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MISC: Fixes to typos in augmentation descriptions (#1680)
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@ -85,7 +85,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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repCost: Infinity,
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repCost: Infinity,
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moneyCost: Infinity,
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moneyCost: Infinity,
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info:
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info:
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"A chip containing the psyche of the greatest BitRunner to ever exists. " +
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"A chip containing the psyche of the greatest BitRunner to ever exist. " +
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"Installing this relic significantly increases ALL of your stats. " +
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"Installing this relic significantly increases ALL of your stats. " +
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"However, it may have unintended consequence on the users mental well-being.",
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"However, it may have unintended consequence on the users mental well-being.",
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stats: "Grants access to unimaginable power.",
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stats: "Grants access to unimaginable power.",
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@ -389,7 +389,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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repCost: Infinity,
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repCost: Infinity,
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moneyCost: 50e12,
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moneyCost: 50e12,
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info:
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info:
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"Developed by a pioneer in Grafting research, this implant generates pulses of stability which seem to have a nullifying effect versus the Entropy virus.\n\n" +
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"Developed by a pioneer in Grafting research, this implant generates pulses of stability which seem to have a nullifying effect against the Entropy virus.\n\n" +
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"Note: For unknown reasons, the lowercase 'v' appears to be an integral component to its functionality.",
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"Note: For unknown reasons, the lowercase 'v' appears to be an integral component to its functionality.",
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stats: "This Augmentation removes the Entropy virus, and prevents it from affecting you again.",
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stats: "This Augmentation removes the Entropy virus, and prevents it from affecting you again.",
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factions: [],
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factions: [],
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@ -400,7 +400,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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info:
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info:
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"The thoracic cavity is equipped with a small chamber designed " +
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"The thoracic cavity is equipped with a small chamber designed " +
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"to hold and sustain hydrogen plasma. The plasma is used to generate " +
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"to hold and sustain hydrogen plasma. The plasma is used to generate " +
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"fusion power through nuclear fusion, providing limitless amounts of clean " +
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"power through nuclear fusion, providing limitless amounts of clean " +
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"energy for the body.",
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"energy for the body.",
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strength: 1.35,
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strength: 1.35,
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defense: 1.35,
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defense: 1.35,
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@ -758,7 +758,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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repCost: 5e5,
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repCost: 5e5,
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moneyCost: 3.75e9,
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moneyCost: 3.75e9,
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info:
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info:
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"An upgrade to the Bionic Arms augmentation. It infuses the " +
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"An upgrade to the 'Bionic Arms' augmentation. It infuses the " +
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"prosthetic arms with an advanced graphene material " +
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"prosthetic arms with an advanced graphene material " +
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"to make them stronger and lighter.",
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"to make them stronger and lighter.",
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prereqs: [AugmentationName.BionicArms],
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prereqs: [AugmentationName.BionicArms],
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@ -937,7 +937,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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repCost: 1.5e5,
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repCost: 1.5e5,
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moneyCost: 2.75e9,
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moneyCost: 2.75e9,
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info:
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info:
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"A bionic eye implant that grants sight capabilities far beyond those of a natural human. " +
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"A bionic eye implant that enhances the user's sight far beyond that of a natural human. " +
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"Embedded circuitry within the implant provides the ability to detect heat and movement " +
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"Embedded circuitry within the implant provides the ability to detect heat and movement " +
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"through solid objects such as walls, thus providing 'x-ray vision'-like capabilities.",
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"through solid objects such as walls, thus providing 'x-ray vision'-like capabilities.",
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dexterity: 1.4,
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dexterity: 1.4,
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@ -1012,7 +1012,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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repCost: 1e4,
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repCost: 1e4,
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moneyCost: 1e6,
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moneyCost: 1e6,
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info:
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info:
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"Extra-ocular neurons taken from old martial art master. Injecting them gives the user the ability to " +
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"Extra-ocular neurons taken from old martial arts master. Injecting them gives the user the ability to " +
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"predict the enemy's movement.",
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"predict the enemy's movement.",
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stats:
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stats:
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"This augmentation makes the Slash minigame easier by showing you via an indicator when the sentinel is distracted.",
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"This augmentation makes the Slash minigame easier by showing you via an indicator when the sentinel is distracted.",
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@ -1252,7 +1252,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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repCost: 6.25e3,
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repCost: 6.25e3,
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moneyCost: 2.5e6,
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moneyCost: 2.5e6,
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info:
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info:
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"A thermo-powered artificial nutrition generator. Endogenously " +
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"A thermal-powered artificial nutrition generator. Endogenously " +
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"synthesizes glucose, amino acids, and vitamins, and redistributes them " +
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"synthesizes glucose, amino acids, and vitamins, and redistributes them " +
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"across the body. The device is powered by the body's naturally wasted " +
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"across the body. The device is powered by the body's naturally wasted " +
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"energy in the form of heat.",
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"energy in the form of heat.",
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@ -1759,8 +1759,8 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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moneyCost: 5.5e8,
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moneyCost: 5.5e8,
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info:
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info:
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"A highly advanced bionic hand. This prosthetic not only " +
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"A highly advanced bionic hand. This prosthetic not only " +
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"enhances strength and dexterity, but is also embedded " +
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"enhances the user's strength and dexterity, but is also embedded " +
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"with hardware and firmware that lets the user connect to, access, and hack " +
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"with hardware and firmware that lets them connect to, access, and hack " +
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"devices and machines by just touching them.",
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"devices and machines by just touching them.",
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strength: 1.15,
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strength: 1.15,
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dexterity: 1.15,
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dexterity: 1.15,
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@ -1822,7 +1822,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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moneyCost: 1e6,
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moneyCost: 1e6,
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info:
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info:
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`A copy of the WKS harmonizer from the MIA leader of the ${FactionName.ShadowsOfAnarchy} ` +
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`A copy of the WKS harmonizer from the MIA leader of the ${FactionName.ShadowsOfAnarchy} ` +
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"injects *Γ-based cells that provides general enhancement to the body.",
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"injects *Γ-based cells that provide general enhancement to the body.",
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stats:
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stats:
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"This augmentation makes many aspects of infiltration easier and more productive via increased timer and rewards, reduced damage taken, etc.",
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"This augmentation makes many aspects of infiltration easier and more productive via increased timer and rewards, reduced damage taken, etc.",
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isSpecial: true,
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isSpecial: true,
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@ -1887,7 +1887,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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info:
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info:
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"Zoë's Omnicerebrum Ënhancer for sleeves inserts an omnicerebrum into your sleeve. " +
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"Zoë's Omnicerebrum Ënhancer for sleeves inserts an omnicerebrum into your sleeve. " +
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"An omnicerebrum is a near perfect simulation of the human brain, allowing it to take advantage of a larger variety of augments. " +
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"An omnicerebrum is a near perfect simulation of the human brain, allowing it to take advantage of a larger variety of augments. " +
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"But you should know about this BitRunner, since you have one of these yourself!",
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"But you should know about this, BitRunner, since you have one of these yourself!",
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stats: "Allows sleeves to benefit from Stanek's Gift, but is less powerful if several are installed.",
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stats: "Allows sleeves to benefit from Stanek's Gift, but is less powerful if several are installed.",
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factions: [
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factions: [
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/*Technically in FactionNames.ChurchOfTheMachineGod but not really for display reasons */
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/*Technically in FactionNames.ChurchOfTheMachineGod but not really for display reasons */
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