlayer, money: number): void { export function gainMoney(this: PlayerObject, money: number, source: string): void {
if (isNaN(money)) { if (isNaN(money)) {
console.error("NaN passed into Player.gainMoney()"); console.error("NaN passed into Player.gainMoney()");
return; return;
} }
this.money = this.money.plus(money); this.money = this.money.plus(money);
this.recordMoneySource(money, source);
} }
export function loseMoney(this: IPlayer, money: number): void { export function loseMoney(this: PlayerObject, money: number, source: string): void {
if (isNaN(money)) { if (isNaN(money)) {
console.error("NaN passed into Player.loseMoney()"); console.error("NaN passed into Player.loseMoney()");
return; return;
} }
if (this.money.eq(Infinity) && money === Infinity) return; if (this.money.eq(Infinity) && money === Infinity) return;
this.money = this.money.minus(money); this.money = this.money.minus(money);
this.recordMoneySource(-1 * money, source);
} }
export function canAfford(this: IPlayer, cost: number): boolean { export function canAfford(this: IPlayer, cost: number): boolean {
@ -352,7 +355,7 @@ export function canAfford(this: IPlayer, cost: number): boolean {
return this.money.gte(cost); return this.money.gte(cost);
} }
export function recordMoneySource(this: IPlayer, amt: number, source: string): void { export function recordMoneySource(this: PlayerObject, amt: number, source: string): void {
if (!(this.moneySourceA instanceof MoneySourceTracker)) { if (!(this.moneySourceA instanceof MoneySourceTracker)) {
console.warn(`Player.moneySourceA was not properly initialized. Resetting`); console.warn(`Player.moneySourceA was not properly initialized. Resetting`);
this.moneySourceA = new MoneySourceTracker(); this.moneySourceA = new MoneySourceTracker();
@ -539,12 +542,7 @@ export function processWorkEarnings(this: IPlayer, numCycles = 1): void {
this.gainDexterityExp(dexExpGain); this.gainDexterityExp(dexExpGain);
this.gainAgilityExp(agiExpGain); this.gainAgilityExp(agiExpGain);
this.gainCharismaExp(chaExpGain); this.gainCharismaExp(chaExpGain);
this.gainMoney(moneyGain); this.gainMoney(moneyGain, this.className ? "class" : "work");
if (this.className) {
this.recordMoneySource(moneyGain, "class");
} else {
this.recordMoneySource(moneyGain, "work");
}
this.workHackExpGained += hackExpGain; this.workHackExpGained += hackExpGain;
this.workStrExpGained += strExpGain; this.workStrExpGained += strExpGain;
this.workDefExpGained += defExpGain; this.workDefExpGained += defExpGain;
@ -1512,8 +1510,7 @@ export function finishCrime(this: IPlayer, cancelled: boolean): string {
); );
return ""; return "";
} }
this.gainMoney(this.workMoneyGained); this.gainMoney(this.workMoneyGained, "crime");
this.recordMoneySource(this.workMoneyGained, "crime");
this.karma -= crime.karma; this.karma -= crime.karma;
this.numPeopleKilled += crime.kills; this.numPeopleKilled += crime.kills;
if (crime.intelligence_exp > 0) { if (crime.intelligence_exp > 0) {
@ -1702,8 +1699,7 @@ export function hospitalize(this: IPlayer): number {
SnackbarEvents.emit(`You've been Hospitalized for ${numeralWrapper.formatMoney(cost)}`, "warning"); SnackbarEvents.emit(`You've been Hospitalized for ${numeralWrapper.formatMoney(cost)}`, "warning");
} }
this.loseMoney(cost); this.loseMoney(cost, "hospitalization");
this.recordMoneySource(-1 * cost, "hospitalization");
this.hp = this.max_hp; this.hp = this.max_hp;
return cost; return cost;
} }
@ -2600,8 +2596,7 @@ export function gainCodingContractReward(this: IPlayer, reward: ICodingContractR
case CodingContractRewardType.Money: case CodingContractRewardType.Money:
default: { default: {
const moneyGain = CONSTANTS.CodingContractBaseMoneyGain * difficulty * BitNodeMultipliers.CodingContractMoney; const moneyGain = CONSTANTS.CodingContractBaseMoneyGain * difficulty * BitNodeMultipliers.CodingContractMoney;
this.gainMoney(moneyGain); this.gainMoney(moneyGain, "codingcontract");
this.recordMoneySource(moneyGain, "codingcontract");
return `Gained ${numeralWrapper.formatMoney(moneyGain)}`; return `Gained ${numeralWrapper.formatMoney(moneyGain)}`;
} }
} }

@ -26,7 +26,7 @@ export function purchaseResleeve(r: Resleeve, p: IPlayer): boolean {
if (!p.canAfford(cost)) { if (!p.canAfford(cost)) {
return false; return false;
} }
p.loseMoney(cost); p.loseMoney(cost, "other");
// Set the player's exp // Set the player's exp
p.hacking_exp = r.hacking_exp; p.hacking_exp = r.hacking_exp;

@ -331,8 +331,7 @@ export class Sleeve extends Person {
const gain: number = task.money * numCycles; const gain: number = task.money * numCycles;
this.earningsForTask.money += gain; this.earningsForTask.money += gain;
this.earningsForPlayer.money += gain; this.earningsForPlayer.money += gain;
p.gainMoney(gain); p.gainMoney(gain, "sleeves");
p.recordMoneySource(gain, "sleeves");
} }
/** /**
@ -668,7 +667,7 @@ export class Sleeve extends Person {
* Travel to another City. Costs money from player * Travel to another City. Costs money from player
*/ */
travel(p: IPlayer, newCity: CityName): boolean { travel(p: IPlayer, newCity: CityName): boolean {
p.loseMoney(CONSTANTS.TravelCost); p.loseMoney(CONSTANTS.TravelCost, "sleeves");
this.city = newCity; this.city = newCity;
return true; return true;
@ -684,7 +683,7 @@ export class Sleeve extends Person {
return false; return false;
} }
p.loseMoney(aug.startingCost); p.loseMoney(aug.startingCost, "sleeves");
this.installAugmentation(aug); this.installAugmentation(aug);
return true; return true;
} }

@ -53,7 +53,7 @@ export function CovenantPurchasesRoot(props: IProps): React.ReactElement {
if (player.sleevesFromCovenant >= MaxSleevesFromCovenant) return; if (player.sleevesFromCovenant >= MaxSleevesFromCovenant) return;
if (player.canAfford(purchaseCost())) { if (player.canAfford(purchaseCost())) {
player.loseMoney(purchaseCost()); player.loseMoney(purchaseCost(), "sleeves");
player.sleevesFromCovenant += 1; player.sleevesFromCovenant += 1;
player.sleeves.push(new Sleeve(player)); player.sleeves.push(new Sleeve(player));
rerender(); rerender();

@ -53,7 +53,7 @@ export function CovenantSleeveMemoryUpgrade(props: IProps): React.ReactElement {
const cost = getPurchaseCost(); const cost = getPurchaseCost();
if (props.p.canAfford(cost)) { if (props.p.canAfford(cost)) {
props.sleeve.upgradeMemory(amt); props.sleeve.upgradeMemory(amt);
props.p.loseMoney(cost); props.p.loseMoney(cost, "sleeves");
props.rerender(); props.rerender();
} }
} }

@ -25,7 +25,7 @@ export function TravelModal(props: IProps): React.ReactElement {
dialogBoxCreate("You cannot afford to have this sleeve travel to another city"); dialogBoxCreate("You cannot afford to have this sleeve travel to another city");
} }
props.sleeve.city = city as CityName; props.sleeve.city = city as CityName;
player.loseMoney(CONSTANTS.TravelCost); player.loseMoney(CONSTANTS.TravelCost, "sleeve");
props.sleeve.resetTaskStatus(); props.sleeve.resetTaskStatus();
props.rerender(); props.rerender();
props.onClose(); props.onClose();

@ -94,7 +94,7 @@ export function purchaseServer(hostname: string, ram: number, cost: number, p: I
homeComputer.serversOnNetwork.push(newServ.hostname); homeComputer.serversOnNetwork.push(newServ.hostname);
newServ.serversOnNetwork.push(homeComputer.hostname); newServ.serversOnNetwork.push(homeComputer.hostname);
p.loseMoney(cost); p.loseMoney(cost, "servers");
dialogBoxCreate("Server successfully purchased with hostname " + hostname); dialogBoxCreate("Server successfully purchased with hostname " + hostname);
} }
@ -114,5 +114,5 @@ export function purchaseRamForHomeComputer(p: IPlayer): void {
} }
homeComputer.maxRam *= 2; homeComputer.maxRam *= 2;
p.loseMoney(cost); p.loseMoney(cost, "servers");
} }

@ -102,7 +102,7 @@ export function buyStock(
} }
const origTotal = stock.playerShares * stock.playerAvgPx; const origTotal = stock.playerShares * stock.playerAvgPx;
Player.loseMoney(totalPrice); Player.loseMoney(totalPrice, "stock");
const newTotal = origTotal + totalPrice - CONSTANTS.StockMarketCommission; const newTotal = origTotal + totalPrice - CONSTANTS.StockMarketCommission;
stock.playerShares = Math.round(stock.playerShares + shares); stock.playerShares = Math.round(stock.playerShares + shares);
stock.playerAvgPx = newTotal / stock.playerShares; stock.playerAvgPx = newTotal / stock.playerShares;
@ -171,8 +171,7 @@ export function sellStock(
if (isNaN(netProfit)) { if (isNaN(netProfit)) {
netProfit = 0; netProfit = 0;
} }
Player.gainMoney(gains); Player.gainMoney(gains, "stock");
Player.recordMoneySource(netProfit, "stock");
if (workerScript) { if (workerScript) {
workerScript.scriptRef.onlineMoneyMade += netProfit; workerScript.scriptRef.onlineMoneyMade += netProfit;
Player.scriptProdSinceLastAug += netProfit; Player.scriptProdSinceLastAug += netProfit;
@ -280,7 +279,7 @@ export function shortStock(
} }
const origTotal = stock.playerShortShares * stock.playerAvgShortPx; const origTotal = stock.playerShortShares * stock.playerAvgShortPx;
Player.loseMoney(totalPrice); Player.loseMoney(totalPrice, "stock");
const newTotal = origTotal + totalPrice - CONSTANTS.StockMarketCommission; const newTotal = origTotal + totalPrice - CONSTANTS.StockMarketCommission;
stock.playerShortShares = Math.round(stock.playerShortShares + shares); stock.playerShortShares = Math.round(stock.playerShortShares + shares);
stock.playerAvgShortPx = newTotal / stock.playerShortShares; stock.playerAvgShortPx = newTotal / stock.playerShortShares;
@ -364,8 +363,7 @@ export function sellShort(
if (isNaN(profit)) { if (isNaN(profit)) {
profit = 0; profit = 0;
} }
Player.gainMoney(totalGain); Player.gainMoney(totalGain, "stock");
Player.recordMoneySource(profit, "stock");
if (workerScript) { if (workerScript) {
workerScript.scriptRef.onlineMoneyMade += profit; workerScript.scriptRef.onlineMoneyMade += profit;
Player.scriptProdSinceLastAug += profit; Player.scriptProdSinceLastAug += profit;

@ -35,7 +35,7 @@ function Purchase4SMarketDataTixApiAccessButton(props: IProps): React.ReactEleme
return; return;
} }
props.p.has4SDataTixApi = true; props.p.has4SDataTixApi = true;
props.p.loseMoney(getStockMarket4STixApiCost()); props.p.loseMoney(getStockMarket4STixApiCost(), "stock");
props.rerender(); props.rerender();
} }
@ -88,7 +88,7 @@ function PurchaseWseAccountButton(props: IProps): React.ReactElement {
} }
props.p.hasWseAccount = true; props.p.hasWseAccount = true;
props.initStockMarket(); props.initStockMarket();
props.p.loseMoney(CONSTANTS.WSEAccountCost); props.p.loseMoney(CONSTANTS.WSEAccountCost, "stock");
props.rerender(); props.rerender();
} }
@ -113,7 +113,7 @@ function PurchaseTixApiAccessButton(props: IProps): React.ReactElement {
return; return;
} }
props.p.hasTixApiAccess = true; props.p.hasTixApiAccess = true;
props.p.loseMoney(CONSTANTS.TIXAPICost); props.p.loseMoney(CONSTANTS.TIXAPICost, "stock");
props.rerender(); props.rerender();
} }
@ -143,7 +143,7 @@ function Purchase4SMarketDataButton(props: IProps): React.ReactElement {
return; return;
} }
props.p.has4SData = true; props.p.has4SData = true;
props.p.loseMoney(getStockMarket4SDataCost()); props.p.loseMoney(getStockMarket4SDataCost(), "stock");
props.rerender(); props.rerender();
} }
if (props.p.has4SData) { if (props.p.has4SData) {

@ -196,8 +196,7 @@ export class Terminal implements ITerminal {
} // Safety check } // Safety check
server.moneyAvailable -= moneyGained; server.moneyAvailable -= moneyGained;
player.gainMoney(moneyGained); player.gainMoney(moneyGained, "hacking");
player.recordMoneySource(moneyGained, "hacking");
player.gainHackingExp(expGainedOnSuccess); player.gainHackingExp(expGainedOnSuccess);
player.gainIntelligenceExp(expGainedOnSuccess / CONSTANTS.IntelligenceTerminalHackBaseExpGain); player.gainIntelligenceExp(expGainedOnSuccess / CONSTANTS.IntelligenceTerminalHackBaseExpGain);

@ -253,7 +253,7 @@ const Engine: {
let offlineReputation = 0; let offlineReputation = 0;
const offlineHackingIncome = (Player.moneySourceA.hacking / Player.playtimeSinceLastAug) * timeOffline * 0.75; const offlineHackingIncome = (Player.moneySourceA.hacking / Player.playtimeSinceLastAug) * timeOffline * 0.75;
Player.gainMoney(offlineHackingIncome); Player.gainMoney(offlineHackingIncome, "hacknet");
// Process offline progress // Process offline progress
loadAllRunningScripts(); // This also takes care of offline production for those scripts loadAllRunningScripts(); // This also takes care of offline production for those scripts
if (Player.isWorking) { if (Player.isWorking) {

@ -167,9 +167,15 @@ function MoneyModal({ open, onClose }: IMoneyModalProps): React.ReactElement {
const player = use.Player(); const player = use.Player();
function convertMoneySourceTrackerToString(src: MoneySourceTracker): React.ReactElement { function convertMoneySourceTrackerToString(src: MoneySourceTracker): React.ReactElement {
const parts: any[][] = [[`Total:`, <Money money={src.total} />]]; const parts: any[][] = [[`Total:`, <Money money={src.total} />]];
if (src.augmentations) {
parts.push([`Augmentations:`, <Money money={src.augmentations} />]);
}
if (src.bladeburner) { if (src.bladeburner) {
parts.push([`Bladeburner:`, <Money money={src.bladeburner} />]); parts.push([`Bladeburner:`, <Money money={src.bladeburner} />]);
} }
if (src.casino) {
parts.push([`Casino:`, <Money money={src.casino} />]);
}
if (src.codingcontract) { if (src.codingcontract) {
parts.push([`Coding Contracts:`, <Money money={src.codingcontract} />]); parts.push([`Coding Contracts:`, <Money money={src.codingcontract} />]);
} }
@ -191,8 +197,8 @@ function MoneyModal({ open, onClose }: IMoneyModalProps): React.ReactElement {
if (src.hacking) { if (src.hacking) {
parts.push([`Hacking:`, <Money money={src.hacking} />]); parts.push([`Hacking:`, <Money money={src.hacking} />]);
} }
if (src.hacknetnode) { if (src.hacknet) {
parts.push([`Hacknet Nodes:`, <Money money={src.hacknetnode} />]); parts.push([`Hacknet Nodes:`, <Money money={src.hacknet} />]);
} }
if (src.hospitalization) { if (src.hospitalization) {
parts.push([`Hospitalization:`, <Money money={src.hospitalization} />]); parts.push([`Hospitalization:`, <Money money={src.hospitalization} />]);
@ -200,15 +206,18 @@ function MoneyModal({ open, onClose }: IMoneyModalProps): React.ReactElement {
if (src.infiltration) { if (src.infiltration) {
parts.push([`Infiltration:`, <Money money={src.infiltration} />]); parts.push([`Infiltration:`, <Money money={src.infiltration} />]);
} }
if (src.servers) {
parts.push([`Servers:`, <Money money={src.servers} />]);
}
if (src.stock) { if (src.stock) {
parts.push([`Stock Market:`, <Money money={src.stock} />]); parts.push([`Stock Market:`, <Money money={src.stock} />]);
} }
if (src.casino) {
parts.push([`Casino:`, <Money money={src.casino} />]);
}
if (src.sleeves) { if (src.sleeves) {
parts.push([`Sleeves:`, <Money money={src.sleeves} />]); parts.push([`Sleeves:`, <Money money={src.sleeves} />]);
} }
if (src.other) {
parts.push([`Other:`, <Money money={src.other} />]);
}
return <StatsTable rows={parts} wide />; return <StatsTable rows={parts} wide />;
} }

@ -16,13 +16,16 @@ export class MoneySourceTracker {
crime = 0; crime = 0;
gang = 0; gang = 0;
hacking = 0; hacking = 0;
hacknetnode = 0; hacknet = 0;
hospitalization = 0; hospitalization = 0;
infiltration = 0; infiltration = 0;
sleeves = 0; sleeves = 0;
stock = 0; stock = 0;
total = 0; total = 0;
work = 0; work = 0;
servers = 0;
other = 0;
augmentations = 0;
// Record money earned // Record money earned
record(amt: number, source: string): void { record(amt: number, source: string): void {