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https://github.com/bitburner-official/bitburner-src.git
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Fixed bug with Hacknet Nodes production not updating initially. FIxed bug with 'purchase augmentations' btn being displayed for Gang BitNode
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dist/engine.bundle.js
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dist/engine.bundle.js
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dist/vendor.bundle.js
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dist/vendor.bundle.js
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@ -236,6 +236,29 @@ function displayFactionContent(factionName) {
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donateDivWrapper.appendChild(donateRepGain);
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donateDivWrapper.appendChild(donateRepGain);
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elements.push(donateDiv);
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elements.push(donateDiv);
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//Purchase Augmentations
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const purchaseAugmentationsDiv = createElement("div", { class: "faction-work-div", display: "inline" });
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const purchaseAugmentationsDivWrapper = createElement("div", { class: "faction-work-div-wrapper" });
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purchaseAugmentationsDiv.appendChild(purchaseAugmentationsDivWrapper);
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purchaseAugmentationsDivWrapper.appendChild(createElement("a", {
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class:"std-button",
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innerText:"Purchase Augmentations",
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margin: "5px",
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clickListener:()=>{
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Engine.hideAllContent();
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Engine.Display.factionAugmentationsContent.style.display = "block";
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displayFactionAugmentations(factionName);
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return false;
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}
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}));
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purchaseAugmentationsDivWrapper.appendChild(createElement("pre", {
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innerHTML: "<br>As your reputation with this faction rises, you will " +
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"unlock Augmentations, which you can purchase to enhance " +
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"your abilities.<br><br>"
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}));
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elements.push(purchaseAugmentationsDiv);
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//Gang (BitNode-2)
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//Gang (BitNode-2)
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if (Player.bitNodeN == 2 && (factionName == "Slum Snakes" || factionName == "Tetrads" ||
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if (Player.bitNodeN == 2 && (factionName == "Slum Snakes" || factionName == "Tetrads" ||
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factionName == "The Syndicate" || factionName == "The Dark Army" || factionName == "Speakers for the Dead" ||
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factionName == "The Syndicate" || factionName == "The Dark Army" || factionName == "Speakers for the Dead" ||
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@ -335,29 +358,6 @@ function displayFactionContent(factionName) {
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elements.push(covenantPurchaseSleevesDiv);
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elements.push(covenantPurchaseSleevesDiv);
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}
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}
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//Purchase Augmentations
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const purchaseAugmentationsDiv = createElement("div", { class: "faction-work-div", display: "inline" });
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const purchaseAugmentationsDivWrapper = createElement("div", { class: "faction-work-div-wrapper" });
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purchaseAugmentationsDiv.appendChild(purchaseAugmentationsDivWrapper);
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purchaseAugmentationsDivWrapper.appendChild(createElement("a", {
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class:"std-button",
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innerText:"Purchase Augmentations",
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margin: "5px",
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clickListener:()=>{
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Engine.hideAllContent();
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Engine.Display.factionAugmentationsContent.style.display = "block";
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displayFactionAugmentations(factionName);
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return false;
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}
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}));
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purchaseAugmentationsDivWrapper.appendChild(createElement("pre", {
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innerHTML: "<br>As your reputation with this faction rises, you will " +
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"unlock Augmentations, which you can purchase to enhance " +
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"your abilities.<br><br>"
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}));
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elements.push(purchaseAugmentationsDiv);
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// Determine if actions should be possible
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// Determine if actions should be possible
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donateDiv.style.display = faction.favor >= Math.floor(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction) ? "inline" : "none";
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donateDiv.style.display = faction.favor >= Math.floor(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction) ? "inline" : "none";
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@ -442,6 +442,7 @@ function displayHacknetNodesContent() {
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createHacknetNodeDomElement(Player.hacknetNodes[i]);
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createHacknetNodeDomElement(Player.hacknetNodes[i]);
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}
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}
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updateTotalHacknetProduction();
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updateHacknetNodesContent();
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updateHacknetNodesContent();
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}
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}
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@ -562,6 +562,14 @@ PlayerObject.prototype.canAfford = function(cost) {
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}
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}
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PlayerObject.prototype.recordMoneySource = function(amt, source) {
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PlayerObject.prototype.recordMoneySource = function(amt, source) {
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if (!(this.moneySourceA instanceof MoneySourceTracker)) {
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console.warn(`Player.moneySourceA was not properly initialized. Resetting`);
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this.moneySourceA = new MoneySourceTracker();
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}
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if (!(this.moneySourceB instanceof MoneySourceTracker)) {
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console.warn(`Player.moneySourceB was not properly initialized. Resetting`);
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this.moneySourceB = new MoneySourceTracker();
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}
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this.moneySourceA.record(amt, source);
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this.moneySourceA.record(amt, source);
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this.moneySourceB.record(amt, source);
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this.moneySourceB.record(amt, source);
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}
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}
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