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another multipler based on purchases
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@ -19,6 +19,7 @@ import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
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import { dialogBoxCreate } from "../ui/React/DialogBox";
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import { InvitationEvent } from "./ui/InvitationModal";
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import { FactionNames } from "./data/FactionNames";
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import { infiltratorsAugmentations } from "../Augmentation/AugmentationHelpers";
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export function inviteToFaction(faction: Faction): void {
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Player.receiveInvite(faction.name);
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@ -123,27 +124,14 @@ export function purchaseAugmentation(aug: Augmentation, fac: Faction, sing = fal
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}
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}
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//todo make this exportable also bladburner and the other one
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const infiltrationAugs = [
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AugmentationNames.BagOfSand,
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AugmentationNames.IntellisenseModule,
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AugmentationNames.ReverseDictionary,
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AugmentationNames.AmuletOfPersuasian,
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AugmentationNames.GameSharkRepository,
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AugmentationNames.CyberDecoder,
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AugmentationNames.MineDetector,
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AugmentationNames.WireCuttingManual
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]
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// If you just purchased an infiltrator aug, recalculate cost
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if (infiltrationAugs.includes(aug.name)) {
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const unpurchasedInfiltrationAugs = infiltrationAugs.filter(augName => Player.hasAugmentation(augName, false))
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const purchasedInfiltrationAugsCount = infiltrationAugs.length - unpurchasedInfiltrationAugs.length
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if (infiltratorsAugmentations.map(augmentation => augmentation.name).includes(aug.name)) {
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const unpurchasedInfiltrationAugs = infiltratorsAugmentations.filter(augmentation => Player.hasAugmentation(augmentation.name, false))
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const purchasedInfiltrationAugsCount = infiltratorsAugmentations.length - unpurchasedInfiltrationAugs.length
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unpurchasedInfiltrationAugs
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.map(augName => {
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const aug = getAug(augName)
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aug.baseRepRequirement = augTrueBaseRepCost * purchasedInfiltrationAugsCount
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aug.baseCost = augTrueBaseCost ^ purchasedInfiltrationAugsCount
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.map(augmentation => {
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augmentation.baseRepRequirement = augmentation.startingCost * purchasedInfiltrationAugsCount
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augmentation.baseCost = augmentation.startingRepRequirement ^ purchasedInfiltrationAugsCount
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})
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}
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